bgc-c/docs/vector2/reset-rus.md

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Ñáðîñ ñîñòîÿíèÿ äâóìåðíîãî âåêòîðà

English version / Àíãëèéñêàÿ âåðñèÿ

Ôóíêöèè óñòàíàâëèâàþò çíà÷åíèå 0 âñåì êîîðäèíàòàì äâóìåðíûõ âåêòîðîâ.

Ôóíêöèÿ äëÿ BGC_FP32_Vector2:

inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* const vector);

Ôóíêöèÿ äëÿ BGC_FP64_Vector2:

inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* const vector);

Êàæäàÿ èç äàííûõ ôóíêöèè ýêâèâàëåíòíà ñëåäóþùèì ñòðîêàì êîäà:

vector->x = 0;
vector->y = 0;

 ïàðàìåòðå vector ñëåäóåò ïåðåäàâàòü êîððåêòíûå óêàçàòåëè. Çíà÷åíèå NULL (0) òàêæå ñ÷èòàåòñÿ íåêîððåêòíûì.

Äàííàÿ ôóíêöèÿ õîðîøî ïîäõîäèò äëÿ èíèöèàëèçàöèè íà÷àëüíîãî ñîñòîÿíèÿ âåêòîðà.

Ïðèìåð ïðèìåíåíèÿ:

#include <stdio.h>
#include <basic-geometry.h>

int main()
{
    BGC_FP32_Vector2 my_vector;

    bgc_fp32_vector2_reset(&my_vector);

    printf("x = %f, y = %f\n", my_vector.x1, my_vector.x2);

    return 0;
}

Äîêóìåíòàöèÿ / 2D âåêòîðû