Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций

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Andrey Pokidov 2026-01-30 19:37:49 +07:00
parent d33daf4e2d
commit f7e41645fe
87 changed files with 4580 additions and 4051 deletions

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Forgejo version: 11.0.1+gitea-1.22.0

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#include "matrix2x2.h"
extern inline void bgc_matrix2x2_reset_fp32(BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_reset_fp64(BgcMatrix2x2FP64* matrix);
extern inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix);
extern inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_matrix2x2_set_to_identity_fp32(BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_to_identity_fp64(BgcMatrix2x2FP64* matrix);
extern inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix);
extern inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, BgcMatrix2x2FP64* matrix);
extern inline void bgc_fp32_matrix2x2_make_diagonal(const float d1, const float d2, BGC_FP32_Matrix2x2* matrix);
extern inline void bgc_fp64_matrix2x2_make_diagonal(const double d1, const double d2, BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_matrix2x2_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP64* matrix);
extern inline void bgc_fp32_matrix2x2_make_for_turn(const float angle, const int angle_unit, BGC_FP32_Matrix2x2* matrix);
extern inline void bgc_fp64_matrix2x2_make_for_turn(const double angle, const int angle_unit, BGC_FP64_Matrix2x2* matrix);
extern inline float bgc_matrix2x2_get_determinant_fp32(const BgcMatrix2x2FP32* matrix);
extern inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64* matrix);
extern inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix);
extern inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix);
extern inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix);
extern inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix);
extern inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* matrix);
extern inline int bgc_fp64_matrix2x2_is_identity(const BGC_FP64_Matrix2x2* matrix);
extern inline int bgc_matrix2x2_is_rotation_fp32(const BgcMatrix2x2FP32* matrix);
extern inline int bgc_matrix2x2_is_rotation_fp64(const BgcMatrix2x2FP64* matrix);
extern inline int bgc_fp32_matrix2x2_is_singular(const BGC_FP32_Matrix2x2* matrix);
extern inline int bgc_fp64_matrix2x2_is_singular(const BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP32* destination);
extern inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP64* destination);
extern inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix);
extern inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32* matrix2);
extern inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64* matrix2);
extern inline void bgc_fp32_matrix2x2_copy(const BGC_FP32_Matrix2x2* source, BGC_FP32_Matrix2x2* destination);
extern inline void bgc_fp64_matrix2x2_copy(const BGC_FP64_Matrix2x2* source, BGC_FP64_Matrix2x2* destination);
extern inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP32* destination);
extern inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP64* destination);
extern inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix2x2* matrix2);
extern inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix2x2* matrix2);
extern inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted);
extern inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted);
extern inline void bgc_fp64_matrix2x2_convert_to_fp32(const BGC_FP64_Matrix2x2* source, BGC_FP32_Matrix2x2* destination);
extern inline void bgc_fp32_matrix2x2_convert_to_fp64(const BGC_FP32_Matrix2x2* source, BGC_FP64_Matrix2x2* destination);
extern inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed);
extern inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed);
extern inline int bgc_fp32_matrix2x2_get_inverse(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* inverse);
extern inline int bgc_fp64_matrix2x2_get_inverse(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* inverse);
extern inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix);
extern inline int bgc_fp32_matrix2x2_invert(BGC_FP32_Matrix2x2* matrix);
extern inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_matrix2x2_set_row2_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_row2_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix);
extern inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* matrix);
extern inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_matrix2x2_set_column1_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
extern inline void bgc_fp32_matrix2x2_get_transposed(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* transposed);
extern inline void bgc_fp64_matrix2x2_get_transposed(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* transposed);
extern inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
extern inline void bgc_fp32_matrix2x2_get_row(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* row);
extern inline void bgc_fp64_matrix2x2_get_row(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* row);
extern inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum);
extern inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum);
extern inline void bgc_fp32_matrix2x2_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x2* matrix);
extern inline void bgc_fp64_matrix2x2_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_matrix2x2_add_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* sum);