bgc-c/docs/vector2/reset-rus.md

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# Ñáðîñ ñîñòîÿíèÿ äâóìåðíîãî âåêòîðà
[English version / Àíãëèéñêàÿ âåðñèÿ](reset-eng.md)
Ôóíêöèè óñòàíàâëèâàþò çíà÷åíèå 0 âñåì êîîðäèíàòàì äâóìåðíûõ âåêòîðîâ.
Ôóíêöèÿ äëÿ **BGC_FP32_Vector2**:
```c
inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* const vector);
```
Ôóíêöèÿ äëÿ **BGC_FP64_Vector2**:
```c
inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* const vector);
```
Êàæäàÿ èç äàííûõ ôóíêöèè ýêâèâàëåíòíà ñëåäóþùèì ñòðîêàì êîäà:
```c
vector->x = 0;
vector->y = 0;
```
 ïàðàìåòðå **vector** ñëåäóåò ïåðåäàâàòü êîððåêòíûå óêàçàòåëè. Çíà÷åíèå
NULL (0) òàêæå ñ÷èòàåòñÿ íåêîððåêòíûì.
Äàííàÿ ôóíêöèÿ õîðîøî ïîäõîäèò äëÿ èíèöèàëèçàöèè íà÷àëüíîãî ñîñòîÿíèÿ âåêòîðà.
Ïðèìåð ïðèìåíåíèÿ:
```c
#include <stdio.h>
#include <basic-geometry.h>
int main()
{
BGC_FP32_Vector2 my_vector;
bgc_fp32_vector2_reset(&my_vector);
printf("x = %f, y = %f\n", my_vector.x1, my_vector.x2);
return 0;
}
```
[Äîêóìåíòàöèÿ](../intro-rus.md) / [2D âåêòîðû](../vector2-rus.md)