diff --git a/Geometry.workspace b/Geometry.workspace
index 23e6315..e53afab 100644
--- a/Geometry.workspace
+++ b/Geometry.workspace
@@ -4,9 +4,9 @@
-
+
diff --git a/README-Eng.md b/README-Eng.md
index e5849fb..375e382 100644
--- a/README-Eng.md
+++ b/README-Eng.md
@@ -8,7 +8,7 @@
Programming language: C (C99)
-Version: 0.2.0-dev
+Version: 0.3.0-dev
License: Apache-2.0
diff --git a/README.md b/README.md
index 440a2d8..919caa3 100644
--- a/README.md
+++ b/README.md
@@ -10,7 +10,7 @@
Язык программирования: Си (C99)
-Версия: 0.2.0-dev
+Версия: 0.3.0-dev
Лицензия: Apache-2.0
diff --git a/basic-geometry-dev/affine3.c b/basic-geometry-dev/affine3.c
index 15232ef..639e9d0 100644
--- a/basic-geometry-dev/affine3.c
+++ b/basic-geometry-dev/affine3.c
@@ -9,16 +9,16 @@
#include
#endif // _WINDOWS_
-BgcAffine3FP32* _create_bgc_affine3_list(int affine_amount)
+BGC_FP32_Affine3* _create_bgc_affine3_list(int affine_amount)
{
- BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
+ BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
if (affines == 0) {
return 0;
}
for (int i = 0; i < affine_amount; i++) {
- bgc_affine3_reset_fp32(&affines[i]);
+ bgc_fp32_affine3_reset(&affines[i]);
}
return affines;
@@ -29,18 +29,18 @@ float get_random_value_fp32()
return rand() * (2.0f / RAND_MAX) - 1.0f;
}
-BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
+BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
{
- BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
+ BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
if (affines == 0) {
return 0;
}
- BgcPosition3FP32 position;
+ BGC_FP32_Position3 position;
for (int i = 0; i < affine_amount; i++) {
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
get_random_value_fp32(),
get_random_value_fp32(),
get_random_value_fp32(),
@@ -52,20 +52,20 @@ BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
position.shift.x2 = get_random_value_fp32();
position.shift.x3 = get_random_value_fp32();
- bgc_position3_get_outward_affine_fp32(&position, &affines[i]);
+ bgc_fp32_position3_get_outward_affine(&position, &affines[i]);
}
return affines;
}
-BgcVector3FP32* _create_bgc_vector3_list(int amount)
+BGC_FP32_Vector3* _create_bgc_vector3_list(int amount)
{
- return malloc(amount * sizeof(BgcVector3FP32));
+ return malloc(amount * sizeof(BGC_FP32_Vector3));
}
-BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
+BGC_FP32_Vector3* _create_bgc_vector3_random_list(int amount)
{
- BgcVector3FP32* vectors = _create_bgc_vector3_list(amount);
+ BGC_FP32_Vector3* vectors = _create_bgc_vector3_list(amount);
if (vectors == 0) {
return 0;
@@ -82,9 +82,9 @@ BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
{
- BgcAffine3FP32* affines;
- BgcVector3FP32* source_vectors;
- BgcVector3FP32* result_vectors;
+ BGC_FP32_Affine3* affines;
+ BGC_FP32_Vector3* source_vectors;
+ BGC_FP32_Vector3* result_vectors;
int vector_index = 0;
float time = -1.0f;
@@ -131,7 +131,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
for (int i = 0; i < affine_amount; i++)
{
for (int j = 0; j < vector_per_affine; j++) {
- bgc_affine3_transform_point_fp32(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
+ bgc_fp32_affine3_transform_point(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
vector_index++;
}
}
@@ -153,4 +153,4 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
free(affines);
return time;
-}
\ No newline at end of file
+}
diff --git a/basic-geometry-dev/main.c b/basic-geometry-dev/main.c
index 04912ed..9536829 100644
--- a/basic-geometry-dev/main.c
+++ b/basic-geometry-dev/main.c
@@ -10,7 +10,7 @@
#endif // _WINDOWS_
typedef struct {
- BgcVersorFP32 versor1, versor2, result;
+ BGC_FP32_Versor versor1, versor2, result;
} structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount)
@@ -29,7 +29,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@@ -37,7 +37,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
&list[i].versor1
);
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@@ -45,37 +45,37 @@ structure_fp32_t* make_structures(const unsigned int amount)
&list[i].versor2
);
- bgc_versor_reset_fp32(&list[i].result);
+ bgc_fp32_versor_reset(&list[i].result);
}
return list;
}
-void print_versor_fp32(const BgcVersorFP32* versor)
+void print_versor_fp32(const BGC_FP32_Versor* versor)
{
printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
}
-void print_versor_fp64(const BgcVersorFP64* versor)
+void print_versor_fp64(const BGC_FP64_Versor* versor)
{
printf("Versor (s0 = %0.20f, x1 = %0.20f, x2 = %0.20f, x3 = %0.20f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
}
-void print_vector_fp32(const BgcVector3FP32* vector)
+void print_vector_fp32(const BGC_FP32_Vector3* vector)
{
- printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector));
+ printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_fp32_vector3_get_modulus(vector));
}
-void print_vector_fp64(const BgcVector3FP64* vector)
+void print_vector_fp64(const BGC_FP64_Vector3* vector)
{
- printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector));
+ printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_fp64_vector3_get_modulus(vector));
}
void list_work(const uint_fast32_t amount, structure_fp32_t* list)
{
for (uint_fast32_t j = 0; j < 1000; j++) {
for (uint_fast32_t i = 0; i < amount; i++) {
- bgc_versor_combine_fp32(&list[i].versor1, &list[i].versor1, &list[i].result);
+ bgc_fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result);
}
}
}
@@ -125,13 +125,13 @@ int main()
/*
int main() {
- BgcComplexFP32 complex, exponent, result;
+ BGC_FP32_Complex complex, exponent, result;
- bgc_complex_set_values_fp32(0, 1, &complex);
+ bgc_fp32_complex_make(0, 1, &complex);
- bgc_complex_set_values_fp32(4, 0, &exponent);
+ bgc_fp32_complex_make(4, 0, &exponent);
- bgc_complex_get_exponation_fp32(&complex, exponent.real, exponent.imaginary, &result);
+ bgc_fp32_complex_get_exponation(&complex, exponent.real, exponent.imaginary, &result);
printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary);
@@ -140,10 +140,10 @@ int main() {
*/
/*
int main() {
- BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f };
- BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f };
- BgcVersorFP32 result;
- bgc_versor_spherical_interpolation_fp32(&start, &end, 0.5f, &result);
+ BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
+ BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
+ BGC_FP32_Versor result;
+ bgc_fp32_versor_spherical_interpolation(&start, &end, 0.5f, &result);
printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3);
return 0;
}
@@ -152,79 +152,79 @@ int main() {
void test_basis_difference_fp32()
{
- BgcVector3FP32 initial_primary, initial_auxiliary;
- BgcVector3FP32 final_primary, final_auxiliary;
- BgcVersorFP32 turn;
+ BGC_FP32_Vector3 initial_primary, initial_auxiliary;
+ BGC_FP32_Vector3 final_primary, final_auxiliary;
+ BGC_FP32_Versor turn;
// No turn
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nNo turn:\n");
print_versor_fp32(&turn);
// Turn around (1, 1, 0) axis on 180 degrees
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp32(&turn);
// 180 degree turn
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp32(&turn);
// 90 degree turn around x3 axis
- bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.0f, 3.1f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.0f, 3.1f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp32(&turn);
// Unorthogonal pairs turn at 90 degrees around x3 axis
- bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(-2.0f, 3.1f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(-2.0f, 3.1f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(-1.0f, 5.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(-1.0f, 5.0f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp32(&turn);
// Zero vectors
- bgc_vector3_set_values_fp32(0.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(0.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
int code;
- code = bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nZero vectors: this cannot be!\n");
@@ -235,12 +235,12 @@ void test_basis_difference_fp32()
}
// Parallel vectors
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
- code = bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n");
@@ -251,60 +251,60 @@ void test_basis_difference_fp32()
}
// Small angle turn (about 1 degree):
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(0.999848f, 0.017452f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(-0.017452f, 0.999848f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(-0.017452f, 0.999848f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp32(&turn);
// About 179 degrees turn
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(-0.999848f, -0.017452f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(0.017452f, -0.999848f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(-0.999848f, -0.017452f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(0.017452f, -0.999848f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 179 degrees turn:\n");
print_versor_fp32(&turn);
// 120 degrees around (-1, -1, 1)
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(0.0f, 0.0f, -1.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(0.0f, 0.0f, -1.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n120 degees turn:\n");
print_versor_fp32(&turn);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(0.999848f, 0.017452f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn);
// About 0.01 degree turn difference between initial_primary and initial_auxiliary directions
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
- bgc_vector3_set_values_fp32(1.0f, 0.000001f, 0.0f, &initial_auxiliary);
- bgc_vector3_set_values_fp32(0.0f, -1.0f, 0.0f, &final_primary);
- bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
+ bgc_fp32_vector3_make(1.0f, 0.000001f, 0.0f, &initial_auxiliary);
+ bgc_fp32_vector3_make(0.0f, -1.0f, 0.0f, &final_primary);
+ bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
- bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn);
@@ -313,77 +313,77 @@ void test_basis_difference_fp32()
void test_basis_difference_fp64()
{
- BgcVector3FP64 initial_primary, initial_auxiliary;
- BgcVector3FP64 final_primary, final_auxiliary;
- BgcVersorFP64 turn;
+ BGC_FP64_Vector3 initial_primary, initial_auxiliary;
+ BGC_FP64_Vector3 final_primary, final_auxiliary;
+ BGC_FP64_Versor turn;
// No turn
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nNo turn:\n");
print_versor_fp64(&turn);
// Turn around (1, 1, 0) axis on 180 degrees
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp64(&turn);
// 180 degree turn
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp64(&turn);
// 90 degree turn around x3 axis
- bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.0, 3.1, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.0, 3.1, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(0.0, 10.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(0.0, 10.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp64(&turn);
// Unorthogonal pairs turn at 90 degrees around x3 axis
- bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(-2.0, 3.1, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(-2.0, 3.1, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(0.0, 10.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(-1.0, 5.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(0.0, 10.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(-1.0, 5.0, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp64(&turn);
// Zero vectors
- bgc_vector3_set_values_fp64(0.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(0.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
int code;
- code = bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ code = bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nZero vectors: this cannot be!\n");
@@ -394,12 +394,12 @@ void test_basis_difference_fp64()
}
// Parallel vectors
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
- code = bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ code = bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n");
@@ -410,60 +410,60 @@ void test_basis_difference_fp64()
}
// Small angle turn (about 1 degree):
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(0.999848, 0.017452, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(-0.017452, 0.999848, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(0.999848, 0.017452, 0.0, &final_primary);
+ bgc_fp64_vector3_make(-0.017452, 0.999848, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp64(&turn);
// About 179 degrees turn
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(-0.999848, -0.017452, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(0.017452, -0.999848, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(-0.999848, -0.017452, 0.0, &final_primary);
+ bgc_fp64_vector3_make(0.017452, -0.999848, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 179 degrees turn:\n");
print_versor_fp64(&turn);
// 120 degrees around (-1, -1, 1)
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(0.0, 0.0, -1.0, &final_auxiliary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(0.0, 0.0, -1.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n120 degees turn:\n");
print_versor_fp64(&turn);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(0.999848, 0.017452, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(0.999848, 0.017452, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp64(&turn);
// About 0.001 degree turn difference between initial_primary and initial_auxiliary directions
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
- bgc_vector3_set_values_fp64(1.0, 0.000001, 0.0, &initial_auxiliary);
- bgc_vector3_set_values_fp64(0.0, -1.0, 0.0, &final_primary);
- bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_auxiliary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
+ bgc_fp64_vector3_make(1.0, 0.000001, 0.0, &initial_auxiliary);
+ bgc_fp64_vector3_make(0.0, -1.0, 0.0, &final_primary);
+ bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary);
- bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
+ bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp64(&turn);
@@ -473,15 +473,15 @@ void test_basis_difference_fp64()
int main()
{
- //BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f };
- //BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f };
+ //BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
+ //BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
/*
- BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f };
- BgcVersorFP32 end = { 0.9999f, 0.01414f, 0.0f, 0.0f };
- BgcSlerpFP32 slerp;
- BgcVersorFP32 result;
- bgc_slerp_make_full_fp32(&start, &end, &slerp);
- bgc_slerp_get_turn_for_phase_fp32(&slerp, 0.5f, &result);
+ BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
+ BGC_FP32_Versor end = { 0.9999f, 0.01414f, 0.0f, 0.0f };
+ BGC_FP32_Slerp slerp;
+ BGC_FP32_Versor result;
+ bgc_fp32_slerp_make_full(&start, &end, &slerp);
+ bgc_fp32_slerp_get_phase_versor(&slerp, 0.5f, &result);
print_versor_fp32(&result);
*/
@@ -489,9 +489,9 @@ int main()
printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10));
- printf("sizeof(BgcAffine3FP32) = %zu\n", sizeof(BgcAffine3FP32));
- //printf("offsetof(shift) = %zu\n", offsetof(BgcAffine3FP32, shift));
- printf("sizeof(BgcMatrix3x3FP32) = %zu\n", sizeof(BgcMatrix3x3FP32));
+ printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3));
+ //printf("offsetof(shift) = %zu\n", offsetof(BGC_FP32_Affine3, shift));
+ printf("sizeof(BGC_FP32_Matrix3x3) = %zu\n", sizeof(BGC_FP32_Matrix3x3));
return 0;
}
diff --git a/basic-geometry-test/helpers.h b/basic-geometry-test/helpers.h
index eeddfe0..10bd548 100644
--- a/basic-geometry-test/helpers.h
+++ b/basic-geometry-test/helpers.h
@@ -25,19 +25,19 @@ typedef struct {
// =================== Versor =================== //
typedef struct {
- BgcVersorFP32 first, second;
+ BGC_FP32_Versor first, second;
} TestVersorPairFP32;
typedef struct {
- BgcVersorFP64 first, second;
+ BGC_FP64_Versor first, second;
} TestVersorPairFP64;
typedef struct {
- BgcVersorFP32 first, second, result;
+ BGC_FP32_Versor first, second, result;
} TestVersorTripletFP32;
typedef struct {
- BgcVersorFP64 first, second, result;
+ BGC_FP64_Versor first, second, result;
} TestVersorTripletFP64;
// ================= Functions ================== //
diff --git a/basic-geometry-test/tests/complex/complex_copy.c b/basic-geometry-test/tests/complex/complex_copy.c
index 84ed825..631b4a8 100644
--- a/basic-geometry-test/tests/complex/complex_copy.c
+++ b/basic-geometry-test/tests/complex/complex_copy.c
@@ -7,7 +7,7 @@
// ==================== FP32 ==================== //
static const int _TEST_FP32_COMPLEX_AMOUNT = 4;
-static const BgcComplexFP32 _TEST_FP32_COMPLEX_LIST[] = {
+static const BGC_FP32_Complex _TEST_FP32_COMPLEX_LIST[] = {
{ 1.0f, 2.0f },
{ -4.0f, -3.0f },
{ -0.001f, 100.0f },
@@ -16,13 +16,13 @@ static const BgcComplexFP32 _TEST_FP32_COMPLEX_LIST[] = {
void test_complex_copy_fp32()
{
- BgcComplexFP32 vector;
+ BGC_FP32_Complex vector;
- print_testing_name("bgc_complex_copy_fp32");
+ print_testing_name("bgc_fp32_complex_copy");
for (int i = 0; i < _TEST_FP32_COMPLEX_AMOUNT; i++) {
- bgc_complex_copy_fp32(&_TEST_FP32_COMPLEX_LIST[i], &vector);
+ bgc_fp32_complex_copy(&_TEST_FP32_COMPLEX_LIST[i], &vector);
if (vector.real != _TEST_FP32_COMPLEX_LIST[i].real ||
vector.imaginary != _TEST_FP32_COMPLEX_LIST[i].imaginary) {
@@ -37,7 +37,7 @@ void test_complex_copy_fp32()
// ==================== FP64 ==================== //
static const int _TEST_FP64_COMPLEX_AMOUNT = 4;
-static const BgcComplexFP64 _TEST_FP64_COMPLEX_LIST[] = {
+static const BGC_FP64_Complex _TEST_FP64_COMPLEX_LIST[] = {
{ 1.0, 2.0 },
{ -4.0, -3.0 },
{ -0.001, 100.0 },
@@ -46,13 +46,13 @@ static const BgcComplexFP64 _TEST_FP64_COMPLEX_LIST[] = {
void test_complex_copy_fp64()
{
- BgcComplexFP64 vector;
+ BGC_FP64_Complex vector;
- print_testing_name("bgc_complex_copy_fp64");
+ print_testing_name("bgc_fp64_complex_copy");
for (int i = 0; i < _TEST_FP64_COMPLEX_AMOUNT; i++) {
- bgc_complex_copy_fp64(&_TEST_FP64_COMPLEX_LIST[i], &vector);
+ bgc_fp64_complex_copy(&_TEST_FP64_COMPLEX_LIST[i], &vector);
if (vector.real != _TEST_FP64_COMPLEX_LIST[i].real ||
vector.imaginary != _TEST_FP64_COMPLEX_LIST[i].imaginary) {
diff --git a/basic-geometry-test/tests/complex/complex_is_unit.c b/basic-geometry-test/tests/complex/complex_is_unit.c
index f06ca66..a95e7c6 100644
--- a/basic-geometry-test/tests/complex/complex_is_unit.c
+++ b/basic-geometry-test/tests/complex/complex_is_unit.c
@@ -7,35 +7,35 @@
static const int _TEST_FP32_UNIT_COMPLEX_AMOUNT = 10;
static const int _TEST_FP32_NONUNIT_COMPLEX_AMOUNT = 6;
-static const BgcComplexFP32 _TEST_FP32_UNIT_COMPLEX_LIST[] = {
+static const BGC_FP32_Complex _TEST_FP32_UNIT_COMPLEX_LIST[] = {
{ 1.0f, 0.0f },
{ -1.0f, 0.0f },
{ 0.6f, -0.8f },
- { 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32 },
- { 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32 },
+ { 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON },
+ { 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON },
{ 0.7071067812f, 0.7071067812f },
- { 0.7071067812f + 0.75f * BGC_EPSYLON_FP32, 0.7071067812f },
- { 0.7071067812f, 0.7071067812f - 0.75f * BGC_EPSYLON_FP32 }
+ { 0.7071067812f + 0.75f * BGC_FP32_EPSYLON, 0.7071067812f },
+ { 0.7071067812f, 0.7071067812f - 0.75f * BGC_FP32_EPSYLON }
};
-static const BgcComplexFP32 _TEST_FP32_NONUNIT_QUATERION_LIST[] = {
- { 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32 },
- { 0.7071067812f + 1.25f * BGC_EPSYLON_FP32, 0.7071067812f + 1.25f * BGC_EPSYLON_FP32 },
- { 0.7071067812f - 1.25f * BGC_EPSYLON_FP32, 0.7071067812f - 1.25f * BGC_EPSYLON_FP32 }
+static const BGC_FP32_Complex _TEST_FP32_NONUNIT_QUATERION_LIST[] = {
+ { 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON },
+ { 0.7071067812f + 1.25f * BGC_FP32_EPSYLON, 0.7071067812f + 1.25f * BGC_FP32_EPSYLON },
+ { 0.7071067812f - 1.25f * BGC_FP32_EPSYLON, 0.7071067812f - 1.25f * BGC_FP32_EPSYLON }
};
void test_complex_is_unit_fp32()
{
- print_testing_name("bgc_complex_is_unit_fp32");
+ print_testing_name("bgc_fp32_complex_is_unit");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_UNIT_COMPLEX_AMOUNT; i++) {
- if (!bgc_complex_is_unit_fp32(&_TEST_FP32_UNIT_COMPLEX_LIST[i])) {
+ if (!bgc_fp32_complex_is_unit(&_TEST_FP32_UNIT_COMPLEX_LIST[i])) {
print_testing_error("A unit complex number was not recognized");
return;
}
@@ -43,7 +43,7 @@ void test_complex_is_unit_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONUNIT_COMPLEX_AMOUNT; i++) {
- if (bgc_complex_is_unit_fp32(&_TEST_FP32_NONUNIT_QUATERION_LIST[i])) {
+ if (bgc_fp32_complex_is_unit(&_TEST_FP32_NONUNIT_QUATERION_LIST[i])) {
print_testing_error("A non-unit complex number was recognized a unit complex number");
return;
}
@@ -57,35 +57,35 @@ void test_complex_is_unit_fp32()
static const int _TEST_FP64_UNIT_COMPLEX_AMOUNT = 10;
static const int _TEST_FP64_NONUNIT_COMPLEX_AMOUNT = 6;
-static const BgcComplexFP64 _TEST_FP64_UNIT_COMPLEX_LIST[] = {
+static const BGC_FP64_Complex _TEST_FP64_UNIT_COMPLEX_LIST[] = {
{ 1.0, 0.0 },
{ -1.0, 0.0 },
{ -0.6, 0.8 },
- { 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64 },
- { 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64 },
+ { 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON },
+ { 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON },
{ 0.7071067811865475244, 0.7071067811865475244 },
- { 0.7071067811865475244 + 0.75 * BGC_EPSYLON_FP64, 0.7071067811865475244 },
- { 0.7071067811865475244, 0.7071067811865475244 - 0.75 * BGC_EPSYLON_FP64 }
+ { 0.7071067811865475244 + 0.75 * BGC_FP64_EPSYLON, 0.7071067811865475244 },
+ { 0.7071067811865475244, 0.7071067811865475244 - 0.75 * BGC_FP64_EPSYLON }
};
-static const BgcComplexFP64 _TEST_FP64_NONUNIT_QUATERION_LIST[] = {
- { 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64 },
- { 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64 },
- { 0.7071067811865475244 + 1.25 * BGC_EPSYLON_FP64, 0.7071067811865475244 + 1.25 * BGC_EPSYLON_FP64 },
- { 0.7071067811865475244 - 1.25 * BGC_EPSYLON_FP64, 0.7071067811865475244 - 1.25 * BGC_EPSYLON_FP64 }
+static const BGC_FP64_Complex _TEST_FP64_NONUNIT_QUATERION_LIST[] = {
+ { 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON },
+ { 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON },
+ { 0.7071067811865475244 + 1.25 * BGC_FP64_EPSYLON, 0.7071067811865475244 + 1.25 * BGC_FP64_EPSYLON },
+ { 0.7071067811865475244 - 1.25 * BGC_FP64_EPSYLON, 0.7071067811865475244 - 1.25 * BGC_FP64_EPSYLON }
};
void test_complex_is_unit_fp64()
{
- print_testing_name("bgc_complex_is_unit_fp64");
+ print_testing_name("bgc_fp64_complex_is_unit");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_UNIT_COMPLEX_AMOUNT; i++) {
- if (!bgc_complex_is_unit_fp64(&_TEST_FP64_UNIT_COMPLEX_LIST[i])) {
+ if (!bgc_fp64_complex_is_unit(&_TEST_FP64_UNIT_COMPLEX_LIST[i])) {
print_testing_error("A unit complex number was not recognized");
return;
}
@@ -93,7 +93,7 @@ void test_complex_is_unit_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONUNIT_COMPLEX_AMOUNT; i++) {
- if (bgc_complex_is_unit_fp64(&_TEST_FP64_NONUNIT_QUATERION_LIST[i])) {
+ if (bgc_fp64_complex_is_unit(&_TEST_FP64_NONUNIT_QUATERION_LIST[i])) {
print_testing_error("A non-unit complex number was recognized a unit complex number");
return;
}
diff --git a/basic-geometry-test/tests/complex/complex_is_zero.c b/basic-geometry-test/tests/complex/complex_is_zero.c
index 1f658e3..a10816a 100644
--- a/basic-geometry-test/tests/complex/complex_is_zero.c
+++ b/basic-geometry-test/tests/complex/complex_is_zero.c
@@ -7,31 +7,31 @@
static const int _TEST_FP32_ZERO_COMPLEX_AMOUNT = 4;
static const int _TEST_FP32_NONZERO_COMPLEX_AMOUNT = 7;
-static const BgcComplexFP32 _TEST_FP32_ZERO_COMPLEX_LIST[] = {
+static const BGC_FP32_Complex _TEST_FP32_ZERO_COMPLEX_LIST[] = {
{ 0.0f, 0.0f },
- { 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { -0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.75f * BGC_EPSYLON_FP32 },
- { 0.0f, -0.75f * BGC_EPSYLON_FP32 }
+ { 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { -0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.75f * BGC_FP32_EPSYLON },
+ { 0.0f, -0.75f * BGC_FP32_EPSYLON }
};
-static const BgcComplexFP32 _TEST_FP32_NONZERO_QUATERION_LIST[] = {
+static const BGC_FP32_Complex _TEST_FP32_NONZERO_QUATERION_LIST[] = {
{ 0.0f, 1.0f },
- { 1.25f * BGC_EPSYLON_FP32 },
- { -1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, 1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, -1.25f * BGC_EPSYLON_FP32 },
- { 1.25f * BGC_EPSYLON_FP32, 1.25f * BGC_EPSYLON_FP32 },
- { -1.25f * BGC_EPSYLON_FP32, -1.25f * BGC_EPSYLON_FP32 }
+ { 1.25f * BGC_FP32_EPSYLON },
+ { -1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, 1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, -1.25f * BGC_FP32_EPSYLON },
+ { 1.25f * BGC_FP32_EPSYLON, 1.25f * BGC_FP32_EPSYLON },
+ { -1.25f * BGC_FP32_EPSYLON, -1.25f * BGC_FP32_EPSYLON }
};
void test_complex_is_zero_fp32()
{
- print_testing_name("bgc_complex_is_zero_fp32");
+ print_testing_name("bgc_fp32_complex_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_ZERO_COMPLEX_AMOUNT; i++) {
- if (!bgc_complex_is_zero_fp32(&_TEST_FP32_ZERO_COMPLEX_LIST[i])) {
+ if (!bgc_fp32_complex_is_zero(&_TEST_FP32_ZERO_COMPLEX_LIST[i])) {
print_testing_error("A zero complex number was not recognized");
return;
}
@@ -39,7 +39,7 @@ void test_complex_is_zero_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONZERO_COMPLEX_AMOUNT; i++) {
- if (bgc_complex_is_zero_fp32(&_TEST_FP32_NONZERO_QUATERION_LIST[i])) {
+ if (bgc_fp32_complex_is_zero(&_TEST_FP32_NONZERO_QUATERION_LIST[i])) {
print_testing_error("A non-zero complex number was recognized as a zero complex number");
return;
}
@@ -53,31 +53,31 @@ void test_complex_is_zero_fp32()
static const int _TEST_FP64_ZERO_COMPLEX_AMOUNT = 4;
static const int _TEST_FP64_NONZERO_COMPLEX_AMOUNT = 7;
-static const BgcComplexFP64 _TEST_FP64_ZERO_COMPLEX_LIST[] = {
+static const BGC_FP64_Complex _TEST_FP64_ZERO_COMPLEX_LIST[] = {
{ 0.0, 0.0 },
- { 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { -0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.75 * BGC_EPSYLON_FP64 },
- { 0.0, -0.75 * BGC_EPSYLON_FP64 }
+ { 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { -0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.75 * BGC_FP64_EPSYLON },
+ { 0.0, -0.75 * BGC_FP64_EPSYLON }
};
-static const BgcComplexFP64 _TEST_FP64_NONZERO_QUATERION_LIST[] = {
+static const BGC_FP64_Complex _TEST_FP64_NONZERO_QUATERION_LIST[] = {
{ 0.0, 1.0 },
- { 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { -1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 1.25 * BGC_EPSYLON_FP64 },
- { 0.0, -1.25 * BGC_EPSYLON_FP64 },
- { 1.25 * BGC_EPSYLON_FP64, 1.25 * BGC_EPSYLON_FP64 },
- { -1.25 * BGC_EPSYLON_FP64, -1.25 * BGC_EPSYLON_FP64 }
+ { 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { -1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 1.25 * BGC_FP64_EPSYLON },
+ { 0.0, -1.25 * BGC_FP64_EPSYLON },
+ { 1.25 * BGC_FP64_EPSYLON, 1.25 * BGC_FP64_EPSYLON },
+ { -1.25 * BGC_FP64_EPSYLON, -1.25 * BGC_FP64_EPSYLON }
};
void test_complex_is_zero_fp64()
{
- print_testing_name("bgc_complex_is_zero_fp64");
+ print_testing_name("bgc_fp64_complex_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_ZERO_COMPLEX_AMOUNT; i++) {
- if (!bgc_complex_is_zero_fp64(&_TEST_FP64_ZERO_COMPLEX_LIST[i])) {
+ if (!bgc_fp64_complex_is_zero(&_TEST_FP64_ZERO_COMPLEX_LIST[i])) {
print_testing_error("A zero complex number was not recognized");
return;
}
@@ -85,7 +85,7 @@ void test_complex_is_zero_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONZERO_COMPLEX_AMOUNT; i++) {
- if (bgc_complex_is_zero_fp64(&_TEST_FP64_NONZERO_QUATERION_LIST[i])) {
+ if (bgc_fp64_complex_is_zero(&_TEST_FP64_NONZERO_QUATERION_LIST[i])) {
print_testing_error("A non-zero complex number was recognized as a zero complex number");
return;
}
diff --git a/basic-geometry-test/tests/complex/complex_modulus.c b/basic-geometry-test/tests/complex/complex_modulus.c
index 20c0495..7ed97d0 100644
--- a/basic-geometry-test/tests/complex/complex_modulus.c
+++ b/basic-geometry-test/tests/complex/complex_modulus.c
@@ -6,7 +6,7 @@
static const int _TEST_FP32_COMPLEX_AMOUNT = 4;
-static const BgcComplexFP32 _TEST_FP32_COMPLEX_LIST[] = {
+static const BGC_FP32_Complex _TEST_FP32_COMPLEX_LIST[] = {
{ 4.0f, 3.0f },
{ -1.0f, 1.0f },
{ 100.0f, -100.0f },
@@ -29,10 +29,10 @@ static const float _TEST_FP32_MODULUS_LIST[] = {
void test_complex_square_modulus_fp32()
{
- print_testing_name("bgc_complex_get_square_modulus_fp32");
+ print_testing_name("bgc_fp32_complex_get_square_modulus");
for (int i = 0; i < _TEST_FP32_COMPLEX_AMOUNT; i++) {
- if (!bgc_are_close_fp32(bgc_complex_get_square_modulus_fp32(&_TEST_FP32_COMPLEX_LIST[i]), _TEST_FP32_SQUARE_MODULUS_LIST[i])) {
+ if (!bgc_fp32_are_close(bgc_fp32_complex_get_square_modulus(&_TEST_FP32_COMPLEX_LIST[i]), _TEST_FP32_SQUARE_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -43,10 +43,10 @@ void test_complex_square_modulus_fp32()
void test_complex_modulus_fp32()
{
- print_testing_name("bgc_complex_get_modulus_fp32");
+ print_testing_name("bgc_fp32_complex_get_modulus");
for (int i = 0; i < _TEST_FP32_COMPLEX_AMOUNT; i++) {
- if (!bgc_are_close_fp32(bgc_complex_get_modulus_fp32(&_TEST_FP32_COMPLEX_LIST[i]), _TEST_FP32_MODULUS_LIST[i])) {
+ if (!bgc_fp32_are_close(bgc_fp32_complex_get_modulus(&_TEST_FP32_COMPLEX_LIST[i]), _TEST_FP32_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -59,7 +59,7 @@ void test_complex_modulus_fp32()
static const int _TEST_FP64_COMPLEX_AMOUNT = 4;
-static const BgcComplexFP64 _TEST_FP64_COMPLEX_LIST[] = {
+static const BGC_FP64_Complex _TEST_FP64_COMPLEX_LIST[] = {
{ 4.0, 3.0 },
{ -1.0, -1.0 },
{ -100.0, 100.0 },
@@ -82,10 +82,10 @@ static const double _TEST_FP64_MODULUS_LIST[] = {
void test_complex_square_modulus_fp64()
{
- print_testing_name("bgc_complex_get_square_modulus_fp64");
+ print_testing_name("bgc_fp64_complex_get_square_modulus");
for (int i = 0; i < _TEST_FP64_COMPLEX_AMOUNT; i++) {
- if (!bgc_are_close_fp64(bgc_complex_get_square_modulus_fp64(&_TEST_FP64_COMPLEX_LIST[i]), _TEST_FP64_SQUARE_MODULUS_LIST[i])) {
+ if (!bgc_fp64_are_close(bgc_fp64_complex_get_square_modulus(&_TEST_FP64_COMPLEX_LIST[i]), _TEST_FP64_SQUARE_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -96,10 +96,10 @@ void test_complex_square_modulus_fp64()
void test_complex_modulus_fp64()
{
- print_testing_name("bgc_complex_get_modulus_fp64");
+ print_testing_name("bgc_fp64_complex_get_modulus");
for (int i = 0; i < _TEST_FP64_COMPLEX_AMOUNT; i++) {
- if (!bgc_are_close_fp64(bgc_complex_get_modulus_fp64(&_TEST_FP64_COMPLEX_LIST[i]), _TEST_FP64_MODULUS_LIST[i])) {
+ if (!bgc_fp64_are_close(bgc_fp64_complex_get_modulus(&_TEST_FP64_COMPLEX_LIST[i]), _TEST_FP64_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
diff --git a/basic-geometry-test/tests/complex/complex_reset.c b/basic-geometry-test/tests/complex/complex_reset.c
index 6c8b11f..66cb2d7 100644
--- a/basic-geometry-test/tests/complex/complex_reset.c
+++ b/basic-geometry-test/tests/complex/complex_reset.c
@@ -4,11 +4,11 @@
void test_complex_reset_fp32()
{
- BgcComplexFP32 vector;
+ BGC_FP32_Complex vector;
- print_testing_name("bgc_complex_reset_fp32");
+ print_testing_name("bgc_fp32_complex_reset");
- bgc_complex_reset_fp32(&vector);
+ bgc_fp32_complex_reset(&vector);
if (vector.real != 0.0f || vector.imaginary != 0.0f) {
print_testing_failed();
@@ -20,11 +20,11 @@ void test_complex_reset_fp32()
void test_complex_reset_fp64()
{
- BgcComplexFP64 vector;
+ BGC_FP64_Complex vector;
- print_testing_name("bgc_complex_reset_fp64");
+ print_testing_name("bgc_fp64_complex_reset");
- bgc_complex_reset_fp64(&vector);
+ bgc_fp64_complex_reset(&vector);
if (vector.real != 0.0 || vector.imaginary != 0.0) {
print_testing_failed();
diff --git a/basic-geometry-test/tests/complex/complex_set_values.c b/basic-geometry-test/tests/complex/complex_set_values.c
index 9f20beb..57d129e 100644
--- a/basic-geometry-test/tests/complex/complex_set_values.c
+++ b/basic-geometry-test/tests/complex/complex_set_values.c
@@ -8,25 +8,25 @@
void test_complex_set_values_fp32()
{
- BgcComplexFP32 vector;
+ BGC_FP32_Complex vector;
- print_testing_name("bgc_complex_set_values_fp32");
+ print_testing_name("bgc_fp32_complex_make");
- bgc_complex_set_values_fp32(1.0f, 2.0f, &vector);
+ bgc_fp32_complex_make(1.0f, 2.0f, &vector);
if (vector.real != 1.0f || vector.imaginary != 2.0f) {
print_testing_error("First step failed");
return;
}
- bgc_complex_set_values_fp32(-1.0f, -3.0f, &vector);
+ bgc_fp32_complex_make(-1.0f, -3.0f, &vector);
if (vector.real != -1.0f || vector.imaginary != -3.0f) {
print_testing_error("Second step failed");
return;
}
- bgc_complex_set_values_fp32(-8.0f, -2.0f, &vector);
+ bgc_fp32_complex_make(-8.0f, -2.0f, &vector);
if (vector.real != -8.0f || vector.imaginary != -2.0f) {
print_testing_error("Third step failed");
@@ -40,25 +40,25 @@ void test_complex_set_values_fp32()
void test_complex_set_values_fp64()
{
- BgcComplexFP64 vector;
+ BGC_FP64_Complex vector;
- print_testing_name("bgc_complex_set_values_fp64");
+ print_testing_name("bgc_fp64_complex_make");
- bgc_complex_set_values_fp64(1.0, 2.0, &vector);
+ bgc_fp64_complex_make(1.0, 2.0, &vector);
if (vector.real != 1.0 || vector.imaginary != 2.0) {
print_testing_error("First step failed");
return;
}
- bgc_complex_set_values_fp64(-1.0, -3.0, &vector);
+ bgc_fp64_complex_make(-1.0, -3.0, &vector);
if (vector.real != -1.0 || vector.imaginary != -3.0) {
print_testing_error("Second step failed");
return;
}
- bgc_complex_set_values_fp64(-8.0, -2.0, &vector);
+ bgc_fp64_complex_make(-8.0, -2.0, &vector);
if (vector.real != -8.0 || vector.imaginary != -2.0) {
print_testing_error("Third step failed");
diff --git a/basic-geometry-test/tests/complex/complex_swap.c b/basic-geometry-test/tests/complex/complex_swap.c
index bec0546..54d4732 100644
--- a/basic-geometry-test/tests/complex/complex_swap.c
+++ b/basic-geometry-test/tests/complex/complex_swap.c
@@ -8,14 +8,14 @@
static const int _TEST_FP32_COMPLEX_AMOUNT = 4;
-static const BgcComplexFP32 _TEST_FP32_COMPLEX_LIST1[] = {
+static const BGC_FP32_Complex _TEST_FP32_COMPLEX_LIST1[] = {
{ 3.0f, 4.0f },
{ -2.0f, -1.0f },
{ -244.8f, 100.0f },
{ 1000.32f, -100.1f }
};
-static const BgcComplexFP32 _TEST_FP32_COMPLEX_LIST2[] = {
+static const BGC_FP32_Complex _TEST_FP32_COMPLEX_LIST2[] = {
{ 5.3f, 1003.28f },
{ -0.0032f, 891.3f },
{ 5.322f, 0.9275f },
@@ -24,15 +24,15 @@ static const BgcComplexFP32 _TEST_FP32_COMPLEX_LIST2[] = {
void test_complex_swap_fp32()
{
- BgcComplexFP32 compleimaginary, complex2;
+ BGC_FP32_Complex compleimaginary, complex2;
- print_testing_name("bgc_complex_swap_fp32");
+ print_testing_name("bgc_fp32_complex_swap");
for (int i = 0; i < _TEST_FP32_COMPLEX_AMOUNT; i++) {
- bgc_complex_copy_fp32(&_TEST_FP32_COMPLEX_LIST1[i], &compleimaginary);
- bgc_complex_copy_fp32(&_TEST_FP32_COMPLEX_LIST2[i], &complex2);
+ bgc_fp32_complex_copy(&_TEST_FP32_COMPLEX_LIST1[i], &compleimaginary);
+ bgc_fp32_complex_copy(&_TEST_FP32_COMPLEX_LIST2[i], &complex2);
- bgc_complex_swap_fp32(&compleimaginary, &complex2);
+ bgc_fp32_complex_swap(&compleimaginary, &complex2);
if (compleimaginary.real != _TEST_FP32_COMPLEX_LIST2[i].real ||
compleimaginary.imaginary != _TEST_FP32_COMPLEX_LIST2[i].imaginary ||
@@ -50,14 +50,14 @@ void test_complex_swap_fp32()
static const int _TEST_FP64_COMPLEX_AMOUNT = 4;
-static const BgcComplexFP64 _TEST_FP64_COMPLEX_LIST1[] = {
+static const BGC_FP64_Complex _TEST_FP64_COMPLEX_LIST1[] = {
{ 1.0, 4.0 },
{ -4.0, -3.0 },
{ -244.8, 344.7 },
{ 1000.32, -271.3 }
};
-static const BgcComplexFP64 _TEST_FP64_COMPLEX_LIST2[] = {
+static const BGC_FP64_Complex _TEST_FP64_COMPLEX_LIST2[] = {
{ -0.123, 1003.28 },
{ 204.07, -781.89 },
{ 5.322, 0.9275 },
@@ -66,15 +66,15 @@ static const BgcComplexFP64 _TEST_FP64_COMPLEX_LIST2[] = {
void test_complex_swap_fp64()
{
- BgcComplexFP64 compleimaginary, complex2;
+ BGC_FP64_Complex compleimaginary, complex2;
- print_testing_name("bgc_complex_swap_fp64");
+ print_testing_name("bgc_fp64_complex_swap");
for (int i = 0; i < _TEST_FP64_COMPLEX_AMOUNT; i++) {
- bgc_complex_copy_fp64(&_TEST_FP64_COMPLEX_LIST1[i], &compleimaginary);
- bgc_complex_copy_fp64(&_TEST_FP64_COMPLEX_LIST2[i], &complex2);
+ bgc_fp64_complex_copy(&_TEST_FP64_COMPLEX_LIST1[i], &compleimaginary);
+ bgc_fp64_complex_copy(&_TEST_FP64_COMPLEX_LIST2[i], &complex2);
- bgc_complex_swap_fp64(&compleimaginary, &complex2);
+ bgc_fp64_complex_swap(&compleimaginary, &complex2);
if (compleimaginary.real != _TEST_FP64_COMPLEX_LIST2[i].real ||
compleimaginary.imaginary != _TEST_FP64_COMPLEX_LIST2[i].imaginary ||
diff --git a/basic-geometry-test/tests/quaternion/quaternion_copy.c b/basic-geometry-test/tests/quaternion/quaternion_copy.c
index ee377f5..72ead24 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_copy.c
+++ b/basic-geometry-test/tests/quaternion/quaternion_copy.c
@@ -7,7 +7,7 @@
// ==================== FP32 ==================== //
static const int _TEST_FP32_QUATERNION_AMOUNT = 4;
-static const BgcQuaternionFP32 _TEST_FP32_QUATERNION_LIST[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_QUATERNION_LIST[] = {
{ 1.0f, 2.0f, 3.0f, 4.0f },
{ -4.0f, -3.0f, -2.0f, -1.0f },
{ -0.001f, 100.0f, -100.0f, 0.001f },
@@ -16,13 +16,13 @@ static const BgcQuaternionFP32 _TEST_FP32_QUATERNION_LIST[] = {
void test_quaternion_copy_fp32()
{
- BgcQuaternionFP32 vector;
+ BGC_FP32_Quaternion vector;
- print_testing_name("bgc_quaternion_copy_fp32");
+ print_testing_name("bgc_fp32_quaternion_copy");
for (int i = 0; i < _TEST_FP32_QUATERNION_AMOUNT; i++) {
- bgc_quaternion_copy_fp32(&_TEST_FP32_QUATERNION_LIST[i], &vector);
+ bgc_fp32_quaternion_copy(&_TEST_FP32_QUATERNION_LIST[i], &vector);
if (vector.s0 != _TEST_FP32_QUATERNION_LIST[i].s0 ||
vector.x1 != _TEST_FP32_QUATERNION_LIST[i].x1 ||
@@ -39,7 +39,7 @@ void test_quaternion_copy_fp32()
// ==================== FP64 ==================== //
static const int _TEST_FP64_QUATERNION_AMOUNT = 4;
-static const BgcQuaternionFP64 _TEST_FP64_QUATERNION_LIST[] = {
+static const BGC_FP64_Quaternion _TEST_FP64_QUATERNION_LIST[] = {
{ 1.0, 2.0, 3.0, 4.0 },
{ -4.0, -3.0, -2.0, -1.0 },
{ -0.001, 100.0, -100.0, 0.001 },
@@ -48,13 +48,13 @@ static const BgcQuaternionFP64 _TEST_FP64_QUATERNION_LIST[] = {
void test_quaternion_copy_fp64()
{
- BgcQuaternionFP64 vector;
+ BGC_FP64_Quaternion vector;
- print_testing_name("bgc_quaternion_copy_fp64");
+ print_testing_name("bgc_fp64_quaternion_copy");
for (int i = 0; i < _TEST_FP64_QUATERNION_AMOUNT; i++) {
- bgc_quaternion_copy_fp64(&_TEST_FP64_QUATERNION_LIST[i], &vector);
+ bgc_fp64_quaternion_copy(&_TEST_FP64_QUATERNION_LIST[i], &vector);
if (vector.s0 != _TEST_FP64_QUATERNION_LIST[i].s0 ||
vector.x1 != _TEST_FP64_QUATERNION_LIST[i].x1 ||
diff --git a/basic-geometry-test/tests/quaternion/quaternion_is_unit.c b/basic-geometry-test/tests/quaternion/quaternion_is_unit.c
index 594ce1e..8b37f97 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_is_unit.c
+++ b/basic-geometry-test/tests/quaternion/quaternion_is_unit.c
@@ -7,45 +7,45 @@
static const int _TEST_FP32_UNIT_QUATERNION_AMOUNT = 16;
static const int _TEST_FP32_NONUNIT_QUATERNION_AMOUNT = 10;
-static const BgcQuaternionFP32 _TEST_FP32_UNIT_QUATERNION_LIST[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_UNIT_QUATERNION_LIST[] = {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ -1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, -0.8f, 0.6f, 0.0f },
- { 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32 },
- { 0.0f, 0.0f, 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32 },
+ { 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON },
+ { 0.0f, 0.0f, 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON },
{ 0.5f, 0.5f, 0.5f, 0.5f },
- { 0.5f + 0.75f * BGC_EPSYLON_FP32, 0.5f, 0.5f, 0.5f },
- { 0.5f, 0.5f - 0.75f * BGC_EPSYLON_FP32, 0.5f, 0.5f },
- { 0.5f, 0.5f, 0.5f + 0.75f * BGC_EPSYLON_FP32, 0.5f },
- { 0.5f, 0.5f, 0.5f, 0.5f - 0.75f * BGC_EPSYLON_FP32 }
+ { 0.5f + 0.75f * BGC_FP32_EPSYLON, 0.5f, 0.5f, 0.5f },
+ { 0.5f, 0.5f - 0.75f * BGC_FP32_EPSYLON, 0.5f, 0.5f },
+ { 0.5f, 0.5f, 0.5f + 0.75f * BGC_FP32_EPSYLON, 0.5f },
+ { 0.5f, 0.5f, 0.5f, 0.5f - 0.75f * BGC_FP32_EPSYLON }
};
-static const BgcQuaternionFP32 _TEST_FP32_NONUNIT_QUATERION_LIST[] = {
- { 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, 0.0f, 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32 },
- { 0.5f + 1.25f * BGC_EPSYLON_FP32, 0.5f + 1.25f * BGC_EPSYLON_FP32, 0.5f, 0.5f },
- { 0.5f - 1.25f * BGC_EPSYLON_FP32, 0.5f - 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.5f }
+static const BGC_FP32_Quaternion _TEST_FP32_NONUNIT_QUATERION_LIST[] = {
+ { 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, 0.0f, 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON },
+ { 0.5f + 1.25f * BGC_FP32_EPSYLON, 0.5f + 1.25f * BGC_FP32_EPSYLON, 0.5f, 0.5f },
+ { 0.5f - 1.25f * BGC_FP32_EPSYLON, 0.5f - 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.5f }
};
void test_quaternion_is_unit_fp32()
{
- print_testing_name("bgc_quaternion_is_unit_fp32");
+ print_testing_name("bgc_fp32_quaternion_is_unit");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_UNIT_QUATERNION_AMOUNT; i++) {
- if (!bgc_quaternion_is_unit_fp32(&_TEST_FP32_UNIT_QUATERNION_LIST[i])) {
+ if (!bgc_fp32_quaternion_is_unit(&_TEST_FP32_UNIT_QUATERNION_LIST[i])) {
print_testing_error("A unit quaternion was not recognized");
return;
}
@@ -53,7 +53,7 @@ void test_quaternion_is_unit_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONUNIT_QUATERNION_AMOUNT; i++) {
- if (bgc_quaternion_is_unit_fp32(&_TEST_FP32_NONUNIT_QUATERION_LIST[i])) {
+ if (bgc_fp32_quaternion_is_unit(&_TEST_FP32_NONUNIT_QUATERION_LIST[i])) {
print_testing_error("A non-unit quaternion was recognized a unit quaternion");
return;
}
@@ -67,45 +67,45 @@ void test_quaternion_is_unit_fp32()
static const int _TEST_FP64_UNIT_QUATERNION_AMOUNT = 16;
static const int _TEST_FP64_NONUNIT_QUATERNION_AMOUNT = 10;
-static const BgcQuaternionFP64 _TEST_FP64_UNIT_QUATERNION_LIST[] = {
+static const BGC_FP64_Quaternion _TEST_FP64_UNIT_QUATERNION_LIST[] = {
{ 1.0, 0.0, 0.0, 0.0 },
{ -1.0, 0.0, 0.0, 0.0 },
{ 0.0, -0.6, 0.8, 0.0 },
- { 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64 },
- { 0.0, 0.0, 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64 },
+ { 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON },
+ { 0.0, 0.0, 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON },
{ 0.5, 0.5, 0.5, 0.5 },
- { 0.5 + 0.75 * BGC_EPSYLON_FP64, 0.5, 0.5, 0.5 },
- { 0.5, 0.5 - 0.75 * BGC_EPSYLON_FP64, 0.5, 0.5 },
- { 0.5, 0.5, 0.5 + 0.75 * BGC_EPSYLON_FP64, 0.5 },
- { 0.5, 0.5, 0.5, 0.5 - 0.75 * BGC_EPSYLON_FP64 }
+ { 0.5 + 0.75 * BGC_FP64_EPSYLON, 0.5, 0.5, 0.5 },
+ { 0.5, 0.5 - 0.75 * BGC_FP64_EPSYLON, 0.5, 0.5 },
+ { 0.5, 0.5, 0.5 + 0.75 * BGC_FP64_EPSYLON, 0.5 },
+ { 0.5, 0.5, 0.5, 0.5 - 0.75 * BGC_FP64_EPSYLON }
};
-static const BgcQuaternionFP64 _TEST_FP64_NONUNIT_QUATERION_LIST[] = {
- { 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64 },
- { 0.0, 0.0, 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64 },
- { 0.5 + 1.25 * BGC_EPSYLON_FP64, 0.5 + 1.25 * BGC_EPSYLON_FP64, 0.5, 0.5 },
- { 0.5 - 1.25 * BGC_EPSYLON_FP64, 0.5 - 1.25 * BGC_EPSYLON_FP64, 0.0, 0.5 }
+static const BGC_FP64_Quaternion _TEST_FP64_NONUNIT_QUATERION_LIST[] = {
+ { 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON },
+ { 0.0, 0.0, 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON },
+ { 0.5 + 1.25 * BGC_FP64_EPSYLON, 0.5 + 1.25 * BGC_FP64_EPSYLON, 0.5, 0.5 },
+ { 0.5 - 1.25 * BGC_FP64_EPSYLON, 0.5 - 1.25 * BGC_FP64_EPSYLON, 0.0, 0.5 }
};
void test_quaternion_is_unit_fp64()
{
- print_testing_name("bgc_quaternion_is_unit_fp64");
+ print_testing_name("bgc_fp64_quaternion_is_unit");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_UNIT_QUATERNION_AMOUNT; i++) {
- if (!bgc_quaternion_is_unit_fp64(&_TEST_FP64_UNIT_QUATERNION_LIST[i])) {
+ if (!bgc_fp64_quaternion_is_unit(&_TEST_FP64_UNIT_QUATERNION_LIST[i])) {
print_testing_error("A unit quaternion was not recognized");
return;
}
@@ -113,7 +113,7 @@ void test_quaternion_is_unit_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONUNIT_QUATERNION_AMOUNT; i++) {
- if (bgc_quaternion_is_unit_fp64(&_TEST_FP64_NONUNIT_QUATERION_LIST[i])) {
+ if (bgc_fp64_quaternion_is_unit(&_TEST_FP64_NONUNIT_QUATERION_LIST[i])) {
print_testing_error("A non-unit quaternion was recognized a unit quaternion");
return;
}
diff --git a/basic-geometry-test/tests/quaternion/quaternion_is_zero.c b/basic-geometry-test/tests/quaternion/quaternion_is_zero.c
index 416802a..ca02131 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_is_zero.c
+++ b/basic-geometry-test/tests/quaternion/quaternion_is_zero.c
@@ -7,39 +7,39 @@
static const int _TEST_FP32_ZERO_QUATERNION_AMOUNT = 9;
static const int _TEST_FP32_NONZERO_QUATERNION_AMOUNT = 11;
-static const BgcQuaternionFP32 _TEST_FP32_ZERO_QUATERNION_LIST[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_ZERO_QUATERNION_LIST[] = {
{ 0.0f, 0.0f, 0.0f, 0.0f },
- { 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { -0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { 0.0f, 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, -0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, -0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 0.0f, 0.75f * BGC_EPSYLON_FP32 },
- { 0.0f, 0.0f, 0.0f, -0.75f * BGC_EPSYLON_FP32 }
+ { 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { -0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { 0.0f, 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, -0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, -0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 0.0f, 0.75f * BGC_FP32_EPSYLON },
+ { 0.0f, 0.0f, 0.0f, -0.75f * BGC_FP32_EPSYLON }
};
-static const BgcQuaternionFP32 _TEST_FP32_NONZERO_QUATERION_LIST[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_NONZERO_QUATERION_LIST[] = {
{ 0.0f, 1.0f, 0.0f, 0.0f },
- { 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { -1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { 0.0f, 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, -1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 0.0f, 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, -1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 0.0f, 1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, 0.0f, 0.0f, -1.25f * BGC_EPSYLON_FP32 },
- { 1.25f * BGC_EPSYLON_FP32, 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { -1.25f * BGC_EPSYLON_FP32, -1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f }
+ { 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { -1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { 0.0f, 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, -1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 0.0f, 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, -1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 0.0f, 1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, 0.0f, 0.0f, -1.25f * BGC_FP32_EPSYLON },
+ { 1.25f * BGC_FP32_EPSYLON, 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { -1.25f * BGC_FP32_EPSYLON, -1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f }
};
void test_quaternion_is_zero_fp32()
{
- print_testing_name("bgc_quaternion_is_zero_fp32");
+ print_testing_name("bgc_fp32_quaternion_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_ZERO_QUATERNION_AMOUNT; i++) {
- if (!bgc_quaternion_is_zero_fp32(&_TEST_FP32_ZERO_QUATERNION_LIST[i])) {
+ if (!bgc_fp32_quaternion_is_zero(&_TEST_FP32_ZERO_QUATERNION_LIST[i])) {
print_testing_error("A zero quaternion was not recognized");
return;
}
@@ -47,7 +47,7 @@ void test_quaternion_is_zero_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONZERO_QUATERNION_AMOUNT; i++) {
- if (bgc_quaternion_is_zero_fp32(&_TEST_FP32_NONZERO_QUATERION_LIST[i])) {
+ if (bgc_fp32_quaternion_is_zero(&_TEST_FP32_NONZERO_QUATERION_LIST[i])) {
print_testing_error("A non-zero quaternion was recognized as a zero quaternion");
return;
}
@@ -61,39 +61,39 @@ void test_quaternion_is_zero_fp32()
static const int _TEST_FP64_ZERO_QUATERNION_AMOUNT = 9;
static const int _TEST_FP64_NONZERO_QUATERNION_AMOUNT = 11;
-static const BgcQuaternionFP64 _TEST_FP64_ZERO_QUATERNION_LIST[] = {
+static const BGC_FP64_Quaternion _TEST_FP64_ZERO_QUATERNION_LIST[] = {
{ 0.0, 0.0, 0.0, 0.0 },
- { 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { -0.75 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { 0.0, 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, -0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 0.0, 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, -0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 0.0, 0.75 * BGC_EPSYLON_FP64 },
- { 0.0, 0.0, 0.0, -0.75 * BGC_EPSYLON_FP64 }
+ { 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { -0.75 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { 0.0, 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, -0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 0.0, 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, -0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 0.0, 0.75 * BGC_FP64_EPSYLON },
+ { 0.0, 0.0, 0.0, -0.75 * BGC_FP64_EPSYLON }
};
-static const BgcQuaternionFP64 _TEST_FP64_NONZERO_QUATERION_LIST[] = {
+static const BGC_FP64_Quaternion _TEST_FP64_NONZERO_QUATERION_LIST[] = {
{ 0.0, 1.0, 0.0, 0.0 },
- { 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { -1.25 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { 0.0, 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, -1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 0.0, 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, -1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 0.0, 1.25 * BGC_EPSYLON_FP64 },
- { 0.0, 0.0, 0.0, -1.25 * BGC_EPSYLON_FP64 },
- { 1.25 * BGC_EPSYLON_FP64, 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { -1.25 * BGC_EPSYLON_FP64, -1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 }
+ { 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { -1.25 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { 0.0, 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, -1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 0.0, 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, -1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 0.0, 1.25 * BGC_FP64_EPSYLON },
+ { 0.0, 0.0, 0.0, -1.25 * BGC_FP64_EPSYLON },
+ { 1.25 * BGC_FP64_EPSYLON, 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { -1.25 * BGC_FP64_EPSYLON, -1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 }
};
void test_quaternion_is_zero_fp64()
{
- print_testing_name("bgc_quaternion_is_zero_fp64");
+ print_testing_name("bgc_fp64_quaternion_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_ZERO_QUATERNION_AMOUNT; i++) {
- if (!bgc_quaternion_is_zero_fp64(&_TEST_FP64_ZERO_QUATERNION_LIST[i])) {
+ if (!bgc_fp64_quaternion_is_zero(&_TEST_FP64_ZERO_QUATERNION_LIST[i])) {
print_testing_error("A zero quaternion was not recognized");
return;
}
@@ -101,7 +101,7 @@ void test_quaternion_is_zero_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONZERO_QUATERNION_AMOUNT; i++) {
- if (bgc_quaternion_is_zero_fp64(&_TEST_FP64_NONZERO_QUATERION_LIST[i])) {
+ if (bgc_fp64_quaternion_is_zero(&_TEST_FP64_NONZERO_QUATERION_LIST[i])) {
print_testing_error("A non-zero quaternion was recognized as a zero quaternion");
return;
}
diff --git a/basic-geometry-test/tests/quaternion/quaternion_modulus.c b/basic-geometry-test/tests/quaternion/quaternion_modulus.c
index 5d6b4e6..042bd7c 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_modulus.c
+++ b/basic-geometry-test/tests/quaternion/quaternion_modulus.c
@@ -6,7 +6,7 @@
static const int _TEST_FP32_QUATERNION_AMOUNT = 4;
-static const BgcQuaternionFP32 _TEST_FP32_QUATERNION_LIST[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_QUATERNION_LIST[] = {
{ 0.0f, 4.0f, 3.0f, 0.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f },
{ 100.0f, -100.0f, 0.0f, 100.0f },
@@ -29,10 +29,10 @@ static const float _TEST_FP32_MODULUS_LIST[] = {
void test_quaternion_square_modulus_fp32()
{
- print_testing_name("bgc_quaternion_get_square_modulus_fp32");
+ print_testing_name("bgc_fp32_quaternion_get_square_modulus");
for (int i = 0; i < _TEST_FP32_QUATERNION_AMOUNT; i++) {
- if (!bgc_are_close_fp32(bgc_quaternion_get_square_modulus_fp32(&_TEST_FP32_QUATERNION_LIST[i]), _TEST_FP32_SQUARE_MODULUS_LIST[i])) {
+ if (!bgc_fp32_are_close(bgc_fp32_quaternion_get_square_modulus(&_TEST_FP32_QUATERNION_LIST[i]), _TEST_FP32_SQUARE_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -43,10 +43,10 @@ void test_quaternion_square_modulus_fp32()
void test_quaternion_modulus_fp32()
{
- print_testing_name("bgc_quaternion_get_modulus_fp32");
+ print_testing_name("bgc_fp32_quaternion_get_modulus");
for (int i = 0; i < _TEST_FP32_QUATERNION_AMOUNT; i++) {
- if (!bgc_are_close_fp32(bgc_quaternion_get_modulus_fp32(&_TEST_FP32_QUATERNION_LIST[i]), _TEST_FP32_MODULUS_LIST[i])) {
+ if (!bgc_fp32_are_close(bgc_fp32_quaternion_get_modulus(&_TEST_FP32_QUATERNION_LIST[i]), _TEST_FP32_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -59,7 +59,7 @@ void test_quaternion_modulus_fp32()
static const int _TEST_FP64_QUATERNION_AMOUNT = 4;
-static const BgcQuaternionFP64 _TEST_FP64_QUATERNION_LIST[] = {
+static const BGC_FP64_Quaternion _TEST_FP64_QUATERNION_LIST[] = {
{ 0.0, 4.0, 3.0, 0.0 },
{ -1.0, 1.0, -1.0, 1.0 },
{ 100.0, -100.0, 0.0, 100.0 },
@@ -82,10 +82,10 @@ static const double _TEST_FP64_MODULUS_LIST[] = {
void test_quaternion_square_modulus_fp64()
{
- print_testing_name("bgc_quaternion_get_square_modulus_fp64");
+ print_testing_name("bgc_fp64_quaternion_get_square_modulus");
for (int i = 0; i < _TEST_FP64_QUATERNION_AMOUNT; i++) {
- if (!bgc_are_close_fp64(bgc_quaternion_get_square_modulus_fp64(&_TEST_FP64_QUATERNION_LIST[i]), _TEST_FP64_SQUARE_MODULUS_LIST[i])) {
+ if (!bgc_fp64_are_close(bgc_fp64_quaternion_get_square_modulus(&_TEST_FP64_QUATERNION_LIST[i]), _TEST_FP64_SQUARE_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -96,10 +96,10 @@ void test_quaternion_square_modulus_fp64()
void test_quaternion_modulus_fp64()
{
- print_testing_name("bgc_quaternion_get_modulus_fp64");
+ print_testing_name("bgc_fp64_quaternion_get_modulus");
for (int i = 0; i < _TEST_FP64_QUATERNION_AMOUNT; i++) {
- if (!bgc_are_close_fp64(bgc_quaternion_get_modulus_fp64(&_TEST_FP64_QUATERNION_LIST[i]), _TEST_FP64_MODULUS_LIST[i])) {
+ if (!bgc_fp64_are_close(bgc_fp64_quaternion_get_modulus(&_TEST_FP64_QUATERNION_LIST[i]), _TEST_FP64_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
diff --git a/basic-geometry-test/tests/quaternion/quaternion_reset.c b/basic-geometry-test/tests/quaternion/quaternion_reset.c
index 62db061..91b9908 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_reset.c
+++ b/basic-geometry-test/tests/quaternion/quaternion_reset.c
@@ -4,11 +4,11 @@
void test_quaternion_reset_fp32()
{
- BgcQuaternionFP32 vector;
+ BGC_FP32_Quaternion vector;
- print_testing_name("bgc_quaternion_reset_fp32");
+ print_testing_name("bgc_fp32_quaternion_reset");
- bgc_quaternion_reset_fp32(&vector);
+ bgc_fp32_quaternion_reset(&vector);
if (vector.s0 != 0.0f || vector.x1 != 0.0f || vector.x2 != 0.0f || vector.x3 != 0.0f) {
print_testing_failed();
@@ -20,11 +20,11 @@ void test_quaternion_reset_fp32()
void test_quaternion_reset_fp64()
{
- BgcQuaternionFP64 vector;
+ BGC_FP64_Quaternion vector;
- print_testing_name("bgc_quaternion_reset_fp64");
+ print_testing_name("bgc_fp64_quaternion_reset");
- bgc_quaternion_reset_fp64(&vector);
+ bgc_fp64_quaternion_reset(&vector);
if (vector.s0 != 0.0 || vector.x1 != 0.0 || vector.x2 != 0.0 || vector.x3 != 0.0) {
print_testing_failed();
diff --git a/basic-geometry-test/tests/quaternion/quaternion_set_to_identity.c b/basic-geometry-test/tests/quaternion/quaternion_set_to_identity.c
index 36d6766..8ce85a7 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_set_to_identity.c
+++ b/basic-geometry-test/tests/quaternion/quaternion_set_to_identity.c
@@ -2,13 +2,13 @@
#include "./../../helpers.h"
-void test_quaternion_set_to_identity_fp32()
+void test_quaternion_make_unit_fp32()
{
- BgcQuaternionFP32 vector;
+ BGC_FP32_Quaternion vector;
- print_testing_name("bgc_quaternion_set_to_identity_fp32");
+ print_testing_name("bgc_fp32_quaternion_make_unit");
- bgc_quaternion_make_unit_fp32(&vector);
+ bgc_fp32_quaternion_make_unit(&vector);
if (vector.s0 != 1.0f || vector.x1 != 0.0f || vector.x2 != 0.0f || vector.x3 != 0.0f) {
print_testing_failed();
@@ -18,13 +18,13 @@ void test_quaternion_set_to_identity_fp32()
print_testing_success();
}
-void test_quaternion_set_to_identity_fp64()
+void test_quaternion_make_unit_fp64()
{
- BgcQuaternionFP64 vector;
+ BGC_FP64_Quaternion vector;
- print_testing_name("bgc_quaternion_set_to_identity_fp64");
+ print_testing_name("bgc_fp64_quaternion_make_unit");
- bgc_quaternion_make_unit_fp64(&vector);
+ bgc_fp64_quaternion_make_unit(&vector);
if (vector.s0 != 1.0 || vector.x1 != 0.0 || vector.x2 != 0.0 || vector.x3 != 0.0) {
print_testing_failed();
@@ -36,6 +36,6 @@ void test_quaternion_set_to_identity_fp64()
void test_quaternion_set_to_identity()
{
- test_quaternion_set_to_identity_fp32();
- test_quaternion_set_to_identity_fp64();
+ test_quaternion_make_unit_fp32();
+ test_quaternion_make_unit_fp64();
}
diff --git a/basic-geometry-test/tests/quaternion/quaternion_set_to_identity.h b/basic-geometry-test/tests/quaternion/quaternion_set_to_identity.h
index 53bc58f..53bb12e 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_set_to_identity.h
+++ b/basic-geometry-test/tests/quaternion/quaternion_set_to_identity.h
@@ -1,9 +1,9 @@
#ifndef _TEST_QUATERNION_SET_TO_IDENTITY_H_
#define _TEST_QUATERNION_SET_TO_IDENTITY_H_
-void test_quaternion_set_to_identity_fp32();
+void test_quaternion_make_unit_fp32();
-void test_quaternion_set_to_identity_fp64();
+void test_quaternion_make_unit_fp64();
void test_quaternion_set_to_identity();
diff --git a/basic-geometry-test/tests/quaternion/quaternion_set_values.c b/basic-geometry-test/tests/quaternion/quaternion_set_values.c
index 0164ad5..45cf3c1 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_set_values.c
+++ b/basic-geometry-test/tests/quaternion/quaternion_set_values.c
@@ -8,25 +8,25 @@
void test_quaternion_set_values_fp32()
{
- BgcQuaternionFP32 vector;
+ BGC_FP32_Quaternion vector;
- print_testing_name("bgc_quaternion_set_values_fp32");
+ print_testing_name("bgc_fp32_quaternion_make");
- bgc_quaternion_set_values_fp32(1.0f, 2.0f, 3.0f, 4.0f, &vector);
+ bgc_fp32_quaternion_make(1.0f, 2.0f, 3.0f, 4.0f, &vector);
if (vector.s0 != 1.0f || vector.x1 != 2.0f || vector.x2 != 3.0f || vector.x3 != 4.0f) {
print_testing_error("First step failed");
return;
}
- bgc_quaternion_set_values_fp32(-1.0f, -3.0f, -5.0f, -7.0f, &vector);
+ bgc_fp32_quaternion_make(-1.0f, -3.0f, -5.0f, -7.0f, &vector);
if (vector.s0 != -1.0f || vector.x1 != -3.0f || vector.x2 != -5.0f || vector.x3 != -7.0f) {
print_testing_error("Second step failed");
return;
}
- bgc_quaternion_set_values_fp32(-8.0f, -2.0f, 2.0f, 4.0f, &vector);
+ bgc_fp32_quaternion_make(-8.0f, -2.0f, 2.0f, 4.0f, &vector);
if (vector.s0 != -8.0f || vector.x1 != -2.0f || vector.x2 != 2.0f || vector.x3 != 4.0f) {
print_testing_error("Third step failed");
@@ -40,25 +40,25 @@ void test_quaternion_set_values_fp32()
void test_quaternion_set_values_fp64()
{
- BgcQuaternionFP64 vector;
+ BGC_FP64_Quaternion vector;
- print_testing_name("bgc_quaternion_set_values_fp64");
+ print_testing_name("bgc_fp64_quaternion_make");
- bgc_quaternion_set_values_fp64(1.0, 2.0, 3.0, 4.0, &vector);
+ bgc_fp64_quaternion_make(1.0, 2.0, 3.0, 4.0, &vector);
if (vector.s0 != 1.0 || vector.x1 != 2.0 || vector.x2 != 3.0 || vector.x3 != 4.0) {
print_testing_error("First step failed");
return;
}
- bgc_quaternion_set_values_fp64(-1.0, -3.0, -5.0, -7.0, &vector);
+ bgc_fp64_quaternion_make(-1.0, -3.0, -5.0, -7.0, &vector);
if (vector.s0 != -1.0 || vector.x1 != -3.0 || vector.x2 != -5.0 || vector.x3 != -7.0) {
print_testing_error("Second step failed");
return;
}
- bgc_quaternion_set_values_fp64(-8.0, -2.0, 2.0, 4.0, &vector);
+ bgc_fp64_quaternion_make(-8.0, -2.0, 2.0, 4.0, &vector);
if (vector.s0 != -8.0 || vector.x1 != -2.0 || vector.x2 != 2.0 || vector.x3 != 4.0) {
print_testing_error("Third step failed");
diff --git a/basic-geometry-test/tests/quaternion/quaternion_swap.c b/basic-geometry-test/tests/quaternion/quaternion_swap.c
index dad3269..1648404 100644
--- a/basic-geometry-test/tests/quaternion/quaternion_swap.c
+++ b/basic-geometry-test/tests/quaternion/quaternion_swap.c
@@ -8,14 +8,14 @@
static const int _TEST_FP32_QUATERNION_AMOUNT = 4;
-static const BgcQuaternionFP32 _TEST_FP32_QUATERNION_LIST1[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_QUATERNION_LIST1[] = {
{ 1.0f, 2.0f, 3.0f, 4.0f },
{ -4.0f, -3.0f, -2.0f, -1.0f },
{ -244.8f, 100.0f, -100.0f, 344.7f },
{ 1000.32f, -100.1f, 100.2f, -271.3f }
};
-static const BgcQuaternionFP32 _TEST_FP32_QUATERNION_LIST2[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_QUATERNION_LIST2[] = {
{ 3.6f, -0.123f, 5.3f, 1003.28f },
{ 204.07f, -781.89f, -0.0032f, 891.3f },
{ -20.02f, -1.0003f, 5.322f, 0.9275f },
@@ -24,15 +24,15 @@ static const BgcQuaternionFP32 _TEST_FP32_QUATERNION_LIST2[] = {
void test_quaternion_swap_fp32()
{
- BgcQuaternionFP32 quaternion1, quaternion2;
+ BGC_FP32_Quaternion quaternion1, quaternion2;
- print_testing_name("bgc_quaternion_swap_fp32");
+ print_testing_name("bgc_fp32_quaternion_swap");
for (int i = 0; i < _TEST_FP32_QUATERNION_AMOUNT; i++) {
- bgc_quaternion_copy_fp32(&_TEST_FP32_QUATERNION_LIST1[i], &quaternion1);
- bgc_quaternion_copy_fp32(&_TEST_FP32_QUATERNION_LIST2[i], &quaternion2);
+ bgc_fp32_quaternion_copy(&_TEST_FP32_QUATERNION_LIST1[i], &quaternion1);
+ bgc_fp32_quaternion_copy(&_TEST_FP32_QUATERNION_LIST2[i], &quaternion2);
- bgc_quaternion_swap_fp32(&quaternion1, &quaternion2);
+ bgc_fp32_quaternion_swap(&quaternion1, &quaternion2);
if (quaternion1.s0 != _TEST_FP32_QUATERNION_LIST2[i].s0 ||
quaternion1.x1 != _TEST_FP32_QUATERNION_LIST2[i].x1 ||
@@ -54,14 +54,14 @@ void test_quaternion_swap_fp32()
static const int _TEST_FP64_QUATERNION_AMOUNT = 4;
-static const BgcQuaternionFP64 _TEST_FP64_QUATERNION_LIST1[] = {
+static const BGC_FP64_Quaternion _TEST_FP64_QUATERNION_LIST1[] = {
{ 1.0, 2.0, 3.0, 4.0 },
{ -4.0, -3.0, -2.0, -1.0 },
{ -244.8, 100.0, -100.0, 344.7 },
{ 1000.32, -100.1, 100.2, -271.3 }
};
-static const BgcQuaternionFP64 _TEST_FP64_QUATERNION_LIST2[] = {
+static const BGC_FP64_Quaternion _TEST_FP64_QUATERNION_LIST2[] = {
{ 3.6, -0.123, 5.3, 1003.28 },
{ 204.07, -781.89, -0.0032, 891.3 },
{ -20.02, -1.0003, 5.322, 0.9275 },
@@ -70,15 +70,15 @@ static const BgcQuaternionFP64 _TEST_FP64_QUATERNION_LIST2[] = {
void test_quaternion_swap_fp64()
{
- BgcQuaternionFP64 quaternion1, quaternion2;
+ BGC_FP64_Quaternion quaternion1, quaternion2;
- print_testing_name("bgc_quaternion_swap_fp64");
+ print_testing_name("bgc_fp64_quaternion_swap");
for (int i = 0; i < _TEST_FP64_QUATERNION_AMOUNT; i++) {
- bgc_quaternion_copy_fp64(&_TEST_FP64_QUATERNION_LIST1[i], &quaternion1);
- bgc_quaternion_copy_fp64(&_TEST_FP64_QUATERNION_LIST2[i], &quaternion2);
+ bgc_fp64_quaternion_copy(&_TEST_FP64_QUATERNION_LIST1[i], &quaternion1);
+ bgc_fp64_quaternion_copy(&_TEST_FP64_QUATERNION_LIST2[i], &quaternion2);
- bgc_quaternion_swap_fp64(&quaternion1, &quaternion2);
+ bgc_fp64_quaternion_swap(&quaternion1, &quaternion2);
if (quaternion1.s0 != _TEST_FP64_QUATERNION_LIST2[i].s0 ||
quaternion1.x1 != _TEST_FP64_QUATERNION_LIST2[i].x1 ||
diff --git a/basic-geometry-test/tests/utilities/are_close.c b/basic-geometry-test/tests/utilities/are_close.c
index d35dcbe..f94b5c2 100644
--- a/basic-geometry-test/tests/utilities/are_close.c
+++ b/basic-geometry-test/tests/utilities/are_close.c
@@ -12,22 +12,22 @@ static const TestNumberPairFP32 _TEST_FP32_DATA_CLOSE[] = {
{1.0f, 1.0f},
{-1.0f, -1.0f},
- {-0.4f * BGC_EPSYLON_FP32, 0.4f * BGC_EPSYLON_FP32},
+ {-0.4f * BGC_FP32_EPSYLON, 0.4f * BGC_FP32_EPSYLON},
- {1.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32},
- {1.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32},
- {1.0f + 0.75f * BGC_EPSYLON_FP32, 1.0f},
- {1.0f - 0.75f * BGC_EPSYLON_FP32, 1.0f},
+ {1.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON},
+ {1.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON},
+ {1.0f + 0.75f * BGC_FP32_EPSYLON, 1.0f},
+ {1.0f - 0.75f * BGC_FP32_EPSYLON, 1.0f},
- {-1.0f, -1.0f + 0.75f * BGC_EPSYLON_FP32},
- {-1.0f, -1.0f - 0.75f * BGC_EPSYLON_FP32},
- {-1.0f + 0.75f * BGC_EPSYLON_FP32, -1.0f},
- {-1.0f - 0.75f * BGC_EPSYLON_FP32, -1.0f},
+ {-1.0f, -1.0f + 0.75f * BGC_FP32_EPSYLON},
+ {-1.0f, -1.0f - 0.75f * BGC_FP32_EPSYLON},
+ {-1.0f + 0.75f * BGC_FP32_EPSYLON, -1.0f},
+ {-1.0f - 0.75f * BGC_FP32_EPSYLON, -1.0f},
- {100.0f, 100.0f * (1.0f + 0.75f * BGC_EPSYLON_FP32)},
- {100.0f, 100.0f * (1.0f - 0.75f * BGC_EPSYLON_FP32)},
- {-100.0f, -100.0f * (1.0f + 0.75f * BGC_EPSYLON_FP32)},
- {-100.0f, -100.0f * (1.0f - 0.75f * BGC_EPSYLON_FP32)}
+ {100.0f, 100.0f * (1.0f + 0.75f * BGC_FP32_EPSYLON)},
+ {100.0f, 100.0f * (1.0f - 0.75f * BGC_FP32_EPSYLON)},
+ {-100.0f, -100.0f * (1.0f + 0.75f * BGC_FP32_EPSYLON)},
+ {-100.0f, -100.0f * (1.0f - 0.75f * BGC_FP32_EPSYLON)}
};
static const TestNumberPairFP32 _TEST_FP32_DATA_DIFFERENT[] = {
@@ -35,31 +35,31 @@ static const TestNumberPairFP32 _TEST_FP32_DATA_DIFFERENT[] = {
{1.0f, 0.999f},
{-1.0f, -0.999f},
- {-0.6f * BGC_EPSYLON_FP32, 0.6f * BGC_EPSYLON_FP32},
+ {-0.6f * BGC_FP32_EPSYLON, 0.6f * BGC_FP32_EPSYLON},
- {1.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32},
- {1.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32},
- {1.0f + 1.25f * BGC_EPSYLON_FP32, 1.0f},
- {1.0f - 1.25f * BGC_EPSYLON_FP32, 1.0f},
+ {1.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON},
+ {1.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON},
+ {1.0f + 1.25f * BGC_FP32_EPSYLON, 1.0f},
+ {1.0f - 1.25f * BGC_FP32_EPSYLON, 1.0f},
- {-1.0f, -1.0f + 1.25f * BGC_EPSYLON_FP32},
- {-1.0f, -1.0f - 1.25f * BGC_EPSYLON_FP32},
- {-1.0f + 1.25f * BGC_EPSYLON_FP32, -1.0f},
- {-1.0f - 1.25f * BGC_EPSYLON_FP32, -1.0f},
+ {-1.0f, -1.0f + 1.25f * BGC_FP32_EPSYLON},
+ {-1.0f, -1.0f - 1.25f * BGC_FP32_EPSYLON},
+ {-1.0f + 1.25f * BGC_FP32_EPSYLON, -1.0f},
+ {-1.0f - 1.25f * BGC_FP32_EPSYLON, -1.0f},
- {100.0f, 100.0f * (1.0f + 1.25f * BGC_EPSYLON_FP32)},
- {100.0f, 100.0f * (1.0f - 1.25f * BGC_EPSYLON_FP32)},
- {-100.0f, -100.0f * (1.0f + 1.25f * BGC_EPSYLON_FP32)},
- {-100.0f, -100.0f * (1.0f - 1.25f * BGC_EPSYLON_FP32)}
+ {100.0f, 100.0f * (1.0f + 1.25f * BGC_FP32_EPSYLON)},
+ {100.0f, 100.0f * (1.0f - 1.25f * BGC_FP32_EPSYLON)},
+ {-100.0f, -100.0f * (1.0f + 1.25f * BGC_FP32_EPSYLON)},
+ {-100.0f, -100.0f * (1.0f - 1.25f * BGC_FP32_EPSYLON)}
};
void test_are_close_fp32()
{
- print_testing_name("bgc_are_close_fp32");
+ print_testing_name("bgc_fp32_are_close");
// Testing close pairs of values:
for (int i = 0; i < _TEST_FP32_CLOSE_NUMBERS_AMOUNT; i++) {
- if (!bgc_are_close_fp32(_TEST_FP32_DATA_CLOSE[i].number1, _TEST_FP32_DATA_CLOSE[i].number2)) {
+ if (!bgc_fp32_are_close(_TEST_FP32_DATA_CLOSE[i].number1, _TEST_FP32_DATA_CLOSE[i].number2)) {
print_testing_error("A pair of close numbers was not recognized");
return;
}
@@ -67,7 +67,7 @@ void test_are_close_fp32()
// Testing different pairs of values:
for (int i = 0; i < _TEST_FP32_DIFFERENT_NUMBERS_AMOUNT; i++) {
- if (bgc_are_close_fp32(_TEST_FP32_DATA_DIFFERENT[i].number1, _TEST_FP32_DATA_DIFFERENT[i].number2)) {
+ if (bgc_fp32_are_close(_TEST_FP32_DATA_DIFFERENT[i].number1, _TEST_FP32_DATA_DIFFERENT[i].number2)) {
print_testing_error("A pair of close numbers was not recognized");
return;
}
@@ -86,22 +86,22 @@ static const TestNumberPairFP64 _TEST_FP64_DATA_CLOSE[] = {
{1.0, 1.0},
{-1.0, -1.0},
- {-0.4 * BGC_EPSYLON_FP64, 0.4 * BGC_EPSYLON_FP64},
+ {-0.4 * BGC_FP64_EPSYLON, 0.4 * BGC_FP64_EPSYLON},
- {1.0, 1.0 + 0.75 * BGC_EPSYLON_FP64},
- {1.0, 1.0 - 0.75 * BGC_EPSYLON_FP64},
- {1.0 + 0.75 * BGC_EPSYLON_FP64, 1.0},
- {1.0 - 0.75 * BGC_EPSYLON_FP64, 1.0},
+ {1.0, 1.0 + 0.75 * BGC_FP64_EPSYLON},
+ {1.0, 1.0 - 0.75 * BGC_FP64_EPSYLON},
+ {1.0 + 0.75 * BGC_FP64_EPSYLON, 1.0},
+ {1.0 - 0.75 * BGC_FP64_EPSYLON, 1.0},
- {-1.0, -1.0 + 0.75 * BGC_EPSYLON_FP64},
- {-1.0, -1.0 - 0.75 * BGC_EPSYLON_FP64},
- {-1.0 + 0.75 * BGC_EPSYLON_FP64, -1.0},
- {-1.0 - 0.75 * BGC_EPSYLON_FP64, -1.0},
+ {-1.0, -1.0 + 0.75 * BGC_FP64_EPSYLON},
+ {-1.0, -1.0 - 0.75 * BGC_FP64_EPSYLON},
+ {-1.0 + 0.75 * BGC_FP64_EPSYLON, -1.0},
+ {-1.0 - 0.75 * BGC_FP64_EPSYLON, -1.0},
- {100.0, 100.0 * (1.0 + 0.75 * BGC_EPSYLON_FP64)},
- {100.0, 100.0 * (1.0 - 0.75 * BGC_EPSYLON_FP64)},
- {-100.0, -100.0 * (1.0 + 0.75 * BGC_EPSYLON_FP64)},
- {-100.0, -100.0 * (1.0 - 0.75 * BGC_EPSYLON_FP64)}
+ {100.0, 100.0 * (1.0 + 0.75 * BGC_FP64_EPSYLON)},
+ {100.0, 100.0 * (1.0 - 0.75 * BGC_FP64_EPSYLON)},
+ {-100.0, -100.0 * (1.0 + 0.75 * BGC_FP64_EPSYLON)},
+ {-100.0, -100.0 * (1.0 - 0.75 * BGC_FP64_EPSYLON)}
};
static const TestNumberPairFP64 _TEST_FP64_DATA_DIFFERENT[] = {
@@ -109,31 +109,31 @@ static const TestNumberPairFP64 _TEST_FP64_DATA_DIFFERENT[] = {
{1.0, 0.999999},
{-1.0, -0.999999},
- {-0.6 * BGC_EPSYLON_FP64, 0.6 * BGC_EPSYLON_FP64},
+ {-0.6 * BGC_FP64_EPSYLON, 0.6 * BGC_FP64_EPSYLON},
- {1.0, 1.0 + 1.25 * BGC_EPSYLON_FP64},
- {1.0, 1.0 - 1.25 * BGC_EPSYLON_FP64},
- {1.0 + 1.25 * BGC_EPSYLON_FP64, 1.0},
- {1.0 - 1.25 * BGC_EPSYLON_FP64, 1.0},
+ {1.0, 1.0 + 1.25 * BGC_FP64_EPSYLON},
+ {1.0, 1.0 - 1.25 * BGC_FP64_EPSYLON},
+ {1.0 + 1.25 * BGC_FP64_EPSYLON, 1.0},
+ {1.0 - 1.25 * BGC_FP64_EPSYLON, 1.0},
- {-1.0, -1.0 + 1.25 * BGC_EPSYLON_FP64},
- {-1.0, -1.0 - 1.25 * BGC_EPSYLON_FP64},
- {-1.0 + 1.25 * BGC_EPSYLON_FP64, -1.0},
- {-1.0 - 1.25 * BGC_EPSYLON_FP64, -1.0},
+ {-1.0, -1.0 + 1.25 * BGC_FP64_EPSYLON},
+ {-1.0, -1.0 - 1.25 * BGC_FP64_EPSYLON},
+ {-1.0 + 1.25 * BGC_FP64_EPSYLON, -1.0},
+ {-1.0 - 1.25 * BGC_FP64_EPSYLON, -1.0},
- {100.0, 100.0 * (1.0 + 1.25 * BGC_EPSYLON_FP64)},
- {100.0, 100.0 * (1.0 - 1.25 * BGC_EPSYLON_FP64)},
- {-100.0, -100.0 * (1.0 + 1.25 * BGC_EPSYLON_FP64)},
- {-100.0, -100.0 * (1.0 - 1.25 * BGC_EPSYLON_FP64)}
+ {100.0, 100.0 * (1.0 + 1.25 * BGC_FP64_EPSYLON)},
+ {100.0, 100.0 * (1.0 - 1.25 * BGC_FP64_EPSYLON)},
+ {-100.0, -100.0 * (1.0 + 1.25 * BGC_FP64_EPSYLON)},
+ {-100.0, -100.0 * (1.0 - 1.25 * BGC_FP64_EPSYLON)}
};
void test_are_close_fp64()
{
- print_testing_name("bgc_are_close_fp64");
+ print_testing_name("bgc_fp64_are_close");
// Testing close pairs of values:
for (int i = 0; i < _TEST_FP64_CLOSE_NUMBERS_AMOUNT; i++) {
- if (!bgc_are_close_fp64(_TEST_FP64_DATA_CLOSE[i].number1, _TEST_FP64_DATA_CLOSE[i].number2)) {
+ if (!bgc_fp64_are_close(_TEST_FP64_DATA_CLOSE[i].number1, _TEST_FP64_DATA_CLOSE[i].number2)) {
print_testing_error("A pair of close numbers was not recognized");
return;
}
@@ -141,7 +141,7 @@ void test_are_close_fp64()
// Testing different pairs of values:
for (int i = 0; i < _TEST_FP64_DIFFERENT_NUMBERS_AMOUNT; i++) {
- if (bgc_are_close_fp64(_TEST_FP64_DATA_DIFFERENT[i].number1, _TEST_FP64_DATA_DIFFERENT[i].number2)) {
+ if (bgc_fp64_are_close(_TEST_FP64_DATA_DIFFERENT[i].number1, _TEST_FP64_DATA_DIFFERENT[i].number2)) {
print_testing_error("A pair of different numbers was recognized as close numbers");
return;
}
diff --git a/basic-geometry-test/tests/utilities/is_unit.c b/basic-geometry-test/tests/utilities/is_unit.c
index 49e30d4..763b727 100644
--- a/basic-geometry-test/tests/utilities/is_unit.c
+++ b/basic-geometry-test/tests/utilities/is_unit.c
@@ -9,24 +9,24 @@ static const int _TEST_FP32_NONUNIT_NUMBERS_AMOUNT = 4;
static const float _TEST_FP32_UNIT_NUMBERS[] = {
1.0f,
- 1.0f + 0.75f * BGC_EPSYLON_FP32,
- 1.0f - 0.75f * BGC_EPSYLON_FP32
+ 1.0f + 0.75f * BGC_FP32_EPSYLON,
+ 1.0f - 0.75f * BGC_FP32_EPSYLON
};
static const float _TEST_FP32_NONUNIT_NUMBERS[] = {
0.0f,
-1.0f,
- 1.0f + 1.25f * BGC_EPSYLON_FP32,
- 1.0f - 1.25f * BGC_EPSYLON_FP32
+ 1.0f + 1.25f * BGC_FP32_EPSYLON,
+ 1.0f - 1.25f * BGC_FP32_EPSYLON
};
void test_is_unit_fp32()
{
- print_testing_name("bgc_is_unit_fp32");
+ print_testing_name("bgc_fp32_is_unit");
// Testing unit values:
for (int i = 0; i < _TEST_FP32_UNIT_NUMBERS_AMOUNT; i++) {
- if (!bgc_is_unit_fp32(_TEST_FP32_UNIT_NUMBERS[i])) {
+ if (!bgc_fp32_is_unit(_TEST_FP32_UNIT_NUMBERS[i])) {
print_testing_error("A unit value was not recognized");
return;
}
@@ -34,7 +34,7 @@ void test_is_unit_fp32()
// Testing non-unit values:
for (int i = 0; i < _TEST_FP32_NONUNIT_NUMBERS_AMOUNT; i++) {
- if (bgc_is_unit_fp32(_TEST_FP32_NONUNIT_NUMBERS[i])) {
+ if (bgc_fp32_is_unit(_TEST_FP32_NONUNIT_NUMBERS[i])) {
print_testing_error("A non-unit value was recognized as a unit value");
return;
}
@@ -50,24 +50,24 @@ static const int _TEST_FP64_NONUNIT_NUMBERS_AMOUNT = 4;
static const double _TEST_FP64_UNIT_NUMBERS[] = {
1.0,
- 1.0 + 0.75 * BGC_EPSYLON_FP64,
- 1.0 - 0.75 * BGC_EPSYLON_FP64
+ 1.0 + 0.75 * BGC_FP64_EPSYLON,
+ 1.0 - 0.75 * BGC_FP64_EPSYLON
};
static const double _TEST_FP64_NONUNIT_NUMBERS[] = {
0.0,
-1.0,
- 1.0 + 1.25 * BGC_EPSYLON_FP64,
- 1.0 - 1.25 * BGC_EPSYLON_FP64
+ 1.0 + 1.25 * BGC_FP64_EPSYLON,
+ 1.0 - 1.25 * BGC_FP64_EPSYLON
};
void test_is_unit_fp64()
{
- print_testing_name("bgc_is_unit_fp64");
+ print_testing_name("bgc_fp64_is_unit");
// Testing unit values:
for (int i = 0; i < _TEST_FP64_UNIT_NUMBERS_AMOUNT; i++) {
- if (!bgc_is_unit_fp64(_TEST_FP64_UNIT_NUMBERS[i])) {
+ if (!bgc_fp64_is_unit(_TEST_FP64_UNIT_NUMBERS[i])) {
print_testing_error("A unit value was not recognized");
return;
}
@@ -75,7 +75,7 @@ void test_is_unit_fp64()
// Testing non-unit values:
for (int i = 0; i < _TEST_FP64_NONUNIT_NUMBERS_AMOUNT; i++) {
- if (bgc_is_unit_fp64(_TEST_FP64_NONUNIT_NUMBERS[i])) {
+ if (bgc_fp64_is_unit(_TEST_FP64_NONUNIT_NUMBERS[i])) {
print_testing_error("A non-unit value was recognized as a unit value");
return;
}
@@ -91,24 +91,24 @@ static const int _TEST_FP32_DATA_SQUARE_NONUNIT_AMOUNT = 4;
static const float _TEST_FP32_DATA_SQUARE_UNIT[] = {
1.0f,
- 1.0f + 1.75f * BGC_EPSYLON_FP32,
- 1.0f - 1.75f * BGC_EPSYLON_FP32
+ 1.0f + 1.75f * BGC_FP32_EPSYLON,
+ 1.0f - 1.75f * BGC_FP32_EPSYLON
};
static const float _TEST_FP32_DATA_SQUARE_NONUNIT[] = {
0.0f,
-1.0f,
- 1.0f + 2.25f * BGC_EPSYLON_FP32,
- 1.0f - 2.25f * BGC_EPSYLON_FP32
+ 1.0f + 2.25f * BGC_FP32_EPSYLON,
+ 1.0f - 2.25f * BGC_FP32_EPSYLON
};
-void test_is_sqare_unit_fp32()
+void test_is_square_unit_fp32()
{
- print_testing_name("bgc_is_sqare_unit_fp32");
+ print_testing_name("bgc_fp32_is_square_unit");
// Testing unit values:
for (int i = 0; i < _TEST_FP32_DATA_SQUARE_UNIT_AMOUNT; i++) {
- if (!bgc_is_sqare_unit_fp32(_TEST_FP32_DATA_SQUARE_UNIT[i])) {
+ if (!bgc_fp32_is_square_unit(_TEST_FP32_DATA_SQUARE_UNIT[i])) {
print_testing_error("A square unit value was not recognized");
return;
}
@@ -116,7 +116,7 @@ void test_is_sqare_unit_fp32()
// Testing non-unit values:
for (int i = 0; i < _TEST_FP32_DATA_SQUARE_NONUNIT_AMOUNT; i++) {
- if (bgc_is_sqare_unit_fp32(_TEST_FP32_DATA_SQUARE_NONUNIT[i])) {
+ if (bgc_fp32_is_square_unit(_TEST_FP32_DATA_SQUARE_NONUNIT[i])) {
print_testing_error("A non-unit value was recognized as a square unit value");
return;
}
@@ -132,24 +132,24 @@ static const int _TEST_FP64_DATA_SQUARE_NONUNIT_AMOUNT = 4;
static const double _TEST_FP64_DATA_SQUARE_UNIT[] = {
1.0,
- 1.0 + 1.75 * BGC_EPSYLON_FP64,
- 1.0 - 1.75 * BGC_EPSYLON_FP64
+ 1.0 + 1.75 * BGC_FP64_EPSYLON,
+ 1.0 - 1.75 * BGC_FP64_EPSYLON
};
static const double _TEST_FP64_DATA_SQUARE_NONUNIT[] = {
0.0,
-1.0,
- 1.0 + 2.25 * BGC_EPSYLON_FP64,
- 1.0 - 2.25 * BGC_EPSYLON_FP64
+ 1.0 + 2.25 * BGC_FP64_EPSYLON,
+ 1.0 - 2.25 * BGC_FP64_EPSYLON
};
-void test_is_sqare_unit_fp64()
+void test_is_square_unit_fp64()
{
- print_testing_name("bgc_is_sqare_unit_fp64");
+ print_testing_name("bgc_fp64_is_square_unit");
// Testing unit values:
for (int i = 0; i < _TEST_FP64_DATA_SQUARE_UNIT_AMOUNT; i++) {
- if (!bgc_is_sqare_unit_fp64(_TEST_FP64_DATA_SQUARE_UNIT[i])) {
+ if (!bgc_fp64_is_square_unit(_TEST_FP64_DATA_SQUARE_UNIT[i])) {
print_testing_error("A square unit value was not recognized");
return;
}
@@ -157,7 +157,7 @@ void test_is_sqare_unit_fp64()
// Testing non-unit values:
for (int i = 0; i < _TEST_FP64_DATA_SQUARE_NONUNIT_AMOUNT; i++) {
- if (bgc_is_sqare_unit_fp64(_TEST_FP64_DATA_SQUARE_NONUNIT[i])) {
+ if (bgc_fp64_is_square_unit(_TEST_FP64_DATA_SQUARE_NONUNIT[i])) {
print_testing_error("A non-unit value was recognized as a square unit value");
return;
}
@@ -171,6 +171,6 @@ void test_is_unit()
test_is_unit_fp32();
test_is_unit_fp64();
- test_is_sqare_unit_fp32();
- test_is_sqare_unit_fp64();
+ test_is_square_unit_fp32();
+ test_is_square_unit_fp64();
}
diff --git a/basic-geometry-test/tests/utilities/is_unit.h b/basic-geometry-test/tests/utilities/is_unit.h
index 83e404d..945e5f5 100644
--- a/basic-geometry-test/tests/utilities/is_unit.h
+++ b/basic-geometry-test/tests/utilities/is_unit.h
@@ -5,9 +5,9 @@ void test_is_unit_fp32();
void test_is_unit_fp64();
-void test_is_sqare_unit_fp32();
+void test_is_square_unit_fp32();
-void test_is_sqare_unit_fp64();
+void test_is_square_unit_fp64();
void test_is_unit();
diff --git a/basic-geometry-test/tests/utilities/is_zero.c b/basic-geometry-test/tests/utilities/is_zero.c
index 06c8473..b85b2d4 100644
--- a/basic-geometry-test/tests/utilities/is_zero.c
+++ b/basic-geometry-test/tests/utilities/is_zero.c
@@ -9,24 +9,24 @@ static const int _TEST_FP32_NONZERO_NUMBERS_AMOUNT = 4;
static const float _TEST_FP32_ZERO_NUMBERS[] = {
0.0f,
- 0.75f * BGC_EPSYLON_FP32,
- -0.75f * BGC_EPSYLON_FP32
+ 0.75f * BGC_FP32_EPSYLON,
+ -0.75f * BGC_FP32_EPSYLON
};
static const float _TEST_FP32_NONZERO_NUMBERS[] = {
1.0f,
-1.0f,
- 1.25f * BGC_EPSYLON_FP32,
- -1.25f * BGC_EPSYLON_FP32
+ 1.25f * BGC_FP32_EPSYLON,
+ -1.25f * BGC_FP32_EPSYLON
};
void test_is_zero_fp32()
{
- print_testing_name("bgc_is_zero_fp32");
+ print_testing_name("bgc_fp32_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_ZERO_NUMBERS_AMOUNT; i++) {
- if (!bgc_is_zero_fp32(_TEST_FP32_ZERO_NUMBERS[i])) {
+ if (!bgc_fp32_is_zero(_TEST_FP32_ZERO_NUMBERS[i])) {
print_testing_error("A zero value was not recognized");
return;
}
@@ -34,7 +34,7 @@ void test_is_zero_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONZERO_NUMBERS_AMOUNT; i++) {
- if (bgc_is_zero_fp32(_TEST_FP32_NONZERO_NUMBERS[i])) {
+ if (bgc_fp32_is_zero(_TEST_FP32_NONZERO_NUMBERS[i])) {
print_testing_error("A non-zero value was recognized as a zero value");
return;
}
@@ -50,24 +50,24 @@ static const int _TEST_FP64_NONZERO_NUMBERS_AMOUNT = 4;
static const double _TEST_FP64_ZERO_NUMBERS[] = {
0.0,
- 0.75 * BGC_EPSYLON_FP64,
- -0.75 * BGC_EPSYLON_FP64
+ 0.75 * BGC_FP64_EPSYLON,
+ -0.75 * BGC_FP64_EPSYLON
};
static const double _TEST_FP64_NONZERO_NUMBERS[] = {
1.0,
-1.0,
- 1.25 * BGC_EPSYLON_FP64,
- -1.25 * BGC_EPSYLON_FP64
+ 1.25 * BGC_FP64_EPSYLON,
+ -1.25 * BGC_FP64_EPSYLON
};
void test_is_zero_fp64()
{
- print_testing_name("bgc_is_zero_fp64");
+ print_testing_name("bgc_fp64_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_ZERO_NUMBERS_AMOUNT; i++) {
- if (!bgc_is_zero_fp64(_TEST_FP64_ZERO_NUMBERS[i])) {
+ if (!bgc_fp64_is_zero(_TEST_FP64_ZERO_NUMBERS[i])) {
print_testing_error("A zero value was not recognized");
return;
}
@@ -75,7 +75,7 @@ void test_is_zero_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONZERO_NUMBERS_AMOUNT; i++) {
- if (bgc_is_zero_fp64(_TEST_FP64_NONZERO_NUMBERS[i])) {
+ if (bgc_fp64_is_zero(_TEST_FP64_NONZERO_NUMBERS[i])) {
print_testing_error("A non-zero value was recognized as a zero value");
return;
}
diff --git a/basic-geometry-test/tests/vector2.c b/basic-geometry-test/tests/vector2.c
index 66915b7..f699ba8 100644
--- a/basic-geometry-test/tests/vector2.c
+++ b/basic-geometry-test/tests/vector2.c
@@ -22,7 +22,7 @@ void test_vector2()
const int TEST_FP32_VECTOR2_AMOUNT_1 = 5;
-const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_1[] = {
+const BGC_FP32_Vector2 TEST_FP32_VECTOR2_COMMON_1[] = {
{ 3.0f, 4.0f },
{ -3.0f, -4.0f },
{ 10000.0f, -20000.0f },
@@ -30,7 +30,7 @@ const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_1[] = {
{ -123.5f, 3.7283f }
};
-const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_2[] = {
+const BGC_FP32_Vector2 TEST_FP32_VECTOR2_COMMON_2[] = {
{ -3.0f, -4.0f },
{ -3.0f, -4.0f },
{ 0.002f, -0.05f },
@@ -49,7 +49,7 @@ int test_vector2_fp32_square_modulus()
float square_modulus;
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
- square_modulus = bgc_vector2_get_square_modulus_fp32(&TEST_FP32_VECTOR2_COMMON_1[i]);
+ square_modulus = bgc_fp32_vector2_get_square_modulus(&TEST_FP32_VECTOR2_COMMON_1[i]);
if (!test_are_equal_fp32(square_modulus, FP32_VECTOR2_SQUARE_MODULUS_1[i])) {
print_testing_failed();
@@ -72,7 +72,7 @@ int test_vector2_fp32_modulus()
float square_modulus;
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
- square_modulus = bgc_vector2_get_modulus_fp32(&TEST_FP32_VECTOR2_COMMON_1[i]);
+ square_modulus = bgc_fp32_vector2_get_modulus(&TEST_FP32_VECTOR2_COMMON_1[i]);
if (!test_are_equal_fp32(square_modulus, FP32_VECTOR2_MODULUS_1[i])) {
print_testing_failed();
@@ -86,7 +86,7 @@ int test_vector2_fp32_modulus()
// ===================== Add ==================== //
-const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_1_2_SUM[] = {
+const BGC_FP32_Vector2 TEST_FP32_VECTOR2_COMMON_1_2_SUM[] = {
{ 0.0f, 0.0f },
{ -6.0f, -8.0f },
{ 10000.002f, -20000.05f },
@@ -98,10 +98,10 @@ int test_vector2_add_fp32()
{
print_testing_name("vector2_fp32_t add");
- BgcVector2FP32 vector;
+ BGC_FP32_Vector2 vector;
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
- bgc_vector2_add_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
+ bgc_fp32_vector2_add(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
if (!test_are_equal_fp32(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x1) ||
!test_are_equal_fp32(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x2)) {
@@ -116,7 +116,7 @@ int test_vector2_add_fp32()
// ================== Subtract ================== //
-const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_1_2_DIFF[] = {
+const BGC_FP32_Vector2 TEST_FP32_VECTOR2_COMMON_1_2_DIFF[] = {
