989 B
989 B
Resetting the state of a 3D vector
Ðóññêàÿ âåðñèÿ / Russian version
These functions set all coordinates of 3D vectors to 0.
Function for BGC_FP32_Vector3:
inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* vector);
Function for BGC_FP64_Vector3:
inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector);
Each of these functions is equivalent to the following lines of code:
vector->x = 0;
vector->y = 0;
vector->z = 0;
You should not pass invalid pointers to these functions. The NULL (0) value is also considered invalid.
This function is good for setting up the initial state of a 3D vector.
Example of use:
#include <stdio.h>
#include <basic-geometry.h>
int main()
{
BGC_FP32_Vector3 my_vector;
bgc_fp32_vector3_reset(&my_vector);
printf("x = %f, y = %f, z = %f\n", my_vector.x, my_vector.y, my_vector.z);
return 0;
}