992 B
992 B
Ñáðîñ ñîñòîÿíèÿ äâóìåðíîãî âåêòîðà
English version / Àíãëèéñêàÿ âåðñèÿ
Ôóíêöèè óñòàíàâëèâàþò çíà÷åíèå 0 âñåì êîîðäèíàòàì äâóìåðíûõ âåêòîðîâ.
Ôóíêöèÿ äëÿ BGC_FP32_Vector2:
inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* const vector);
Ôóíêöèÿ äëÿ BGC_FP64_Vector2:
inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* const vector);
Êàæäàÿ èç äàííûõ ôóíêöèè ýêâèâàëåíòíà ñëåäóþùèì ñòðîêàì êîäà:
vector->x = 0;
vector->y = 0;
 ïàðàìåòðå vector ñëåäóåò ïåðåäàâàòü êîððåêòíûå óêàçàòåëè. Çíà÷åíèå NULL (0) òàêæå ñ÷èòàåòñÿ íåêîððåêòíûì.
Äàííàÿ ôóíêöèÿ õîðîøî ïîäõîäèò äëÿ èíèöèàëèçàöèè íà÷àëüíîãî ñîñòîÿíèÿ âåêòîðà.
Ïðèìåð ïðèìåíåíèÿ:
#include <stdio.h>
#include <basic-geometry.h>
int main()
{
BGC_FP32_Vector2 my_vector;
bgc_fp32_vector2_reset(&my_vector);
printf("x = %f, y = %f\n", my_vector.x1, my_vector.x2);
return 0;
}