{ 6.0f, 8.0f },
{ 0.0f, 0.0f },
{ 9999.998f, -19999.95f },
@@ -128,10 +128,10 @@ int test_vector2_subtract_fp32()
{
print_testing_name("vector2_fp32_t subtract");
- BgcVector2FP32 vector;
+ BGC_FP32_Vector2 vector;
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
- bgc_vector2_subtract_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
+ bgc_fp32_vector2_subtract(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
if (!test_are_equal_fp32(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x1) ||
!test_are_equal_fp32(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x2)) {
diff --git a/basic-geometry-test/tests/vector2/vector2_copy.c b/basic-geometry-test/tests/vector2/vector2_copy.c
index d6f463f..0639aea 100644
--- a/basic-geometry-test/tests/vector2/vector2_copy.c
+++ b/basic-geometry-test/tests/vector2/vector2_copy.c
@@ -7,7 +7,7 @@
// ==================== FP32 ==================== //
static const int _TEST_FP32_VECTOR2_AMOUNT = 4;
-static const BgcVector2FP32 _TEST_FP32_VECTOR2_LIST[] = {
+static const BGC_FP32_Vector2 _TEST_FP32_VECTOR2_LIST[] = {
{ 1.0f, 2.0f },
{ -2.0f, -1.0f },
{ 100.0f, -100.0f },
@@ -16,13 +16,13 @@ static const BgcVector2FP32 _TEST_FP32_VECTOR2_LIST[] = {
void test_vector2_copy_fp32()
{
- BgcVector2FP32 vector;
+ BGC_FP32_Vector2 vector;
- print_testing_name("bgc_vector2_copy_fp32");
+ print_testing_name("bgc_fp32_vector2_copy");
for (int i = 0; i < _TEST_FP32_VECTOR2_AMOUNT; i++) {
- bgc_vector2_copy_fp32(&_TEST_FP32_VECTOR2_LIST[i], &vector);
+ bgc_fp32_vector2_copy(&_TEST_FP32_VECTOR2_LIST[i], &vector);
if (vector.x1 != _TEST_FP32_VECTOR2_LIST[i].x1 || vector.x2 != _TEST_FP32_VECTOR2_LIST[i].x2) {
print_testing_failed();
@@ -36,7 +36,7 @@ void test_vector2_copy_fp32()
// ==================== FP64 ==================== //
static const int _TEST_FP64_VECTOR2_AMOUNT = 4;
-static const BgcVector2FP64 _TEST_FP64_VECTOR2_LIST[] = {
+static const BGC_FP64_Vector2 _TEST_FP64_VECTOR2_LIST[] = {
{ 1.0, 2.0 },
{ -2.0, -1.0 },
{ 100.0, -100.0 },
@@ -45,13 +45,13 @@ static const BgcVector2FP64 _TEST_FP64_VECTOR2_LIST[] = {
void test_vector2_copy_fp64()
{
- BgcVector2FP64 vector;
+ BGC_FP64_Vector2 vector;
- print_testing_name("bgc_vector2_copy_fp64");
+ print_testing_name("bgc_fp64_vector2_copy");
for (int i = 0; i < _TEST_FP64_VECTOR2_AMOUNT; i++) {
- bgc_vector2_copy_fp64(&_TEST_FP64_VECTOR2_LIST[i], &vector);
+ bgc_fp64_vector2_copy(&_TEST_FP64_VECTOR2_LIST[i], &vector);
if (vector.x1 != _TEST_FP64_VECTOR2_LIST[i].x1 || vector.x2 != _TEST_FP64_VECTOR2_LIST[i].x2) {
print_testing_failed();
diff --git a/basic-geometry-test/tests/vector2/vector2_is_unit.c b/basic-geometry-test/tests/vector2/vector2_is_unit.c
index 4876bbf..d8f91bb 100644
--- a/basic-geometry-test/tests/vector2/vector2_is_unit.c
+++ b/basic-geometry-test/tests/vector2/vector2_is_unit.c
@@ -7,32 +7,32 @@
static const int _TEST_FP32_UNIT_VECTOR2_AMOUNT = 6;
static const int _TEST_FP32_NONUNIT_VECTOR2_AMOUNT = 7;
-static const BgcVector2FP32 _TEST_FP32_UNIT_VECTOR2_LIST[] = {
+static const BGC_FP32_Vector2 _TEST_FP32_UNIT_VECTOR2_LIST[] = {
{ 1.0f, 0.0f },
{ 0.0f, -1.0f },
- { 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32 },
- { 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32 }
+ { 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON },
+ { 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON }
};
-static const BgcVector2FP32 _TEST_FP32_NONUNIT_VECTOR2_LIST[] = {
+static const BGC_FP32_Vector2 _TEST_FP32_NONUNIT_VECTOR2_LIST[] = {
{ 0.0f, 0.0f },
- { 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32 },
- { 0.8f + 1.25f * BGC_EPSYLON_FP32, 0.6f + 1.25f * BGC_EPSYLON_FP32 },
- { 0.6f - 1.25f * BGC_EPSYLON_FP32, 0.8f - 1.25f * BGC_EPSYLON_FP32 }
+ { 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON },
+ { 0.8f + 1.25f * BGC_FP32_EPSYLON, 0.6f + 1.25f * BGC_FP32_EPSYLON },
+ { 0.6f - 1.25f * BGC_FP32_EPSYLON, 0.8f - 1.25f * BGC_FP32_EPSYLON }
};
void test_vector2_is_unit_fp32()
{
- print_testing_name("bgc_vector2_is_unit_fp32");
+ print_testing_name("bgc_fp32_vector2_is_unit");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_UNIT_VECTOR2_AMOUNT; i++) {
- if (!bgc_vector2_is_unit_fp32(&_TEST_FP32_UNIT_VECTOR2_LIST[i])) {
+ if (!bgc_fp32_vector2_is_unit(&_TEST_FP32_UNIT_VECTOR2_LIST[i])) {
print_testing_error("A unit vector was not recognized");
return;
}
@@ -40,7 +40,7 @@ void test_vector2_is_unit_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONUNIT_VECTOR2_AMOUNT; i++) {
- if (bgc_vector2_is_unit_fp32(&_TEST_FP32_NONUNIT_VECTOR2_LIST[i])) {
+ if (bgc_fp32_vector2_is_unit(&_TEST_FP32_NONUNIT_VECTOR2_LIST[i])) {
print_testing_error("A non-unit vector was recognized as a unit vector");
return;
}
@@ -54,32 +54,32 @@ void test_vector2_is_unit_fp32()
static const int _TEST_FP64_UNIT_VECTOR2_AMOUNT = 6;
static const int _TEST_FP64_NONUNIT_VECTOR2_AMOUNT = 7;
-static const BgcVector2FP64 _TEST_FP64_UNIT_VECTOR2_LIST[] = {
+static const BGC_FP64_Vector2 _TEST_FP64_UNIT_VECTOR2_LIST[] = {
{ -1.0, 0.0 },
{ 0.0, 1.0 },
- { 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64 },
- { 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64 }
+ { 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON },
+ { 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON }
};
-static const BgcVector2FP64 _TEST_FP64_NONUNIT_VECTOR2_LIST[] = {
+static const BGC_FP64_Vector2 _TEST_FP64_NONUNIT_VECTOR2_LIST[] = {
{ 0.0, 0.0 },
- { 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64 },
- { 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64 },
- { 0.6 + 1.25 * BGC_EPSYLON_FP64, 0.8 + 1.25 * BGC_EPSYLON_FP64 },
- { 0.8 - 1.25 * BGC_EPSYLON_FP64, 0.6 - 1.25 * BGC_EPSYLON_FP64 }
+ { 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON },
+ { 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON },
+ { 0.6 + 1.25 * BGC_FP64_EPSYLON, 0.8 + 1.25 * BGC_FP64_EPSYLON },
+ { 0.8 - 1.25 * BGC_FP64_EPSYLON, 0.6 - 1.25 * BGC_FP64_EPSYLON }
};
void test_vector2_is_unit_fp64()
{
- print_testing_name("bgc_vector2_is_unit_fp64");
+ print_testing_name("bgc_fp64_vector2_is_unit");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_UNIT_VECTOR2_AMOUNT; i++) {
- if (!bgc_vector2_is_unit_fp64(&_TEST_FP64_UNIT_VECTOR2_LIST[i])) {
+ if (!bgc_fp64_vector2_is_unit(&_TEST_FP64_UNIT_VECTOR2_LIST[i])) {
print_testing_error("A unit vector was not recognized");
return;
}
@@ -87,7 +87,7 @@ void test_vector2_is_unit_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONUNIT_VECTOR2_AMOUNT; i++) {
- if (bgc_vector2_is_unit_fp64(&_TEST_FP64_NONUNIT_VECTOR2_LIST[i])) {
+ if (bgc_fp64_vector2_is_unit(&_TEST_FP64_NONUNIT_VECTOR2_LIST[i])) {
print_testing_error("A non-unit vector was recognized as a unit vector");
return;
}
diff --git a/basic-geometry-test/tests/vector2/vector2_is_zero.c b/basic-geometry-test/tests/vector2/vector2_is_zero.c
index c189b98..7545e6a 100644
--- a/basic-geometry-test/tests/vector2/vector2_is_zero.c
+++ b/basic-geometry-test/tests/vector2/vector2_is_zero.c
@@ -7,31 +7,31 @@
static const int _TEST_FP32_ZERO_VECTOR2_AMOUNT = 5;
static const int _TEST_FP32_NONZERO_VECTOR2_AMOUNT = 7;
-static const BgcVector2FP32 _TEST_FP32_ZERO_VECTOR2_LIST[] = {
+static const BGC_FP32_Vector2 _TEST_FP32_ZERO_VECTOR2_LIST[] = {
{ 0.0f, 0.0f },
- { 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { -0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.75f * BGC_EPSYLON_FP32 },
- { 0.0f, -0.75f * BGC_EPSYLON_FP32 }
+ { 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { -0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.75f * BGC_FP32_EPSYLON },
+ { 0.0f, -0.75f * BGC_FP32_EPSYLON }
};
-static const BgcVector2FP32 _TEST_FP32_NONZERO_VECTOR2_LIST[] = {
+static const BGC_FP32_Vector2 _TEST_FP32_NONZERO_VECTOR2_LIST[] = {
{ 0.0f, 1.0f },
- { 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { -1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, -1.25f * BGC_EPSYLON_FP32 },
- { 1.25f * BGC_EPSYLON_FP32, 1.25f * BGC_EPSYLON_FP32 },
- { -1.25f * BGC_EPSYLON_FP32, -1.25f * BGC_EPSYLON_FP32 }
+ { 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { -1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, -1.25f * BGC_FP32_EPSYLON },
+ { 1.25f * BGC_FP32_EPSYLON, 1.25f * BGC_FP32_EPSYLON },
+ { -1.25f * BGC_FP32_EPSYLON, -1.25f * BGC_FP32_EPSYLON }
};
void test_vector2_is_zero_fp32()
{
- print_testing_name("bgc_vector2_is_zero_fp32");
+ print_testing_name("bgc_fp32_vector2_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_ZERO_VECTOR2_AMOUNT; i++) {
- if (!bgc_vector2_is_zero_fp32(&_TEST_FP32_ZERO_VECTOR2_LIST[i])) {
+ if (!bgc_fp32_vector2_is_zero(&_TEST_FP32_ZERO_VECTOR2_LIST[i])) {
print_testing_error("A zero vector was not recongized");
return;
}
@@ -39,7 +39,7 @@ void test_vector2_is_zero_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONZERO_VECTOR2_AMOUNT; i++) {
- if (bgc_vector2_is_zero_fp32(&_TEST_FP32_NONZERO_VECTOR2_LIST[i])) {
+ if (bgc_fp32_vector2_is_zero(&_TEST_FP32_NONZERO_VECTOR2_LIST[i])) {
print_testing_error("A non-zero vector was recongized as a zero vector");
return;
}
@@ -53,31 +53,31 @@ void test_vector2_is_zero_fp32()
static const int _TEST_FP64_ZERO_VECTOR2_AMOUNT = 5;
static const int _TEST_FP64_NONZERO_VECTOR2_AMOUNT = 7;
-static const BgcVector2FP64 _TEST_FP64_ZERO_VECTOR2_LIST[] = {
+static const BGC_FP64_Vector2 _TEST_FP64_ZERO_VECTOR2_LIST[] = {
{ 0.0, 0.0 },
- { 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { -0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.75 * BGC_EPSYLON_FP64 },
- { 0.0, -0.75 * BGC_EPSYLON_FP64 }
+ { 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { -0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.75 * BGC_FP64_EPSYLON },
+ { 0.0, -0.75 * BGC_FP64_EPSYLON }
};
-static const BgcVector2FP64 _TEST_FP64_NONZERO_VECTOR2_LIST[] = {
+static const BGC_FP64_Vector2 _TEST_FP64_NONZERO_VECTOR2_LIST[] = {
{ 0.0, 1.0 },
- { 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { -1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 1.25 * BGC_EPSYLON_FP64 },
- { 0.0, -1.25 * BGC_EPSYLON_FP64 },
- { 1.25 * BGC_EPSYLON_FP64, 1.25 * BGC_EPSYLON_FP64 },
- { -1.25 * BGC_EPSYLON_FP64, -1.25 * BGC_EPSYLON_FP64 }
+ { 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { -1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 1.25 * BGC_FP64_EPSYLON },
+ { 0.0, -1.25 * BGC_FP64_EPSYLON },
+ { 1.25 * BGC_FP64_EPSYLON, 1.25 * BGC_FP64_EPSYLON },
+ { -1.25 * BGC_FP64_EPSYLON, -1.25 * BGC_FP64_EPSYLON }
};
void test_vector2_is_zero_fp64()
{
- print_testing_name("bgc_vector2_is_zero_fp64");
+ print_testing_name("bgc_fp64_vector2_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_ZERO_VECTOR2_AMOUNT; i++) {
- if (!bgc_vector2_is_zero_fp64(&_TEST_FP64_ZERO_VECTOR2_LIST[i])) {
+ if (!bgc_fp64_vector2_is_zero(&_TEST_FP64_ZERO_VECTOR2_LIST[i])) {
print_testing_error("A zero vector was not recongized");
return;
}
@@ -85,7 +85,7 @@ void test_vector2_is_zero_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONZERO_VECTOR2_AMOUNT; i++) {
- if (bgc_vector2_is_zero_fp64(&_TEST_FP64_NONZERO_VECTOR2_LIST[i])) {
+ if (bgc_fp64_vector2_is_zero(&_TEST_FP64_NONZERO_VECTOR2_LIST[i])) {
print_testing_error("A non-zero vector was recongized as a zero vector");
return;
}
diff --git a/basic-geometry-test/tests/vector2/vector2_modulus.c b/basic-geometry-test/tests/vector2/vector2_modulus.c
index 63f13d5..6e0b842 100644
--- a/basic-geometry-test/tests/vector2/vector2_modulus.c
+++ b/basic-geometry-test/tests/vector2/vector2_modulus.c
@@ -6,7 +6,7 @@
static const int _TEST_FP32_VECTOR2_AMOUNT = 4;
-static const BgcVector2FP32 _TEST_FP32_VECTOR2_LIST[] = {
+static const BGC_FP32_Vector2 _TEST_FP32_VECTOR2_LIST[] = {
{ 4.0f, 3.0f },
{ -3.0f, -4.0f },
{ 100.0f, -100.0f },
@@ -29,10 +29,10 @@ static const float _TEST_FP32_MODULUS_LIST[] = {
void test_vector2_square_modulus_fp32()
{
- print_testing_name("bgc_vector2_get_square_modulus_fp32");
+ print_testing_name("bgc_fp32_vector2_get_square_modulus");
for (int i = 0; i < _TEST_FP32_VECTOR2_AMOUNT; i++) {
- if (!bgc_are_close_fp32(bgc_vector2_get_square_modulus_fp32(&_TEST_FP32_VECTOR2_LIST[i]), _TEST_FP32_SQUARE_MODULUS_LIST[i])) {
+ if (!bgc_fp32_are_close(bgc_fp32_vector2_get_square_modulus(&_TEST_FP32_VECTOR2_LIST[i]), _TEST_FP32_SQUARE_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -43,10 +43,10 @@ void test_vector2_square_modulus_fp32()
void test_vector2_modulus_fp32()
{
- print_testing_name("bgc_vector2_get_modulus_fp32");
+ print_testing_name("bgc_fp32_vector2_get_modulus");
for (int i = 0; i < _TEST_FP32_VECTOR2_AMOUNT; i++) {
- if (!bgc_are_close_fp32(bgc_vector2_get_modulus_fp32(&_TEST_FP32_VECTOR2_LIST[i]), _TEST_FP32_MODULUS_LIST[i])) {
+ if (!bgc_fp32_are_close(bgc_fp32_vector2_get_modulus(&_TEST_FP32_VECTOR2_LIST[i]), _TEST_FP32_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -59,7 +59,7 @@ void test_vector2_modulus_fp32()
static const int _TEST_FP64_VECTOR2_AMOUNT = 4;
-static const BgcVector2FP64 _TEST_FP64_VECTOR2_LIST[] = {
+static const BGC_FP64_Vector2 _TEST_FP64_VECTOR2_LIST[] = {
{ 4.0, 3.0 },
{ -3.0, -4.0 },
{ 100.0, -100.0 },
@@ -82,10 +82,10 @@ static const double _TEST_FP64_MODULUS_LIST[] = {
void test_vector2_square_modulus_fp64()
{
- print_testing_name("bgc_vector2_get_square_modulus_fp64");
+ print_testing_name("bgc_fp64_vector2_get_square_modulus");
for (int i = 0; i < _TEST_FP64_VECTOR2_AMOUNT; i++) {
- if (!bgc_are_close_fp64(bgc_vector2_get_square_modulus_fp64(&_TEST_FP64_VECTOR2_LIST[i]), _TEST_FP64_SQUARE_MODULUS_LIST[i])) {
+ if (!bgc_fp64_are_close(bgc_fp64_vector2_get_square_modulus(&_TEST_FP64_VECTOR2_LIST[i]), _TEST_FP64_SQUARE_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -96,10 +96,10 @@ void test_vector2_square_modulus_fp64()
void test_vector2_modulus_fp64()
{
- print_testing_name("bgc_vector2_get_modulus_fp64");
+ print_testing_name("bgc_fp64_vector2_get_modulus");
for (int i = 0; i < _TEST_FP64_VECTOR2_AMOUNT; i++) {
- if (!bgc_are_close_fp64(bgc_vector2_get_modulus_fp64(&_TEST_FP64_VECTOR2_LIST[i]), _TEST_FP64_MODULUS_LIST[i])) {
+ if (!bgc_fp64_are_close(bgc_fp64_vector2_get_modulus(&_TEST_FP64_VECTOR2_LIST[i]), _TEST_FP64_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
diff --git a/basic-geometry-test/tests/vector2/vector2_reset.c b/basic-geometry-test/tests/vector2/vector2_reset.c
index 04b1e15..f5e2bab 100644
--- a/basic-geometry-test/tests/vector2/vector2_reset.c
+++ b/basic-geometry-test/tests/vector2/vector2_reset.c
@@ -4,11 +4,11 @@
void test_vector2_reset_fp32()
{
- BgcVector2FP32 vector;
+ BGC_FP32_Vector2 vector;
- print_testing_name("bgc_vector2_reset_fp32");
+ print_testing_name("bgc_fp32_vector2_reset");
- bgc_vector2_reset_fp32(&vector);
+ bgc_fp32_vector2_reset(&vector);
if (vector.x1 != 0.0f || vector.x2 != 0.0f) {
print_testing_failed();
@@ -20,11 +20,11 @@ void test_vector2_reset_fp32()
void test_vector2_reset_fp64()
{
- BgcVector2FP64 vector;
+ BGC_FP64_Vector2 vector;
- print_testing_name("bgc_vector2_reset_fp64");
+ print_testing_name("bgc_fp64_vector2_reset");
- bgc_vector2_reset_fp64(&vector);
+ bgc_fp64_vector2_reset(&vector);
if (vector.x1 != 0.0 || vector.x2 != 0.0) {
print_testing_failed();
diff --git a/basic-geometry-test/tests/vector2/vector2_set_values.c b/basic-geometry-test/tests/vector2/vector2_set_values.c
index 80ec5c3..9933d09 100644
--- a/basic-geometry-test/tests/vector2/vector2_set_values.c
+++ b/basic-geometry-test/tests/vector2/vector2_set_values.c
@@ -8,25 +8,25 @@
void test_vector2_set_values_fp32()
{
- BgcVector2FP32 vector;
+ BGC_FP32_Vector2 vector;
- print_testing_name("bgc_vector2_set_values_fp32");
+ print_testing_name("bgc_fp32_vector2_make");
- bgc_vector2_set_values_fp32(1.0f, 2.0f, &vector);
+ bgc_fp32_vector2_make(1.0f, 2.0f, &vector);
if (vector.x1 != 1.0f || vector.x2 != 2.0f) {
print_testing_error("First step failed");
return;
}
- bgc_vector2_set_values_fp32(-3.0f, -5.0f, &vector);
+ bgc_fp32_vector2_make(-3.0f, -5.0f, &vector);
if (vector.x1 != -3.0f || vector.x2 != -5.0f) {
print_testing_error("Second step failed");
return;
}
- bgc_vector2_set_values_fp32(-2.0f, 2.0f, &vector);
+ bgc_fp32_vector2_make(-2.0f, 2.0f, &vector);
if (vector.x1 != -2.0f || vector.x2 != 2.0f) {
print_testing_error("Third step failed");
@@ -40,26 +40,26 @@ void test_vector2_set_values_fp32()
void test_vector2_set_values_fp64()
{
- BgcVector2FP64 vector;
+ BGC_FP64_Vector2 vector;
- print_testing_name("bgc_vector2_set_values_fp64");
+ print_testing_name("bgc_fp64_vector2_make");
- bgc_vector2_set_values_fp64(1.0, 2.0, &vector);
+ bgc_fp64_vector2_make(1.0, 2.0, &vector);
if (vector.x1 != 1.0 || vector.x2 != 2.0) {
print_testing_error("First step failed");
return;
}
- bgc_vector2_set_values_fp64(-3.0, -5.0, &vector);
+ bgc_fp64_vector2_make(-3.0, -5.0, &vector);
if (vector.x1 != -3.0 || vector.x2 != -5.0) {
print_testing_error("Second step failed");
return;
}
- bgc_vector2_set_values_fp64(-2.0, 2.0, &vector);
+ bgc_fp64_vector2_make(-2.0, 2.0, &vector);
if (vector.x1 != -2.0 || vector.x2 != 2.0) {
print_testing_error("Third step failed");
diff --git a/basic-geometry-test/tests/vector2/vector2_swap.c b/basic-geometry-test/tests/vector2/vector2_swap.c
index c40494f..9eeada2 100644
--- a/basic-geometry-test/tests/vector2/vector2_swap.c
+++ b/basic-geometry-test/tests/vector2/vector2_swap.c
@@ -8,14 +8,14 @@
static const int _TEST_FP32_VECTOR2_AMOUNT = 4;
-static const BgcVector2FP32 _TEST_FP32_VECTOR2_LIST1[] = {
+static const BGC_FP32_Vector2 _TEST_FP32_VECTOR2_LIST1[] = {
{ 1.0f, 2.0f },
{ -2.0f, -1.0f },
{ 100.0f, -100.0f },
{ -100.1f, 100.2f }
};
-static const BgcVector2FP32 _TEST_FP32_VECTOR2_LIST2[] = {
+static const BGC_FP32_Vector2 _TEST_FP32_VECTOR2_LIST2[] = {
{ 3.6f, 5.3f },
{ 204.07f, -781.89f },
{ -20.02f, -1.0003f },
@@ -24,15 +24,15 @@ static const BgcVector2FP32 _TEST_FP32_VECTOR2_LIST2[] = {
void test_vector2_swap_fp32()
{
- BgcVector2FP32 vector1, vector2;
+ BGC_FP32_Vector2 vector1, vector2;
- print_testing_name("bgc_vector2_swap_fp32");
+ print_testing_name("bgc_fp32_vector2_swap");
for (int i = 0; i < _TEST_FP32_VECTOR2_AMOUNT; i++) {
- bgc_vector2_copy_fp32(&_TEST_FP32_VECTOR2_LIST1[i], &vector1);
- bgc_vector2_copy_fp32(&_TEST_FP32_VECTOR2_LIST2[i], &vector2);
+ bgc_fp32_vector2_copy(&_TEST_FP32_VECTOR2_LIST1[i], &vector1);
+ bgc_fp32_vector2_copy(&_TEST_FP32_VECTOR2_LIST2[i], &vector2);
- bgc_vector2_swap_fp32(&vector1, &vector2);
+ bgc_fp32_vector2_swap(&vector1, &vector2);
if (vector1.x1 != _TEST_FP32_VECTOR2_LIST2[i].x1 ||
vector1.x2 != _TEST_FP32_VECTOR2_LIST2[i].x2 ||
@@ -50,14 +50,14 @@ void test_vector2_swap_fp32()
static const int _TEST_FP64_VECTOR2_AMOUNT = 4;
-static const BgcVector2FP64 _TEST_FP64_VECTOR2_LIST1[] = {
+static const BGC_FP64_Vector2 _TEST_FP64_VECTOR2_LIST1[] = {
{ 1.0, 2.0 },
{ -2.0, -1.0 },
{ 100.0, -100.0 },
{ -100.1, 100.2 }
};
-static const BgcVector2FP64 _TEST_FP64_VECTOR2_LIST2[] = {
+static const BGC_FP64_Vector2 _TEST_FP64_VECTOR2_LIST2[] = {
{ 3.6, 5.3 },
{ 204.07, -781.89 },
{ -20.02, -1.0003 },
@@ -66,15 +66,15 @@ static const BgcVector2FP64 _TEST_FP64_VECTOR2_LIST2[] = {
void test_vector2_swap_fp64()
{
- BgcVector2FP64 vector1, vector2;
+ BGC_FP64_Vector2 vector1, vector2;
- print_testing_name("bgc_vector2_swap_fp64");
+ print_testing_name("bgc_fp64_vector2_swap");
for (int i = 0; i < _TEST_FP64_VECTOR2_AMOUNT; i++) {
- bgc_vector2_copy_fp64(&_TEST_FP64_VECTOR2_LIST1[i], &vector1);
- bgc_vector2_copy_fp64(&_TEST_FP64_VECTOR2_LIST2[i], &vector2);
+ bgc_fp64_vector2_copy(&_TEST_FP64_VECTOR2_LIST1[i], &vector1);
+ bgc_fp64_vector2_copy(&_TEST_FP64_VECTOR2_LIST2[i], &vector2);
- bgc_vector2_swap_fp64(&vector1, &vector2);
+ bgc_fp64_vector2_swap(&vector1, &vector2);
if (vector1.x1 != _TEST_FP64_VECTOR2_LIST2[i].x1 ||
vector1.x2 != _TEST_FP64_VECTOR2_LIST2[i].x2 ||
diff --git a/basic-geometry-test/tests/vector3/vector3_copy.c b/basic-geometry-test/tests/vector3/vector3_copy.c
index 38562d9..f4ea248 100644
--- a/basic-geometry-test/tests/vector3/vector3_copy.c
+++ b/basic-geometry-test/tests/vector3/vector3_copy.c
@@ -7,7 +7,7 @@
// ==================== FP32 ==================== //
static const int _TEST_FP32_VECTOR3_AMOUNT = 4;
-static const BgcVector3FP32 _TEST_FP32_VECTOR3_LIST[] = {
+static const BGC_FP32_Vector3 _TEST_FP32_VECTOR3_LIST[] = {
{ 1.0f, 2.0f, 3.0f },
{ -3.0f, -2.0f, -1.0f },
{ 100.0f, -100.0f, 0.001f },
@@ -16,13 +16,13 @@ static const BgcVector3FP32 _TEST_FP32_VECTOR3_LIST[] = {
void test_vector3_copy_fp32()
{
- BgcVector3FP32 vector;
+ BGC_FP32_Vector3 vector;
- print_testing_name("bgc_vector3_copy_fp32");
+ print_testing_name("bgc_fp32_vector3_copy");
for (int i = 0; i < _TEST_FP32_VECTOR3_AMOUNT; i++) {
- bgc_vector3_copy_fp32(&_TEST_FP32_VECTOR3_LIST[i], &vector);
+ bgc_fp32_vector3_copy(&_TEST_FP32_VECTOR3_LIST[i], &vector);
if (vector.x1 != _TEST_FP32_VECTOR3_LIST[i].x1 ||
vector.x2 != _TEST_FP32_VECTOR3_LIST[i].x2 ||
@@ -38,7 +38,7 @@ void test_vector3_copy_fp32()
// ==================== FP64 ==================== //
static const int _TEST_FP64_VECTOR3_AMOUNT = 4;
-static const BgcVector3FP64 _TEST_FP64_VECTOR3_LIST[] = {
+static const BGC_FP64_Vector3 _TEST_FP64_VECTOR3_LIST[] = {
{ 1.0, 2.0, 3.0 },
{ -3.0, -2.0, -1.0 },
{ 100.0, -100.0, 0.001 },
@@ -47,13 +47,13 @@ static const BgcVector3FP64 _TEST_FP64_VECTOR3_LIST[] = {
void test_vector3_copy_fp64()
{
- BgcVector3FP64 vector;
+ BGC_FP64_Vector3 vector;
- print_testing_name("bgc_vector3_copy_fp64");
+ print_testing_name("bgc_fp64_vector3_copy");
for (int i = 0; i < _TEST_FP64_VECTOR3_AMOUNT; i++) {
- bgc_vector3_copy_fp64(&_TEST_FP64_VECTOR3_LIST[i], &vector);
+ bgc_fp64_vector3_copy(&_TEST_FP64_VECTOR3_LIST[i], &vector);
if (vector.x1 != _TEST_FP64_VECTOR3_LIST[i].x1 ||
vector.x2 != _TEST_FP64_VECTOR3_LIST[i].x2 ||
diff --git a/basic-geometry-test/tests/vector3/vector3_is_unit.c b/basic-geometry-test/tests/vector3/vector3_is_unit.c
index 97972e5..3500d32 100644
--- a/basic-geometry-test/tests/vector3/vector3_is_unit.c
+++ b/basic-geometry-test/tests/vector3/vector3_is_unit.c
@@ -7,38 +7,38 @@
static const int _TEST_FP32_UNIT_VECTOR3_AMOUNT = 10;
static const int _TEST_FP32_NONUNIT_VECTOR3_AMOUNT = 9;
-static const BgcVector3FP32 _TEST_FP32_UNIT_VECTOR3_LIST[] = {
+static const BGC_FP32_Vector3 _TEST_FP32_UNIT_VECTOR3_LIST[] = {
{ 1.0f, 0.0f, 0.0f },
{ 0.0f, -1.0f, 0.0f },
{ 0.0f, -0.8f, 0.6f },
{ -0.6f, 0.0f, 0.8f },
- { 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, -1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, -1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32 },
- { 0.0f, 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32 }
+ { 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, -1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, -1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON },
+ { 0.0f, 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON }
};
-static const BgcVector3FP32 _TEST_FP32_NONUNIT_VECTOR3_LIST[] = {
+static const BGC_FP32_Vector3 _TEST_FP32_NONUNIT_VECTOR3_LIST[] = {
{ 0.0f, 0.0f, 0.0f },
- { 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32 },
- { 0.8f + 1.25f * BGC_EPSYLON_FP32, -0.6f - 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.6f - 1.25f * BGC_EPSYLON_FP32, -0.8f + 1.25f * BGC_EPSYLON_FP32, 0.0f }
+ { 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON },
+ { 0.8f + 1.25f * BGC_FP32_EPSYLON, -0.6f - 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.6f - 1.25f * BGC_FP32_EPSYLON, -0.8f + 1.25f * BGC_FP32_EPSYLON, 0.0f }
};
void test_vector3_is_unit_fp32()
{
- print_testing_name("bgc_vector3_is_unit_fp32");
+ print_testing_name("bgc_fp32_vector3_is_unit");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_UNIT_VECTOR3_AMOUNT; i++) {
- if (!bgc_vector3_is_unit_fp32(&_TEST_FP32_UNIT_VECTOR3_LIST[i])) {
+ if (!bgc_fp32_vector3_is_unit(&_TEST_FP32_UNIT_VECTOR3_LIST[i])) {
print_testing_error("A unit vector was not recognized");
return;
}
@@ -46,7 +46,7 @@ void test_vector3_is_unit_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONUNIT_VECTOR3_AMOUNT; i++) {
- if (bgc_vector3_is_unit_fp32(&_TEST_FP32_NONUNIT_VECTOR3_LIST[i])) {
+ if (bgc_fp32_vector3_is_unit(&_TEST_FP32_NONUNIT_VECTOR3_LIST[i])) {
print_testing_error("A non-unit vector was recognized as a unit vector");
return;
}
@@ -60,38 +60,38 @@ void test_vector3_is_unit_fp32()
static const int _TEST_FP64_UNIT_VECTOR3_AMOUNT = 10;
static const int _TEST_FP64_NONUNIT_VECTOR3_AMOUNT = 9;
-static const BgcVector3FP64 _TEST_FP64_UNIT_VECTOR3_LIST[] = {
+static const BGC_FP64_Vector3 _TEST_FP64_UNIT_VECTOR3_LIST[] = {
{ 1.0, 0.0, 0.0 },
{ 0.0, -1.0, 0.0 },
{ 0.0, -0.8, 0.6 },
{ -0.6, 0.0, 0.8 },
- { 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, -1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, -1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64 },
- { 0.0, 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64 }
+ { 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, -1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, -1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON },
+ { 0.0, 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON }
};
-static const BgcVector3FP64 _TEST_FP64_NONUNIT_VECTOR3_LIST[] = {
+static const BGC_FP64_Vector3 _TEST_FP64_NONUNIT_VECTOR3_LIST[] = {
{ 0.0, 0.0, 0.0 },
- { 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64 },
- { 0.0, 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64 },
- { 0.8 + 1.25 * BGC_EPSYLON_FP64, -0.6 - 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.6 - 1.25 * BGC_EPSYLON_FP64, -0.8 + 1.25 * BGC_EPSYLON_FP64, 0.0 }
+ { 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON },
+ { 0.0, 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON },
+ { 0.8 + 1.25 * BGC_FP64_EPSYLON, -0.6 - 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.6 - 1.25 * BGC_FP64_EPSYLON, -0.8 + 1.25 * BGC_FP64_EPSYLON, 0.0 }
};
void test_vector3_is_unit_fp64()
{
- print_testing_name("bgc_vector3_is_unit_fp64");
+ print_testing_name("bgc_fp64_vector3_is_unit");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_UNIT_VECTOR3_AMOUNT; i++) {
- if (!bgc_vector3_is_unit_fp64(&_TEST_FP64_UNIT_VECTOR3_LIST[i])) {
+ if (!bgc_fp64_vector3_is_unit(&_TEST_FP64_UNIT_VECTOR3_LIST[i])) {
print_testing_error("A unit vector was not recognized");
return;
}
@@ -99,7 +99,7 @@ void test_vector3_is_unit_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONUNIT_VECTOR3_AMOUNT; i++) {
- if (bgc_vector3_is_unit_fp64(&_TEST_FP64_NONUNIT_VECTOR3_LIST[i])) {
+ if (bgc_fp64_vector3_is_unit(&_TEST_FP64_NONUNIT_VECTOR3_LIST[i])) {
print_testing_error("A non-unit vector was recognized as a unit vector");
return;
}
diff --git a/basic-geometry-test/tests/vector3/vector3_is_zero.c b/basic-geometry-test/tests/vector3/vector3_is_zero.c
index e7b03c4..97247aa 100644
--- a/basic-geometry-test/tests/vector3/vector3_is_zero.c
+++ b/basic-geometry-test/tests/vector3/vector3_is_zero.c
@@ -7,35 +7,35 @@
static const int _TEST_FP32_ZERO_VECTOR3_AMOUNT = 7;
static const int _TEST_FP32_NONZERO_VECTOR3_AMOUNT = 9;
-static const BgcVector3FP32 _TEST_FP32_ZERO_VECTOR3_LIST[] = {
+static const BGC_FP32_Vector3 _TEST_FP32_ZERO_VECTOR3_LIST[] = {
{ 0.0f, 0.0f, 0.0f },
- { 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { -0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, -0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 0.75f * BGC_EPSYLON_FP32 },
- { 0.0f, 0.0f, -0.75f * BGC_EPSYLON_FP32 }
+ { 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { -0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, -0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 0.75f * BGC_FP32_EPSYLON },
+ { 0.0f, 0.0f, -0.75f * BGC_FP32_EPSYLON }
};
-static const BgcVector3FP32 _TEST_FP32_NONZERO_VECTOR3_LIST[] = {
+static const BGC_FP32_Vector3 _TEST_FP32_NONZERO_VECTOR3_LIST[] = {
{ 0.0f, 1.0f, 0.0f },
- { 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { -1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 0.0f, 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, -1.25f * BGC_EPSYLON_FP32, 0.0f },
- { 0.0f, 0.0f, 1.25f * BGC_EPSYLON_FP32 },
- { 0.0f, 0.0f, -1.25f * BGC_EPSYLON_FP32 },
- { 1.25f * BGC_EPSYLON_FP32, 1.25f * BGC_EPSYLON_FP32, 0.0f },
- { -1.25f * BGC_EPSYLON_FP32, -1.25f * BGC_EPSYLON_FP32, 0.0f }
+ { 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { -1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 0.0f, 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, -1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { 0.0f, 0.0f, 1.25f * BGC_FP32_EPSYLON },
+ { 0.0f, 0.0f, -1.25f * BGC_FP32_EPSYLON },
+ { 1.25f * BGC_FP32_EPSYLON, 1.25f * BGC_FP32_EPSYLON, 0.0f },
+ { -1.25f * BGC_FP32_EPSYLON, -1.25f * BGC_FP32_EPSYLON, 0.0f }
};
void test_vector3_is_zero_fp32()
{
- print_testing_name("bgc_vector3_is_zero_fp32");
+ print_testing_name("bgc_fp32_vector3_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_ZERO_VECTOR3_AMOUNT; i++) {
- if (!bgc_vector3_is_zero_fp32(&_TEST_FP32_ZERO_VECTOR3_LIST[i])) {
+ if (!bgc_fp32_vector3_is_zero(&_TEST_FP32_ZERO_VECTOR3_LIST[i])) {
print_testing_error("A zero vector was not recongized");
return;
}
@@ -43,7 +43,7 @@ void test_vector3_is_zero_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NONZERO_VECTOR3_AMOUNT; i++) {
- if (bgc_vector3_is_zero_fp32(&_TEST_FP32_NONZERO_VECTOR3_LIST[i])) {
+ if (bgc_fp32_vector3_is_zero(&_TEST_FP32_NONZERO_VECTOR3_LIST[i])) {
print_testing_error("A non-zero vector was recongized as a zero vector");
return;
}
@@ -57,35 +57,35 @@ void test_vector3_is_zero_fp32()
static const int _TEST_FP64_ZERO_VECTOR3_AMOUNT = 7;
static const int _TEST_FP64_NONZERO_VECTOR3_AMOUNT = 9;
-static const BgcVector3FP64 _TEST_FP64_ZERO_VECTOR3_LIST[] = {
+static const BGC_FP64_Vector3 _TEST_FP64_ZERO_VECTOR3_LIST[] = {
{ 0.0, 0.0, 0.0 },
- { 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { -0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, -0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 0.75 * BGC_EPSYLON_FP64 },
- { 0.0, 0.0, -0.75 * BGC_EPSYLON_FP64 }
+ { 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { -0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, -0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 0.75 * BGC_FP64_EPSYLON },
+ { 0.0, 0.0, -0.75 * BGC_FP64_EPSYLON }
};
-static const BgcVector3FP64 _TEST_FP64_NONZERO_VECTOR3_LIST[] = {
+static const BGC_FP64_Vector3 _TEST_FP64_NONZERO_VECTOR3_LIST[] = {
{ 0.0, 1.0, 0.0 },
- { 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { -1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 0.0, 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, -1.25 * BGC_EPSYLON_FP64, 0.0 },
- { 0.0, 0.0, 1.25 * BGC_EPSYLON_FP64 },
- { 0.0, 0.0, -1.25 * BGC_EPSYLON_FP64 },
- { 1.25 * BGC_EPSYLON_FP64, 1.25 * BGC_EPSYLON_FP64, 0.0 },
- { -BGC_EPSYLON_FP64, -BGC_EPSYLON_FP64, 0.0 }
+ { 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { -1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 0.0, 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, -1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { 0.0, 0.0, 1.25 * BGC_FP64_EPSYLON },
+ { 0.0, 0.0, -1.25 * BGC_FP64_EPSYLON },
+ { 1.25 * BGC_FP64_EPSYLON, 1.25 * BGC_FP64_EPSYLON, 0.0 },
+ { -BGC_FP64_EPSYLON, -BGC_FP64_EPSYLON, 0.0 }
};
void test_vector3_is_zero_fp64()
{
- print_testing_name("bgc_vector3_is_zero_fp64");
+ print_testing_name("bgc_fp64_vector3_is_zero");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_ZERO_VECTOR3_AMOUNT; i++) {
- if (!bgc_vector3_is_zero_fp64(&_TEST_FP64_ZERO_VECTOR3_LIST[i])) {
+ if (!bgc_fp64_vector3_is_zero(&_TEST_FP64_ZERO_VECTOR3_LIST[i])) {
print_testing_error("A zero vector was not recongized");
return;
}
@@ -93,7 +93,7 @@ void test_vector3_is_zero_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NONZERO_VECTOR3_AMOUNT; i++) {
- if (bgc_vector3_is_zero_fp64(&_TEST_FP64_NONZERO_VECTOR3_LIST[i])) {
+ if (bgc_fp64_vector3_is_zero(&_TEST_FP64_NONZERO_VECTOR3_LIST[i])) {
print_testing_error("A non-zero vector was recongized as a zero vector");
return;
}
diff --git a/basic-geometry-test/tests/vector3/vector3_modulus.c b/basic-geometry-test/tests/vector3/vector3_modulus.c
index c080032..55a1a4b 100644
--- a/basic-geometry-test/tests/vector3/vector3_modulus.c
+++ b/basic-geometry-test/tests/vector3/vector3_modulus.c
@@ -6,7 +6,7 @@
static const int _TEST_FP32_VECTOR3_AMOUNT = 4;
-static const BgcVector3FP32 _TEST_FP32_VECTOR3_LIST[] = {
+static const BGC_FP32_Vector3 _TEST_FP32_VECTOR3_LIST[] = {
{ 4.0f, 3.0f, 0.0f },
{ 0.0f, -3.0f, -4.0f },
{ 100.0f, -100.0f, 100.0f },
@@ -29,10 +29,10 @@ static const float _TEST_FP32_MODULUS_LIST[] = {
void test_vector3_square_modulus_fp32()
{
- print_testing_name("bgc_vector3_get_square_modulus_fp32");
+ print_testing_name("bgc_fp32_vector3_get_square_modulus");
for (int i = 0; i < _TEST_FP32_VECTOR3_AMOUNT; i++) {
- if (!bgc_are_close_fp32(bgc_vector3_get_square_modulus_fp32(&_TEST_FP32_VECTOR3_LIST[i]), _TEST_FP32_SQUARE_MODULUS_LIST[i])) {
+ if (!bgc_fp32_are_close(bgc_fp32_vector3_get_square_modulus(&_TEST_FP32_VECTOR3_LIST[i]), _TEST_FP32_SQUARE_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -43,10 +43,10 @@ void test_vector3_square_modulus_fp32()
void test_vector3_modulus_fp32()
{
- print_testing_name("bgc_vector3_get_modulus_fp32");
+ print_testing_name("bgc_fp32_vector3_get_modulus");
for (int i = 0; i < _TEST_FP32_VECTOR3_AMOUNT; i++) {
- if (!bgc_are_close_fp32(bgc_vector3_get_modulus_fp32(&_TEST_FP32_VECTOR3_LIST[i]), _TEST_FP32_MODULUS_LIST[i])) {
+ if (!bgc_fp32_are_close(bgc_fp32_vector3_get_modulus(&_TEST_FP32_VECTOR3_LIST[i]), _TEST_FP32_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -59,7 +59,7 @@ void test_vector3_modulus_fp32()
static const int _TEST_FP64_VECTOR3_AMOUNT = 4;
-static const BgcVector3FP64 _TEST_FP64_VECTOR3_LIST[] = {
+static const BGC_FP64_Vector3 _TEST_FP64_VECTOR3_LIST[] = {
{ 0.0, 4.0, 3.0 },
{ -3.0, 0.0, -4.0 },
{ 100.0, -100.0, 100.0 },
@@ -82,10 +82,10 @@ static const double _TEST_FP64_MODULUS_LIST[] = {
void test_vector3_square_modulus_fp64()
{
- print_testing_name("bgc_vector3_get_square_modulus_fp64");
+ print_testing_name("bgc_fp64_vector3_get_square_modulus");
for (int i = 0; i < _TEST_FP64_VECTOR3_AMOUNT; i++) {
- if (!bgc_are_close_fp64(bgc_vector3_get_square_modulus_fp64(&_TEST_FP64_VECTOR3_LIST[i]), _TEST_FP64_SQUARE_MODULUS_LIST[i])) {
+ if (!bgc_fp64_are_close(bgc_fp64_vector3_get_square_modulus(&_TEST_FP64_VECTOR3_LIST[i]), _TEST_FP64_SQUARE_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
@@ -96,10 +96,10 @@ void test_vector3_square_modulus_fp64()
void test_vector3_modulus_fp64()
{
- print_testing_name("bgc_vector3_get_modulus_fp64");
+ print_testing_name("bgc_fp64_vector3_get_modulus");
for (int i = 0; i < _TEST_FP64_VECTOR3_AMOUNT; i++) {
- if (!bgc_are_close_fp64(bgc_vector3_get_modulus_fp64(&_TEST_FP64_VECTOR3_LIST[i]), _TEST_FP64_MODULUS_LIST[i])) {
+ if (!bgc_fp64_are_close(bgc_fp64_vector3_get_modulus(&_TEST_FP64_VECTOR3_LIST[i]), _TEST_FP64_MODULUS_LIST[i])) {
print_testing_failed();
return;
}
diff --git a/basic-geometry-test/tests/vector3/vector3_reset.c b/basic-geometry-test/tests/vector3/vector3_reset.c
index 5a1ee00..21f06d5 100644
--- a/basic-geometry-test/tests/vector3/vector3_reset.c
+++ b/basic-geometry-test/tests/vector3/vector3_reset.c
@@ -4,11 +4,11 @@
void test_vector3_reset_fp32()
{
- BgcVector3FP32 vector;
+ BGC_FP32_Vector3 vector;
- print_testing_name("bgc_vector3_reset_fp32");
+ print_testing_name("bgc_fp32_vector3_reset");
- bgc_vector3_reset_fp32(&vector);
+ bgc_fp32_vector3_reset(&vector);
if (vector.x1 != 0.0f || vector.x2 != 0.0f || vector.x3 != 0.0f) {
print_testing_failed();
@@ -20,11 +20,11 @@ void test_vector3_reset_fp32()
void test_vector3_reset_fp64()
{
- BgcVector3FP64 vector;
+ BGC_FP64_Vector3 vector;
- print_testing_name("bgc_vector3_reset_fp64");
+ print_testing_name("bgc_fp64_vector3_reset");
- bgc_vector3_reset_fp64(&vector);
+ bgc_fp64_vector3_reset(&vector);
if (vector.x1 != 0.0 || vector.x2 != 0.0 || vector.x3 != 0.0) {
print_testing_failed();
diff --git a/basic-geometry-test/tests/vector3/vector3_set_values.c b/basic-geometry-test/tests/vector3/vector3_set_values.c
index 5d0363b..617bcdb 100644
--- a/basic-geometry-test/tests/vector3/vector3_set_values.c
+++ b/basic-geometry-test/tests/vector3/vector3_set_values.c
@@ -8,25 +8,25 @@
void test_vector3_set_values_fp32()
{
- BgcVector3FP32 vector;
+ BGC_FP32_Vector3 vector;
- print_testing_name("bgc_vector3_set_values_fp32");
+ print_testing_name("bgc_fp32_vector3_make");
- bgc_vector3_set_values_fp32(1.0f, 2.0f, 3.0f, &vector);
+ bgc_fp32_vector3_make(1.0f, 2.0f, 3.0f, &vector);
if (vector.x1 != 1.0f || vector.x2 != 2.0f || vector.x3 != 3.0f) {
print_testing_error("First step failed");
return;
}
- bgc_vector3_set_values_fp32(-3.0f, -5.0f, -7.0f, &vector);
+ bgc_fp32_vector3_make(-3.0f, -5.0f, -7.0f, &vector);
if (vector.x1 != -3.0f || vector.x2 != -5.0f || vector.x3 != -7.0f) {
print_testing_error("Second step failed");
return;
}
- bgc_vector3_set_values_fp32(-2.0f, 2.0f, 4.0f, &vector);
+ bgc_fp32_vector3_make(-2.0f, 2.0f, 4.0f, &vector);
if (vector.x1 != -2.0f || vector.x2 != 2.0f || vector.x3 != 4.0f) {
print_testing_error("Third step failed");
@@ -40,26 +40,26 @@ void test_vector3_set_values_fp32()
void test_vector3_set_values_fp64()
{
- BgcVector3FP64 vector;
+ BGC_FP64_Vector3 vector;
- print_testing_name("bgc_vector3_set_values_fp64");
+ print_testing_name("bgc_fp64_vector3_make");
- bgc_vector3_set_values_fp64(1.0, 2.0, 3.0, &vector);
+ bgc_fp64_vector3_make(1.0, 2.0, 3.0, &vector);
if (vector.x1 != 1.0 || vector.x2 != 2.0 || vector.x3 != 3.0) {
print_testing_error("First step failed");
return;
}
- bgc_vector3_set_values_fp64(-3.0, -5.0, -7.0, &vector);
+ bgc_fp64_vector3_make(-3.0, -5.0, -7.0, &vector);
if (vector.x1 != -3.0 || vector.x2 != -5.0 || vector.x3 != -7.0) {
print_testing_error("Second step failed");
return;
}
- bgc_vector3_set_values_fp64(-2.0, 2.0, 4.0, &vector);
+ bgc_fp64_vector3_make(-2.0, 2.0, 4.0, &vector);
if (vector.x1 != -2.0 || vector.x2 != 2.0 || vector.x3 != 4.0) {
print_testing_error("Third step failed");
diff --git a/basic-geometry-test/tests/vector3/vector3_swap.c b/basic-geometry-test/tests/vector3/vector3_swap.c
index 9c7705d..6573bae 100644
--- a/basic-geometry-test/tests/vector3/vector3_swap.c
+++ b/basic-geometry-test/tests/vector3/vector3_swap.c
@@ -8,14 +8,14 @@
static const int _TEST_FP32_VECTOR3_AMOUNT = 4;
-static const BgcVector3FP32 _TEST_FP32_VECTOR3_LIST1[] = {
+static const BGC_FP32_Vector3 _TEST_FP32_VECTOR3_LIST1[] = {
{ 1.0f, 2.0f, 3.0f },
{ -3.0f, -2.0f, -1.0f },
{ 100.0f, -100.0f, 344.7f },
{ -100.1f, 100.2f, -271.3f }
};
-static const BgcVector3FP32 _TEST_FP32_VECTOR3_LIST2[] = {
+static const BGC_FP32_Vector3 _TEST_FP32_VECTOR3_LIST2[] = {
{ 3.6f, 5.3f, -0.123f },
{ 204.07f, -781.89f, 891.3f },
{ -20.02f, -1.0003f, 0.9275f },
@@ -24,15 +24,15 @@ static const BgcVector3FP32 _TEST_FP32_VECTOR3_LIST2[] = {
void test_vector3_swap_fp32()
{
- BgcVector3FP32 vector1, vector2;
+ BGC_FP32_Vector3 vector1, vector2;
- print_testing_name("bgc_vector3_swap_fp32");
+ print_testing_name("bgc_fp32_vector3_swap");
for (int i = 0; i < _TEST_FP32_VECTOR3_AMOUNT; i++) {
- bgc_vector3_copy_fp32(&_TEST_FP32_VECTOR3_LIST1[i], &vector1);
- bgc_vector3_copy_fp32(&_TEST_FP32_VECTOR3_LIST2[i], &vector2);
+ bgc_fp32_vector3_copy(&_TEST_FP32_VECTOR3_LIST1[i], &vector1);
+ bgc_fp32_vector3_copy(&_TEST_FP32_VECTOR3_LIST2[i], &vector2);
- bgc_vector3_swap_fp32(&vector1, &vector2);
+ bgc_fp32_vector3_swap(&vector1, &vector2);
if (vector1.x1 != _TEST_FP32_VECTOR3_LIST2[i].x1 ||
vector1.x2 != _TEST_FP32_VECTOR3_LIST2[i].x2 ||
@@ -52,14 +52,14 @@ void test_vector3_swap_fp32()
static const int _TEST_FP64_VECTOR3_AMOUNT = 4;
-static const BgcVector3FP64 _TEST_FP64_VECTOR3_LIST1[] = {
+static const BGC_FP64_Vector3 _TEST_FP64_VECTOR3_LIST1[] = {
{ 1.0, 2.0, 3.0 },
{ -3.0, -2.0, -1.0 },
{ 100.0, -100.0, 344.7 },
{ -100.1, 100.2, -271.3 }
};
-static const BgcVector3FP64 _TEST_FP64_VECTOR3_LIST2[] = {
+static const BGC_FP64_Vector3 _TEST_FP64_VECTOR3_LIST2[] = {
{ 3.6, 5.3, -0.123 },
{ 204.07, -781.89, 891.3 },
{ -20.02, -1.0003, 0.9275 },
@@ -68,15 +68,15 @@ static const BgcVector3FP64 _TEST_FP64_VECTOR3_LIST2[] = {
void test_vector3_swap_fp64()
{
- BgcVector3FP64 vector1, vector2;
+ BGC_FP64_Vector3 vector1, vector2;
- print_testing_name("bgc_vector3_swap_fp64");
+ print_testing_name("bgc_fp64_vector3_swap");
for (int i = 0; i < _TEST_FP64_VECTOR3_AMOUNT; i++) {
- bgc_vector3_copy_fp64(&_TEST_FP64_VECTOR3_LIST1[i], &vector1);
- bgc_vector3_copy_fp64(&_TEST_FP64_VECTOR3_LIST2[i], &vector2);
+ bgc_fp64_vector3_copy(&_TEST_FP64_VECTOR3_LIST1[i], &vector1);
+ bgc_fp64_vector3_copy(&_TEST_FP64_VECTOR3_LIST2[i], &vector2);
- bgc_vector3_swap_fp64(&vector1, &vector2);
+ bgc_fp64_vector3_swap(&vector1, &vector2);
if (vector1.x1 != _TEST_FP64_VECTOR3_LIST2[i].x1 ||
vector1.x2 != _TEST_FP64_VECTOR3_LIST2[i].x2 ||
diff --git a/basic-geometry-test/tests/versor/versor_are_close.c b/basic-geometry-test/tests/versor/versor_are_close.c
index 312c795..acf9e14 100644
--- a/basic-geometry-test/tests/versor/versor_are_close.c
+++ b/basic-geometry-test/tests/versor/versor_are_close.c
@@ -9,35 +9,35 @@ static const int _TEST_FP32_CLOSE_VERSOR_PAIR_AMOUNT = 10;
static const TestVersorPairFP32 _TEST_FP32_CLOSE_VERSOR_PAIR_LIST[] = {
{
{ 1.0f, 0.0f, 0.0f, 0.0f },
- { 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f }
+ { 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f }
},
{
{ 1.0f, 0.0f, 0.0f, 0.0f },
- { 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f }
+ { 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f }
},
{
{ 0.0f, 1.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f }
+ { 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f }
},
{
{ 0.0f, 1.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f }
+ { 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f }
},
{
{ 0.0f, 0.0f, 1.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f }
+ { 0.0f, 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f }
},
{
{ 0.0f, 0.0f, 1.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f }
+ { 0.0f, 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f }
},
{
{ 0.0f, 0.0f, 0.0f, 1.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f + 0.75f * BGC_EPSYLON_FP32 }
+ { 0.0f, 0.0f, 0.0f, 1.0f + 0.75f * BGC_FP32_EPSYLON }
},
{
{ 0.0f, 0.0f, 0.0f, 1.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f - 0.75f * BGC_EPSYLON_FP32 }
+ { 0.0f, 0.0f, 0.0f, 1.0f - 0.75f * BGC_FP32_EPSYLON }
},
{
{ 0.70710678f, 0.0f, 0.70710675f, 0.0f },
@@ -54,35 +54,35 @@ static const int _TEST_FP32_DIFFERENT_VERSOR_PAIR_AMOUNT = 10;
static const TestVersorPairFP32 _TEST_FP32_DIFFERENT_VERSOR_PAIR_LIST[] = {
{
{ 1.0f, 0.0f, 0.0f, 0.0f },
- { 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f }
+ { 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f }
},
{
{ 1.0f, 0.0f, 0.0f, 0.0f },
- { 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f }
+ { 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f }
},
{
{ 0.0f, 1.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f }
+ { 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f }
},
{
{ 0.0f, 1.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f }
+ { 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f }
},
{
{ 0.0f, 0.0f, 1.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32, 0.0f }
+ { 0.0f, 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON, 0.0f }
},
{
{ 0.0f, 0.0f, 1.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32, 0.0f }
+ { 0.0f, 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON, 0.0f }
},
{
{ 0.0f, 0.0f, 0.0f, 1.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f + 1.25f * BGC_EPSYLON_FP32 }
+ { 0.0f, 0.0f, 0.0f, 1.0f + 1.25f * BGC_FP32_EPSYLON }
},
{
{ 0.0f, 0.0f, 0.0f, 1.0f },
- { 0.0f, 0.0f, 0.0f, 1.0f - 1.25f * BGC_EPSYLON_FP32 }
+ { 0.0f, 0.0f, 0.0f, 1.0f - 1.25f * BGC_FP32_EPSYLON }
},
{
{ 0.707106f, 0.0f, 0.707107f, 0.0f },
@@ -96,11 +96,11 @@ static const TestVersorPairFP32 _TEST_FP32_DIFFERENT_VERSOR_PAIR_LIST[] = {
void test_versor_are_close_fp32()
{
- print_testing_name("bgc_versor_are_close_fp32");
+ print_testing_name("bgc_fp32_versor_are_close");
// Testing close pairs of versors:
for (int i = 0; i < _TEST_FP32_CLOSE_VERSOR_PAIR_AMOUNT; i++) {
- if (!bgc_versor_are_close_fp32(&_TEST_FP32_CLOSE_VERSOR_PAIR_LIST[i].first, &_TEST_FP32_CLOSE_VERSOR_PAIR_LIST[i].second)) {
+ if (!bgc_fp32_versor_are_close(&_TEST_FP32_CLOSE_VERSOR_PAIR_LIST[i].first, &_TEST_FP32_CLOSE_VERSOR_PAIR_LIST[i].second)) {
print_testing_error("A pair of close versors was not recognized");
return;
}
@@ -108,7 +108,7 @@ void test_versor_are_close_fp32()
// Testing different pairs of versors:
for (int i = 0; i < _TEST_FP32_DIFFERENT_VERSOR_PAIR_AMOUNT; i++) {
- if (bgc_versor_are_close_fp32(&_TEST_FP32_DIFFERENT_VERSOR_PAIR_LIST[i].first, &_TEST_FP32_DIFFERENT_VERSOR_PAIR_LIST[i].second)) {
+ if (bgc_fp32_versor_are_close(&_TEST_FP32_DIFFERENT_VERSOR_PAIR_LIST[i].first, &_TEST_FP32_DIFFERENT_VERSOR_PAIR_LIST[i].second)) {
print_testing_error("A pair of different versors was recognized as close versors");
return;
}
@@ -125,35 +125,35 @@ static const int _TEST_FP64_CLOSE_VERSOR_PAIR_AMOUNT = 10;
static const TestVersorPairFP64 _TEST_FP64_CLOSE_VERSOR_PAIR_LIST[] = {
{
{ 1.0, 0.0, 0.0, 0.0 },
- { 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 }
+ { 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 }
},
{
{ 1.0, 0.0, 0.0, 0.0 },
- { 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 }
+ { 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 }
},
{
{ 0.0, 1.0, 0.0, 0.0 },
- { 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 }
+ { 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 }
},
{
{ 0.0, 1.0, 0.0, 0.0 },
- { 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 }
+ { 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 }
},
{
{ 0.0, 0.0, 1.0, 0.0 },
- { 0.0, 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0 }
+ { 0.0, 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0 }
},
{
{ 0.0, 0.0, 1.0, 0.0 },
- { 0.0, 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0 }
+ { 0.0, 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0 }
},
{
{ 0.0, 0.0, 0.0, 1.0 },
- { 0.0, 0.0, 0.0, 1.0 + 0.75 * BGC_EPSYLON_FP64 }
+ { 0.0, 0.0, 0.0, 1.0 + 0.75 * BGC_FP64_EPSYLON }
},
{
{ 0.0, 0.0, 0.0, 1.0 },
- { 0.0, 0.0, 0.0, 1.0 - 0.75 * BGC_EPSYLON_FP64 }
+ { 0.0, 0.0, 0.0, 1.0 - 0.75 * BGC_FP64_EPSYLON }
},
{
{ 0.7071067811865475244, 0.0, 0.7071067811865465244, 0.0 },
@@ -170,35 +170,35 @@ static const int _TEST_FP64_DIFFERENT_VERSOR_PAIR_AMOUNT = 10;
static const TestVersorPairFP64 _TEST_FP64_DIFFERENT_VERSOR_PAIR_LIST[] = {
{
{ 1.0, 0.0, 0.0, 0.0 },
- { 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 }
+ { 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 }
},
{
{ 1.0, 0.0, 0.0, 0.0 },
- { 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 }
+ { 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 }
},
{
{ 0.0, 1.0, 0.0, 0.0 },
- { 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 }
+ { 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 }
},
{
{ 0.0, 1.0, 0.0, 0.0 },
- { 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0, 0.0 }
+ { 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0, 0.0 }
},
{
{ 0.0, 0.0, 1.0, 0.0 },
- { 0.0, 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64, 0.0 }
+ { 0.0, 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON, 0.0 }
},
{
{ 0.0, 0.0, 1.0, 0.0 },
- { 0.0, 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64, 0.0 }
+ { 0.0, 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON, 0.0 }
},
{
{ 0.0, 0.0, 0.0, 1.0 },
- { 0.0, 0.0, 0.0, 1.0 + 1.25 * BGC_EPSYLON_FP64 }
+ { 0.0, 0.0, 0.0, 1.0 + 1.25 * BGC_FP64_EPSYLON }
},
{
{ 0.0, 0.0, 0.0, 1.0 },
- { 0.0, 0.0, 0.0, 1.0 - 1.25 * BGC_EPSYLON_FP64 }
+ { 0.0, 0.0, 0.0, 1.0 - 1.25 * BGC_FP64_EPSYLON }
},
{
{ 0.7071067811866, 0.0, 0.7071067811865, 0.0 },
@@ -212,11 +212,11 @@ static const TestVersorPairFP64 _TEST_FP64_DIFFERENT_VERSOR_PAIR_LIST[] = {
void test_versor_are_close_fp64()
{
- print_testing_name("bgc_versor_are_close_fp64");
+ print_testing_name("bgc_fp64_versor_are_close");
// Testing close pairs of versors:
for (int i = 0; i < _TEST_FP64_CLOSE_VERSOR_PAIR_AMOUNT; i++) {
- if (!bgc_versor_are_close_fp64(&_TEST_FP64_CLOSE_VERSOR_PAIR_LIST[i].first, &_TEST_FP64_CLOSE_VERSOR_PAIR_LIST[i].second)) {
+ if (!bgc_fp64_versor_are_close(&_TEST_FP64_CLOSE_VERSOR_PAIR_LIST[i].first, &_TEST_FP64_CLOSE_VERSOR_PAIR_LIST[i].second)) {
print_testing_error("A pair of close versors was not recognized");
return;
}
@@ -224,7 +224,7 @@ void test_versor_are_close_fp64()
// Testing different pairs of versors:
for (int i = 0; i < _TEST_FP64_DIFFERENT_VERSOR_PAIR_AMOUNT; i++) {
- if (bgc_versor_are_close_fp64(&_TEST_FP64_DIFFERENT_VERSOR_PAIR_LIST[i].first, &_TEST_FP64_DIFFERENT_VERSOR_PAIR_LIST[i].second)) {
+ if (bgc_fp64_versor_are_close(&_TEST_FP64_DIFFERENT_VERSOR_PAIR_LIST[i].first, &_TEST_FP64_DIFFERENT_VERSOR_PAIR_LIST[i].second)) {
print_testing_error("A pair of different versors was recognized as close versors");
return;
}
diff --git a/basic-geometry-test/tests/versor/versor_combine.c b/basic-geometry-test/tests/versor/versor_combine.c
index 443f2a2..830e880 100644
--- a/basic-geometry-test/tests/versor/versor_combine.c
+++ b/basic-geometry-test/tests/versor/versor_combine.c
@@ -38,14 +38,14 @@ static const TestVersorTripletFP32 _TEST_FP32_VERSOR_TRIPLET_LIST[] = {
void test_versor_combine_fp32()
{
- BgcVersorFP32 versor;
+ BGC_FP32_Versor versor;
- print_testing_name("bgc_versor_combine_fp32");
+ print_testing_name("bgc_fp32_versor_combine");
for (int i = 0; i < _TEST_FP32_VERSOR_TRIPLET_AMOUNT; i++) {
- bgc_versor_combine_fp32(&_TEST_FP32_VERSOR_TRIPLET_LIST[i].first, &_TEST_FP32_VERSOR_TRIPLET_LIST[i].second, &versor);
+ bgc_fp32_versor_combine(&_TEST_FP32_VERSOR_TRIPLET_LIST[i].first, &_TEST_FP32_VERSOR_TRIPLET_LIST[i].second, &versor);
- if (!bgc_versor_are_close_fp32(&versor, &_TEST_FP32_VERSOR_TRIPLET_LIST[i].result)) {
+ if (!bgc_fp32_versor_are_close(&versor, &_TEST_FP32_VERSOR_TRIPLET_LIST[i].result)) {
print_testing_failed();
return;
}
@@ -88,14 +88,14 @@ static const TestVersorTripletFP64 _TEST_FP64_VERSOR_TRIPLET_LIST[] = {
void test_versor_combine_fp64()
{
- BgcVersorFP64 versor;
+ BGC_FP64_Versor versor;
- print_testing_name("bgc_versor_combine_fp64");
+ print_testing_name("bgc_fp64_versor_combine");
for (int i = 0; i < _TEST_FP64_VERSOR_TRIPLET_AMOUNT; i++) {
- bgc_versor_combine_fp64(&_TEST_FP64_VERSOR_TRIPLET_LIST[i].first, &_TEST_FP64_VERSOR_TRIPLET_LIST[i].second, &versor);
+ bgc_fp64_versor_combine(&_TEST_FP64_VERSOR_TRIPLET_LIST[i].first, &_TEST_FP64_VERSOR_TRIPLET_LIST[i].second, &versor);
- if (!bgc_versor_are_close_fp64(&versor, &_TEST_FP64_VERSOR_TRIPLET_LIST[i].result)) {
+ if (!bgc_fp64_versor_are_close(&versor, &_TEST_FP64_VERSOR_TRIPLET_LIST[i].result)) {
print_testing_failed();
return;
}
diff --git a/basic-geometry-test/tests/versor/versor_copy.c b/basic-geometry-test/tests/versor/versor_copy.c
index e424869..74a2bb2 100644
--- a/basic-geometry-test/tests/versor/versor_copy.c
+++ b/basic-geometry-test/tests/versor/versor_copy.c
@@ -7,7 +7,7 @@
// ==================== FP32 ==================== //
static const int _TEST_FP32_VERSOR_AMOUNT = 8;
-static const BgcVersorFP32 _TEST_FP32_VERSOR_LIST[] = {
+static const BGC_FP32_Versor _TEST_FP32_VERSOR_LIST[] = {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ -1.0f, 0.0f, 0.0f, 0.0f },
{ 0.182574185835f, 0.36514837167f, 0.54772255751f, 0.73029674334f },
@@ -20,13 +20,13 @@ static const BgcVersorFP32 _TEST_FP32_VERSOR_LIST[] = {
void test_versor_copy_fp32()
{
- BgcVersorFP32 versor;
+ BGC_FP32_Versor versor;
- print_testing_name("bgc_versor_copy_fp32");
+ print_testing_name("bgc_fp32_versor_copy");
for (int i = 0; i < _TEST_FP32_VERSOR_AMOUNT; i++) {
- bgc_versor_copy_fp32(&_TEST_FP32_VERSOR_LIST[i], &versor);
+ bgc_fp32_versor_copy(&_TEST_FP32_VERSOR_LIST[i], &versor);
if (versor._s0 != _TEST_FP32_VERSOR_LIST[i]._s0 ||
versor._x1 != _TEST_FP32_VERSOR_LIST[i]._x1 ||
@@ -43,7 +43,7 @@ void test_versor_copy_fp32()
// ==================== FP64 ==================== //
static const int _TEST_FP64_VERSOR_AMOUNT = 8;
-static const BgcVersorFP64 _TEST_FP64_VERSOR_LIST[] = {
+static const BGC_FP64_Versor _TEST_FP64_VERSOR_LIST[] = {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ -1.0f, 0.0f, 0.0f, 0.0f },
{ 0.1825741858350553712, 0.3651483716701107423, 0.5477225575051661135, 0.7302967433402214846 },
@@ -56,13 +56,13 @@ static const BgcVersorFP64 _TEST_FP64_VERSOR_LIST[] = {
void test_versor_copy_fp64()
{
- BgcVersorFP64 versor;
+ BGC_FP64_Versor versor;
- print_testing_name("bgc_versor_copy_fp64");
+ print_testing_name("bgc_fp64_versor_copy");
for (int i = 0; i < _TEST_FP64_VERSOR_AMOUNT; i++) {
- bgc_versor_copy_fp64(&_TEST_FP64_VERSOR_LIST[i], &versor);
+ bgc_fp64_versor_copy(&_TEST_FP64_VERSOR_LIST[i], &versor);
if (versor._s0 != _TEST_FP64_VERSOR_LIST[i]._s0 ||
versor._x1 != _TEST_FP64_VERSOR_LIST[i]._x1 ||
diff --git a/basic-geometry-test/tests/versor/versor_is_identity.c b/basic-geometry-test/tests/versor/versor_is_identity.c
index 024bcf9..738f0f3 100644
--- a/basic-geometry-test/tests/versor/versor_is_identity.c
+++ b/basic-geometry-test/tests/versor/versor_is_identity.c
@@ -7,33 +7,33 @@
static const int _TEST_FP32_IDENTIYTY_VERSOR_AMOUNT = 9;
static const int _TEST_FP32_NON_IDENTIYTY_VERSOR_AMOUNT = 5;
-static const BgcVersorFP32 _TEST_FP32_IDENTIYTY_VERSOR_LIST[] = {
+static const BGC_FP32_Versor _TEST_FP32_IDENTIYTY_VERSOR_LIST[] = {
{ 1.0f, 0.0f, 0.0f, 0.0f },
- { 1.0f + 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { 1.0f - 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f, 0.0f },
- { 1.0f, 0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 1.0f, -0.75f * BGC_EPSYLON_FP32, 0.0f, 0.0f },
- { 1.0f, 0.0f, 0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 1.0f, 0.0f, -0.75f * BGC_EPSYLON_FP32, 0.0f },
- { 1.0f, 0.0f, 0.0f, 0.75f * BGC_EPSYLON_FP32 },
- { 1.0f, 0.0f, 0.0f, -0.75f * BGC_EPSYLON_FP32 }
+ { 1.0f + 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { 1.0f - 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f, 0.0f },
+ { 1.0f, 0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 1.0f, -0.75f * BGC_FP32_EPSYLON, 0.0f, 0.0f },
+ { 1.0f, 0.0f, 0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 1.0f, 0.0f, -0.75f * BGC_FP32_EPSYLON, 0.0f },
+ { 1.0f, 0.0f, 0.0f, 0.75f * BGC_FP32_EPSYLON },
+ { 1.0f, 0.0f, 0.0f, -0.75f * BGC_FP32_EPSYLON }
};
-static const BgcVersorFP32 _TEST_FP32_NON_IDENTIYTY_VERSOR_LIST[] = {
+static const BGC_FP32_Versor _TEST_FP32_NON_IDENTIYTY_VERSOR_LIST[] = {
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f },
{ 0.5f, 0.5f, 0.5f, 0.5f },
- { 1.0f, -1.25f * BGC_EPSYLON_FP32, 0.0f, 0.0f }
+ { 1.0f, -1.25f * BGC_FP32_EPSYLON, 0.0f, 0.0f }
};
void test_versor_is_identity_fp32()
{
- print_testing_name("bgc_versor_is_identity_fp32");
+ print_testing_name("bgc_fp32_versor_is_idle");
// Testing zero values:
for (int i = 0; i < _TEST_FP32_IDENTIYTY_VERSOR_AMOUNT; i++) {
- if (!bgc_versor_is_identity_fp32(&_TEST_FP32_IDENTIYTY_VERSOR_LIST[i])) {
+ if (!bgc_fp32_versor_is_idle(&_TEST_FP32_IDENTIYTY_VERSOR_LIST[i])) {
print_testing_error("An identity versor was not recognized");
return;
}
@@ -41,7 +41,7 @@ void test_versor_is_identity_fp32()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP32_NON_IDENTIYTY_VERSOR_AMOUNT; i++) {
- if (bgc_versor_is_identity_fp32(&_TEST_FP32_NON_IDENTIYTY_VERSOR_LIST[i])) {
+ if (bgc_fp32_versor_is_idle(&_TEST_FP32_NON_IDENTIYTY_VERSOR_LIST[i])) {
print_testing_error("A non-identity versor was recognized as an identity versor");
return;
}
@@ -55,33 +55,33 @@ void test_versor_is_identity_fp32()
static const int _TEST_FP64_IDENTIYTY_VERSOR_AMOUNT = 9;
static const int _TEST_FP64_NON_IDENTIYTY_VERSOR_AMOUNT = 5;
-static const BgcVersorFP64 _TEST_FP64_IDENTIYTY_VERSOR_LIST[] = {
+static const BGC_FP64_Versor _TEST_FP64_IDENTIYTY_VERSOR_LIST[] = {
{ 1.0, 0.0, 0.0, 0.0 },
- { 1.0 + 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { 1.0 - 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0, 0.0 },
- { 1.0, -0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 1.0, 0.75 * BGC_EPSYLON_FP64, 0.0, 0.0 },
- { 1.0, 0.0, 0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 1.0, 0.0, -0.75 * BGC_EPSYLON_FP64, 0.0 },
- { 1.0, 0.0, 0.0, 0.75 * BGC_EPSYLON_FP64 },
- { 1.0, 0.0, 0.0, -0.75 * BGC_EPSYLON_FP64 }
+ { 1.0 + 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { 1.0 - 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0, 0.0 },
+ { 1.0, -0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 1.0, 0.75 * BGC_FP64_EPSYLON, 0.0, 0.0 },
+ { 1.0, 0.0, 0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 1.0, 0.0, -0.75 * BGC_FP64_EPSYLON, 0.0 },
+ { 1.0, 0.0, 0.0, 0.75 * BGC_FP64_EPSYLON },
+ { 1.0, 0.0, 0.0, -0.75 * BGC_FP64_EPSYLON }
};
-static const BgcVersorFP64 _TEST_FP64_NON_IDENTIYTY_VERSOR_LIST[] = {
+static const BGC_FP64_Versor _TEST_FP64_NON_IDENTIYTY_VERSOR_LIST[] = {
{ 0.0, 1.0, 0.0, 0.0 },
{ 0.0, 0.0, 1.0, 0.0 },
{ 0.0, 0.0, 0.0, 1.0 },
{ 0.5, 0.5, 0.5, 0.5 },
- { 1.0, 0.0, 1.25 * BGC_EPSYLON_FP64, 0.0 }
+ { 1.0, 0.0, 1.25 * BGC_FP64_EPSYLON, 0.0 }
};
void test_versor_is_identity_fp64()
{
- print_testing_name("bgc_versor_is_identity_fp64");
+ print_testing_name("bgc_fp64_versor_is_idle");
// Testing zero values:
for (int i = 0; i < _TEST_FP64_IDENTIYTY_VERSOR_AMOUNT; i++) {
- if (!bgc_versor_is_identity_fp64(&_TEST_FP64_IDENTIYTY_VERSOR_LIST[i])) {
+ if (!bgc_fp64_versor_is_idle(&_TEST_FP64_IDENTIYTY_VERSOR_LIST[i])) {
print_testing_error("An identity versor was not recognized");
return;
}
@@ -89,7 +89,7 @@ void test_versor_is_identity_fp64()
// Testing non-zero values:
for (int i = 0; i < _TEST_FP64_NON_IDENTIYTY_VERSOR_AMOUNT; i++) {
- if (bgc_versor_is_identity_fp64(&_TEST_FP64_NON_IDENTIYTY_VERSOR_LIST[i])) {
+ if (bgc_fp64_versor_is_idle(&_TEST_FP64_NON_IDENTIYTY_VERSOR_LIST[i])) {
print_testing_error("A non-identity versor was recognized as an identity versor");
return;
}
diff --git a/basic-geometry-test/tests/versor/versor_reset.c b/basic-geometry-test/tests/versor/versor_reset.c
index 016f2d9..cc7e0c3 100644
--- a/basic-geometry-test/tests/versor/versor_reset.c
+++ b/basic-geometry-test/tests/versor/versor_reset.c
@@ -4,11 +4,11 @@
void test_versor_reset_fp32()
{
- BgcVersorFP32 versor;
+ BGC_FP32_Versor versor;
- print_testing_name("bgc_versor_reset_fp32");
+ print_testing_name("bgc_fp32_versor_reset");
- bgc_versor_reset_fp32(&versor);
+ bgc_fp32_versor_reset(&versor);
if (versor._s0 != 1.0f || versor._x1 != 0.0f || versor._x2 != 0.0f || versor._x3 != 0.0f) {
print_testing_failed();
@@ -20,11 +20,11 @@ void test_versor_reset_fp32()
void test_versor_reset_fp64()
{
- BgcVersorFP64 versor;
+ BGC_FP64_Versor versor;
- print_testing_name("bgc_versor_reset_fp64");
+ print_testing_name("bgc_fp64_versor_reset");
- bgc_versor_reset_fp64(&versor);
+ bgc_fp64_versor_reset(&versor);
if (versor._s0 != 1.0 || versor._x1 != 0.0 || versor._x2 != 0.0 || versor._x3 != 0.0) {
print_testing_failed();
diff --git a/basic-geometry-test/tests/versor/versor_set_values.c b/basic-geometry-test/tests/versor/versor_set_values.c
index 0e108b4..4b051d1 100644
--- a/basic-geometry-test/tests/versor/versor_set_values.c
+++ b/basic-geometry-test/tests/versor/versor_set_values.c
@@ -7,7 +7,7 @@
// ==================== FP32 ==================== //
static const int _TEST_FP32_VERSOR_DATA_AMOUNT = 4;
-static const BgcQuaternionFP32 _TEST_FP32_VERSOR_DATA_LIST[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_VERSOR_DATA_LIST[] = {
{ 1.0f, 2.0f, 3.0f, 4.0f },
{ 4.0f, 3.0f, 2.0f, 1.0f },
{ -1.0f, 0.0f, 0.0f, 0.0f },
@@ -17,12 +17,12 @@ static const BgcQuaternionFP32 _TEST_FP32_VERSOR_DATA_LIST[] = {
void test_versor_set_values_fp32()
{
float versor_module, ratio;
- BgcVersorFP32 versor;
+ BGC_FP32_Versor versor;
- print_testing_name("bgc_versor_set_values_fp32");
+ print_testing_name("bgc_fp32_versor_make");
for (int i = 0; i < _TEST_FP32_VERSOR_DATA_AMOUNT; i++) {
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
_TEST_FP32_VERSOR_DATA_LIST[i].s0,
_TEST_FP32_VERSOR_DATA_LIST[i].x1,
_TEST_FP32_VERSOR_DATA_LIST[i].x2,
@@ -32,28 +32,28 @@ void test_versor_set_values_fp32()
versor_module = sqrtf(versor._s0 * versor._s0 + versor._x1 * versor._x1 + versor._x2 * versor._x2 + versor._x3 * versor._x3);
- if (!bgc_is_unit_fp32(versor_module)) {
+ if (!bgc_fp32_is_unit(versor_module)) {
print_testing_error("Versor module is not equal to one.");
return;
}
- if (bgc_is_zero_fp32(_TEST_FP32_VERSOR_DATA_LIST[i].s0)) {
+ if (bgc_fp32_is_zero(_TEST_FP32_VERSOR_DATA_LIST[i].s0)) {
continue;
}
ratio = _TEST_FP32_VERSOR_DATA_LIST[i].s0 / versor._s0;
- if (!bgc_is_zero_fp32(_TEST_FP32_VERSOR_DATA_LIST[i].x1) && !bgc_are_close_fp32(ratio, _TEST_FP32_VERSOR_DATA_LIST[i].x1 / versor._x1)) {
+ if (!bgc_fp32_is_zero(_TEST_FP32_VERSOR_DATA_LIST[i].x1) && !bgc_fp32_are_close(ratio, _TEST_FP32_VERSOR_DATA_LIST[i].x1 / versor._x1)) {
print_testing_error("Versor was not normalized proportionally (x1).");
return;
}
- if (!bgc_is_zero_fp32(_TEST_FP32_VERSOR_DATA_LIST[i].x2) && !bgc_are_close_fp32(ratio, _TEST_FP32_VERSOR_DATA_LIST[i].x2 / versor._x2)) {
+ if (!bgc_fp32_is_zero(_TEST_FP32_VERSOR_DATA_LIST[i].x2) && !bgc_fp32_are_close(ratio, _TEST_FP32_VERSOR_DATA_LIST[i].x2 / versor._x2)) {
print_testing_error("Versor was not normalized proportionally (x2).");
return;
}
- if (!bgc_is_zero_fp32(_TEST_FP32_VERSOR_DATA_LIST[i].x3) && !bgc_are_close_fp32(ratio, _TEST_FP32_VERSOR_DATA_LIST[i].x3 / versor._x3)) {
+ if (!bgc_fp32_is_zero(_TEST_FP32_VERSOR_DATA_LIST[i].x3) && !bgc_fp32_are_close(ratio, _TEST_FP32_VERSOR_DATA_LIST[i].x3 / versor._x3)) {
print_testing_error("Versor was not normalized proportionally (x3).");
return;
}
@@ -65,7 +65,7 @@ void test_versor_set_values_fp32()
// ==================== FP64 ==================== //
static const int _TEST_FP64_VERSOR_DATA_AMOUNT = 4;
-static const BgcQuaternionFP64 _TEST_FP64_VERSOR_DATA_LIST[] = {
+static const BGC_FP64_Quaternion _TEST_FP64_VERSOR_DATA_LIST[] = {
{ 1.0, 2.0, 3.0, 4.0 },
{ 4.0, 3.0, 2.0, 1.0 },
{ -1.0, 0.0, 0.0, 0.0 },
@@ -75,12 +75,12 @@ static const BgcQuaternionFP64 _TEST_FP64_VERSOR_DATA_LIST[] = {
void test_versor_set_values_fp64()
{
double versor_module, ratio;
- BgcVersorFP64 versor;
+ BGC_FP64_Versor versor;
- print_testing_name("bgc_versor_set_values_fp64");
+ print_testing_name("bgc_fp64_versor_make");
for (int i = 0; i < _TEST_FP64_VERSOR_DATA_AMOUNT; i++) {
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
_TEST_FP64_VERSOR_DATA_LIST[i].s0,
_TEST_FP64_VERSOR_DATA_LIST[i].x1,
_TEST_FP64_VERSOR_DATA_LIST[i].x2,
@@ -90,28 +90,28 @@ void test_versor_set_values_fp64()
versor_module = sqrt(versor._s0 * versor._s0 + versor._x1 * versor._x1 + versor._x2 * versor._x2 + versor._x3 * versor._x3);
- if (!bgc_is_unit_fp64(versor_module)) {
+ if (!bgc_fp64_is_unit(versor_module)) {
print_testing_error("Versor module is not equal to one.");
return;
}
- if (bgc_is_zero_fp64(_TEST_FP64_VERSOR_DATA_LIST[i].s0)) {
+ if (bgc_fp64_is_zero(_TEST_FP64_VERSOR_DATA_LIST[i].s0)) {
continue;
}
ratio = _TEST_FP64_VERSOR_DATA_LIST[i].s0 / versor._s0;
- if (!bgc_is_zero_fp64(_TEST_FP64_VERSOR_DATA_LIST[i].x1) && !bgc_are_close_fp64(ratio, _TEST_FP64_VERSOR_DATA_LIST[i].x1 / versor._x1)) {
+ if (!bgc_fp64_is_zero(_TEST_FP64_VERSOR_DATA_LIST[i].x1) && !bgc_fp64_are_close(ratio, _TEST_FP64_VERSOR_DATA_LIST[i].x1 / versor._x1)) {
print_testing_error("Versor was not normalized proportionally (x1).");
return;
}
- if (!bgc_is_zero_fp64(_TEST_FP64_VERSOR_DATA_LIST[i].x2) && !bgc_are_close_fp64(ratio, _TEST_FP64_VERSOR_DATA_LIST[i].x2 / versor._x2)) {
+ if (!bgc_fp64_is_zero(_TEST_FP64_VERSOR_DATA_LIST[i].x2) && !bgc_fp64_are_close(ratio, _TEST_FP64_VERSOR_DATA_LIST[i].x2 / versor._x2)) {
print_testing_error("Versor was not normalized proportionally (x2).");
return;
}
- if (!bgc_is_zero_fp64(_TEST_FP64_VERSOR_DATA_LIST[i].x3) && !bgc_are_close_fp64(ratio, _TEST_FP64_VERSOR_DATA_LIST[i].x3 / versor._x3)) {
+ if (!bgc_fp64_is_zero(_TEST_FP64_VERSOR_DATA_LIST[i].x3) && !bgc_fp64_are_close(ratio, _TEST_FP64_VERSOR_DATA_LIST[i].x3 / versor._x3)) {
print_testing_error("Versor was not normalized proportionally (x3).");
return;
}
diff --git a/basic-geometry-test/tests/versor/versor_swap.c b/basic-geometry-test/tests/versor/versor_swap.c
index 7abb862..b106bf6 100644
--- a/basic-geometry-test/tests/versor/versor_swap.c
+++ b/basic-geometry-test/tests/versor/versor_swap.c
@@ -8,13 +8,13 @@
static const int _TEST_FP32_VERSOR_AMOUNT = 3;
-static const BgcQuaternionFP32 _TEST_FP32_VERSOR_LIST1[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_VERSOR_LIST1[] = {
{ 1.0f, 2.0f, 3.0f, 4.0f },
{ -4.0f, -3.0f, -2.0f, -1.0f },
{ 0.5f, -0.5f, -0.5f, -0.5f }
};
-static const BgcQuaternionFP32 _TEST_FP32_VERSOR_LIST2[] = {
+static const BGC_FP32_Quaternion _TEST_FP32_VERSOR_LIST2[] = {
{ -0.5f, 0.5f, 0.5f, 0.5f },
{ -1.0f, -2.0f, -3.0f, -4.0f },
{ 4.0f, 3.0f, 2.0f, 1.0f }
@@ -22,12 +22,12 @@ static const BgcQuaternionFP32 _TEST_FP32_VERSOR_LIST2[] = {
void test_versor_swap_fp32()
{
- BgcVersorFP32 versor1a, versor2a, versor1b, versor2b;
+ BGC_FP32_Versor versor1a, versor2a, versor1b, versor2b;
- print_testing_name("bgc_versor_swap_fp32");
+ print_testing_name("bgc_fp32_versor_swap");
for (int i = 0; i < _TEST_FP32_VERSOR_AMOUNT; i++) {
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
_TEST_FP32_VERSOR_LIST1[i].s0,
_TEST_FP32_VERSOR_LIST1[i].x1,
_TEST_FP32_VERSOR_LIST1[i].x2,
@@ -35,7 +35,7 @@ void test_versor_swap_fp32()
&versor1a
);
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
_TEST_FP32_VERSOR_LIST2[i].s0,
_TEST_FP32_VERSOR_LIST2[i].x1,
_TEST_FP32_VERSOR_LIST2[i].x2,
@@ -43,10 +43,10 @@ void test_versor_swap_fp32()
&versor2a
);
- bgc_versor_copy_fp32(&versor1a, &versor1b);
- bgc_versor_copy_fp32(&versor2a, &versor2b);
+ bgc_fp32_versor_copy(&versor1a, &versor1b);
+ bgc_fp32_versor_copy(&versor2a, &versor2b);
- bgc_versor_swap_fp32(&versor1b, &versor2b);
+ bgc_fp32_versor_swap(&versor1b, &versor2b);
if (versor1a._s0 != versor2b._s0 || versor1a._x1 != versor2b._x1 || versor1a._x2 != versor2b._x2 || versor1a._x3 != versor2b._x3 ||
versor2a._s0 != versor1b._s0 || versor2a._x1 != versor1b._x1 || versor2a._x2 != versor1b._x2 || versor2a._x3 != versor1b._x3) {
@@ -62,12 +62,12 @@ void test_versor_swap_fp32()
void test_versor_swap_fp64()
{
- BgcVersorFP64 versor1a, versor2a, versor1b, versor2b;
+ BGC_FP64_Versor versor1a, versor2a, versor1b, versor2b;
- print_testing_name("bgc_versor_swap_fp64");
+ print_testing_name("bgc_fp64_versor_swap");
for (int i = 0; i < _TEST_FP32_VERSOR_AMOUNT; i++) {
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
_TEST_FP32_VERSOR_LIST1[i].s0,
_TEST_FP32_VERSOR_LIST1[i].x1,
_TEST_FP32_VERSOR_LIST1[i].x2,
@@ -75,7 +75,7 @@ void test_versor_swap_fp64()
&versor1a
);
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
_TEST_FP32_VERSOR_LIST2[i].s0,
_TEST_FP32_VERSOR_LIST2[i].x1,
_TEST_FP32_VERSOR_LIST2[i].x2,
@@ -83,10 +83,10 @@ void test_versor_swap_fp64()
&versor2a
);
- bgc_versor_copy_fp64(&versor1a, &versor1b);
- bgc_versor_copy_fp64(&versor2a, &versor2b);
+ bgc_fp64_versor_copy(&versor1a, &versor1b);
+ bgc_fp64_versor_copy(&versor2a, &versor2b);
- bgc_versor_swap_fp64(&versor1b, &versor2b);
+ bgc_fp64_versor_swap(&versor1b, &versor2b);
if (versor1a._s0 != versor2b._s0 || versor1a._x1 != versor2b._x1 || versor1a._x2 != versor2b._x2 || versor1a._x3 != versor2b._x3 ||
versor2a._s0 != versor1b._s0 || versor2a._x1 != versor1b._x1 || versor2a._x2 != versor1b._x2 || versor2a._x3 != versor1b._x3) {
diff --git a/basic-geometry/affine2.c b/basic-geometry/affine2.c
index a9d325f..de4c7c5 100644
--- a/basic-geometry/affine2.c
+++ b/basic-geometry/affine2.c
@@ -1,28 +1,31 @@
#include "affine2.h"
-extern inline void bgc_affine2_reset_fp32(BgcAffine2FP32 * affine);
-extern inline void bgc_affine2_reset_fp64(BgcAffine2FP64 * affine);
+extern inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2 * affine);
+extern inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2 * affine);
-extern inline void bgc_affine2_make_fp32(const BgcMatrix2x2FP32 * distortion, const BgcVector2FP32 * shift, BgcAffine2FP32 * affine);
-extern inline void bgc_affine2_make_fp64(const BgcMatrix2x2FP64 * distortion, const BgcVector2FP64 * shift, BgcAffine2FP64 * affine);
+extern inline void bgc_fp32_affine2_make(const BGC_FP32_Matrix2x2 * distortion, const BGC_FP32_Vector2 * shift, BGC_FP32_Affine2 * affine);
+extern inline void bgc_fp64_affine2_make(const BGC_FP64_Matrix2x2 * distortion, const BGC_FP64_Vector2 * shift, BGC_FP64_Affine2 * affine);
-extern inline void bgc_affine2_copy_fp32(const BgcAffine2FP32 * source, BgcAffine2FP32 * destination);
-extern inline void bgc_affine2_copy_fp64(const BgcAffine2FP64 * source, BgcAffine2FP64 * destination);
+extern inline void bgc_fp32_affine2_copy(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination);
+extern inline void bgc_fp64_affine2_copy(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination);
-extern inline void bgc_affine2_convert_fp64_to_fp32(const BgcAffine2FP64 * source, BgcAffine2FP32 * destination);
-extern inline void bgc_affine2_convert_fp32_to_fp64(const BgcAffine2FP32 * source, BgcAffine2FP64 * destination);
+extern inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2 * first, BGC_FP32_Affine2 * second);
+extern inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2 * first, BGC_FP64_Affine2 * second);
-extern inline int bgc_affine2_invert_fp32(BgcAffine2FP32 * affine);
-extern inline int bgc_affine2_invert_fp64(BgcAffine2FP64 * affine);
+extern inline void bgc_fp64_affine2_convert_to_fp32(const BGC_FP64_Affine2 * source, BGC_FP32_Affine2 * destination);
+extern inline void bgc_fp32_affine2_convert_to_fp64(const BGC_FP32_Affine2 * source, BGC_FP64_Affine2 * destination);
-extern inline int bgc_affine2_get_inverse_fp32(const BgcAffine2FP32 * source, BgcAffine2FP32 * destination);
-extern inline int bgc_affine2_get_inverse_fp64(const BgcAffine2FP64 * source, BgcAffine2FP64 * destination);
+extern inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine);
+extern inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine);
-extern inline void bgc_affine2_combine_fp32(const BgcAffine2FP32 * first, const BgcAffine2FP32 * second, BgcAffine2FP32 * combination);
-extern inline void bgc_affine2_combine_fp64(const BgcAffine2FP64 * first, const BgcAffine2FP64 * second, BgcAffine2FP64 * combination);
+extern inline int bgc_fp32_affine2_get_inverse(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination);
+extern inline int bgc_fp64_affine2_get_inverse(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination);
-extern inline void bgc_affine2_transform_point_fp32(const BgcAffine2FP32 * affine, const BgcVector2FP32 * initial_point, BgcVector2FP32 * transformed_point);
-extern inline void bgc_affine2_transform_point_fp64(const BgcAffine2FP64 * affine, const BgcVector2FP64 * initial_point, BgcVector2FP64 * transformed_point);
+extern inline void bgc_fp32_affine2_combine(const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second, BGC_FP32_Affine2 * combination);
+extern inline void bgc_fp64_affine2_combine(const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second, BGC_FP64_Affine2 * combination);
-extern inline void bgc_affine2_transform_vector_fp32(const BgcAffine2FP32 * affine, const BgcVector2FP32 * initial_vector, BgcVector2FP32 * transformed_vector);
-extern inline void bgc_affine2_transform_vector_fp64(const BgcAffine2FP64 * affine, const BgcVector2FP64 * initial_vector, BgcVector2FP64 * transformed_vector);
+extern inline void bgc_fp32_affine2_transform_point(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point, BGC_FP32_Vector2 * transformed_point);
+extern inline void bgc_fp64_affine2_transform_point(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point, BGC_FP64_Vector2 * transformed_point);
+
+extern inline void bgc_fp32_affine2_transform_vector(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector, BGC_FP32_Vector2 * transformed_vector);
+extern inline void bgc_fp64_affine2_transform_vector(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector, BGC_FP64_Vector2 * transformed_vector);
diff --git a/basic-geometry/affine2.h b/basic-geometry/affine2.h
index be0aaf5..abc9172 100644
--- a/basic-geometry/affine2.h
+++ b/basic-geometry/affine2.h
@@ -8,168 +8,182 @@
// ==================== Types ==================== //
typedef struct {
- BgcMatrix2x2FP32 distortion;
- BgcVector2FP32 shift;
-} BgcAffine2FP32;
+ BGC_FP32_Matrix2x2 distortion;
+ BGC_FP32_Vector2 shift;
+} BGC_FP32_Affine2;
typedef struct {
- BgcMatrix2x2FP64 distortion;
- BgcVector2FP64 shift;
-} BgcAffine2FP64;
+ BGC_FP64_Matrix2x2 distortion;
+ BGC_FP64_Vector2 shift;
+} BGC_FP64_Affine2;
// ==================== Reset ==================== //
-inline void bgc_affine2_reset_fp32(BgcAffine2FP32 * affine)
+inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2 * affine)
{
- bgc_matrix2x2_set_to_identity_fp32(&affine->distortion);
- bgc_vector2_reset_fp32(&affine->shift);
+ bgc_fp32_matrix2x2_make_identity(&affine->distortion);
+ bgc_fp32_vector2_reset(&affine->shift);
}
-inline void bgc_affine2_reset_fp64(BgcAffine2FP64 * affine)
+inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2 * affine)
{
- bgc_matrix2x2_set_to_identity_fp64(&affine->distortion);
- bgc_vector2_reset_fp64(&affine->shift);
+ bgc_fp64_matrix2x2_make_identity(&affine->distortion);
+ bgc_fp64_vector2_reset(&affine->shift);
}
// ==================== Make ===================== //
-inline void bgc_affine2_make_fp32(const BgcMatrix2x2FP32 * distortion, const BgcVector2FP32 * shift, BgcAffine2FP32 * affine)
+inline void bgc_fp32_affine2_make(const BGC_FP32_Matrix2x2 * distortion, const BGC_FP32_Vector2 * shift, BGC_FP32_Affine2 * affine)
{
- bgc_matrix2x2_copy_fp32(distortion, &affine->distortion);
- bgc_vector2_copy_fp32(shift, &affine->shift);
+ bgc_fp32_matrix2x2_copy(distortion, &affine->distortion);
+ bgc_fp32_vector2_copy(shift, &affine->shift);
}
-inline void bgc_affine2_make_fp64(const BgcMatrix2x2FP64 * distortion, const BgcVector2FP64 * shift, BgcAffine2FP64 * affine)
+inline void bgc_fp64_affine2_make(const BGC_FP64_Matrix2x2 * distortion, const BGC_FP64_Vector2 * shift, BGC_FP64_Affine2 * affine)
{
- bgc_matrix2x2_copy_fp64(distortion, &affine->distortion);
- bgc_vector2_copy_fp64(shift, &affine->shift);
+ bgc_fp64_matrix2x2_copy(distortion, &affine->distortion);
+ bgc_fp64_vector2_copy(shift, &affine->shift);
}
// ==================== Copy ===================== //
-inline void bgc_affine2_copy_fp32(const BgcAffine2FP32 * source, BgcAffine2FP32 * destination)
+inline void bgc_fp32_affine2_copy(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination)
{
- bgc_matrix2x2_copy_fp32(&source->distortion, &destination->distortion);
- bgc_vector2_copy_fp32(&source->shift, &destination->shift);
+ bgc_fp32_matrix2x2_copy(&source->distortion, &destination->distortion);
+ bgc_fp32_vector2_copy(&source->shift, &destination->shift);
}
-inline void bgc_affine2_copy_fp64(const BgcAffine2FP64 * source, BgcAffine2FP64 * destination)
+inline void bgc_fp64_affine2_copy(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination)
{
- bgc_matrix2x2_copy_fp64(&source->distortion, &destination->distortion);
- bgc_vector2_copy_fp64(&source->shift, &destination->shift);
+ bgc_fp64_matrix2x2_copy(&source->distortion, &destination->distortion);
+ bgc_fp64_vector2_copy(&source->shift, &destination->shift);
+}
+
+// ==================== Swap ===================== //
+
+inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2 * first, BGC_FP32_Affine2 * second)
+{
+ bgc_fp32_matrix2x2_swap(&first->distortion, &second->distortion);
+ bgc_fp32_vector2_swap(&first->shift, &second->shift);
+}
+
+inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2 * first, BGC_FP64_Affine2 * second)
+{
+ bgc_fp64_matrix2x2_swap(&first->distortion, &second->distortion);
+ bgc_fp64_vector2_swap(&first->shift, &second->shift);
}
// =================== Convert =================== //
-inline void bgc_affine2_convert_fp64_to_fp32(const BgcAffine2FP64 * source, BgcAffine2FP32 * destination)
+inline void bgc_fp64_affine2_convert_to_fp32(const BGC_FP64_Affine2 * source, BGC_FP32_Affine2 * destination)
{
- bgc_matrix2x2_convert_fp64_to_fp32(&source->distortion, &destination->distortion);
- bgc_vector2_convert_fp64_to_fp32(&source->shift, &destination->shift);
+ bgc_fp64_matrix2x2_convert_to_fp32(&source->distortion, &destination->distortion);
+ bgc_fp64_vector2_convert_to_fp32(&source->shift, &destination->shift);
}
-inline void bgc_affine2_convert_fp32_to_fp64(const BgcAffine2FP32 * source, BgcAffine2FP64 * destination)
+inline void bgc_fp32_affine2_convert_to_fp64(const BGC_FP32_Affine2 * source, BGC_FP64_Affine2 * destination)
{
- bgc_matrix2x2_convert_fp32_to_fp64(&source->distortion, &destination->distortion);
- bgc_vector2_convert_fp32_to_fp64(&source->shift, &destination->shift);
+ bgc_fp32_matrix2x2_convert_to_fp64(&source->distortion, &destination->distortion);
+ bgc_fp32_vector2_convert_to_fp64(&source->shift, &destination->shift);
}
// =================== Invert ==================== //
-inline int bgc_affine2_invert_fp32(BgcAffine2FP32 * affine)
+inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine)
{
- if (!bgc_matrix2x2_invert_fp32(&affine->distortion, &affine->distortion)) {
+ if (!bgc_fp32_matrix2x2_invert(&affine->distortion)) {
return 0;
}
- bgc_matrix2x2_get_right_product_fp32(&affine->distortion, &affine->shift, &affine->shift);
- bgc_vector2_make_opposite_fp32(&affine->shift);
+ bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, &affine->shift, &affine->shift);
+ bgc_fp32_vector2_revert(&affine->shift);
return 1;
}
-inline int bgc_affine2_invert_fp64(BgcAffine2FP64 * affine)
+inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine)
{
- if (!bgc_matrix2x2_invert_fp64(&affine->distortion, &affine->distortion)) {
+ if (!bgc_fp64_matrix2x2_invert(&affine->distortion)) {
return 0;
}
- bgc_matrix2x2_get_right_product_fp64(&affine->distortion, &affine->shift, &affine->shift);
- bgc_vector2_make_opposite_fp64(&affine->shift);
+ bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, &affine->shift, &affine->shift);
+ bgc_fp64_vector2_revert(&affine->shift);
return 1;
}
// ================= Get Inverse ================= //
-inline int bgc_affine2_get_inverse_fp32(const BgcAffine2FP32 * source, BgcAffine2FP32 * destination)
+inline int bgc_fp32_affine2_get_inverse(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination)
{
- if (!bgc_matrix2x2_invert_fp32(&source->distortion, &destination->distortion)) {
+ if (!bgc_fp32_matrix2x2_get_inverse(&source->distortion, &destination->distortion)) {
return 0;
}
- bgc_matrix2x2_get_right_product_fp32(&destination->distortion, &source->shift, &destination->shift);
- bgc_vector2_make_opposite_fp32(&destination->shift);
+ bgc_fp32_multiply_matrix2x2_by_vector2(&destination->distortion, &source->shift, &destination->shift);
+ bgc_fp32_vector2_revert(&destination->shift);
return 1;
}
-inline int bgc_affine2_get_inverse_fp64(const BgcAffine2FP64 * source, BgcAffine2FP64 * destination)
+inline int bgc_fp64_affine2_get_inverse(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination)
{
- if (!bgc_matrix2x2_invert_fp64(&source->distortion, &destination->distortion)) {
+ if (!bgc_fp64_matrix2x2_get_inverse(&source->distortion, &destination->distortion)) {
return 0;
}
- bgc_matrix2x2_get_right_product_fp64(&destination->distortion, &source->shift, &destination->shift);
- bgc_vector2_make_opposite_fp64(&destination->shift);
+ bgc_fp64_multiply_matrix2x2_by_vector2(&destination->distortion, &source->shift, &destination->shift);
+ bgc_fp64_vector2_revert(&destination->shift);
return 1;
}
// =================== Combine =================== //
-inline void bgc_affine2_combine_fp32(const BgcAffine2FP32 * first, const BgcAffine2FP32 * second, BgcAffine2FP32 * combination)
+inline void bgc_fp32_affine2_combine(const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second, BGC_FP32_Affine2 * combination)
{
- BgcVector2FP32 first_shift;
- bgc_matrix2x2_get_right_product_fp32(&second->distortion, &first->shift, &first_shift);
- bgc_matrix_product_2x2_at_2x2_fp32(&second->distortion, &first->distortion, &combination->distortion);
- bgc_vector2_add_fp32(&first_shift, &second->shift, &combination->shift);
+ BGC_FP32_Vector2 first_shift;
+ bgc_fp32_multiply_matrix2x2_by_vector2(&second->distortion, &first->shift, &first_shift);
+ bgc_fp32_multiply_matrix2x2_by_matrix2x2(&second->distortion, &first->distortion, &combination->distortion);
+ bgc_fp32_vector2_add(&first_shift, &second->shift, &combination->shift);
}
-inline void bgc_affine2_combine_fp64(const BgcAffine2FP64 * first, const BgcAffine2FP64 * second, BgcAffine2FP64 * combination)
+inline void bgc_fp64_affine2_combine(const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second, BGC_FP64_Affine2 * combination)
{
- BgcVector2FP64 first_shift;
- bgc_matrix2x2_get_right_product_fp64(&second->distortion, &first->shift, &first_shift);
- bgc_matrix_product_2x2_at_2x2_fp64(&second->distortion, &first->distortion, &combination->distortion);
- bgc_vector2_add_fp64(&first_shift, &second->shift, &combination->shift);
+ BGC_FP64_Vector2 first_shift;
+ bgc_fp64_multiply_matrix2x2_by_vector2(&second->distortion, &first->shift, &first_shift);
+ bgc_fp64_multiply_matrix2x2_by_matrix2x2(&second->distortion, &first->distortion, &combination->distortion);
+ bgc_fp64_vector2_add(&first_shift, &second->shift, &combination->shift);
}
// =============== Transform Point =============== //
-inline void bgc_affine2_transform_point_fp32(const BgcAffine2FP32 * affine, const BgcVector2FP32 * initial_point, BgcVector2FP32 * transformed_point)
+inline void bgc_fp32_affine2_transform_point(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point, BGC_FP32_Vector2 * transformed_point)
{
- BgcVector2FP32 distorted;
- bgc_matrix2x2_get_right_product_fp32(&affine->distortion, initial_point, &distorted);
- bgc_vector2_add_fp32(&affine->shift, &distorted, transformed_point);
+ BGC_FP32_Vector2 distorted;
+ bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, initial_point, &distorted);
