# Resetting the state of a 3D vector [Русская версия / Russian version](reset-rus.md) These functions set all coordinates of 3D vectors to 0. Function for **BGC_FP32_Vector3**: ```c inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* vector); ``` Function for **BGC_FP64_Vector3**: ```c inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector); ``` Each of these functions is equivalent to the following lines of code: ```c vector->x = 0; vector->y = 0; vector->z = 0; ``` You should not pass invalid pointers to these functions. The NULL (0) value is also considered invalid. This function is good for setting up the initial state of a 3D vector. Example of use: ```c #include #include int main() { BGC_FP32_Vector3 my_vector; bgc_fp32_vector3_reset(&my_vector); printf("x = %f, y = %f, z = %f\n", my_vector.x, my_vector.y, my_vector.z); return 0; } ``` [Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)