+ bgc_fp32_vector2_add(&affine->shift, &distorted, transformed_point);
}
-inline void bgc_affine2_transform_point_fp64(const BgcAffine2FP64 * affine, const BgcVector2FP64 * initial_point, BgcVector2FP64 * transformed_point)
+inline void bgc_fp64_affine2_transform_point(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point, BGC_FP64_Vector2 * transformed_point)
{
- BgcVector2FP64 distorted;
- bgc_matrix2x2_get_right_product_fp64(&affine->distortion, initial_point, &distorted);
- bgc_vector2_add_fp64(&affine->shift, &distorted, transformed_point);
+ BGC_FP64_Vector2 distorted;
+ bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, initial_point, &distorted);
+ bgc_fp64_vector2_add(&affine->shift, &distorted, transformed_point);
}
// ============== Transform Vector =============== //
-inline void bgc_affine2_transform_vector_fp32(const BgcAffine2FP32 * affine, const BgcVector2FP32 * initial_vector, BgcVector2FP32 * transformed_vector)
+inline void bgc_fp32_affine2_transform_vector(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector, BGC_FP32_Vector2 * transformed_vector)
{
- bgc_matrix2x2_get_right_product_fp32(&affine->distortion, initial_vector, transformed_vector);
+ bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, initial_vector, transformed_vector);
}
-inline void bgc_affine2_transform_vector_fp64(const BgcAffine2FP64 * affine, const BgcVector2FP64 * initial_vector, BgcVector2FP64 * transformed_vector)
+inline void bgc_fp64_affine2_transform_vector(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector, BGC_FP64_Vector2 * transformed_vector)
{
- bgc_matrix2x2_get_right_product_fp64(&affine->distortion, initial_vector, transformed_vector);
+ bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, initial_vector, transformed_vector);
}
#endif
diff --git a/basic-geometry/affine3.c b/basic-geometry/affine3.c
index 8f4940f..e540320 100644
--- a/basic-geometry/affine3.c
+++ b/basic-geometry/affine3.c
@@ -1,28 +1,31 @@
#include "affine3.h"
-extern inline void bgc_affine3_reset_fp32(BgcAffine3FP32 * affine);
-extern inline void bgc_affine3_reset_fp64(BgcAffine3FP64 * affine);
+extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3 * affine);
+extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3 * affine);
-extern inline void bgc_affine3_make_fp32(const BgcMatrix3x3FP32 * distortion, const BgcVector3FP32 * shift, BgcAffine3FP32 * affine);
-extern inline void bgc_affine3_make_fp64(const BgcMatrix3x3FP64 * distortion, const BgcVector3FP64 * shift, BgcAffine3FP64 * affine);
+extern inline void bgc_fp32_affine3_make(const BGC_FP32_Matrix3x3 * distortion, const BGC_FP32_Vector3 * shift, BGC_FP32_Affine3 * affine);
+extern inline void bgc_fp64_affine3_make(const BGC_FP64_Matrix3x3 * distortion, const BGC_FP64_Vector3 * shift, BGC_FP64_Affine3 * affine);
-extern inline void bgc_affine3_copy_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination);
-extern inline void bgc_affine3_copy_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination);
+extern inline void bgc_fp32_affine3_copy(const BGC_FP32_Affine3 * source, BGC_FP32_Affine3 * destination);
+extern inline void bgc_fp64_affine3_copy(const BGC_FP64_Affine3 * source, BGC_FP64_Affine3 * destination);
-extern inline void bgc_affine3_convert_fp64_to_fp32(const BgcAffine3FP64 * source, BgcAffine3FP32 * destination);
-extern inline void bgc_affine3_convert_fp32_to_fp64(const BgcAffine3FP32 * source, BgcAffine3FP64 * destination);
+extern inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3 * first, BGC_FP32_Affine3 * second);
+extern inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3 * first, BGC_FP64_Affine3 * second);
-extern inline int bgc_affine3_invert_fp32(BgcAffine3FP32 * affine);
-extern inline int bgc_affine3_invert_fp64(BgcAffine3FP64 * affine);
+extern inline void bgc_fp64_affine3_convert_to_fp32(const BGC_FP64_Affine3 * source, BGC_FP32_Affine3 * destination);
+extern inline void bgc_fp32_affine3_convert_to_fp64(const BGC_FP32_Affine3 * source, BGC_FP64_Affine3 * destination);
-extern inline int bgc_affine3_get_inverse_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination);
-extern inline int bgc_affine3_get_inverse_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination);
+extern inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine);
+extern inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine);
-extern inline void bgc_affine3_combine_fp32(const BgcAffine3FP32 * first, const BgcAffine3FP32 * second, BgcAffine3FP32 * combination);
-extern inline void bgc_affine3_combine_fp64(const BgcAffine3FP64 * first, const BgcAffine3FP64 * second, BgcAffine3FP64 * combination);
+extern inline int bgc_fp32_affine3_get_inverse(const BGC_FP32_Affine3 * source, BGC_FP32_Affine3 * destination);
+extern inline int bgc_fp64_affine3_get_inverse(const BGC_FP64_Affine3 * source, BGC_FP64_Affine3 * destination);
-extern inline void bgc_affine3_transform_point_fp32(const BgcAffine3FP32 * affine, const BgcVector3FP32 * initial_point, BgcVector3FP32 * transformed_point);
-extern inline void bgc_affine3_transform_point_fp64(const BgcAffine3FP64 * affine, const BgcVector3FP64 * initial_point, BgcVector3FP64 * transformed_point);
+extern inline void bgc_fp32_affine3_combine(const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second, BGC_FP32_Affine3 * combination);
+extern inline void bgc_fp64_affine3_combine(const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second, BGC_FP64_Affine3 * combination);
-extern inline void bgc_affine3_transform_vector_fp32(const BgcAffine3FP32 * affine, const BgcVector3FP32 * initial_vector, BgcVector3FP32 * transformed_vector);
-extern inline void bgc_affine3_transform_vector_fp64(const BgcAffine3FP64 * affine, const BgcVector3FP64 * initial_vector, BgcVector3FP64 * transformed_vector);
+extern inline void bgc_fp32_affine3_transform_point(const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point, BGC_FP32_Vector3 * transformed_point);
+extern inline void bgc_fp64_affine3_transform_point(const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point, BGC_FP64_Vector3 * transformed_point);
+
+extern inline void bgc_fp32_affine3_transform_vector(const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector, BGC_FP32_Vector3 * transformed_vector);
+extern inline void bgc_fp64_affine3_transform_vector(const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector, BGC_FP64_Vector3 * transformed_vector);
diff --git a/basic-geometry/affine3.h b/basic-geometry/affine3.h
index 71bbf0c..68b8b59 100644
--- a/basic-geometry/affine3.h
+++ b/basic-geometry/affine3.h
@@ -8,167 +8,181 @@
// ==================== Types ==================== //
typedef struct {
- BgcMatrix3x3FP32 distortion;
- BgcVector3FP32 shift;
-} BgcAffine3FP32;
+ BGC_FP32_Matrix3x3 distortion;
+ BGC_FP32_Vector3 shift;
+} BGC_FP32_Affine3;
typedef struct {
- BgcMatrix3x3FP64 distortion;
- BgcVector3FP64 shift;
-} BgcAffine3FP64;
+ BGC_FP64_Matrix3x3 distortion;
+ BGC_FP64_Vector3 shift;
+} BGC_FP64_Affine3;
// ==================== Reset ==================== //
-inline void bgc_affine3_reset_fp32(BgcAffine3FP32 * affine)
+inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3 * affine)
{
- bgc_matrix3x3_set_to_identity_fp32(&affine->distortion);
- bgc_vector3_reset_fp32(&affine->shift);
+ bgc_fp32_matrix3x3_make_identity(&affine->distortion);
+ bgc_fp32_vector3_reset(&affine->shift);
}
-inline void bgc_affine3_reset_fp64(BgcAffine3FP64 * affine)
+inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3 * affine)
{
- bgc_matrix3x3_set_to_identity_fp64(&affine->distortion);
- bgc_vector3_reset_fp64(&affine->shift);
+ bgc_fp64_matrix3x3_make_identity(&affine->distortion);
+ bgc_fp64_vector3_reset(&affine->shift);
}
// ==================== Make ===================== //
-inline void bgc_affine3_make_fp32(const BgcMatrix3x3FP32 * distortion, const BgcVector3FP32 * shift, BgcAffine3FP32 * affine)
+inline void bgc_fp32_affine3_make(const BGC_FP32_Matrix3x3 * distortion, const BGC_FP32_Vector3 * shift, BGC_FP32_Affine3 * affine)
{
- bgc_matrix3x3_copy_fp32(distortion, &affine->distortion);
- bgc_vector3_copy_fp32(shift, &affine->shift);
+ bgc_fp32_matrix3x3_copy(distortion, &affine->distortion);
+ bgc_fp32_vector3_copy(shift, &affine->shift);
}
-inline void bgc_affine3_make_fp64(const BgcMatrix3x3FP64 * distortion, const BgcVector3FP64 * shift, BgcAffine3FP64 * affine)
+inline void bgc_fp64_affine3_make(const BGC_FP64_Matrix3x3 * distortion, const BGC_FP64_Vector3 * shift, BGC_FP64_Affine3 * affine)
{
- bgc_matrix3x3_copy_fp64(distortion, &affine->distortion);
- bgc_vector3_copy_fp64(shift, &affine->shift);
+ bgc_fp64_matrix3x3_copy(distortion, &affine->distortion);
+ bgc_fp64_vector3_copy(shift, &affine->shift);
}
// ==================== Copy ===================== //
-inline void bgc_affine3_copy_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination)
+inline void bgc_fp32_affine3_copy(const BGC_FP32_Affine3 * source, BGC_FP32_Affine3 * destination)
{
- bgc_matrix3x3_copy_fp32(&source->distortion, &destination->distortion);
- bgc_vector3_copy_fp32(&source->shift, &destination->shift);
+ bgc_fp32_matrix3x3_copy(&source->distortion, &destination->distortion);
+ bgc_fp32_vector3_copy(&source->shift, &destination->shift);
}
-inline void bgc_affine3_copy_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination)
+inline void bgc_fp64_affine3_copy(const BGC_FP64_Affine3 * source, BGC_FP64_Affine3 * destination)
{
- bgc_matrix3x3_copy_fp64(&source->distortion, &destination->distortion);
- bgc_vector3_copy_fp64(&source->shift, &destination->shift);
+ bgc_fp64_matrix3x3_copy(&source->distortion, &destination->distortion);
+ bgc_fp64_vector3_copy(&source->shift, &destination->shift);
+}
+
+// ==================== Swap ===================== //
+
+inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3 * first, BGC_FP32_Affine3 * second)
+{
+ bgc_fp32_matrix3x3_copy(&first->distortion, &second->distortion);
+ bgc_fp32_vector3_copy(&first->shift, &second->shift);
+}
+
+inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3 * first, BGC_FP64_Affine3 * second)
+{
+ bgc_fp64_matrix3x3_copy(&first->distortion, &second->distortion);
+ bgc_fp64_vector3_copy(&first->shift, &second->shift);
}
// =================== Convert =================== //
-inline void bgc_affine3_convert_fp64_to_fp32(const BgcAffine3FP64 * source, BgcAffine3FP32 * destination)
+inline void bgc_fp64_affine3_convert_to_fp32(const BGC_FP64_Affine3 * source, BGC_FP32_Affine3 * destination)
{
- bgc_matrix3x3_convert_fp64_to_fp32(&source->distortion, &destination->distortion);
- bgc_vector3_convert_fp64_to_fp32(&source->shift, &destination->shift);
+ bgc_fp64_matrix3x3_convert_to_fp32(&source->distortion, &destination->distortion);
+ bgc_fp64_vector3_convert_to_fp32(&source->shift, &destination->shift);
}
-inline void bgc_affine3_convert_fp32_to_fp64(const BgcAffine3FP32 * source, BgcAffine3FP64 * destination)
+inline void bgc_fp32_affine3_convert_to_fp64(const BGC_FP32_Affine3 * source, BGC_FP64_Affine3 * destination)
{
- bgc_matrix3x3_convert_fp32_to_fp64(&source->distortion, &destination->distortion);
- bgc_vector3_convert_fp32_to_fp64(&source->shift, &destination->shift);
+ bgc_fp32_matrix3x3_convert_to_fp64(&source->distortion, &destination->distortion);
+ bgc_fp32_vector3_convert_to_fp64(&source->shift, &destination->shift);
}
// =================== Invert ==================== //
-inline int bgc_affine3_invert_fp32(BgcAffine3FP32 * affine)
+inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine)
{
- if (!bgc_matrix3x3_invert_fp32(&affine->distortion, &affine->distortion)) {
+ if (!bgc_fp32_matrix3x3_invert(&affine->distortion)) {
return 0;
}
- bgc_matrix3x3_get_right_product_fp32(&affine->distortion, &affine->shift, &affine->shift);
- bgc_vector3_make_opposite_fp32(&affine->shift);
+ bgc_fp32_multiply_matrix3x3_by_vector3(&affine->distortion, &affine->shift, &affine->shift);
+ bgc_fp32_vector3_revert(&affine->shift);
return 1;
}
-inline int bgc_affine3_invert_fp64(BgcAffine3FP64 * affine)
+inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine)
{
- if (!bgc_matrix3x3_invert_fp64(&affine->distortion, &affine->distortion)) {
+ if (!bgc_fp64_matrix3x3_invert(&affine->distortion)) {
return 0;
}
- bgc_matrix3x3_get_right_product_fp64(&affine->distortion, &affine->shift, &affine->shift);
- bgc_vector3_make_opposite_fp64(&affine->shift);
+ bgc_fp64_multiply_matrix3x3_by_vector3(&affine->distortion, &affine->shift, &affine->shift);
+ bgc_fp64_vector3_revert(&affine->shift);
return 1;
}
// ================= Get Inverse ================= //
-inline int bgc_affine3_get_inverse_fp32(const BgcAffine3FP32 * source, BgcAffine3FP32 * destination)
+inline int bgc_fp32_affine3_get_inverse(const BGC_FP32_Affine3 * source, BGC_FP32_Affine3 * destination)
{
- if (!bgc_matrix3x3_invert_fp32(&source->distortion, &destination->distortion)) {
+ if (!bgc_fp32_matrix3x3_get_inverse(&source->distortion, &destination->distortion)) {
return 0;
}
- bgc_matrix3x3_get_right_product_fp32(&destination->distortion, &source->shift, &destination->shift);
- bgc_vector3_make_opposite_fp32(&destination->shift);
+ bgc_fp32_multiply_matrix3x3_by_vector3(&destination->distortion, &source->shift, &destination->shift);
+ bgc_fp32_vector3_revert(&destination->shift);
return 1;
}
-inline int bgc_affine3_get_inverse_fp64(const BgcAffine3FP64 * source, BgcAffine3FP64 * destination)
+inline int bgc_fp64_affine3_get_inverse(const BGC_FP64_Affine3 * source, BGC_FP64_Affine3 * destination)
{
- if (!bgc_matrix3x3_invert_fp64(&source->distortion, &destination->distortion)) {
+ if (!bgc_fp64_matrix3x3_get_inverse(&source->distortion, &destination->distortion)) {
return 0;
}
- bgc_matrix3x3_get_right_product_fp64(&destination->distortion, &source->shift, &destination->shift);
- bgc_vector3_make_opposite_fp64(&destination->shift);
+ bgc_fp64_multiply_matrix3x3_by_vector3(&destination->distortion, &source->shift, &destination->shift);
+ bgc_fp64_vector3_revert(&destination->shift);
return 1;
}
// =================== Combine =================== //
-inline void bgc_affine3_combine_fp32(const BgcAffine3FP32 * first, const BgcAffine3FP32 * second, BgcAffine3FP32 * combination)
+inline void bgc_fp32_affine3_combine(const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second, BGC_FP32_Affine3 * combination)
{
- BgcVector3FP32 first_shift;
- bgc_matrix3x3_get_right_product_fp32(&second->distortion, &first->shift, &first_shift);
- bgc_matrix_product_3x3_at_3x3_fp32(&second->distortion, &first->distortion, &combination->distortion);
- bgc_vector3_add_fp32(&first_shift, &second->shift, &combination->shift);
+ BGC_FP32_Vector3 first_shift;
+ bgc_fp32_multiply_matrix3x3_by_vector3(&second->distortion, &first->shift, &first_shift);
+ bgc_fp32_multiply_matrix3x3_by_matrix3x3(&second->distortion, &first->distortion, &combination->distortion);
+ bgc_fp32_vector3_add(&first_shift, &second->shift, &combination->shift);
}
-inline void bgc_affine3_combine_fp64(const BgcAffine3FP64 * first, const BgcAffine3FP64 * second, BgcAffine3FP64 * combination)
+inline void bgc_fp64_affine3_combine(const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second, BGC_FP64_Affine3 * combination)
{
- BgcVector3FP64 first_shift;
- bgc_matrix3x3_get_right_product_fp64(&second->distortion, &first->shift, &first_shift);
- bgc_matrix_product_3x3_at_3x3_fp64(&second->distortion, &first->distortion, &combination->distortion);
- bgc_vector3_add_fp64(&first_shift, &second->shift, &combination->shift);
+ BGC_FP64_Vector3 first_shift;
+ bgc_fp64_multiply_matrix3x3_by_vector3(&second->distortion, &first->shift, &first_shift);
+ bgc_fp64_multiply_matrix3x3_by_matrix3x3(&second->distortion, &first->distortion, &combination->distortion);
+ bgc_fp64_vector3_add(&first_shift, &second->shift, &combination->shift);
}
// =============== Transform Point =============== //
-inline void bgc_affine3_transform_point_fp32(const BgcAffine3FP32 * affine, const BgcVector3FP32 * initial_point, BgcVector3FP32 * transformed_point)
+inline void bgc_fp32_affine3_transform_point(const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point, BGC_FP32_Vector3 * transformed_point)
{
- BgcVector3FP32 distorted;
- bgc_matrix3x3_get_right_product_fp32(&affine->distortion, initial_point, &distorted);
- bgc_vector3_add_fp32(&affine->shift, &distorted, transformed_point);
+ BGC_FP32_Vector3 distorted;
+ bgc_fp32_multiply_matrix3x3_by_vector3(&affine->distortion, initial_point, &distorted);
+ bgc_fp32_vector3_add(&affine->shift, &distorted, transformed_point);
}
-inline void bgc_affine3_transform_point_fp64(const BgcAffine3FP64 * affine, const BgcVector3FP64 * initial_point, BgcVector3FP64 * transformed_point)
+inline void bgc_fp64_affine3_transform_point(const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point, BGC_FP64_Vector3 * transformed_point)
{
- BgcVector3FP64 distorted;
- bgc_matrix3x3_get_right_product_fp64(&affine->distortion, initial_point, &distorted);
- bgc_vector3_add_fp64(&affine->shift, &distorted, transformed_point);
+ BGC_FP64_Vector3 distorted;
+ bgc_fp64_multiply_matrix3x3_by_vector3(&affine->distortion, initial_point, &distorted);
+ bgc_fp64_vector3_add(&affine->shift, &distorted, transformed_point);
}
// ============== Transform Vector =============== //
-inline void bgc_affine3_transform_vector_fp32(const BgcAffine3FP32 * affine, const BgcVector3FP32 * initial_vector, BgcVector3FP32 * transformed_vector)
+inline void bgc_fp32_affine3_transform_vector(const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector, BGC_FP32_Vector3 * transformed_vector)
{
- bgc_matrix3x3_get_right_product_fp32(&affine->distortion, initial_vector, transformed_vector);
+ bgc_fp32_multiply_matrix3x3_by_vector3(&affine->distortion, initial_vector, transformed_vector);
}
-inline void bgc_affine3_transform_vector_fp64(const BgcAffine3FP64 * affine, const BgcVector3FP64 * initial_vector, BgcVector3FP64 * transformed_vector)
+inline void bgc_fp64_affine3_transform_vector(const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector, BGC_FP64_Vector3 * transformed_vector)
{
- bgc_matrix3x3_get_right_product_fp64(&affine->distortion, initial_vector, transformed_vector);
+ bgc_fp64_multiply_matrix3x3_by_vector3(&affine->distortion, initial_vector, transformed_vector);
}
#endif
diff --git a/basic-geometry/angle.c b/basic-geometry/angle.c
index ea18e61..2f9798f 100644
--- a/basic-geometry/angle.c
+++ b/basic-geometry/angle.c
@@ -3,65 +3,59 @@
// !================= Radians ==================! //
-extern inline float bgc_radians_to_degrees_fp32(const float radians);
-extern inline double bgc_radians_to_degrees_fp64(const double radians);
+extern inline float bgc_fp32_radians_to_degrees(const float radians);
+extern inline double bgc_fp64_radians_to_degrees(const double radians);
-extern inline float bgc_radians_to_turns_fp32(const float radians);
-extern inline double bgc_radians_to_turns_fp64(const double radians);
+extern inline float bgc_fp32_radians_to_turns(const float radians);
+extern inline double bgc_fp64_radians_to_turns(const double radians);
-extern inline float bgc_radians_to_units_fp32(const float radians, const BgcAngleUnitEnum to_unit);
-extern inline double bgc_radians_to_units_fp64(const double radians, const BgcAngleUnitEnum to_unit);
+extern inline float bgc_fp32_radians_to_units(const float radians, const int angle_unit);
+extern inline double bgc_fp64_radians_to_units(const double radians, const int angle_unit);
-extern inline float bgc_radians_normalize_fp32(const float radians, const BgcAngleRangeEnum range);
-extern inline double bgc_radians_normalize_fp64(const double radians, const BgcAngleRangeEnum range);
+extern inline float bgc_fp32_normalize_radians(const float radians, const int angle_range);
+extern inline double bgc_fp64_normalize_radians(const double radians, const int angle_range);
// !================= Degrees ==================! //
-extern inline float bgc_degrees_to_radians_fp32(const float degrees);
-extern inline double bgc_degrees_to_radians_fp64(const double degrees);
+extern inline float bgc_fp32_degrees_to_radians(const float degrees);
+extern inline double bgc_fp64_degrees_to_radians(const double degrees);
-extern inline float bgc_degrees_to_turns_fp32(const float radians);
-extern inline double bgc_degrees_to_turns_fp64(const double radians);
+extern inline float bgc_fp32_degrees_to_turns(const float radians);
+extern inline double bgc_fp64_degrees_to_turns(const double radians);
-extern inline float bgc_degrees_to_units_fp32(const float degrees, const BgcAngleUnitEnum to_unit);
-extern inline double bgc_degrees_to_units_fp64(const double degrees, const BgcAngleUnitEnum to_unit);
+extern inline float bgc_fp32_degrees_to_units(const float degrees, const int angle_unit);
+extern inline double bgc_fp64_degrees_to_units(const double degrees, const int angle_unit);
-extern inline float bgc_degrees_normalize_fp32(const float degrees, const BgcAngleRangeEnum range);
-extern inline double bgc_degrees_normalize_fp64(const double degrees, const BgcAngleRangeEnum range);
+extern inline float bgc_fp32_normalize_degrees(const float degrees, const int angle_range);
+extern inline double bgc_fp64_degrees_normalize(const double degrees, const int angle_range);
// !================== Turns ===================! //
-extern inline float bgc_turns_to_radians_fp32(const float turns);
-extern inline double bgc_turns_to_radians_fp64(const double turns);
+extern inline float bgc_fp32_turns_to_radians(const float turns);
+extern inline double bgc_fp64_turns_to_radians(const double turns);
-extern inline float bgc_turns_to_degrees_fp32(const float turns);
-extern inline double bgc_turns_to_degrees_fp64(const double turns);
+extern inline float bgc_fp32_turns_to_degrees(const float turns);
+extern inline double bgc_fp64_turns_to_degrees(const double turns);
-extern inline float bgc_turns_to_units_fp32(const float turns, const BgcAngleUnitEnum to_unit);
-extern inline double bgc_turns_to_units_fp64(const double turns, const BgcAngleUnitEnum to_unit);
+extern inline float bgc_fp32_turns_to_units(const float turns, const int angle_unit);
+extern inline double bgc_fp64_turns_to_units(const double turns, const int angle_unit);
-extern inline float bgc_turns_normalize_fp32(const float turns, const BgcAngleRangeEnum range);
-extern inline double bgc_turns_normalize_fp64(const double turns, const BgcAngleRangeEnum range);
+extern inline float bgc_fp32_normalize_turns(const float turns, const int angle_range);
+extern inline double bgc_fp64_normalize_turns(const double turns, const int angle_range);
// !================== Angle ===================! //
-extern inline float bgc_angle_to_radians_fp32(const float angle, const BgcAngleUnitEnum unit);
-extern inline double bgc_angle_to_radians_fp64(const double angle, const BgcAngleUnitEnum unit);
+extern inline float bgc_fp32_angle_to_radians(const float angle, const int angle_unit);
+extern inline double bgc_fp64_angle_to_radians(const double angle, const int angle_unit);
-extern inline float bgc_angle_to_degrees_fp32(const float angle, const BgcAngleUnitEnum unit);
-extern inline double bgc_angle_to_degrees_fp64(const double angle, const BgcAngleUnitEnum unit);
+extern inline float bgc_fp32_angle_to_degrees(const float angle, const int angle_unit);
+extern inline double bgc_fp64_angle_to_degrees(const double angle, const int angle_unit);
-extern inline float bgc_angle_to_turns_fp32(const float angle, const BgcAngleUnitEnum unit);
-extern inline double bgc_angle_to_turns_fp64(const double angle, const BgcAngleUnitEnum unit);
+extern inline float bgc_fp32_angle_to_turns(const float angle, const int angle_unit);
+extern inline double bgc_fp64_angle_to_turns(const double angle, const int angle_unit);
-extern inline float bgc_angle_get_full_circle_fp32(const BgcAngleUnitEnum unit);
-extern inline double bgc_angle_get_full_circle_fp64(const BgcAngleUnitEnum unit);
+extern inline float bgc_fp32_full_circle(const int angle_unit);
+extern inline double bgc_fp64_full_circle(const int angle_unit);
-extern inline float bgc_angle_get_half_circle_fp32(const BgcAngleUnitEnum unit);
-extern inline double bgc_angle_get_half_circle_fp64(const BgcAngleUnitEnum unit);
-
-extern inline float bgc_angle_get_quater_circle_fp32(const BgcAngleUnitEnum unit);
-extern inline double bgc_angle_get_quater_circle_fp64(const BgcAngleUnitEnum unit);
-
-extern inline float bgc_angle_normalize_fp32(const float angle, const BgcAngleUnitEnum unit, const BgcAngleRangeEnum range);
-extern inline double bgc_angle_normalize_fp64(const double angle, const BgcAngleUnitEnum unit, const BgcAngleRangeEnum range);
+extern inline float bgc_fp32_normalize_angle(const float angle, const int angle_unit, const int angle_range);
+extern inline double bgc_fp64_normalize_angle(const double angle, const int angle_unit, const int angle_range);
diff --git a/basic-geometry/angle.h b/basic-geometry/angle.h
index 0c82af7..a50b599 100644
--- a/basic-geometry/angle.h
+++ b/basic-geometry/angle.h
@@ -4,99 +4,95 @@
#include
#include "utilities.h"
-#define BGC_PI_FP32 3.1415926536f
-#define BGC_TWO_PI_FP32 6.2831853072f
-#define BGC_HALF_OF_PI_FP32 1.5707963268f
-#define BGC_THIRD_OF_PI_FP32 1.0471975512f
-#define BGC_FOURTH_OF_PI_FP32 0.7853981634f
-#define BGC_SIXTH_OF_PI_FP32 0.5235987756f
+#define BGC_FP32_PI 3.1415926536f
+#define BGC_FP32_TWO_PI 6.2831853072f
+#define BGC_FP32_HALF_OF_PI 1.5707963268f
+#define BGC_FP32_ONE_THIRD_OF_PI 1.0471975512f
+#define BGC_FP32_ONE_FOURTH_OF_PI 0.7853981634f
+#define BGC_FP32_ONE_SIXTH_OF_PI 0.5235987756f
-#define BGC_DEGREES_IN_RADIAN_FP32 57.295779513f
-#define BGC_TURNS_IN_RADIAN_FP32 0.1591549431f
-#define BGC_RADIANS_IN_DEGREE_FP32 1.745329252E-2f
-#define BGC_TURNS_IN_DEGREE_FP32 2.7777777778E-3f
+#define BGC_FP32_DEGREES_IN_RADIAN 57.295779513f
+#define BGC_FP32_TURNS_IN_RADIAN 0.1591549431f
+#define BGC_FP32_RADIANS_IN_DEGREE 1.745329252E-2f
+#define BGC_FP32_TURNS_IN_DEGREE 2.7777777778E-3f
-#define BGC_PI_FP64 3.14159265358979324
-#define BGC_TWO_PI_FP64 6.28318530717958648
-#define BGC_HALF_OF_PI_FP64 1.57079632679489662
-#define BGC_THIRD_OF_PI_FP64 1.04719755119659775
-#define BGC_FOURTH_OF_PI_FP64 0.78539816339744831
-#define BGC_SIXTH_OF_PI_FP64 0.523598775598298873
+#define BGC_FP64_PI 3.14159265358979324
+#define BGC_FP64_TWO_PI 6.28318530717958648
+#define BGC_FP64_HALF_OF_PI 1.57079632679489662
+#define BGC_FP64_ONE_THIRD_OF_PI 1.04719755119659775
+#define BGC_FP64_ONE_FOURTH_OF_PI 0.78539816339744831
+#define BGC_FP64_ONE_SIXTH_OF_PI 0.523598775598298873
-#define BGC_DEGREES_IN_RADIAN_FP64 57.2957795130823209
-#define BGC_TURNS_IN_RADIAN_FP64 0.159154943091895336
-#define BGC_RADIANS_IN_DEGREE_FP64 1.74532925199432958E-2
-#define BGC_TURNS_IN_DEGREE_FP64 2.77777777777777778E-3
+#define BGC_FP64_DEGREES_IN_RADIAN 57.2957795130823209
+#define BGC_FP64_TURNS_IN_RADIAN 0.159154943091895336
+#define BGC_FP64_RADIANS_IN_DEGREE 1.74532925199432958E-2
+#define BGC_FP64_TURNS_IN_DEGREE 2.77777777777777778E-3
-typedef enum {
- BGC_ANGLE_UNIT_RADIANS = 1,
- BGC_ANGLE_UNIT_DEGREES = 2,
- BGC_ANGLE_UNIT_TURNS = 3
-} BgcAngleUnitEnum;
+#define BGC_ANGLE_UNIT_RADIANS 1
+#define BGC_ANGLE_UNIT_DEGREES 2
+#define BGC_ANGLE_UNIT_TURNS 3
-typedef enum {
- /**
- * The measure of an angle with a range of:
- * [0, 360) degrees, [0, 2xPI) radians, [0, 1) turns, [0, 400) gradians
- */
- BGC_ANGLE_RANGE_UNSIGNED = 1,
+ /**
+ * The measure of an angle with a range of:
+ * [0, 360) degrees, [0, 2xPI) radians, [0, 1) turns, [0, 400) gradians
+ */
+#define BGC_ANGLE_RANGE_UNSIGNED 1
- /**
- * The measure of an angle with a range of:
- * (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
- */
- BGC_ANGLE_RANGE_SIGNED = 2
-} BgcAngleRangeEnum;
+/**
+ * The measure of an angle with a range of:
+ * (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
+ */
+#define BGC_ANGLE_RANGE_SIGNED 2
// !================= Radians ==================! //
// ========= Convert radians to degrees ========= //
-inline float bgc_radians_to_degrees_fp32(const float radians)
+inline float bgc_fp32_radians_to_degrees(const float radians)
{
- return radians * BGC_DEGREES_IN_RADIAN_FP32;
+ return radians * BGC_FP32_DEGREES_IN_RADIAN;
}
-inline double bgc_radians_to_degrees_fp64(const double radians)
+inline double bgc_fp64_radians_to_degrees(const double radians)
{
- return radians * BGC_DEGREES_IN_RADIAN_FP64;
+ return radians * BGC_FP64_DEGREES_IN_RADIAN;
}
// ========== Convert radians to turns ========== //
-inline float bgc_radians_to_turns_fp32(const float radians)
+inline float bgc_fp32_radians_to_turns(const float radians)
{
- return radians * BGC_TURNS_IN_RADIAN_FP32;
+ return radians * BGC_FP32_TURNS_IN_RADIAN;
}
-inline double bgc_radians_to_turns_fp64(const double radians)
+inline double bgc_fp64_radians_to_turns(const double radians)
{
- return radians * BGC_TURNS_IN_RADIAN_FP64;
+ return radians * BGC_FP64_TURNS_IN_RADIAN;
}
// ========= Convert radians to any unit ======== //
-inline float bgc_radians_to_units_fp32(const float radians, const BgcAngleUnitEnum to_unit)
+inline float bgc_fp32_radians_to_units(const float radians, const int angle_unit)
{
- if (to_unit == BGC_ANGLE_UNIT_DEGREES) {
- return radians * BGC_DEGREES_IN_RADIAN_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
+ return radians * BGC_FP32_DEGREES_IN_RADIAN;
}
- if (to_unit == BGC_ANGLE_UNIT_TURNS) {
- return radians * BGC_TURNS_IN_RADIAN_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
+ return radians * BGC_FP32_TURNS_IN_RADIAN;
}
return radians;
}
-inline double bgc_radians_to_units_fp64(const double radians, const BgcAngleUnitEnum to_unit)
+inline double bgc_fp64_radians_to_units(const double radians, const int angle_unit)
{
- if (to_unit == BGC_ANGLE_UNIT_DEGREES) {
- return radians * BGC_DEGREES_IN_RADIAN_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
+ return radians * BGC_FP64_DEGREES_IN_RADIAN;
}
- if (to_unit == BGC_ANGLE_UNIT_TURNS) {
- return radians * BGC_TURNS_IN_RADIAN_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
+ return radians * BGC_FP64_TURNS_IN_RADIAN;
}
return radians;
@@ -104,103 +100,103 @@ inline double bgc_radians_to_units_fp64(const double radians, const BgcAngleUnit
// ============ Normalize radians ============= //
-inline float bgc_radians_normalize_fp32(const float radians, const BgcAngleRangeEnum range)
+inline float bgc_fp32_normalize_radians(const float radians, const int angle_range)
{
- if (range == BGC_ANGLE_RANGE_UNSIGNED) {
- if (0.0f <= radians && radians < BGC_TWO_PI_FP32) {
+ if (angle_range == BGC_ANGLE_RANGE_UNSIGNED) {
+ if (0.0f <= radians && radians < BGC_FP32_TWO_PI) {
return radians;
}
}
else {
- if (-BGC_PI_FP32 < radians && radians <= BGC_PI_FP32) {
+ if (-BGC_FP32_PI < radians && radians <= BGC_FP32_PI) {
return radians;
}
}
- float turns = radians * BGC_TURNS_IN_RADIAN_FP32;
+ float turns = radians * BGC_FP32_TURNS_IN_RADIAN;
turns -= floorf(turns);
- if (range == BGC_ANGLE_RANGE_SIGNED && turns > 0.5f) {
+ if (angle_range == BGC_ANGLE_RANGE_SIGNED && turns > 0.5f) {
turns -= 1.0f;
}
- return turns * BGC_TWO_PI_FP32;
+ return turns * BGC_FP32_TWO_PI;
}
-inline double bgc_radians_normalize_fp64(const double radians, const BgcAngleRangeEnum range)
+inline double bgc_fp64_normalize_radians(const double radians, const int angle_range)
{
- if (range == BGC_ANGLE_RANGE_UNSIGNED) {
- if (0.0 <= radians && radians < BGC_TWO_PI_FP64) {
+ if (angle_range == BGC_ANGLE_RANGE_UNSIGNED) {
+ if (0.0 <= radians && radians < BGC_FP64_TWO_PI) {
return radians;
}
}
else {
- if (-BGC_PI_FP64 < radians && radians <= BGC_PI_FP64) {
+ if (-BGC_FP64_PI < radians && radians <= BGC_FP64_PI) {
return radians;
}
}
- double turns = radians * BGC_TURNS_IN_RADIAN_FP64;
+ double turns = radians * BGC_FP64_TURNS_IN_RADIAN;
turns -= floor(turns);
- if (range == BGC_ANGLE_RANGE_SIGNED && turns > 0.5) {
+ if (angle_range == BGC_ANGLE_RANGE_SIGNED && turns > 0.5) {
turns -= 1.0;
}
- return turns * BGC_TWO_PI_FP64;
+ return turns * BGC_FP64_TWO_PI;
}
// !================= Degrees ==================! //
// ========= Convert degrees to radians ========= //
-inline float bgc_degrees_to_radians_fp32(const float degrees)
+inline float bgc_fp32_degrees_to_radians(const float degrees)
{
- return degrees * BGC_RADIANS_IN_DEGREE_FP32;
+ return degrees * BGC_FP32_RADIANS_IN_DEGREE;
}
-inline double bgc_degrees_to_radians_fp64(const double degrees)
+inline double bgc_fp64_degrees_to_radians(const double degrees)
{
- return degrees * BGC_RADIANS_IN_DEGREE_FP64;
+ return degrees * BGC_FP64_RADIANS_IN_DEGREE;
}
// ========== Convert degrees to turns ========== //
-inline float bgc_degrees_to_turns_fp32(const float radians)
+inline float bgc_fp32_degrees_to_turns(const float radians)
{
- return radians * BGC_TURNS_IN_DEGREE_FP32;
+ return radians * BGC_FP32_TURNS_IN_DEGREE;
}
-inline double bgc_degrees_to_turns_fp64(const double radians)
+inline double bgc_fp64_degrees_to_turns(const double radians)
{
- return radians * BGC_TURNS_IN_DEGREE_FP64;
+ return radians * BGC_FP64_TURNS_IN_DEGREE;
}
// ========= Convert degreess to any unit ======== //
-inline float bgc_degrees_to_units_fp32(const float degrees, const BgcAngleUnitEnum to_unit)
+inline float bgc_fp32_degrees_to_units(const float degrees, const int angle_unit)
{
- if (to_unit == BGC_ANGLE_UNIT_RADIANS) {
- return degrees * BGC_RADIANS_IN_DEGREE_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_RADIANS) {
+ return degrees * BGC_FP32_RADIANS_IN_DEGREE;
}
- if (to_unit == BGC_ANGLE_UNIT_TURNS) {
- return degrees * BGC_TURNS_IN_DEGREE_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
+ return degrees * BGC_FP32_TURNS_IN_DEGREE;
}
return degrees;
}
-inline double bgc_degrees_to_units_fp64(const double degrees, const BgcAngleUnitEnum to_unit)
+inline double bgc_fp64_degrees_to_units(const double degrees, const int angle_unit)
{
- if (to_unit == BGC_ANGLE_UNIT_RADIANS) {
- return degrees * BGC_RADIANS_IN_DEGREE_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_RADIANS) {
+ return degrees * BGC_FP64_RADIANS_IN_DEGREE;
}
- if (to_unit == BGC_ANGLE_UNIT_TURNS) {
- return degrees * BGC_TURNS_IN_DEGREE_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
+ return degrees * BGC_FP64_TURNS_IN_DEGREE;
}
return degrees;
@@ -208,9 +204,9 @@ inline double bgc_degrees_to_units_fp64(const double degrees, const BgcAngleUnit
// ============ Normalize degrees ============= //
-inline float bgc_degrees_normalize_fp32(const float degrees, const BgcAngleRangeEnum range)
+inline float bgc_fp32_normalize_degrees(const float degrees, const int angle_range)
{
- if (range == BGC_ANGLE_RANGE_UNSIGNED) {
+ if (angle_range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0f <= degrees && degrees < 360.0f) {
return degrees;
}
@@ -221,20 +217,20 @@ inline float bgc_degrees_normalize_fp32(const float degrees, const BgcAngleRange
}
}
- float turns = degrees * BGC_TURNS_IN_DEGREE_FP32;
+ float turns = degrees * BGC_FP32_TURNS_IN_DEGREE;
turns -= floorf(turns);
- if (range == BGC_ANGLE_RANGE_SIGNED && turns > 0.5f) {
+ if (angle_range == BGC_ANGLE_RANGE_SIGNED && turns > 0.5f) {
turns -= 1.0f;
}
return turns * 360.0f;
}
-inline double bgc_degrees_normalize_fp64(const double degrees, const BgcAngleRangeEnum range)
+inline double bgc_fp64_degrees_normalize(const double degrees, const int angle_range)
{
- if (range == BGC_ANGLE_RANGE_UNSIGNED) {
+ if (angle_range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0 <= degrees && degrees < 360.0) {
return degrees;
}
@@ -245,11 +241,11 @@ inline double bgc_degrees_normalize_fp64(const double degrees, const BgcAngleRan
}
}
- double turns = degrees * BGC_TURNS_IN_DEGREE_FP64;
+ double turns = degrees * BGC_FP64_TURNS_IN_DEGREE;
turns -= floor(turns);
- if (range == BGC_ANGLE_RANGE_SIGNED && turns > 0.5) {
+ if (angle_range == BGC_ANGLE_RANGE_SIGNED && turns > 0.5) {
turns -= 1.0;
}
@@ -260,50 +256,50 @@ inline double bgc_degrees_normalize_fp64(const double degrees, const BgcAngleRan
// ========== Convert turns to radians ========== //
-inline float bgc_turns_to_radians_fp32(const float turns)
+inline float bgc_fp32_turns_to_radians(const float turns)
{
- return turns * BGC_TWO_PI_FP32;
+ return turns * BGC_FP32_TWO_PI;
}
-inline double bgc_turns_to_radians_fp64(const double turns)
+inline double bgc_fp64_turns_to_radians(const double turns)
{
- return turns * BGC_TWO_PI_FP64;
+ return turns * BGC_FP64_TWO_PI;
}
// ========== Convert turns to degrees ========== //
-inline float bgc_turns_to_degrees_fp32(const float turns)
+inline float bgc_fp32_turns_to_degrees(const float turns)
{
return turns * 360.0f;
}
-inline double bgc_turns_to_degrees_fp64(const double turns)
+inline double bgc_fp64_turns_to_degrees(const double turns)
{
return turns * 360.0;
}
// ========= Convert turns to any unit ======== //
-inline float bgc_turns_to_units_fp32(const float turns, const BgcAngleUnitEnum to_unit)
+inline float bgc_fp32_turns_to_units(const float turns, const int angle_unit)
{
- if (to_unit == BGC_ANGLE_UNIT_RADIANS) {
- return turns * BGC_TWO_PI_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_RADIANS) {
+ return turns * BGC_FP32_TWO_PI;
}
- if (to_unit == BGC_ANGLE_UNIT_DEGREES) {
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
return turns * 360.0f;
}
return turns;
}
-inline double bgc_turns_to_units_fp64(const double turns, const BgcAngleUnitEnum to_unit)
+inline double bgc_fp64_turns_to_units(const double turns, const int angle_unit)
{
- if (to_unit == BGC_ANGLE_UNIT_RADIANS) {
- return turns * BGC_TWO_PI_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_RADIANS) {
+ return turns * BGC_FP64_TWO_PI;
}
- if (to_unit == BGC_ANGLE_UNIT_DEGREES) {
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
return turns * 360.0;
}
@@ -312,9 +308,9 @@ inline double bgc_turns_to_units_fp64(const double turns, const BgcAngleUnitEnum
// ============= Normalize turns ============== //
-inline float bgc_turns_normalize_fp32(const float turns, const BgcAngleRangeEnum range)
+inline float bgc_fp32_normalize_turns(const float turns, const int angle_range)
{
- if (range == BGC_ANGLE_RANGE_UNSIGNED) {
+ if (angle_range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0f <= turns && turns < 1.0f) {
return turns;
}
@@ -327,16 +323,16 @@ inline float bgc_turns_normalize_fp32(const float turns, const BgcAngleRangeEnum
float rest = turns - floorf(turns);
- if (range == BGC_ANGLE_RANGE_SIGNED && rest > 0.5f) {
+ if (angle_range == BGC_ANGLE_RANGE_SIGNED && rest > 0.5f) {
return rest - 1.0f;
}
return rest;
}
-inline double bgc_turns_normalize_fp64(const double turns, const BgcAngleRangeEnum range)
+inline double bgc_fp64_normalize_turns(const double turns, const int angle_range)
{
- if (range == BGC_ANGLE_RANGE_UNSIGNED) {
+ if (angle_range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0 <= turns && turns < 1.0) {
return turns;
}
@@ -349,7 +345,7 @@ inline double bgc_turns_normalize_fp64(const double turns, const BgcAngleRangeEn
double rest = turns - floor(turns);
- if (range == BGC_ANGLE_RANGE_SIGNED && rest > 0.5) {
+ if (angle_range == BGC_ANGLE_RANGE_SIGNED && rest > 0.5) {
return rest - 1.0;
}
@@ -360,27 +356,27 @@ inline double bgc_turns_normalize_fp64(const double turns, const BgcAngleRangeEn
// ========= Convert any unit to radians ======== //
-inline float bgc_angle_to_radians_fp32(const float angle, const BgcAngleUnitEnum unit)
+inline float bgc_fp32_angle_to_radians(const float angle, const int angle_unit)
{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return angle * BGC_RADIANS_IN_DEGREE_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
+ return angle * BGC_FP32_RADIANS_IN_DEGREE;
}
- if (unit == BGC_ANGLE_UNIT_TURNS) {
- return angle * BGC_TWO_PI_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
+ return angle * BGC_FP32_TWO_PI;
}
return angle;
}
-inline double bgc_angle_to_radians_fp64(const double angle, const BgcAngleUnitEnum unit)
+inline double bgc_fp64_angle_to_radians(const double angle, const int angle_unit)
{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return angle * BGC_RADIANS_IN_DEGREE_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
+ return angle * BGC_FP64_RADIANS_IN_DEGREE;
}
- if (unit == BGC_ANGLE_UNIT_TURNS) {
- return angle * BGC_TWO_PI_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
+ return angle * BGC_FP64_TWO_PI;
}
return angle;
@@ -388,26 +384,26 @@ inline double bgc_angle_to_radians_fp64(const double angle, const BgcAngleUnitEn
// ========= Convert any unit to degreess ======== //
-inline float bgc_angle_to_degrees_fp32(const float angle, const BgcAngleUnitEnum unit)
+inline float bgc_fp32_angle_to_degrees(const float angle, const int angle_unit)
{
- if (unit == BGC_ANGLE_UNIT_RADIANS) {
- return angle * BGC_DEGREES_IN_RADIAN_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_RADIANS) {
+ return angle * BGC_FP32_DEGREES_IN_RADIAN;
}
- if (unit == BGC_ANGLE_UNIT_TURNS) {
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
return angle * 360.0f;
}
return angle;
}
-inline double bgc_angle_to_degrees_fp64(const double angle, const BgcAngleUnitEnum unit)
+inline double bgc_fp64_angle_to_degrees(const double angle, const int angle_unit)
{
- if (unit == BGC_ANGLE_UNIT_RADIANS) {
- return angle * BGC_DEGREES_IN_RADIAN_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_RADIANS) {
+ return angle * BGC_FP64_DEGREES_IN_RADIAN;
}
- if (unit == BGC_ANGLE_UNIT_TURNS) {
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
return angle * 360.0;
}
@@ -416,27 +412,27 @@ inline double bgc_angle_to_degrees_fp64(const double angle, const BgcAngleUnitEn
// ========= Convert any unit to turns ======== //
-inline float bgc_angle_to_turns_fp32(const float angle, const BgcAngleUnitEnum unit)
+inline float bgc_fp32_angle_to_turns(const float angle, const int angle_unit)
{
- if (unit == BGC_ANGLE_UNIT_RADIANS) {
- return angle * BGC_TURNS_IN_RADIAN_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_RADIANS) {
+ return angle * BGC_FP32_TURNS_IN_RADIAN;
}
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return angle * BGC_TURNS_IN_DEGREE_FP32;
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
+ return angle * BGC_FP32_TURNS_IN_DEGREE;
}
return angle;
}
-inline double bgc_angle_to_turns_fp64(const double angle, const BgcAngleUnitEnum unit)
+inline double bgc_fp64_angle_to_turns(const double angle, const int angle_unit)
{
- if (unit == BGC_ANGLE_UNIT_RADIANS) {
- return angle * BGC_TURNS_IN_RADIAN_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_RADIANS) {
+ return angle * BGC_FP64_TURNS_IN_RADIAN;
}
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return angle * BGC_TURNS_IN_DEGREE_FP64;
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
+ return angle * BGC_FP64_TURNS_IN_DEGREE;
}
return angle;
@@ -444,114 +440,58 @@ inline double bgc_angle_to_turns_fp64(const double angle, const BgcAngleUnitEnum
// ============= Get Full Circle ============== //
-inline float bgc_angle_get_full_circle_fp32(const BgcAngleUnitEnum unit)
+inline float bgc_fp32_full_circle(const int angle_unit)
{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
return 360.0f;
}
- if (unit == BGC_ANGLE_UNIT_TURNS) {
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
return 1.0f;
}
- return BGC_TWO_PI_FP32;
+ return BGC_FP32_TWO_PI;
}
-inline double bgc_angle_get_full_circle_fp64(const BgcAngleUnitEnum unit)
+inline double bgc_fp64_full_circle(const int angle_unit)
{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
return 360.0;
}
- if (unit == BGC_ANGLE_UNIT_TURNS) {
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
return 1.0;
}
- return BGC_TWO_PI_FP64;
-}
-
-// ============= Get Half Circle ============== //
-
-inline float bgc_angle_get_half_circle_fp32(const BgcAngleUnitEnum unit)
-{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return 180.0f;
- }
-
- if (unit == BGC_ANGLE_UNIT_TURNS) {
- return 0.5f;
- }
-
- return BGC_PI_FP32;
-}
-
-inline double bgc_angle_get_half_circle_fp64(const BgcAngleUnitEnum unit)
-{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return 180.0;
- }
-
- if (unit == BGC_ANGLE_UNIT_TURNS) {
- return 0.5;
- }
-
- return BGC_PI_FP64;
-}
-
-// ============= Get Half Circle ============== //
-
-inline float bgc_angle_get_quater_circle_fp32(const BgcAngleUnitEnum unit)
-{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return 90.0f;
- }
-
- if (unit == BGC_ANGLE_UNIT_TURNS) {
- return 0.25f;
- }
-
- return BGC_HALF_OF_PI_FP32;
-}
-
-inline double bgc_angle_get_quater_circle_fp64(const BgcAngleUnitEnum unit)
-{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return 90.0;
- }
-
- if (unit == BGC_ANGLE_UNIT_TURNS) {
- return 0.25;
- }
-
- return BGC_HALF_OF_PI_FP64;
+ return BGC_FP64_TWO_PI;
}
// ================ Normalize ================= //
-inline float bgc_angle_normalize_fp32(const float angle, const BgcAngleUnitEnum unit, const BgcAngleRangeEnum range)
+inline float bgc_fp32_normalize_angle(const float angle, const int angle_unit, const int angle_range)
{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return bgc_degrees_normalize_fp32(angle, range);
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
+ return bgc_fp32_normalize_degrees(angle, angle_range);
}
- if (unit == BGC_ANGLE_UNIT_TURNS) {
- return bgc_turns_normalize_fp32(angle, range);
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
+ return bgc_fp32_normalize_turns(angle, angle_range);
}
- return bgc_radians_normalize_fp32(angle, range);
+ return bgc_fp32_normalize_radians(angle, angle_range);
}
-inline double bgc_angle_normalize_fp64(const double angle, const BgcAngleUnitEnum unit, const BgcAngleRangeEnum range)
+inline double bgc_fp64_normalize_angle(const double angle, const int angle_unit, const int angle_range)
{
- if (unit == BGC_ANGLE_UNIT_DEGREES) {
- return bgc_degrees_normalize_fp64(angle, range);
+ if (angle_unit == BGC_ANGLE_UNIT_DEGREES) {
+ return bgc_fp64_degrees_normalize(angle, angle_range);
}
- if (unit == BGC_ANGLE_UNIT_TURNS) {
- return bgc_turns_normalize_fp64(angle, range);
+ if (angle_unit == BGC_ANGLE_UNIT_TURNS) {
+ return bgc_fp64_normalize_turns(angle, angle_range);
}
- return bgc_radians_normalize_fp64(angle, range);
+ return bgc_fp64_normalize_radians(angle, angle_range);
}
#endif
diff --git a/basic-geometry/basic-geometry.cbp b/basic-geometry/basic-geometry.cbp
index 9d41076..bed02d1 100644
--- a/basic-geometry/basic-geometry.cbp
+++ b/basic-geometry/basic-geometry.cbp
@@ -100,6 +100,10 @@
+
+
+
+
diff --git a/basic-geometry/complex.c b/basic-geometry/complex.c
index 9afa6bf..2f5ddd8 100644
--- a/basic-geometry/complex.c
+++ b/basic-geometry/complex.c
@@ -1,96 +1,96 @@
#include "./complex.h"
-extern inline void bgc_complex_reset_fp32(BgcComplexFP32* complex);
-extern inline void bgc_complex_reset_fp64(BgcComplexFP64* complex);
+extern inline void bgc_fp32_complex_reset(BGC_FP32_Complex* complex);
+extern inline void bgc_fp64_complex_reset(BGC_FP64_Complex* complex);
-extern inline void bgc_complex_set_values_fp32(const float real, const float imaginary, BgcComplexFP32* destination);
-extern inline void bgc_complex_set_values_fp64(const double real, const double imaginary, BgcComplexFP64* destination);
+extern inline void bgc_fp32_complex_make(const float real, const float imaginary, BGC_FP32_Complex* complex);
+extern inline void bgc_fp64_complex_make(const double real, const double imaginary, BGC_FP64_Complex* complex);
-extern inline float bgc_complex_get_square_modulus_fp32(const BgcComplexFP32* number);
-extern inline double bgc_complex_get_square_modulus_fp64(const BgcComplexFP64* number);
+extern inline float bgc_fp32_complex_get_square_modulus(const BGC_FP32_Complex* number);
+extern inline double bgc_fp64_complex_get_square_modulus(const BGC_FP64_Complex* number);
-extern inline float bgc_complex_get_modulus_fp32(const BgcComplexFP32* number);
-extern inline double bgc_complex_get_modulus_fp64(const BgcComplexFP64* number);
+extern inline float bgc_fp32_complex_get_modulus(const BGC_FP32_Complex* number);
+extern inline double bgc_fp64_complex_get_modulus(const BGC_FP64_Complex* number);
-extern inline int bgc_complex_is_zero_fp32(const BgcComplexFP32* number);
-extern inline int bgc_complex_is_zero_fp64(const BgcComplexFP64* number);
+extern inline int bgc_fp32_complex_is_zero(const BGC_FP32_Complex* number);
+extern inline int bgc_fp64_complex_is_zero(const BGC_FP64_Complex* number);
-extern inline int bgc_complex_is_unit_fp32(const BgcComplexFP32* number);
-extern inline int bgc_complex_is_unit_fp64(const BgcComplexFP64* number);
+extern inline int bgc_fp32_complex_is_unit(const BGC_FP32_Complex* number);
+extern inline int bgc_fp64_complex_is_unit(const BGC_FP64_Complex* number);
-extern inline void bgc_complex_copy_fp32(const BgcComplexFP32* source, BgcComplexFP32* destination);
-extern inline void bgc_complex_copy_fp64(const BgcComplexFP64* source, BgcComplexFP64* destination);
+extern inline void bgc_fp32_complex_copy(const BGC_FP32_Complex* source, BGC_FP32_Complex* destination);
+extern inline void bgc_fp64_complex_copy(const BGC_FP64_Complex* source, BGC_FP64_Complex* destination);
-extern inline void bgc_complex_swap_fp32(BgcComplexFP32* number1, BgcComplexFP32* number2);
-extern inline void bgc_complex_swap_fp64(BgcComplexFP64* number1, BgcComplexFP64* number2);
+extern inline void bgc_fp32_complex_swap(BGC_FP32_Complex* number1, BGC_FP32_Complex* number2);
+extern inline void bgc_fp64_complex_swap(BGC_FP64_Complex* number1, BGC_FP64_Complex* number2);
-extern inline void bgc_complex_convert_fp64_to_fp32(const BgcComplexFP64* source, BgcComplexFP32* destination);
-extern inline void bgc_complex_convert_fp32_to_fp64(const BgcComplexFP32* source, BgcComplexFP64* destination);
+extern inline void bgc_fp64_complex_convert_to_fp32(const BGC_FP64_Complex* source, BGC_FP32_Complex* destination);
+extern inline void bgc_fp32_complex_convert_to_fp64(const BGC_FP32_Complex* source, BGC_FP64_Complex* destination);
-extern inline void bgc_complex_make_opposite_fp32(BgcComplexFP32* number);
-extern inline void bgc_complex_make_opposite_fp64(BgcComplexFP64* number);
+extern inline void bgc_fp32_complex_revert(BGC_FP32_Complex* number);
+extern inline void bgc_fp64_complex_revert(BGC_FP64_Complex* number);
-extern inline void bgc_complex_get_opposite_fp32(const BgcComplexFP32* number, BgcComplexFP32* opposite);
-extern inline void bgc_complex_get_opposite_fp64(const BgcComplexFP64* number, BgcComplexFP64* opposite);
+extern inline void bgc_fp32_complex_get_reverse(const BGC_FP32_Complex* number, BGC_FP32_Complex* opposite);
+extern inline void bgc_fp64_complex_get_reverse(const BGC_FP64_Complex* number, BGC_FP64_Complex* opposite);
-extern inline int bgc_complex_normalize_fp32(BgcComplexFP32* number);
-extern inline int bgc_complex_normalize_fp64(BgcComplexFP64* number);
+extern inline int bgc_fp32_complex_normalize(BGC_FP32_Complex* number);
+extern inline int bgc_fp64_complex_normalize(BGC_FP64_Complex* number);
-extern inline int bgc_complex_get_normalized_fp32(const BgcComplexFP32* number, BgcComplexFP32* normalized);
-extern inline int bgc_complex_get_normalized_fp64(const BgcComplexFP64* number, BgcComplexFP64* normalized);
+extern inline int bgc_fp32_complex_get_normalized(const BGC_FP32_Complex* number, BGC_FP32_Complex* normalized);
+extern inline int bgc_fp64_complex_get_normalized(const BGC_FP64_Complex* number, BGC_FP64_Complex* normalized);
-extern inline void bgc_complex_conjugate_fp32(BgcComplexFP32* number);
-extern inline void bgc_complex_conjugate_fp64(BgcComplexFP64* number);
+extern inline void bgc_fp32_complex_conjugate(BGC_FP32_Complex* number);
+extern inline void bgc_fp64_complex_conjugate(BGC_FP64_Complex* number);
-extern inline void bgc_complex_get_conjugate_fp32(const BgcComplexFP32* number, BgcComplexFP32* conjugate);
-extern inline void bgc_complex_get_conjugate_fp64(const BgcComplexFP64* number, BgcComplexFP64* conjugate);
+extern inline void bgc_fp32_complex_get_conjugate(const BGC_FP32_Complex* number, BGC_FP32_Complex* conjugate);
+extern inline void bgc_fp64_complex_get_conjugate(const BGC_FP64_Complex* number, BGC_FP64_Complex* conjugate);
-extern inline int bgc_complex_invert_fp32(BgcComplexFP32* number);
-extern inline int bgc_complex_invert_fp64(BgcComplexFP64* number);
+extern inline int bgc_fp32_complex_invert(BGC_FP32_Complex* number);
+extern inline int bgc_fp64_complex_invert(BGC_FP64_Complex* number);
-extern inline int bgc_complex_get_inverse_fp32(const BgcComplexFP32* number, BgcComplexFP32* inverse);
-extern inline int bgc_complex_get_inverse_fp64(const BgcComplexFP64* number, BgcComplexFP64* inverse);
+extern inline int bgc_fp32_complex_get_inverse(const BGC_FP32_Complex* number, BGC_FP32_Complex* inverse);
+extern inline int bgc_fp64_complex_get_inverse(const BGC_FP64_Complex* number, BGC_FP64_Complex* inverse);
-extern inline void bgc_complex_multiply_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, BgcComplexFP32* result);
-extern inline void bgc_complex_multiply_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, BgcComplexFP64* result);
+extern inline void bgc_fp32_complex_get_product(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* product);
+extern inline void bgc_fp64_complex_get_product(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* product);
-extern inline int bgc_complex_devide_fp32(const BgcComplexFP32* divident, const BgcComplexFP32* divisor, BgcComplexFP32* quotient);
-extern inline int bgc_complex_devide_fp64(const BgcComplexFP64* divident, const BgcComplexFP64* divisor, BgcComplexFP64* quotient);
+extern inline int bgc_fp32_complex_get_ratio(const BGC_FP32_Complex* divident, const BGC_FP32_Complex* divisor, BGC_FP32_Complex* quotient);
+extern inline int bgc_fp64_complex_get_ratio(const BGC_FP64_Complex* divident, const BGC_FP64_Complex* divisor, BGC_FP64_Complex* quotient);
-extern inline void bgc_complex_add_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, BgcComplexFP32* sum);
-extern inline void bgc_complex_add_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, BgcComplexFP64* sum);
+extern inline void bgc_fp32_complex_add(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* sum);
+extern inline void bgc_fp64_complex_add(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* sum);
-extern inline void bgc_complex_add_scaled_fp32(const BgcComplexFP32* basic_number, const BgcComplexFP32* scalable_number, const float scale, BgcComplexFP32* sum);
-extern inline void bgc_complex_add_scaled_fp64(const BgcComplexFP64* basic_number, const BgcComplexFP64* scalable_number, const double scale, BgcComplexFP64* sum);
+extern inline void bgc_fp32_complex_add_scaled(const BGC_FP32_Complex* basic_number, const BGC_FP32_Complex* scalable_number, const float scale, BGC_FP32_Complex* sum);
+extern inline void bgc_fp64_complex_add_scaled(const BGC_FP64_Complex* basic_number, const BGC_FP64_Complex* scalable_number, const double scale, BGC_FP64_Complex* sum);
-extern inline void bgc_complex_subtract_fp32(const BgcComplexFP32* minuend, const BgcComplexFP32* subtrahend, BgcComplexFP32* difference);
-extern inline void bgc_complex_subtract_fp64(const BgcComplexFP64* minuend, const BgcComplexFP64* subtrahend, BgcComplexFP64* difference);
+extern inline void bgc_fp32_complex_subtract(const BGC_FP32_Complex* minuend, const BGC_FP32_Complex* subtrahend, BGC_FP32_Complex* difference);
+extern inline void bgc_fp64_complex_subtract(const BGC_FP64_Complex* minuend, const BGC_FP64_Complex* subtrahend, BGC_FP64_Complex* difference);
-extern inline void bgc_complex_multiply_by_number_fp32(const BgcComplexFP32* multiplicand, const float multiplier, BgcComplexFP32* product);
-extern inline void bgc_complex_multiply_by_number_fp64(const BgcComplexFP64* multiplicand, const double multiplier, BgcComplexFP64* product);
+extern inline void bgc_fp32_complex_multiply(const BGC_FP32_Complex* multiplicand, const float multiplier, BGC_FP32_Complex* product);
+extern inline void bgc_fp64_complex_multiply(const BGC_FP64_Complex* multiplicand, const double multiplier, BGC_FP64_Complex* product);
-extern inline void bgc_complex_divide_by_number_fp32(const BgcComplexFP32* dividend, const float divisor, BgcComplexFP32* quotient);
-extern inline void bgc_complex_divide_by_number_fp64(const BgcComplexFP64* dividend, const double divisor, BgcComplexFP64* quotient);
+extern inline void bgc_fp32_complex_divide(const BGC_FP32_Complex* dividend, const float divisor, BGC_FP32_Complex* quotient);
+extern inline void bgc_fp64_complex_divide(const BGC_FP64_Complex* dividend, const double divisor, BGC_FP64_Complex* quotient);
-extern inline void bgc_complex_get_mean_of_two_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, BgcComplexFP32* mean);
-extern inline void bgc_complex_get_mean_of_two_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, BgcComplexFP64* mean);
+extern inline void bgc_fp32_complex_get_mean2(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* mean);
+extern inline void bgc_fp64_complex_get_mean2(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* mean);
-extern inline void bgc_complex_get_mean_of_three_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, const BgcComplexFP32* number3, BgcComplexFP32* mean);
-extern inline void bgc_complex_get_mean_of_three_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, const BgcComplexFP64* number3, BgcComplexFP64* mean);
+extern inline void bgc_fp32_complex_get_mean3(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const BGC_FP32_Complex* number3, BGC_FP32_Complex* mean);
+extern inline void bgc_fp64_complex_get_mean3(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const BGC_FP64_Complex* number3, BGC_FP64_Complex* mean);
-extern inline void bgc_complex_interpolate_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, const float phase, BgcComplexFP32* interpolation);
-extern inline void bgc_complex_interpolate_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, const double phase, BgcComplexFP64* interpolation);
+extern inline void bgc_fp32_complex_interpolate(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const float phase, BGC_FP32_Complex* interpolation);
+extern inline void bgc_fp64_complex_interpolate(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const double phase, BGC_FP64_Complex* interpolation);
-extern inline int bgc_complex_are_close_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2);
-extern inline int bgc_complex_are_close_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2);
+extern inline int bgc_fp32_complex_are_close(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2);
+extern inline int bgc_fp64_complex_are_close(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2);
// =============== Get Exponation =============== //
-void bgc_complex_get_exponation_fp32(const BgcComplexFP32* base, const float real_exponent, const float imaginary_exponent, BgcComplexFP32* power)
+void bgc_fp32_complex_get_exponation(const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent, BGC_FP32_Complex* power)
{
- const float square_modulus = bgc_complex_get_square_modulus_fp32(base);
+ const float square_modulus = bgc_fp32_complex_get_square_modulus(base);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
power->real = 0.0f;
power->imaginary = 0.0f;
return;
@@ -106,11 +106,11 @@ void bgc_complex_get_exponation_fp32(const BgcComplexFP32* base, const float rea
power->imaginary = power_modulus * sinf(power_angle);
}
-void bgc_complex_get_exponation_fp64(const BgcComplexFP64* base, const double real_exponent, const double imaginary_exponent, BgcComplexFP64* power)
+void bgc_fp64_complex_get_exponation(const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent, BGC_FP64_Complex* power)
{
- const double square_modulus = bgc_complex_get_square_modulus_fp64(base);
+ const double square_modulus = bgc_fp64_complex_get_square_modulus(base);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
power->real = 0.0;
power->imaginary = 0.0;
return;
diff --git a/basic-geometry/complex.h b/basic-geometry/complex.h
index 3d8b8c3..7c4825d 100644
--- a/basic-geometry/complex.h
+++ b/basic-geometry/complex.h
@@ -9,22 +9,22 @@
typedef struct
{
float real, imaginary;
-} BgcComplexFP32;
+} BGC_FP32_Complex;
typedef struct
{
double real, imaginary;
-} BgcComplexFP64;
+} BGC_FP64_Complex;
// =================== Reset ==================== //
-inline void bgc_complex_reset_fp32(BgcComplexFP32* complex)
+inline void bgc_fp32_complex_reset(BGC_FP32_Complex* complex)
{
complex->real = 0.0f;
complex->imaginary = 0.0f;
}
-inline void bgc_complex_reset_fp64(BgcComplexFP64* complex)
+inline void bgc_fp64_complex_reset(BGC_FP64_Complex* complex)
{
complex->real = 0.0;
complex->imaginary = 0.0;
@@ -32,71 +32,71 @@ inline void bgc_complex_reset_fp64(BgcComplexFP64* complex)
// ==================== Set ===================== //
-inline void bgc_complex_set_values_fp32(const float real, const float imaginary, BgcComplexFP32* destination)
+inline void bgc_fp32_complex_make(const float real, const float imaginary, BGC_FP32_Complex* complex)
{
- destination->real = real;
- destination->imaginary = imaginary;
+ complex->real = real;
+ complex->imaginary = imaginary;
}
-inline void bgc_complex_set_values_fp64(const double real, const double imaginary, BgcComplexFP64* destination)
+inline void bgc_fp64_complex_make(const double real, const double imaginary, BGC_FP64_Complex* complex)
{
- destination->real = real;
- destination->imaginary = imaginary;
+ complex->real = real;
+ complex->imaginary = imaginary;
}
// ================== Modulus =================== //
-inline float bgc_complex_get_square_modulus_fp32(const BgcComplexFP32* number)
+inline float bgc_fp32_complex_get_square_modulus(const BGC_FP32_Complex* number)
{
return number->real * number->real + number->imaginary * number->imaginary;
}
-inline double bgc_complex_get_square_modulus_fp64(const BgcComplexFP64* number)
+inline double bgc_fp64_complex_get_square_modulus(const BGC_FP64_Complex* number)
{
return number->real * number->real + number->imaginary * number->imaginary;
}
-inline float bgc_complex_get_modulus_fp32(const BgcComplexFP32* number)
+inline float bgc_fp32_complex_get_modulus(const BGC_FP32_Complex* number)
{
- return sqrtf(bgc_complex_get_square_modulus_fp32(number));
+ return sqrtf(bgc_fp32_complex_get_square_modulus(number));
}
-inline double bgc_complex_get_modulus_fp64(const BgcComplexFP64* number)
+inline double bgc_fp64_complex_get_modulus(const BGC_FP64_Complex* number)
{
- return sqrt(bgc_complex_get_square_modulus_fp64(number));
+ return sqrt(bgc_fp64_complex_get_square_modulus(number));
}
// ================= Comparison ================= //
-inline int bgc_complex_is_zero_fp32(const BgcComplexFP32* number)
+inline int bgc_fp32_complex_is_zero(const BGC_FP32_Complex* number)
{
- return bgc_complex_get_square_modulus_fp32(number) <= BGC_SQUARE_EPSYLON_FP32;
+ return bgc_fp32_complex_get_square_modulus(number) <= BGC_FP32_SQUARE_EPSYLON;
}
-inline int bgc_complex_is_zero_fp64(const BgcComplexFP64* number)
+inline int bgc_fp64_complex_is_zero(const BGC_FP64_Complex* number)
{
- return bgc_complex_get_square_modulus_fp64(number) <= BGC_SQUARE_EPSYLON_FP64;
+ return bgc_fp64_complex_get_square_modulus(number) <= BGC_FP64_SQUARE_EPSYLON;
}
-inline int bgc_complex_is_unit_fp32(const BgcComplexFP32* number)
+inline int bgc_fp32_complex_is_unit(const BGC_FP32_Complex* number)
{
- return bgc_is_sqare_unit_fp32(bgc_complex_get_square_modulus_fp32(number));
+ return bgc_fp32_is_square_unit(bgc_fp32_complex_get_square_modulus(number));
}
-inline int bgc_complex_is_unit_fp64(const BgcComplexFP64* number)
+inline int bgc_fp64_complex_is_unit(const BGC_FP64_Complex* number)
{
- return bgc_is_sqare_unit_fp64(bgc_complex_get_square_modulus_fp64(number));
+ return bgc_fp64_is_square_unit(bgc_fp64_complex_get_square_modulus(number));
}
// ==================== Copy ==================== //
-inline void bgc_complex_copy_fp32(const BgcComplexFP32* source, BgcComplexFP32* destination)
+inline void bgc_fp32_complex_copy(const BGC_FP32_Complex* source, BGC_FP32_Complex* destination)
{
destination->real = source->real;
destination->imaginary = source->imaginary;
}
-inline void bgc_complex_copy_fp64(const BgcComplexFP64* source, BgcComplexFP64* destination)
+inline void bgc_fp64_complex_copy(const BGC_FP64_Complex* source, BGC_FP64_Complex* destination)
{
destination->real = source->real;
destination->imaginary = source->imaginary;
@@ -104,7 +104,7 @@ inline void bgc_complex_copy_fp64(const BgcComplexFP64* source, BgcComplexFP64*
// ==================== Swap ==================== //
-inline void bgc_complex_swap_fp32(BgcComplexFP32* number1, BgcComplexFP32* number2)
+inline void bgc_fp32_complex_swap(BGC_FP32_Complex* number1, BGC_FP32_Complex* number2)
{
const float real = number2->real;
const float imaginary = number2->imaginary;
@@ -116,7 +116,7 @@ inline void bgc_complex_swap_fp32(BgcComplexFP32* number1, BgcComplexFP32* numbe
number1->imaginary = imaginary;
}
-inline void bgc_complex_swap_fp64(BgcComplexFP64* number1, BgcComplexFP64* number2)
+inline void bgc_fp64_complex_swap(BGC_FP64_Complex* number1, BGC_FP64_Complex* number2)
{
const double real = number2->real;
const double imaginary = number2->imaginary;
@@ -130,13 +130,13 @@ inline void bgc_complex_swap_fp64(BgcComplexFP64* number1, BgcComplexFP64* numbe
// ================== Convert =================== //
-inline void bgc_complex_convert_fp64_to_fp32(const BgcComplexFP64* source, BgcComplexFP32* destination)
+inline void bgc_fp64_complex_convert_to_fp32(const BGC_FP64_Complex* source, BGC_FP32_Complex* destination)
{
destination->real = (float)source->real;
destination->imaginary = (float)source->imaginary;
}
-inline void bgc_complex_convert_fp32_to_fp64(const BgcComplexFP32* source, BgcComplexFP64* destination)
+inline void bgc_fp32_complex_convert_to_fp64(const BGC_FP32_Complex* source, BGC_FP64_Complex* destination)
{
destination->real = source->real;
destination->imaginary = source->imaginary;
@@ -144,25 +144,25 @@ inline void bgc_complex_convert_fp32_to_fp64(const BgcComplexFP32* source, BgcCo
// ================== Negative ================== //
-inline void bgc_complex_make_opposite_fp32(BgcComplexFP32* number)
+inline void bgc_fp32_complex_revert(BGC_FP32_Complex* number)
{
number->real = -number->real;
number->imaginary = -number->imaginary;
}
-inline void bgc_complex_make_opposite_fp64(BgcComplexFP64* number)
+inline void bgc_fp64_complex_revert(BGC_FP64_Complex* number)
{
number->real = -number->real;
number->imaginary = -number->imaginary;
}
-inline void bgc_complex_get_opposite_fp32(const BgcComplexFP32* number, BgcComplexFP32* opposite)
+inline void bgc_fp32_complex_get_reverse(const BGC_FP32_Complex* number, BGC_FP32_Complex* opposite)
{
opposite->real = -number->real;
opposite->imaginary = -number->imaginary;
}
-inline void bgc_complex_get_opposite_fp64(const BgcComplexFP64* number, BgcComplexFP64* opposite)
+inline void bgc_fp64_complex_get_reverse(const BGC_FP64_Complex* number, BGC_FP64_Complex* opposite)
{
opposite->real = -number->real;
opposite->imaginary = -number->imaginary;
@@ -170,15 +170,15 @@ inline void bgc_complex_get_opposite_fp64(const BgcComplexFP64* number, BgcCompl
// ================= Normalize ================== //
-inline int bgc_complex_normalize_fp32(BgcComplexFP32* number)
+inline int bgc_fp32_complex_normalize(BGC_FP32_Complex* number)
{
- const float square_modulus = bgc_complex_get_square_modulus_fp32(number);
+ const float square_modulus = bgc_fp32_complex_get_square_modulus(number);
- if (bgc_is_sqare_unit_fp32(square_modulus)) {
+ if (bgc_fp32_is_square_unit(square_modulus)) {
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -190,15 +190,15 @@ inline int bgc_complex_normalize_fp32(BgcComplexFP32* number)
return 1;
}
-inline int bgc_complex_normalize_fp64(BgcComplexFP64* number)
+inline int bgc_fp64_complex_normalize(BGC_FP64_Complex* number)
{
- const double square_modulus = bgc_complex_get_square_modulus_fp64(number);
+ const double square_modulus = bgc_fp64_complex_get_square_modulus(number);
- if (bgc_is_sqare_unit_fp64(square_modulus)) {
+ if (bgc_fp64_is_square_unit(square_modulus)) {
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -210,17 +210,17 @@ inline int bgc_complex_normalize_fp64(BgcComplexFP64* number)
return 1;
}
-inline int bgc_complex_get_normalized_fp32(const BgcComplexFP32* number, BgcComplexFP32* normalized)
+inline int bgc_fp32_complex_get_normalized(const BGC_FP32_Complex* number, BGC_FP32_Complex* normalized)
{
- const float square_modulus = bgc_complex_get_square_modulus_fp32(number);
+ const float square_modulus = bgc_fp32_complex_get_square_modulus(number);
- if (bgc_is_sqare_unit_fp32(square_modulus)) {
+ if (bgc_fp32_is_square_unit(square_modulus)) {
normalized->real = number->real;
normalized->imaginary = number->imaginary;
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
normalized->real = 0.0f;
normalized->imaginary = 0.0f;
return 0;
@@ -234,17 +234,17 @@ inline int bgc_complex_get_normalized_fp32(const BgcComplexFP32* number, BgcComp
return 1;
}
-inline int bgc_complex_get_normalized_fp64(const BgcComplexFP64* number, BgcComplexFP64* normalized)
+inline int bgc_fp64_complex_get_normalized(const BGC_FP64_Complex* number, BGC_FP64_Complex* normalized)
{
- const double square_modulus = bgc_complex_get_square_modulus_fp64(number);
+ const double square_modulus = bgc_fp64_complex_get_square_modulus(number);
- if (bgc_is_sqare_unit_fp64(square_modulus)) {
+ if (bgc_fp64_is_square_unit(square_modulus)) {
normalized->real = number->real;
normalized->imaginary = number->imaginary;
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
normalized->real = 0.0;
normalized->imaginary = 0.0;
return 0;
@@ -260,23 +260,23 @@ inline int bgc_complex_get_normalized_fp64(const BgcComplexFP64* number, BgcComp
// ================= Conjugate ================== //
-inline void bgc_complex_conjugate_fp32(BgcComplexFP32* number)
+inline void bgc_fp32_complex_conjugate(BGC_FP32_Complex* number)
{
number->imaginary = -number->imaginary;
}
-inline void bgc_complex_conjugate_fp64(BgcComplexFP64* number)
+inline void bgc_fp64_complex_conjugate(BGC_FP64_Complex* number)
{
number->imaginary = -number->imaginary;
}
-inline void bgc_complex_get_conjugate_fp32(const BgcComplexFP32* number, BgcComplexFP32* conjugate)
+inline void bgc_fp32_complex_get_conjugate(const BGC_FP32_Complex* number, BGC_FP32_Complex* conjugate)
{
conjugate->real = number->real;
conjugate->imaginary = -number->imaginary;
}
-inline void bgc_complex_get_conjugate_fp64(const BgcComplexFP64* number, BgcComplexFP64* conjugate)
+inline void bgc_fp64_complex_get_conjugate(const BGC_FP64_Complex* number, BGC_FP64_Complex* conjugate)
{
conjugate->real = number->real;
conjugate->imaginary = -number->imaginary;
@@ -284,11 +284,11 @@ inline void bgc_complex_get_conjugate_fp64(const BgcComplexFP64* number, BgcComp
// =================== Invert =================== //
-inline int bgc_complex_get_inverse_fp32(const BgcComplexFP32* number, BgcComplexFP32* inverse)
+inline int bgc_fp32_complex_get_inverse(const BGC_FP32_Complex* number, BGC_FP32_Complex* inverse)
{
- const float square_modulus = bgc_complex_get_square_modulus_fp32(number);
+ const float square_modulus = bgc_fp32_complex_get_square_modulus(number);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -300,11 +300,11 @@ inline int bgc_complex_get_inverse_fp32(const BgcComplexFP32* number, BgcComplex
return 1;
}
-inline int bgc_complex_get_inverse_fp64(const BgcComplexFP64* number, BgcComplexFP64* inverse)
+inline int bgc_fp64_complex_get_inverse(const BGC_FP64_Complex* number, BGC_FP64_Complex* inverse)
{
- const double square_modulus = bgc_complex_get_square_modulus_fp64(number);
+ const double square_modulus = bgc_fp64_complex_get_square_modulus(number);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -316,31 +316,31 @@ inline int bgc_complex_get_inverse_fp64(const BgcComplexFP64* number, BgcComplex
return 1;
}
-inline int bgc_complex_invert_fp32(BgcComplexFP32* number)
+inline int bgc_fp32_complex_invert(BGC_FP32_Complex* number)
{
- return bgc_complex_get_inverse_fp32(number, number);
+ return bgc_fp32_complex_get_inverse(number, number);
}
-inline int bgc_complex_invert_fp64(BgcComplexFP64* number)
+inline int bgc_fp64_complex_invert(BGC_FP64_Complex* number)
{
- return bgc_complex_get_inverse_fp64(number, number);
+ return bgc_fp64_complex_get_inverse(number, number);
}
// =============== Get Exponation =============== //
-void bgc_complex_get_exponation_fp32(const BgcComplexFP32* base, const float real_exponent, const float imaginary_exponent, BgcComplexFP32* power);
+void bgc_fp32_complex_get_exponation(const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent, BGC_FP32_Complex* power);
-void bgc_complex_get_exponation_fp64(const BgcComplexFP64* base, const double real_exponent, const double imaginary_exponent, BgcComplexFP64* power);
+void bgc_fp64_complex_get_exponation(const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent, BGC_FP64_Complex* power);
// ==================== Add ===================== //
-inline void bgc_complex_add_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, BgcComplexFP32* sum)
+inline void bgc_fp32_complex_add(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* sum)
{
sum->real = number1->real + number2->real;
sum->imaginary = number1->imaginary + number2->imaginary;
}
-inline void bgc_complex_add_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, BgcComplexFP64* sum)
+inline void bgc_fp64_complex_add(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* sum)
{
sum->real = number1->real + number2->real;
sum->imaginary = number1->imaginary + number2->imaginary;
@@ -348,13 +348,13 @@ inline void bgc_complex_add_fp64(const BgcComplexFP64* number1, const BgcComplex
// ================= Add scaled ================= //
-inline void bgc_complex_add_scaled_fp32(const BgcComplexFP32* basic_number, const BgcComplexFP32* scalable_number, const float scale, BgcComplexFP32* sum)
+inline void bgc_fp32_complex_add_scaled(const BGC_FP32_Complex* basic_number, const BGC_FP32_Complex* scalable_number, const float scale, BGC_FP32_Complex* sum)
{
sum->real = basic_number->real + scalable_number->real * scale;
sum->imaginary = basic_number->imaginary + scalable_number->imaginary * scale;
}
-inline void bgc_complex_add_scaled_fp64(const BgcComplexFP64* basic_number, const BgcComplexFP64* scalable_number, const double scale, BgcComplexFP64* sum)
+inline void bgc_fp64_complex_add_scaled(const BGC_FP64_Complex* basic_number, const BGC_FP64_Complex* scalable_number, const double scale, BGC_FP64_Complex* sum)
{
sum->real = basic_number->real + scalable_number->real * scale;
sum->imaginary = basic_number->imaginary + scalable_number->imaginary * scale;
@@ -362,13 +362,13 @@ inline void bgc_complex_add_scaled_fp64(const BgcComplexFP64* basic_number, cons
// ================== Subtract ================== //
-inline void bgc_complex_subtract_fp32(const BgcComplexFP32* minuend, const BgcComplexFP32* subtrahend, BgcComplexFP32* difference)
+inline void bgc_fp32_complex_subtract(const BGC_FP32_Complex* minuend, const BGC_FP32_Complex* subtrahend, BGC_FP32_Complex* difference)
{
difference->real = minuend->real - subtrahend->real;
difference->imaginary = minuend->imaginary - subtrahend->imaginary;
}
-inline void bgc_complex_subtract_fp64(const BgcComplexFP64* minuend, const BgcComplexFP64* subtrahend, BgcComplexFP64* difference)
+inline void bgc_fp64_complex_subtract(const BGC_FP64_Complex* minuend, const BGC_FP64_Complex* subtrahend, BGC_FP64_Complex* difference)
{
difference->real = minuend->real - subtrahend->real;
difference->imaginary = minuend->imaginary - subtrahend->imaginary;
@@ -376,7 +376,7 @@ inline void bgc_complex_subtract_fp64(const BgcComplexFP64* minuend, const BgcCo
// ================== Multiply ================== //
-inline void bgc_complex_multiply_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, BgcComplexFP32* product)
+inline void bgc_fp32_complex_get_product(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* product)
{
const float real = number1->real * number2->real - number1->imaginary * number2->imaginary;
const float imaginary = number1->real * number2->imaginary + number1->imaginary * number2->real;
@@ -385,7 +385,7 @@ inline void bgc_complex_multiply_fp32(const BgcComplexFP32* number1, const BgcCo
product->imaginary = imaginary;
}
-inline void bgc_complex_multiply_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, BgcComplexFP64* product)
+inline void bgc_fp64_complex_get_product(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* product)
{
const double real = number1->real * number2->real - number1->imaginary * number2->imaginary;
const double imaginary = number1->real * number2->imaginary + number1->imaginary * number2->real;
@@ -396,13 +396,13 @@ inline void bgc_complex_multiply_fp64(const BgcComplexFP64* number1, const BgcCo
// ============= Multiply By Number ============= //
-inline void bgc_complex_multiply_by_number_fp32(const BgcComplexFP32* multiplicand, const float multiplier, BgcComplexFP32* product)
+inline void bgc_fp32_complex_multiply(const BGC_FP32_Complex* multiplicand, const float multiplier, BGC_FP32_Complex* product)
{
product->real = multiplicand->real * multiplier;
product->imaginary = multiplicand->imaginary * multiplier;
}
-inline void bgc_complex_multiply_by_number_fp64(const BgcComplexFP64* multiplicand, const double multiplier, BgcComplexFP64* product)
+inline void bgc_fp64_complex_multiply(const BGC_FP64_Complex* multiplicand, const double multiplier, BGC_FP64_Complex* product)
{
product->real = multiplicand->real * multiplier;
product->imaginary = multiplicand->imaginary * multiplier;
@@ -410,11 +410,11 @@ inline void bgc_complex_multiply_by_number_fp64(const BgcComplexFP64* multiplica
// =================== Divide =================== //
-inline int bgc_complex_devide_fp32(const BgcComplexFP32* divident, const BgcComplexFP32* divisor, BgcComplexFP32* quotient)
+inline int bgc_fp32_complex_get_ratio(const BGC_FP32_Complex* divident, const BGC_FP32_Complex* divisor, BGC_FP32_Complex* quotient)
{
- const float square_modulus = bgc_complex_get_square_modulus_fp32(divisor);
+ const float square_modulus = bgc_fp32_complex_get_square_modulus(divisor);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
return 0;
}
@@ -429,11 +429,11 @@ inline int bgc_complex_devide_fp32(const BgcComplexFP32* divident, const BgcComp
return 1;
}
-inline int bgc_complex_devide_fp64(const BgcComplexFP64* divident, const BgcComplexFP64* divisor, BgcComplexFP64* quotient)
+inline int bgc_fp64_complex_get_ratio(const BGC_FP64_Complex* divident, const BGC_FP64_Complex* divisor, BGC_FP64_Complex* quotient)
{
- const double square_modulus = bgc_complex_get_square_modulus_fp64(divisor);
+ const double square_modulus = bgc_fp64_complex_get_square_modulus(divisor);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
return 0;
}
@@ -450,25 +450,25 @@ inline int bgc_complex_devide_fp64(const BgcComplexFP64* divident, const BgcComp
// ============== Divide By Number ============== //
-inline void bgc_complex_divide_by_number_fp32(const BgcComplexFP32* dividend, const float divisor, BgcComplexFP32* quotient)
+inline void bgc_fp32_complex_divide(const BGC_FP32_Complex* dividend, const float divisor, BGC_FP32_Complex* quotient)
{
- bgc_complex_multiply_by_number_fp32(dividend, 1.0f / divisor, quotient);
+ bgc_fp32_complex_multiply(dividend, 1.0f / divisor, quotient);
}
-inline void bgc_complex_divide_by_number_fp64(const BgcComplexFP64* dividend, const double divisor, BgcComplexFP64* quotient)
+inline void bgc_fp64_complex_divide(const BGC_FP64_Complex* dividend, const double divisor, BGC_FP64_Complex* quotient)
{
- bgc_complex_multiply_by_number_fp64(dividend, 1.0 / divisor, quotient);
+ bgc_fp64_complex_multiply(dividend, 1.0 / divisor, quotient);
}
// ================== Average2 ================== //
-inline void bgc_complex_get_mean_of_two_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, BgcComplexFP32* mean)
+inline void bgc_fp32_complex_get_mean2(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* mean)
{
mean->real = (number1->real + number2->real) * 0.5f;
mean->imaginary = (number1->imaginary + number2->imaginary) * 0.5f;
}
-inline void bgc_complex_get_mean_of_two_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, BgcComplexFP64* mean)
+inline void bgc_fp64_complex_get_mean2(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* mean)
{
mean->real = (number1->real + number2->real) * 0.5;
mean->imaginary = (number1->imaginary + number2->imaginary) * 0.5;
@@ -476,70 +476,70 @@ inline void bgc_complex_get_mean_of_two_fp64(const BgcComplexFP64* number1, cons
// ================== Average3 ================== //
-inline void bgc_complex_get_mean_of_three_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, const BgcComplexFP32* number3, BgcComplexFP32* mean)
+inline void bgc_fp32_complex_get_mean3(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const BGC_FP32_Complex* number3, BGC_FP32_Complex* mean)
{
- mean->real = (number1->real + number2->real + number3->real) * BGC_ONE_THIRD_FP32;
- mean->imaginary = (number1->imaginary + number2->imaginary + number3->imaginary) * BGC_ONE_THIRD_FP32;
+ mean->real = (number1->real + number2->real + number3->real) * BGC_FP32_ONE_THIRD;
+ mean->imaginary = (number1->imaginary + number2->imaginary + number3->imaginary) * BGC_FP32_ONE_THIRD;
}
-inline void bgc_complex_get_mean_of_three_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, const BgcComplexFP64* number3, BgcComplexFP64* mean)
+inline void bgc_fp64_complex_get_mean3(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const BGC_FP64_Complex* number3, BGC_FP64_Complex* mean)
{
- mean->real = (number1->real + number2->real + number3->real) * BGC_ONE_THIRD_FP64;
- mean->imaginary = (number1->imaginary + number2->imaginary + number3->imaginary) * BGC_ONE_THIRD_FP64;
+ mean->real = (number1->real + number2->real + number3->real) * BGC_FP64_ONE_THIRD;
+ mean->imaginary = (number1->imaginary + number2->imaginary + number3->imaginary) * BGC_FP64_ONE_THIRD;
}
// =================== Linear =================== //
-inline void bgc_complex_interpolate_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2, const float phase, BgcComplexFP32* interpolation)
+inline void bgc_fp32_complex_interpolate(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const float phase, BGC_FP32_Complex* interpolation)
{
- const float counterphase = 1.0f - phase;
+ const float counter_phase = 1.0f - phase;
- interpolation->real = number1->real * counterphase + number2->real * phase;
- interpolation->imaginary = number1->imaginary * counterphase + number2->imaginary * phase;
+ interpolation->real = number1->real * counter_phase + number2->real * phase;
+ interpolation->imaginary = number1->imaginary * counter_phase + number2->imaginary * phase;
}
-inline void bgc_complex_interpolate_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2, const double phase, BgcComplexFP64* interpolation)
+inline void bgc_fp64_complex_interpolate(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const double phase, BGC_FP64_Complex* interpolation)
{
- const double counterphase = 1.0 - phase;
+ const double counter_phase = 1.0 - phase;
- interpolation->real = number1->real * counterphase + number2->real * phase;
- interpolation->imaginary = number1->imaginary * counterphase + number2->imaginary * phase;
+ interpolation->real = number1->real * counter_phase + number2->real * phase;
+ interpolation->imaginary = number1->imaginary * counter_phase + number2->imaginary * phase;
}
// ================== Are Close ================= //
-inline int bgc_complex_are_close_fp32(const BgcComplexFP32* number1, const BgcComplexFP32* number2)
+inline int bgc_fp32_complex_are_close(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2)
{
- const float square_modulus1 = bgc_complex_get_square_modulus_fp32(number1);
- const float square_modulus2 = bgc_complex_get_square_modulus_fp32(number2);
+ const float square_modulus1 = bgc_fp32_complex_get_square_modulus(number1);
+ const float square_modulus2 = bgc_fp32_complex_get_square_modulus(number2);
const float d_real = number1->real - number2->real;
const float d_imaginary = number1->imaginary - number2->imaginary;
const float square_distance = d_real * d_real + d_imaginary * d_imaginary;
- if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32) {
- return square_distance <= BGC_SQUARE_EPSYLON_FP32;
+ if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_distance <= BGC_FP32_SQUARE_EPSYLON;
}
- return square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus2;
+ return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
}
-inline int bgc_complex_are_close_fp64(const BgcComplexFP64* number1, const BgcComplexFP64* number2)
+inline int bgc_fp64_complex_are_close(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2)
{
- const double square_modulus1 = bgc_complex_get_square_modulus_fp64(number1);
- const double square_modulus2 = bgc_complex_get_square_modulus_fp64(number2);
+ const double square_modulus1 = bgc_fp64_complex_get_square_modulus(number1);
+ const double square_modulus2 = bgc_fp64_complex_get_square_modulus(number2);
const double d_real = number1->real - number2->real;
const double d_imaginary = number1->imaginary - number2->imaginary;
const double square_distance = d_real * d_real + d_imaginary * d_imaginary;
- if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64) {
- return square_distance <= BGC_SQUARE_EPSYLON_FP64;
+ if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_distance <= BGC_FP64_SQUARE_EPSYLON;
}
- return square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus2;
+ return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
}
#endif
diff --git a/basic-geometry/cotes-number.c b/basic-geometry/cotes-number.c
index 38484e9..d9170ec 100644
--- a/basic-geometry/cotes-number.c
+++ b/basic-geometry/cotes-number.c
@@ -1,71 +1,68 @@
#include "./cotes-number.h"
-const BgcCotesNumberFP32 BGC_IDLE_COTES_NUMBER_FP32 = { 1.0f, 0.0f };
+const BGC_FP32_CotesNumber BGC_FP32_IDLE_COTES_NUMBER = { 1.0f, 0.0f };
-const BgcCotesNumberFP64 BGC_IDLE_COTES_NUMBER_FP64 = { 1.0, 0.0 };
+const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER = { 1.0, 0.0 };
-extern inline void bgc_cotes_number_reset_fp32(BgcCotesNumberFP32* number);
-extern inline void bgc_cotes_number_reset_fp64(BgcCotesNumberFP64* number);
+extern inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number);
+extern inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number);
-extern inline void bgc_cotes_number_set_values_fp32(const float x1, const float x2, BgcCotesNumberFP32* number);
-extern inline void bgc_cotes_number_set_values_fp64(const double x1, const double x2, BgcCotesNumberFP64* number);
+extern inline void bgc_fp32_cotes_number_make(const float x1, const float x2, BGC_FP32_CotesNumber* number);
+extern inline void bgc_fp64_cotes_number_make(const double x1, const double x2, BGC_FP64_CotesNumber* number);
-extern inline void bgc_cotes_number_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP32* number);
-extern inline void bgc_cotes_number_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP64* number);
+extern inline void bgc_fp32_cotes_number_make_for_angle(const float angle, const int angle_unit, BGC_FP32_CotesNumber* number);
+extern inline void bgc_fp64_cotes_number_make_for_angle(const double angle, const int angle_unit, BGC_FP64_CotesNumber* number);
-extern inline float bgc_cotes_number_get_angle_fp32(const BgcCotesNumberFP32* number, const BgcAngleUnitEnum unit);
-extern inline double bgc_cotes_number_get_angle_fp64(const BgcCotesNumberFP64* number, const BgcAngleUnitEnum unit);
+extern inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number);
+extern inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number);
-extern inline void bgc_cotes_number_copy_fp32(const BgcCotesNumberFP32* source, BgcCotesNumberFP32* destination);
-extern inline void bgc_cotes_number_copy_fp64(const BgcCotesNumberFP64* source, BgcCotesNumberFP64* destination);
+extern inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit);
+extern inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit);
-extern inline void bgc_cotes_number_swap_fp32(BgcCotesNumberFP32* number1, BgcCotesNumberFP32* number2);
-extern inline void bgc_cotes_number_swap_fp64(BgcCotesNumberFP64* number1, BgcCotesNumberFP64* number2);
+extern inline void bgc_fp32_cotes_number_copy(const BGC_FP32_CotesNumber* source, BGC_FP32_CotesNumber* destination);
+extern inline void bgc_fp64_cotes_number_copy(const BGC_FP64_CotesNumber* source, BGC_FP64_CotesNumber* destination);
-extern inline void bgc_cotes_number_convert_fp64_to_fp32(const BgcCotesNumberFP64* source, BgcCotesNumberFP32* destination);
-extern inline void bgc_cotes_number_convert_fp32_to_fp64(const BgcCotesNumberFP32* source, BgcCotesNumberFP64* destination);
+extern inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2);
+extern inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2);
-extern inline void bgc_cotes_number_make_opposite_fp32(BgcCotesNumberFP32* number);
-extern inline void bgc_cotes_number_make_opposite_fp64(BgcCotesNumberFP64* number);
+extern inline void bgc_fp64_cotes_number_convert_to_fp32(const BGC_FP64_CotesNumber* source, BGC_FP32_CotesNumber* destination);
+extern inline void bgc_fp32_cotes_number_convert_to_fp64(const BGC_FP32_CotesNumber* source, BGC_FP64_CotesNumber* destination);
-extern inline void bgc_cotes_number_get_opposite_fp32(const BgcCotesNumberFP32* number, BgcCotesNumberFP32* opposite);
-extern inline void bgc_cotes_number_get_opposite_fp64(const BgcCotesNumberFP64* number, BgcCotesNumberFP64* opposite);
+extern inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number);
+extern inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number);
-extern inline void bgc_cotes_number_invert_fp32(BgcCotesNumberFP32* number);
-extern inline void bgc_cotes_number_invert_fp64(BgcCotesNumberFP64* number);
+extern inline void bgc_fp32_cotes_number_get_reverse(const BGC_FP32_CotesNumber* number, BGC_FP32_CotesNumber* inverse);
+extern inline void bgc_fp64_cotes_number_get_inverse(const BGC_FP64_CotesNumber* number, BGC_FP64_CotesNumber* inverse);
-extern inline void bgc_cotes_number_get_inverse_fp32(const BgcCotesNumberFP32* number, BgcCotesNumberFP32* inverse);
-extern inline void bgc_cotes_number_get_inverse_fp64(const BgcCotesNumberFP64* number, BgcCotesNumberFP64* inverse);
+extern inline void bgc_fp32_cotes_number_get_exponation(const BGC_FP32_CotesNumber* base, const float exponent, BGC_FP32_CotesNumber* power);
+extern inline void bgc_fp64_cotes_number_get_exponation(const BGC_FP64_CotesNumber* base, const double exponent, BGC_FP64_CotesNumber* power);
-extern inline void bgc_cotes_number_get_exponation_fp32(const BgcCotesNumberFP32* base, const float exponent, BgcCotesNumberFP32* power);
-extern inline void bgc_cotes_number_get_exponation_fp64(const BgcCotesNumberFP64* base, const double exponent, BgcCotesNumberFP64* power);
+extern inline void bgc_fp32_cotes_number_combine(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2, BGC_FP32_CotesNumber* result);
+extern inline void bgc_fp64_cotes_number_combine(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2, BGC_FP64_CotesNumber* result);
-extern inline void bgc_cotes_number_combine_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2, BgcCotesNumberFP32* result);
-extern inline void bgc_cotes_number_combine_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2, BgcCotesNumberFP64* result);
+extern inline void bgc_fp32_cotes_number_exclude(const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant, BGC_FP32_CotesNumber* difference);
+extern inline void bgc_fp64_cotes_number_exclude(const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant, BGC_FP64_CotesNumber* difference);
-extern inline void bgc_cotes_number_exclude_fp32(const BgcCotesNumberFP32* base, const BgcCotesNumberFP32* excludant, BgcCotesNumberFP32* difference);
-extern inline void bgc_cotes_number_exclude_fp64(const BgcCotesNumberFP64* base, const BgcCotesNumberFP64* excludant, BgcCotesNumberFP64* difference);
+extern inline void bgc_fp32_cotes_number_get_rotation_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_cotes_number_get_rotation_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_cotes_number_get_rotation_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix);
-extern inline void bgc_cotes_number_get_rotation_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_cotes_number_get_reverse_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_cotes_number_get_reverse_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_cotes_number_get_reverse_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix);
-extern inline void bgc_cotes_number_get_reverse_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_cotes_number_turn_vector(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result);
+extern inline void bgc_fp64_cotes_number_turn_vector(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result);
-extern inline void bgc_cotes_number_turn_vector_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result);
-extern inline void bgc_cotes_number_turn_vector_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result);
+extern inline void bgc_fp32_cotes_number_turn_vector_back(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result);
+extern inline void bgc_fp64_cotes_number_turn_vector_back(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result);
-extern inline void bgc_cotes_number_turn_vector_back_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result);
-extern inline void bgc_cotes_number_turn_vector_back_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result);
+extern inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2);
+extern inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2);
-extern inline int bgc_cotes_number_are_close_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2);
-extern inline int bgc_cotes_number_are_close_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2);
-
-void _bgc_cotes_number_normalize_fp32(const float square_modulus, BgcCotesNumberFP32* number)
+void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* number)
{
- // (square_modulus != square_modulus) is true when square_modulus is NaN
+ const float square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
number->_cos = 1.0f;
number->_sin = 0.0f;
return;
@@ -77,11 +74,11 @@ void _bgc_cotes_number_normalize_fp32(const float square_modulus, BgcCotesNumber
number->_sin *= multiplier;
}
-void _bgc_cotes_number_normalize_fp64(const double square_modulus, BgcCotesNumberFP64* number)
+void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* number)
{
- // (square_modulus != square_modulus) is true when square_modulus is NaN
+ const double square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
number->_cos = 1.0;
number->_sin = 0.0;
return;
diff --git a/basic-geometry/cotes-number.h b/basic-geometry/cotes-number.h
index a55ac7d..a3bdc79 100644
--- a/basic-geometry/cotes-number.h
+++ b/basic-geometry/cotes-number.h
@@ -13,101 +13,114 @@
typedef struct
{
float _cos, _sin;
-} BgcCotesNumberFP32;
+} BGC_FP32_CotesNumber;
typedef struct
{
double _cos, _sin;
-} BgcCotesNumberFP64;
+} BGC_FP64_CotesNumber;
// ================= Constants ================== //
-extern const BgcCotesNumberFP32 BGC_IDLE_COTES_NUMBER_FP32;
-extern const BgcCotesNumberFP64 BGC_IDLE_COTES_NUMBER_FP64;
+extern const BGC_FP32_CotesNumber BGC_FP32_IDLE_COTES_NUMBER;
+extern const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER;
// =================== Reset ==================== //
-inline void bgc_cotes_number_reset_fp32(BgcCotesNumberFP32* number)
+inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number)
{
number->_cos = 1.0f;
number->_sin = 0.0f;
}
-inline void bgc_cotes_number_reset_fp64(BgcCotesNumberFP64* number)
+inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number)
{
number->_cos = 1.0;
number->_sin = 0.0;
}
+// ================== Set Turn ================== //
+
+inline void bgc_fp32_cotes_number_make_for_angle(const float angle, const int angle_unit, BGC_FP32_CotesNumber* number)
+{
+ const float radians = bgc_fp32_angle_to_radians(angle, angle_unit);
+
+ number->_cos = cosf(radians);
+ number->_sin = sinf(radians);
+}
+
+inline void bgc_fp64_cotes_number_make_for_angle(const double angle, const int angle_unit, BGC_FP64_CotesNumber* number)
+{
+ const double radians = bgc_fp64_angle_to_radians(angle, angle_unit);
+
+ number->_cos = cos(radians);
+ number->_sin = sin(radians);
+}
+
+
+// ================== Set Turn ================== //
+
+inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number)
+{
+ return bgc_fp32_is_unit(number->_cos) && bgc_fp32_is_zero(number->_sin);
+}
+
+inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number)
+{
+ return bgc_fp64_is_unit(number->_cos) && bgc_fp64_is_zero(number->_sin);
+}
+
// ==================== Set ===================== //
-void _bgc_cotes_number_normalize_fp32(const float square_modulus, BgcCotesNumberFP32* twin);
+void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* twin);
-void _bgc_cotes_number_normalize_fp64(const double square_modulus, BgcCotesNumberFP64* twin);
+void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* twin);
-inline void bgc_cotes_number_set_values_fp32(const float x1, const float x2, BgcCotesNumberFP32* number)
+inline void bgc_fp32_cotes_number_make(const float x1, const float x2, BGC_FP32_CotesNumber* number)
{
const float square_modulus = x1 * x1 + x2 * x2;
number->_cos = x1;
number->_sin = x2;
- if (!bgc_is_sqare_unit_fp32(square_modulus)) {
- _bgc_cotes_number_normalize_fp32(square_modulus, number);
+ if (!bgc_fp32_is_square_unit(square_modulus)) {
+ _bgc_fp32_cotes_number_normalize(number);
}
}
-inline void bgc_cotes_number_set_values_fp64(const double x1, const double x2, BgcCotesNumberFP64* number)
+inline void bgc_fp64_cotes_number_make(const double x1, const double x2, BGC_FP64_CotesNumber* number)
{
const double square_modulus = x1 * x1 + x2 * x2;
number->_cos = x1;
number->_sin = x2;
- if (!bgc_is_sqare_unit_fp64(square_modulus)) {
- _bgc_cotes_number_normalize_fp64(square_modulus, number);
+ if (!bgc_fp64_is_square_unit(square_modulus)) {
+ _bgc_fp64_cotes_number_normalize(number);
}
}
-// ================== Set Turn ================== //
-
-inline void bgc_cotes_number_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP32* number)
-{
- const float radians = bgc_angle_to_radians_fp32(angle, unit);
-
- number->_cos = cosf(radians);
- number->_sin = sinf(radians);
-}
-
-inline void bgc_cotes_number_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP64* number)
-{
- const double radians = bgc_angle_to_radians_fp64(angle, unit);
-
- number->_cos = cos(radians);
- number->_sin = sin(radians);
-}
-
// =================== Angle =================== //
-inline float bgc_cotes_number_get_angle_fp32(const BgcCotesNumberFP32* number, const BgcAngleUnitEnum unit)
+inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit)
{
- return bgc_radians_to_units_fp32(atan2f(number->_sin, number->_cos), unit);
+ return bgc_fp32_radians_to_units(atan2f(number->_sin, number->_cos), angle_unit);
}
-inline double bgc_cotes_number_get_angle_fp64(const BgcCotesNumberFP64* number, const BgcAngleUnitEnum unit)
+inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit)
{
- return bgc_radians_to_units_fp64(atan2(number->_sin, number->_cos), unit);
+ return bgc_fp64_radians_to_units(atan2(number->_sin, number->_cos), angle_unit);
}
// ==================== Copy ==================== //
-inline void bgc_cotes_number_copy_fp32(const BgcCotesNumberFP32* source, BgcCotesNumberFP32* destination)
+inline void bgc_fp32_cotes_number_copy(const BGC_FP32_CotesNumber* source, BGC_FP32_CotesNumber* destination)
{
destination->_cos = source->_cos;
destination->_sin = source->_sin;
}
-inline void bgc_cotes_number_copy_fp64(const BgcCotesNumberFP64* source, BgcCotesNumberFP64* destination)
+inline void bgc_fp64_cotes_number_copy(const BGC_FP64_CotesNumber* source, BGC_FP64_CotesNumber* destination)
{
destination->_cos = source->_cos;
destination->_sin = source->_sin;
@@ -115,7 +128,7 @@ inline void bgc_cotes_number_copy_fp64(const BgcCotesNumberFP64* source, BgcCote
// ==================== Swap ==================== //
-inline void bgc_cotes_number_swap_fp32(BgcCotesNumberFP32* number1, BgcCotesNumberFP32* number2)
+inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2)
{
const float cos = number1->_cos;
const float sin = number1->_sin;
@@ -127,7 +140,7 @@ inline void bgc_cotes_number_swap_fp32(BgcCotesNumberFP32* number1, BgcCotesNumb
number2->_sin = sin;
}
-inline void bgc_cotes_number_swap_fp64(BgcCotesNumberFP64* number1, BgcCotesNumberFP64* number2)
+inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2)
{
const double cos = number1->_cos;
const double sin = number1->_sin;
@@ -141,61 +154,35 @@ inline void bgc_cotes_number_swap_fp64(BgcCotesNumberFP64* number1, BgcCotesNumb
// ================== Convert =================== //
-inline void bgc_cotes_number_convert_fp64_to_fp32(const BgcCotesNumberFP64* source, BgcCotesNumberFP32* destination)
+inline void bgc_fp64_cotes_number_convert_to_fp32(const BGC_FP64_CotesNumber* source, BGC_FP32_CotesNumber* destination)
{
- bgc_cotes_number_set_values_fp32((float)source->_cos, (float)source->_sin, destination);
+ bgc_fp32_cotes_number_make((float)source->_cos, (float)source->_sin, destination);
}
-inline void bgc_cotes_number_convert_fp32_to_fp64(const BgcCotesNumberFP32* source, BgcCotesNumberFP64* destination)
+inline void bgc_fp32_cotes_number_convert_to_fp64(const BGC_FP32_CotesNumber* source, BGC_FP64_CotesNumber* destination)
{
- bgc_cotes_number_set_values_fp64((double)source->_cos, (double)source->_sin, destination);
+ bgc_fp64_cotes_number_make((double)source->_cos, (double)source->_sin, destination);
}
-// ================== Negative ================== //
+// =================== Revert =================== //
-inline void bgc_cotes_number_make_opposite_fp32(BgcCotesNumberFP32* number)
-{
- number->_cos = -number->_cos;
- number->_sin = -number->_sin;
-}
-
-inline void bgc_cotes_number_make_opposite_fp64(BgcCotesNumberFP64* number)
-{
- number->_cos = -number->_cos;
- number->_sin = -number->_sin;
-}
-
-inline void bgc_cotes_number_get_opposite_fp32(const BgcCotesNumberFP32* number, BgcCotesNumberFP32* opposite)
-{
- opposite->_cos = -number->_cos;
- opposite->_sin = -number->_sin;
-}
-
-inline void bgc_cotes_number_get_opposite_fp64(const BgcCotesNumberFP64* number, BgcCotesNumberFP64* opposite)
-{
- opposite->_cos = -number->_cos;
- opposite->_sin = -number->_sin;
-}
-
-// =================== Invert =================== //
-
-inline void bgc_cotes_number_invert_fp32(BgcCotesNumberFP32* number)
+inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number)
{
number->_sin = -number->_sin;
}
-inline void bgc_cotes_number_invert_fp64(BgcCotesNumberFP64* number)
+inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number)
{
number->_sin = -number->_sin;
}
-inline void bgc_cotes_number_get_inverse_fp32(const BgcCotesNumberFP32* number, BgcCotesNumberFP32* inverse)
+inline void bgc_fp32_cotes_number_get_reverse(const BGC_FP32_CotesNumber* number, BGC_FP32_CotesNumber* inverse)
{
inverse->_cos = number->_cos;
inverse->_sin = -number->_sin;
}
-inline void bgc_cotes_number_get_inverse_fp64(const BgcCotesNumberFP64* number, BgcCotesNumberFP64* inverse)
+inline void bgc_fp64_cotes_number_get_inverse(const BGC_FP64_CotesNumber* number, BGC_FP64_CotesNumber* inverse)
{
inverse->_cos = number->_cos;
inverse->_sin = -number->_sin;
@@ -203,7 +190,7 @@ inline void bgc_cotes_number_get_inverse_fp64(const BgcCotesNumberFP64* number,
// ================= Exponation ================= //
-inline void bgc_cotes_number_get_exponation_fp32(const BgcCotesNumberFP32* base, const float exponent, BgcCotesNumberFP32* power)
+inline void bgc_fp32_cotes_number_get_exponation(const BGC_FP32_CotesNumber* base, const float exponent, BGC_FP32_CotesNumber* power)
{
const float power_angle = exponent * atan2f(base->_sin, base->_cos);
@@ -211,7 +198,7 @@ inline void bgc_cotes_number_get_exponation_fp32(const BgcCotesNumberFP32* base,
power->_sin = sinf(power_angle);
}
-inline void bgc_cotes_number_get_exponation_fp64(const BgcCotesNumberFP64* base, const double exponent, BgcCotesNumberFP64* power)
+inline void bgc_fp64_cotes_number_get_exponation(const BGC_FP64_CotesNumber* base, const double exponent, BGC_FP64_CotesNumber* power)
{
const double power_angle = exponent * atan2(base->_sin, base->_cos);
@@ -221,18 +208,18 @@ inline void bgc_cotes_number_get_exponation_fp64(const BgcCotesNumberFP64* base,
// ================ Combination ================= //
-inline void bgc_cotes_number_combine_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2, BgcCotesNumberFP32* result)
+inline void bgc_fp32_cotes_number_combine(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2, BGC_FP32_CotesNumber* result)
{
- bgc_cotes_number_set_values_fp32(
+ bgc_fp32_cotes_number_make(
number1->_cos * number2->_cos - number1->_sin * number2->_sin,
number1->_cos * number2->_sin + number1->_sin * number2->_cos,
result
);
}
-inline void bgc_cotes_number_combine_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2, BgcCotesNumberFP64* result)
+inline void bgc_fp64_cotes_number_combine(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2, BGC_FP64_CotesNumber* result)
{
- bgc_cotes_number_set_values_fp64(
+ bgc_fp64_cotes_number_make(
number1->_cos * number2->_cos - number1->_sin * number2->_sin,
number1->_cos * number2->_sin + number1->_sin * number2->_cos,
result
@@ -241,18 +228,18 @@ inline void bgc_cotes_number_combine_fp64(const BgcCotesNumberFP64* number1, con
// ================= Exclusion ================== //
-inline void bgc_cotes_number_exclude_fp32(const BgcCotesNumberFP32* base, const BgcCotesNumberFP32* excludant, BgcCotesNumberFP32* difference)
+inline void bgc_fp32_cotes_number_exclude(const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant, BGC_FP32_CotesNumber* difference)
{
- bgc_cotes_number_set_values_fp32(
+ bgc_fp32_cotes_number_make(
base->_cos * excludant->_cos + base->_sin * excludant->_sin,
base->_sin * excludant->_cos - base->_cos * excludant->_sin,
difference
);
}
-inline void bgc_cotes_number_exclude_fp64(const BgcCotesNumberFP64* base, const BgcCotesNumberFP64* excludant, BgcCotesNumberFP64* difference)
+inline void bgc_fp64_cotes_number_exclude(const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant, BGC_FP64_CotesNumber* difference)
{
- bgc_cotes_number_set_values_fp64(
+ bgc_fp64_cotes_number_make(
base->_cos * excludant->_cos + base->_sin * excludant->_sin,
base->_sin * excludant->_cos - base->_cos * excludant->_sin,
difference
@@ -261,7 +248,7 @@ inline void bgc_cotes_number_exclude_fp64(const BgcCotesNumberFP64* base, const
// ============== Rotation Matrix =============== //
-inline void bgc_cotes_number_get_rotation_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_cotes_number_get_rotation_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = -number->_sin;
@@ -269,7 +256,7 @@ inline void bgc_cotes_number_get_rotation_matrix_fp32(const BgcCotesNumberFP32*
matrix->r2c2 = number->_cos;
}
-inline void bgc_cotes_number_get_rotation_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_cotes_number_get_rotation_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = -number->_sin;
@@ -279,7 +266,7 @@ inline void bgc_cotes_number_get_rotation_matrix_fp64(const BgcCotesNumberFP64*
// ============== Reverse Matrix ================ //
-inline void bgc_cotes_number_get_reverse_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_cotes_number_get_reverse_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = number->_sin;
@@ -287,7 +274,7 @@ inline void bgc_cotes_number_get_reverse_matrix_fp32(const BgcCotesNumberFP32* n
matrix->r2c2 = number->_cos;
}
-inline void bgc_cotes_number_get_reverse_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_cotes_number_get_reverse_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = number->_sin;
@@ -297,7 +284,7 @@ inline void bgc_cotes_number_get_reverse_matrix_fp64(const BgcCotesNumberFP64* n
// ================ Turn Vector ================= //
-inline void bgc_cotes_number_turn_vector_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result)
+inline void bgc_fp32_cotes_number_turn_vector(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result)
{
const float x1 = number->_cos * vector->x1 - number->_sin * vector->x2;
const float x2 = number->_sin * vector->x1 + number->_cos * vector->x2;
@@ -306,7 +293,7 @@ inline void bgc_cotes_number_turn_vector_fp32(const BgcCotesNumberFP32* number,
result->x2 = x2;
}
-inline void bgc_cotes_number_turn_vector_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result)
+inline void bgc_fp64_cotes_number_turn_vector(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result)
{
const double x1 = number->_cos * vector->x1 - number->_sin * vector->x2;
const double x2 = number->_sin * vector->x1 + number->_cos * vector->x2;
@@ -317,7 +304,7 @@ inline void bgc_cotes_number_turn_vector_fp64(const BgcCotesNumberFP64* number,
// ============ Turn Vector Backward ============ //
-inline void bgc_cotes_number_turn_vector_back_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result)
+inline void bgc_fp32_cotes_number_turn_vector_back(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result)
{
const float x1 = number->_sin * vector->x2 + number->_cos * vector->x1;
const float x2 = number->_cos * vector->x2 - number->_sin * vector->x1;
@@ -326,7 +313,7 @@ inline void bgc_cotes_number_turn_vector_back_fp32(const BgcCotesNumberFP32* num
result->x2 = x2;
}
-inline void bgc_cotes_number_turn_vector_back_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result)
+inline void bgc_fp64_cotes_number_turn_vector_back(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result)
{
const double x1 = number->_sin * vector->x2 + number->_cos * vector->x1;
const double x2 = number->_cos * vector->x2 - number->_sin * vector->x1;
@@ -337,20 +324,20 @@ inline void bgc_cotes_number_turn_vector_back_fp64(const BgcCotesNumberFP64* num
// ================== Are Close ================= //
-inline int bgc_cotes_number_are_close_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2)
+inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2)
{
const float d_cos = number1->_cos - number2->_cos;
const float d_sin = number1->_sin - number2->_sin;
- return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP32;
+ return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSYLON;
}
-inline int bgc_cotes_number_are_close_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2)
+inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2)
{
const double d_cos = number1->_cos - number2->_cos;
const double d_sin = number1->_sin - number2->_sin;
- return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP64;
+ return d_cos * d_cos + d_sin * d_sin <= BGC_FP64_SQUARE_EPSYLON;
}
#endif
diff --git a/basic-geometry/matrix2x2.c b/basic-geometry/matrix2x2.c
index 0f4927b..8fb27af 100644
--- a/basic-geometry/matrix2x2.c
+++ b/basic-geometry/matrix2x2.c
@@ -1,73 +1,82 @@
#include "matrix2x2.h"
-extern inline void bgc_matrix2x2_reset_fp32(BgcMatrix2x2FP32* matrix);
-extern inline void bgc_matrix2x2_reset_fp64(BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_set_to_identity_fp32(BgcMatrix2x2FP32* matrix);
-extern inline void bgc_matrix2x2_set_to_identity_fp64(BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, BgcMatrix2x2FP32* matrix);
-extern inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_matrix2x2_make_diagonal(const float d1, const float d2, BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_matrix2x2_make_diagonal(const double d1, const double d2, BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP32* matrix);
-extern inline void bgc_matrix2x2_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_matrix2x2_make_for_turn(const float angle, const int angle_unit, BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_matrix2x2_make_for_turn(const double angle, const int angle_unit, BGC_FP64_Matrix2x2* matrix);
-extern inline float bgc_matrix2x2_get_determinant_fp32(const BgcMatrix2x2FP32* matrix);
-extern inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64* matrix);
+extern inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix);
+extern inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix);
-extern inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix);
-extern inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix);
+extern inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* matrix);
+extern inline int bgc_fp64_matrix2x2_is_identity(const BGC_FP64_Matrix2x2* matrix);
-extern inline int bgc_matrix2x2_is_rotation_fp32(const BgcMatrix2x2FP32* matrix);
-extern inline int bgc_matrix2x2_is_rotation_fp64(const BgcMatrix2x2FP64* matrix);
+extern inline int bgc_fp32_matrix2x2_is_singular(const BGC_FP32_Matrix2x2* matrix);
+extern inline int bgc_fp64_matrix2x2_is_singular(const BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP32* destination);
-extern inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP64* destination);
+extern inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix);
+extern inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32* matrix2);
-extern inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64* matrix2);
+extern inline void bgc_fp32_matrix2x2_copy(const BGC_FP32_Matrix2x2* source, BGC_FP32_Matrix2x2* destination);
+extern inline void bgc_fp64_matrix2x2_copy(const BGC_FP64_Matrix2x2* source, BGC_FP64_Matrix2x2* destination);
-extern inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP32* destination);
-extern inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP64* destination);
+extern inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix2x2* matrix2);
+extern inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix2x2* matrix2);
-extern inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted);
-extern inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted);
+extern inline void bgc_fp64_matrix2x2_convert_to_fp32(const BGC_FP64_Matrix2x2* source, BGC_FP32_Matrix2x2* destination);
+extern inline void bgc_fp32_matrix2x2_convert_to_fp64(const BGC_FP32_Matrix2x2* source, BGC_FP64_Matrix2x2* destination);
-extern inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed);
-extern inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed);
+extern inline int bgc_fp32_matrix2x2_get_inverse(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* inverse);
+extern inline int bgc_fp64_matrix2x2_get_inverse(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* inverse);
-extern inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix);
-extern inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix);
+extern inline int bgc_fp32_matrix2x2_invert(BGC_FP32_Matrix2x2* matrix);
+extern inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_set_row2_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix);
-extern inline void bgc_matrix2x2_set_row2_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_set_column1_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
-extern inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_matrix2x2_get_transposed(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* transposed);
+extern inline void bgc_fp64_matrix2x2_get_transposed(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* transposed);
-extern inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
-extern inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
+extern inline void bgc_fp32_matrix2x2_get_row(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* row);
+extern inline void bgc_fp64_matrix2x2_get_row(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* row);
-extern inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum);
-extern inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum);
+extern inline void bgc_fp32_matrix2x2_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_matrix2x2_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_add_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* sum);
-extern inline void bgc_matrix2x2_add_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* sum);
+extern inline void bgc_fp32_matrix2x2_get_column(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* column);
+extern inline void bgc_fp64_matrix2x2_get_column(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* column);
-extern inline void bgc_matrix2x2_subtract_fp32(const BgcMatrix2x2FP32* minuend, const BgcMatrix2x2FP32* subtrahend, BgcMatrix2x2FP32* difference);
-extern inline void bgc_matrix2x2_subtract_fp64(const BgcMatrix2x2FP64* minuend, const BgcMatrix2x2FP64* subtrahend, BgcMatrix2x2FP64* difference);
+extern inline void bgc_fp32_matrix2x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix2x2* matrix);
+extern inline void bgc_fp64_matrix2x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix2x2* matrix);
-extern inline void bgc_matrix2x2_subtract_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* difference);
-extern inline void bgc_matrix2x2_subtract_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* difference);
+extern inline void bgc_fp32_matrix2x2_add(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x2* sum);
+extern inline void bgc_fp64_matrix2x2_add(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x2* sum);
-extern inline void bgc_matrix2x2_multiply_fp32(const BgcMatrix2x2FP32* multiplicand, const float multiplier, BgcMatrix2x2FP32* product);
-extern inline void bgc_matrix2x2_multiply_fp64(const BgcMatrix2x2FP64* multiplicand, const double multiplier, BgcMatrix2x2FP64* product);
+extern inline void bgc_fp32_matrix2x2_add_scaled(const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale, BGC_FP32_Matrix2x2* sum);
+extern inline void bgc_fp64_matrix2x2_add_scaled(const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale, BGC_FP64_Matrix2x2* sum);
-extern inline void bgc_matrix2x2_divide_fp32(const BgcMatrix2x2FP32* dividend, const float divisor, BgcMatrix2x2FP32* quotient);
-extern inline void bgc_matrix2x2_divide_fp64(const BgcMatrix2x2FP64* dividend, const double divisor, BgcMatrix2x2FP64* quotient);
+extern inline void bgc_fp32_matrix2x2_subtract(const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend, BGC_FP32_Matrix2x2* difference);
+extern inline void bgc_fp64_matrix2x2_subtract(const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend, BGC_FP64_Matrix2x2* difference);
-extern inline void bgc_matrix2x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* product);
-extern inline void bgc_matrix2x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* product);
+extern inline void bgc_fp32_matrix2x2_multiply(const BGC_FP32_Matrix2x2* multiplicand, const float multiplier, BGC_FP32_Matrix2x2* product);
+extern inline void bgc_fp64_matrix2x2_multiply(const BGC_FP64_Matrix2x2* multiplicand, const double multiplier, BGC_FP64_Matrix2x2* product);
-extern inline void bgc_matrix2x2_get_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product);
-extern inline void bgc_matrix2x2_get_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product);
+extern inline void bgc_fp32_matrix2x2_divide(const BGC_FP32_Matrix2x2* dividend, const float divisor, BGC_FP32_Matrix2x2* quotient);
+extern inline void bgc_fp64_matrix2x2_divide(const BGC_FP64_Matrix2x2* dividend, const double divisor, BGC_FP64_Matrix2x2* quotient);
+
+extern inline void bgc_fp32_matrix2x2_interpolate(const BGC_FP32_Matrix2x2* first, const BGC_FP32_Matrix2x2* second, const float phase, BGC_FP32_Matrix2x2* interpolation);
+extern inline void bgc_fp64_matrix2x2_interpolate(const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase, BGC_FP64_Matrix2x2* interpolation);
+
+extern inline void bgc_fp32_multiply_matrix2x2_by_vector2(const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* product);
+extern inline void bgc_fp64_multiply_matrix2x2_by_vector2(const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* product);
+
+extern inline void bgc_fp32_multiply_vector2_by_matrix2x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* product);
+extern inline void bgc_fp64_multiply_vector2_by_matrix2x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* product);
diff --git a/basic-geometry/matrix2x2.h b/basic-geometry/matrix2x2.h
index 613a322..e95d3a4 100644
--- a/basic-geometry/matrix2x2.h
+++ b/basic-geometry/matrix2x2.h
@@ -7,7 +7,7 @@
// =================== Reset ==================== //
-inline void bgc_matrix2x2_reset_fp32(BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
@@ -15,7 +15,7 @@ inline void bgc_matrix2x2_reset_fp32(BgcMatrix2x2FP32* matrix)
matrix->r2c2 = 0.0f;
}
-inline void bgc_matrix2x2_reset_fp64(BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
@@ -25,7 +25,7 @@ inline void bgc_matrix2x2_reset_fp64(BgcMatrix2x2FP64* matrix)
// ================== Identity ================== //
-inline void bgc_matrix2x2_set_to_identity_fp32(BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = 1.0f;
matrix->r1c2 = 0.0f;
@@ -33,7 +33,7 @@ inline void bgc_matrix2x2_set_to_identity_fp32(BgcMatrix2x2FP32* matrix)
matrix->r2c2 = 1.0f;
}
-inline void bgc_matrix2x2_set_to_identity_fp64(BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = 1.0;
matrix->r1c2 = 0.0;
@@ -43,7 +43,7 @@ inline void bgc_matrix2x2_set_to_identity_fp64(BgcMatrix2x2FP64* matrix)
// ================ Set Diagonal ================ //
-inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_matrix2x2_make_diagonal(const float d1, const float d2, BGC_FP32_Matrix2x2* matrix)
{
matrix->r1c1 = d1;
matrix->r1c2 = 0.0f;
@@ -51,7 +51,7 @@ inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, B
matrix->r2c2 = d2;
}
-inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_matrix2x2_make_diagonal(const double d1, const double d2, BGC_FP64_Matrix2x2* matrix)
{
matrix->r1c1 = d1;
matrix->r1c2 = 0.0;
@@ -61,9 +61,9 @@ inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2,
// ============== Rotation Matrix =============== //
-inline void bgc_matrix2x2_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_matrix2x2_make_for_turn(const float angle, const int angle_unit, BGC_FP32_Matrix2x2* matrix)
{
- const float radians = bgc_angle_to_radians_fp32(angle, unit);
+ const float radians = bgc_fp32_angle_to_radians(angle, angle_unit);
const float cosine = cosf(radians);
const float sine = sinf(radians);
@@ -73,9 +73,9 @@ inline void bgc_matrix2x2_set_turn_fp32(const float angle, const BgcAngleUnitEnu
matrix->r2c2 = cosine;
}
-inline void bgc_matrix2x2_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_matrix2x2_make_for_turn(const double angle, const int angle_unit, BGC_FP64_Matrix2x2* matrix)
{
- const double radians = bgc_angle_to_radians_fp64(angle, unit);
+ const double radians = bgc_fp64_angle_to_radians(angle, angle_unit);
const double cosine = cos(radians);
const double sine = sin(radians);
@@ -87,65 +87,73 @@ inline void bgc_matrix2x2_set_turn_fp64(const double angle, const BgcAngleUnitEn
// ================ Determinant ================= //
-inline float bgc_matrix2x2_get_determinant_fp32(const BgcMatrix2x2FP32* matrix)
+inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
}
-inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64* matrix)
+inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix)
{
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
}
-// ================== Singular ================== //
+// ================ Is Identity ================= //
-inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix)
+inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* matrix)
{
- return bgc_is_zero_fp32(bgc_matrix2x2_get_determinant_fp32(matrix));
+ return bgc_fp32_is_unit(matrix->r1c1) && bgc_fp32_is_zero(matrix->r1c2)
+ && bgc_fp32_is_zero(matrix->r2c1) && bgc_fp32_is_unit(matrix->r2c2);
}
-inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix)
+inline int bgc_fp64_matrix2x2_is_identity(const BGC_FP64_Matrix2x2* matrix)
{
- return bgc_is_zero_fp64(bgc_matrix2x2_get_determinant_fp64(matrix));
+ return bgc_fp64_is_unit(matrix->r1c1) && bgc_fp64_is_zero(matrix->r1c2)
+ && bgc_fp64_is_zero(matrix->r2c1) && bgc_fp64_is_unit(matrix->r2c2);
+}
+
+// ================ Is Singular ================= //
+
+inline int bgc_fp32_matrix2x2_is_singular(const BGC_FP32_Matrix2x2* matrix)
+{
+ return bgc_fp32_is_zero(bgc_fp32_matrix2x2_get_determinant(matrix));
+}
+
+inline int bgc_fp64_matrix2x2_is_singular(const BGC_FP64_Matrix2x2* matrix)
+{
+ return bgc_fp64_is_zero(bgc_fp64_matrix2x2_get_determinant(matrix));
}
// ================ Is Rotation ================= //
-inline int bgc_matrix2x2_is_rotation_fp32(const BgcMatrix2x2FP32* matrix)
+inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix)
{
- if (!bgc_is_unit_fp32(bgc_matrix2x2_get_determinant_fp32(matrix))) {
- return 0;
- }
+ BGC_FP32_Matrix2x2 product;
- const float product_r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1;
- const float product_r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2;
+ product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1;
+ product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2;
- const float product_r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1;
- const float product_r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2;
+ product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1;
+ product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2;
- return bgc_is_unit_fp32(product_r1c1) && bgc_is_zero_fp32(product_r1c2)
- && bgc_is_zero_fp32(product_r2c1) && bgc_is_unit_fp32(product_r2c2);
+ return bgc_fp32_matrix2x2_is_identity(&product);
}
-inline int bgc_matrix2x2_is_rotation_fp64(const BgcMatrix2x2FP64* matrix)
+inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix)
{
- if (!bgc_is_unit_fp64(bgc_matrix2x2_get_determinant_fp64(matrix))) {
- return 0;
- }
+ BGC_FP64_Matrix2x2 product;
- const double product_r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1;
- const double product_r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2;
+ product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1;
+ product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2;
- const double product_r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1;
- const double product_r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2;
+ product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1;
+ product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2;
- return bgc_is_unit_fp64(product_r1c1) && bgc_is_zero_fp64(product_r1c2)
- && bgc_is_zero_fp64(product_r2c1) && bgc_is_unit_fp64(product_r2c2);
+ return bgc_fp64_matrix2x2_is_identity(&product);
}
// ==================== Copy ==================== //
-inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP32* destination)
+inline void bgc_fp32_matrix2x2_copy(const BGC_FP32_Matrix2x2* source, BGC_FP32_Matrix2x2* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -154,7 +162,7 @@ inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* source, BgcMatrix2x2
destination->r2c2 = source->r2c2;
}
-inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP64* destination)
+inline void bgc_fp64_matrix2x2_copy(const BGC_FP64_Matrix2x2* source, BGC_FP64_Matrix2x2* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -165,7 +173,7 @@ inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* source, BgcMatrix2x2
// ==================== Swap ==================== //
-inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32* matrix2)
+inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix2x2* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
@@ -186,7 +194,7 @@ inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32*
matrix1->r2c2 = r2c2;
}
-inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64* matrix2)
+inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix2x2* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
@@ -209,7 +217,7 @@ inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64*
// ================== Convert =================== //
-inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, BgcMatrix2x2FP32* destination)
+inline void bgc_fp64_matrix2x2_convert_to_fp32(const BGC_FP64_Matrix2x2* source, BGC_FP32_Matrix2x2* destination)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
@@ -218,7 +226,7 @@ inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* source, B
destination->r2c2 = (float)source->r2c2;
}
-inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, BgcMatrix2x2FP64* destination)
+inline void bgc_fp32_matrix2x2_convert_to_fp64(const BGC_FP32_Matrix2x2* source, BGC_FP64_Matrix2x2* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -227,13 +235,13 @@ inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* source, B
destination->r2c2 = source->r2c2;
}
-// =================== Invert =================== //
+// ================ Get Inverse ================= //
-inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted)
+inline int bgc_fp32_matrix2x2_get_inverse(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* inverse)
{
- const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
+ const float determinant = bgc_fp32_matrix2x2_get_determinant(matrix);
- if (bgc_is_zero_fp32(determinant)) {
+ if (bgc_fp32_is_zero(determinant)) {
return 0;
}
@@ -245,20 +253,20 @@ inline int bgc_matrix2x2_invert_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x
const float multiplier = 1.0f / determinant;
- inverted->r1c1 = r1c1 * multiplier;
- inverted->r1c2 = r1c2 * multiplier;
+ inverse->r1c1 = r1c1 * multiplier;
+ inverse->r1c2 = r1c2 * multiplier;
- inverted->r2c1 = r2c1 * multiplier;
- inverted->r2c2 = r2c2 * multiplier;
+ inverse->r2c1 = r2c1 * multiplier;
+ inverse->r2c2 = r2c2 * multiplier;
return 1;
}
-inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted)
+inline int bgc_fp64_matrix2x2_get_inverse(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* inverse)
{
- const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
+ const double determinant = bgc_fp64_matrix2x2_get_determinant(matrix);
- if (bgc_is_zero_fp64(determinant)) {
+ if (bgc_fp64_is_zero(determinant)) {
return 0;
}
@@ -270,18 +278,46 @@ inline int bgc_matrix2x2_invert_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x
const double multiplier = 1.0 / determinant;
- inverted->r1c1 = r1c1 * multiplier;
- inverted->r1c2 = r1c2 * multiplier;
+ inverse->r1c1 = r1c1 * multiplier;
+ inverse->r1c2 = r1c2 * multiplier;
- inverted->r2c1 = r2c1 * multiplier;
- inverted->r2c2 = r2c2 * multiplier;
+ inverse->r2c1 = r2c1 * multiplier;
+ inverse->r2c2 = r2c2 * multiplier;
return 1;
}
+// =================== Invert =================== //
+
+inline int bgc_fp32_matrix2x2_invert(BGC_FP32_Matrix2x2* matrix)
+{
+ return bgc_fp32_matrix2x2_get_inverse(matrix, matrix);
+}
+
+inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix)
+{
+ return bgc_fp64_matrix2x2_get_inverse(matrix, matrix);
+}
+
// ================= Transpose ================== //
-inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed)
+inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* matrix)
+{
+ const float r1c2 = matrix->r1c2;
+ matrix->r1c2 = matrix->r2c1;
+ matrix->r2c1 = r1c2;
+}
+
+inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix)
+{
+ const double r1c2 = matrix->r1c2;
+ matrix->r1c2 = matrix->r2c1;
+ matrix->r2c1 = r1c2;
+}
+
+// =============== Get Transpose ================ //
+
+inline void bgc_fp32_matrix2x2_get_transposed(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* transposed)
{
const float r1c2 = matrix->r1c2;
@@ -292,7 +328,7 @@ inline void bgc_matrix2x2_transpose_fp32(const BgcMatrix2x2FP32* matrix, BgcMatr
transposed->r2c2 = matrix->r2c2;
}
-inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed)
+inline void bgc_fp64_matrix2x2_get_transposed(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* transposed)
{
const double r1c2 = matrix->r1c2;
@@ -303,65 +339,145 @@ inline void bgc_matrix2x2_transpose_fp64(const BgcMatrix2x2FP64* matrix, BgcMatr
transposed->r2c2 = matrix->r2c2;
}
-// ================= Set Row 1 ================== //
+// ================== Get Row =================== //
-inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_matrix2x2_get_row(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* row)
{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
+ if (number == 1) {
+ row->x1 = matrix->r1c1;
+ row->x2 = matrix->r1c2;
+ return;
+ }
+
+ if (number == 2) {
+ row->x1 = matrix->r2c1;
+ row->x2 = matrix->r2c2;
+ return;
+ }
+
+ row->x1 = 0.0f;
+ row->x2 = 0.0f;
}
-inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_matrix2x2_get_row(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* row)
{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
+ if (number == 1) {
+ row->x1 = matrix->r1c1;
+ row->x2 = matrix->r1c2;
+ return;
+ }
+
+ if (number == 2) {
+ row->x1 = matrix->r2c1;
+ row->x2 = matrix->r2c2;
+ return;
+ }
+
+ row->x1 = 0.0;
+ row->x2 = 0.0;
}
-// ================= Set Row 2 ================== //
+// ================== Set Row =================== //
-inline void bgc_matrix2x2_set_row2_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_matrix2x2_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x2* matrix)
{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
+ if (number == 1) {
+ matrix->r1c1 = row->x1;
+ matrix->r1c2 = row->x2;
+ return;
+ }
+
+ if (number == 2) {
+ matrix->r2c1 = row->x1;
+ matrix->r2c2 = row->x2;
+ }
}
-inline void bgc_matrix2x2_set_row2_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_matrix2x2_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x2* matrix)
{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
+ if (number == 1) {
+ matrix->r1c1 = row->x1;
+ matrix->r1c2 = row->x2;
+ return;
+ }
+
+ if (number == 2) {
+ matrix->r2c1 = row->x1;
+ matrix->r2c2 = row->x2;
+ }
}
-// ================ Set Column 1 ================ //
+// ================= Get Column ================= //
-inline void bgc_matrix2x2_set_column1_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_matrix2x2_get_column(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* column)
{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
+ if (number == 1) {
+ column->x1 = matrix->r1c1;
+ column->x2 = matrix->r2c1;
+ return;
+ }
+
+ if (number == 2) {
+ column->x1 = matrix->r1c2;
+ column->x2 = matrix->r2c2;
+ return;
+ }
+
+ column->x1 = 0.0f;
+ column->x2 = 0.0f;
}
-inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_matrix2x2_get_column(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* column)
{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
+ if (number == 1) {
+ column->x1 = matrix->r1c1;
+ column->x2 = matrix->r2c1;
+ return;
+ }
+
+ if (number == 2) {
+ column->x1 = matrix->r1c2;
+ column->x2 = matrix->r2c2;
+ return;
+ }
+
+ column->x1 = 0.0;
+ column->x2 = 0.0;
}
-// ================ Set Column 2 ================ //
+// ================= Set Column ================= //
-inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix)
+inline void bgc_fp32_matrix2x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix2x2* matrix)
{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
+ if (number == 1) {
+ matrix->r1c1 = column->x1;
+ matrix->r2c1 = column->x2;
+ return;
+ }
+
+ if (number == 2) {
+ matrix->r1c2 = column->x1;
+ matrix->r2c2 = column->x2;
+ }
}
-inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix)
+inline void bgc_fp64_matrix2x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix2x2* matrix)
{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
+ if (number == 1) {
+ matrix->r1c1 = column->x1;
+ matrix->r2c1 = column->x2;
+ return;
+ }
+
+ if (number == 2) {
+ matrix->r1c2 = column->x1;
+ matrix->r2c2 = column->x2;
+ }
}
// ==================== Add ===================== //
-inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum)
+inline void bgc_fp32_matrix2x2_add(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x2* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@@ -370,7 +486,7 @@ inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMat
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
}
-inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum)
+inline void bgc_fp64_matrix2x2_add(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x2* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@@ -381,7 +497,7 @@ inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMat
// ================= Add scaled ================= //
-inline void bgc_matrix2x2_add_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* sum)
+inline void bgc_fp32_matrix2x2_add_scaled(const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale, BGC_FP32_Matrix2x2* sum)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@@ -390,7 +506,7 @@ inline void bgc_matrix2x2_add_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix,
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
}
-inline void bgc_matrix2x2_add_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* sum)
+inline void bgc_fp64_matrix2x2_add_scaled(const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale, BGC_FP64_Matrix2x2* sum)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@@ -401,7 +517,7 @@ inline void bgc_matrix2x2_add_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix,
// ================== Subtract ================== //
-inline void bgc_matrix2x2_subtract_fp32(const BgcMatrix2x2FP32* minuend, const BgcMatrix2x2FP32* subtrahend, BgcMatrix2x2FP32* difference)
+inline void bgc_fp32_matrix2x2_subtract(const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend, BGC_FP32_Matrix2x2* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@@ -410,7 +526,7 @@ inline void bgc_matrix2x2_subtract_fp32(const BgcMatrix2x2FP32* minuend, const B
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
}
-inline void bgc_matrix2x2_subtract_fp64(const BgcMatrix2x2FP64* minuend, const BgcMatrix2x2FP64* subtrahend, BgcMatrix2x2FP64* difference)
+inline void bgc_fp64_matrix2x2_subtract(const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend, BGC_FP64_Matrix2x2* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@@ -419,29 +535,9 @@ inline void bgc_matrix2x2_subtract_fp64(const BgcMatrix2x2FP64* minuend, const B
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
}
-// ============== Subtract scaled =============== //
-
-inline void bgc_matrix2x2_subtract_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* difference)
-{
- difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
- difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
-
- difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
- difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
-}
-
-inline void bgc_matrix2x2_subtract_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* difference)
-{
- difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
- difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
-
- difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
- difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
-}
-
// ================== Multiply ================== //
-inline void bgc_matrix2x2_multiply_fp32(const BgcMatrix2x2FP32* multiplicand, const float multiplier, BgcMatrix2x2FP32* product)
+inline void bgc_fp32_matrix2x2_multiply(const BGC_FP32_Matrix2x2* multiplicand, const float multiplier, BGC_FP32_Matrix2x2* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
@@ -450,7 +546,7 @@ inline void bgc_matrix2x2_multiply_fp32(const BgcMatrix2x2FP32* multiplicand, co
product->r2c2 = multiplicand->r2c2 * multiplier;
}
-inline void bgc_matrix2x2_multiply_fp64(const BgcMatrix2x2FP64* multiplicand, const double multiplier, BgcMatrix2x2FP64* product)
+inline void bgc_fp64_matrix2x2_multiply(const BGC_FP64_Matrix2x2* multiplicand, const double multiplier, BGC_FP64_Matrix2x2* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
@@ -461,39 +557,43 @@ inline void bgc_matrix2x2_multiply_fp64(const BgcMatrix2x2FP64* multiplicand, co
// =================== Divide =================== //
-inline void bgc_matrix2x2_divide_fp32(const BgcMatrix2x2FP32* dividend, const float divisor, BgcMatrix2x2FP32* quotient)
+inline void bgc_fp32_matrix2x2_divide(const BGC_FP32_Matrix2x2* dividend, const float divisor, BGC_FP32_Matrix2x2* quotient)
{
- bgc_matrix2x2_multiply_fp32(dividend, 1.0f / divisor, quotient);
+ bgc_fp32_matrix2x2_multiply(dividend, 1.0f / divisor, quotient);
}
-inline void bgc_matrix2x2_divide_fp64(const BgcMatrix2x2FP64* dividend, const double divisor, BgcMatrix2x2FP64* quotient)
+inline void bgc_fp64_matrix2x2_divide(const BGC_FP64_Matrix2x2* dividend, const double divisor, BGC_FP64_Matrix2x2* quotient)
{
- bgc_matrix2x2_multiply_fp64(dividend, 1.0 / divisor, quotient);
+ bgc_fp64_matrix2x2_multiply(dividend, 1.0 / divisor, quotient);
}
-// ============ Left Vector Product ============= //
+// ================ Interpolate ================= //
-inline void bgc_matrix2x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* product)
+inline void bgc_fp32_matrix2x2_interpolate(const BGC_FP32_Matrix2x2* first, const BGC_FP32_Matrix2x2* second, const float phase, BGC_FP32_Matrix2x2* interpolation)
{
- const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
- const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
+ const float counter_phase = 1.0f - phase;
- product->x1 = x1;
- product->x2 = x2;
+ interpolation->r1c1 = first->r1c1 * counter_phase + second->r1c1 * phase;
+ interpolation->r1c2 = first->r1c2 * counter_phase + second->r1c2 * phase;
+
+ interpolation->r2c1 = first->r2c1 * counter_phase + second->r2c1 * phase;
+ interpolation->r2c2 = first->r2c2 * counter_phase + second->r2c2 * phase;
}
-inline void bgc_matrix2x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* product)
+inline void bgc_fp64_matrix2x2_interpolate(const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase, BGC_FP64_Matrix2x2* interpolation)
{
- const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
- const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
+ const double counter_phase = 1.0 - phase;
- product->x1 = x1;
- product->x2 = x2;
+ interpolation->r1c1 = first->r1c1 * counter_phase + second->r1c1 * phase;
+ interpolation->r1c2 = first->r1c2 * counter_phase + second->r1c2 * phase;
+
+ interpolation->r2c1 = first->r2c1 * counter_phase + second->r2c1 * phase;
+ interpolation->r2c2 = first->r2c2 * counter_phase + second->r2c2 * phase;
}
// ============ Right Vector Product ============ //
-inline void bgc_matrix2x2_get_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product)
+inline void bgc_fp32_multiply_matrix2x2_by_vector2(const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* product)
{
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
@@ -502,7 +602,7 @@ inline void bgc_matrix2x2_get_right_product_fp32(const BgcMatrix2x2FP32* matrix,
product->x2 = x2;
}
-inline void bgc_matrix2x2_get_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product)
+inline void bgc_fp64_multiply_matrix2x2_by_vector2(const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* product)
{
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
@@ -511,4 +611,24 @@ inline void bgc_matrix2x2_get_right_product_fp64(const BgcMatrix2x2FP64* matrix,
product->x2 = x2;
}
+// ============ Left Vector Product ============= //
+
+inline void bgc_fp32_multiply_vector2_by_matrix2x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* product)
+{
+ const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
+ const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
+
+ product->x1 = x1;
+ product->x2 = x2;
+}
+
+inline void bgc_fp64_multiply_vector2_by_matrix2x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* product)
+{
+ const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
+ const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
+
+ product->x1 = x1;
+ product->x2 = x2;
+}
+
#endif
diff --git a/basic-geometry/matrix2x3.c b/basic-geometry/matrix2x3.c
index 4c02038..4e9fd90 100644
--- a/basic-geometry/matrix2x3.c
+++ b/basic-geometry/matrix2x3.c
@@ -1,55 +1,52 @@
#include "matrix2x3.h"
-extern inline void bgc_matrix2x3_reset_fp32(BgcMatrix2x3FP32* matrix);
-extern inline void bgc_matrix2x3_reset_fp64(BgcMatrix2x3FP64* matrix);
+extern inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* matrix);
+extern inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* matrix);
-extern inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP32* destination);
-extern inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP64* destination);
+extern inline void bgc_fp32_matrix2x3_copy(const BGC_FP32_Matrix2x3* source, BGC_FP32_Matrix2x3* destination);
+extern inline void bgc_fp64_matrix2x3_copy(const BGC_FP64_Matrix2x3* source, BGC_FP64_Matrix2x3* destination);
-extern inline void bgc_matrix2x3_swap_fp32(BgcMatrix2x3FP32* matrix1, BgcMatrix2x3FP32* matrix2);
-extern inline void bgc_matrix2x3_swap_fp64(BgcMatrix2x3FP64* matrix1, BgcMatrix2x3FP64* matrix2);
+extern inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* matrix1, BGC_FP32_Matrix2x3* matrix2);
+extern inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* matrix1, BGC_FP64_Matrix2x3* matrix2);
-extern inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP32* destination);
-extern inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP64* destination);
+extern inline void bgc_fp64_matrix2x3_convert_to_fp32(const BGC_FP64_Matrix2x3* source, BGC_FP32_Matrix2x3* destination);
+extern inline void bgc_fp32_matrix2x3_convert_to_fp64(const BGC_FP32_Matrix2x3* source, BGC_FP64_Matrix2x3* destination);
-extern inline void bgc_matrix2x3_transpose_fp32(const BgcMatrix3x2FP32* matrix, BgcMatrix2x3FP32* transposed);
-extern inline void bgc_matrix2x3_transpose_fp64(const BgcMatrix3x2FP64* matrix, BgcMatrix2x3FP64* transposed);
+extern inline void bgc_fp32_matrix2x3_get_transposed(const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Matrix2x3* transposed);
+extern inline void bgc_fp64_matrix2x3_get_transposed(const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Matrix2x3* transposed);
-extern inline void bgc_matrix2x3_set_row1_fp32(const float c1, const float c2, BgcMatrix2x3FP32* matrix);
-extern inline void bgc_matrix2x3_set_row1_fp64(const double c1, const double c2, BgcMatrix2x3FP64* matrix);
+extern inline void bgc_fp32_matrix2x3_get_row(const int number, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector2* row);
+extern inline void bgc_fp64_matrix2x3_get_row(const int number, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector2* row);
-extern inline void bgc_matrix2x3_set_row2_fp32(const float c1, const float c2, BgcMatrix2x3FP32* matrix);
-extern inline void bgc_matrix2x3_set_row2_fp64(const double c1, const double c2, BgcMatrix2x3FP64* matrix);
+extern inline void bgc_fp32_matrix2x3_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x3* matrix);
+extern inline void bgc_fp64_matrix2x3_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x3* matrix);
-extern inline void bgc_matrix2x3_set_row3_fp32(const float c1, const float c2, BgcMatrix2x3FP32* matrix);
-extern inline void bgc_matrix2x3_set_row3_fp64(const double c1, const double c2, BgcMatrix2x3FP64* matrix);
+extern inline void bgc_fp32_matrix2x3_get_column(const int number, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector3* column);
+extern inline void bgc_fp64_matrix2x3_get_column(const int number, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector3* column);
-extern inline void bgc_matrix2x3_set_column1_fp32(const float r1, const float r2, const float r3, BgcMatrix2x3FP32* matrix);
-extern inline void bgc_matrix2x3_set_column1_fp64(const double r1, const double r2, const double r3, BgcMatrix2x3FP64* matrix);
+extern inline void bgc_fp32_matrix2x3_set_column(const int number, const BGC_FP32_Vector3* column, BGC_FP32_Matrix2x3* matrix);
+extern inline void bgc_fp64_matrix2x3_set_column(const int number, const BGC_FP64_Vector3* column, BGC_FP64_Matrix2x3* matrix);
-extern inline void bgc_matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix2x3FP32* matrix);
-extern inline void bgc_matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix2x3FP64* matrix);
+extern inline void bgc_fp32_matrix2x3_add(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x3* sum);
+extern inline void bgc_fp64_matrix2x3_add(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x3* sum);
-extern inline void bgc_matrix2x3_add_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* sum);
-extern inline void bgc_matrix2x3_add_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x3FP64* sum);
+extern inline void bgc_fp32_matrix2x3_add_scaled(const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale, BGC_FP32_Matrix2x3* sum);
+extern inline void bgc_fp64_matrix2x3_add_scaled(const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale, BGC_FP64_Matrix2x3* sum);
-extern inline void bgc_matrix2x3_add_scaled_fp32(const BgcMatrix2x3FP32* basic_matrix, const BgcMatrix2x3FP32* scalable_matrix, const float scale, BgcMatrix2x3FP32* sum);
-extern inline void bgc_matrix2x3_add_scaled_fp64(const BgcMatrix2x3FP64* basic_matrix, const BgcMatrix2x3FP64* scalable_matrix, const double scale, BgcMatrix2x3FP64* sum);
+extern inline void bgc_fp32_matrix2x3_subtract(const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend, BGC_FP32_Matrix2x3* difference);
+extern inline void bgc_fp64_matrix2x3_subtract(const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend, BGC_FP64_Matrix2x3* difference);
-extern inline void bgc_matrix2x3_subtract_fp32(const BgcMatrix2x3FP32* minuend, const BgcMatrix2x3FP32* subtrahend, BgcMatrix2x3FP32* difference);
-extern inline void bgc_matrix2x3_subtract_fp64(const BgcMatrix2x3FP64* minuend, const BgcMatrix2x3FP64* subtrahend, BgcMatrix2x3FP64* difference);
+extern inline void bgc_fp32_matrix2x3_multiply(const BGC_FP32_Matrix2x3* multiplicand, const float multiplier, BGC_FP32_Matrix2x3* product);
+extern inline void bgc_fp64_matrix2x3_multiply(const BGC_FP64_Matrix2x3* multiplicand, const double multiplier, BGC_FP64_Matrix2x3* product);
-extern inline void bgc_matrix2x3_subtract_scaled_fp32(const BgcMatrix2x3FP32* basic_matrix, const BgcMatrix2x3FP32* scalable_matrix, const float scale, BgcMatrix2x3FP32* difference);
-extern inline void bgc_matrix2x3_subtract_scaled_fp64(const BgcMatrix2x3FP64* basic_matrix, const BgcMatrix2x3FP64* scalable_matrix, const double scale, BgcMatrix2x3FP64* difference);
+extern inline void bgc_fp32_matrix2x3_divide(const BGC_FP32_Matrix2x3* dividend, const float divisor, BGC_FP32_Matrix2x3* quotient);
+extern inline void bgc_fp64_matrix2x3_divide(const BGC_FP64_Matrix2x3* dividend, const double divisor, BGC_FP64_Matrix2x3* quotient);
-extern inline void bgc_matrix2x3_multiply_fp32(const BgcMatrix2x3FP32* multiplicand, const float multiplier, BgcMatrix2x3FP32* product);
-extern inline void bgc_matrix2x3_multiply_fp64(const BgcMatrix2x3FP64* multiplicand, const double multiplier, BgcMatrix2x3FP64* product);
+extern inline void bgc_fp32_matrix2x3_interpolate(const BGC_FP32_Matrix2x3* first, const BGC_FP32_Matrix2x3* second, const float phase, BGC_FP32_Matrix2x3* interpolation);
+extern inline void bgc_fp64_matrix2x3_interpolate(const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase, BGC_FP64_Matrix2x3* interpolation);
-extern inline void bgc_matrix2x3_divide_fp32(const BgcMatrix2x3FP32* dividend, const float divisor, BgcMatrix2x3FP32* quotient);
-extern inline void bgc_matrix2x3_divide_fp64(const BgcMatrix2x3FP64* dividend, const double divisor, BgcMatrix2x3FP64* quotient);
+extern inline void bgc_fp32_multiply_vector3_by_matrix2x3(const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector2* product);
+extern inline void bgc_fp64_multiply_vector3_by_matrix2x3(const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector2* product);
-extern inline void bgc_matrix2x3_get_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix2x3FP32* matrix, BgcVector2FP32* result);
-extern inline void bgc_matrix2x3_get_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix2x3FP64* matrix, BgcVector2FP64* result);
-
-extern inline void bgc_matrix2x3_get_right_product_fp32(const BgcMatrix2x3FP32* matrix, const BgcVector2FP32* vector, BgcVector3FP32* result);
-extern inline void bgc_matrix2x3_get_right_product_fp64(const BgcMatrix2x3FP64* matrix, const BgcVector2FP64* vector, BgcVector3FP64* result);
+extern inline void bgc_fp32_multiply_matrix2x3_by_vector2(const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector, BGC_FP32_Vector3* product);
+extern inline void bgc_fp64_multiply_matrix2x3_by_vector2(const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector, BGC_FP64_Vector3* product);
diff --git a/basic-geometry/matrix2x3.h b/basic-geometry/matrix2x3.h
index ef63d8b..2dca456 100644
--- a/basic-geometry/matrix2x3.h
+++ b/basic-geometry/matrix2x3.h
@@ -7,7 +7,7 @@
// =================== Reset ==================== //
-inline void bgc_matrix2x3_reset_fp32(BgcMatrix2x3FP32* matrix)
+inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
@@ -19,7 +19,7 @@ inline void bgc_matrix2x3_reset_fp32(BgcMatrix2x3FP32* matrix)
matrix->r3c2 = 0.0f;
}
-inline void bgc_matrix2x3_reset_fp64(BgcMatrix2x3FP64* matrix)
+inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
@@ -33,7 +33,7 @@ inline void bgc_matrix2x3_reset_fp64(BgcMatrix2x3FP64* matrix)
// ==================== Copy ==================== //
-inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP32* destination)
+inline void bgc_fp32_matrix2x3_copy(const BGC_FP32_Matrix2x3* source, BGC_FP32_Matrix2x3* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -45,7 +45,7 @@ inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* source, BgcMatrix2x3
destination->r3c2 = source->r3c2;
}
-inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP64* destination)
+inline void bgc_fp64_matrix2x3_copy(const BGC_FP64_Matrix2x3* source, BGC_FP64_Matrix2x3* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -59,7 +59,7 @@ inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* source, BgcMatrix2x3
// ==================== Swap ==================== //
-inline void bgc_matrix2x3_swap_fp32(BgcMatrix2x3FP32* matrix1, BgcMatrix2x3FP32* matrix2)
+inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* matrix1, BGC_FP32_Matrix2x3* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
@@ -89,7 +89,7 @@ inline void bgc_matrix2x3_swap_fp32(BgcMatrix2x3FP32* matrix1, BgcMatrix2x3FP32*
matrix1->r3c2 = r3c2;
}
-inline void bgc_matrix2x3_swap_fp64(BgcMatrix2x3FP64* matrix1, BgcMatrix2x3FP64* matrix2)
+inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* matrix1, BGC_FP64_Matrix2x3* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
@@ -121,7 +121,7 @@ inline void bgc_matrix2x3_swap_fp64(BgcMatrix2x3FP64* matrix1, BgcMatrix2x3FP64*
// ================== Convert =================== //
-inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* source, BgcMatrix2x3FP32* destination)
+inline void bgc_fp64_matrix2x3_convert_to_fp32(const BGC_FP64_Matrix2x3* source, BGC_FP32_Matrix2x3* destination)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
@@ -133,7 +133,7 @@ inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* source, B
destination->r3c2 = (float)source->r3c2;
}
-inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* source, BgcMatrix2x3FP64* destination)
+inline void bgc_fp32_matrix2x3_convert_to_fp64(const BGC_FP32_Matrix2x3* source, BGC_FP64_Matrix2x3* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -147,7 +147,7 @@ inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* source, B
// ================= Transpose ================== //
-inline void bgc_matrix2x3_transpose_fp32(const BgcMatrix3x2FP32* matrix, BgcMatrix2x3FP32* transposed)
+inline void bgc_fp32_matrix2x3_get_transposed(const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Matrix2x3* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
@@ -159,7 +159,7 @@ inline void bgc_matrix2x3_transpose_fp32(const BgcMatrix3x2FP32* matrix, BgcMatr
transposed->r3c2 = matrix->r2c3;
}
-inline void bgc_matrix2x3_transpose_fp64(const BgcMatrix3x2FP64* matrix, BgcMatrix2x3FP64* transposed)
+inline void bgc_fp64_matrix2x3_get_transposed(const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Matrix2x3* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
@@ -171,83 +171,169 @@ inline void bgc_matrix2x3_transpose_fp64(const BgcMatrix3x2FP64* matrix, BgcMatr
transposed->r3c2 = matrix->r2c3;
}
-// ================= Set Row 1 ================== //
+// ================== Get Row =================== //
-inline void bgc_matrix2x3_set_row1_fp32(const float c1, const float c2, BgcMatrix2x3FP32* matrix)
+inline void bgc_fp32_matrix2x3_get_row(const int number, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector2* row)
{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
+ if (number == 1) {
+ row->x1 = matrix->r1c1;
+ row->x2 = matrix->r1c2;
+ return;
+ }
+
+ if (number == 2) {
+ row->x1 = matrix->r2c1;
+ row->x2 = matrix->r2c2;
+ return;
+ }
+
+ if (number == 3) {
+ row->x1 = matrix->r3c1;
+ row->x2 = matrix->r3c2;
+ return;
+ }
+
+ row->x1 = 0.0f;
+ row->x2 = 0.0f;
}
-inline void bgc_matrix2x3_set_row1_fp64(const double c1, const double c2, BgcMatrix2x3FP64* matrix)
+inline void bgc_fp64_matrix2x3_get_row(const int number, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector2* row)
{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
+ if (number == 1) {
+ row->x1 = matrix->r1c1;
+ row->x2 = matrix->r1c2;
+ return;
+ }
+
+ if (number == 2) {
+ row->x1 = matrix->r2c1;
+ row->x2 = matrix->r2c2;
+ return;
+ }
+
+ if (number == 3) {
+ row->x1 = matrix->r3c1;
+ row->x2 = matrix->r3c2;
+ return;
+ }
+
+ row->x1 = 0.0f;
+ row->x2 = 0.0f;
}
-// ================= Set Row 2 ================== //
+// ================== Set Row =================== //
-inline void bgc_matrix2x3_set_row2_fp32(const float c1, const float c2, BgcMatrix2x3FP32* matrix)
+inline void bgc_fp32_matrix2x3_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x3* matrix)
{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
+ if (number == 1) {
+ matrix->r1c1 = row->x1;
+ matrix->r1c2 = row->x2;
+ return;
+ }
+
+ if (number == 2) {
+ matrix->r2c1 = row->x1;
+ matrix->r2c2 = row->x2;
+ return;
+ }
+
+ if (number == 3) {
+ matrix->r3c1 = row->x1;
+ matrix->r3c2 = row->x2;
+ }
}
-inline void bgc_matrix2x3_set_row2_fp64(const double c1, const double c2, BgcMatrix2x3FP64* matrix)
+inline void bgc_fp64_matrix2x3_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x3* matrix)
{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
+ if (number == 1) {
+ matrix->r1c1 = row->x1;
+ matrix->r1c2 = row->x2;
+ return;
+ }
+
+ if (number == 2) {
+ matrix->r2c1 = row->x1;
+ matrix->r2c2 = row->x2;
+ return;
+ }
+
+ if (number == 3) {
+ matrix->r3c1 = row->x1;
+ matrix->r3c2 = row->x2;
+ }
}
-// ================= Set Row 3 ================== //
+// ================= Get Column ================= //
-inline void bgc_matrix2x3_set_row3_fp32(const float c1, const float c2, BgcMatrix2x3FP32* matrix)
+inline void bgc_fp32_matrix2x3_get_column(const int number, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector3* column)
{
- matrix->r3c1 = c1;
- matrix->r3c2 = c2;
+ if (number == 1) {
+ column->x1 = matrix->r1c1;
+ column->x2 = matrix->r2c1;
+ column->x3 = matrix->r3c1;
+ return;
+ }
+
+ if (number == 2) {
+ column->x1 = matrix->r1c2;
+ column->x2 = matrix->r2c2;
+ column->x3 = matrix->r3c2;
+ }
}
-inline void bgc_matrix2x3_set_row3_fp64(const double c1, const double c2, BgcMatrix2x3FP64* matrix)
+inline void bgc_fp64_matrix2x3_get_column(const int number, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector3* column)
{
- matrix->r3c1 = c1;
- matrix->r3c2 = c2;
+ if (number == 1) {
+ column->x1 = matrix->r1c1;
+ column->x2 = matrix->r2c1;
+ column->x3 = matrix->r3c1;
+ return;
+ }
+
+ if (number == 2) {
+ column->x1 = matrix->r1c2;
+ column->x2 = matrix->r2c2;
+ column->x3 = matrix->r3c2;
+ }
}
-// ================ Set Column 1 ================ //
+// ================= Set Column ================= //
-inline void bgc_matrix2x3_set_column1_fp32(const float r1, const float r2, const float r3, BgcMatrix2x3FP32* matrix)
+inline void bgc_fp32_matrix2x3_set_column(const int number, const BGC_FP32_Vector3* column, BGC_FP32_Matrix2x3* matrix)
{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
- matrix->r3c1 = r3;
+ if (number == 1) {
+ matrix->r1c1 = column->x1;
+ matrix->r2c1 = column->x2;
+ matrix->r3c1 = column->x3;
+ return;
+ }
+
+ if (number == 2) {
+ matrix->r1c2 = column->x1;
+ matrix->r2c2 = column->x2;
+ matrix->r3c2 = column->x3;
+ }
}
-inline void bgc_matrix2x3_set_column1_fp64(const double r1, const double r2, const double r3, BgcMatrix2x3FP64* matrix)
+inline void bgc_fp64_matrix2x3_set_column(const int number, const BGC_FP64_Vector3* column, BGC_FP64_Matrix2x3* matrix)
{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
- matrix->r3c1 = r3;
-}
+ if (number == 1) {
+ matrix->r1c1 = column->x1;
+ matrix->r2c1 = column->x2;
+ matrix->r3c1 = column->x3;
+ return;
+ }
-// ================ Set Column 2 ================ //
-
-inline void bgc_matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix2x3FP32* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
- matrix->r3c2 = r3;
-}
-
-inline void bgc_matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix2x3FP64* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
- matrix->r3c2 = r3;
+ if (number == 2) {
+ matrix->r1c2 = column->x1;
+ matrix->r2c2 = column->x2;
+ matrix->r3c2 = column->x3;
+ }
}
// ==================== Add ===================== //
-inline void bgc_matrix2x3_add_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* sum)
+inline void bgc_fp32_matrix2x3_add(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x3* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@@ -259,7 +345,7 @@ inline void bgc_matrix2x3_add_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMat
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
}
-inline void bgc_matrix2x3_add_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x3FP64* sum)
+inline void bgc_fp64_matrix2x3_add(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x3* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@@ -273,7 +359,7 @@ inline void bgc_matrix2x3_add_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMat
// ================= Add scaled ================= //
-inline void bgc_matrix2x3_add_scaled_fp32(const BgcMatrix2x3FP32* basic_matrix, const BgcMatrix2x3FP32* scalable_matrix, const float scale, BgcMatrix2x3FP32* sum)
+inline void bgc_fp32_matrix2x3_add_scaled(const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale, BGC_FP32_Matrix2x3* sum)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@@ -285,7 +371,7 @@ inline void bgc_matrix2x3_add_scaled_fp32(const BgcMatrix2x3FP32* basic_matrix,
sum->r3c2 = basic_matrix->r3c2 + scalable_matrix->r3c2 * scale;
}
-inline void bgc_matrix2x3_add_scaled_fp64(const BgcMatrix2x3FP64* basic_matrix, const BgcMatrix2x3FP64* scalable_matrix, const double scale, BgcMatrix2x3FP64* sum)
+inline void bgc_fp64_matrix2x3_add_scaled(const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale, BGC_FP64_Matrix2x3* sum)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@@ -299,7 +385,7 @@ inline void bgc_matrix2x3_add_scaled_fp64(const BgcMatrix2x3FP64* basic_matrix,
// ================== Subtract ================== //
-inline void bgc_matrix2x3_subtract_fp32(const BgcMatrix2x3FP32* minuend, const BgcMatrix2x3FP32* subtrahend, BgcMatrix2x3FP32* difference)
+inline void bgc_fp32_matrix2x3_subtract(const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend, BGC_FP32_Matrix2x3* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@@ -311,7 +397,7 @@ inline void bgc_matrix2x3_subtract_fp32(const BgcMatrix2x3FP32* minuend, const B
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
}
-inline void bgc_matrix2x3_subtract_fp64(const BgcMatrix2x3FP64* minuend, const BgcMatrix2x3FP64* subtrahend, BgcMatrix2x3FP64* difference)
+inline void bgc_fp64_matrix2x3_subtract(const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend, BGC_FP64_Matrix2x3* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@@ -323,35 +409,9 @@ inline void bgc_matrix2x3_subtract_fp64(const BgcMatrix2x3FP64* minuend, const B
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
}
-// ============== Subtract scaled =============== //
-
-inline void bgc_matrix2x3_subtract_scaled_fp32(const BgcMatrix2x3FP32* basic_matrix, const BgcMatrix2x3FP32* scalable_matrix, const float scale, BgcMatrix2x3FP32* difference)
-{
- difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
- difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
-
- difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
- difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
-
- difference->r3c1 = basic_matrix->r3c1 - scalable_matrix->r3c1 * scale;
- difference->r3c2 = basic_matrix->r3c2 - scalable_matrix->r3c2 * scale;
-}
-
-inline void bgc_matrix2x3_subtract_scaled_fp64(const BgcMatrix2x3FP64* basic_matrix, const BgcMatrix2x3FP64* scalable_matrix, const double scale, BgcMatrix2x3FP64* difference)
-{
- difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
- difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
-
- difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
- difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
-
- difference->r3c1 = basic_matrix->r3c1 - scalable_matrix->r3c1 * scale;
- difference->r3c2 = basic_matrix->r3c2 - scalable_matrix->r3c2 * scale;
-}
-
// ================== Multiply ================== //
-inline void bgc_matrix2x3_multiply_fp32(const BgcMatrix2x3FP32* multiplicand, const float multiplier, BgcMatrix2x3FP32* product)
+inline void bgc_fp32_matrix2x3_multiply(const BGC_FP32_Matrix2x3* multiplicand, const float multiplier, BGC_FP32_Matrix2x3* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
@@ -363,7 +423,7 @@ inline void bgc_matrix2x3_multiply_fp32(const BgcMatrix2x3FP32* multiplicand, co
product->r3c2 = multiplicand->r3c2 * multiplier;
}
-inline void bgc_matrix2x3_multiply_fp64(const BgcMatrix2x3FP64* multiplicand, const double multiplier, BgcMatrix2x3FP64* product)
+inline void bgc_fp64_matrix2x3_multiply(const BGC_FP64_Matrix2x3* multiplicand, const double multiplier, BGC_FP64_Matrix2x3* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
@@ -377,44 +437,74 @@ inline void bgc_matrix2x3_multiply_fp64(const BgcMatrix2x3FP64* multiplicand, co
// =================== Divide =================== //
-inline void bgc_matrix2x3_divide_fp32(const BgcMatrix2x3FP32* dividend, const float divisor, BgcMatrix2x3FP32* quotient)
+inline void bgc_fp32_matrix2x3_divide(const BGC_FP32_Matrix2x3* dividend, const float divisor, BGC_FP32_Matrix2x3* quotient)
{
- bgc_matrix2x3_multiply_fp32(dividend, 1.0f / divisor, quotient);
+ bgc_fp32_matrix2x3_multiply(dividend, 1.0f / divisor, quotient);
}
-inline void bgc_matrix2x3_divide_fp64(const BgcMatrix2x3FP64* dividend, const double divisor, BgcMatrix2x3FP64* quotient)
+inline void bgc_fp64_matrix2x3_divide(const BGC_FP64_Matrix2x3* dividend, const double divisor, BGC_FP64_Matrix2x3* quotient)
{
- bgc_matrix2x3_multiply_fp64(dividend, 1.0 / divisor, quotient);
+ bgc_fp64_matrix2x3_multiply(dividend, 1.0 / divisor, quotient);
+}
+
+// ================ Interpolate ================= //
+
+inline void bgc_fp32_matrix2x3_interpolate(const BGC_FP32_Matrix2x3* first, const BGC_FP32_Matrix2x3* second, const float phase, BGC_FP32_Matrix2x3* interpolation)
+{
+ const float couter_phase = 1.0f - phase;
+
+ interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
+ interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
+
+ interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
+ interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
+
+ interpolation->r3c1 = first->r3c1 * couter_phase + second->r3c1 * phase;
+ interpolation->r3c2 = first->r3c2 * couter_phase + second->r3c2 * phase;
+}
+
+inline void bgc_fp64_matrix2x3_interpolate(const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase, BGC_FP64_Matrix2x3* interpolation)
+{
+ const double couter_phase = 1.0 - phase;
+
+ interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
+ interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
+
+ interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
+ interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
+
+ interpolation->r3c1 = first->r3c1 * couter_phase + second->r3c1 * phase;
+ interpolation->r3c2 = first->r3c2 * couter_phase + second->r3c2 * phase;
}
// ============ Left Vector Product ============= //
-inline void bgc_matrix2x3_get_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix2x3FP32* matrix, BgcVector2FP32* result)
+inline void bgc_fp32_multiply_vector3_by_matrix2x3(const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector2* product)
{
- result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
- result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
+ product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
+ product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
}
-inline void bgc_matrix2x3_get_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix2x3FP64* matrix, BgcVector2FP64* result)
+inline void bgc_fp64_multiply_vector3_by_matrix2x3(const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector2* product)
{
- result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
- result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
+ product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
+ product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
}
// ============ Right Vector Product ============ //
-inline void bgc_matrix2x3_get_right_product_fp32(const BgcMatrix2x3FP32* matrix, const BgcVector2FP32* vector, BgcVector3FP32* result)
+inline void bgc_fp32_multiply_matrix2x3_by_vector2(const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector, BGC_FP32_Vector3* product)
{
- result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
- result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
- result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
+ product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
+ product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
+ product->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
}
-inline void bgc_matrix2x3_get_right_product_fp64(const BgcMatrix2x3FP64* matrix, const BgcVector2FP64* vector, BgcVector3FP64* result)
+inline void bgc_fp64_multiply_matrix2x3_by_vector2(const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector, BGC_FP64_Vector3* product)
{
- result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
- result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
- result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
+ product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
+ product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
+ product->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
}
#endif
diff --git a/basic-geometry/matrix3x2.c b/basic-geometry/matrix3x2.c
index e93d9a8..b62bec1 100644
--- a/basic-geometry/matrix3x2.c
+++ b/basic-geometry/matrix3x2.c
@@ -1,55 +1,52 @@
#include "matrix3x2.h"
-extern inline void bgc_matrix3x2_reset_fp32(BgcMatrix3x2FP32* matrix);
-extern inline void bgc_matrix3x2_reset_fp64(BgcMatrix3x2FP64* matrix);
+extern inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix);
+extern inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix);
-extern inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP32* destination);
-extern inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP64* destination);
+extern inline void bgc_fp32_matrix3x2_copy(const BGC_FP32_Matrix3x2* source, BGC_FP32_Matrix3x2* destination);
+extern inline void bgc_fp64_matrix3x2_copy(const BGC_FP64_Matrix3x2* source, BGC_FP64_Matrix3x2* destination);
-extern inline void bgc_matrix3x2_swap_fp32(BgcMatrix3x2FP32* matrix1, BgcMatrix3x2FP32* matrix2);
-extern inline void bgc_matrix3x2_swap_fp64(BgcMatrix3x2FP64* matrix1, BgcMatrix3x2FP64* matrix2);
+extern inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix3x2* matrix2);
+extern inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix3x2* matrix2);
-extern inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP32* destination);
-extern inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP64* destination);
+extern inline void bgc_fp64_matrix3x2_convert_to_fp32(const BGC_FP64_Matrix3x2* source, BGC_FP32_Matrix3x2* destination);
+extern inline void bgc_fp32_matrix3x2_convert_to_fp64(const BGC_FP32_Matrix3x2* source, BGC_FP64_Matrix3x2* destination);
-extern inline void bgc_matrix3x2_transpose_fp32(const BgcMatrix2x3FP32* matrix, BgcMatrix3x2FP32* transposed);
-extern inline void bgc_matrix3x2_transpose_fp64(const BgcMatrix2x3FP64* matrix, BgcMatrix3x2FP64* transposed);
+extern inline void bgc_fp32_matrix3x2_get_transposed(const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Matrix3x2* transposed);
+extern inline void bgc_fp64_matrix3x2_get_transposed(const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Matrix3x2* transposed);
-extern inline void bgc_matrix3x2_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x2FP32* matrix);
-extern inline void bgc_matrix3x2_set_row1_fp64(const double c1, const double c2, const double c3, BgcMatrix3x2FP64* matrix);
+extern inline void bgc_fp32_matrix3x2_get_row(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* row);
+extern inline void bgc_fp64_matrix3x2_get_row(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* row);
-extern inline void bgc_matrix3x2_set_row2_fp32(const float c1, const float c2, const float c3, BgcMatrix3x2FP32* matrix);
-extern inline void bgc_matrix3x2_set_row2_fp64(const double c1, const double c2, const double c3, BgcMatrix3x2FP64* matrix);
+extern inline void bgc_fp32_matrix3x2_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x2* matrix);
+extern inline void bgc_fp64_matrix3x2_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x2* matrix);
-extern inline void bgc_matrix3x2_set_column1_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix);
-extern inline void bgc_matrix3x2_set_column1_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix);
+extern inline void bgc_fp32_matrix3x2_get_column(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector2* column);
+extern inline void bgc_fp64_matrix3x2_get_column(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector2* column);
-extern inline void bgc_matrix3x2_set_column2_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix);
-extern inline void bgc_matrix3x2_set_column2_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix);
+extern inline void bgc_fp32_matrix3x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix3x2* matrix);
+extern inline void bgc_fp64_matrix3x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix3x2* matrix);
-extern inline void bgc_matrix3x2_set_column3_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix);
-extern inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix);
+extern inline void bgc_fp32_matrix3x2_add(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* sum);
+extern inline void bgc_fp64_matrix3x2_add(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* sum);
-extern inline void bgc_matrix3x2_add_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* sum);
-extern inline void bgc_matrix3x2_add_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x2FP64* sum);
+extern inline void bgc_fp32_matrix3x2_add_scaled(const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale, BGC_FP32_Matrix3x2* sum);
+extern inline void bgc_fp64_matrix3x2_add_scaled(const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale, BGC_FP64_Matrix3x2* sum);
-extern inline void bgc_matrix3x2_add_scaled_fp32(const BgcMatrix3x2FP32* basic_matrix, const BgcMatrix3x2FP32* scalable_matrix, const float scale, BgcMatrix3x2FP32* sum);
-extern inline void bgc_matrix3x2_add_scaled_fp64(const BgcMatrix3x2FP64* basic_matrix, const BgcMatrix3x2FP64* scalable_matrix, const double scale, BgcMatrix3x2FP64* sum);
+extern inline void bgc_fp32_matrix3x2_subtract(const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend, BGC_FP32_Matrix3x2* difference);
+extern inline void bgc_fp64_matrix3x2_subtract(const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend, BGC_FP64_Matrix3x2* difference);
-extern inline void bgc_matrix3x2_subtract_fp32(const BgcMatrix3x2FP32* minuend, const BgcMatrix3x2FP32* subtrahend, BgcMatrix3x2FP32* difference);
-extern inline void bgc_matrix3x2_subtract_fp64(const BgcMatrix3x2FP64* minuend, const BgcMatrix3x2FP64* subtrahend, BgcMatrix3x2FP64* difference);
+extern inline void bgc_fp32_matrix3x2_multiply(const BGC_FP32_Matrix3x2* multiplicand, const float multiplier, BGC_FP32_Matrix3x2* product);
+extern inline void bgc_fp64_matrix3x2_multiply(const BGC_FP64_Matrix3x2* multiplicand, const double multiplier, BGC_FP64_Matrix3x2* product);
-extern inline void bgc_matrix3x2_subtract_scaled_fp32(const BgcMatrix3x2FP32* basic_matrix, const BgcMatrix3x2FP32* scalable_matrix, const float scale, BgcMatrix3x2FP32* difference);
-extern inline void bgc_matrix3x2_subtract_scaled_fp64(const BgcMatrix3x2FP64* basic_matrix, const BgcMatrix3x2FP64* scalable_matrix, const double scale, BgcMatrix3x2FP64* difference);
+extern inline void bgc_fp32_matrix3x2_divide(const BGC_FP32_Matrix3x2* dividend, const float divisor, BGC_FP32_Matrix3x2* quotient);
+extern inline void bgc_fp64_matrix3x2_divide(const BGC_FP64_Matrix3x2* dividend, const double divisor, BGC_FP64_Matrix3x2* quotient);
-extern inline void bgc_matrix3x2_multiply_fp32(const BgcMatrix3x2FP32* multiplicand, const float multiplier, BgcMatrix3x2FP32* product);
-extern inline void bgc_matrix3x2_multiply_fp64(const BgcMatrix3x2FP64* multiplicand, const double multiplier, BgcMatrix3x2FP64* product);
+extern inline void bgc_fp32_matrix3x2_interpolate(const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase, BGC_FP32_Matrix3x2* interpolation);
+extern inline void bgc_fp64_matrix3x2_interpolate(const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase, BGC_FP64_Matrix3x2* interpolation);
-extern inline void bgc_matrix3x2_divide_fp32(const BgcMatrix3x2FP32* dividend, const float divisor, BgcMatrix3x2FP32* quotient);
-extern inline void bgc_matrix3x2_divide_fp64(const BgcMatrix3x2FP64* dividend, const double divisor, BgcMatrix3x2FP64* quotient);
+extern inline void bgc_fp32_multiply_vector2_by_matrix3x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* product);
+extern inline void bgc_fp64_multiply_vector2_by_matrix3x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* product);
-extern inline void bgc_matrix3x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix3x2FP32* matrix, BgcVector3FP32* result);
-extern inline void bgc_matrix3x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix3x2FP64* matrix, BgcVector3FP64* result);
-
-extern inline void bgc_matrix3x2_get_right_product_fp32(const BgcMatrix3x2FP32* matrix, const BgcVector3FP32* vector, BgcVector2FP32* result);
-extern inline void bgc_matrix3x2_get_right_product_fp64(const BgcMatrix3x2FP64* matrix, const BgcVector3FP64* vector, BgcVector2FP64* result);
+extern inline void bgc_fp32_multiply_matrix3x2_by_vector3(const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector2* product);
+extern inline void bgc_fp64_multiply_matrix3x2_by_vector3(const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector2* product);
diff --git a/basic-geometry/matrix3x2.h b/basic-geometry/matrix3x2.h
index cf90ff6..1322a45 100644
--- a/basic-geometry/matrix3x2.h
+++ b/basic-geometry/matrix3x2.h
@@ -7,7 +7,7 @@
// =================== Reset ==================== //
-inline void bgc_matrix3x2_reset_fp32(BgcMatrix3x2FP32* matrix)
+inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
@@ -18,7 +18,7 @@ inline void bgc_matrix3x2_reset_fp32(BgcMatrix3x2FP32* matrix)
matrix->r2c3 = 0.0f;
}
-inline void bgc_matrix3x2_reset_fp64(BgcMatrix3x2FP64* matrix)
+inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
@@ -31,7 +31,7 @@ inline void bgc_matrix3x2_reset_fp64(BgcMatrix3x2FP64* matrix)
// ==================== Copy ==================== //
-inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP32* destination)
+inline void bgc_fp32_matrix3x2_copy(const BGC_FP32_Matrix3x2* source, BGC_FP32_Matrix3x2* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -42,7 +42,7 @@ inline void bgc_matrix3x2_copy_fp32(const BgcMatrix3x2FP32* source, BgcMatrix3x2
destination->r2c3 = source->r2c3;
}
-inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP64* destination)
+inline void bgc_fp64_matrix3x2_copy(const BGC_FP64_Matrix3x2* source, BGC_FP64_Matrix3x2* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -55,7 +55,7 @@ inline void bgc_matrix3x2_copy_fp64(const BgcMatrix3x2FP64* source, BgcMatrix3x2
// ==================== Swap ==================== //
-inline void bgc_matrix3x2_swap_fp32(BgcMatrix3x2FP32* matrix1, BgcMatrix3x2FP32* matrix2)
+inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix3x2* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
@@ -82,7 +82,7 @@ inline void bgc_matrix3x2_swap_fp32(BgcMatrix3x2FP32* matrix1, BgcMatrix3x2FP32*
matrix1->r2c3 = r2c3;
}
-inline void bgc_matrix3x2_swap_fp64(BgcMatrix3x2FP64* matrix1, BgcMatrix3x2FP64* matrix2)
+inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix3x2* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
@@ -111,7 +111,7 @@ inline void bgc_matrix3x2_swap_fp64(BgcMatrix3x2FP64* matrix1, BgcMatrix3x2FP64*
// ================== Convert =================== //
-inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* source, BgcMatrix3x2FP32* destination)
+inline void bgc_fp64_matrix3x2_convert_to_fp32(const BGC_FP64_Matrix3x2* source, BGC_FP32_Matrix3x2* destination)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
@@ -122,7 +122,7 @@ inline void bgc_matrix3x2_convert_fp64_to_fp32(const BgcMatrix3x2FP64* source, B
destination->r2c3 = (float)source->r2c3;
}
-inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* source, BgcMatrix3x2FP64* destination)
+inline void bgc_fp32_matrix3x2_convert_to_fp64(const BGC_FP32_Matrix3x2* source, BGC_FP64_Matrix3x2* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -135,7 +135,7 @@ inline void bgc_matrix3x2_convert_fp32_to_fp64(const BgcMatrix3x2FP32* source, B
// ================= Transpose ================== //
-inline void bgc_matrix3x2_transpose_fp32(const BgcMatrix2x3FP32* matrix, BgcMatrix3x2FP32* transposed)
+inline void bgc_fp32_matrix3x2_get_transposed(const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Matrix3x2* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
@@ -146,7 +146,7 @@ inline void bgc_matrix3x2_transpose_fp32(const BgcMatrix2x3FP32* matrix, BgcMatr
transposed->r2c3 = matrix->r3c2;
}
-inline void bgc_matrix3x2_transpose_fp64(const BgcMatrix2x3FP64* matrix, BgcMatrix3x2FP64* transposed)
+inline void bgc_fp64_matrix3x2_get_transposed(const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Matrix3x2* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1;
@@ -157,83 +157,199 @@ inline void bgc_matrix3x2_transpose_fp64(const BgcMatrix2x3FP64* matrix, BgcMatr
transposed->r2c3 = matrix->r3c2;
}
-// ================= Set Row 1 ================== //
+// ================== Get Row =================== //
-inline void bgc_matrix3x2_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x2FP32* matrix)
+inline void bgc_fp32_matrix3x2_get_row(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* row)
{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
- matrix->r1c3 = c3;
+ if (number == 1)
+ {
+ row->x1 = matrix->r1c1;
+ row->x2 = matrix->r1c2;
+ row->x3 = matrix->r1c3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ row->x1 = matrix->r2c1;
+ row->x2 = matrix->r2c2;
+ row->x3 = matrix->r2c3;
+ return;
+ }
+
+ row->x1 = 0.0f;
+ row->x2 = 0.0f;
+ row->x3 = 0.0f;
}
-inline void bgc_matrix3x2_set_row1_fp64(const double c1, const double c2, const double c3, BgcMatrix3x2FP64* matrix)
+inline void bgc_fp64_matrix3x2_get_row(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* row)
{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
- matrix->r1c3 = c3;
+ if (number == 1)
+ {
+ row->x1 = matrix->r1c1;
+ row->x2 = matrix->r1c2;
+ row->x3 = matrix->r1c3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ row->x1 = matrix->r2c1;
+ row->x2 = matrix->r2c2;
+ row->x3 = matrix->r2c3;
+ return;
+ }
+
+ row->x1 = 0.0f;
+ row->x2 = 0.0f;
+ row->x3 = 0.0f;
}
-// ================= Set Row 2 ================== //
+// ================== Set Row =================== //
-inline void bgc_matrix3x2_set_row2_fp32(const float c1, const float c2, const float c3, BgcMatrix3x2FP32* matrix)
+inline void bgc_fp32_matrix3x2_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x2* matrix)
{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
- matrix->r2c3 = c3;
+ if (number == 1)
+ {
+ matrix->r1c1 = row->x1;
+ matrix->r1c2 = row->x2;
+ matrix->r1c3 = row->x3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ matrix->r2c1 = row->x1;
+ matrix->r2c2 = row->x2;
+ matrix->r2c3 = row->x3;
+ }
}
-inline void bgc_matrix3x2_set_row2_fp64(const double c1, const double c2, const double c3, BgcMatrix3x2FP64* matrix)
+inline void bgc_fp64_matrix3x2_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x2* matrix)
{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
- matrix->r2c3 = c3;
+ if (number == 1)
+ {
+ matrix->r1c1 = row->x1;
+ matrix->r1c2 = row->x2;
+ matrix->r1c3 = row->x3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ matrix->r2c1 = row->x1;
+ matrix->r2c2 = row->x2;
+ matrix->r2c3 = row->x3;
+ }
}
-// ================ Set Column 1 ================ //
+// ================= Get Column ================= //
-inline void bgc_matrix3x2_set_column1_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix)
+inline void bgc_fp32_matrix3x2_get_column(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector2* column)
{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
+ if (number == 1)
+ {
+ column->x1 = matrix->r1c1;
+ column->x2 = matrix->r2c1;
+ return;
+ }
+
+ if (number == 2)
+ {
+ column->x1 = matrix->r1c2;
+ column->x2 = matrix->r2c2;
+ return;
+ }
+
+ if (number == 3)
+ {
+ column->x1 = matrix->r1c3;
+ column->x2 = matrix->r2c3;
+ return;
+ }
+
+ column->x1 = 0.0f;
+ column->x2 = 0.0f;
}
-inline void bgc_matrix3x2_set_column1_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix)
+inline void bgc_fp64_matrix3x2_get_column(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector2* column)
{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
+ if (number == 1)
+ {
+ column->x1 = matrix->r1c1;
+ column->x2 = matrix->r2c1;
+ return;
+ }
+
+ if (number == 2)
+ {
+ column->x1 = matrix->r1c2;
+ column->x2 = matrix->r2c2;
+ return;
+ }
+
+ if (number == 3)
+ {
+ column->x1 = matrix->r1c3;
+ column->x2 = matrix->r2c3;
+ return;
+ }
+
+ column->x1 = 0.0;
+ column->x2 = 0.0;
}
-// ================ Set Column 2 ================ //
+// ================= Set Column ================= //
-inline void bgc_matrix3x2_set_column2_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix)
+inline void bgc_fp32_matrix3x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix3x2* matrix)
{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
+ if (number == 1)
+ {
+ matrix->r1c1 = column->x1;
+ matrix->r2c1 = column->x2;
+ return;
+ }
+
+ if (number == 2)
+ {
+ matrix->r1c2 = column->x1;
+ matrix->r2c2 = column->x2;
+ return;
+ }
+
+ if (number == 3)
+ {
+ matrix->r1c3 = column->x1;
+ matrix->r2c3 = column->x2;
+ }
}
-inline void bgc_matrix3x2_set_column2_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix)
+inline void bgc_fp64_matrix3x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix3x2* matrix)
{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
-}
+ if (number == 1)
+ {
+ matrix->r1c1 = column->x1;
+ matrix->r2c1 = column->x2;
+ return;
+ }
-// ================ Set Column 3 ================ //
+ if (number == 2)
+ {
+ matrix->r1c2 = column->x1;
+ matrix->r2c2 = column->x2;
+ return;
+ }
-inline void bgc_matrix3x2_set_column3_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix)
-{
- matrix->r1c3 = r1;
- matrix->r2c3 = r2;
-}
-
-inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix)
-{
- matrix->r1c3 = r1;
- matrix->r2c3 = r2;
+ if (number == 3)
+ {
+ matrix->r1c3 = column->x1;
+ matrix->r2c3 = column->x2;
+ }
}
// ==================== Add ===================== //
-inline void bgc_matrix3x2_add_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* sum)
+inline void bgc_fp32_matrix3x2_add(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@@ -244,7 +360,7 @@ inline void bgc_matrix3x2_add_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMat
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
}
-inline void bgc_matrix3x2_add_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x2FP64* sum)
+inline void bgc_fp64_matrix3x2_add(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@@ -257,7 +373,7 @@ inline void bgc_matrix3x2_add_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMat
// ================= Add scaled ================= //
-inline void bgc_matrix3x2_add_scaled_fp32(const BgcMatrix3x2FP32* basic_matrix, const BgcMatrix3x2FP32* scalable_matrix, const float scale, BgcMatrix3x2FP32* sum)
+inline void bgc_fp32_matrix3x2_add_scaled(const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale, BGC_FP32_Matrix3x2* sum)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@@ -268,7 +384,7 @@ inline void bgc_matrix3x2_add_scaled_fp32(const BgcMatrix3x2FP32* basic_matrix,
sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale;
}
-inline void bgc_matrix3x2_add_scaled_fp64(const BgcMatrix3x2FP64* basic_matrix, const BgcMatrix3x2FP64* scalable_matrix, const double scale, BgcMatrix3x2FP64* sum)
+inline void bgc_fp64_matrix3x2_add_scaled(const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale, BGC_FP64_Matrix3x2* sum)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@@ -281,7 +397,7 @@ inline void bgc_matrix3x2_add_scaled_fp64(const BgcMatrix3x2FP64* basic_matrix,
// ================== Subtract ================== //
-inline void bgc_matrix3x2_subtract_fp32(const BgcMatrix3x2FP32* minuend, const BgcMatrix3x2FP32* subtrahend, BgcMatrix3x2FP32* difference)
+inline void bgc_fp32_matrix3x2_subtract(const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend, BGC_FP32_Matrix3x2* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@@ -292,7 +408,7 @@ inline void bgc_matrix3x2_subtract_fp32(const BgcMatrix3x2FP32* minuend, const B
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
}
-inline void bgc_matrix3x2_subtract_fp64(const BgcMatrix3x2FP64* minuend, const BgcMatrix3x2FP64* subtrahend, BgcMatrix3x2FP64* difference)
+inline void bgc_fp64_matrix3x2_subtract(const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend, BGC_FP64_Matrix3x2* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@@ -303,33 +419,9 @@ inline void bgc_matrix3x2_subtract_fp64(const BgcMatrix3x2FP64* minuend, const B
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
}
-// ============== Subtract scaled =============== //
-
-inline void bgc_matrix3x2_subtract_scaled_fp32(const BgcMatrix3x2FP32* basic_matrix, const BgcMatrix3x2FP32* scalable_matrix, const float scale, BgcMatrix3x2FP32* difference)
-{
- difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
- difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
- difference->r1c3 = basic_matrix->r1c3 - scalable_matrix->r1c3 * scale;
-
- difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
- difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
- difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale;
-}
-
-inline void bgc_matrix3x2_subtract_scaled_fp64(const BgcMatrix3x2FP64* basic_matrix, const BgcMatrix3x2FP64* scalable_matrix, const double scale, BgcMatrix3x2FP64* difference)
-{
- difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
- difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
- difference->r1c3 = basic_matrix->r1c3 - scalable_matrix->r1c3 * scale;
-
- difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
- difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
- difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale;
-}
-
// ================== Multiply ================== //
-inline void bgc_matrix3x2_multiply_fp32(const BgcMatrix3x2FP32* multiplicand, const float multiplier, BgcMatrix3x2FP32* product)
+inline void bgc_fp32_matrix3x2_multiply(const BGC_FP32_Matrix3x2* multiplicand, const float multiplier, BGC_FP32_Matrix3x2* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
@@ -340,7 +432,7 @@ inline void bgc_matrix3x2_multiply_fp32(const BgcMatrix3x2FP32* multiplicand, co
product->r2c3 = multiplicand->r2c3 * multiplier;
}
-inline void bgc_matrix3x2_multiply_fp64(const BgcMatrix3x2FP64* multiplicand, const double multiplier, BgcMatrix3x2FP64* product)
+inline void bgc_fp64_matrix3x2_multiply(const BGC_FP64_Matrix3x2* multiplicand, const double multiplier, BGC_FP64_Matrix3x2* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
@@ -353,44 +445,72 @@ inline void bgc_matrix3x2_multiply_fp64(const BgcMatrix3x2FP64* multiplicand, co
// =================== Divide =================== //
-inline void bgc_matrix3x2_divide_fp32(const BgcMatrix3x2FP32* dividend, const float divisor, BgcMatrix3x2FP32* quotient)
+inline void bgc_fp32_matrix3x2_divide(const BGC_FP32_Matrix3x2* dividend, const float divisor, BGC_FP32_Matrix3x2* quotient)
{
- bgc_matrix3x2_multiply_fp32(dividend, 1.0f / divisor, quotient);
+ bgc_fp32_matrix3x2_multiply(dividend, 1.0f / divisor, quotient);
}
-inline void bgc_matrix3x2_divide_fp64(const BgcMatrix3x2FP64* dividend, const double divisor, BgcMatrix3x2FP64* quotient)
+inline void bgc_fp64_matrix3x2_divide(const BGC_FP64_Matrix3x2* dividend, const double divisor, BGC_FP64_Matrix3x2* quotient)
{
- bgc_matrix3x2_multiply_fp64(dividend, 1.0 / divisor, quotient);
+ bgc_fp64_matrix3x2_multiply(dividend, 1.0 / divisor, quotient);
+}
+
+// ================ Interpolate ================= //
+
+inline void bgc_fp32_matrix3x2_interpolate(const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase, BGC_FP32_Matrix3x2* interpolation)
+{
+ const float couter_phase = 1.0f - phase;
+
+ interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
+ interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
+ interpolation->r1c3 = first->r1c3 * couter_phase + second->r1c3 * phase;
+
+ interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
+ interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
+ interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase;
+}
+
+inline void bgc_fp64_matrix3x2_interpolate(const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase, BGC_FP64_Matrix3x2* interpolation)
+{
+ const double couter_phase = 1.0 - phase;
+
+ interpolation->r1c1 = first->r1c1 * couter_phase + second->r1c1 * phase;
+ interpolation->r1c2 = first->r1c2 * couter_phase + second->r1c2 * phase;
+ interpolation->r1c3 = first->r1c3 * couter_phase + second->r1c3 * phase;
+
+ interpolation->r2c1 = first->r2c1 * couter_phase + second->r2c1 * phase;
+ interpolation->r2c2 = first->r2c2 * couter_phase + second->r2c2 * phase;
+ interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase;
}
// ============ Left Vector Product ============= //
-inline void bgc_matrix3x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix3x2FP32* matrix, BgcVector3FP32* result)
+inline void bgc_fp32_multiply_vector2_by_matrix3x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* product)
{
- result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
- result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
- result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
+ product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
+ product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
+ product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
}
-inline void bgc_matrix3x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix3x2FP64* matrix, BgcVector3FP64* result)
+inline void bgc_fp64_multiply_vector2_by_matrix3x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* product)
{
- result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
- result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
- result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
+ product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
+ product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
+ product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
}
// ============ Right Vector Product ============ //
-inline void bgc_matrix3x2_get_right_product_fp32(const BgcMatrix3x2FP32* matrix, const BgcVector3FP32* vector, BgcVector2FP32* result)
+inline void bgc_fp32_multiply_matrix3x2_by_vector3(const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector2* product)
{
- result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
- result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
+ product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
+ product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
}
-inline void bgc_matrix3x2_get_right_product_fp64(const BgcMatrix3x2FP64* matrix, const BgcVector3FP64* vector, BgcVector2FP64* result)
+inline void bgc_fp64_multiply_matrix3x2_by_vector3(const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector2* product)
{
- result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
- result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
+ product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
+ product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
}
#endif
diff --git a/basic-geometry/matrix3x3.c b/basic-geometry/matrix3x3.c
index fc61d36..da25253 100644
--- a/basic-geometry/matrix3x3.c
+++ b/basic-geometry/matrix3x3.c
@@ -1,84 +1,87 @@
#include "matrix3x3.h"
-extern inline void bgc_matrix3x3_reset_fp32(BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_reset_fp64(BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* matrix);
+extern inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_set_to_identity_fp32(BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_set_to_identity_fp64(BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* matrix);
+extern inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2, const double d3, BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_matrix3x3_make_diagonal(const float d1, const float d2, const float d3, BGC_FP32_Matrix3x3* matrix);
+extern inline void bgc_fp64_matrix3x3_make_diagonal(const double d1, const double d2, const double d3, BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP32* destination);
-extern inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP64* destination);
+extern inline void bgc_fp32_matrix3x3_copy(const BGC_FP32_Matrix3x3* source, BGC_FP32_Matrix3x3* destination);
+extern inline void bgc_fp64_matrix3x3_copy(const BGC_FP64_Matrix3x3* source, BGC_FP64_Matrix3x3* destination);
-extern inline void bgc_matrix3x3_swap_fp32(BgcMatrix3x3FP32* matrix1, BgcMatrix3x3FP32* matrix2);
-extern inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64* matrix2);
+extern inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* matrix1, BGC_FP32_Matrix3x3* matrix2);
+extern inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix3x3* matrix2);
-extern inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP32* destination);
-extern inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP64* destination);
+extern inline void bgc_fp64_matrix3x3_convert_to_fp32(const BGC_FP64_Matrix3x3* source, BGC_FP32_Matrix3x3* destination);
+extern inline void bgc_fp32_matrix3x3_convert_to_fp64(const BGC_FP32_Matrix3x3* source, BGC_FP64_Matrix3x3* destination);
-extern inline float bgc_matrix3x3_get_determinant_fp32(const BgcMatrix3x3FP32* matrix);
-extern inline double bgc_matrix3x3_get_determinant_fp64(const BgcMatrix3x3FP64* matrix);
+extern inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* matrix);
+extern inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* matrix);
-extern inline int bgc_matrix3x3_is_singular_fp32(const BgcMatrix3x3FP32* matrix);
-extern inline int bgc_matrix3x3_is_singular_fp64(const BgcMatrix3x3FP64* matrix);
+extern inline int bgc_fp32_matrix3x3_is_identity(const BGC_FP32_Matrix3x3* matrix);
+extern inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* matrix);
-extern inline int bgc_matrix3x3_is_rotation_fp32(const BgcMatrix3x3FP32* matrix);
-extern inline int bgc_matrix3x3_is_rotation_fp64(const BgcMatrix3x3FP64* matrix);
+extern inline int bgc_fp32_matrix3x3_is_singular(const BGC_FP32_Matrix3x3* matrix);
+extern inline int bgc_fp64_matrix3x3_is_singular(const BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_transpose_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* transposed);
-extern inline void bgc_matrix3x3_transpose_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* transposed);
+extern inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* matrix);
+extern inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_set_row1_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix);
+extern inline int bgc_fp32_matrix3x3_invert(BGC_FP32_Matrix3x3* matrix);
+extern inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_set_row2_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_set_row2_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* matrix);
+extern inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_set_row3_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_set_row3_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_matrix3x3_get_transposed(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* transposed);
+extern inline void bgc_fp64_matrix3x3_get_transposed(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* transposed);
-extern inline void bgc_matrix3x3_set_column1_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_set_column1_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* row);
+extern inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* row);
-extern inline void bgc_matrix3x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x3* matrix);
+extern inline void bgc_fp64_matrix3x3_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_set_column3_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_matrix3x3_get_column(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* column);
+extern inline void bgc_fp64_matrix3x3_get_column(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* column);
-extern inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum);
-extern inline void bgc_matrix3x3_add_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* sum);
+extern inline void bgc_fp32_matrix3x3_set_column(const int number, const BGC_FP32_Vector3* column, BGC_FP32_Matrix3x3* matrix);
+extern inline void bgc_fp64_matrix3x3_set_column(const int number, const BGC_FP64_Vector3* column, BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_matrix3x3_add_scaled_fp32(const BgcMatrix3x3FP32* basic_matrix, const BgcMatrix3x3FP32* scalable_matrix, const float scale, BgcMatrix3x3FP32* sum);
-extern inline void bgc_matrix3x3_add_scaled_fp64(const BgcMatrix3x3FP64* basic_matrix, const BgcMatrix3x3FP64* scalable_matrix, const double scale, BgcMatrix3x3FP64* sum);
+extern inline void bgc_fp32_matrix3x3_add(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x3* sum);
+extern inline void bgc_fp64_matrix3x3_add(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x3* sum);
-extern inline void bgc_matrix3x3_subtract_fp32(const BgcMatrix3x3FP32* minuend, const BgcMatrix3x3FP32* subtrahend, BgcMatrix3x3FP32* difference);
-extern inline void bgc_matrix3x3_subtract_fp64(const BgcMatrix3x3FP64* minuend, const BgcMatrix3x3FP64* subtrahend, BgcMatrix3x3FP64* difference);
+extern inline void bgc_fp32_matrix3x3_add_scaled(const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale, BGC_FP32_Matrix3x3* sum);
+extern inline void bgc_fp64_matrix3x3_add_scaled(const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale, BGC_FP64_Matrix3x3* sum);
-extern inline void bgc_matrix3x3_subtract_scaled_fp32(const BgcMatrix3x3FP32* basic_matrix, const BgcMatrix3x3FP32* scalable_matrix, const float scale, BgcMatrix3x3FP32* difference);
-extern inline void bgc_matrix3x3_subtract_scaled_fp64(const BgcMatrix3x3FP64* basic_matrix, const BgcMatrix3x3FP64* scalable_matrix, const double scale, BgcMatrix3x3FP64* difference);
+extern inline void bgc_fp32_matrix3x3_subtract(const BGC_FP32_Matrix3x3* minuend, const BGC_FP32_Matrix3x3* subtrahend, BGC_FP32_Matrix3x3* difference);
+extern inline void bgc_fp64_matrix3x3_subtract(const BGC_FP64_Matrix3x3* minuend, const BGC_FP64_Matrix3x3* subtrahend, BGC_FP64_Matrix3x3* difference);
-extern inline void bgc_matrix3x3_multiply_fp32(const BgcMatrix3x3FP32* multiplicand, const float multiplier, BgcMatrix3x3FP32* product);
-extern inline void bgc_matrix3x3_multiply_fp64(const BgcMatrix3x3FP64* multiplicand, const double multiplier, BgcMatrix3x3FP64* product);
+extern inline void bgc_fp32_matrix3x3_multiply(const BGC_FP32_Matrix3x3* multiplicand, const float multiplier, BGC_FP32_Matrix3x3* product);
+extern inline void bgc_fp64_matrix3x3_multiply(const BGC_FP64_Matrix3x3* multiplicand, const double multiplier, BGC_FP64_Matrix3x3* product);
-extern inline void bgc_matrix3x3_divide_fp32(const BgcMatrix3x3FP32* dividend, const float divisor, BgcMatrix3x3FP32* quotient);
-extern inline void bgc_matrix3x3_divide_fp64(const BgcMatrix3x3FP64* dividend, const double divisor, BgcMatrix3x3FP64* quotient);
+extern inline void bgc_fp32_matrix3x3_divide(const BGC_FP32_Matrix3x3* dividend, const float divisor, BGC_FP32_Matrix3x3* quotient);
+extern inline void bgc_fp64_matrix3x3_divide(const BGC_FP64_Matrix3x3* dividend, const double divisor, BGC_FP64_Matrix3x3* quotient);
-extern inline void bgc_matrix3x3_get_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix3x3FP32* matrix, BgcVector3FP32* result);
-extern inline void bgc_matrix3x3_get_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix3x3FP64* matrix, BgcVector3FP64* result);
+extern inline void bgc_fp32_matrix3x3_interpolate(const BGC_FP32_Matrix3x3* first, const BGC_FP32_Matrix3x3* second, const float phase, BGC_FP32_Matrix3x3* interpolation);
+extern inline void bgc_fp64_matrix3x3_interpolate(const BGC_FP64_Matrix3x3* first, const BGC_FP64_Matrix3x3* second, const double phase, BGC_FP64_Matrix3x3* interpolation);
-extern inline void bgc_matrix3x3_get_right_product_fp32(const BgcMatrix3x3FP32* matrix, const BgcVector3FP32* vector, BgcVector3FP32* result);
-extern inline void bgc_matrix3x3_get_right_product_fp64(const BgcMatrix3x3FP64* matrix, const BgcVector3FP64* vector, BgcVector3FP64* result);
+extern inline void bgc_fp32_multiply_vector3_by_matrix3x3(const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* result);
+extern inline void bgc_fp64_multiply_vector3_by_matrix3x3(const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* result);
-// =================== Invert =================== //
+extern inline void bgc_fp32_multiply_matrix3x3_by_vector3(const BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result);
+extern inline void bgc_fp64_multiply_matrix3x3_by_vector3(const BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result);
-int bgc_matrix3x3_invert_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* inverted)
+// ================ Get Inverse ================= //
+
+int bgc_fp32_matrix3x3_get_inverse(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* inverse)
{
- const float determinant = bgc_matrix3x3_get_determinant_fp32(matrix);
+ const float determinant = bgc_fp32_matrix3x3_get_determinant(matrix);
- if (bgc_is_zero_fp32(determinant)) {
+ if (bgc_fp32_is_zero(determinant)) {
return 0;
}
@@ -96,26 +99,26 @@ int bgc_matrix3x3_invert_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32*
const float multiplier = 1.0f / determinant;
- inverted->r1c1 = r1c1 * multiplier;
- inverted->r1c2 = r1c2 * multiplier;
- inverted->r1c3 = r1c3 * multiplier;
+ inverse->r1c1 = r1c1 * multiplier;
+ inverse->r1c2 = r1c2 * multiplier;
+ inverse->r1c3 = r1c3 * multiplier;
- inverted->r2c1 = r2c1 * multiplier;
- inverted->r2c2 = r2c2 * multiplier;
- inverted->r2c3 = r2c3 * multiplier;
+ inverse->r2c1 = r2c1 * multiplier;
+ inverse->r2c2 = r2c2 * multiplier;
+ inverse->r2c3 = r2c3 * multiplier;
- inverted->r3c1 = r3c1 * multiplier;
- inverted->r3c2 = r3c2 * multiplier;
- inverted->r3c3 = r3c3 * multiplier;
+ inverse->r3c1 = r3c1 * multiplier;
+ inverse->r3c2 = r3c2 * multiplier;
+ inverse->r3c3 = r3c3 * multiplier;
return 1;
}
-int bgc_matrix3x3_invert_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* inverted)
+int bgc_fp64_matrix3x3_get_inverse(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* inverse)
{
- const double determinant = bgc_matrix3x3_get_determinant_fp64(matrix);
+ const double determinant = bgc_fp64_matrix3x3_get_determinant(matrix);
- if (bgc_is_zero_fp64(determinant)) {
+ if (bgc_fp64_is_zero(determinant)) {
return 0;
}
@@ -133,17 +136,17 @@ int bgc_matrix3x3_invert_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64*
const double multiplier = 1.0 / determinant;
- inverted->r1c1 = r1c1 * multiplier;
- inverted->r1c2 = r1c2 * multiplier;
- inverted->r1c3 = r1c3 * multiplier;
+ inverse->r1c1 = r1c1 * multiplier;
+ inverse->r1c2 = r1c2 * multiplier;
+ inverse->r1c3 = r1c3 * multiplier;
- inverted->r2c1 = r2c1 * multiplier;
- inverted->r2c2 = r2c2 * multiplier;
- inverted->r2c3 = r2c3 * multiplier;
+ inverse->r2c1 = r2c1 * multiplier;
+ inverse->r2c2 = r2c2 * multiplier;
+ inverse->r2c3 = r2c3 * multiplier;
- inverted->r3c1 = r3c1 * multiplier;
- inverted->r3c2 = r3c2 * multiplier;
- inverted->r3c3 = r3c3 * multiplier;
+ inverse->r3c1 = r3c1 * multiplier;
+ inverse->r3c2 = r3c2 * multiplier;
+ inverse->r3c3 = r3c3 * multiplier;
return 1;
}
diff --git a/basic-geometry/matrix3x3.h b/basic-geometry/matrix3x3.h
index b0bd7c6..88ae111 100644
--- a/basic-geometry/matrix3x3.h
+++ b/basic-geometry/matrix3x3.h
@@ -6,7 +6,7 @@
// =================== Reset ==================== //
-inline void bgc_matrix3x3_reset_fp32(BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
@@ -21,7 +21,7 @@ inline void bgc_matrix3x3_reset_fp32(BgcMatrix3x3FP32* matrix)
matrix->r3c3 = 0.0f;
}
-inline void bgc_matrix3x3_reset_fp64(BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
@@ -38,7 +38,7 @@ inline void bgc_matrix3x3_reset_fp64(BgcMatrix3x3FP64* matrix)
// ================== Identity ================== //
-inline void bgc_matrix3x3_set_to_identity_fp32(BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* matrix)
{
matrix->r1c1 = 1.0f;
matrix->r1c2 = 0.0f;
@@ -53,7 +53,7 @@ inline void bgc_matrix3x3_set_to_identity_fp32(BgcMatrix3x3FP32* matrix)
matrix->r3c3 = 1.0f;
}
-inline void bgc_matrix3x3_set_to_identity_fp64(BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix)
{
matrix->r1c1 = 1.0;
matrix->r1c2 = 0.0;
@@ -70,7 +70,7 @@ inline void bgc_matrix3x3_set_to_identity_fp64(BgcMatrix3x3FP64* matrix)
// ================ Set Diagonal ================ //
-inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_matrix3x3_make_diagonal(const float d1, const float d2, const float d3, BGC_FP32_Matrix3x3* matrix)
{
matrix->r1c1 = d1;
matrix->r1c2 = 0.0f;
@@ -85,7 +85,7 @@ inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, c
matrix->r3c3 = d2;
}
-inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2, const double d3, BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_matrix3x3_make_diagonal(const double d1, const double d2, const double d3, BGC_FP64_Matrix3x3* matrix)
{
matrix->r1c1 = d1;
matrix->r1c2 = 0.0;
@@ -102,7 +102,7 @@ inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2,
// ==================== Copy ==================== //
-inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP32* destination)
+inline void bgc_fp32_matrix3x3_copy(const BGC_FP32_Matrix3x3* source, BGC_FP32_Matrix3x3* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -117,7 +117,7 @@ inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* source, BgcMatrix3x3
destination->r3c3 = source->r3c3;
}
-inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP64* destination)
+inline void bgc_fp64_matrix3x3_copy(const BGC_FP64_Matrix3x3* source, BGC_FP64_Matrix3x3* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -134,7 +134,7 @@ inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* source, BgcMatrix3x3
// ==================== Swap ==================== //
-inline void bgc_matrix3x3_swap_fp32(BgcMatrix3x3FP32* matrix1, BgcMatrix3x3FP32* matrix2)
+inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* matrix1, BGC_FP32_Matrix3x3* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
@@ -173,7 +173,7 @@ inline void bgc_matrix3x3_swap_fp32(BgcMatrix3x3FP32* matrix1, BgcMatrix3x3FP32*
matrix1->r3c3 = r3c3;
}
-inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64* matrix2)
+inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix3x3* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
@@ -214,7 +214,7 @@ inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64*
// ================== Convert =================== //
-inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP32* destination)
+inline void bgc_fp64_matrix3x3_convert_to_fp32(const BGC_FP64_Matrix3x3* source, BGC_FP32_Matrix3x3* destination)
{
destination->r1c1 = (float)source->r1c1;
destination->r1c2 = (float)source->r1c2;
@@ -229,7 +229,7 @@ inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* source, B
destination->r3c3 = (float)source->r3c3;
}
-inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP64* destination)
+inline void bgc_fp32_matrix3x3_convert_to_fp64(const BGC_FP32_Matrix3x3* source, BGC_FP64_Matrix3x3* destination)
{
destination->r1c1 = source->r1c1;
destination->r1c2 = source->r1c2;
@@ -246,89 +246,141 @@ inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* source, B
// ================ Determinant ================= //
-inline float bgc_matrix3x3_get_determinant_fp32(const BgcMatrix3x3FP32* matrix)
+inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* matrix)
{
return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
+ matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
}
-inline double bgc_matrix3x3_get_determinant_fp64(const BgcMatrix3x3FP64* matrix)
+inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* matrix)
{
return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
+ matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
}
-// ================== Singular ================== //
+// ================ Is Identity ================= //
-inline int bgc_matrix3x3_is_singular_fp32(const BgcMatrix3x3FP32* matrix)
+inline int bgc_fp32_matrix3x3_is_identity(const BGC_FP32_Matrix3x3* matrix)
{
- return bgc_is_zero_fp32(bgc_matrix3x3_get_determinant_fp32(matrix));
+ return bgc_fp32_is_unit(matrix->r1c1) && bgc_fp32_is_zero(matrix->r1c2) && bgc_fp32_is_zero(matrix->r1c3)
+ && bgc_fp32_is_zero(matrix->r2c1) && bgc_fp32_is_unit(matrix->r2c2) && bgc_fp32_is_zero(matrix->r2c3)
+ && bgc_fp32_is_zero(matrix->r3c1) && bgc_fp32_is_zero(matrix->r3c2) && bgc_fp32_is_unit(matrix->r3c3);
}
-inline int bgc_matrix3x3_is_singular_fp64(const BgcMatrix3x3FP64* matrix)
+inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* matrix)
{
- return bgc_is_zero_fp64(bgc_matrix3x3_get_determinant_fp64(matrix));
+ return bgc_fp64_is_unit(matrix->r1c1) && bgc_fp64_is_zero(matrix->r1c2) && bgc_fp64_is_zero(matrix->r1c3)
+ && bgc_fp64_is_zero(matrix->r2c1) && bgc_fp64_is_unit(matrix->r2c2) && bgc_fp64_is_zero(matrix->r2c3)
+ && bgc_fp64_is_zero(matrix->r3c1) && bgc_fp64_is_zero(matrix->r3c2) && bgc_fp64_is_unit(matrix->r3c3);
+}
+
+// ================ Is Singular ================= //
+
+inline int bgc_fp32_matrix3x3_is_singular(const BGC_FP32_Matrix3x3* matrix)
+{
+ return bgc_fp32_is_zero(bgc_fp32_matrix3x3_get_determinant(matrix));
+}
+
+inline int bgc_fp64_matrix3x3_is_singular(const BGC_FP64_Matrix3x3* matrix)
+{
+ return bgc_fp64_is_zero(bgc_fp64_matrix3x3_get_determinant(matrix));
}
// ================ Is Rotation ================= //
-inline int bgc_matrix3x3_is_rotation_fp32(const BgcMatrix3x3FP32* matrix)
+inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* matrix)
{
- if (!bgc_is_unit_fp32(bgc_matrix3x3_get_determinant_fp32(matrix))) {
- return 0;
- }
+ BGC_FP32_Matrix3x3 product;
- const float product_r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1 + matrix->r1c3 * matrix->r3c1;
- const float product_r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2 + matrix->r1c3 * matrix->r3c2;
- const float product_r1c3 = matrix->r1c1 * matrix->r1c3 + matrix->r1c2 * matrix->r2c3 + matrix->r1c3 * matrix->r3c3;
+ product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1 + matrix->r1c3 * matrix->r3c1;
+ product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2 + matrix->r1c3 * matrix->r3c2;
+ product.r1c3 = matrix->r1c1 * matrix->r1c3 + matrix->r1c2 * matrix->r2c3 + matrix->r1c3 * matrix->r3c3;
- const float product_r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1 + matrix->r2c3 * matrix->r3c1;
- const float product_r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2 + matrix->r2c3 * matrix->r3c2;
- const float product_r2c3 = matrix->r2c1 * matrix->r1c3 + matrix->r2c2 * matrix->r2c3 + matrix->r2c3 * matrix->r3c3;
+ product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1 + matrix->r2c3 * matrix->r3c1;
+ product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2 + matrix->r2c3 * matrix->r3c2;
+ product.r2c3 = matrix->r2c1 * matrix->r1c3 + matrix->r2c2 * matrix->r2c3 + matrix->r2c3 * matrix->r3c3;
- const float product_r3c1 = matrix->r3c1 * matrix->r1c1 + matrix->r3c2 * matrix->r2c1 + matrix->r3c3 * matrix->r3c1;
- const float product_r3c2 = matrix->r3c1 * matrix->r1c2 + matrix->r3c2 * matrix->r2c2 + matrix->r3c3 * matrix->r3c2;
- const float product_r3c3 = matrix->r3c1 * matrix->r1c3 + matrix->r3c2 * matrix->r2c3 + matrix->r3c3 * matrix->r3c3;
+ product.r3c1 = matrix->r3c1 * matrix->r1c1 + matrix->r3c2 * matrix->r2c1 + matrix->r3c3 * matrix->r3c1;
+ product.r3c2 = matrix->r3c1 * matrix->r1c2 + matrix->r3c2 * matrix->r2c2 + matrix->r3c3 * matrix->r3c2;
+ product.r3c3 = matrix->r3c1 * matrix->r1c3 + matrix->r3c2 * matrix->r2c3 + matrix->r3c3 * matrix->r3c3;
- return bgc_is_unit_fp32(product_r1c1) && bgc_is_zero_fp32(product_r1c2) && bgc_is_zero_fp32(product_r1c3)
- && bgc_is_zero_fp32(product_r2c1) && bgc_is_unit_fp32(product_r2c2) && bgc_is_zero_fp32(product_r2c3)
- && bgc_is_zero_fp32(product_r3c1) && bgc_is_zero_fp32(product_r3c2) && bgc_is_unit_fp32(product_r3c3);
+ return bgc_fp32_matrix3x3_is_identity(&product);
}
-inline int bgc_matrix3x3_is_rotation_fp64(const BgcMatrix3x3FP64* matrix)
+inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* matrix)
{
- if (!bgc_is_unit_fp64(bgc_matrix3x3_get_determinant_fp64(matrix))) {
- return 0;
- }
+ BGC_FP64_Matrix3x3 product;
- const double product_r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1 + matrix->r1c3 * matrix->r3c1;
- const double product_r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2 + matrix->r1c3 * matrix->r3c2;
- const double product_r1c3 = matrix->r1c1 * matrix->r1c3 + matrix->r1c2 * matrix->r2c3 + matrix->r1c3 * matrix->r3c3;
+ product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1 + matrix->r1c3 * matrix->r3c1;
+ product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2 + matrix->r1c3 * matrix->r3c2;
+ product.r1c3 = matrix->r1c1 * matrix->r1c3 + matrix->r1c2 * matrix->r2c3 + matrix->r1c3 * matrix->r3c3;
- const double product_r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1 + matrix->r2c3 * matrix->r3c1;
- const double product_r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2 + matrix->r2c3 * matrix->r3c2;
- const double product_r2c3 = matrix->r2c1 * matrix->r1c3 + matrix->r2c2 * matrix->r2c3 + matrix->r2c3 * matrix->r3c3;
+ product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1 + matrix->r2c3 * matrix->r3c1;
+ product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2 + matrix->r2c3 * matrix->r3c2;
+ product.r2c3 = matrix->r2c1 * matrix->r1c3 + matrix->r2c2 * matrix->r2c3 + matrix->r2c3 * matrix->r3c3;
- const double product_r3c1 = matrix->r3c1 * matrix->r1c1 + matrix->r3c2 * matrix->r2c1 + matrix->r3c3 * matrix->r3c1;
- const double product_r3c2 = matrix->r3c1 * matrix->r1c2 + matrix->r3c2 * matrix->r2c2 + matrix->r3c3 * matrix->r3c2;
- const double product_r3c3 = matrix->r3c1 * matrix->r1c3 + matrix->r3c2 * matrix->r2c3 + matrix->r3c3 * matrix->r3c3;
+ product.r3c1 = matrix->r3c1 * matrix->r1c1 + matrix->r3c2 * matrix->r2c1 + matrix->r3c3 * matrix->r3c1;
+ product.r3c2 = matrix->r3c1 * matrix->r1c2 + matrix->r3c2 * matrix->r2c2 + matrix->r3c3 * matrix->r3c2;
+ product.r3c3 = matrix->r3c1 * matrix->r1c3 + matrix->r3c2 * matrix->r2c3 + matrix->r3c3 * matrix->r3c3;
- return bgc_is_unit_fp64(product_r1c1) && bgc_is_zero_fp64(product_r1c2) && bgc_is_zero_fp64(product_r1c3)
- && bgc_is_zero_fp64(product_r2c1) && bgc_is_unit_fp64(product_r2c2) && bgc_is_zero_fp64(product_r2c3)
- && bgc_is_zero_fp64(product_r3c1) && bgc_is_zero_fp64(product_r3c2) && bgc_is_unit_fp64(product_r3c3);
+ return bgc_fp64_matrix3x3_is_identity(&product);
}
+// ================ Get Inverse ================= //
+
+int bgc_fp32_matrix3x3_get_inverse(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* inverse);
+
+int bgc_fp64_matrix3x3_get_inverse(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* inverse);
+
// =================== Invert =================== //
-int bgc_matrix3x3_invert_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* inverted);
+inline int bgc_fp32_matrix3x3_invert(BGC_FP32_Matrix3x3* matrix)
+{
+ return bgc_fp32_matrix3x3_get_inverse(matrix, matrix);
+}
-int bgc_matrix3x3_invert_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* inverted);
+inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* matrix)
+{
+ return bgc_fp64_matrix3x3_get_inverse(matrix, matrix);
+}
// ================= Transpose ================== //
-inline void bgc_matrix3x3_transpose_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* transposed)
+inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* matrix)
+{
+ const float r1c2 = matrix->r1c2;
+ const float r1c3 = matrix->r1c3;
+ const float r2c3 = matrix->r2c3;
+
+ matrix->r1c2 = matrix->r2c1;
+ matrix->r1c3 = matrix->r3c1;
+ matrix->r2c3 = matrix->r3c2;
+
+ matrix->r2c1 = r1c2;
+ matrix->r3c1 = r1c3;
+ matrix->r3c2 = r2c3;
+}
+
+inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix)
+{
+ const double r1c2 = matrix->r1c2;
+ const double r1c3 = matrix->r1c3;
+ const double r2c3 = matrix->r2c3;
+
+ matrix->r1c2 = matrix->r2c1;
+ matrix->r1c3 = matrix->r3c1;
+ matrix->r2c3 = matrix->r3c2;
+
+ matrix->r2c1 = r1c2;
+ matrix->r3c1 = r1c3;
+ matrix->r3c2 = r2c3;
+}
+
+// =============== Get Transpose ================ //
+
+inline void bgc_fp32_matrix3x3_get_transposed(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r2c2 = matrix->r2c2;
@@ -347,7 +399,7 @@ inline void bgc_matrix3x3_transpose_fp32(const BgcMatrix3x3FP32* matrix, BgcMatr
transposed->r3c2 = r2c3;
}
-inline void bgc_matrix3x3_transpose_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* transposed)
+inline void bgc_fp64_matrix3x3_get_transposed(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* transposed)
{
transposed->r1c1 = matrix->r1c1;
transposed->r2c2 = matrix->r2c2;
@@ -366,105 +418,245 @@ inline void bgc_matrix3x3_transpose_fp64(const BgcMatrix3x3FP64* matrix, BgcMatr
transposed->r3c2 = r2c3;
}
-// ================= Set Row 1 ================== //
+// ================== Get Row -================== //
-inline void bgc_matrix3x3_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* row)
{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
- matrix->r1c3 = c3;
+ if (number == 1)
+ {
+ row->x1 = matrix->r1c1;
+ row->x2 = matrix->r1c2;
+ row->x3 = matrix->r1c3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ row->x1 = matrix->r2c1;
+ row->x2 = matrix->r2c2;
+ row->x3 = matrix->r2c3;
+ return;
+ }
+
+ if (number == 3)
+ {
+ row->x1 = matrix->r3c1;
+ row->x2 = matrix->r3c2;
+ row->x3 = matrix->r3c3;
+ return;
+ }
+
+ row->x1 = 0.0f;
+ row->x2 = 0.0f;
+ row->x3 = 0.0f;
}
-inline void bgc_matrix3x3_set_row1_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* row)
{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
- matrix->r1c3 = c3;
+ if (number == 1)
+ {
+ row->x1 = matrix->r1c1;
+ row->x2 = matrix->r1c2;
+ row->x3 = matrix->r1c3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ row->x1 = matrix->r2c1;
+ row->x2 = matrix->r2c2;
+ row->x3 = matrix->r2c3;
+ return;
+ }
+
+ if (number == 3)
+ {
+ row->x1 = matrix->r3c1;
+ row->x2 = matrix->r3c2;
+ row->x3 = matrix->r3c3;
+ return;
+ }
+
+ row->x1 = 0.0;
+ row->x2 = 0.0;
+ row->x3 = 0.0;
}
-// ================= Set Row 2 ================== //
+// ================== Set Row =================== //
-inline void bgc_matrix3x3_set_row2_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x3* matrix)
{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
- matrix->r2c3 = c3;
+ if (number == 1)
+ {
+ matrix->r1c1 = row->x1;
+ matrix->r1c2 = row->x2;
+ matrix->r1c3 = row->x3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ matrix->r2c1 = row->x1;
+ matrix->r2c2 = row->x2;
+ matrix->r2c3 = row->x3;
+ return;
+ }
+
+ if (number == 3)
+ {
+ matrix->r3c1 = row->x1;
+ matrix->r3c2 = row->x2;
+ matrix->r3c3 = row->x3;
+ }
}
-inline void bgc_matrix3x3_set_row2_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_matrix3x3_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x3* matrix)
{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
- matrix->r2c3 = c3;
+ if (number == 1)
+ {
+ matrix->r1c1 = row->x1;
+ matrix->r1c2 = row->x2;
+ matrix->r1c3 = row->x3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ matrix->r2c1 = row->x1;
+ matrix->r2c2 = row->x2;
+ matrix->r2c3 = row->x3;
+ return;
+ }
+
+ if (number == 3)
+ {
+ matrix->r3c1 = row->x1;
+ matrix->r3c2 = row->x2;
+ matrix->r3c3 = row->x3;
+ }
}
-// ================= Set Row 3 ================== //
+// ================= Get Column ================= //
-inline void bgc_matrix3x3_set_row3_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_matrix3x3_get_column(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* column)
{
- matrix->r3c1 = c1;
- matrix->r3c2 = c2;
- matrix->r3c3 = c3;
+ if (number == 1)
+ {
+ column->x1 = matrix->r1c1;
+ column->x2 = matrix->r2c1;
+ column->x3 = matrix->r3c1;
+ return;
+ }
+
+ if (number == 2)
+ {
+ column->x1 = matrix->r1c2;
+ column->x2 = matrix->r2c2;
+ column->x3 = matrix->r3c2;
+ return;
+ }
+
+ if (number == 3)
+ {
+ column->x1 = matrix->r1c3;
+ column->x2 = matrix->r2c3;
+ column->x3 = matrix->r3c3;
+ return;
+ }
+
+ column->x1 = 0.0f;
+ column->x2 = 0.0f;
+ column->x3 = 0.0f;
}
-inline void bgc_matrix3x3_set_row3_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_matrix3x3_get_column(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* column)
{
- matrix->r3c1 = c1;
- matrix->r3c2 = c2;
- matrix->r3c3 = c3;
+ if (number == 1)
+ {
+ column->x1 = matrix->r1c1;
+ column->x2 = matrix->r2c1;
+ column->x3 = matrix->r3c1;
+ return;
+ }
+
+ if (number == 2)
+ {
+ column->x1 = matrix->r1c2;
+ column->x2 = matrix->r2c2;
+ column->x3 = matrix->r3c2;
+ return;
+ }
+
+ if (number == 3)
+ {
+ column->x1 = matrix->r1c3;
+ column->x2 = matrix->r2c3;
+ column->x3 = matrix->r3c3;
+ return;
+ }
+
+ column->x1 = 0.0;
+ column->x2 = 0.0;
+ column->x3 = 0.0;
}
-// ================ Set Column 1 ================ //
+// ================= Set Column ================= //
-inline void bgc_matrix3x3_set_column1_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_matrix3x3_set_column(const int number, const BGC_FP32_Vector3* column, BGC_FP32_Matrix3x3* matrix)
{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
- matrix->r3c1 = r3;
+ if (number == 1)
+ {
+ matrix->r1c1 = column->x1;
+ matrix->r2c1 = column->x2;
+ matrix->r3c1 = column->x3;
+ return;
+ }
+
+ if (number == 2)
+ {
+ matrix->r1c2 = column->x1;
+ matrix->r2c2 = column->x2;
+ matrix->r3c2 = column->x3;
+ return;
+ }
+
+ if (number == 3)
+ {
+ matrix->r1c3 = column->x1;
+ matrix->r2c3 = column->x2;
+ matrix->r3c3 = column->x3;
+ }
}
-inline void bgc_matrix3x3_set_column1_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_matrix3x3_set_column(const int number, const BGC_FP64_Vector3* column, BGC_FP64_Matrix3x3* matrix)
{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
- matrix->r3c1 = r3;
-}
+ if (number == 1)
+ {
+ matrix->r1c1 = column->x1;
+ matrix->r2c1 = column->x2;
+ matrix->r3c1 = column->x3;
+ return;
+ }
-// ================ Set Column 2 ================ //
+ if (number == 2)
+ {
+ matrix->r1c2 = column->x1;
+ matrix->r2c2 = column->x2;
+ matrix->r3c2 = column->x3;
+ return;
+ }
-inline void bgc_matrix3x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
- matrix->r3c2 = r3;
-}
-
-inline void bgc_matrix3x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
- matrix->r3c2 = r3;
-}
-
-// ================ Set Column 3 ================ //
-
-inline void bgc_matrix3x3_set_column3_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix)
-{
- matrix->r1c3 = r1;
- matrix->r2c3 = r2;
- matrix->r3c3 = r3;
-}
-
-inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix)
-{
- matrix->r1c3 = r1;
- matrix->r2c3 = r2;
- matrix->r3c3 = r3;
+ if (number == 3)
+ {
+ matrix->r1c3 = column->x1;
+ matrix->r2c3 = column->x2;
+ matrix->r3c3 = column->x3;
+ }
}
// ==================== Add ===================== //
-inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum)
+inline void bgc_fp32_matrix3x3_add(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x3* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@@ -479,7 +671,7 @@ inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMat
sum->r3c3 = matrix1->r3c3 + matrix2->r3c3;
}
-inline void bgc_matrix3x3_add_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* sum)
+inline void bgc_fp64_matrix3x3_add(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x3* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@@ -496,7 +688,7 @@ inline void bgc_matrix3x3_add_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMat
// ================= Add scaled ================= //
-inline void bgc_matrix3x3_add_scaled_fp32(const BgcMatrix3x3FP32* basic_matrix, const BgcMatrix3x3FP32* scalable_matrix, const float scale, BgcMatrix3x3FP32* sum)
+inline void bgc_fp32_matrix3x3_add_scaled(const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale, BGC_FP32_Matrix3x3* sum)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@@ -511,7 +703,7 @@ inline void bgc_matrix3x3_add_scaled_fp32(const BgcMatrix3x3FP32* basic_matrix,
sum->r3c3 = basic_matrix->r3c3 + scalable_matrix->r3c3 * scale;
}
-inline void bgc_matrix3x3_add_scaled_fp64(const BgcMatrix3x3FP64* basic_matrix, const BgcMatrix3x3FP64* scalable_matrix, const double scale, BgcMatrix3x3FP64* sum)
+inline void bgc_fp64_matrix3x3_add_scaled(const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale, BGC_FP64_Matrix3x3* sum)
{
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@@ -528,7 +720,7 @@ inline void bgc_matrix3x3_add_scaled_fp64(const BgcMatrix3x3FP64* basic_matrix,
// ================== Subtract ================== //
-inline void bgc_matrix3x3_subtract_fp32(const BgcMatrix3x3FP32* minuend, const BgcMatrix3x3FP32* subtrahend, BgcMatrix3x3FP32* difference)
+inline void bgc_fp32_matrix3x3_subtract(const BGC_FP32_Matrix3x3* minuend, const BGC_FP32_Matrix3x3* subtrahend, BGC_FP32_Matrix3x3* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@@ -543,7 +735,7 @@ inline void bgc_matrix3x3_subtract_fp32(const BgcMatrix3x3FP32* minuend, const B
difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
}
-inline void bgc_matrix3x3_subtract_fp64(const BgcMatrix3x3FP64* minuend, const BgcMatrix3x3FP64* subtrahend, BgcMatrix3x3FP64* difference)
+inline void bgc_fp64_matrix3x3_subtract(const BGC_FP64_Matrix3x3* minuend, const BGC_FP64_Matrix3x3* subtrahend, BGC_FP64_Matrix3x3* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@@ -558,41 +750,9 @@ inline void bgc_matrix3x3_subtract_fp64(const BgcMatrix3x3FP64* minuend, const B
difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
}
-// ================= Add scaled ================= //
-
-inline void bgc_matrix3x3_subtract_scaled_fp32(const BgcMatrix3x3FP32* basic_matrix, const BgcMatrix3x3FP32* scalable_matrix, const float scale, BgcMatrix3x3FP32* difference)
-{
- difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
- difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
- difference->r1c3 = basic_matrix->r1c3 - scalable_matrix->r1c3 * scale;
-
- difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
- difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
- difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale;
-
- difference->r3c1 = basic_matrix->r3c1 - scalable_matrix->r3c1 * scale;
- difference->r3c2 = basic_matrix->r3c2 - scalable_matrix->r3c2 * scale;
- difference->r3c3 = basic_matrix->r3c3 - scalable_matrix->r3c3 * scale;
-}
-
-inline void bgc_matrix3x3_subtract_scaled_fp64(const BgcMatrix3x3FP64* basic_matrix, const BgcMatrix3x3FP64* scalable_matrix, const double scale, BgcMatrix3x3FP64* difference)
-{
- difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale;
- difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale;
- difference->r1c3 = basic_matrix->r1c3 - scalable_matrix->r1c3 * scale;
-
- difference->r2c1 = basic_matrix->r2c1 - scalable_matrix->r2c1 * scale;
- difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale;
- difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale;
-
- difference->r3c1 = basic_matrix->r3c1 - scalable_matrix->r3c1 * scale;
- difference->r3c2 = basic_matrix->r3c2 - scalable_matrix->r3c2 * scale;
- difference->r3c3 = basic_matrix->r3c3 - scalable_matrix->r3c3 * scale;
-}
-
// ================== Multiply ================== //
-inline void bgc_matrix3x3_multiply_fp32(const BgcMatrix3x3FP32* multiplicand, const float multiplier, BgcMatrix3x3FP32* product)
+inline void bgc_fp32_matrix3x3_multiply(const BGC_FP32_Matrix3x3* multiplicand, const float multiplier, BGC_FP32_Matrix3x3* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
@@ -607,7 +767,7 @@ inline void bgc_matrix3x3_multiply_fp32(const BgcMatrix3x3FP32* multiplicand, co
product->r3c3 = multiplicand->r3c3 * multiplier;
}
-inline void bgc_matrix3x3_multiply_fp64(const BgcMatrix3x3FP64* multiplicand, const double multiplier, BgcMatrix3x3FP64* product)
+inline void bgc_fp64_matrix3x3_multiply(const BGC_FP64_Matrix3x3* multiplicand, const double multiplier, BGC_FP64_Matrix3x3* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
@@ -624,19 +784,55 @@ inline void bgc_matrix3x3_multiply_fp64(const BgcMatrix3x3FP64* multiplicand, co
// =================== Divide =================== //
-inline void bgc_matrix3x3_divide_fp32(const BgcMatrix3x3FP32* dividend, const float divisor, BgcMatrix3x3FP32* quotient)
+inline void bgc_fp32_matrix3x3_divide(const BGC_FP32_Matrix3x3* dividend, const float divisor, BGC_FP32_Matrix3x3* quotient)
{
- bgc_matrix3x3_multiply_fp32(dividend, 1.0f / divisor, quotient);
+ bgc_fp32_matrix3x3_multiply(dividend, 1.0f / divisor, quotient);
}
-inline void bgc_matrix3x3_divide_fp64(const BgcMatrix3x3FP64* dividend, const double divisor, BgcMatrix3x3FP64* quotient)
+inline void bgc_fp64_matrix3x3_divide(const BGC_FP64_Matrix3x3* dividend, const double divisor, BGC_FP64_Matrix3x3* quotient)
{
- bgc_matrix3x3_multiply_fp64(dividend, 1.0 / divisor, quotient);
+ bgc_fp64_matrix3x3_multiply(dividend, 1.0 / divisor, quotient);
+}
+
+// ================ Interpolate ================= //
+
+inline void bgc_fp32_matrix3x3_interpolate(const BGC_FP32_Matrix3x3* first, const BGC_FP32_Matrix3x3* second, const float phase, BGC_FP32_Matrix3x3* interpolation)
+{
+ const float counter_phase = 1.0f - phase;
+
+ interpolation->r1c1 = first->r1c1 * counter_phase + second->r1c1 * phase;
+ interpolation->r1c2 = first->r1c2 * counter_phase + second->r1c2 * phase;
+ interpolation->r1c3 = first->r1c3 * counter_phase + second->r1c3 * phase;
+
+ interpolation->r2c1 = first->r2c1 * counter_phase + second->r2c1 * phase;
+ interpolation->r2c2 = first->r2c2 * counter_phase + second->r2c2 * phase;
+ interpolation->r2c3 = first->r2c3 * counter_phase + second->r2c3 * phase;
+
+ interpolation->r3c1 = first->r3c1 * counter_phase + second->r3c1 * phase;
+ interpolation->r3c2 = first->r3c2 * counter_phase + second->r3c2 * phase;
+ interpolation->r3c3 = first->r3c3 * counter_phase + second->r3c3 * phase;
+}
+
+inline void bgc_fp64_matrix3x3_interpolate(const BGC_FP64_Matrix3x3* first, const BGC_FP64_Matrix3x3* second, const double phase, BGC_FP64_Matrix3x3* interpolation)
+{
+ const double counter_phase = 1.0 - phase;
+
+ interpolation->r1c1 = first->r1c1 * counter_phase + second->r1c1 * phase;
+ interpolation->r1c2 = first->r1c2 * counter_phase + second->r1c2 * phase;
+ interpolation->r1c3 = first->r1c3 * counter_phase + second->r1c3 * phase;
+
+ interpolation->r2c1 = first->r2c1 * counter_phase + second->r2c1 * phase;
+ interpolation->r2c2 = first->r2c2 * counter_phase + second->r2c2 * phase;
+ interpolation->r2c3 = first->r2c3 * counter_phase + second->r2c3 * phase;
+
+ interpolation->r3c1 = first->r3c1 * counter_phase + second->r3c1 * phase;
+ interpolation->r3c2 = first->r3c2 * counter_phase + second->r3c2 * phase;
+ interpolation->r3c3 = first->r3c3 * counter_phase + second->r3c3 * phase;
}
// ============ Left Vector Product ============= //
-inline void bgc_matrix3x3_get_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix3x3FP32* matrix, BgcVector3FP32* result)
+inline void bgc_fp32_multiply_vector3_by_matrix3x3(const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* result)
{
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
@@ -647,7 +843,7 @@ inline void bgc_matrix3x3_get_left_product_fp32(const BgcVector3FP32* vector, co
result->x3 = x3;
}
-inline void bgc_matrix3x3_get_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix3x3FP64* matrix, BgcVector3FP64* result)
+inline void bgc_fp64_multiply_vector3_by_matrix3x3(const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* result)
{
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
@@ -660,7 +856,7 @@ inline void bgc_matrix3x3_get_left_product_fp64(const BgcVector3FP64* vector, co
// ============ Right Vector Product ============ //
-inline void bgc_matrix3x3_get_right_product_fp32(const BgcMatrix3x3FP32* matrix, const BgcVector3FP32* vector, BgcVector3FP32* result)
+inline void bgc_fp32_multiply_matrix3x3_by_vector3(const BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result)
{
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
@@ -671,7 +867,7 @@ inline void bgc_matrix3x3_get_right_product_fp32(const BgcMatrix3x3FP32* matrix,
result->x3 = x3;
}
-inline void bgc_matrix3x3_get_right_product_fp64(const BgcMatrix3x3FP64* matrix, const BgcVector3FP64* vector, BgcVector3FP64* result)
+inline void bgc_fp64_multiply_matrix3x3_by_vector3(const BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result)
{
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
diff --git a/basic-geometry/matrixes.c b/basic-geometry/matrixes.c
index f73cc05..8d66497 100644
--- a/basic-geometry/matrixes.c
+++ b/basic-geometry/matrixes.c
@@ -1,280 +1,25 @@
#include "matrixes.h"
-extern inline void bgc_matrix_product_2x2_at_2x2_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* result);
-extern inline void bgc_matrix_product_2x2_at_2x2_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* result);
+extern inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x2* product);
+extern inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x2* product);
-// ========== Matrix Product 2x2 at 3x2 ========= //
+extern inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* product);
+extern inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* product);
-void bgc_matrix_product_2x2_at_3x2_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
- const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
+extern inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x3* product);
+extern inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x3* product);
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
+extern inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x3* product);
+extern inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x3* product);
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
+extern inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x2* product);
+extern inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x2* product);
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-}
+extern inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x2* product);
+extern inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x2* product);
-void bgc_matrix_product_2x2_at_3x2_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x2FP64* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
- const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
+extern inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x3* product);
+extern inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x3* product);
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-}
-
-// ========== Matrix Product 2x3 at 2x2 ========= //
-
-void bgc_matrix_product_2x3_at_2x2_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x3FP32* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
-
- const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
- const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
-}
-
-void bgc_matrix_product_2x3_at_2x2_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x3FP64* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
-
- const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
- const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
-}
-
-// ========== Matrix Product 2x3 at 3x2 ========= //
-
-void bgc_matrix_product_2x3_at_3x2_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x3FP32* result)
-{
- result->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- result->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
- result->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
-
- result->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- result->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- result->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
-
- result->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
- result->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
- result->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
-}
-
-void bgc_matrix_product_2x3_at_3x2_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x3FP64* result)
-{
- result->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- result->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
- result->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
-
- result->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- result->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- result->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
-
- result->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
- result->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
- result->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
-}
-
-// ========== Matrix Product 3x2 at 2x3 ========= //
-
-void bgc_matrix_product_3x2_at_2x3_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x2FP32* result)
-{
- result->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- result->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-
- result->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- result->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
-}
-
-void bgc_matrix_product_3x2_at_2x3_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x2FP64* result)
-{
- result->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- result->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-
- result->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- result->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
-}
-
-// ========== Matrix Product 3x2 at 3x3 ========= //
-
-void bgc_matrix_product_3x2_at_3x3_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x2FP32* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
- const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
- const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-}
-
-void bgc_matrix_product_3x2_at_3x3_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x2FP64* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
- const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
- const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-}
-
-// ========== Matrix Product 3x3 at 2x3 ========= //
-
-void bgc_matrix_product_3x3_at_2x3_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
-
- const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
- const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
-}
-
-void bgc_matrix_product_3x3_at_2x3_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x3FP64* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
-
- const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
- const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
-}
-
-// ========== Matrix Product 3x3 at 3x3 ========= //
-
-void bgc_matrix_product_3x3_at_3x3_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
- const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
- const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
-
- const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
- const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
- const float r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
- result->r3c3 = r3c3;
-}
-
-void bgc_matrix_product_3x3_at_3x3_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
- const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
- const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
-
- const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
- const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
- const double r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
- result->r3c3 = r3c3;
-}
+extern inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x3* product);
+extern inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x3* product);
diff --git a/basic-geometry/matrixes.h b/basic-geometry/matrixes.h
index 3039648..09cfc0e 100644
--- a/basic-geometry/matrixes.h
+++ b/basic-geometry/matrixes.h
@@ -6,12 +6,12 @@
typedef struct {
float r1c1, r1c2;
float r2c1, r2c2;
-} BgcMatrix2x2FP32;
+} BGC_FP32_Matrix2x2;
typedef struct {
double r1c1, r1c2;
double r2c1, r2c2;
-} BgcMatrix2x2FP64;
+} BGC_FP64_Matrix2x2;
// ================== Matrix2x3 ================= //
@@ -19,25 +19,25 @@ typedef struct {
float r1c1, r1c2;
float r2c1, r2c2;
float r3c1, r3c2;
-} BgcMatrix2x3FP32;
+} BGC_FP32_Matrix2x3;
typedef struct {
double r1c1, r1c2;
double r2c1, r2c2;
double r3c1, r3c2;
-} BgcMatrix2x3FP64;
+} BGC_FP64_Matrix2x3;
// ================== Matrix3x2 ================= //
typedef struct {
float r1c1, r1c2, r1c3;
float r2c1, r2c2, r2c3;
-} BgcMatrix3x2FP32;
+} BGC_FP32_Matrix3x2;
typedef struct {
double r1c1, r1c2, r1c3;
double r2c1, r2c2, r2c3;
-} BgcMatrix3x2FP64;
+} BGC_FP64_Matrix3x2;
// ================== Matrix3x3 ================= //
@@ -45,17 +45,17 @@ typedef struct {
float r1c1, r1c2, r1c3;
float r2c1, r2c2, r2c3;
float r3c1, r3c2, r3c3;
-} BgcMatrix3x3FP32;
+} BGC_FP32_Matrix3x3;
typedef struct {
double r1c1, r1c2, r1c3;
double r2c1, r2c2, r2c3;
double r3c1, r3c2, r3c3;
-} BgcMatrix3x3FP64;
+} BGC_FP64_Matrix3x3;
// ========== Matrix Product 2x2 at 2x2 ========= //
-inline void bgc_matrix_product_2x2_at_2x2_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* result)
+inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x2* product)
{
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
@@ -63,14 +63,14 @@ inline void bgc_matrix_product_2x2_at_2x2_fp32(const BgcMatrix2x2FP32* matrix1,
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
}
-inline void bgc_matrix_product_2x2_at_2x2_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* result)
+inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x2* product)
{
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
@@ -78,53 +78,287 @@ inline void bgc_matrix_product_2x2_at_2x2_fp64(const BgcMatrix2x2FP64* matrix1,
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
}
// ========== Matrix Product 2x2 at 3x2 ========= //
-void bgc_matrix_product_2x2_at_3x2_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* result);
+inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* product)
+{
+ const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
+ const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
+ const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
-void bgc_matrix_product_2x2_at_3x2_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x2FP64* result);
+ const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
+ const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
+ const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+ product->r1c3 = r1c3;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+ product->r2c3 = r2c3;
+}
+
+inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* product)
+{
+ const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
+ const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
+ const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
+
+ const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
+ const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
+ const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+ product->r1c3 = r1c3;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+ product->r2c3 = r2c3;
+}
// ========== Matrix Product 2x3 at 2x2 ========= //
-void bgc_matrix_product_2x3_at_2x2_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x3FP32* result);
+inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x3* product)
+{
+ const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
+ const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
-void bgc_matrix_product_2x3_at_2x2_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x3FP64* result);
+ const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
+ const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
+
+ const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
+ const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+
+ product->r3c1 = r3c1;
+ product->r3c2 = r3c2;
+}
+
+inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x3* product)
+{
+ const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
+ const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
+
+ const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
+ const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
+
+ const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
+ const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+
+ product->r3c1 = r3c1;
+ product->r3c2 = r3c2;
+}
// ========== Matrix Product 2x3 at 3x2 ========= //
-void bgc_matrix_product_2x3_at_3x2_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x3FP32* result);
+inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x3* product)
+{
+ product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
+ product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
+ product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
-void bgc_matrix_product_2x3_at_3x2_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x3FP64* result);
+ product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
+ product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
+ product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
+
+ product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
+ product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
+ product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
+}
+
+inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x3* product)
+{
+ product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
+ product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
+ product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
+
+ product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
+ product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
+ product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
+
+ product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
+ product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
+ product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
+}
// ========== Matrix Product 3x2 at 2x3 ========= //
-void bgc_matrix_product_3x2_at_2x3_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x2FP32* result);
+inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x2* product)
+{
+ product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
+ product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-void bgc_matrix_product_3x2_at_2x3_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x2FP64* result);
+ product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
+ product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
+}
+
+inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x2* product)
+{
+ product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
+ product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
+
+ product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
+ product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
+}
// ========== Matrix Product 3x2 at 3x3 ========= //
-void bgc_matrix_product_3x2_at_3x3_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x2FP32* result);
+inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x2* product)
+{
+ const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
+ const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
+ const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-void bgc_matrix_product_3x2_at_3x3_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x2FP64* result);
+ const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
+ const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
+ const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+ product->r1c3 = r1c3;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+ product->r2c3 = r2c3;
+}
+
+inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x2* product)
+{
+ const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
+ const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
+ const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
+
+ const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
+ const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
+ const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+ product->r1c3 = r1c3;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+ product->r2c3 = r2c3;
+}
// ========== Matrix Product 3x3 at 2x3 ========= //
-void bgc_matrix_product_3x3_at_2x3_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* result);
+inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x3* product)
+{
+ const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
+ const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-void bgc_matrix_product_3x3_at_2x3_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x3FP64* result);
+ const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
+ const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
+
+ const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
+ const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+
+ product->r3c1 = r3c1;
+ product->r3c2 = r3c2;
+}
+
+inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x3* product)
+{
+ const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
+ const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
+
+ const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
+ const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
+
+ const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
+ const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+
+ product->r3c1 = r3c1;
+ product->r3c2 = r3c2;
+}
// ========== Matrix Product 3x3 at 3x3 ========= //
-void bgc_matrix_product_3x3_at_3x3_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* result);
+inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x3* product)
+{
+ const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
+ const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
+ const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-void bgc_matrix_product_3x3_at_3x3_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* result);
+ const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
+ const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
+ const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
+
+ const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
+ const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
+ const float r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+ product->r1c3 = r1c3;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+ product->r2c3 = r2c3;
+
+ product->r3c1 = r3c1;
+ product->r3c2 = r3c2;
+ product->r3c3 = r3c3;
+}
+
+inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x3* product)
+{
+ const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
+ const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
+ const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
+
+ const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
+ const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
+ const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
+
+ const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
+ const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
+ const double r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
+
+ product->r1c1 = r1c1;
+ product->r1c2 = r1c2;
+ product->r1c3 = r1c3;
+
+ product->r2c1 = r2c1;
+ product->r2c2 = r2c2;
+ product->r2c3 = r2c3;
+
+ product->r3c1 = r3c1;
+ product->r3c2 = r3c2;
+ product->r3c3 = r3c3;
+}
#endif // _BGC_MATRIX_TYPES_H_
diff --git a/basic-geometry/position2.c b/basic-geometry/position2.c
index f2d6819..9a47978 100644
--- a/basic-geometry/position2.c
+++ b/basic-geometry/position2.c
@@ -1,43 +1,49 @@
#include "position2.h"
-extern inline void bgc_position2_reset_fp32(BgcPosition2FP32 * node);
-extern inline void bgc_position2_reset_fp64(BgcPosition2FP64 * node);
+extern inline void bgc_fp32_position2_reset(BGC_FP32_Position2 * node);
+extern inline void bgc_fp64_position2_reset(BGC_FP64_Position2 * node);
-extern inline void bgc_position2_make_fp32(const BgcCotesNumberFP32 * turn, const BgcVector2FP32 * shift, BgcPosition2FP32 * position);
-extern inline void bgc_position2_make_fp64(const BgcCotesNumberFP64 * turn, const BgcVector2FP64 * shift, BgcPosition2FP64 * position);
+extern inline void bgc_fp32_position2_make(const BGC_FP32_CotesNumber * turn, const BGC_FP32_Vector2 * shift, BGC_FP32_Position2 * position);
+extern inline void bgc_fp64_position2_make(const BGC_FP64_CotesNumber * turn, const BGC_FP64_Vector2 * shift, BGC_FP64_Position2 * position);
-extern inline void bgc_position2_copy_fp32(const BgcPosition2FP32 * source, BgcPosition2FP32 * destination);
-extern inline void bgc_position2_copy_fp64(const BgcPosition2FP64 * source, BgcPosition2FP64 * destination);
+extern inline void bgc_fp32_position2_copy(const BGC_FP32_Position2 * source, BGC_FP32_Position2 * destination);
+extern inline void bgc_fp64_position2_copy(const BGC_FP64_Position2 * source, BGC_FP64_Position2 * destination);
-extern inline void bgc_position2_convert_fp64_to_fp32(const BgcPosition2FP64 * source, BgcPosition2FP32 * destination);
-extern inline void bgc_position2_convert_fp32_to_fp64(const BgcPosition2FP32 * source, BgcPosition2FP64 * destination);
+extern inline void bgc_fp32_position2_swap(BGC_FP32_Position2 * first, BGC_FP32_Position2 * second);
+extern inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Position2 * second);
-extern inline void bgc_position2_invert_fp32(BgcPosition2FP32 * position);
-extern inline void bgc_position2_invert_fp64(BgcPosition2FP64 * position);
+extern inline void bgc_fp64_position2_convert_to_fp32(const BGC_FP64_Position2 * source, BGC_FP32_Position2 * destination);
+extern inline void bgc_fp32_position2_convert_to_fp64(const BGC_FP32_Position2 * source, BGC_FP64_Position2 * destination);
-extern inline void bgc_position2_get_inverse_fp32(const BgcPosition2FP32 * position, BgcPosition2FP32 * inverted);
-extern inline void bgc_position2_get_inverse_fp64(const BgcPosition2FP64 * position, BgcPosition2FP64 * inverted);
+extern inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2 * position);
+extern inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2 * position);
-extern inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * first, const BgcPosition2FP32 * second, BgcPosition2FP32 * combination);
-extern inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * first, const BgcPosition2FP64 * second, BgcPosition2FP64 * combination);
+extern inline void bgc_fp32_position2_invert(BGC_FP32_Position2 * position);
+extern inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position);
-extern inline void bgc_position2_exclude_fp32(const BgcPosition2FP32 * base, const BgcPosition2FP32 * excludand, BgcPosition2FP32 * difference);
-extern inline void bgc_position2_exclude_fp64(const BgcPosition2FP64 * base, const BgcPosition2FP64 * excludand, BgcPosition2FP64 * difference);
+extern inline void bgc_fp32_position2_get_inverse(const BGC_FP32_Position2 * position, BGC_FP32_Position2 * inverted);
+extern inline void bgc_fp64_position2_get_inverse(const BGC_FP64_Position2 * position, BGC_FP64_Position2 * inverted);
-extern inline void bgc_position2_get_outward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * outward_affine_map);
-extern inline void bgc_position2_get_outward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * outward_affine_map);
+extern inline void bgc_fp32_position2_combine(const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second, BGC_FP32_Position2 * combination);
+extern inline void bgc_fp64_position2_combine(const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second, BGC_FP64_Position2 * combination);
-extern inline void bgc_position2_get_inward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * inward_affine_map);
-extern inline void bgc_position2_get_inward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * inward_affine_map);
+extern inline void bgc_fp32_position2_exclude(const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand, BGC_FP32_Position2 * difference);
+extern inline void bgc_fp64_position2_exclude(const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand, BGC_FP64_Position2 * difference);
-extern inline void bgc_position2_transform_point_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_point, BgcVector2FP32 * outer_point);
-extern inline void bgc_position2_transform_point_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_point, BgcVector2FP64 * outer_point);
+extern inline void bgc_fp32_position2_get_outward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * outward_affine_map);
+extern inline void bgc_fp64_position2_get_outward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * outward_affine_map);
-extern inline void bgc_position2_transform_point_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_point, BgcVector2FP32 * inner_point);
-extern inline void bgc_position2_transform_point_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_point, BgcVector2FP64 * inner_point);
+extern inline void bgc_fp32_position2_get_inward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * inward_affine_map);
+extern inline void bgc_fp64_position2_get_inward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * inward_affine_map);
-extern inline void bgc_position2_transform_vector_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_vector, BgcVector2FP32 * outer_vector);
-extern inline void bgc_position2_transform_vector_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_vector, BgcVector2FP64 * outer_vector);
+extern inline void bgc_fp32_position2_transform_point_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point, BGC_FP32_Vector2 * outer_point);
+extern inline void bgc_fp64_position2_transform_point_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point, BGC_FP64_Vector2 * outer_point);
-extern inline void bgc_position2_transform_vector_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector);
-extern inline void bgc_position2_transform_vector_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector);
+extern inline void bgc_fp32_position2_transform_point_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point, BGC_FP32_Vector2 * inner_point);
+extern inline void bgc_fp64_position2_transform_point_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point, BGC_FP64_Vector2 * inner_point);
+
+extern inline void bgc_fp32_position2_transform_vector_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector, BGC_FP32_Vector2 * outer_vector);
+extern inline void bgc_fp64_position2_transform_vector_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector, BGC_FP64_Vector2 * outer_vector);
+
+extern inline void bgc_fp32_position2_transform_vector_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector, BGC_FP32_Vector2 * inner_vector);
+extern inline void bgc_fp64_position2_transform_vector_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector, BGC_FP64_Vector2 * inner_vector);
diff --git a/basic-geometry/position2.h b/basic-geometry/position2.h
index 3e5e62f..307b1c3 100644
--- a/basic-geometry/position2.h
+++ b/basic-geometry/position2.h
@@ -8,226 +8,252 @@
// ==================== Types ==================== //
typedef struct {
- BgcCotesNumberFP32 turn;
- BgcVector2FP32 shift;
-} BgcPosition2FP32;
+ BGC_FP32_CotesNumber turn;
+ BGC_FP32_Vector2 shift;
+} BGC_FP32_Position2;
typedef struct {
- BgcCotesNumberFP64 turn;
- BgcVector2FP64 shift;
-} BgcPosition2FP64;
+ BGC_FP64_CotesNumber turn;
+ BGC_FP64_Vector2 shift;
+} BGC_FP64_Position2;
// ==================== Reset ==================== //
-inline void bgc_position2_reset_fp32(BgcPosition2FP32 * position)
+inline void bgc_fp32_position2_reset(BGC_FP32_Position2 * position)
{
- bgc_cotes_number_reset_fp32(&position->turn);
- bgc_vector2_reset_fp32(&position->shift);
+ bgc_fp32_cotes_number_reset(&position->turn);
+ bgc_fp32_vector2_reset(&position->shift);
}
-inline void bgc_position2_reset_fp64(BgcPosition2FP64 * position)
+inline void bgc_fp64_position2_reset(BGC_FP64_Position2 * position)
{
- bgc_cotes_number_reset_fp64(&position->turn);
- bgc_vector2_reset_fp64(&position->shift);
+ bgc_fp64_cotes_number_reset(&position->turn);
+ bgc_fp64_vector2_reset(&position->shift);
}
// ==================== Make ===================== //
-inline void bgc_position2_make_fp32(const BgcCotesNumberFP32 * turn, const BgcVector2FP32 * shift, BgcPosition2FP32 * position)
+inline void bgc_fp32_position2_make(const BGC_FP32_CotesNumber * turn, const BGC_FP32_Vector2 * shift, BGC_FP32_Position2 * position)
{
- bgc_cotes_number_copy_fp32(turn, &position->turn);
- bgc_vector2_copy_fp32(shift, &position->shift);
+ bgc_fp32_cotes_number_copy(turn, &position->turn);
+ bgc_fp32_vector2_copy(shift, &position->shift);
}
-inline void bgc_position2_make_fp64(const BgcCotesNumberFP64 * turn, const BgcVector2FP64 * shift, BgcPosition2FP64 * position)
+inline void bgc_fp64_position2_make(const BGC_FP64_CotesNumber * turn, const BGC_FP64_Vector2 * shift, BGC_FP64_Position2 * position)
{
- bgc_cotes_number_copy_fp64(turn, &position->turn);
- bgc_vector2_copy_fp64(shift, &position->shift);
+ bgc_fp64_cotes_number_copy(turn, &position->turn);
+ bgc_fp64_vector2_copy(shift, &position->shift);
}
// ==================== Copy ===================== //
-inline void bgc_position2_copy_fp32(const BgcPosition2FP32 * source, BgcPosition2FP32 * destination)
+inline void bgc_fp32_position2_copy(const BGC_FP32_Position2 * source, BGC_FP32_Position2 * destination)
{
- bgc_cotes_number_copy_fp32(&source->turn, &destination->turn);
- bgc_vector2_copy_fp32(&source->shift, &destination->shift);
+ bgc_fp32_cotes_number_copy(&source->turn, &destination->turn);
+ bgc_fp32_vector2_copy(&source->shift, &destination->shift);
}
-inline void bgc_position2_copy_fp64(const BgcPosition2FP64 * source, BgcPosition2FP64 * destination)
+inline void bgc_fp64_position2_copy(const BGC_FP64_Position2 * source, BGC_FP64_Position2 * destination)
{
- bgc_cotes_number_copy_fp64(&source->turn, &destination->turn);
- bgc_vector2_copy_fp64(&source->shift, &destination->shift);
+ bgc_fp64_cotes_number_copy(&source->turn, &destination->turn);
+ bgc_fp64_vector2_copy(&source->shift, &destination->shift);
+}
+
+// ==================== Swap ===================== //
+
+inline void bgc_fp32_position2_swap(BGC_FP32_Position2 * first, BGC_FP32_Position2 * second)
+{
+ bgc_fp32_cotes_number_swap(&first->turn, &second->turn);
+ bgc_fp32_vector2_swap(&first->shift, &second->shift);
+}
+
+inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Position2 * second)
+{
+ bgc_fp64_cotes_number_swap(&first->turn, &second->turn);
+ bgc_fp64_vector2_swap(&first->shift, &second->shift);
}
// =================== Convert =================== //
-inline void bgc_position2_convert_fp64_to_fp32(const BgcPosition2FP64 * source, BgcPosition2FP32 * destination)
+inline void bgc_fp64_position2_convert_to_fp32(const BGC_FP64_Position2 * source, BGC_FP32_Position2 * destination)
{
- bgc_cotes_number_convert_fp64_to_fp32(&source->turn, &destination->turn);
- bgc_vector2_convert_fp64_to_fp32(&source->shift, &destination->shift);
+ bgc_fp64_cotes_number_convert_to_fp32(&source->turn, &destination->turn);
+ bgc_fp64_vector2_convert_to_fp32(&source->shift, &destination->shift);
}
-inline void bgc_position2_convert_fp32_to_fp64(const BgcPosition2FP32 * source, BgcPosition2FP64 * destination)
+inline void bgc_fp32_position2_convert_to_fp64(const BGC_FP32_Position2 * source, BGC_FP64_Position2 * destination)
{
- bgc_cotes_number_convert_fp32_to_fp64(&source->turn, &destination->turn);
- bgc_vector2_convert_fp32_to_fp64(&source->shift, &destination->shift);
+ bgc_fp32_cotes_number_convert_to_fp64(&source->turn, &destination->turn);
+ bgc_fp32_vector2_convert_to_fp64(&source->shift, &destination->shift);
+}
+
+// =================== Is Idle =================== //
+
+inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2 * position)
+{
+ return bgc_fp32_vector2_is_zero(&position->shift) && bgc_fp32_cotes_number_is_idle(&position->turn);
+}
+
+inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2 * position)
+{
+ return bgc_fp64_vector2_is_zero(&position->shift) && bgc_fp64_cotes_number_is_idle(&position->turn);
}
// =================== Invert ==================== //
-inline void bgc_position2_invert_fp32(BgcPosition2FP32 * position)
+inline void bgc_fp32_position2_invert(BGC_FP32_Position2 * position)
{
- bgc_cotes_number_turn_vector_back_fp32(&position->turn, &position->shift, &position->shift);
- bgc_cotes_number_invert_fp32(&position->turn);
- bgc_vector2_make_opposite_fp32(&position->shift);
+ bgc_fp32_cotes_number_turn_vector_back(&position->turn, &position->shift, &position->shift);
+ bgc_fp32_cotes_number_revert(&position->turn);
+ bgc_fp32_vector2_revert(&position->shift);
}
-inline void bgc_position2_invert_fp64(BgcPosition2FP64 * position)
+inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position)
{
- bgc_cotes_number_turn_vector_back_fp64(&position->turn, &position->shift, &position->shift);
- bgc_cotes_number_invert_fp64(&position->turn);
- bgc_vector2_make_opposite_fp64(&position->shift);
+ bgc_fp64_cotes_number_turn_vector_back(&position->turn, &position->shift, &position->shift);
+ bgc_fp64_cotes_number_revert(&position->turn);
+ bgc_fp64_vector2_revert(&position->shift);
}
// ================= Get Inverse ================= //
-inline void bgc_position2_get_inverse_fp32(const BgcPosition2FP32 * position, BgcPosition2FP32 * inverted)
+inline void bgc_fp32_position2_get_inverse(const BGC_FP32_Position2 * position, BGC_FP32_Position2 * inverted)
{
- bgc_cotes_number_turn_vector_back_fp32(&position->turn, &position->shift, &inverted->shift);
- bgc_cotes_number_get_inverse_fp32(&position->turn, &inverted->turn);
- bgc_vector2_make_opposite_fp32(&inverted->shift);
+ bgc_fp32_cotes_number_turn_vector_back(&position->turn, &position->shift, &inverted->shift);
+ bgc_fp32_cotes_number_get_reverse(&position->turn, &inverted->turn);
+ bgc_fp32_vector2_revert(&inverted->shift);
}
-inline void bgc_position2_get_inverse_fp64(const BgcPosition2FP64 * position, BgcPosition2FP64 * inverted)
+inline void bgc_fp64_position2_get_inverse(const BGC_FP64_Position2 * position, BGC_FP64_Position2 * inverted)
{
- bgc_cotes_number_turn_vector_back_fp64(&position->turn, &position->shift, &inverted->shift);
- bgc_cotes_number_get_inverse_fp64(&position->turn, &inverted->turn);
- bgc_vector2_make_opposite_fp64(&inverted->shift);
+ bgc_fp64_cotes_number_turn_vector_back(&position->turn, &position->shift, &inverted->shift);
+ bgc_fp64_cotes_number_get_inverse(&position->turn, &inverted->turn);
+ bgc_fp64_vector2_revert(&inverted->shift);
}
// =================== Combine =================== //
-inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * first, const BgcPosition2FP32 * second, BgcPosition2FP32 * combination)
+inline void bgc_fp32_position2_combine(const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second, BGC_FP32_Position2 * combination)
{
- BgcVector2FP32 relative_shift;
- bgc_cotes_number_turn_vector_fp32(&second->turn, &first->shift, &relative_shift);
- bgc_cotes_number_combine_fp32(&first->turn, &second->turn, &combination->turn);
- bgc_vector2_add_fp32(&relative_shift, &second->shift, &combination->shift);
+ BGC_FP32_Vector2 relative_shift;
+ bgc_fp32_cotes_number_turn_vector(&second->turn, &first->shift, &relative_shift);
+ bgc_fp32_cotes_number_combine(&first->turn, &second->turn, &combination->turn);
+ bgc_fp32_vector2_add(&relative_shift, &second->shift, &combination->shift);
}
-inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * first, const BgcPosition2FP64 * second, BgcPosition2FP64 * combination)
+inline void bgc_fp64_position2_combine(const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second, BGC_FP64_Position2 * combination)
{
- BgcVector2FP64 relative_shift;
- bgc_cotes_number_turn_vector_fp64(&second->turn, &first->shift, &relative_shift);
- bgc_cotes_number_combine_fp64(&first->turn, &second->turn, &combination->turn);
- bgc_vector2_add_fp64(&relative_shift, &second->shift, &combination->shift);
+ BGC_FP64_Vector2 relative_shift;
+ bgc_fp64_cotes_number_turn_vector(&second->turn, &first->shift, &relative_shift);
+ bgc_fp64_cotes_number_combine(&first->turn, &second->turn, &combination->turn);
+ bgc_fp64_vector2_add(&relative_shift, &second->shift, &combination->shift);
}
// =================== Exclude =================== //
-inline void bgc_position2_exclude_fp32(const BgcPosition2FP32 * base, const BgcPosition2FP32 * excludand, BgcPosition2FP32 * difference)
+inline void bgc_fp32_position2_exclude(const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand, BGC_FP32_Position2 * difference)
{
- BgcVector2FP32 relative_shift;
- bgc_vector2_subtract_fp32(&base->shift, &excludand->shift, &relative_shift);
- bgc_cotes_number_turn_vector_back_fp32(&excludand->turn, &relative_shift, &difference->shift);
- bgc_cotes_number_exclude_fp32(&base->turn, &excludand->turn, &difference->turn);
+ BGC_FP32_Vector2 relative_shift;
+ bgc_fp32_vector2_subtract(&base->shift, &excludand->shift, &relative_shift);
+ bgc_fp32_cotes_number_turn_vector_back(&excludand->turn, &relative_shift, &difference->shift);
+ bgc_fp32_cotes_number_exclude(&base->turn, &excludand->turn, &difference->turn);
}
-inline void bgc_position2_exclude_fp64(const BgcPosition2FP64 * base, const BgcPosition2FP64 * excludand, BgcPosition2FP64 * difference)
+inline void bgc_fp64_position2_exclude(const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand, BGC_FP64_Position2 * difference)
{
- BgcVector2FP64 relative_shift;
- bgc_vector2_subtract_fp64(&base->shift, &excludand->shift, &relative_shift);
- bgc_cotes_number_turn_vector_back_fp64(&excludand->turn, &relative_shift, &difference->shift);
- bgc_cotes_number_exclude_fp64(&base->turn, &excludand->turn, &difference->turn);
+ BGC_FP64_Vector2 relative_shift;
+ bgc_fp64_vector2_subtract(&base->shift, &excludand->shift, &relative_shift);
+ bgc_fp64_cotes_number_turn_vector_back(&excludand->turn, &relative_shift, &difference->shift);
+ bgc_fp64_cotes_number_exclude(&base->turn, &excludand->turn, &difference->turn);
}
// ============= Get Outward Affine ============== //
-inline void bgc_position2_get_outward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * outward_affine_map)
+inline void bgc_fp32_position2_get_outward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * outward_affine_map)
{
- bgc_cotes_number_get_rotation_matrix_fp32(&position->turn, &outward_affine_map->distortion);
- bgc_vector2_copy_fp32(&position->shift, &outward_affine_map->shift);
+ bgc_fp32_cotes_number_get_rotation_matrix(&position->turn, &outward_affine_map->distortion);
+ bgc_fp32_vector2_copy(&position->shift, &outward_affine_map->shift);
}
-inline void bgc_position2_get_outward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * outward_affine_map)
+inline void bgc_fp64_position2_get_outward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * outward_affine_map)
{
- bgc_cotes_number_get_rotation_matrix_fp64(&position->turn, &outward_affine_map->distortion);
- bgc_vector2_copy_fp64(&position->shift, &outward_affine_map->shift);
+ bgc_fp64_cotes_number_get_rotation_matrix(&position->turn, &outward_affine_map->distortion);
+ bgc_fp64_vector2_copy(&position->shift, &outward_affine_map->shift);
}
// ============== Get Inward Affine ============== //
-inline void bgc_position2_get_inward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * inward_affine_map)
+inline void bgc_fp32_position2_get_inward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * inward_affine_map)
{
- bgc_cotes_number_get_reverse_matrix_fp32(&position->turn, &inward_affine_map->distortion);
- bgc_matrix2x2_get_right_product_fp32(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
- bgc_vector2_make_opposite_fp32(&inward_affine_map->shift);
+ bgc_fp32_cotes_number_get_reverse_matrix(&position->turn, &inward_affine_map->distortion);
+ bgc_fp32_multiply_matrix2x2_by_vector2(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
+ bgc_fp32_vector2_revert(&inward_affine_map->shift);
}
-inline void bgc_position2_get_inward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * inward_affine_map)
+inline void bgc_fp64_position2_get_inward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * inward_affine_map)
{
- bgc_cotes_number_get_reverse_matrix_fp64(&position->turn, &inward_affine_map->distortion);
- bgc_matrix2x2_get_right_product_fp64(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
- bgc_vector2_make_opposite_fp64(&inward_affine_map->shift);
+ bgc_fp64_cotes_number_get_reverse_matrix(&position->turn, &inward_affine_map->distortion);
+ bgc_fp64_multiply_matrix2x2_by_vector2(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
+ bgc_fp64_vector2_revert(&inward_affine_map->shift);
}
// ========== Transform Point Outwards =========== //
-inline void bgc_position2_transform_point_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_point, BgcVector2FP32 * outer_point)
+inline void bgc_fp32_position2_transform_point_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point, BGC_FP32_Vector2 * outer_point)
{
- BgcVector2FP32 turned_point;
- bgc_cotes_number_turn_vector_fp32(&position->turn, inner_point, &turned_point);
- bgc_vector2_add_fp32(&position->shift, &turned_point, outer_point);
+ BGC_FP32_Vector2 turned_point;
+ bgc_fp32_cotes_number_turn_vector(&position->turn, inner_point, &turned_point);
+ bgc_fp32_vector2_add(&position->shift, &turned_point, outer_point);
}
-inline void bgc_position2_transform_point_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_point, BgcVector2FP64 * outer_point)
+inline void bgc_fp64_position2_transform_point_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point, BGC_FP64_Vector2 * outer_point)
{
- BgcVector2FP64 turned_point;
- bgc_cotes_number_turn_vector_fp64(&position->turn, inner_point, &turned_point);
- bgc_vector2_add_fp64(&position->shift, &turned_point, outer_point);
+ BGC_FP64_Vector2 turned_point;
+ bgc_fp64_cotes_number_turn_vector(&position->turn, inner_point, &turned_point);
+ bgc_fp64_vector2_add(&position->shift, &turned_point, outer_point);
}
// =========== Transform Point Inwards =========== //
-inline void bgc_position2_transform_point_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_point, BgcVector2FP32 * inner_point)
+inline void bgc_fp32_position2_transform_point_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point, BGC_FP32_Vector2 * inner_point)
{
- BgcVector2FP32 relative_point;
- bgc_vector2_subtract_fp32(outer_point, &position->shift, &relative_point);
- bgc_cotes_number_turn_vector_back_fp32(&position->turn, &relative_point, inner_point);
+ BGC_FP32_Vector2 relative_point;
+ bgc_fp32_vector2_subtract(outer_point, &position->shift, &relative_point);
+ bgc_fp32_cotes_number_turn_vector_back(&position->turn, &relative_point, inner_point);
}
-inline void bgc_position2_transform_point_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_point, BgcVector2FP64 * inner_point)
+inline void bgc_fp64_position2_transform_point_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point, BGC_FP64_Vector2 * inner_point)
{
- BgcVector2FP64 relative_point;
- bgc_vector2_subtract_fp64(outer_point, &position->shift, &relative_point);
- bgc_cotes_number_turn_vector_back_fp64(&position->turn, &relative_point, inner_point);
+ BGC_FP64_Vector2 relative_point;
+ bgc_fp64_vector2_subtract(outer_point, &position->shift, &relative_point);
+ bgc_fp64_cotes_number_turn_vector_back(&position->turn, &relative_point, inner_point);
}
// ========== Transform Vector Outwards ========== //
-inline void bgc_position2_transform_vector_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_vector, BgcVector2FP32 * outer_vector)
+inline void bgc_fp32_position2_transform_vector_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector, BGC_FP32_Vector2 * outer_vector)
{
- bgc_cotes_number_turn_vector_fp32(&position->turn, inner_vector, outer_vector);
+ bgc_fp32_cotes_number_turn_vector(&position->turn, inner_vector, outer_vector);
}
-inline void bgc_position2_transform_vector_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_vector, BgcVector2FP64 * outer_vector)
+inline void bgc_fp64_position2_transform_vector_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector, BGC_FP64_Vector2 * outer_vector)
{
- bgc_cotes_number_turn_vector_fp64(&position->turn, inner_vector, outer_vector);
+ bgc_fp64_cotes_number_turn_vector(&position->turn, inner_vector, outer_vector);
}
// ========== Transform Vector Inwards =========== //
-inline void bgc_position2_transform_vector_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector)
+inline void bgc_fp32_position2_transform_vector_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector, BGC_FP32_Vector2 * inner_vector)
{
- bgc_cotes_number_turn_vector_back_fp32(&position->turn, outer_vector, inner_vector);
+ bgc_fp32_cotes_number_turn_vector_back(&position->turn, outer_vector, inner_vector);
}
-inline void bgc_position2_transform_vector_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector)
+inline void bgc_fp64_position2_transform_vector_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector, BGC_FP64_Vector2 * inner_vector)
{
- bgc_cotes_number_turn_vector_back_fp64(&position->turn, outer_vector, inner_vector);
+ bgc_fp64_cotes_number_turn_vector_back(&position->turn, outer_vector, inner_vector);
}
#endif
diff --git a/basic-geometry/position3.c b/basic-geometry/position3.c
index 377159f..6d7f304 100644
--- a/basic-geometry/position3.c
+++ b/basic-geometry/position3.c
@@ -1,43 +1,49 @@
#include "position3.h"
-extern inline void bgc_position3_reset_fp32(BgcPosition3FP32 * node);
-extern inline void bgc_position3_reset_fp64(BgcPosition3FP64 * node);
+extern inline void bgc_fp32_position3_reset(BGC_FP32_Position3 * node);
+extern inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * node);
-extern inline void bgc_position3_make_fp32(const BgcVersorFP32 * turn, const BgcVector3FP32 * shift, BgcPosition3FP32 * position);
-extern inline void bgc_position3_make_fp64(const BgcVersorFP64 * turn, const BgcVector3FP64 * shift, BgcPosition3FP64 * position);
+extern inline void bgc_fp32_position3_make(const BGC_FP32_Versor * turn, const BGC_FP32_Vector3 * shift, BGC_FP32_Position3 * position);
+extern inline void bgc_fp64_position3_make(const BGC_FP64_Versor * turn, const BGC_FP64_Vector3 * shift, BGC_FP64_Position3 * position);
-extern inline void bgc_position3_copy_fp32(const BgcPosition3FP32 * source, BgcPosition3FP32 * destination);
-extern inline void bgc_position3_copy_fp64(const BgcPosition3FP64 * source, BgcPosition3FP64 * destination);
+extern inline void bgc_fp32_position3_copy(const BGC_FP32_Position3 * source, BGC_FP32_Position3 * destination);
+extern inline void bgc_fp64_position3_copy(const BGC_FP64_Position3 * source, BGC_FP64_Position3 * destination);
-extern inline void bgc_position3_convert_fp64_to_fp32(const BgcPosition3FP64 * source, BgcPosition3FP32 * destination);
-extern inline void bgc_position3_convert_fp32_to_fp64(const BgcPosition3FP32 * source, BgcPosition3FP64 * destination);
+extern inline void bgc_fp32_position3_swap(BGC_FP32_Position3 * first, BGC_FP32_Position3 * second);
+extern inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Position3 * second);
-extern inline void bgc_position3_invert_fp32(BgcPosition3FP32 * position);
-extern inline void bgc_position3_invert_fp64(BgcPosition3FP64 * position);
+extern inline void bgc_fp64_position3_convert_to_fp32(const BGC_FP64_Position3 * source, BGC_FP32_Position3 * destination);
+extern inline void bgc_fp32_position3_convert_to_fp64(const BGC_FP32_Position3 * source, BGC_FP64_Position3 * destination);
-extern inline void bgc_position3_get_inverse_fp32(const BgcPosition3FP32 * position, BgcPosition3FP32 * inverted);
-extern inline void bgc_position3_get_inverse_fp64(const BgcPosition3FP64 * position, BgcPosition3FP64 * inverted);
+extern inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3 * position);
+extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position);
-extern inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * first, const BgcPosition3FP32 * second, BgcPosition3FP32 * combination);
-extern inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * first, const BgcPosition3FP64 * second, BgcPosition3FP64 * combination);
+extern inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position);
+extern inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position);
-extern inline void bgc_position3_exclude_fp32(const BgcPosition3FP32 * base, const BgcPosition3FP32 * excludant, BgcPosition3FP32 * difference);
-extern inline void bgc_position3_exclude_fp64(const BgcPosition3FP64 * base, const BgcPosition3FP64 * excludant, BgcPosition3FP64 * difference);
+extern inline void bgc_fp32_position3_get_inverse(const BGC_FP32_Position3 * position, BGC_FP32_Position3 * inverted);
+extern inline void bgc_fp64_position3_get_inverse(const BGC_FP64_Position3 * position, BGC_FP64_Position3 * inverted);
-extern inline void bgc_position3_get_outward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * outward_affine_map);
-extern inline void bgc_position3_get_outward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * outward_affine_map);
+extern inline void bgc_fp32_position3_combine(const BGC_FP32_Position3 * first, const BGC_FP32_Position3 * second, BGC_FP32_Position3 * combination);
+extern inline void bgc_fp64_position3_combine(const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second, BGC_FP64_Position3 * combination);
-extern inline void bgc_position3_get_inward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * inward_affine_map);
-extern inline void bgc_position3_get_inward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * inward_affine_map);
+extern inline void bgc_fp32_position3_exclude(const BGC_FP32_Position3 * base, const BGC_FP32_Position3 * excludant, BGC_FP32_Position3 * difference);
+extern inline void bgc_fp64_position3_exclude(const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant, BGC_FP64_Position3 * difference);
-extern inline void bgc_position3_transform_point_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_point, BgcVector3FP32 * outer_point);
-extern inline void bgc_position3_transform_point_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_point, BgcVector3FP64 * outer_point);
+extern inline void bgc_fp32_position3_get_outward_affine(const BGC_FP32_Position3 * position, BGC_FP32_Affine3 * outward_affine_map);
+extern inline void bgc_fp64_position3_get_outward_affine(const BGC_FP64_Position3 * position, BGC_FP64_Affine3 * outward_affine_map);
-extern inline void bgc_position3_transform_point_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_point, BgcVector3FP32 * inner_point);
-extern inline void bgc_position3_transform_point_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_point, BgcVector3FP64 * inner_point);
+extern inline void bgc_fp32_position3_get_inward_affine(const BGC_FP32_Position3 * position, BGC_FP32_Affine3 * inward_affine_map);
+extern inline void bgc_fp64_position3_get_inward_affine(const BGC_FP64_Position3 * position, BGC_FP64_Affine3 * inward_affine_map);
-extern inline void bgc_position3_transform_vector_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_vector, BgcVector3FP32 * outer_vector);
-extern inline void bgc_position3_transform_vector_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_vector, BgcVector3FP64 * outer_vector);
+extern inline void bgc_fp32_position3_transform_point_outwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_point, BGC_FP32_Vector3 * outer_point);
+extern inline void bgc_fp64_position3_transform_point_outwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point, BGC_FP64_Vector3 * outer_point);
-extern inline void bgc_position3_transform_vector_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector);
-extern inline void bgc_position3_transform_vector_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector);
+extern inline void bgc_fp32_position3_transform_point_inwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_point, BGC_FP32_Vector3 * inner_point);
+extern inline void bgc_fp64_position3_transform_point_inwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point, BGC_FP64_Vector3 * inner_point);
+
+extern inline void bgc_fp32_position3_transform_vector_outwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_vector, BGC_FP32_Vector3 * outer_vector);
+extern inline void bgc_fp64_position3_transform_vector_outwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector, BGC_FP64_Vector3 * outer_vector);
+
+extern inline void bgc_fp32_position3_transform_vector_inwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_vector, BGC_FP32_Vector3 * inner_vector);
+extern inline void bgc_fp64_position3_transform_vector_inwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector, BGC_FP64_Vector3 * inner_vector);
diff --git a/basic-geometry/position3.h b/basic-geometry/position3.h
index 6b9edd1..f34685a 100644
--- a/basic-geometry/position3.h
+++ b/basic-geometry/position3.h
@@ -8,225 +8,251 @@
// ==================== Types ==================== //
typedef struct {
- BgcVersorFP32 turn;
- BgcVector3FP32 shift;
-} BgcPosition3FP32;
+ BGC_FP32_Versor turn;
+ BGC_FP32_Vector3 shift;
+} BGC_FP32_Position3;
typedef struct {
- BgcVersorFP64 turn;
- BgcVector3FP64 shift;
-} BgcPosition3FP64;
+ BGC_FP64_Versor turn;
+ BGC_FP64_Vector3 shift;
+} BGC_FP64_Position3;
// ==================== Reset ==================== //
-inline void bgc_position3_reset_fp32(BgcPosition3FP32 * position)
+inline void bgc_fp32_position3_reset(BGC_FP32_Position3 * position)
{
- bgc_versor_reset_fp32(&position->turn);
- bgc_vector3_reset_fp32(&position->shift);
+ bgc_fp32_versor_reset(&position->turn);
+ bgc_fp32_vector3_reset(&position->shift);
}
-inline void bgc_position3_reset_fp64(BgcPosition3FP64 * position)
+inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * position)
{
- bgc_versor_reset_fp64(&position->turn);
- bgc_vector3_reset_fp64(&position->shift);
+ bgc_fp64_versor_reset(&position->turn);
+ bgc_fp64_vector3_reset(&position->shift);
}
// ==================== Make ===================== //
-inline void bgc_position3_make_fp32(const BgcVersorFP32 * turn, const BgcVector3FP32 * shift, BgcPosition3FP32 * position)
+inline void bgc_fp32_position3_make(const BGC_FP32_Versor * turn, const BGC_FP32_Vector3 * shift, BGC_FP32_Position3 * position)
{
- bgc_versor_copy_fp32(turn, &position->turn);
- bgc_vector3_copy_fp32(shift, &position->shift);
+ bgc_fp32_versor_copy(turn, &position->turn);
+ bgc_fp32_vector3_copy(shift, &position->shift);
}
-inline void bgc_position3_make_fp64(const BgcVersorFP64 * turn, const BgcVector3FP64 * shift, BgcPosition3FP64 * position)
+inline void bgc_fp64_position3_make(const BGC_FP64_Versor * turn, const BGC_FP64_Vector3 * shift, BGC_FP64_Position3 * position)
{
- bgc_versor_copy_fp64(turn, &position->turn);
- bgc_vector3_copy_fp64(shift, &position->shift);
+ bgc_fp64_versor_copy(turn, &position->turn);
+ bgc_fp64_vector3_copy(shift, &position->shift);
}
// ==================== Copy ===================== //
-inline void bgc_position3_copy_fp32(const BgcPosition3FP32 * source, BgcPosition3FP32 * destination)
+inline void bgc_fp32_position3_copy(const BGC_FP32_Position3 * source, BGC_FP32_Position3 * destination)
{
- bgc_versor_copy_fp32(&source->turn, &destination->turn);
- bgc_vector3_copy_fp32(&source->shift, &destination->shift);
+ bgc_fp32_versor_copy(&source->turn, &destination->turn);
+ bgc_fp32_vector3_copy(&source->shift, &destination->shift);
}
-inline void bgc_position3_copy_fp64(const BgcPosition3FP64 * source, BgcPosition3FP64 * destination)
+inline void bgc_fp64_position3_copy(const BGC_FP64_Position3 * source, BGC_FP64_Position3 * destination)
{
- bgc_versor_copy_fp64(&source->turn, &destination->turn);
- bgc_vector3_copy_fp64(&source->shift, &destination->shift);
+ bgc_fp64_versor_copy(&source->turn, &destination->turn);
+ bgc_fp64_vector3_copy(&source->shift, &destination->shift);
+}
+
+// ==================== Swap ===================== //
+
+inline void bgc_fp32_position3_swap(BGC_FP32_Position3 * first, BGC_FP32_Position3 * second)
+{
+ bgc_fp32_versor_swap(&first->turn, &second->turn);
+ bgc_fp32_vector3_swap(&first->shift, &second->shift);
+}
+
+inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Position3 * second)
+{
+ bgc_fp64_versor_swap(&first->turn, &second->turn);
+ bgc_fp64_vector3_swap(&first->shift, &second->shift);
}
// =================== Convert =================== //
-inline void bgc_position3_convert_fp64_to_fp32(const BgcPosition3FP64 * source, BgcPosition3FP32 * destination)
+inline void bgc_fp64_position3_convert_to_fp32(const BGC_FP64_Position3 * source, BGC_FP32_Position3 * destination)
{
- bgc_versor_convert_fp64_to_fp32(&source->turn, &destination->turn);
- bgc_vector3_convert_fp64_to_fp32(&source->shift, &destination->shift);
+ bgc_fp64_versor_convert_to_fp32(&source->turn, &destination->turn);
+ bgc_fp64_vector3_convert_to_fp32(&source->shift, &destination->shift);
}
-inline void bgc_position3_convert_fp32_to_fp64(const BgcPosition3FP32 * source, BgcPosition3FP64 * destination)
+inline void bgc_fp32_position3_convert_to_fp64(const BGC_FP32_Position3 * source, BGC_FP64_Position3 * destination)
{
- bgc_versor_convert_fp32_to_fp64(&source->turn, &destination->turn);
- bgc_vector3_convert_fp32_to_fp64(&source->shift, &destination->shift);
+ bgc_fp32_versor_convert_to_fp64(&source->turn, &destination->turn);
+ bgc_fp32_vector3_convert_to_fp64(&source->shift, &destination->shift);
+}
+
+// =================== Is Idle =================== //
+
+inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3 * position)
+{
+ return bgc_fp32_vector3_is_zero(&position->shift) && bgc_fp32_versor_is_idle(&position->turn);
+}
+
+inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position)
+{
+ return bgc_fp64_vector3_is_zero(&position->shift) && bgc_fp64_versor_is_idle(&position->turn);
}
// =================== Invert ==================== //
-inline void bgc_position3_invert_fp32(BgcPosition3FP32 * position)
+inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position)
{
- bgc_versor_turn_vector_back_fp32(&position->turn, &position->shift, &position->shift);
- bgc_versor_invert_fp32(&position->turn);
- bgc_vector3_make_opposite_fp32(&position->shift);
+ bgc_fp32_versor_turn_vector_back(&position->turn, &position->shift, &position->shift);
+ bgc_fp32_versor_revert(&position->turn);
+ bgc_fp32_vector3_revert(&position->shift);
}
-inline void bgc_position3_invert_fp64(BgcPosition3FP64 * position)
+inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position)
{
- bgc_versor_turn_vector_back_fp64(&position->turn, &position->shift, &position->shift);
- bgc_versor_invert_fp64(&position->turn);
- bgc_vector3_make_opposite_fp64(&position->shift);
+ bgc_fp64_versor_turn_vector_back(&position->turn, &position->shift, &position->shift);
+ bgc_fp64_versor_revert(&position->turn);
+ bgc_fp64_vector3_revert(&position->shift);
}
// ================= Get Inverse ================= //
-inline void bgc_position3_get_inverse_fp32(const BgcPosition3FP32 * position, BgcPosition3FP32 * inverted)
+inline void bgc_fp32_position3_get_inverse(const BGC_FP32_Position3 * position, BGC_FP32_Position3 * inverted)
{
- bgc_versor_turn_vector_back_fp32(&position->turn, &position->shift, &inverted->shift);
- bgc_versor_get_inverse_fp32(&position->turn, &inverted->turn);
- bgc_vector3_make_opposite_fp32(&inverted->shift);
+ bgc_fp32_versor_turn_vector_back(&position->turn, &position->shift, &inverted->shift);
+ bgc_fp32_versor_get_reverse(&position->turn, &inverted->turn);
+ bgc_fp32_vector3_revert(&inverted->shift);
}
-inline void bgc_position3_get_inverse_fp64(const BgcPosition3FP64 * position, BgcPosition3FP64 * inverted)
+inline void bgc_fp64_position3_get_inverse(const BGC_FP64_Position3 * position, BGC_FP64_Position3 * inverted)
{
- bgc_versor_turn_vector_back_fp64(&position->turn, &position->shift, &inverted->shift);
- bgc_versor_get_inverse_fp64(&position->turn, &inverted->turn);
- bgc_vector3_make_opposite_fp64(&inverted->shift);
+ bgc_fp64_versor_turn_vector_back(&position->turn, &position->shift, &inverted->shift);
+ bgc_fp64_versor_get_reverse(&position->turn, &inverted->turn);
+ bgc_fp64_vector3_revert(&inverted->shift);
}
// =================== Combine =================== //
-inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * first, const BgcPosition3FP32 * second, BgcPosition3FP32 * combination)
+inline void bgc_fp32_position3_combine(const BGC_FP32_Position3 * first, const BGC_FP32_Position3 * second, BGC_FP32_Position3 * combination)
{
- BgcVector3FP32 relative_shift;
- bgc_versor_turn_vector_fp32(&second->turn, &first->shift, &relative_shift);
- bgc_versor_combine_fp32(&first->turn, &second->turn, &combination->turn);
- bgc_vector3_add_fp32(&relative_shift, &second->shift, &combination->shift);
+ BGC_FP32_Vector3 relative_shift;
+ bgc_fp32_versor_turn_vector(&second->turn, &first->shift, &relative_shift);
+ bgc_fp32_versor_combine(&first->turn, &second->turn, &combination->turn);
+ bgc_fp32_vector3_add(&relative_shift, &second->shift, &combination->shift);
}
-inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * first, const BgcPosition3FP64 * second, BgcPosition3FP64 * combination)
+inline void bgc_fp64_position3_combine(const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second, BGC_FP64_Position3 * combination)
{
- BgcVector3FP64 relative_shift;
- bgc_versor_turn_vector_fp64(&second->turn, &first->shift, &relative_shift);
- bgc_versor_combine_fp64(&first->turn, &second->turn, &combination->turn);
- bgc_vector3_add_fp64(&relative_shift, &second->shift, &combination->shift);
+ BGC_FP64_Vector3 relative_shift;
+ bgc_fp64_versor_turn_vector(&second->turn, &first->shift, &relative_shift);
+ bgc_fp64_versor_combine(&first->turn, &second->turn, &combination->turn);
+ bgc_fp64_vector3_add(&relative_shift, &second->shift, &combination->shift);
}
// =================== Exclude =================== //
-inline void bgc_position3_exclude_fp32(const BgcPosition3FP32 * base, const BgcPosition3FP32 * excludant, BgcPosition3FP32 * difference)
+inline void bgc_fp32_position3_exclude(const BGC_FP32_Position3 * base, const BGC_FP32_Position3 * excludant, BGC_FP32_Position3 * difference)
{
- BgcVector3FP32 relative_shift;
- bgc_vector3_subtract_fp32(&base->shift, &excludant->shift, &relative_shift);
- bgc_versor_turn_vector_back_fp32(&excludant->turn, &relative_shift, &difference->shift);
- bgc_versor_exclude_fp32(&base->turn, &excludant->turn, &difference->turn);
+ BGC_FP32_Vector3 relative_shift;
+ bgc_fp32_vector3_subtract(&base->shift, &excludant->shift, &relative_shift);
+ bgc_fp32_versor_turn_vector_back(&excludant->turn, &relative_shift, &difference->shift);
+ bgc_fp32_versor_exclude(&base->turn, &excludant->turn, &difference->turn);
}
-inline void bgc_position3_exclude_fp64(const BgcPosition3FP64 * base, const BgcPosition3FP64 * excludant, BgcPosition3FP64 * difference)
+inline void bgc_fp64_position3_exclude(const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant, BGC_FP64_Position3 * difference)
{
- BgcVector3FP64 relative_shift;
- bgc_vector3_subtract_fp64(&base->shift, &excludant->shift, &relative_shift);
- bgc_versor_turn_vector_back_fp64(&excludant->turn, &relative_shift, &difference->shift);
- bgc_versor_exclude_fp64(&base->turn, &excludant->turn, &difference->turn);
+ BGC_FP64_Vector3 relative_shift;
+ bgc_fp64_vector3_subtract(&base->shift, &excludant->shift, &relative_shift);
+ bgc_fp64_versor_turn_vector_back(&excludant->turn, &relative_shift, &difference->shift);
+ bgc_fp64_versor_exclude(&base->turn, &excludant->turn, &difference->turn);
}
// ============= Get Outward Affine ============== //
-inline void bgc_position3_get_outward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * outward_affine_map)
+inline void bgc_fp32_position3_get_outward_affine(const BGC_FP32_Position3 * position, BGC_FP32_Affine3 * outward_affine_map)
{
- bgc_versor_get_rotation_matrix_fp32(&position->turn, &outward_affine_map->distortion);
- bgc_vector3_copy_fp32(&position->shift, &outward_affine_map->shift);
+ bgc_fp32_versor_get_rotation_matrix(&position->turn, &outward_affine_map->distortion);
+ bgc_fp32_vector3_copy(&position->shift, &outward_affine_map->shift);
}
-inline void bgc_position3_get_outward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * outward_affine_map)
+inline void bgc_fp64_position3_get_outward_affine(const BGC_FP64_Position3 * position, BGC_FP64_Affine3 * outward_affine_map)
{
- bgc_versor_get_rotation_matrix_fp64(&position->turn, &outward_affine_map->distortion);
- bgc_vector3_copy_fp64(&position->shift, &outward_affine_map->shift);
+ bgc_fp64_versor_get_rotation_matrix(&position->turn, &outward_affine_map->distortion);
+ bgc_fp64_vector3_copy(&position->shift, &outward_affine_map->shift);
}
// ============== Get Inward Affine ============== //
-inline void bgc_position3_get_inward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * inward_affine_map)
+inline void bgc_fp32_position3_get_inward_affine(const BGC_FP32_Position3 * position, BGC_FP32_Affine3 * inward_affine_map)
{
- bgc_versor_get_reverse_matrix_fp32(&position->turn, &inward_affine_map->distortion);
- bgc_matrix3x3_get_right_product_fp32(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
- bgc_vector3_make_opposite_fp32(&inward_affine_map->shift);
+ bgc_fp32_versor_get_reverse_matrix(&position->turn, &inward_affine_map->distortion);
+ bgc_fp32_multiply_matrix3x3_by_vector3(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
+ bgc_fp32_vector3_revert(&inward_affine_map->shift);
}
-inline void bgc_position3_get_inward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * inward_affine_map)
+inline void bgc_fp64_position3_get_inward_affine(const BGC_FP64_Position3 * position, BGC_FP64_Affine3 * inward_affine_map)
{
- bgc_versor_get_reverse_matrix_fp64(&position->turn, &inward_affine_map->distortion);
- bgc_matrix3x3_get_right_product_fp64(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
- bgc_vector3_make_opposite_fp64(&inward_affine_map->shift);
+ bgc_fp64_versor_get_reverse_matrix(&position->turn, &inward_affine_map->distortion);
+ bgc_fp64_multiply_matrix3x3_by_vector3(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
+ bgc_fp64_vector3_revert(&inward_affine_map->shift);
}
// ========== Transform Point Outwards =========== //
-inline void bgc_position3_transform_point_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_point, BgcVector3FP32 * outer_point)
+inline void bgc_fp32_position3_transform_point_outwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_point, BGC_FP32_Vector3 * outer_point)
{
- BgcVector3FP32 turned_point;
- bgc_versor_turn_vector_fp32(&position->turn, inner_point, &turned_point);
- bgc_vector3_add_fp32(&position->shift, &turned_point, outer_point);
+ BGC_FP32_Vector3 turned_point;
+ bgc_fp32_versor_turn_vector(&position->turn, inner_point, &turned_point);
+ bgc_fp32_vector3_add(&position->shift, &turned_point, outer_point);
}
-inline void bgc_position3_transform_point_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_point, BgcVector3FP64 * outer_point)
+inline void bgc_fp64_position3_transform_point_outwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point, BGC_FP64_Vector3 * outer_point)
{
- BgcVector3FP64 turned_point;
- bgc_versor_turn_vector_fp64(&position->turn, inner_point, &turned_point);
- bgc_vector3_add_fp64(&position->shift, &turned_point, outer_point);
+ BGC_FP64_Vector3 turned_point;
+ bgc_fp64_versor_turn_vector(&position->turn, inner_point, &turned_point);
+ bgc_fp64_vector3_add(&position->shift, &turned_point, outer_point);
}
// =========== Transform Point Inwards =========== //
-inline void bgc_position3_transform_point_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_point, BgcVector3FP32 * inner_point)
+inline void bgc_fp32_position3_transform_point_inwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_point, BGC_FP32_Vector3 * inner_point)
{
- BgcVector3FP32 relative_point;
- bgc_vector3_subtract_fp32(outer_point, &position->shift, &relative_point);
- bgc_versor_turn_vector_back_fp32(&position->turn, &relative_point, inner_point);
+ BGC_FP32_Vector3 relative_point;
+ bgc_fp32_vector3_subtract(outer_point, &position->shift, &relative_point);
+ bgc_fp32_versor_turn_vector_back(&position->turn, &relative_point, inner_point);
}
-inline void bgc_position3_transform_point_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_point, BgcVector3FP64 * inner_point)
+inline void bgc_fp64_position3_transform_point_inwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point, BGC_FP64_Vector3 * inner_point)
{
- BgcVector3FP64 relative_point;
- bgc_vector3_subtract_fp64(outer_point, &position->shift, &relative_point);
- bgc_versor_turn_vector_back_fp64(&position->turn, &relative_point, inner_point);
+ BGC_FP64_Vector3 relative_point;
+ bgc_fp64_vector3_subtract(outer_point, &position->shift, &relative_point);
+ bgc_fp64_versor_turn_vector_back(&position->turn, &relative_point, inner_point);
}
// ========== Transform Vector Outwards ========== //
-inline void bgc_position3_transform_vector_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_vector, BgcVector3FP32 * outer_vector)
+inline void bgc_fp32_position3_transform_vector_outwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_vector, BGC_FP32_Vector3 * outer_vector)
{
- bgc_versor_turn_vector_fp32(&position->turn, inner_vector, outer_vector);
+ bgc_fp32_versor_turn_vector(&position->turn, inner_vector, outer_vector);
}
-inline void bgc_position3_transform_vector_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_vector, BgcVector3FP64 * outer_vector)
+inline void bgc_fp64_position3_transform_vector_outwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector, BGC_FP64_Vector3 * outer_vector)
{
- bgc_versor_turn_vector_fp64(&position->turn, inner_vector, outer_vector);
+ bgc_fp64_versor_turn_vector(&position->turn, inner_vector, outer_vector);
}
// ========== Transform Vector Inwards =========== //
-inline void bgc_position3_transform_vector_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector)
+inline void bgc_fp32_position3_transform_vector_inwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_vector, BGC_FP32_Vector3 * inner_vector)
{
- bgc_versor_turn_vector_back_fp32(&position->turn, outer_vector, inner_vector);
+ bgc_fp32_versor_turn_vector_back(&position->turn, outer_vector, inner_vector);
}
-inline void bgc_position3_transform_vector_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector)
+inline void bgc_fp64_position3_transform_vector_inwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector, BGC_FP64_Vector3 * inner_vector)
{
- bgc_versor_turn_vector_back_fp64(&position->turn, outer_vector, inner_vector);
+ bgc_fp64_versor_turn_vector_back(&position->turn, outer_vector, inner_vector);
}
#endif // _BGC_POSITION_H_INCLUDED_
diff --git a/basic-geometry/quaternion.c b/basic-geometry/quaternion.c
index 8762c9d..3c27d5b 100644
--- a/basic-geometry/quaternion.c
+++ b/basic-geometry/quaternion.c
@@ -1,105 +1,105 @@
#include
#include "quaternion.h"
-extern inline void bgc_quaternion_reset_fp32(BgcQuaternionFP32* quaternion);
-extern inline void bgc_quaternion_reset_fp64(BgcQuaternionFP64* quaternion);
+extern inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion* quaternion);
+extern inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion* quaternion);
-extern inline void bgc_quaternion_make_unit_fp32(BgcQuaternionFP32* quaternion);
-extern inline void bgc_quaternion_make_unit_fp64(BgcQuaternionFP64* quaternion);
+extern inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion* quaternion);
+extern inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion* quaternion);
-extern inline void bgc_quaternion_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcQuaternionFP32* quaternion);
-extern inline void bgc_quaternion_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcQuaternionFP64* quaternion);
+extern inline void bgc_fp32_quaternion_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Quaternion* quaternion);
+extern inline void bgc_fp64_quaternion_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Quaternion* quaternion);
-extern inline float bgc_quaternion_get_square_modulus_fp32(const BgcQuaternionFP32* quaternion);
-extern inline double bgc_quaternion_get_square_modulus_fp64(const BgcQuaternionFP64* quaternion);
+extern inline float bgc_fp32_quaternion_get_square_modulus(const BGC_FP32_Quaternion* quaternion);
+extern inline double bgc_fp64_quaternion_get_square_modulus(const BGC_FP64_Quaternion* quaternion);
-extern inline float bgc_quaternion_get_modulus_fp32(const BgcQuaternionFP32* quaternion);
-extern inline double bgc_quaternion_get_modulus_fp64(const BgcQuaternionFP64* quaternion);
+extern inline float bgc_fp32_quaternion_get_modulus(const BGC_FP32_Quaternion* quaternion);
+extern inline double bgc_fp64_quaternion_get_modulus(const BGC_FP64_Quaternion* quaternion);
-extern inline int bgc_quaternion_is_zero_fp32(const BgcQuaternionFP32* quaternion);
-extern inline int bgc_quaternion_is_zero_fp64(const BgcQuaternionFP64* quaternion);
+extern inline int bgc_fp32_quaternion_is_zero(const BGC_FP32_Quaternion* quaternion);
+extern inline int bgc_fp64_quaternion_is_zero(const BGC_FP64_Quaternion* quaternion);
-extern inline int bgc_quaternion_is_unit_fp32(const BgcQuaternionFP32* quaternion);
-extern inline int bgc_quaternion_is_unit_fp64(const BgcQuaternionFP64* quaternion);
+extern inline int bgc_fp32_quaternion_is_unit(const BGC_FP32_Quaternion* quaternion);
+extern inline int bgc_fp64_quaternion_is_unit(const BGC_FP64_Quaternion* quaternion);
-extern inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* source, BgcQuaternionFP32* destination);
-extern inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* source, BgcQuaternionFP64* destination);
+extern inline void bgc_fp32_quaternion_copy(const BGC_FP32_Quaternion* source, BGC_FP32_Quaternion* destination);
+extern inline void bgc_fp64_quaternion_copy(const BGC_FP64_Quaternion* source, BGC_FP64_Quaternion* destination);
-extern inline void bgc_quaternion_swap_fp32(BgcQuaternionFP32* quarternion1, BgcQuaternionFP32* quarternion2);
-extern inline void bgc_quaternion_swap_fp64(BgcQuaternionFP64* quarternion1, BgcQuaternionFP64* quarternion2);
+extern inline void bgc_fp32_quaternion_swap(BGC_FP32_Quaternion* quarternion1, BGC_FP32_Quaternion* quarternion2);
+extern inline void bgc_fp64_quaternion_swap(BGC_FP64_Quaternion* quarternion1, BGC_FP64_Quaternion* quarternion2);
-extern inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* source, BgcQuaternionFP32* destination);
-extern inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* source, BgcQuaternionFP64* destination);
+extern inline void bgc_fp64_quaternion_convert_to_fp32(const BGC_FP64_Quaternion* source, BGC_FP32_Quaternion* destination);
+extern inline void bgc_fp32_quaternion_convert_to_fp64(const BGC_FP32_Quaternion* source, BGC_FP64_Quaternion* destination);
-extern inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2, BgcQuaternionFP32* sum);
-extern inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64* quaternion1, const BgcQuaternionFP64* quaternion2, BgcQuaternionFP64* sum);
+extern inline void bgc_fp32_quaternion_add(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, BGC_FP32_Quaternion* sum);
+extern inline void bgc_fp64_quaternion_add(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, BGC_FP64_Quaternion* sum);
-extern inline void bgc_quaternion_add_scaled_fp32(const BgcQuaternionFP32* basic_quaternion, const BgcQuaternionFP32* scalable_quaternion, const float scale, BgcQuaternionFP32* sum);
-extern inline void bgc_quaternion_add_scaled_fp64(const BgcQuaternionFP64* basic_quaternion, const BgcQuaternionFP64* scalable_quaternion, const double scale, BgcQuaternionFP64* sum);
+extern inline void bgc_fp32_quaternion_add_scaled(const BGC_FP32_Quaternion* basic_quaternion, const BGC_FP32_Quaternion* scalable_quaternion, const float scale, BGC_FP32_Quaternion* sum);
+extern inline void bgc_fp64_quaternion_add_scaled(const BGC_FP64_Quaternion* basic_quaternion, const BGC_FP64_Quaternion* scalable_quaternion, const double scale, BGC_FP64_Quaternion* sum);
-extern inline void bgc_quaternion_subtract_fp32(const BgcQuaternionFP32* minuend, const BgcQuaternionFP32* subtrahend, BgcQuaternionFP32* difference);
-extern inline void bgc_quaternion_subtract_fp64(const BgcQuaternionFP64* minuend, const BgcQuaternionFP64* subtrahend, BgcQuaternionFP64* difference);
+extern inline void bgc_fp32_quaternion_subtract(const BGC_FP32_Quaternion* minuend, const BGC_FP32_Quaternion* subtrahend, BGC_FP32_Quaternion* difference);
+extern inline void bgc_fp64_quaternion_subtract(const BGC_FP64_Quaternion* minuend, const BGC_FP64_Quaternion* subtrahend, BGC_FP64_Quaternion* difference);
-extern inline void bgc_quaternion_multiply_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product);
-extern inline void bgc_quaternion_multiply_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product);
+extern inline void bgc_fp32_quaternion_get_product(const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right, BGC_FP32_Quaternion* product);
+extern inline void bgc_fp64_quaternion_get_product(const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right, BGC_FP64_Quaternion* product);
-extern inline void bgc_quaternion_multiply_by_number_fp32(const BgcQuaternionFP32* multiplicand, const float multipier, BgcQuaternionFP32* product);
-extern inline void bgc_quaternion_multiply_by_number_fp64(const BgcQuaternionFP64* multiplicand, const double multipier, BgcQuaternionFP64* product);
+extern inline void bgc_fp32_quaternion_multiply(const BGC_FP32_Quaternion* multiplicand, const float multipier, BGC_FP32_Quaternion* product);
+extern inline void bgc_fp64_quaternion_multiply(const BGC_FP64_Quaternion* multiplicand, const double multipier, BGC_FP64_Quaternion* product);
-extern inline int bgc_quaternion_divide_fp32(const BgcQuaternionFP32* divident, const BgcQuaternionFP32* divisor, BgcQuaternionFP32* quotient);
-extern inline int bgc_quaternion_divide_fp64(const BgcQuaternionFP64* divident, const BgcQuaternionFP64* divisor, BgcQuaternionFP64* quotient);
+extern inline int bgc_fp32_quaternion_get_ratio(const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor, BGC_FP32_Quaternion* quotient);
+extern inline int bgc_fp64_quaternion_get_ratio(const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor, BGC_FP64_Quaternion* quotient);
-extern inline void bgc_quaternion_divide_by_number_fp32(const BgcQuaternionFP32* dividend, const float divisor, BgcQuaternionFP32* quotient);
-extern inline void bgc_quaternion_divide_by_number_fp64(const BgcQuaternionFP64* dividend, const double divisor, BgcQuaternionFP64* quotient);
+extern inline void bgc_fp32_quaternion_divide(const BGC_FP32_Quaternion* dividend, const float divisor, BGC_FP32_Quaternion* quotient);
+extern inline void bgc_fp64_quaternion_divide(const BGC_FP64_Quaternion* dividend, const double divisor, BGC_FP64_Quaternion* quotient);
-extern inline void bgc_quaternion_get_mean_of_two_fp32(const BgcQuaternionFP32* vector1, const BgcQuaternionFP32* vector2, BgcQuaternionFP32* mean);
-extern inline void bgc_quaternion_get_mean_of_two_fp64(const BgcQuaternionFP64* vector1, const BgcQuaternionFP64* vector2, BgcQuaternionFP64* mean);
+extern inline void bgc_fp32_quaternion_get_mean2(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, BGC_FP32_Quaternion* mean);
+extern inline void bgc_fp64_quaternion_get_mean2(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, BGC_FP64_Quaternion* mean);
-extern inline void bgc_quaternion_get_mean_of_three_fp32(const BgcQuaternionFP32* vector1, const BgcQuaternionFP32* vector2, const BgcQuaternionFP32* vector3, BgcQuaternionFP32* mean);
-extern inline void bgc_quaternion_get_mean_of_three_fp64(const BgcQuaternionFP64* vector1, const BgcQuaternionFP64* vector2, const BgcQuaternionFP64* vector3, BgcQuaternionFP64* mean);
+extern inline void bgc_fp32_quaternion_get_mean3(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, const BGC_FP32_Quaternion* vector3, BGC_FP32_Quaternion* mean);
+extern inline void bgc_fp64_quaternion_get_mean3(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, const BGC_FP64_Quaternion* vector3, BGC_FP64_Quaternion* mean);
-extern inline void bgc_quaternion_interpolate_fp32(const BgcQuaternionFP32* vector1, const BgcQuaternionFP32* vector2, const float phase, BgcQuaternionFP32* interpolation);
-extern inline void bgc_quaternion_interpolate_fp64(const BgcQuaternionFP64* vector1, const BgcQuaternionFP64* vector2, const double phase, BgcQuaternionFP64* interpolation);
+extern inline void bgc_fp32_quaternion_interpolate(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, const float phase, BGC_FP32_Quaternion* interpolation);
+extern inline void bgc_fp64_quaternion_interpolate(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, const double phase, BGC_FP64_Quaternion* interpolation);
-extern inline void bgc_quaternion_conjugate_fp32(BgcQuaternionFP32* quaternion);
-extern inline void bgc_quaternion_conjugate_fp64(BgcQuaternionFP64* quaternion);
+extern inline void bgc_fp32_quaternion_conjugate(BGC_FP32_Quaternion* quaternion);
+extern inline void bgc_fp64_quaternion_conjugate(BGC_FP64_Quaternion* quaternion);
-extern inline void bgc_quaternion_get_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate);
-extern inline void bgc_quaternion_get_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate);
+extern inline void bgc_fp32_quaternion_get_conjugate(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* conjugate);
+extern inline void bgc_fp64_quaternion_get_conjugate(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* conjugate);
-extern inline void bgc_quaternion_make_opposite_fp32(BgcQuaternionFP32* quaternion);
-extern inline void bgc_quaternion_make_opposite_fp64(BgcQuaternionFP64* quaternion);
+extern inline void bgc_fp32_quaternion_revert(BGC_FP32_Quaternion* quaternion);
+extern inline void bgc_fp64_quaternion_revert(BGC_FP64_Quaternion* quaternion);
-extern inline void bgc_quaternion_get_opposite_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* opposite);
-extern inline void bgc_quaternion_get_opposite_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* opposite);
+extern inline void bgc_fp32_quaternion_get_reverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* opposite);
+extern inline void bgc_fp64_quaternion_get_reverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* opposite);
-extern inline int bgc_quaternion_invert_fp32(BgcQuaternionFP32* quaternion);
-extern inline int bgc_quaternion_invert_fp64(BgcQuaternionFP64* quaternion);
+extern inline int bgc_fp32_quaternion_invert(BGC_FP32_Quaternion* quaternion);
+extern inline int bgc_fp64_quaternion_invert(BGC_FP64_Quaternion* quaternion);
-extern inline int bgc_quaternion_get_inverse_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* inverse);
-extern inline int bgc_quaternion_get_inverse_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* inverse);
+extern inline int bgc_fp32_quaternion_get_inverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* inverse);
+extern inline int bgc_fp64_quaternion_get_inverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* inverse);
-extern inline int bgc_quaternion_normalize_fp32(BgcQuaternionFP32* quaternion);
-extern inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion);
+extern inline int bgc_fp32_quaternion_normalize(BGC_FP32_Quaternion* quaternion);
+extern inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion);
-extern inline int bgc_quaternion_get_normalized_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized);
-extern inline int bgc_quaternion_get_normalized_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized);
+extern inline int bgc_fp32_quaternion_get_normalized(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* normalized);
+extern inline int bgc_fp64_quaternion_get_normalized(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* normalized);
-extern inline int bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation);
-extern inline int bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation);
+extern inline int bgc_fp32_quaternion_get_rotation_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation);
+extern inline int bgc_fp64_quaternion_get_rotation_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation);
-extern inline int bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse);
-extern inline int bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse);
+extern inline int bgc_fp32_quaternion_get_reverse_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* reverse);
+extern inline int bgc_fp64_quaternion_get_reverse_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* reverse);
-extern inline int bgc_quaternion_get_both_matrices_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation, BgcMatrix3x3FP32* reverse);
-extern inline int bgc_quaternion_get_both_matrices_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation, BgcMatrix3x3FP64* reverse);
+extern inline int bgc_fp32_quaternion_get_both_matrices(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse);
+extern inline int bgc_fp64_quaternion_get_both_matrices(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse);
-extern inline int bgc_quaternion_are_close_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2);
-extern inline int bgc_quaternion_are_close_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2);
+extern inline int bgc_fp32_quaternion_are_close(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2);
+extern inline int bgc_fp64_quaternion_are_close(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2);
// =============== Get Exponation =============== //
-int bgc_quaternion_get_exponation_fp32(const BgcQuaternionFP32* base, const float exponent, BgcQuaternionFP32* power)
+int bgc_fp32_quaternion_get_exponation(const BGC_FP32_Quaternion* base, const float exponent, BGC_FP32_Quaternion* power)
{
const float s0s0 = base->s0 * base->s0;
const float x1x1 = base->x1 * base->x1;
@@ -109,12 +109,12 @@ int bgc_quaternion_get_exponation_fp32(const BgcQuaternionFP32* base, const floa
const float square_vector = x1x1 + (x2x2 + x3x3);
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
- // square_modulus != square_modulus means checking for NaN value at square_modulus
- if (square_modulus != square_modulus) {
+ // isnan(square_modulus) means checking for NaN value at square_modulus
+ if (isnan(square_modulus)) {
return 0;
}
- if (square_vector <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_vector <= BGC_FP32_SQUARE_EPSYLON) {
if (base->s0 < 0.0f) {
return 0;
}
@@ -140,7 +140,7 @@ int bgc_quaternion_get_exponation_fp32(const BgcQuaternionFP32* base, const floa
return 1;
}
-int bgc_quaternion_get_exponation_fp64(const BgcQuaternionFP64* base, const double exponent, BgcQuaternionFP64* power)
+int bgc_fp64_quaternion_get_exponation(const BGC_FP64_Quaternion* base, const double exponent, BGC_FP64_Quaternion* power)
{
const double s0s0 = base->s0 * base->s0;
const double x1x1 = base->x1 * base->x1;
@@ -149,13 +149,13 @@ int bgc_quaternion_get_exponation_fp64(const BgcQuaternionFP64* base, const doub
const double square_vector = x1x1 + (x2x2 + x3x3);
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
-
- // square_modulus != square_modulus means checking for NaN value at square_modulus
- if (square_modulus != square_modulus) {
+
+ // isnan(square_modulus) means checking for NaN value at square_modulus
+ if (isnan(square_modulus)) {
return 0;
}
- if (square_vector <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_vector <= BGC_FP64_SQUARE_EPSYLON) {
if (base->s0 < 0.0) {
return 0;
}
diff --git a/basic-geometry/quaternion.h b/basic-geometry/quaternion.h
index 9d8f0f5..1d7fbbf 100644
--- a/basic-geometry/quaternion.h
+++ b/basic-geometry/quaternion.h
@@ -9,15 +9,15 @@
typedef struct {
float s0, x1, x2, x3;
-} BgcQuaternionFP32;
+} BGC_FP32_Quaternion;
typedef struct {
double s0, x1, x2, x3;
-} BgcQuaternionFP64;
+} BGC_FP64_Quaternion;
// ==================== Reset =================== //
-inline void bgc_quaternion_reset_fp32(BgcQuaternionFP32 * quaternion)
+inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion * quaternion)
{
quaternion->s0 = 0.0f;
quaternion->x1 = 0.0f;
@@ -25,7 +25,7 @@ inline void bgc_quaternion_reset_fp32(BgcQuaternionFP32 * quaternion)
quaternion->x3 = 0.0f;
}
-inline void bgc_quaternion_reset_fp64(BgcQuaternionFP64 * quaternion)
+inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion * quaternion)
{
quaternion->s0 = 0.0;
quaternion->x1 = 0.0;
@@ -35,7 +35,7 @@ inline void bgc_quaternion_reset_fp64(BgcQuaternionFP64 * quaternion)
// ================= Make Unit ================== //
-inline void bgc_quaternion_make_unit_fp32(BgcQuaternionFP32 * quaternion)
+inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion * quaternion)
{
quaternion->s0 = 1.0f;
quaternion->x1 = 0.0f;
@@ -43,7 +43,7 @@ inline void bgc_quaternion_make_unit_fp32(BgcQuaternionFP32 * quaternion)
quaternion->x3 = 0.0f;
}
-inline void bgc_quaternion_make_unit_fp64(BgcQuaternionFP64 * quaternion)
+inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion * quaternion)
{
quaternion->s0 = 1.0;
quaternion->x1 = 0.0;
@@ -53,7 +53,7 @@ inline void bgc_quaternion_make_unit_fp64(BgcQuaternionFP64 * quaternion)
// ==================== Set ===================== //
-inline void bgc_quaternion_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcQuaternionFP32 * quaternion)
+inline void bgc_fp32_quaternion_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Quaternion * quaternion)
{
quaternion->s0 = s0;
quaternion->x1 = x1;
@@ -61,7 +61,7 @@ inline void bgc_quaternion_set_values_fp32(const float s0, const float x1, const
quaternion->x3 = x3;
}
-inline void bgc_quaternion_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcQuaternionFP64 * quaternion)
+inline void bgc_fp64_quaternion_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Quaternion * quaternion)
{
quaternion->s0 = s0;
quaternion->x1 = x1;
@@ -71,55 +71,55 @@ inline void bgc_quaternion_set_values_fp64(const double s0, const double x1, con
// ============= Get Square Modulus ============= //
-inline float bgc_quaternion_get_square_modulus_fp32(const BgcQuaternionFP32* quaternion)
+inline float bgc_fp32_quaternion_get_square_modulus(const BGC_FP32_Quaternion* quaternion)
{
return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
}
-inline double bgc_quaternion_get_square_modulus_fp64(const BgcQuaternionFP64* quaternion)
+inline double bgc_fp64_quaternion_get_square_modulus(const BGC_FP64_Quaternion* quaternion)
{
return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
}
// ================ Get Modulus ================= //
-inline float bgc_quaternion_get_modulus_fp32(const BgcQuaternionFP32* quaternion)
+inline float bgc_fp32_quaternion_get_modulus(const BGC_FP32_Quaternion* quaternion)
{
- return sqrtf(bgc_quaternion_get_square_modulus_fp32(quaternion));
+ return sqrtf(bgc_fp32_quaternion_get_square_modulus(quaternion));
}
-inline double bgc_quaternion_get_modulus_fp64(const BgcQuaternionFP64* quaternion)
+inline double bgc_fp64_quaternion_get_modulus(const BGC_FP64_Quaternion* quaternion)
{
- return sqrt(bgc_quaternion_get_square_modulus_fp64(quaternion));
+ return sqrt(bgc_fp64_quaternion_get_square_modulus(quaternion));
}
// ================== Is Zero =================== //
-inline int bgc_quaternion_is_zero_fp32(const BgcQuaternionFP32* quaternion)
+inline int bgc_fp32_quaternion_is_zero(const BGC_FP32_Quaternion* quaternion)
{
- return bgc_quaternion_get_square_modulus_fp32(quaternion) <= BGC_SQUARE_EPSYLON_FP32;
+ return bgc_fp32_quaternion_get_square_modulus(quaternion) <= BGC_FP32_SQUARE_EPSYLON;
}
-inline int bgc_quaternion_is_zero_fp64(const BgcQuaternionFP64* quaternion)
+inline int bgc_fp64_quaternion_is_zero(const BGC_FP64_Quaternion* quaternion)
{
- return bgc_quaternion_get_square_modulus_fp64(quaternion) <= BGC_SQUARE_EPSYLON_FP64;
+ return bgc_fp64_quaternion_get_square_modulus(quaternion) <= BGC_FP64_SQUARE_EPSYLON;
}
// ================== Is Unit =================== //
-inline int bgc_quaternion_is_unit_fp32(const BgcQuaternionFP32* quaternion)
+inline int bgc_fp32_quaternion_is_unit(const BGC_FP32_Quaternion* quaternion)
{
- return bgc_is_sqare_unit_fp32(bgc_quaternion_get_square_modulus_fp32(quaternion));
+ return bgc_fp32_is_square_unit(bgc_fp32_quaternion_get_square_modulus(quaternion));
}
-inline int bgc_quaternion_is_unit_fp64(const BgcQuaternionFP64* quaternion)
+inline int bgc_fp64_quaternion_is_unit(const BGC_FP64_Quaternion* quaternion)
{
- return bgc_is_sqare_unit_fp64(bgc_quaternion_get_square_modulus_fp64(quaternion));
+ return bgc_fp64_is_square_unit(bgc_fp64_quaternion_get_square_modulus(quaternion));
}
// ==================== Copy ==================== //
-inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* source, BgcQuaternionFP32* destination)
+inline void bgc_fp32_quaternion_copy(const BGC_FP32_Quaternion* source, BGC_FP32_Quaternion* destination)
{
destination->s0 = source->s0;
destination->x1 = source->x1;
@@ -127,7 +127,7 @@ inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* source, BgcQuatern
destination->x3 = source->x3;
}
-inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* source, BgcQuaternionFP64* destination)
+inline void bgc_fp64_quaternion_copy(const BGC_FP64_Quaternion* source, BGC_FP64_Quaternion* destination)
{
destination->s0 = source->s0;
destination->x1 = source->x1;
@@ -137,7 +137,7 @@ inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* source, BgcQuatern
// ==================== Swap ==================== //
-inline void bgc_quaternion_swap_fp32(BgcQuaternionFP32* quarternion1, BgcQuaternionFP32* quarternion2)
+inline void bgc_fp32_quaternion_swap(BGC_FP32_Quaternion* quarternion1, BGC_FP32_Quaternion* quarternion2)
{
const float s0 = quarternion2->s0;
const float x1 = quarternion2->x1;
@@ -155,7 +155,7 @@ inline void bgc_quaternion_swap_fp32(BgcQuaternionFP32* quarternion1, BgcQuatern
quarternion1->x3 = x3;
}
-inline void bgc_quaternion_swap_fp64(BgcQuaternionFP64* quarternion1, BgcQuaternionFP64* quarternion2)
+inline void bgc_fp64_quaternion_swap(BGC_FP64_Quaternion* quarternion1, BGC_FP64_Quaternion* quarternion2)
{
const double s0 = quarternion2->s0;
const double x1 = quarternion2->x1;
@@ -175,7 +175,7 @@ inline void bgc_quaternion_swap_fp64(BgcQuaternionFP64* quarternion1, BgcQuatern
// ================== Convert =================== //
-inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* source, BgcQuaternionFP32* destination)
+inline void bgc_fp64_quaternion_convert_to_fp32(const BGC_FP64_Quaternion* source, BGC_FP32_Quaternion* destination)
{
destination->s0 = (float)source->s0;
destination->x1 = (float)source->x1;
@@ -183,7 +183,7 @@ inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* source,
destination->x3 = (float)source->x3;
}
-inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* source, BgcQuaternionFP64* destination)
+inline void bgc_fp32_quaternion_convert_to_fp64(const BGC_FP32_Quaternion* source, BGC_FP64_Quaternion* destination)
{
destination->s0 = source->s0;
destination->x1 = source->x1;
@@ -193,7 +193,7 @@ inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* source,
// ==================== Add ===================== //
-inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32 * quaternion1, const BgcQuaternionFP32 * quaternion2, BgcQuaternionFP32 * sum)
+inline void bgc_fp32_quaternion_add(const BGC_FP32_Quaternion * quaternion1, const BGC_FP32_Quaternion * quaternion2, BGC_FP32_Quaternion * sum)
{
sum->s0 = quaternion1->s0 + quaternion2->s0;
sum->x1 = quaternion1->x1 + quaternion2->x1;
@@ -201,7 +201,7 @@ inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32 * quaternion1, const
sum->x3 = quaternion1->x3 + quaternion2->x3;
}
-inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64 * quaternion1, const BgcQuaternionFP64 * quaternion2, BgcQuaternionFP64 * sum)
+inline void bgc_fp64_quaternion_add(const BGC_FP64_Quaternion * quaternion1, const BGC_FP64_Quaternion * quaternion2, BGC_FP64_Quaternion * sum)
{
sum->s0 = quaternion1->s0 + quaternion2->s0;
sum->x1 = quaternion1->x1 + quaternion2->x1;
@@ -211,7 +211,7 @@ inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64 * quaternion1, const
// ================= Add Scaled ================= //
-inline void bgc_quaternion_add_scaled_fp32(const BgcQuaternionFP32 * basic_quaternion, const BgcQuaternionFP32 * scalable_quaternion, const float scale, BgcQuaternionFP32 * sum)
+inline void bgc_fp32_quaternion_add_scaled(const BGC_FP32_Quaternion * basic_quaternion, const BGC_FP32_Quaternion * scalable_quaternion, const float scale, BGC_FP32_Quaternion * sum)
{
sum->s0 = basic_quaternion->s0 + scalable_quaternion->s0 * scale;
sum->x1 = basic_quaternion->x1 + scalable_quaternion->x1 * scale;
@@ -219,7 +219,7 @@ inline void bgc_quaternion_add_scaled_fp32(const BgcQuaternionFP32 * basic_quate
sum->x3 = basic_quaternion->x3 + scalable_quaternion->x3 * scale;
}
-inline void bgc_quaternion_add_scaled_fp64(const BgcQuaternionFP64 * basic_quaternion, const BgcQuaternionFP64 * scalable_quaternion, const double scale, BgcQuaternionFP64 * sum)
+inline void bgc_fp64_quaternion_add_scaled(const BGC_FP64_Quaternion * basic_quaternion, const BGC_FP64_Quaternion * scalable_quaternion, const double scale, BGC_FP64_Quaternion * sum)
{
sum->s0 = basic_quaternion->s0 + scalable_quaternion->s0 * scale;
sum->x1 = basic_quaternion->x1 + scalable_quaternion->x1 * scale;
@@ -229,7 +229,7 @@ inline void bgc_quaternion_add_scaled_fp64(const BgcQuaternionFP64 * basic_quate
// ================== Subtract ================== //
-inline void bgc_quaternion_subtract_fp32(const BgcQuaternionFP32 * minuend, const BgcQuaternionFP32 * subtrahend, BgcQuaternionFP32 * difference)
+inline void bgc_fp32_quaternion_subtract(const BGC_FP32_Quaternion * minuend, const BGC_FP32_Quaternion * subtrahend, BGC_FP32_Quaternion * difference)
{
difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1;
@@ -237,7 +237,7 @@ inline void bgc_quaternion_subtract_fp32(const BgcQuaternionFP32 * minuend, cons
difference->x3 = minuend->x3 - subtrahend->x3;
}
-inline void bgc_quaternion_subtract_fp64(const BgcQuaternionFP64 * minuend, const BgcQuaternionFP64 * subtrahend, BgcQuaternionFP64 * difference)
+inline void bgc_fp64_quaternion_subtract(const BGC_FP64_Quaternion * minuend, const BGC_FP64_Quaternion * subtrahend, BGC_FP64_Quaternion * difference)
{
difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1;
@@ -247,7 +247,7 @@ inline void bgc_quaternion_subtract_fp64(const BgcQuaternionFP64 * minuend, cons
// ================== Multiply ================== //
-inline void bgc_quaternion_multiply_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product)
+inline void bgc_fp32_quaternion_get_product(const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right, BGC_FP32_Quaternion* product)
{
const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@@ -260,7 +260,7 @@ inline void bgc_quaternion_multiply_fp32(const BgcQuaternionFP32* left, const Bg
product->x3 = x3;
}
-inline void bgc_quaternion_multiply_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product)
+inline void bgc_fp64_quaternion_get_product(const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right, BGC_FP64_Quaternion* product)
{
const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@@ -273,7 +273,7 @@ inline void bgc_quaternion_multiply_fp64(const BgcQuaternionFP64* left, const Bg
product->x3 = x3;
}
-inline void bgc_quaternion_multiply_by_number_fp32(const BgcQuaternionFP32* multiplicand, const float multipier, BgcQuaternionFP32* product)
+inline void bgc_fp32_quaternion_multiply(const BGC_FP32_Quaternion* multiplicand, const float multipier, BGC_FP32_Quaternion* product)
{
product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier;
@@ -281,7 +281,7 @@ inline void bgc_quaternion_multiply_by_number_fp32(const BgcQuaternionFP32* mult
product->x3 = multiplicand->x3 * multipier;
}
-inline void bgc_quaternion_multiply_by_number_fp64(const BgcQuaternionFP64* multiplicand, const double multipier, BgcQuaternionFP64* product)
+inline void bgc_fp64_quaternion_multiply(const BGC_FP64_Quaternion* multiplicand, const double multipier, BGC_FP64_Quaternion* product)
{
product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier;
@@ -291,11 +291,11 @@ inline void bgc_quaternion_multiply_by_number_fp64(const BgcQuaternionFP64* mult
// =================== Divide =================== //
-inline int bgc_quaternion_divide_fp32(const BgcQuaternionFP32* divident, const BgcQuaternionFP32* divisor, BgcQuaternionFP32* quotient)
+inline int bgc_fp32_quaternion_get_ratio(const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor, BGC_FP32_Quaternion* quotient)
{
- const float square_modulus = bgc_quaternion_get_square_modulus_fp32(divisor);
+ const float square_modulus = bgc_fp32_quaternion_get_square_modulus(divisor);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -314,11 +314,11 @@ inline int bgc_quaternion_divide_fp32(const BgcQuaternionFP32* divident, const B
return 1;
}
-inline int bgc_quaternion_divide_fp64(const BgcQuaternionFP64* divident, const BgcQuaternionFP64* divisor, BgcQuaternionFP64* quotient)
+inline int bgc_fp64_quaternion_get_ratio(const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor, BGC_FP64_Quaternion* quotient)
{
- const double square_modulus = bgc_quaternion_get_square_modulus_fp64(divisor);
+ const double square_modulus = bgc_fp64_quaternion_get_square_modulus(divisor);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -337,19 +337,19 @@ inline int bgc_quaternion_divide_fp64(const BgcQuaternionFP64* divident, const B
return 1;
}
-inline void bgc_quaternion_divide_by_number_fp32(const BgcQuaternionFP32* dividend, const float divisor, BgcQuaternionFP32* quotient)
+inline void bgc_fp32_quaternion_divide(const BGC_FP32_Quaternion* dividend, const float divisor, BGC_FP32_Quaternion* quotient)
{
- bgc_quaternion_multiply_by_number_fp32(dividend, 1.0f / divisor, quotient);
+ bgc_fp32_quaternion_multiply(dividend, 1.0f / divisor, quotient);
}
-inline void bgc_quaternion_divide_by_number_fp64(const BgcQuaternionFP64* dividend, const double divisor, BgcQuaternionFP64* quotient)
+inline void bgc_fp64_quaternion_divide(const BGC_FP64_Quaternion* dividend, const double divisor, BGC_FP64_Quaternion* quotient)
{
- bgc_quaternion_multiply_by_number_fp64(dividend, 1.0 / divisor, quotient);
+ bgc_fp64_quaternion_multiply(dividend, 1.0 / divisor, quotient);
}
// ================ Mean of Two ================= //
-inline void bgc_quaternion_get_mean_of_two_fp32(const BgcQuaternionFP32* vector1, const BgcQuaternionFP32* vector2, BgcQuaternionFP32* mean)
+inline void bgc_fp32_quaternion_get_mean2(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, BGC_FP32_Quaternion* mean)
{
mean->s0 = (vector1->s0 + vector2->s0) * 0.5f;
mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
@@ -357,7 +357,7 @@ inline void bgc_quaternion_get_mean_of_two_fp32(const BgcQuaternionFP32* vector1
mean->x3 = (vector1->x3 + vector2->x3) * 0.5f;
}
-inline void bgc_quaternion_get_mean_of_two_fp64(const BgcQuaternionFP64* vector1, const BgcQuaternionFP64* vector2, BgcQuaternionFP64* mean)
+inline void bgc_fp64_quaternion_get_mean2(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, BGC_FP64_Quaternion* mean)
{
mean->s0 = (vector1->s0 + vector2->s0) * 0.5f;
mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
@@ -367,61 +367,61 @@ inline void bgc_quaternion_get_mean_of_two_fp64(const BgcQuaternionFP64* vector1
// =============== Mean of Three ================ //
-inline void bgc_quaternion_get_mean_of_three_fp32(const BgcQuaternionFP32* vector1, const BgcQuaternionFP32* vector2, const BgcQuaternionFP32* vector3, BgcQuaternionFP32* mean)
+inline void bgc_fp32_quaternion_get_mean3(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, const BGC_FP32_Quaternion* vector3, BGC_FP32_Quaternion* mean)
{
- mean->s0 = (vector1->s0 + vector2->s0 + vector3->s0) * BGC_ONE_THIRD_FP32;
- mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32;
- mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32;
- mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_ONE_THIRD_FP32;
+ mean->s0 = (vector1->s0 + vector2->s0 + vector3->s0) * BGC_FP32_ONE_THIRD;
+ mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
+ mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
+ mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP32_ONE_THIRD;
}
-inline void bgc_quaternion_get_mean_of_three_fp64(const BgcQuaternionFP64* vector1, const BgcQuaternionFP64* vector2, const BgcQuaternionFP64* vector3, BgcQuaternionFP64* mean)
+inline void bgc_fp64_quaternion_get_mean3(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, const BGC_FP64_Quaternion* vector3, BGC_FP64_Quaternion* mean)
{
- mean->s0 = (vector1->s0 + vector2->s0 + vector3->s0) * BGC_ONE_THIRD_FP64;
- mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64;
- mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
- mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_ONE_THIRD_FP64;
+ mean->s0 = (vector1->s0 + vector2->s0 + vector3->s0) * BGC_FP64_ONE_THIRD;
+ mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
+ mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
+ mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP64_ONE_THIRD;
}
// ============ Linear Interpolation ============ //
-inline void bgc_quaternion_interpolate_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2, const float phase, BgcQuaternionFP32* interpolation)
+inline void bgc_fp32_quaternion_interpolate(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, const float phase, BGC_FP32_Quaternion* interpolation)
{
- const float counterphase = 1.0f - phase;
+ const float counter_phase = 1.0f - phase;
- interpolation->s0 = quaternion1->s0 * counterphase + quaternion2->s0 * phase;
- interpolation->x1 = quaternion1->x1 * counterphase + quaternion2->x1 * phase;
- interpolation->x2 = quaternion1->x2 * counterphase + quaternion2->x2 * phase;
- interpolation->x3 = quaternion1->x3 * counterphase + quaternion2->x3 * phase;
+ interpolation->s0 = quaternion1->s0 * counter_phase + quaternion2->s0 * phase;
+ interpolation->x1 = quaternion1->x1 * counter_phase + quaternion2->x1 * phase;
+ interpolation->x2 = quaternion1->x2 * counter_phase + quaternion2->x2 * phase;
+ interpolation->x3 = quaternion1->x3 * counter_phase + quaternion2->x3 * phase;
}
-inline void bgc_quaternion_interpolate_fp64(const BgcQuaternionFP64* quaternion1, const BgcQuaternionFP64* quaternion2, const double phase, BgcQuaternionFP64* interpolation)
+inline void bgc_fp64_quaternion_interpolate(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, const double phase, BGC_FP64_Quaternion* interpolation)
{
- const double counterphase = 1.0 - phase;
+ const double counter_phase = 1.0 - phase;
- interpolation->s0 = quaternion1->s0 * counterphase + quaternion2->s0 * phase;
- interpolation->x1 = quaternion1->x1 * counterphase + quaternion2->x1 * phase;
- interpolation->x2 = quaternion1->x2 * counterphase + quaternion2->x2 * phase;
- interpolation->x3 = quaternion1->x3 * counterphase + quaternion2->x3 * phase;
+ interpolation->s0 = quaternion1->s0 * counter_phase + quaternion2->s0 * phase;
+ interpolation->x1 = quaternion1->x1 * counter_phase + quaternion2->x1 * phase;
+ interpolation->x2 = quaternion1->x2 * counter_phase + quaternion2->x2 * phase;
+ interpolation->x3 = quaternion1->x3 * counter_phase + quaternion2->x3 * phase;
}
// ================= Conjugate ================== //
-inline void bgc_quaternion_conjugate_fp32(BgcQuaternionFP32* quaternion)
+inline void bgc_fp32_quaternion_conjugate(BGC_FP32_Quaternion* quaternion)
{
quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2;
quaternion->x3 = -quaternion->x3;
}
-inline void bgc_quaternion_conjugate_fp64(BgcQuaternionFP64* quaternion)
+inline void bgc_fp64_quaternion_conjugate(BGC_FP64_Quaternion* quaternion)
{
quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2;
quaternion->x3 = -quaternion->x3;
}
-inline void bgc_quaternion_get_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate)
+inline void bgc_fp32_quaternion_get_conjugate(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* conjugate)
{
conjugate->s0 = quaternion->s0;
conjugate->x1 = -quaternion->x1;
@@ -429,7 +429,7 @@ inline void bgc_quaternion_get_conjugate_fp32(const BgcQuaternionFP32* quaternio
conjugate->x3 = -quaternion->x3;
}
-inline void bgc_quaternion_get_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate)
+inline void bgc_fp64_quaternion_get_conjugate(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* conjugate)
{
conjugate->s0 = quaternion->s0;
conjugate->x1 = -quaternion->x1;
@@ -439,7 +439,7 @@ inline void bgc_quaternion_get_conjugate_fp64(const BgcQuaternionFP64* quaternio
// ================== Negative ================== //
-inline void bgc_quaternion_make_opposite_fp32(BgcQuaternionFP32* quaternion)
+inline void bgc_fp32_quaternion_revert(BGC_FP32_Quaternion* quaternion)
{
quaternion->s0 = -quaternion->s0;
quaternion->x1 = -quaternion->x1;
@@ -447,7 +447,7 @@ inline void bgc_quaternion_make_opposite_fp32(BgcQuaternionFP32* quaternion)
quaternion->x3 = -quaternion->x3;
}
-inline void bgc_quaternion_make_opposite_fp64(BgcQuaternionFP64* quaternion)
+inline void bgc_fp64_quaternion_revert(BGC_FP64_Quaternion* quaternion)
{
quaternion->s0 = -quaternion->s0;
quaternion->x1 = -quaternion->x1;
@@ -455,7 +455,7 @@ inline void bgc_quaternion_make_opposite_fp64(BgcQuaternionFP64* quaternion)
quaternion->x3 = -quaternion->x3;
}
-inline void bgc_quaternion_get_opposite_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* opposite)
+inline void bgc_fp32_quaternion_get_reverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* opposite)
{
opposite->s0 = -quaternion->s0;
opposite->x1 = -quaternion->x1;
@@ -463,7 +463,7 @@ inline void bgc_quaternion_get_opposite_fp32(const BgcQuaternionFP32* quaternion
opposite->x3 = -quaternion->x3;
}
-inline void bgc_quaternion_get_opposite_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* opposite)
+inline void bgc_fp64_quaternion_get_reverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* opposite)
{
opposite->s0 = -quaternion->s0;
opposite->x1 = -quaternion->x1;
@@ -473,11 +473,11 @@ inline void bgc_quaternion_get_opposite_fp64(const BgcQuaternionFP64* quaternion
// =================== Invert =================== //
-inline int bgc_quaternion_get_inverse_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* inverse)
+inline int bgc_fp32_quaternion_get_inverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* inverse)
{
- const float square_modulus = bgc_quaternion_get_square_modulus_fp32(quaternion);
+ const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -491,11 +491,11 @@ inline int bgc_quaternion_get_inverse_fp32(const BgcQuaternionFP32* quaternion,
return 1;
}
-inline int bgc_quaternion_get_inverse_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* inverse)
+inline int bgc_fp64_quaternion_get_inverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* inverse)
{
- const double square_modulus = bgc_quaternion_get_square_modulus_fp64(quaternion);
+ const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -509,27 +509,27 @@ inline int bgc_quaternion_get_inverse_fp64(const BgcQuaternionFP64* quaternion,
return 1;
}
-inline int bgc_quaternion_invert_fp32(BgcQuaternionFP32* quaternion)
+inline int bgc_fp32_quaternion_invert(BGC_FP32_Quaternion* quaternion)
{
- return bgc_quaternion_get_inverse_fp32(quaternion, quaternion);
+ return bgc_fp32_quaternion_get_inverse(quaternion, quaternion);
}
-inline int bgc_quaternion_invert_fp64(BgcQuaternionFP64* quaternion)
+inline int bgc_fp64_quaternion_invert(BGC_FP64_Quaternion* quaternion)
{
- return bgc_quaternion_get_inverse_fp64(quaternion, quaternion);
+ return bgc_fp64_quaternion_get_inverse(quaternion, quaternion);
}
// ================= Normalize ================== //
-inline int bgc_quaternion_normalize_fp32(BgcQuaternionFP32* quaternion)
+inline int bgc_fp32_quaternion_normalize(BGC_FP32_Quaternion* quaternion)
{
- const float square_modulus = bgc_quaternion_get_square_modulus_fp32(quaternion);
+ const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
- if (bgc_is_sqare_unit_fp32(square_modulus)) {
+ if (bgc_fp32_is_square_unit(square_modulus)) {
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -543,15 +543,15 @@ inline int bgc_quaternion_normalize_fp32(BgcQuaternionFP32* quaternion)
return 1;
}
-inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion)
+inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion)
{
- const double square_modulus = bgc_quaternion_get_square_modulus_fp64(quaternion);
+ const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
- if (bgc_is_sqare_unit_fp64(square_modulus)) {
+ if (bgc_fp64_is_square_unit(square_modulus)) {
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -565,51 +565,51 @@ inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion)
return 1;
}
-inline int bgc_quaternion_get_normalized_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized)
+inline int bgc_fp32_quaternion_get_normalized(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* normalized)
{
- const float square_modulus = bgc_quaternion_get_square_modulus_fp32(quaternion);
+ const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion);
- if (bgc_is_sqare_unit_fp32(square_modulus)) {
- bgc_quaternion_copy_fp32(quaternion, normalized);
+ if (bgc_fp32_is_square_unit(square_modulus)) {
+ bgc_fp32_quaternion_copy(quaternion, normalized);
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
- bgc_quaternion_reset_fp32(normalized);
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
+ bgc_fp32_quaternion_reset(normalized);
return 0;
}
- bgc_quaternion_multiply_by_number_fp32(quaternion, sqrtf(1.0f / square_modulus), normalized);
+ bgc_fp32_quaternion_multiply(quaternion, sqrtf(1.0f / square_modulus), normalized);
return 1;
}
-inline int bgc_quaternion_get_normalized_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized)
+inline int bgc_fp64_quaternion_get_normalized(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* normalized)
{
- const double square_modulus = bgc_quaternion_get_square_modulus_fp64(quaternion);
+ const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion);
- if (bgc_is_sqare_unit_fp64(square_modulus)) {
- bgc_quaternion_copy_fp64(quaternion, normalized);
+ if (bgc_fp64_is_square_unit(square_modulus)) {
+ bgc_fp64_quaternion_copy(quaternion, normalized);
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
- bgc_quaternion_reset_fp64(normalized);
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
+ bgc_fp64_quaternion_reset(normalized);
return 0;
}
- bgc_quaternion_multiply_by_number_fp64(quaternion, sqrt(1.0 / square_modulus), normalized);
+ bgc_fp64_quaternion_multiply(quaternion, sqrt(1.0 / square_modulus), normalized);
return 1;
}
// =============== Get Exponation =============== //
-int bgc_quaternion_get_exponation_fp32(const BgcQuaternionFP32* base, const float exponent, BgcQuaternionFP32* power);
+int bgc_fp32_quaternion_get_exponation(const BGC_FP32_Quaternion* base, const float exponent, BGC_FP32_Quaternion* power);
-int bgc_quaternion_get_exponation_fp64(const BgcQuaternionFP64* base, const double exponent, BgcQuaternionFP64* power);
+int bgc_fp64_quaternion_get_exponation(const BGC_FP64_Quaternion* base, const double exponent, BGC_FP64_Quaternion* power);
// ============ Get Rotation Matrix ============= //
-inline int bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation)
+inline int bgc_fp32_quaternion_get_rotation_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation)
{
const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1;
@@ -618,9 +618,9 @@ inline int bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quat
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus)
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus))
{
- bgc_matrix3x3_set_to_identity_fp32(rotation);
+ bgc_fp32_matrix3x3_make_identity(rotation);
return 0;
}
@@ -650,7 +650,7 @@ inline int bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quat
return 1;
}
-inline int bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation)
+inline int bgc_fp64_quaternion_get_rotation_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation)
{
const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1;
@@ -659,9 +659,9 @@ inline int bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quat
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus)
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus))
{
- bgc_matrix3x3_set_to_identity_fp64(rotation);
+ bgc_fp64_matrix3x3_make_identity(rotation);
return 0;
}
@@ -693,7 +693,7 @@ inline int bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quat
// ============= Get Reverse Matrix ============= //
-inline int bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse)
+inline int bgc_fp32_quaternion_get_reverse_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* reverse)
{
const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1;
@@ -702,9 +702,9 @@ inline int bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quate
const float square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus)
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus))
{
- bgc_matrix3x3_set_to_identity_fp32(reverse);
+ bgc_fp32_matrix3x3_make_identity(reverse);
return 0;
}
@@ -734,7 +734,7 @@ inline int bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quate
return 1;
}
-inline int bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse)
+inline int bgc_fp64_quaternion_get_reverse_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* reverse)
{
const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1;
@@ -743,9 +743,9 @@ inline int bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quate
const double square_modulus = (s0s0 + x1x1) + (x2x2 + x3x3);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus)
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus))
{
- bgc_matrix3x3_set_to_identity_fp64(reverse);
+ bgc_fp64_matrix3x3_make_identity(reverse);
return 0;
}
@@ -777,20 +777,20 @@ inline int bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quate
// ============= Get Both Matrixes ============== //
-inline int bgc_quaternion_get_both_matrices_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation, BgcMatrix3x3FP32* reverse)
+inline int bgc_fp32_quaternion_get_both_matrices(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse)
{
- if (bgc_quaternion_get_reverse_matrix_fp32(quaternion, reverse)) {
- bgc_matrix3x3_transpose_fp32(reverse, rotation);
+ if (bgc_fp32_quaternion_get_reverse_matrix(quaternion, reverse)) {
+ bgc_fp32_matrix3x3_get_transposed(reverse, rotation);
return 1;
}
return 0;
}
-inline int bgc_quaternion_get_both_matrices_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation, BgcMatrix3x3FP64* reverse)
+inline int bgc_fp64_quaternion_get_both_matrices(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse)
{
- if (bgc_quaternion_get_reverse_matrix_fp64(quaternion, reverse)) {
- bgc_matrix3x3_transpose_fp64(reverse, rotation);
+ if (bgc_fp64_quaternion_get_reverse_matrix(quaternion, reverse)) {
+ bgc_fp64_matrix3x3_get_transposed(reverse, rotation);
return 1;
}
@@ -799,40 +799,40 @@ inline int bgc_quaternion_get_both_matrices_fp64(const BgcQuaternionFP64* quater
// ================== Are Close ================= //
-inline int bgc_quaternion_are_close_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2)
+inline int bgc_fp32_quaternion_are_close(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2)
{
const float ds0 = quaternion1->s0 - quaternion2->s0;
const float dx1 = quaternion1->x1 - quaternion2->x1;
const float dx2 = quaternion1->x2 - quaternion2->x2;
const float dx3 = quaternion1->x3 - quaternion2->x3;
- const float square_modulus1 = bgc_quaternion_get_square_modulus_fp32(quaternion1);
- const float square_modulus2 = bgc_quaternion_get_square_modulus_fp32(quaternion2);
+ const float square_modulus1 = bgc_fp32_quaternion_get_square_modulus(quaternion1);
+ const float square_modulus2 = bgc_fp32_quaternion_get_square_modulus(quaternion2);
const float square_distance = (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3);
- if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32) {
- return square_distance <= BGC_SQUARE_EPSYLON_FP32;
+ if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_distance <= BGC_FP32_SQUARE_EPSYLON;
}
- return square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus2;
+ return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
}
-inline int bgc_quaternion_are_close_fp64(const BgcQuaternionFP64* quaternion1, const BgcQuaternionFP64* quaternion2)
+inline int bgc_fp64_quaternion_are_close(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2)
{
const double ds0 = quaternion1->s0 - quaternion2->s0;
const double dx1 = quaternion1->x1 - quaternion2->x1;
const double dx2 = quaternion1->x2 - quaternion2->x2;
const double dx3 = quaternion1->x3 - quaternion2->x3;
- const double square_modulus1 = bgc_quaternion_get_square_modulus_fp64(quaternion1);
- const double square_modulus2 = bgc_quaternion_get_square_modulus_fp64(quaternion2);
+ const double square_modulus1 = bgc_fp64_quaternion_get_square_modulus(quaternion1);
+ const double square_modulus2 = bgc_fp64_quaternion_get_square_modulus(quaternion2);
const double square_distance = (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3);
- if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64) {
- return square_distance <= BGC_SQUARE_EPSYLON_FP64;
+ if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_distance <= BGC_FP64_SQUARE_EPSYLON;
}
- return square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus2;
+ return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
}
#endif
diff --git a/basic-geometry/rotation3.c b/basic-geometry/rotation3.c
index 973f14d..fe1dfc8 100644
--- a/basic-geometry/rotation3.c
+++ b/basic-geometry/rotation3.c
@@ -1,14 +1,14 @@
#include "rotation3.h"
-const BgcRotation3FP32 BGC_IDLE_ROTATION3_FP32 = { {0.0f, 0.0f, 0.0f}, 0.0f};
+const BGC_FP32_Rotation3 BGC_FP32_IDLE_ROTATION3 = { {0.0f, 0.0f, 0.0f}, 0.0f};
-const BgcRotation3FP64 BGC_IDLE_ROTATION3_FP64 = { {0.0, 0.0, 0.0}, 0.0};
+const BGC_FP64_Rotation3 BGC_FP64_IDLE_ROTATION3 = { {0.0, 0.0, 0.0}, 0.0};
-extern inline void bgc_rotation3_reset_fp32(BgcRotation3FP32* rotation);
-extern inline void bgc_rotation3_reset_fp64(BgcRotation3FP64* rotation);
+extern inline void bgc_fp32_rotation3_reset(BGC_FP32_Rotation3* rotation);
+extern inline void bgc_fp64_rotation3_reset(BGC_FP64_Rotation3* rotation);
-extern inline void bgc_rotation3_set_values_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcRotation3FP32* rotation);
-extern inline void bgc_rotation3_set_values_fp64(const double x1, const double x2, const double x3, const double angle, const BgcAngleUnitEnum unit, BgcRotation3FP64* rotation);
+extern inline void bgc_fp32_rotation3_make(const float x1, const float x2, const float x3, const float angle, const int unit, BGC_FP32_Rotation3* rotation);
+extern inline void bgc_fp64_rotation3_make(const double x1, const double x2, const double x3, const double angle, const int unit, BGC_FP64_Rotation3* rotation);
-extern inline void bgc_rotation3_set_with_axis_fp32(const BgcVector3FP32* axis, const float angle, const BgcAngleUnitEnum unit, BgcRotation3FP32* rotation);
-extern inline void bgc_rotation3_set_with_axis_fp64(const BgcVector3FP64* axis, const double angle, const BgcAngleUnitEnum unit, BgcRotation3FP64* rotation);
+extern inline void bgc_fp32_rotation3_make_for_axis(const BGC_FP32_Vector3* axis, const float angle, const int unit, BGC_FP32_Rotation3* rotation);
+extern inline void bgc_fp64_rotation3_make_for_axis(const BGC_FP64_Vector3* axis, const double angle, const int unit, BGC_FP64_Rotation3* rotation);
diff --git a/basic-geometry/rotation3.h b/basic-geometry/rotation3.h
index c382316..afaf09c 100644
--- a/basic-geometry/rotation3.h
+++ b/basic-geometry/rotation3.h
@@ -6,22 +6,22 @@
#include "vector3.h"
typedef struct {
- BgcVector3FP32 axis;
+ BGC_FP32_Vector3 axis;
float radians;
-} BgcRotation3FP32;
+} BGC_FP32_Rotation3;
typedef struct {
- BgcVector3FP64 axis;
+ BGC_FP64_Vector3 axis;
double radians;
-} BgcRotation3FP64;
+} BGC_FP64_Rotation3;
-extern const BgcRotation3FP32 BGC_IDLE_ROTATION3_FP32;
+extern const BGC_FP32_Rotation3 BGC_FP32_IDLE_ROTATION3;
-extern const BgcRotation3FP64 BGC_IDLE_ROTATION3_FP64;
+extern const BGC_FP64_Rotation3 BGC_FP64_IDLE_ROTATION3;
// =================== Reset ==================== //
-inline void bgc_rotation3_reset_fp32(BgcRotation3FP32* rotation)
+inline void bgc_fp32_rotation3_reset(BGC_FP32_Rotation3* rotation)
{
rotation->axis.x1 = 0.0f;
rotation->axis.x2 = 0.0f;
@@ -30,7 +30,7 @@ inline void bgc_rotation3_reset_fp32(BgcRotation3FP32* rotation)
rotation->radians = 0.0f;
}
-inline void bgc_rotation3_reset_fp64(BgcRotation3FP64* rotation)
+inline void bgc_fp64_rotation3_reset(BGC_FP64_Rotation3* rotation)
{
rotation->axis.x1 = 0.0;
rotation->axis.x2 = 0.0;
@@ -41,14 +41,14 @@ inline void bgc_rotation3_reset_fp64(BgcRotation3FP64* rotation)
// ================= Set Values ================= //
-inline void bgc_rotation3_set_values_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcRotation3FP32* rotation)
+inline void bgc_fp32_rotation3_make(const float x1, const float x2, const float x3, const float angle, const int unit, BGC_FP32_Rotation3* rotation)
{
rotation->axis.x1 = x1;
rotation->axis.x2 = x2;
rotation->axis.x3 = x3;
- if (bgc_vector3_normalize_fp32(&rotation->axis)) {
- rotation->radians = bgc_angle_to_radians_fp32(angle, unit);
+ if (bgc_fp32_vector3_normalize(&rotation->axis)) {
+ rotation->radians = bgc_fp32_angle_to_radians(angle, unit);
}
else {
rotation->radians = 0.0f;
@@ -56,34 +56,34 @@ inline void bgc_rotation3_set_values_fp32(const float x1, const float x2, const
}
-inline void bgc_rotation3_set_values_fp64(const double x1, const double x2, const double x3, const double angle, const BgcAngleUnitEnum unit, BgcRotation3FP64* rotation)
+inline void bgc_fp64_rotation3_make(const double x1, const double x2, const double x3, const double angle, const int unit, BGC_FP64_Rotation3* rotation)
{
rotation->axis.x1 = x1;
rotation->axis.x2 = x2;
rotation->axis.x3 = x3;
- if (bgc_vector3_normalize_fp64(&rotation->axis)) {
- rotation->radians = bgc_angle_to_radians_fp64(angle, unit);
+ if (bgc_fp64_vector3_normalize(&rotation->axis)) {
+ rotation->radians = bgc_fp64_angle_to_radians(angle, unit);
}
else {
rotation->radians = 0.0;
}
}
-inline void bgc_rotation3_set_with_axis_fp32(const BgcVector3FP32* axis, const float angle, const BgcAngleUnitEnum unit, BgcRotation3FP32* rotation)
+inline void bgc_fp32_rotation3_make_for_axis(const BGC_FP32_Vector3* axis, const float angle, const int unit, BGC_FP32_Rotation3* rotation)
{
- if (bgc_vector3_get_normalized_fp32(axis, &rotation->axis)) {
- rotation->radians = bgc_angle_to_radians_fp32(angle, unit);
+ if (bgc_fp32_vector3_get_normalized(axis, &rotation->axis)) {
+ rotation->radians = bgc_fp32_angle_to_radians(angle, unit);
}
else {
rotation->radians = 0.0f;
}
}
-inline void bgc_rotation3_set_with_axis_fp64(const BgcVector3FP64* axis, const double angle, const BgcAngleUnitEnum unit, BgcRotation3FP64* rotation)
+inline void bgc_fp64_rotation3_make_for_axis(const BGC_FP64_Vector3* axis, const double angle, const int unit, BGC_FP64_Rotation3* rotation)
{
- if (bgc_vector3_get_normalized_fp64(axis, &rotation->axis)) {
- rotation->radians = bgc_angle_to_radians_fp64(angle, unit);
+ if (bgc_fp64_vector3_get_normalized(axis, &rotation->axis)) {
+ rotation->radians = bgc_fp64_angle_to_radians(angle, unit);
}
else {
rotation->radians = 0.0;
diff --git a/basic-geometry/slerp.c b/basic-geometry/slerp.c
index 9ad91df..5028b03 100644
--- a/basic-geometry/slerp.c
+++ b/basic-geometry/slerp.c
@@ -1,27 +1,27 @@
#include "./slerp.h"
-extern inline void bgc_slerp_reset_fp32(BgcSlerpFP32* slerp);
-extern inline void bgc_slerp_reset_fp64(BgcSlerpFP64* slerp);
+extern inline void bgc_fp32_slerp_reset(BGC_FP32_Slerp* slerp);
+extern inline void bgc_fp64_slerp_reset(BGC_FP64_Slerp* slerp);
-extern inline void bgc_slerp_make_full_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, BgcSlerpFP32* slerp);
-extern inline void bgc_slerp_make_full_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, BgcSlerpFP64* slerp);
+extern inline void bgc_fp32_slerp_make_full(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, BGC_FP32_Slerp* slerp);
+extern inline void bgc_fp64_slerp_make_full(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, BGC_FP64_Slerp* slerp);
-extern inline void bgc_slerp_make_shortened_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, BgcSlerpFP32* slerp);
-extern inline void bgc_slerp_make_shortened_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, BgcSlerpFP64* slerp);
+extern inline void bgc_fp32_slerp_make_shortened(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, BGC_FP32_Slerp* slerp);
+extern inline void bgc_fp64_slerp_make_shortened(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, BGC_FP64_Slerp* slerp);
-extern inline void bgc_slerp_get_turn_for_phase_fp32(const BgcSlerpFP32* slerp, const float phase, BgcVersorFP32* result);
-extern inline void bgc_slerp_get_turn_for_phase_fp64(const BgcSlerpFP64* slerp, const double phase, BgcVersorFP64* result);
+extern inline void bgc_fp32_slerp_get_phase_versor(const BGC_FP32_Slerp* slerp, const float phase, BGC_FP32_Versor* result);
+extern inline void bgc_fp64_slerp_get_phase_versor(const BGC_FP64_Slerp* slerp, const double phase, BGC_FP64_Versor* result);
-void bgc_slerp_make_fp32(const BgcVersorFP32* start, const BgcVersorFP32* augment, BgcSlerpFP32* slerp)
+void bgc_fp32_slerp_make(const BGC_FP32_Versor* start, const BGC_FP32_Versor* augment, BGC_FP32_Slerp* slerp)
{
const float square_vector = augment->_x1 * augment->_x1 + augment->_x2 * augment->_x2 + augment->_x3 * augment->_x3;
if (square_vector != square_vector) {
- bgc_slerp_reset_fp32(slerp);
+ bgc_fp32_slerp_reset(slerp);
return;
}
- if (square_vector <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_vector <= BGC_FP32_SQUARE_EPSYLON) {
slerp->s0_cos_weight = start->_s0;
slerp->x1_cos_weight = start->_x1;
slerp->x2_cos_weight = start->_x2;
@@ -53,16 +53,16 @@ void bgc_slerp_make_fp32(const BgcVersorFP32* start, const BgcVersorFP32* augmen
slerp->x3_sin_weight = multiplier * (augment->_x3 * start->_s0 - augment->_x2 * start->_x1 + augment->_x1 * start->_x2);
}
-void bgc_slerp_make_fp64(const BgcVersorFP64* start, const BgcVersorFP64* augment, BgcSlerpFP64* slerp)
+void bgc_fp64_slerp_make(const BGC_FP64_Versor* start, const BGC_FP64_Versor* augment, BGC_FP64_Slerp* slerp)
{
const double square_vector = augment->_x1 * augment->_x1 + augment->_x2 * augment->_x2 + augment->_x3 * augment->_x3;
if (square_vector != square_vector) {
- bgc_slerp_reset_fp64(slerp);
+ bgc_fp64_slerp_reset(slerp);
return;
}
- if (square_vector <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_vector <= BGC_FP64_SQUARE_EPSYLON) {
slerp->s0_cos_weight = start->_s0;
slerp->x1_cos_weight = start->_x1;
slerp->x2_cos_weight = start->_x2;
diff --git a/basic-geometry/slerp.h b/basic-geometry/slerp.h
index 5760c2c..5f533d3 100644
--- a/basic-geometry/slerp.h
+++ b/basic-geometry/slerp.h
@@ -9,7 +9,7 @@ typedef struct {
float x2_cos_weight, x2_sin_weight;
float x3_cos_weight, x3_sin_weight;
float radians;
-} BgcSlerpFP32;
+} BGC_FP32_Slerp;
typedef struct {
double s0_cos_weight, s0_sin_weight;
@@ -17,9 +17,9 @@ typedef struct {
double x2_cos_weight, x2_sin_weight;
double x3_cos_weight, x3_sin_weight;
double radians;
-} BgcSlerpFP64;
+} BGC_FP64_Slerp;
-inline void bgc_slerp_reset_fp32(BgcSlerpFP32* slerp)
+inline void bgc_fp32_slerp_reset(BGC_FP32_Slerp* slerp)
{
slerp->s0_cos_weight = 1.0f;
slerp->s0_sin_weight = 0.0f;
@@ -36,7 +36,7 @@ inline void bgc_slerp_reset_fp32(BgcSlerpFP32* slerp)
slerp->radians = 0.0f;
}
-inline void bgc_slerp_reset_fp64(BgcSlerpFP64* slerp)
+inline void bgc_fp64_slerp_reset(BGC_FP64_Slerp* slerp)
{
slerp->s0_cos_weight = 1.0;
slerp->s0_sin_weight = 0.0;
@@ -53,55 +53,55 @@ inline void bgc_slerp_reset_fp64(BgcSlerpFP64* slerp)
slerp->radians = 0.0;
}
-void bgc_slerp_make_fp32(const BgcVersorFP32* start, const BgcVersorFP32* augment, BgcSlerpFP32* slerp);
+void bgc_fp32_slerp_make(const BGC_FP32_Versor* start, const BGC_FP32_Versor* augment, BGC_FP32_Slerp* slerp);
-void bgc_slerp_make_fp64(const BgcVersorFP64* start, const BgcVersorFP64* augment, BgcSlerpFP64* slerp);
+void bgc_fp64_slerp_make(const BGC_FP64_Versor* start, const BGC_FP64_Versor* augment, BGC_FP64_Slerp* slerp);
-inline void bgc_slerp_make_full_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, BgcSlerpFP32* slerp)
+inline void bgc_fp32_slerp_make_full(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, BGC_FP32_Slerp* slerp)
{
- BgcVersorFP32 augment;
+ BGC_FP32_Versor augment;
- bgc_versor_exclude_fp32(end, start, &augment);
+ bgc_fp32_versor_exclude(end, start, &augment);
- bgc_slerp_make_fp32(start, &augment, slerp);
+ bgc_fp32_slerp_make(start, &augment, slerp);
}
-inline void bgc_slerp_make_full_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, BgcSlerpFP64* slerp)
+inline void bgc_fp64_slerp_make_full(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, BGC_FP64_Slerp* slerp)
{
- BgcVersorFP64 augment;
+ BGC_FP64_Versor augment;
- bgc_versor_exclude_fp64(end, start, &augment);
+ bgc_fp64_versor_exclude(end, start, &augment);
- bgc_slerp_make_fp64(start, &augment, slerp);
+ bgc_fp64_slerp_make(start, &augment, slerp);
}
-inline void bgc_slerp_make_shortened_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, BgcSlerpFP32* slerp)
+inline void bgc_fp32_slerp_make_shortened(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, BGC_FP32_Slerp* slerp)
{
- BgcVersorFP32 augment;
+ BGC_FP32_Versor augment;
- bgc_versor_exclude_fp32(end, start, &augment);
- bgc_versor_shorten_fp32(&augment);
+ bgc_fp32_versor_exclude(end, start, &augment);
+ bgc_fp32_versor_shorten(&augment);
- bgc_slerp_make_fp32(start, &augment, slerp);
+ bgc_fp32_slerp_make(start, &augment, slerp);
}
-inline void bgc_slerp_make_shortened_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, BgcSlerpFP64* slerp)
+inline void bgc_fp64_slerp_make_shortened(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, BGC_FP64_Slerp* slerp)
{
- BgcVersorFP64 augment;
+ BGC_FP64_Versor augment;
- bgc_versor_exclude_fp64(end, start, &augment);
- bgc_versor_shorten_fp64(&augment);
+ bgc_fp64_versor_exclude(end, start, &augment);
+ bgc_fp64_versor_shorten(&augment);
- bgc_slerp_make_fp64(start, &augment, slerp);
+ bgc_fp64_slerp_make(start, &augment, slerp);
}
-inline void bgc_slerp_get_turn_for_phase_fp32(const BgcSlerpFP32* slerp, const float phase, BgcVersorFP32* result)
+inline void bgc_fp32_slerp_get_phase_versor(const BGC_FP32_Slerp* slerp, const float phase, BGC_FP32_Versor* result)
{
const float angle = slerp->radians * phase;
const float cosine = cosf(angle);
const float sine = sinf(angle);
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
slerp->s0_cos_weight * cosine + slerp->s0_sin_weight * sine,
slerp->x1_cos_weight * cosine + slerp->x1_sin_weight * sine,
slerp->x2_cos_weight * cosine + slerp->x2_sin_weight * sine,
@@ -110,13 +110,13 @@ inline void bgc_slerp_get_turn_for_phase_fp32(const BgcSlerpFP32* slerp, const f
);
}
-inline void bgc_slerp_get_turn_for_phase_fp64(const BgcSlerpFP64* slerp, const double phase, BgcVersorFP64* result)
+inline void bgc_fp64_slerp_get_phase_versor(const BGC_FP64_Slerp* slerp, const double phase, BGC_FP64_Versor* result)
{
const double angle = slerp->radians * phase;
const double cosine = cos(angle);
const double sine = sin(angle);
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
slerp->s0_cos_weight * cosine + slerp->s0_sin_weight * sine,
slerp->x1_cos_weight * cosine + slerp->x1_sin_weight * sine,
slerp->x2_cos_weight * cosine + slerp->x2_sin_weight * sine,
diff --git a/basic-geometry/utilities.c b/basic-geometry/utilities.c
index a656162..61caa21 100644
--- a/basic-geometry/utilities.c
+++ b/basic-geometry/utilities.c
@@ -2,14 +2,14 @@
extern inline int bgc_is_correct_axis(const int axis);
-extern inline int bgc_is_zero_fp32(const float square_value);
-extern inline int bgc_is_zero_fp64(const double square_value);
+extern inline int bgc_fp32_is_zero(const float square_value);
+extern inline int bgc_fp64_is_zero(const double square_value);
-extern inline int bgc_is_unit_fp32(const float square_value);
-extern inline int bgc_is_unit_fp64(const double square_value);
+extern inline int bgc_fp32_is_unit(const float square_value);
+extern inline int bgc_fp64_is_unit(const double square_value);
-extern inline int bgc_is_sqare_unit_fp32(const float square_value);
-extern inline int bgc_is_sqare_unit_fp64(const double square_value);
+extern inline int bgc_fp32_is_square_unit(const float square_value);
+extern inline int bgc_fp64_is_square_unit(const double square_value);
-extern inline int bgc_are_close_fp32(const float value1, const float value2);
-extern inline int bgc_are_close_fp64(const double value1, const double value2);
+extern inline int bgc_fp32_are_close(const float value1, const float value2);
+extern inline int bgc_fp64_are_close(const double value1, const double value2);
diff --git a/basic-geometry/utilities.h b/basic-geometry/utilities.h
index 25ae143..4a23f33 100644
--- a/basic-geometry/utilities.h
+++ b/basic-geometry/utilities.h
@@ -1,33 +1,31 @@
#ifndef _BGC_UTILITIES_H_
#define _BGC_UTILITIES_H_
-#define BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 1.0f
+#define BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT 1.0f
-#define BGC_EPSYLON_FP32 4.76837E-7f
-#define BGC_SQUARE_EPSYLON_FP32 (BGC_EPSYLON_FP32 * BGC_EPSYLON_FP32)
+#define BGC_FP32_EPSYLON 4.76837E-7f
+#define BGC_FP32_SQUARE_EPSYLON (BGC_FP32_EPSYLON * BGC_FP32_EPSYLON)
-#define BGC_ONE_THIRD_FP32 0.3333333333f
-#define BGC_ONE_SIXTH_FP32 0.1666666667f
-#define BGC_ONE_SEVENTH_FP32 0.142857142857f
-#define BGC_ONE_NINETH_FP32 0.1111111111f
+#define BGC_FP32_ONE_THIRD 0.3333333333f
+#define BGC_FP32_ONE_SIXTH 0.1666666667f
+#define BGC_FP32_ONE_SEVENTH 0.142857142857f
+#define BGC_FP32_ONE_NINETH 0.1111111111f
-#define BGC_ARCCOSINE_PRECISION_LIMIT_FP32 0.70711f
+#define BGC_FP32_GOLDEN_RATIO_HIGH 1.618034f
+#define BGC_FP32_GOLDEN_RATIO_LOW 0.618034f
-#define BGC_GOLDEN_RATIO_HIGH_FP32 1.618034f
-#define BGC_GOLDEN_RATIO_LOW_FP32 0.618034f
+#define BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT 1.0
-#define BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 1.0
+#define BGC_FP64_EPSYLON 4.996003611E-14
+#define BGC_FP64_SQUARE_EPSYLON (BGC_FP64_EPSYLON * BGC_FP64_EPSYLON)
-#define BGC_EPSYLON_FP64 4.996003611E-14
-#define BGC_SQUARE_EPSYLON_FP64 (BGC_EPSYLON_FP64 * BGC_EPSYLON_FP64)
+#define BGC_FP64_ONE_THIRD 0.3333333333333333333
+#define BGC_FP64_ONE_SIXTH 0.1666666666666666667
+#define BGC_FP64_ONE_SEVENTH 0.142857142857142857
+#define BGC_FP64_ONE_NINETH 0.1111111111111111111
-#define BGC_ONE_THIRD_FP64 0.3333333333333333333
-#define BGC_ONE_SIXTH_FP64 0.1666666666666666667
-#define BGC_ONE_SEVENTH_FP64 0.142857142857142857
-#define BGC_ONE_NINETH_FP64 0.1111111111111111111
-
-#define BGC_GOLDEN_RATIO_HIGH_FP64 1.61803398874989485
-#define BGC_GOLDEN_RATIO_LOW_FP64 0.61803398874989485
+#define BGC_FP64_GOLDEN_RATIO_HIGH 1.61803398874989485
+#define BGC_FP64_GOLDEN_RATIO_LOW 0.61803398874989485
#define BGC_SUCCESS 0
#define BGC_FAILED -1
@@ -53,66 +51,66 @@ inline int bgc_is_correct_axis(const int axis)
|| axis == BGC_AXIS_X3 || axis == BGC_AXIS_REVERSE_X3;
}
-inline int bgc_is_zero_fp32(const float value)
+inline int bgc_fp32_is_zero(const float value)
{
- return (-BGC_EPSYLON_FP32 <= value) && (value <= BGC_EPSYLON_FP32);
+ return (-BGC_FP32_EPSYLON <= value) && (value <= BGC_FP32_EPSYLON);
}
-inline int bgc_is_zero_fp64(const double value)
+inline int bgc_fp64_is_zero(const double value)
{
- return (-BGC_EPSYLON_FP64 <= value) && (value <= BGC_EPSYLON_FP64);
+ return (-BGC_FP64_EPSYLON <= value) && (value <= BGC_FP64_EPSYLON);
}
-inline int bgc_is_unit_fp32(const float value)
+inline int bgc_fp32_is_unit(const float value)
{
- return (1.0f - BGC_EPSYLON_FP32 <= value) && (value <= 1.0f + BGC_EPSYLON_FP32);
+ return (1.0f - BGC_FP32_EPSYLON <= value) && (value <= 1.0f + BGC_FP32_EPSYLON);
}
-inline int bgc_is_unit_fp64(const double value)
+inline int bgc_fp64_is_unit(const double value)
{
- return (1.0 - BGC_EPSYLON_FP64 <= value) && (value <= 1.0 + BGC_EPSYLON_FP64);
+ return (1.0 - BGC_FP64_EPSYLON <= value) && (value <= 1.0 + BGC_FP64_EPSYLON);
}
-inline int bgc_is_sqare_unit_fp32(const float square_value)
+inline int bgc_fp32_is_square_unit(const float square_value)
{
- return (1.0f - 2.0f * BGC_EPSYLON_FP32 <= square_value) && (square_value <= 1.0f + 2.0f * BGC_EPSYLON_FP32);
+ return (1.0f - 2.0f * BGC_FP32_EPSYLON <= square_value) && (square_value <= 1.0f + 2.0f * BGC_FP32_EPSYLON);
}
-inline int bgc_is_sqare_unit_fp64(const double square_value)
+inline int bgc_fp64_is_square_unit(const double square_value)
{
- return (1.0 - 2.0 * BGC_EPSYLON_FP64 <= square_value) && (square_value <= 1.0 + 2.0 * BGC_EPSYLON_FP64);
+ return (1.0 - 2.0 * BGC_FP64_EPSYLON <= square_value) && (square_value <= 1.0 + 2.0 * BGC_FP64_EPSYLON);
}
// ================== Are Close ================= //
-inline int bgc_are_close_fp32(const float value1, const float value2)
+inline int bgc_fp32_are_close(const float value1, const float value2)
{
const float difference = value1 - value2;
const float square_value1 = value1 * value1;
const float square_value2 = value2 * value2;
const float square_difference = difference * difference;
- if (square_value1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 || square_value2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32) {
- return square_difference <= BGC_SQUARE_EPSYLON_FP32;
+ if (square_value1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_value2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_difference <= BGC_FP32_SQUARE_EPSYLON;
}
- return square_difference <= BGC_SQUARE_EPSYLON_FP32 * square_value1 && square_difference <= BGC_SQUARE_EPSYLON_FP32 * square_value2;
+ return square_difference <= BGC_FP32_SQUARE_EPSYLON * square_value1 && square_difference <= BGC_FP32_SQUARE_EPSYLON * square_value2;
}
-inline int bgc_are_close_fp64(const double value1, const double value2)
+inline int bgc_fp64_are_close(const double value1, const double value2)
{
const double difference = value1 - value2;
const double square_value1 = value1 * value1;
const double square_value2 = value2 * value2;
const double square_difference = difference * difference;
- if (square_value1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 || square_value2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64) {
- return square_difference <= BGC_SQUARE_EPSYLON_FP64;
+ if (square_value1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_value2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_difference <= BGC_FP64_SQUARE_EPSYLON;
}
- return square_difference <= BGC_SQUARE_EPSYLON_FP64 * square_value1 && square_difference <= BGC_SQUARE_EPSYLON_FP64 * square_value2;
+ return square_difference <= BGC_FP64_SQUARE_EPSYLON * square_value1 && square_difference <= BGC_FP64_SQUARE_EPSYLON * square_value2;
}
#endif
diff --git a/basic-geometry/vector2.c b/basic-geometry/vector2.c
index 64f2521..0df5f1c 100644
--- a/basic-geometry/vector2.c
+++ b/basic-geometry/vector2.c
@@ -1,143 +1,143 @@
#include "vector2.h"
-extern inline void bgc_vector2_reset_fp32(BgcVector2FP32* vector);
-extern inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector);
+extern inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* vector);
+extern inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector);
-extern inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination);
-extern inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination);
+extern inline void bgc_fp32_vector2_make(const float x1, const float x2, BGC_FP32_Vector2* destination);
+extern inline void bgc_fp64_vector2_make(const double x1, const double x2, BGC_FP64_Vector2* destination);
-extern inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector);
-extern inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector);
+extern inline float bgc_fp32_vector2_get_square_modulus(const BGC_FP32_Vector2* vector);
+extern inline double bgc_fp64_vector2_get_square_modulus(const BGC_FP64_Vector2* vector);
-extern inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector);
-extern inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector);
+extern inline float bgc_fp32_vector2_get_modulus(const BGC_FP32_Vector2* vector);
+extern inline double bgc_fp64_vector2_get_modulus(const BGC_FP64_Vector2* vector);
-extern inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector);
-extern inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector);
+extern inline int bgc_fp32_vector2_is_zero(const BGC_FP32_Vector2* vector);
+extern inline int bgc_fp64_vector2_is_zero(const BGC_FP64_Vector2* vector);
-extern inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector);
-extern inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector);
+extern inline int bgc_fp32_vector2_is_unit(const BGC_FP32_Vector2* vector);
+extern inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* vector);
-extern inline void bgc_vector2_copy_fp32(const BgcVector2FP32* source, BgcVector2FP32* destination);
-extern inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64* destination);
+extern inline void bgc_fp32_vector2_copy(const BGC_FP32_Vector2* source, BGC_FP32_Vector2* destination);
+extern inline void bgc_fp64_vector2_copy(const BGC_FP64_Vector2* source, BGC_FP64_Vector2* destination);
-extern inline void bgc_vector2_swap_fp32(BgcVector2FP32* vector1, BgcVector2FP32* vector2);
-extern inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vector2);
+extern inline void bgc_fp32_vector2_swap(BGC_FP32_Vector2* vector1, BGC_FP32_Vector2* vector2);
+extern inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* vector2);
-extern inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* source, BgcVector2FP32* destination);
-extern inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVector2FP64* destination);
+extern inline void bgc_fp64_vector2_convert_to_fp32(const BGC_FP64_Vector2* source, BGC_FP32_Vector2* destination);
+extern inline void bgc_fp32_vector2_convert_to_fp64(const BGC_FP32_Vector2* source, BGC_FP64_Vector2* destination);
-extern inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum);
-extern inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* sum);
+extern inline void bgc_fp32_vector2_add(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* sum);
+extern inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* sum);
-extern inline void bgc_vector2_add_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* sum);
-extern inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* sum);
+extern inline void bgc_fp32_vector2_add_scaled(const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale, BGC_FP32_Vector2* sum);
+extern inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale, BGC_FP64_Vector2* sum);
-extern inline void bgc_vector2_subtract_fp32(const BgcVector2FP32* minuend, const BgcVector2FP32* subtrahend, BgcVector2FP32* difference);
-extern inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVector2FP64* subtrahend, BgcVector2FP64* difference);
+extern inline void bgc_fp32_vector2_subtract(const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend, BGC_FP32_Vector2* difference);
+extern inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend, BGC_FP64_Vector2* difference);
-extern inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product);
-extern inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const double multiplier, BgcVector2FP64* product);
+extern inline void bgc_fp32_vector2_multiply(const BGC_FP32_Vector2* multiplicand, const float multiplier, BGC_FP32_Vector2* product);
+extern inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, const double multiplier, BGC_FP64_Vector2* product);
-extern inline void bgc_vector2_divide_fp32(const BgcVector2FP32* dividend, const float divisor, BgcVector2FP32* quotient);
-extern inline void bgc_vector2_divide_fp64(const BgcVector2FP64* dividend, const double divisor, BgcVector2FP64* quotient);
+extern inline void bgc_fp32_vector2_divide(const BGC_FP32_Vector2* dividend, const float divisor, BGC_FP32_Vector2* quotient);
+extern inline void bgc_fp64_vector2_divide(const BGC_FP64_Vector2* dividend, const double divisor, BGC_FP64_Vector2* quotient);
-extern inline void bgc_vector2_get_mean_of_two_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* mean);
-extern inline void bgc_vector2_get_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* mean);
+extern inline void bgc_fp32_vector2_get_middle2(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* middle);
+extern inline void bgc_fp64_vector2_get_middle2(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* middle);
-extern inline void bgc_vector2_get_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean);
-extern inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean);
+extern inline void bgc_fp32_vector2_get_middle3(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3, BGC_FP32_Vector2* middle);
+extern inline void bgc_fp64_vector2_get_middle3(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3, BGC_FP64_Vector2* middle);
-extern inline void bgc_vector2_interpolate_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation);
-extern inline void bgc_vector2_interpolate_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation);
+extern inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase, BGC_FP32_Vector2* interpolation);
+extern inline void bgc_fp64_vector2_interpolate(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase, BGC_FP64_Vector2* interpolation);
-extern inline void bgc_vector2_make_opposite_fp32(BgcVector2FP32* vector);
-extern inline void bgc_vector2_make_opposite_fp64(BgcVector2FP64* vector);
+extern inline void bgc_fp32_vector2_revert(BGC_FP32_Vector2* vector);
+extern inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* vector);
-extern inline void bgc_vector2_get_opposite_fp32(const BgcVector2FP32* vector, BgcVector2FP32* opposite);
-extern inline void bgc_vector2_get_opposite_fp64(const BgcVector2FP64* vector, BgcVector2FP64* opposite);
+extern inline void bgc_fp32_vector2_get_reverse(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* reverse);
+extern inline void bgc_fp64_vector2_get_reverse(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* reverse);
-extern inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector);
-extern inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector);
+extern inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* vector);
+extern inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector);
-extern inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized);
-extern inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized);
+extern inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* normalized);
+extern inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* normalized);
-extern inline float bgc_vector2_get_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
-extern inline double bgc_vector2_get_scalar_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
+extern inline float bgc_fp32_vector2_get_dot_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
+extern inline double bgc_fp64_vector2_get_dot_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
-extern inline float bgc_vector2_get_cross_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
-extern inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
+extern inline float bgc_fp32_vector2_get_cross_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
+extern inline double bgc_fp64_vector2_get_cross_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
-extern inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
-extern inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
+extern inline float bgc_fp32_vector2_get_square_distance(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
+extern inline double bgc_fp64_vector2_get_square_distance(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
-extern inline float bgc_vector2_get_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
-extern inline double bgc_vector2_get_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
+extern inline float bgc_fp32_vector2_get_distance(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
+extern inline double bgc_fp64_vector2_get_distance(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
-extern inline int bgc_vector2_are_close_enough_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float distance);
-extern inline int bgc_vector2_are_close_enough_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double distance);
+extern inline int bgc_fp32_vector2_are_close_enough(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float distance);
+extern inline int bgc_fp64_vector2_are_close_enough(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double distance);
-extern inline int bgc_vector2_are_close_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
-extern inline int bgc_vector2_are_close_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
+extern inline int bgc_fp32_vector2_are_close(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
+extern inline int bgc_fp64_vector2_are_close(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
-extern inline int bgc_vector2_are_parallel_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
-extern inline int bgc_vector2_are_parallel_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
+extern inline int bgc_fp32_vector2_are_parallel(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
+extern inline int bgc_fp64_vector2_are_parallel(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
-extern inline int bgc_vector2_are_orthogonal_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
-extern inline int bgc_vector2_are_orthogonal_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
+extern inline int bgc_fp32_vector2_are_orthogonal(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
+extern inline int bgc_fp64_vector2_are_orthogonal(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
-extern inline int bgc_vector2_get_attitude_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
-extern inline int bgc_vector2_get_attitude_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
+extern inline int bgc_fp32_vector2_get_attitude(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
+extern inline int bgc_fp64_vector2_get_attitude(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
// =================== Angle ==================== //
-float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit)
+float bgc_fp32_vector2_get_angle(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const int angle_unit)
{
- const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
+ const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus1 != square_modulus1) {
+ if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
return 0.0f;
}
- const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
+ const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
- if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 != square_modulus2) {
+ if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
return 0.0f;
}
const float multiplier = sqrtf(1.0f / (square_modulus1 * square_modulus2));
- const float x = bgc_vector2_get_scalar_product_fp32(vector1, vector2);
+ const float x = bgc_fp32_vector2_get_dot_product(vector1, vector2);
- const float y = fabsf(bgc_vector2_get_cross_product_fp32(vector1, vector2));
+ const float y = fabsf(bgc_fp32_vector2_get_cross_product(vector1, vector2));
- return bgc_radians_to_units_fp32(atan2f(y * multiplier, x * multiplier), unit);
+ return bgc_fp32_radians_to_units(atan2f(y * multiplier, x * multiplier), angle_unit);
}
-double bgc_vector2_get_angle_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcAngleUnitEnum unit)
+double bgc_fp64_vector2_get_angle(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const int angle_unit)
{
- const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
+ const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus1 != square_modulus1) {
+ if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
return 0.0;
}
- const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
+ const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
- if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 != square_modulus2) {
+ if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
return 0.0;
}
const double multiplier = sqrt(1.0 / (square_modulus1 * square_modulus2));
- const double x = bgc_vector2_get_scalar_product_fp64(vector1, vector2);
+ const double x = bgc_fp64_vector2_get_dot_product(vector1, vector2);
- const double y = bgc_vector2_get_cross_product_fp64(vector1, vector2);
+ const double y = bgc_fp64_vector2_get_cross_product(vector1, vector2);
- return bgc_radians_to_units_fp64(atan2(y * multiplier, x * multiplier), unit);
+ return bgc_fp64_radians_to_units(atan2(y * multiplier, x * multiplier), angle_unit);
}
diff --git a/basic-geometry/vector2.h b/basic-geometry/vector2.h
index d5e5bbb..9b42ebc 100644
--- a/basic-geometry/vector2.h
+++ b/basic-geometry/vector2.h
@@ -9,22 +9,22 @@
typedef struct
{
float x1, x2;
-} BgcVector2FP32;
+} BGC_FP32_Vector2;
typedef struct
{
double x1, x2;
-} BgcVector2FP64;
+} BGC_FP64_Vector2;
// =================== Reset ==================== //
-inline void bgc_vector2_reset_fp32(BgcVector2FP32* vector)
+inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
}
-inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector)
+inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
@@ -32,13 +32,13 @@ inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector)
// ==================== Set ===================== //
-inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination)
+inline void bgc_fp32_vector2_make(const float x1, const float x2, BGC_FP32_Vector2* destination)
{
destination->x1 = x1;
destination->x2 = x2;
}
-inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination)
+inline void bgc_fp64_vector2_make(const double x1, const double x2, BGC_FP64_Vector2* destination)
{
destination->x1 = x1;
destination->x2 = x2;
@@ -46,57 +46,57 @@ inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVec
// ================== Modulus =================== //
-inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector)
+inline float bgc_fp32_vector2_get_square_modulus(const BGC_FP32_Vector2* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
-inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector)
+inline double bgc_fp64_vector2_get_square_modulus(const BGC_FP64_Vector2* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
-inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector)
+inline float bgc_fp32_vector2_get_modulus(const BGC_FP32_Vector2* vector)
{
- return sqrtf(bgc_vector2_get_square_modulus_fp32(vector));
+ return sqrtf(bgc_fp32_vector2_get_square_modulus(vector));
}
-inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector)
+inline double bgc_fp64_vector2_get_modulus(const BGC_FP64_Vector2* vector)
{
- return sqrt(bgc_vector2_get_square_modulus_fp64(vector));
+ return sqrt(bgc_fp64_vector2_get_square_modulus(vector));
}
// ================= Comparison ================= //
-inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector)
+inline int bgc_fp32_vector2_is_zero(const BGC_FP32_Vector2* vector)
{
- return bgc_vector2_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
+ return bgc_fp32_vector2_get_square_modulus(vector) <= BGC_FP32_SQUARE_EPSYLON;
}
-inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector)
+inline int bgc_fp64_vector2_is_zero(const BGC_FP64_Vector2* vector)
{
- return bgc_vector2_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
+ return bgc_fp64_vector2_get_square_modulus(vector) <= BGC_FP64_SQUARE_EPSYLON;
}
-inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector)
+inline int bgc_fp32_vector2_is_unit(const BGC_FP32_Vector2* vector)
{
- return bgc_is_sqare_unit_fp32(bgc_vector2_get_square_modulus_fp32(vector));
+ return bgc_fp32_is_square_unit(bgc_fp32_vector2_get_square_modulus(vector));
}
-inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector)
+inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* vector)
{
- return bgc_is_sqare_unit_fp64(bgc_vector2_get_square_modulus_fp64(vector));
+ return bgc_fp64_is_square_unit(bgc_fp64_vector2_get_square_modulus(vector));
}
// ==================== Copy ==================== //
-inline void bgc_vector2_copy_fp32(const BgcVector2FP32* source, BgcVector2FP32* destination)
+inline void bgc_fp32_vector2_copy(const BGC_FP32_Vector2* source, BGC_FP32_Vector2* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
}
-inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64* destination)
+inline void bgc_fp64_vector2_copy(const BGC_FP64_Vector2* source, BGC_FP64_Vector2* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
@@ -104,7 +104,7 @@ inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64*
// ==================== Swap ==================== //
-inline void bgc_vector2_swap_fp32(BgcVector2FP32* vector1, BgcVector2FP32* vector2)
+inline void bgc_fp32_vector2_swap(BGC_FP32_Vector2* vector1, BGC_FP32_Vector2* vector2)
{
const float x1 = vector2->x1;
const float x2 = vector2->x2;
@@ -116,7 +116,7 @@ inline void bgc_vector2_swap_fp32(BgcVector2FP32* vector1, BgcVector2FP32* vecto
vector1->x2 = x2;
}
-inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vector2)
+inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* vector2)
{
const double x1 = vector2->x1;
const double x2 = vector2->x2;
@@ -130,13 +130,13 @@ inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vecto
// ================== Convert =================== //
-inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* source, BgcVector2FP32* destination)
+inline void bgc_fp64_vector2_convert_to_fp32(const BGC_FP64_Vector2* source, BGC_FP32_Vector2* destination)
{
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
}
-inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVector2FP64* destination)
+inline void bgc_fp32_vector2_convert_to_fp64(const BGC_FP32_Vector2* source, BGC_FP64_Vector2* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
@@ -144,13 +144,13 @@ inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVe
// ==================== Add ===================== //
-inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum)
+inline void bgc_fp32_vector2_add(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
}
-inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* sum)
+inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
@@ -158,13 +158,13 @@ inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2
// ================= Add scaled ================= //
-inline void bgc_vector2_add_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* sum)
+inline void bgc_fp32_vector2_add_scaled(const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale, BGC_FP32_Vector2* sum)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
}
-inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* sum)
+inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale, BGC_FP64_Vector2* sum)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
@@ -172,13 +172,13 @@ inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vector, cons
// ================== Subtract ================== //
-inline void bgc_vector2_subtract_fp32(const BgcVector2FP32* minuend, const BgcVector2FP32* subtrahend, BgcVector2FP32* difference)
+inline void bgc_fp32_vector2_subtract(const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend, BGC_FP32_Vector2* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
}
-inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVector2FP64* subtrahend, BgcVector2FP64* difference)
+inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend, BGC_FP64_Vector2* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
@@ -186,13 +186,13 @@ inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVe
// ================== Multiply ================== //
-inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product)
+inline void bgc_fp32_vector2_multiply(const BGC_FP32_Vector2* multiplicand, const float multiplier, BGC_FP32_Vector2* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
}
-inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const double multiplier, BgcVector2FP64* product)
+inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, const double multiplier, BGC_FP64_Vector2* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
@@ -200,99 +200,99 @@ inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const
// =================== Divide =================== //
-inline void bgc_vector2_divide_fp32(const BgcVector2FP32* dividend, const float divisor, BgcVector2FP32* quotient)
+inline void bgc_fp32_vector2_divide(const BGC_FP32_Vector2* dividend, const float divisor, BGC_FP32_Vector2* quotient)
{
- bgc_vector2_multiply_fp32(dividend, 1.0f / divisor, quotient);
+ bgc_fp32_vector2_multiply(dividend, 1.0f / divisor, quotient);
}
-inline void bgc_vector2_divide_fp64(const BgcVector2FP64* dividend, const double divisor, BgcVector2FP64* quotient)
+inline void bgc_fp64_vector2_divide(const BGC_FP64_Vector2* dividend, const double divisor, BGC_FP64_Vector2* quotient)
{
- bgc_vector2_multiply_fp64(dividend, 1.0 / divisor, quotient);
+ bgc_fp64_vector2_multiply(dividend, 1.0 / divisor, quotient);
}
// ================ Mean of Two ================= //
-inline void bgc_vector2_get_mean_of_two_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* mean)
+inline void bgc_fp32_vector2_get_middle2(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* middle)
{
- mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
- mean->x2 = (vector1->x2 + vector2->x2) * 0.5f;
+ middle->x1 = (vector1->x1 + vector2->x1) * 0.5f;
+ middle->x2 = (vector1->x2 + vector2->x2) * 0.5f;
}
-inline void bgc_vector2_get_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* mean)
+inline void bgc_fp64_vector2_get_middle2(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* middle)
{
- mean->x1 = (vector1->x1 + vector2->x1) * 0.5;
- mean->x2 = (vector1->x2 + vector2->x2) * 0.5;
+ middle->x1 = (vector1->x1 + vector2->x1) * 0.5;
+ middle->x2 = (vector1->x2 + vector2->x2) * 0.5;
}
// =============== Mean of Three ================ //
-inline void bgc_vector2_get_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean)
+inline void bgc_fp32_vector2_get_middle3(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3, BGC_FP32_Vector2* middle)
{
- mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32;
- mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32;
+ middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
+ middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
}
-inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean)
+inline void bgc_fp64_vector2_get_middle3(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3, BGC_FP64_Vector2* middle)
{
- mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64;
- mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
+ middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
+ middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
}
// =================== Linear =================== //
-inline void bgc_vector2_interpolate_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation)
+inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase, BGC_FP32_Vector2* interpolation)
{
- const float counterphase = 1.0f - phase;
+ const float counter_phase = 1.0f - phase;
- interpolation->x1 = vector1->x1 * counterphase + vector2->x1 * phase;
- interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase;
+ interpolation->x1 = vector1->x1 * counter_phase + vector2->x1 * phase;
+ interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase;
}
-inline void bgc_vector2_interpolate_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation)
+inline void bgc_fp64_vector2_interpolate(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase, BGC_FP64_Vector2* interpolation)
{
- const double counterphase = 1.0 - phase;
+ const double counter_phase = 1.0 - phase;
- interpolation->x1 = vector1->x1 * counterphase + vector2->x1 * phase;
- interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase;
+ interpolation->x1 = vector1->x1 * counter_phase + vector2->x1 * phase;
+ interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase;
}
// ================== Negative ================== //
-inline void bgc_vector2_make_opposite_fp32(BgcVector2FP32* vector)
+inline void bgc_fp32_vector2_revert(BGC_FP32_Vector2* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
}
-inline void bgc_vector2_make_opposite_fp64(BgcVector2FP64* vector)
+inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
}
-inline void bgc_vector2_get_opposite_fp32(const BgcVector2FP32* vector, BgcVector2FP32* opposite)
+inline void bgc_fp32_vector2_get_reverse(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* reverse)
{
- opposite->x1 = -vector->x1;
- opposite->x2 = -vector->x2;
+ reverse->x1 = -vector->x1;
+ reverse->x2 = -vector->x2;
}
-inline void bgc_vector2_get_opposite_fp64(const BgcVector2FP64* vector, BgcVector2FP64* opposite)
+inline void bgc_fp64_vector2_get_reverse(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* reverse)
{
- opposite->x1 = -vector->x1;
- opposite->x2 = -vector->x2;
+ reverse->x1 = -vector->x1;
+ reverse->x2 = -vector->x2;
}
// ================= Normalize ================== //
-inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector)
+inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* vector)
{
- const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
+ const float square_modulus = bgc_fp32_vector2_get_square_modulus(vector);
- if (bgc_is_sqare_unit_fp32(square_modulus)) {
+ if (bgc_fp32_is_square_unit(square_modulus)) {
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -304,15 +304,15 @@ inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector)
return 1;
}
-inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector)
+inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector)
{
- const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
+ const double square_modulus = bgc_fp64_vector2_get_square_modulus(vector);
- if (bgc_is_sqare_unit_fp64(square_modulus)) {
+ if (bgc_fp64_is_square_unit(square_modulus)) {
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -324,75 +324,75 @@ inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector)
return 1;
}
-inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized)
+inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* normalized)
{
- const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
+ const float square_modulus = bgc_fp32_vector2_get_square_modulus(vector);
- if (bgc_is_sqare_unit_fp32(square_modulus)) {
- bgc_vector2_copy_fp32(vector, normalized);
+ if (bgc_fp32_is_square_unit(square_modulus)) {
+ bgc_fp32_vector2_copy(vector, normalized);
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
- bgc_vector2_reset_fp32(normalized);
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
+ bgc_fp32_vector2_reset(normalized);
return 0;
}
- bgc_vector2_multiply_fp32(vector, sqrtf(1.0f / square_modulus), normalized);
+ bgc_fp32_vector2_multiply(vector, sqrtf(1.0f / square_modulus), normalized);
return 1;
}
-inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized)
+inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* normalized)
{
- const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
+ const double square_modulus = bgc_fp64_vector2_get_square_modulus(vector);
- if (bgc_is_sqare_unit_fp64(square_modulus)) {
- bgc_vector2_copy_fp64(vector, normalized);
+ if (bgc_fp64_is_square_unit(square_modulus)) {
+ bgc_fp64_vector2_copy(vector, normalized);
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
- bgc_vector2_reset_fp64(normalized);
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
+ bgc_fp64_vector2_reset(normalized);
return 0;
}
- bgc_vector2_multiply_fp64(vector, sqrt(1.0 / square_modulus), normalized);
+ bgc_fp64_vector2_multiply(vector, sqrt(1.0 / square_modulus), normalized);
return 1;
}
// ============= Get Scalar Product ============= //
-inline float bgc_vector2_get_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
+inline float bgc_fp32_vector2_get_dot_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
-inline double bgc_vector2_get_scalar_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
+inline double bgc_fp64_vector2_get_dot_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
// ============= Get Cross Product ============== //
-inline float bgc_vector2_get_cross_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
+inline float bgc_fp32_vector2_get_cross_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
-inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
+inline double bgc_fp64_vector2_get_cross_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
// ================= Get Angle ================== //
-float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit);
+float bgc_fp32_vector2_get_angle(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const int angle_unit);
-double bgc_vector2_get_angle_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcAngleUnitEnum unit);
+double bgc_fp64_vector2_get_angle(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const int angle_unit);
// ============= Get Square Distance ============ //
-inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
+inline float bgc_fp32_vector2_get_square_distance(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
const float dx1 = vector1->x1 - vector2->x1;
const float dx2 = vector1->x2 - vector2->x2;
@@ -400,7 +400,7 @@ inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1,
return dx1 * dx1 + dx2 * dx2;
}
-inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
+inline double bgc_fp64_vector2_get_square_distance(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
const double dx1 = vector1->x1 - vector2->x1;
const double dx2 = vector1->x2 - vector2->x2;
@@ -410,158 +410,158 @@ inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1
// ================== Distance ================== //
-inline float bgc_vector2_get_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
+inline float bgc_fp32_vector2_get_distance(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
- return sqrtf(bgc_vector2_get_square_distance_fp32(vector1, vector2));
+ return sqrtf(bgc_fp32_vector2_get_square_distance(vector1, vector2));
}
-inline double bgc_vector2_get_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
+inline double bgc_fp64_vector2_get_distance(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
- return sqrt(bgc_vector2_get_square_distance_fp64(vector1, vector2));
+ return sqrt(bgc_fp64_vector2_get_square_distance(vector1, vector2));
}
// ============== Are Close Enough ============== //
-inline int bgc_vector2_are_close_enough_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float distance_limit)
+inline int bgc_fp32_vector2_are_close_enough(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float distance_limit)
{
- return bgc_vector2_get_square_distance_fp32(vector1, vector2) <= distance_limit * distance_limit;
+ return bgc_fp32_vector2_get_square_distance(vector1, vector2) <= distance_limit * distance_limit;
}
-inline int bgc_vector2_are_close_enough_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double distance_limit)
+inline int bgc_fp64_vector2_are_close_enough(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double distance_limit)
{
- return bgc_vector2_get_square_distance_fp64(vector1, vector2) <= distance_limit * distance_limit;
+ return bgc_fp64_vector2_get_square_distance(vector1, vector2) <= distance_limit * distance_limit;
}
// ================== Are Close ================= //
-inline int bgc_vector2_are_close_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
+inline int bgc_fp32_vector2_are_close(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
- const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
- const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
- const float square_distance = bgc_vector2_get_square_distance_fp32(vector1, vector2);
+ const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
+ const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
+ const float square_distance = bgc_fp32_vector2_get_square_distance(vector1, vector2);
- if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32) {
- return square_distance <= BGC_SQUARE_EPSYLON_FP32;
+ if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_distance <= BGC_FP32_SQUARE_EPSYLON;
}
- return square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus2;
+ return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
}
-inline int bgc_vector2_are_close_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
+inline int bgc_fp64_vector2_are_close(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
- const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
- const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
- const double square_distance = bgc_vector2_get_square_distance_fp64(vector1, vector2);
+ const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
+ const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
+ const double square_distance = bgc_fp64_vector2_get_square_distance(vector1, vector2);
- if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64) {
- return square_distance <= BGC_SQUARE_EPSYLON_FP64;
+ if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_distance <= BGC_FP64_SQUARE_EPSYLON;
}
- return square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus2;
+ return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
}
// ================== Parallel ================== //
-inline int bgc_vector2_are_parallel_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
+inline int bgc_fp32_vector2_are_parallel(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
- const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
+ const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON) {
return 1;
}
- const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
+ const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
- if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return 1;
}
- const float cross_product = bgc_vector2_get_cross_product_fp32(vector1, vector2);
+ const float cross_product = bgc_fp32_vector2_get_cross_product(vector1, vector2);
- return cross_product * cross_product <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
+ return cross_product * cross_product <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
-inline int bgc_vector2_are_parallel_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
+inline int bgc_fp64_vector2_are_parallel(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
- const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
+ const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON) {
return 1;
}
- const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
+ const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
- if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return 1;
}
- const double cross_product = bgc_vector2_get_cross_product_fp64(vector1, vector2);
+ const double cross_product = bgc_fp64_vector2_get_cross_product(vector1, vector2);
- return cross_product * cross_product <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
+ return cross_product * cross_product <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
// ================= Orthogonal ================= //
-inline int bgc_vector2_are_orthogonal_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
+inline int bgc_fp32_vector2_are_orthogonal(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
- const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
+ const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON) {
return 1;
}
- const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
+ const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
- if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return 1;
}
- const float scalar_product = bgc_vector2_get_scalar_product_fp32(vector1, vector2);
+ const float scalar_product = bgc_fp32_vector2_get_dot_product(vector1, vector2);
- return scalar_product * scalar_product <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
+ return scalar_product * scalar_product <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
-inline int bgc_vector2_are_orthogonal_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
+inline int bgc_fp64_vector2_are_orthogonal(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
- const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
+ const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON) {
return 1;
}
- const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
+ const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
- if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return 1;
}
- const double scalar_product = bgc_vector2_get_scalar_product_fp64(vector1, vector2);
+ const double scalar_product = bgc_fp64_vector2_get_dot_product(vector1, vector2);
- return scalar_product * scalar_product <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
+ return scalar_product * scalar_product <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
// ================== Attitude ================== //
-inline int bgc_vector2_get_attitude_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
+inline int bgc_fp32_vector2_get_attitude(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
- const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
- const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
+ const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
+ const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return BGC_ATTITUDE_ZERO;
}
- const float square_limit = BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
+ const float square_limit = BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
- const float scalar_product = bgc_vector2_get_scalar_product_fp32(vector1, vector2);
+ const float scalar_product = bgc_fp32_vector2_get_dot_product(vector1, vector2);
if (scalar_product * scalar_product <= square_limit) {
return BGC_ATTITUDE_ORTHOGONAL;
}
- const float cross_product = bgc_vector2_get_cross_product_fp32(vector1, vector2);
+ const float cross_product = bgc_fp32_vector2_get_cross_product(vector1, vector2);
if (cross_product * cross_product > square_limit) {
return BGC_ATTITUDE_ANY;
@@ -570,24 +570,24 @@ inline int bgc_vector2_get_attitude_fp32(const BgcVector2FP32* vector1, const Bg
return scalar_product > 0.0f ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL;
}
-inline int bgc_vector2_get_attitude_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
+inline int bgc_fp64_vector2_get_attitude(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
- const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
- const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
+ const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
+ const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return BGC_ATTITUDE_ZERO;
}
- const double square_limit = BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
+ const double square_limit = BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
- const double scalar_product = bgc_vector2_get_scalar_product_fp64(vector1, vector2);
+ const double scalar_product = bgc_fp64_vector2_get_dot_product(vector1, vector2);
if (scalar_product * scalar_product <= square_limit) {
return BGC_ATTITUDE_ORTHOGONAL;
}
- const double cross_product = bgc_vector2_get_cross_product_fp64(vector1, vector2);
+ const double cross_product = bgc_fp64_vector2_get_cross_product(vector1, vector2);
if (cross_product * cross_product > square_limit) {
return BGC_ATTITUDE_ANY;
diff --git a/basic-geometry/vector3.c b/basic-geometry/vector3.c
index 95f1bac..9b6e4dd 100644
--- a/basic-geometry/vector3.c
+++ b/basic-geometry/vector3.c
@@ -1,153 +1,153 @@
#include "vector3.h"
-extern inline void bgc_vector3_reset_fp32(BgcVector3FP32* vector);
-extern inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector);
+extern inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* vector);
+extern inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector);
-extern inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* destination);
-extern inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* destination);
+extern inline void bgc_fp32_vector3_make(const float x1, const float x2, const float x3, BGC_FP32_Vector3* destination);
+extern inline void bgc_fp64_vector3_make(const double x1, const double x2, const double x3, BGC_FP64_Vector3* destination);
-extern inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector);
-extern inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector);
+extern inline float bgc_fp32_vector3_get_square_modulus(const BGC_FP32_Vector3* vector);
+extern inline double bgc_fp64_vector3_get_square_modulus(const BGC_FP64_Vector3* vector);
-extern inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector);
-extern inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector);
+extern inline float bgc_fp32_vector3_get_modulus(const BGC_FP32_Vector3* vector);
+extern inline double bgc_fp64_vector3_get_modulus(const BGC_FP64_Vector3* vector);
-extern inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector);
-extern inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector);
+extern inline int bgc_fp32_vector3_is_zero(const BGC_FP32_Vector3* vector);
+extern inline int bgc_fp64_vector3_is_zero(const BGC_FP64_Vector3* vector);
-extern inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector);
-extern inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector);
+extern inline int bgc_fp32_vector3_is_unit(const BGC_FP32_Vector3* vector);
+extern inline int bgc_fp64_vector3_is_unit(const BGC_FP64_Vector3* vector);
-extern inline void bgc_vector3_copy_fp32(const BgcVector3FP32* source, BgcVector3FP32* destination);
-extern inline void bgc_vector3_copy_fp64(const BgcVector3FP64* source, BgcVector3FP64* destination);
+extern inline void bgc_fp32_vector3_copy(const BGC_FP32_Vector3* source, BGC_FP32_Vector3* destination);
+extern inline void bgc_fp64_vector3_copy(const BGC_FP64_Vector3* source, BGC_FP64_Vector3* destination);
-extern inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* source, BgcVector3FP32* destination);
-extern inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* source, BgcVector3FP64* destination);
+extern inline void bgc_fp32_vector3_convert_to_fp64(const BGC_FP32_Vector3* source, BGC_FP64_Vector3* destination);
+extern inline void bgc_fp64_vector3_convert_to_fp32(const BGC_FP64_Vector3* source, BGC_FP32_Vector3* destination);
-extern inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vector2);
-extern inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vector2);
+extern inline void bgc_fp32_vector3_swap(BGC_FP32_Vector3* vector1, BGC_FP32_Vector3* vector2);
+extern inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* vector1, BGC_FP64_Vector3* vector2);
-extern inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum);
-extern inline void bgc_vector3_add_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* sum);
+extern inline void bgc_fp32_vector3_add(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* sum);
+extern inline void bgc_fp64_vector3_add(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* sum);
-extern inline void bgc_vector3_add_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* sum);
-extern inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* sum);
+extern inline void bgc_fp32_vector3_add_scaled(const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale, BGC_FP32_Vector3* sum);
+extern inline void bgc_fp64_vector3_add_scaled(const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale, BGC_FP64_Vector3* sum);
-extern inline void bgc_vector3_subtract_fp32(const BgcVector3FP32* minuend, const BgcVector3FP32* subtrahend, BgcVector3FP32* difference);
-extern inline void bgc_vector3_subtract_fp64(const BgcVector3FP64* minuend, const BgcVector3FP64* subtrahend, BgcVector3FP64* difference);
+extern inline void bgc_fp32_vector3_subtract(const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend, BGC_FP32_Vector3* difference);
+extern inline void bgc_fp64_vector3_subtract(const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend, BGC_FP64_Vector3* difference);
-extern inline void bgc_vector3_multiply_fp32(const BgcVector3FP32* multiplicand, const float multiplier, BgcVector3FP32* product);
-extern inline void bgc_vector3_multiply_fp64(const BgcVector3FP64* multiplicand, const double multiplier, BgcVector3FP64* product);
+extern inline void bgc_fp32_vector3_multiply(const BGC_FP32_Vector3* multiplicand, const float multiplier, BGC_FP32_Vector3* product);
+extern inline void bgc_fp64_vector3_multiply(const BGC_FP64_Vector3* multiplicand, const double multiplier, BGC_FP64_Vector3* product);
-extern inline void bgc_vector3_divide_fp32(const BgcVector3FP32* dividend, const float divisor, BgcVector3FP32* quotient);
-extern inline void bgc_vector3_divide_fp64(const BgcVector3FP64* dividend, const double divisor, BgcVector3FP64* quotient);
+extern inline void bgc_fp32_vector3_divide(const BGC_FP32_Vector3* dividend, const float divisor, BGC_FP32_Vector3* quotient);
+extern inline void bgc_fp64_vector3_divide(const BGC_FP64_Vector3* dividend, const double divisor, BGC_FP64_Vector3* quotient);
-extern inline void bgc_vector3_get_mean_of_two_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* result);
-extern inline void bgc_vector3_get_mean_of_two_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* result);
+extern inline void bgc_fp32_vector3_get_middle2(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* middle);
+extern inline void bgc_fp64_vector3_get_middle2(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* middle);
-extern inline void bgc_vector3_get_mean_of_three_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result);
-extern inline void bgc_vector3_get_mean_of_three_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result);
+extern inline void bgc_fp32_vector3_get_middle3(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* middle);
+extern inline void bgc_fp64_vector3_get_middle3(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* middle);
-extern inline void bgc_vector3_interpolate_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float phase, BgcVector3FP32* interpolation);
-extern inline void bgc_vector3_interpolate_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double phase, BgcVector3FP64* interpolation);
+extern inline void bgc_fp32_vector3_interpolate(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase, BGC_FP32_Vector3* interpolation);
+extern inline void bgc_fp64_vector3_interpolate(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase, BGC_FP64_Vector3* interpolation);
-extern inline void bgc_vector3_make_opposite_fp32(BgcVector3FP32* vector);
-extern inline void bgc_vector3_make_opposite_fp64(BgcVector3FP64* vector);
+extern inline void bgc_fp32_vector3_revert(BGC_FP32_Vector3* vector);
+extern inline void bgc_fp64_vector3_revert(BGC_FP64_Vector3* vector);
-extern inline void bgc_vector3_get_opposite_fp32(const BgcVector3FP32* vector, BgcVector3FP32* opposite);
-extern inline void bgc_vector3_get_opposite_fp64(const BgcVector3FP64* vector, BgcVector3FP64* opposite);
+extern inline void bgc_fp32_vector3_get_reverse(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* reverse);
+extern inline void bgc_fp64_vector3_get_reverse(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* reverse);
-extern inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector);
-extern inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector);
+extern inline int bgc_fp32_vector3_normalize(BGC_FP32_Vector3* vector);
+extern inline int bgc_fp64_vector3_normalize(BGC_FP64_Vector3* vector);
-extern inline int bgc_vector3_get_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized);
-extern inline int bgc_vector3_get_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized);
+extern inline int bgc_fp32_vector3_get_normalized(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* normalized);
+extern inline int bgc_fp64_vector3_get_normalized(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* normalized);
-extern inline float bgc_vector3_get_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
-extern inline double bgc_vector3_get_scalar_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
+extern inline float bgc_fp32_vector3_get_dot_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
+extern inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
-extern inline float bgc_vector3_get_triple_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3);
-extern inline double bgc_vector3_get_triple_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3);
+extern inline float bgc_fp32_vector3_get_triple_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3);
+extern inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3);
-extern inline void bgc_vector3_get_cross_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* result);
-extern inline void bgc_vector3_get_cross_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* result);
+extern inline void bgc_fp32_vector3_get_cross_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* result);
+extern inline void bgc_fp64_vector3_get_cross_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* result);
-extern inline void bgc_vector3_get_double_cross_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result);
-extern inline void bgc_vector3_get_double_cross_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result);
+extern inline void bgc_fp32_vector3_get_double_cross(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* result);
+extern inline void bgc_fp64_vector3_get_double_cross(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* result);
-extern inline float bgc_vector3_get_square_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
-extern inline double bgc_vector3_get_square_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
+extern inline float bgc_fp32_vector3_get_square_distance(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
+extern inline double bgc_fp64_vector3_get_square_distance(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
-extern inline float bgc_vector3_get_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
-extern inline double bgc_vector3_get_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
+extern inline float bgc_fp32_vector3_get_distance(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
+extern inline double bgc_fp64_vector3_get_distance(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
-extern inline int bgc_vector3_are_close_enough_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float distance);
-extern inline int bgc_vector3_are_close_enough_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double distance);
+extern inline int bgc_fp32_vector3_are_close_enough(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float distance);
+extern inline int bgc_fp64_vector3_are_close_enough(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double distance);
-extern inline int bgc_vector3_are_close_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
-extern inline int bgc_vector3_are_close_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
+extern inline int bgc_fp32_vector3_are_close(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
+extern inline int bgc_fp64_vector3_are_close(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
-extern inline int bgc_vector3_are_parallel_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
-extern inline int bgc_vector3_are_parallel_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
+extern inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
+extern inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
-extern inline int bgc_vector3_are_orthogonal_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
-extern inline int bgc_vector3_are_orthogonal_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
+extern inline int bgc_fp32_vector3_are_orthogonal(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
+extern inline int bgc_fp64_vector3_are_orthogonal(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
-extern inline int bgc_vector3_get_attitude_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
-extern inline int bgc_vector3_get_attitude_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
+extern inline int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
+extern inline int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
// =================== Angle ==================== //
-float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcAngleUnitEnum angle_unit)
+float bgc_fp32_vector3_get_angle(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const int angle_unit)
{
- const float square_modulus1 = bgc_vector3_get_square_modulus_fp32(vector1);
+ const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus1 != square_modulus1) {
+ if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
return 0.0f;
}
- const float square_modulus2 = bgc_vector3_get_square_modulus_fp32(vector2);
+ const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
- if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 != square_modulus2) {
+ if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
return 0.0f;
}
- BgcVector3FP32 cross_product;
+ BGC_FP32_Vector3 cross_product;
- bgc_vector3_get_cross_product_fp32(vector1, vector2, &cross_product);
+ bgc_fp32_vector3_get_cross_product(vector1, vector2, &cross_product);
- const float scalar = bgc_vector3_get_scalar_product_fp32(vector1, vector2);
+ const float scalar = bgc_fp32_vector3_get_dot_product(vector1, vector2);
- const float cross = bgc_vector3_get_modulus_fp32(&cross_product);
+ const float cross = bgc_fp32_vector3_get_modulus(&cross_product);
- return bgc_radians_to_units_fp32(atan2f(cross, scalar), angle_unit);
+ return bgc_fp32_radians_to_units(atan2f(cross, scalar), angle_unit);
}
-double bgc_vector3_get_angle_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcAngleUnitEnum angle_unit)
+double bgc_fp64_vector3_get_angle(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const int angle_unit)
{
- const double square_modulus1 = bgc_vector3_get_square_modulus_fp64(vector1);
+ const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus1 != square_modulus1) {
+ if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
return 0.0;
}
- const double square_modulus2 = bgc_vector3_get_square_modulus_fp64(vector2);
+ const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
- if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 != square_modulus2) {
+ if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
return 0.0;
}
- BgcVector3FP64 cross_product;
+ BGC_FP64_Vector3 cross_product;
- bgc_vector3_get_cross_product_fp64(vector1, vector2, &cross_product);
+ bgc_fp64_vector3_get_cross_product(vector1, vector2, &cross_product);
- const double scalar = bgc_vector3_get_scalar_product_fp64(vector1, vector2);
+ const double scalar = bgc_fp64_vector3_get_dot_product(vector1, vector2);
- const double cross = bgc_vector3_get_modulus_fp64(&cross_product);
+ const double cross = bgc_fp64_vector3_get_modulus(&cross_product);
- return bgc_radians_to_units_fp64(atan2(cross, scalar), angle_unit);
+ return bgc_fp64_radians_to_units(atan2(cross, scalar), angle_unit);
}
diff --git a/basic-geometry/vector3.h b/basic-geometry/vector3.h
index a5e42a7..b7065af 100644
--- a/basic-geometry/vector3.h
+++ b/basic-geometry/vector3.h
@@ -11,23 +11,23 @@
typedef struct
{
float x1, x2, x3;
-} BgcVector3FP32;
+} BGC_FP32_Vector3;
typedef struct
{
double x1, x2, x3;
-} BgcVector3FP64;
+} BGC_FP64_Vector3;
// =================== Reset ==================== //
-inline void bgc_vector3_reset_fp32(BgcVector3FP32* vector)
+inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
vector->x3 = 0.0f;
}
-inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector)
+inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
@@ -36,14 +36,14 @@ inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector)
// ==================== Set ===================== //
-inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* destination)
+inline void bgc_fp32_vector3_make(const float x1, const float x2, const float x3, BGC_FP32_Vector3* destination)
{
destination->x1 = x1;
destination->x2 = x2;
destination->x3 = x3;
}
-inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* destination)
+inline void bgc_fp64_vector3_make(const double x1, const double x2, const double x3, BGC_FP64_Vector3* destination)
{
destination->x1 = x1;
destination->x2 = x2;
@@ -52,58 +52,58 @@ inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const
// ================== Modulus =================== //
-inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector)
+inline float bgc_fp32_vector3_get_square_modulus(const BGC_FP32_Vector3* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
}
-inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector)
+inline double bgc_fp64_vector3_get_square_modulus(const BGC_FP64_Vector3* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
}
-inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector)
+inline float bgc_fp32_vector3_get_modulus(const BGC_FP32_Vector3* vector)
{
- return sqrtf(bgc_vector3_get_square_modulus_fp32(vector));
+ return sqrtf(bgc_fp32_vector3_get_square_modulus(vector));
}
-inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector)
+inline double bgc_fp64_vector3_get_modulus(const BGC_FP64_Vector3* vector)
{
- return sqrt(bgc_vector3_get_square_modulus_fp64(vector));
+ return sqrt(bgc_fp64_vector3_get_square_modulus(vector));
}
// ================= Comparison ================= //
-inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector)
+inline int bgc_fp32_vector3_is_zero(const BGC_FP32_Vector3* vector)
{
- return bgc_vector3_get_square_modulus_fp32(vector) <= BGC_SQUARE_EPSYLON_FP32;
+ return bgc_fp32_vector3_get_square_modulus(vector) <= BGC_FP32_SQUARE_EPSYLON;
}
-inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector)
+inline int bgc_fp64_vector3_is_zero(const BGC_FP64_Vector3* vector)
{
- return bgc_vector3_get_square_modulus_fp64(vector) <= BGC_SQUARE_EPSYLON_FP64;
+ return bgc_fp64_vector3_get_square_modulus(vector) <= BGC_FP64_SQUARE_EPSYLON;
}
-inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector)
+inline int bgc_fp32_vector3_is_unit(const BGC_FP32_Vector3* vector)
{
- return bgc_is_sqare_unit_fp32(bgc_vector3_get_square_modulus_fp32(vector));
+ return bgc_fp32_is_square_unit(bgc_fp32_vector3_get_square_modulus(vector));
}
-inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector)
+inline int bgc_fp64_vector3_is_unit(const BGC_FP64_Vector3* vector)
{
- return bgc_is_sqare_unit_fp64(bgc_vector3_get_square_modulus_fp64(vector));
+ return bgc_fp64_is_square_unit(bgc_fp64_vector3_get_square_modulus(vector));
}
// ==================== Copy ==================== //
-inline void bgc_vector3_copy_fp32(const BgcVector3FP32* source, BgcVector3FP32* destination)
+inline void bgc_fp32_vector3_copy(const BGC_FP32_Vector3* source, BGC_FP32_Vector3* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
}
-inline void bgc_vector3_copy_fp64(const BgcVector3FP64* source, BgcVector3FP64* destination)
+inline void bgc_fp64_vector3_copy(const BGC_FP64_Vector3* source, BGC_FP64_Vector3* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
@@ -112,7 +112,7 @@ inline void bgc_vector3_copy_fp64(const BgcVector3FP64* source, BgcVector3FP64*
// ==================== Swap ==================== //
-inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vector2)
+inline void bgc_fp32_vector3_swap(BGC_FP32_Vector3* vector1, BGC_FP32_Vector3* vector2)
{
const float x1 = vector2->x1;
const float x2 = vector2->x2;
@@ -127,7 +127,7 @@ inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vecto
vector1->x3 = x3;
}
-inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vector2)
+inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* vector1, BGC_FP64_Vector3* vector2)
{
const double x1 = vector2->x1;
const double x2 = vector2->x2;
@@ -144,14 +144,14 @@ inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vecto
// ================== Convert =================== //
-inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* source, BgcVector3FP32* destination)
+inline void bgc_fp64_vector3_convert_to_fp32(const BGC_FP64_Vector3* source, BGC_FP32_Vector3* destination)
{
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
destination->x3 = (float)source->x3;
}
-inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* source, BgcVector3FP64* destination)
+inline void bgc_fp32_vector3_convert_to_fp64(const BGC_FP32_Vector3* source, BGC_FP64_Vector3* destination)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
@@ -160,14 +160,14 @@ inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* source, BgcVe
// ==================== Add ===================== //
-inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum)
+inline void bgc_fp32_vector3_add(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x3 = vector1->x3 + vector2->x3;
}
-inline void bgc_vector3_add_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* sum)
+inline void bgc_fp64_vector3_add(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* sum)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
@@ -176,14 +176,14 @@ inline void bgc_vector3_add_fp64(const BgcVector3FP64* vector1, const BgcVector3
// ================= Add scaled ================= //
-inline void bgc_vector3_add_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* sum)
+inline void bgc_fp32_vector3_add_scaled(const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale, BGC_FP32_Vector3* sum)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
sum->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
}
-inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* sum)
+inline void bgc_fp64_vector3_add_scaled(const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale, BGC_FP64_Vector3* sum)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
@@ -192,14 +192,14 @@ inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vector, cons
// ================== Subtract ================== //
-inline void bgc_vector3_subtract_fp32(const BgcVector3FP32* minuend, const BgcVector3FP32* subtrahend, BgcVector3FP32* difference)
+inline void bgc_fp32_vector3_subtract(const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend, BGC_FP32_Vector3* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
-inline void bgc_vector3_subtract_fp64(const BgcVector3FP64* minuend, const BgcVector3FP64* subtrahend, BgcVector3FP64* difference)
+inline void bgc_fp64_vector3_subtract(const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend, BGC_FP64_Vector3* difference)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
@@ -208,14 +208,14 @@ inline void bgc_vector3_subtract_fp64(const BgcVector3FP64* minuend, const BgcVe
// ================== Multiply ================== //
-inline void bgc_vector3_multiply_fp32(const BgcVector3FP32* multiplicand, const float multiplier, BgcVector3FP32* product)
+inline void bgc_fp32_vector3_multiply(const BGC_FP32_Vector3* multiplicand, const float multiplier, BGC_FP32_Vector3* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x3 = multiplicand->x3 * multiplier;
}
-inline void bgc_vector3_multiply_fp64(const BgcVector3FP64* multiplicand, const double multiplier, BgcVector3FP64* product)
+inline void bgc_fp64_vector3_multiply(const BGC_FP64_Vector3* multiplicand, const double multiplier, BGC_FP64_Vector3* product)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
@@ -224,109 +224,109 @@ inline void bgc_vector3_multiply_fp64(const BgcVector3FP64* multiplicand, const
// =================== Divide =================== //
-inline void bgc_vector3_divide_fp32(const BgcVector3FP32* dividend, const float divisor, BgcVector3FP32* quotient)
+inline void bgc_fp32_vector3_divide(const BGC_FP32_Vector3* dividend, const float divisor, BGC_FP32_Vector3* quotient)
{
- bgc_vector3_multiply_fp32(dividend, 1.0f / divisor, quotient);
+ bgc_fp32_vector3_multiply(dividend, 1.0f / divisor, quotient);
}
-inline void bgc_vector3_divide_fp64(const BgcVector3FP64* dividend, const double divisor, BgcVector3FP64* quotient)
+inline void bgc_fp64_vector3_divide(const BGC_FP64_Vector3* dividend, const double divisor, BGC_FP64_Vector3* quotient)
{
- bgc_vector3_multiply_fp64(dividend, 1.0 / divisor, quotient);
+ bgc_fp64_vector3_multiply(dividend, 1.0 / divisor, quotient);
}
// ================== Average2 ================== //
-inline void bgc_vector3_get_mean_of_two_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* mean)
+inline void bgc_fp32_vector3_get_middle2(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* middle)
{
- mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
- mean->x2 = (vector1->x2 + vector2->x2) * 0.5f;
- mean->x3 = (vector1->x3 + vector2->x3) * 0.5f;
+ middle->x1 = (vector1->x1 + vector2->x1) * 0.5f;
+ middle->x2 = (vector1->x2 + vector2->x2) * 0.5f;
+ middle->x3 = (vector1->x3 + vector2->x3) * 0.5f;
}
-inline void bgc_vector3_get_mean_of_two_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* mean)
+inline void bgc_fp64_vector3_get_middle2(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* middle)
{
- mean->x1 = (vector1->x1 + vector2->x1) * 0.5;
- mean->x2 = (vector1->x2 + vector2->x2) * 0.5;
- mean->x3 = (vector1->x3 + vector2->x3) * 0.5;
+ middle->x1 = (vector1->x1 + vector2->x1) * 0.5;
+ middle->x2 = (vector1->x2 + vector2->x2) * 0.5;
+ middle->x3 = (vector1->x3 + vector2->x3) * 0.5;
}
// ================== Average3 ================== //
-inline void bgc_vector3_get_mean_of_three_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* mean)
+inline void bgc_fp32_vector3_get_middle3(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* middle)
{
- mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP32;
- mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP32;
- mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_ONE_THIRD_FP32;
+ middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
+ middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
+ middle->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP32_ONE_THIRD;
}
-inline void bgc_vector3_get_mean_of_three_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* mean)
+inline void bgc_fp64_vector3_get_middle3(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* middle)
{
- mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_ONE_THIRD_FP64;
- mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
- mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_ONE_THIRD_FP64;
+ middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
+ middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
+ middle->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP64_ONE_THIRD;
}
// =================== Linear =================== //
-inline void bgc_vector3_interpolate_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float phase, BgcVector3FP32* interpolation)
+inline void bgc_fp32_vector3_interpolate(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase, BGC_FP32_Vector3* interpolation)
{
- const float counterphase = 1.0f - phase;
+ const float counter_phase = 1.0f - phase;
- interpolation->x1 = vector1->x1 * counterphase + vector2->x1 * phase;
- interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase;
- interpolation->x3 = vector1->x3 * counterphase + vector2->x3 * phase;
+ interpolation->x1 = vector1->x1 * counter_phase + vector2->x1 * phase;
+ interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase;
+ interpolation->x3 = vector1->x3 * counter_phase + vector2->x3 * phase;
}
-inline void bgc_vector3_interpolate_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double phase, BgcVector3FP64* interpolation)
+inline void bgc_fp64_vector3_interpolate(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase, BGC_FP64_Vector3* interpolation)
{
- const double counterphase = 1.0 - phase;
+ const double counter_phase = 1.0 - phase;
- interpolation->x1 = vector1->x1 * counterphase + vector2->x1 * phase;
- interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase;
- interpolation->x3 = vector1->x3 * counterphase + vector2->x3 * phase;
+ interpolation->x1 = vector1->x1 * counter_phase + vector2->x1 * phase;
+ interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase;
+ interpolation->x3 = vector1->x3 * counter_phase + vector2->x3 * phase;
}
// ================== Negative ================== //
-inline void bgc_vector3_make_opposite_fp32(BgcVector3FP32* vector)
+inline void bgc_fp32_vector3_revert(BGC_FP32_Vector3* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
}
-inline void bgc_vector3_make_opposite_fp64(BgcVector3FP64* vector)
+inline void bgc_fp64_vector3_revert(BGC_FP64_Vector3* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x3 = -vector->x3;
}
-inline void bgc_vector3_get_opposite_fp32(const BgcVector3FP32* vector, BgcVector3FP32* opposite)
+inline void bgc_fp32_vector3_get_reverse(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* reverse)
{
- opposite->x1 = -vector->x1;
- opposite->x2 = -vector->x2;
- opposite->x3 = -vector->x3;
+ reverse->x1 = -vector->x1;
+ reverse->x2 = -vector->x2;
+ reverse->x3 = -vector->x3;
}
-inline void bgc_vector3_get_opposite_fp64(const BgcVector3FP64* vector, BgcVector3FP64* opposite)
+inline void bgc_fp64_vector3_get_reverse(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* reverse)
{
- opposite->x1 = -vector->x1;
- opposite->x2 = -vector->x2;
- opposite->x3 = -vector->x3;
+ reverse->x1 = -vector->x1;
+ reverse->x2 = -vector->x2;
+ reverse->x3 = -vector->x3;
}
// ================= Normalize ================== //
-inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector)
+inline int bgc_fp32_vector3_normalize(BGC_FP32_Vector3* vector)
{
- const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
+ const float square_modulus = bgc_fp32_vector3_get_square_modulus(vector);
- if (bgc_is_sqare_unit_fp32(square_modulus)) {
+ if (bgc_fp32_is_square_unit(square_modulus)) {
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -339,15 +339,15 @@ inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector)
return 1;
}
-inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector)
+inline int bgc_fp64_vector3_normalize(BGC_FP64_Vector3* vector)
{
- const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
+ const double square_modulus = bgc_fp64_vector3_get_square_modulus(vector);
- if (bgc_is_sqare_unit_fp64(square_modulus)) {
+ if (bgc_fp64_is_square_unit(square_modulus)) {
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@@ -360,64 +360,64 @@ inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector)
return 1;
}
-inline int bgc_vector3_get_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized)
+inline int bgc_fp32_vector3_get_normalized(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* normalized)
{
- const float square_modulus = bgc_vector3_get_square_modulus_fp32(vector);
+ const float square_modulus = bgc_fp32_vector3_get_square_modulus(vector);
- if (bgc_is_sqare_unit_fp32(square_modulus)) {
- bgc_vector3_copy_fp32(vector, normalized);
+ if (bgc_fp32_is_square_unit(square_modulus)) {
+ bgc_fp32_vector3_copy(vector, normalized);
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
- bgc_vector3_reset_fp32(normalized);
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
+ bgc_fp32_vector3_reset(normalized);
return 0;
}
- bgc_vector3_multiply_fp32(vector, sqrtf(1.0f / square_modulus), normalized);
+ bgc_fp32_vector3_multiply(vector, sqrtf(1.0f / square_modulus), normalized);
return 1;
}
-inline int bgc_vector3_get_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized)
+inline int bgc_fp64_vector3_get_normalized(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* normalized)
{
- const double square_modulus = bgc_vector3_get_square_modulus_fp64(vector);
+ const double square_modulus = bgc_fp64_vector3_get_square_modulus(vector);
- if (bgc_is_sqare_unit_fp64(square_modulus)) {
- bgc_vector3_copy_fp64(vector, normalized);
+ if (bgc_fp64_is_square_unit(square_modulus)) {
+ bgc_fp64_vector3_copy(vector, normalized);
return 1;
}
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
- bgc_vector3_reset_fp64(normalized);
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
+ bgc_fp64_vector3_reset(normalized);
return 0;
}
- bgc_vector3_multiply_fp64(vector, sqrt(1.0 / square_modulus), normalized);
+ bgc_fp64_vector3_multiply(vector, sqrt(1.0 / square_modulus), normalized);
return 1;
}
// =============== Scalar Product =============== //
-inline float bgc_vector3_get_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
+inline float bgc_fp32_vector3_get_dot_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
}
-inline double bgc_vector3_get_scalar_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
+inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
}
// =============== Triple Product =============== //
-inline float bgc_vector3_get_triple_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3)
+inline float bgc_fp32_vector3_get_triple_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3)
{
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
}
-inline double bgc_vector3_get_triple_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3)
+inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3)
{
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
@@ -426,7 +426,7 @@ inline double bgc_vector3_get_triple_product_fp64(const BgcVector3FP64* vector1,
// =============== Cross Product ================ //
-inline void bgc_vector3_get_cross_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* product)
+inline void bgc_fp32_vector3_get_cross_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* product)
{
const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
@@ -437,7 +437,7 @@ inline void bgc_vector3_get_cross_product_fp32(const BgcVector3FP32* vector1, co
product->x3 = x3;
}
-inline void bgc_vector3_get_cross_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* product)
+inline void bgc_fp64_vector3_get_cross_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* product)
{
const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
@@ -450,20 +450,20 @@ inline void bgc_vector3_get_cross_product_fp64(const BgcVector3FP64* vector1, co
// ============ Double Cross Product ============ //
-inline void bgc_vector3_get_double_cross_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* product)
+inline void bgc_fp32_vector3_get_double_cross(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* product)
{
- const float ac = bgc_vector3_get_scalar_product_fp32(vector1, vector3);
- const float ab = bgc_vector3_get_scalar_product_fp32(vector1, vector2);
+ const float ac = bgc_fp32_vector3_get_dot_product(vector1, vector3);
+ const float ab = bgc_fp32_vector3_get_dot_product(vector1, vector2);
product->x1 = vector2->x1 * ac - vector3->x1 * ab;
product->x2 = vector2->x2 * ac - vector3->x2 * ab;
product->x3 = vector2->x3 * ac - vector3->x3 * ab;
}
-inline void bgc_vector3_get_double_cross_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* product)
+inline void bgc_fp64_vector3_get_double_cross(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* product)
{
- const double ac = bgc_vector3_get_scalar_product_fp64(vector1, vector3);
- const double ab = bgc_vector3_get_scalar_product_fp64(vector1, vector2);
+ const double ac = bgc_fp64_vector3_get_dot_product(vector1, vector3);
+ const double ab = bgc_fp64_vector3_get_dot_product(vector1, vector2);
product->x1 = vector2->x1 * ac - vector3->x1 * ab;
product->x2 = vector2->x2 * ac - vector3->x2 * ab;
@@ -472,13 +472,13 @@ inline void bgc_vector3_get_double_cross_fp64(const BgcVector3FP64* vector1, con
// =================== Angle ==================== //
-float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcAngleUnitEnum angle_unit);
+float bgc_fp32_vector3_get_angle(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const int angle_unit);
-double bgc_vector3_get_angle_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcAngleUnitEnum angle_unit);
+double bgc_fp64_vector3_get_angle(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const int angle_unit);
// =============== Square Distance ============== //
-inline float bgc_vector3_get_square_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
+inline float bgc_fp32_vector3_get_square_distance(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
const float dx1 = (vector1->x1 - vector2->x1);
const float dx2 = (vector1->x2 - vector2->x2);
@@ -487,7 +487,7 @@ inline float bgc_vector3_get_square_distance_fp32(const BgcVector3FP32* vector1,
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
-inline double bgc_vector3_get_square_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
+inline double bgc_fp64_vector3_get_square_distance(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
const double dx1 = (vector1->x1 - vector2->x1);
const double dx2 = (vector1->x2 - vector2->x2);
@@ -498,172 +498,172 @@ inline double bgc_vector3_get_square_distance_fp64(const BgcVector3FP64* vector1
// ================== Distance ================== //
-inline float bgc_vector3_get_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
+inline float bgc_fp32_vector3_get_distance(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
- return sqrtf(bgc_vector3_get_square_distance_fp32(vector1, vector2));
+ return sqrtf(bgc_fp32_vector3_get_square_distance(vector1, vector2));
}
-inline double bgc_vector3_get_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
+inline double bgc_fp64_vector3_get_distance(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
- return sqrt(bgc_vector3_get_square_distance_fp64(vector1, vector2));
+ return sqrt(bgc_fp64_vector3_get_square_distance(vector1, vector2));
}
// ============== Are Close Enough ============== //
-inline int bgc_vector3_are_close_enough_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float distance_limit)
+inline int bgc_fp32_vector3_are_close_enough(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float distance_limit)
{
- return bgc_vector3_get_square_distance_fp32(vector1, vector2) <= distance_limit * distance_limit;
+ return bgc_fp32_vector3_get_square_distance(vector1, vector2) <= distance_limit * distance_limit;
}
-inline int bgc_vector3_are_close_enough_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double distance_limit)
+inline int bgc_fp64_vector3_are_close_enough(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double distance_limit)
{
- return bgc_vector3_get_square_distance_fp64(vector1, vector2) <= distance_limit * distance_limit;
+ return bgc_fp64_vector3_get_square_distance(vector1, vector2) <= distance_limit * distance_limit;
}
// ================== Are Close ================= //
-inline int bgc_vector3_are_close_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
+inline int bgc_fp32_vector3_are_close(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
- const float square_modulus1 = bgc_vector3_get_square_modulus_fp32(vector1);
- const float square_modulus2 = bgc_vector3_get_square_modulus_fp32(vector2);
- const float square_distance = bgc_vector3_get_square_distance_fp32(vector1, vector2);
+ const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
+ const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
+ const float square_distance = bgc_fp32_vector3_get_square_distance(vector1, vector2);
- if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP32) {
- return square_distance <= BGC_SQUARE_EPSYLON_FP32;
+ if (square_modulus1 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_distance <= BGC_FP32_SQUARE_EPSYLON;
}
- return square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus2;
+ return square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSYLON * square_modulus2;
}
-inline int bgc_vector3_are_close_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
+inline int bgc_fp64_vector3_are_close(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
- const double square_modulus1 = bgc_vector3_get_square_modulus_fp64(vector1);
- const double square_modulus2 = bgc_vector3_get_square_modulus_fp64(vector2);
- const double square_distance = bgc_vector3_get_square_distance_fp64(vector1, vector2);
+ const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
+ const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
+ const double square_distance = bgc_fp64_vector3_get_square_distance(vector1, vector2);
- if (square_modulus1 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64 || square_modulus2 <= BGC_EPSYLON_EFFECTIVENESS_LIMIT_FP64) {
- return square_distance <= BGC_SQUARE_EPSYLON_FP64;
+ if (square_modulus1 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 <= BGC_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
+ return square_distance <= BGC_FP64_SQUARE_EPSYLON;
}
- return square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus2;
+ return square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 && square_distance <= BGC_FP64_SQUARE_EPSYLON * square_modulus2;
}
// ================== Parallel ================== //
-inline int bgc_vector3_are_parallel_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
+inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
- const float square_modulus1 = bgc_vector3_get_square_modulus_fp32(vector1);
- const float square_modulus2 = bgc_vector3_get_square_modulus_fp32(vector2);
+ const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
+ const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return 1;
}
- BgcVector3FP32 product;
+ BGC_FP32_Vector3 product;
- bgc_vector3_get_cross_product_fp32(vector1, vector2, &product);
+ bgc_fp32_vector3_get_cross_product(vector1, vector2, &product);
- return bgc_vector3_get_square_modulus_fp32(&product) <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
+ return bgc_fp32_vector3_get_square_modulus(&product) <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
-inline int bgc_vector3_are_parallel_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
+inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
- const double square_modulus1 = bgc_vector3_get_square_modulus_fp64(vector1);
- const double square_modulus2 = bgc_vector3_get_square_modulus_fp64(vector2);
+ const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
+ const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return 1;
}
- BgcVector3FP64 product;
+ BGC_FP64_Vector3 product;
- bgc_vector3_get_cross_product_fp64(vector1, vector2, &product);
+ bgc_fp64_vector3_get_cross_product(vector1, vector2, &product);
- return bgc_vector3_get_square_modulus_fp64(&product) <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
+ return bgc_fp64_vector3_get_square_modulus(&product) <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
// ================= Orthogonal ================= //
-inline int bgc_vector3_are_orthogonal_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
+inline int bgc_fp32_vector3_are_orthogonal(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
- const float square_modulus1 = bgc_vector3_get_square_modulus_fp32(vector1);
- const float square_modulus2 = bgc_vector3_get_square_modulus_fp32(vector2);
+ const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
+ const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return 1;
}
- const float scalar_product = bgc_vector3_get_scalar_product_fp32(vector1, vector2);
+ const float scalar_product = bgc_fp32_vector3_get_dot_product(vector1, vector2);
- return scalar_product * scalar_product <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
+ return scalar_product * scalar_product <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
-inline int bgc_vector3_are_orthogonal_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
+inline int bgc_fp64_vector3_are_orthogonal(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
- const double square_modulus1 = bgc_vector3_get_square_modulus_fp64(vector1);
- const double square_modulus2 = bgc_vector3_get_square_modulus_fp64(vector2);
+ const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
+ const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return 1;
}
- const double scalar_product = bgc_vector3_get_scalar_product_fp64(vector1, vector2);
+ const double scalar_product = bgc_fp64_vector3_get_dot_product(vector1, vector2);
- return scalar_product * scalar_product <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
+ return scalar_product * scalar_product <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
}
// ================== Attitude ================== //
-inline int bgc_vector3_get_attitude_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)
+inline int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2)
{
- const float square_modulus1 = bgc_vector3_get_square_modulus_fp32(vector1);
- const float square_modulus2 = bgc_vector3_get_square_modulus_fp32(vector2);
+ const float square_modulus1 = bgc_fp32_vector3_get_square_modulus(vector1);
+ const float square_modulus2 = bgc_fp32_vector3_get_square_modulus(vector2);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
+ if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 <= BGC_FP32_SQUARE_EPSYLON) {
return BGC_ATTITUDE_ZERO;
}
- const float square_limit = BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
+ const float square_limit = BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
- const float scalar_product = bgc_vector3_get_scalar_product_fp32(vector1, vector2);
+ const float scalar_product = bgc_fp32_vector3_get_dot_product(vector1, vector2);
if (scalar_product * scalar_product <= square_limit) {
return BGC_ATTITUDE_ORTHOGONAL;
}
- BgcVector3FP32 product;
+ BGC_FP32_Vector3 product;
- bgc_vector3_get_cross_product_fp32(vector1, vector2, &product);
+ bgc_fp32_vector3_get_cross_product(vector1, vector2, &product);
- if (bgc_vector3_get_square_modulus_fp32(&product) > square_limit) {
+ if (bgc_fp32_vector3_get_square_modulus(&product) > square_limit) {
return BGC_ATTITUDE_ANY;
}
return scalar_product > 0.0f ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL;
}
-inline int bgc_vector3_get_attitude_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2)
+inline int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2)
{
- const double square_modulus1 = bgc_vector3_get_square_modulus_fp64(vector1);
- const double square_modulus2 = bgc_vector3_get_square_modulus_fp64(vector2);
+ const double square_modulus1 = bgc_fp64_vector3_get_square_modulus(vector1);
+ const double square_modulus2 = bgc_fp64_vector3_get_square_modulus(vector2);
- if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
+ if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 <= BGC_FP64_SQUARE_EPSYLON) {
return BGC_ATTITUDE_ZERO;
}
- const double square_limit = BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
+ const double square_limit = BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2;
- const double scalar_product = bgc_vector3_get_scalar_product_fp64(vector1, vector2);
+ const double scalar_product = bgc_fp64_vector3_get_dot_product(vector1, vector2);
if (scalar_product * scalar_product <= square_limit) {
return BGC_ATTITUDE_ORTHOGONAL;
}
- BgcVector3FP64 product;
+ BGC_FP64_Vector3 product;
- bgc_vector3_get_cross_product_fp64(vector1, vector2, &product);
+ bgc_fp64_vector3_get_cross_product(vector1, vector2, &product);
- if (bgc_vector3_get_square_modulus_fp64(&product) > square_limit) {
+ if (bgc_fp64_vector3_get_square_modulus(&product) > square_limit) {
return BGC_ATTITUDE_ANY;
}
diff --git a/basic-geometry/versor.c b/basic-geometry/versor.c
index e9eed87..1d18825 100644
--- a/basic-geometry/versor.c
+++ b/basic-geometry/versor.c
@@ -3,83 +3,83 @@
#include "angle.h"
#include "versor.h"
-const BgcVersorFP32 BGC_IDLE_VERSOR_FP32 = { 1.0f, 0.0f, 0.0f, 0.0f };
+const BGC_FP32_Versor BGC_FP32_IDLE_VERSOR = { 1.0f, 0.0f, 0.0f, 0.0f };
-const BgcVersorFP64 BGC_IDLE_VERSOR_FP64 = { 1.0, 0.0, 0.0, 0.0 };
+const BGC_FP64_Versor BGC_FP64_IDLE_VERSOR = { 1.0, 0.0, 0.0, 0.0 };
-extern inline void bgc_versor_reset_fp32(BgcVersorFP32* versor);
-extern inline void bgc_versor_reset_fp64(BgcVersorFP64* versor);
+extern inline void bgc_fp32_versor_reset(BGC_FP32_Versor* versor);
+extern inline void bgc_fp64_versor_reset(BGC_FP64_Versor* versor);
-extern inline void bgc_versor_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcVersorFP32* versor);
-extern inline void bgc_versor_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcVersorFP64* versor);
+extern inline void bgc_fp32_versor_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Versor* versor);
+extern inline void bgc_fp64_versor_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Versor* versor);
-extern inline void bgc_versor_set_rotation_fp32(const BgcRotation3FP32* rotation, BgcVersorFP32* result);
-extern inline void bgc_versor_set_rotation_fp64(const BgcRotation3FP64* rotation, BgcVersorFP64* result);
+extern inline void bgc_fp32_versor_make_for_rotation(const BGC_FP32_Rotation3* rotation, BGC_FP32_Versor* result);
+extern inline void bgc_fp64_versor_make_for_rotation(const BGC_FP64_Rotation3* rotation, BGC_FP64_Versor* result);
-extern inline void bgc_versor_copy_fp32(const BgcVersorFP32* source, BgcVersorFP32* destination);
-extern inline void bgc_versor_copy_fp64(const BgcVersorFP64* source, BgcVersorFP64* destination);
+extern inline void bgc_fp32_versor_copy(const BGC_FP32_Versor* source, BGC_FP32_Versor* destination);
+extern inline void bgc_fp64_versor_copy(const BGC_FP64_Versor* source, BGC_FP64_Versor* destination);
-extern inline void bgc_versor_swap_fp32(BgcVersorFP32* versor1, BgcVersorFP32* versor2);
-extern inline void bgc_versor_swap_fp64(BgcVersorFP64* versor1, BgcVersorFP64* versor2);
+extern inline void bgc_fp32_versor_swap(BGC_FP32_Versor* versor1, BGC_FP32_Versor* versor2);
+extern inline void bgc_fp64_versor_swap(BGC_FP64_Versor* versor1, BGC_FP64_Versor* versor2);
-extern inline int bgc_versor_is_identity_fp32(const BgcVersorFP32* versor);
-extern inline int bgc_versor_is_identity_fp64(const BgcVersorFP64* versor);
+extern inline int bgc_fp32_versor_is_idle(const BGC_FP32_Versor* versor);
+extern inline int bgc_fp64_versor_is_idle(const BGC_FP64_Versor* versor);
-extern inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* source, BgcVersorFP32* destination);
-extern inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* source, BgcVersorFP64* destination);
+extern inline void bgc_fp64_versor_convert_to_fp32(const BGC_FP64_Versor* source, BGC_FP32_Versor* destination);
+extern inline void bgc_fp32_versor_convert_to_fp64(const BGC_FP32_Versor* source, BGC_FP64_Versor* destination);
-extern inline void bgc_versor_shorten_fp32(BgcVersorFP32* versor);
-extern inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor);
+extern inline void bgc_fp32_versor_shorten(BGC_FP32_Versor* versor);
+extern inline void bgc_fp64_versor_shorten(BGC_FP64_Versor* versor);
-extern inline void bgc_versor_get_shortened_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened);
-extern inline void bgc_versor_get_shortened_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened);
+extern inline void bgc_fp32_versor_get_shortened(const BGC_FP32_Versor* versor, BGC_FP32_Versor* shortened);
+extern inline void bgc_fp64_versor_get_shortened(const BGC_FP64_Versor* versor, BGC_FP64_Versor* shortened);
-extern inline void bgc_versor_make_opposite_fp32(BgcVersorFP32* versor);
-extern inline void bgc_versor_make_opposite_fp64(BgcVersorFP64* versor);
+extern inline void bgc_fp32_versor_alternate(BGC_FP32_Versor* versor);
+extern inline void bgc_fp64_versor_alternate(BGC_FP64_Versor* versor);
-extern inline void bgc_versor_get_opposite_fp32(const BgcVersorFP32* versor, BgcVersorFP32* opposite);
-extern inline void bgc_versor_get_opposite_fp64(const BgcVersorFP64* versor, BgcVersorFP64* opposite);
+extern inline void bgc_fp32_versor_get_alternative(const BGC_FP32_Versor* versor, BGC_FP32_Versor* opposite);
+extern inline void bgc_fp64_versor_get_alternative(const BGC_FP64_Versor* versor, BGC_FP64_Versor* opposite);
-extern inline void bgc_versor_invert_fp32(BgcVersorFP32* versor);
-extern inline void bgc_versor_invert_fp64(BgcVersorFP64* versor);
+extern inline void bgc_fp32_versor_revert(BGC_FP32_Versor* versor);
+extern inline void bgc_fp64_versor_revert(BGC_FP64_Versor* versor);
-extern inline void bgc_versor_get_inverse_fp32(const BgcVersorFP32* versor, BgcVersorFP32* inverse);
-extern inline void bgc_versor_get_inverse_fp64(const BgcVersorFP64* versor, BgcVersorFP64* inverse);
+extern inline void bgc_fp32_versor_get_reverse(const BGC_FP32_Versor* versor, BGC_FP32_Versor* inverse);
+extern inline void bgc_fp64_versor_get_reverse(const BGC_FP64_Versor* versor, BGC_FP64_Versor* inverse);
-extern inline void bgc_versor_combine_fp32(const BgcVersorFP32* first, const BgcVersorFP32* second, BgcVersorFP32* result);
-extern inline void bgc_versor_combine_fp64(const BgcVersorFP64* first, const BgcVersorFP64* second, BgcVersorFP64* result);
+extern inline void bgc_fp32_versor_combine(const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, BGC_FP32_Versor* result);
+extern inline void bgc_fp64_versor_combine(const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, BGC_FP64_Versor* result);
-extern inline void bgc_versor_combine3_fp32(const BgcVersorFP32* first, const BgcVersorFP32* second, const BgcVersorFP32* third, BgcVersorFP32* result);
-extern inline void bgc_versor_combine3_fp64(const BgcVersorFP64* first, const BgcVersorFP64* second, const BgcVersorFP64* third, BgcVersorFP64* result);
+extern inline void bgc_fp32_versor_combine3(const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, const BGC_FP32_Versor* third, BGC_FP32_Versor* result);
+extern inline void bgc_fp64_versor_combine3(const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, const BGC_FP64_Versor* third, BGC_FP64_Versor* result);
-extern inline void bgc_versor_exclude_fp32(const BgcVersorFP32* base, const BgcVersorFP32* excludant, BgcVersorFP32* difference);
-extern inline void bgc_versor_exclude_fp64(const BgcVersorFP64* base, const BgcVersorFP64* excludant, BgcVersorFP64* difference);
+extern inline void bgc_fp32_versor_exclude(const BGC_FP32_Versor* base, const BGC_FP32_Versor* excludant, BGC_FP32_Versor* difference);
+extern inline void bgc_fp64_versor_exclude(const BGC_FP64_Versor* base, const BGC_FP64_Versor* excludant, BGC_FP64_Versor* difference);
-extern inline void bgc_versor_get_rotation_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_versor_get_rotation_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_versor_get_rotation_matrix(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* matrix);
+extern inline void bgc_fp64_versor_get_rotation_matrix(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_versor_get_reverse_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix);
-extern inline void bgc_versor_get_reverse_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix);
+extern inline void bgc_fp32_versor_get_reverse_matrix(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* matrix);
+extern inline void bgc_fp64_versor_get_reverse_matrix(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* matrix);
-extern inline void bgc_versor_get_both_matrices_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* rotation, BgcMatrix3x3FP32* reverse);
-extern inline void bgc_versor_get_both_matrices_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* rotation, BgcMatrix3x3FP64* reverse);
+extern inline void bgc_fp32_versor_get_both_matrices(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse);
+extern inline void bgc_fp64_versor_get_both_matrices(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse);
-extern inline void bgc_versor_turn_vector_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result);
-extern inline void bgc_versor_turn_vector_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result);
+extern inline void bgc_fp32_versor_turn_vector(const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result);
+extern inline void bgc_fp64_versor_turn_vector(const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result);
-extern inline void bgc_versor_turn_vector_back_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result);
-extern inline void bgc_versor_turn_vector_back_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result);
+extern inline void bgc_fp32_versor_turn_vector_back(const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result);
+extern inline void bgc_fp64_versor_turn_vector_back(const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result);
-extern inline int bgc_versor_are_close_fp32(const BgcVersorFP32* versor1, const BgcVersorFP32* versor2);
-extern inline int bgc_versor_are_close_fp64(const BgcVersorFP64* versor1, const BgcVersorFP64* versor2);
+extern inline int bgc_fp32_versor_are_close(const BGC_FP32_Versor* versor1, const BGC_FP32_Versor* versor2);
+extern inline int bgc_fp64_versor_are_close(const BGC_FP64_Versor* versor1, const BGC_FP64_Versor* versor2);
// ================= Normalize ================== //
-void _bgc_versor_normalize_fp32(const float square_modulus, BgcVersorFP32* versor)
+void _bgc_fp32_versor_normalize(BGC_FP32_Versor* versor)
{
- // (square_modulus != square_modulus) is true when square_modulus is NaN
+ const float square_modulus = (versor->_s0 * versor->_s0 + versor->_x1 * versor->_x1) + (versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
versor->_s0 = 1.0f;
versor->_x1 = 0.0f;
versor->_x2 = 0.0f;
@@ -95,11 +95,11 @@ void _bgc_versor_normalize_fp32(const float square_modulus, BgcVersorFP32* verso
versor->_x3 *= multiplier;
}
-void _bgc_versor_normalize_fp64(const double square_modulus, BgcVersorFP64* versor)
+void _bgc_fp64_versor_normalize(BGC_FP64_Versor* versor)
{
- // (square_modulus != square_modulus) is true when square_modulus is NaN
+ const double square_modulus = (versor->_s0 * versor->_s0 + versor->_x1 * versor->_x1) + (versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3);
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
versor->_s0 = 1.0;
versor->_x1 = 0.0;
versor->_x2 = 0.0;
@@ -117,71 +117,71 @@ void _bgc_versor_normalize_fp64(const double square_modulus, BgcVersorFP64* vers
// ================== Set Turn ================== //
-void bgc_versor_set_turn_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcVersorFP32* result)
+void bgc_fp32_versor_make_for_turn(const float x1, const float x2, const float x3, const float angle, const int unit, BGC_FP32_Versor* result)
{
const float square_vector = x1 * x1 + x2 * x2 + x3 * x3;
- if (square_vector <= BGC_SQUARE_EPSYLON_FP32) {
- bgc_versor_reset_fp32(result);
+ if (square_vector <= BGC_FP32_SQUARE_EPSYLON) {
+ bgc_fp32_versor_reset(result);
return;
}
- const float half_angle = bgc_angle_to_radians_fp32(0.5f * angle, unit);
+ const float half_angle = bgc_fp32_angle_to_radians(0.5f * angle, unit);
const float sine = sinf(half_angle);
- if (bgc_is_zero_fp32(sine)) {
- bgc_versor_reset_fp32(result);
+ if (bgc_fp32_is_zero(sine)) {
+ bgc_fp32_versor_reset(result);
return;
}
const float multiplier = sine / sqrtf(square_vector);
- bgc_versor_set_values_fp32(cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result);
+ bgc_fp32_versor_make(cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result);
}
-void bgc_versor_set_turn_fp64(const double x1, const double x2, const double x3, const double angle, const BgcAngleUnitEnum unit, BgcVersorFP64* result)
+void bgc_fp64_versor_make_for_turn(const double x1, const double x2, const double x3, const double angle, const int unit, BGC_FP64_Versor* result)
{
const double square_vector = x1 * x1 + x2 * x2 + x3 * x3;
- if (square_vector <= BGC_SQUARE_EPSYLON_FP64) {
- bgc_versor_reset_fp64(result);
+ if (square_vector <= BGC_FP64_SQUARE_EPSYLON) {
+ bgc_fp64_versor_reset(result);
return;
}
- const double half_angle = bgc_angle_to_radians_fp64(0.5 * angle, unit);
+ const double half_angle = bgc_fp64_angle_to_radians(0.5 * angle, unit);
const double sine = sin(half_angle);
- if (bgc_is_zero_fp64(sine)) {
- bgc_versor_reset_fp64(result);
+ if (bgc_fp64_is_zero(sine)) {
+ bgc_fp64_versor_reset(result);
return;
}
const double multiplier = sine / sqrt(square_vector);
- bgc_versor_set_values_fp64(cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result);
+ bgc_fp64_versor_make(cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result);
}
// ========= Make Direction Difference ========== //
-static int _bgc_versor_make_direction_turn_fp32(const BgcVector3FP32* start, const BgcVector3FP32* end, const float square_modulus_product, BgcVersorFP32* result)
+static int _bgc_fp32_versor_make_direction_turn(const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, const float square_modulus_product, BGC_FP32_Versor* result)
{
- BgcVector3FP32 orthogonal_axis;
+ BGC_FP32_Vector3 orthogonal_axis;
- bgc_vector3_get_cross_product_fp32(start, end, &orthogonal_axis);
+ bgc_fp32_vector3_get_cross_product(start, end, &orthogonal_axis);
- const float scalar_product = bgc_vector3_get_scalar_product_fp32(start, end);
- const float square_modulus = bgc_vector3_get_square_modulus_fp32(&orthogonal_axis);
+ const float scalar_product = bgc_fp32_vector3_get_dot_product(start, end);
+ const float square_modulus = bgc_fp32_vector3_get_square_modulus(&orthogonal_axis);
const float square_sine = square_modulus / square_modulus_product;
- if (square_sine > BGC_SQUARE_EPSYLON_FP32) {
+ if (square_sine > BGC_FP32_SQUARE_EPSYLON) {
const float cosine = scalar_product / sqrtf(square_modulus_product);
const float angle = 0.5f * atan2f(sqrtf(square_sine), cosine);
const float multiplier = sinf(angle) * sqrtf(1.0f / square_modulus);
- bgc_versor_set_values_fp32(cosf(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier, result);
+ bgc_fp32_versor_make(cosf(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier, result);
return BGC_SOME_TURN;
}
@@ -189,27 +189,27 @@ static int _bgc_versor_make_direction_turn_fp32(const BgcVector3FP32* start, con
return BGC_OPPOSITE;
}
- bgc_versor_reset_fp32(result);
+ bgc_fp32_versor_reset(result);
return BGC_ZERO_TURN;
}
-static int _bgc_versor_make_direction_turn_fp64(const BgcVector3FP64* start, const BgcVector3FP64* end, const double square_modulus_product, BgcVersorFP64* result)
+static int _bgc_fp64_versor_make_direction_turn(const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end, const double square_modulus_product, BGC_FP64_Versor* result)
{
- BgcVector3FP64 orthogonal_axis;
+ BGC_FP64_Vector3 orthogonal_axis;
- bgc_vector3_get_cross_product_fp64(start, end, &orthogonal_axis);
+ bgc_fp64_vector3_get_cross_product(start, end, &orthogonal_axis);
- const double scalar_product = bgc_vector3_get_scalar_product_fp64(start, end);
- const double square_modulus = bgc_vector3_get_square_modulus_fp64(&orthogonal_axis);
+ const double scalar_product = bgc_fp64_vector3_get_dot_product(start, end);
+ const double square_modulus = bgc_fp64_vector3_get_square_modulus(&orthogonal_axis);
const double square_sine = square_modulus / square_modulus_product;
- if (square_sine > BGC_SQUARE_EPSYLON_FP64) {
+ if (square_sine > BGC_FP64_SQUARE_EPSYLON) {
const double cosine = scalar_product / sqrt(square_modulus_product);
const double angle = 0.5 * atan2(sqrt(square_sine), cosine);
const double multiplier = sin(angle) * sqrt(1.0f / square_modulus);
- bgc_versor_set_values_fp64(cos(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier, result);
+ bgc_fp64_versor_make(cos(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier, result);
return BGC_SOME_TURN;
}
@@ -217,51 +217,51 @@ static int _bgc_versor_make_direction_turn_fp64(const BgcVector3FP64* start, con
return BGC_OPPOSITE;
}
- bgc_versor_reset_fp64(result);
+ bgc_fp64_versor_reset(result);
return BGC_ZERO_TURN;
}
-int bgc_versor_make_direction_difference_fp32(const BgcVector3FP32* start, const BgcVector3FP32* end, BgcVersorFP32* result)
+int bgc_fp32_versor_make_direction_difference(const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, BGC_FP32_Versor* result)
{
- const float start_square_modulus = bgc_vector3_get_square_modulus_fp32(start);
- const float end_square_modulus = bgc_vector3_get_square_modulus_fp32(end);
+ const float start_square_modulus = bgc_fp32_vector3_get_square_modulus(start);
+ const float end_square_modulus = bgc_fp32_vector3_get_square_modulus(end);
- if (start_square_modulus <= BGC_SQUARE_EPSYLON_FP32 || end_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
- bgc_versor_reset_fp32(result);
+ if (start_square_modulus <= BGC_FP32_SQUARE_EPSYLON || end_square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
+ bgc_fp32_versor_reset(result);
return BGC_ZERO_TURN;
}
- return _bgc_versor_make_direction_turn_fp32(start, end, start_square_modulus * end_square_modulus, result);
+ return _bgc_fp32_versor_make_direction_turn(start, end, start_square_modulus * end_square_modulus, result);
}
-int bgc_versor_make_direction_difference_fp64(const BgcVector3FP64* start, const BgcVector3FP64* end, BgcVersorFP64* result)
+int bgc_fp64_versor_make_direction_difference(const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end, BGC_FP64_Versor* result)
{
- const double start_square_modulus = bgc_vector3_get_square_modulus_fp64(start);
- const double end_square_modulus = bgc_vector3_get_square_modulus_fp64(end);
+ const double start_square_modulus = bgc_fp64_vector3_get_square_modulus(start);
+ const double end_square_modulus = bgc_fp64_vector3_get_square_modulus(end);
- if (start_square_modulus <= BGC_SQUARE_EPSYLON_FP64 || end_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
- bgc_versor_reset_fp64(result);
+ if (start_square_modulus <= BGC_FP64_SQUARE_EPSYLON || end_square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
+ bgc_fp64_versor_reset(result);
return BGC_ZERO_TURN;
}
- return _bgc_versor_make_direction_turn_fp64(start, end, start_square_modulus * end_square_modulus, result);
+ return _bgc_fp64_versor_make_direction_turn(start, end, start_square_modulus * end_square_modulus, result);
}
// =============== Set Directions =============== //
-static int _bgc_versor_validate_basis_fp32(const float primary_square_modulus, const float auxiliary_square_modulus, const float orthogonal_square_modulus)
+static int _bgc_fp32_versor_validate_basis(const float primary_square_modulus, const float auxiliary_square_modulus, const float orthogonal_square_modulus)
{
- if (primary_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
+ if (primary_square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
//TODO: add error code for: primary_vector is zero
return BGC_FAILED;
}
- if (auxiliary_square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
+ if (auxiliary_square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
//TODO: add error code for: auxiliary_vector is zero
return BGC_FAILED;
}
- if (orthogonal_square_modulus <= BGC_SQUARE_EPSYLON_FP32 * primary_square_modulus * auxiliary_square_modulus) {
+ if (orthogonal_square_modulus <= BGC_FP32_SQUARE_EPSYLON * primary_square_modulus * auxiliary_square_modulus) {
//TODO: add error code for: primary_vector and auxiliary_vector are parallel
return BGC_FAILED;
}
@@ -269,19 +269,19 @@ static int _bgc_versor_validate_basis_fp32(const float primary_square_modulus, c
return BGC_SUCCESS;
}
-static int _bgc_versor_validate_basis_fp64(const double primary_square_modulus, const double auxiliary_square_modulus, const double orthogonal_square_modulus)
+static int _bgc_fp64_versor_validate_basis(const double primary_square_modulus, const double auxiliary_square_modulus, const double orthogonal_square_modulus)
{
- if (primary_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
+ if (primary_square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
//TODO: add error code for: primary_vector is zero
return BGC_FAILED;
}
- if (auxiliary_square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
+ if (auxiliary_square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
//TODO: add error code for: auxiliary_vector is zero
return BGC_FAILED;
}
- if (orthogonal_square_modulus <= BGC_SQUARE_EPSYLON_FP64 * primary_square_modulus * auxiliary_square_modulus) {
+ if (orthogonal_square_modulus <= BGC_FP64_SQUARE_EPSYLON * primary_square_modulus * auxiliary_square_modulus) {
//TODO: add error code for: primary_vector and auxiliary_vector are parallel
return BGC_FAILED;
}
@@ -289,64 +289,64 @@ static int _bgc_versor_validate_basis_fp64(const double primary_square_modulus,
return BGC_SUCCESS;
}
-int bgc_versor_make_basis_difference_fp32(
- const BgcVector3FP32* initial_primary_direction,
- const BgcVector3FP32* initial_auxiliary_direction,
- const BgcVector3FP32* final_primary_direction,
- const BgcVector3FP32* final_auxiliary_direction,
- BgcVersorFP32* result
+int bgc_fp32_versor_make_basis_difference(
+ const BGC_FP32_Vector3* initial_primary_direction,
+ const BGC_FP32_Vector3* initial_auxiliary_direction,
+ const BGC_FP32_Vector3* final_primary_direction,
+ const BGC_FP32_Vector3* final_auxiliary_direction,
+ BGC_FP32_Versor* result
)
{
- BgcVector3FP32 initial_orthogonal_direction, turned_orthogonal_direction, final_orthogonal_direction;
+ BGC_FP32_Vector3 initial_orthogonal_direction, turned_orthogonal_direction, final_orthogonal_direction;
// Step 1: Validate initial basis:
- bgc_vector3_get_cross_product_fp32(initial_primary_direction, initial_auxiliary_direction, &initial_orthogonal_direction);
+ bgc_fp32_vector3_get_cross_product(initial_primary_direction, initial_auxiliary_direction, &initial_orthogonal_direction);
- const float initial_primary_square_modulus = bgc_vector3_get_square_modulus_fp32(initial_primary_direction);
- const float initial_auxiliary_square_modulus = bgc_vector3_get_square_modulus_fp32(initial_auxiliary_direction);
- const float initial_orthogonal_square_modulus = bgc_vector3_get_square_modulus_fp32(&initial_orthogonal_direction);
+ const float initial_primary_square_modulus = bgc_fp32_vector3_get_square_modulus(initial_primary_direction);
+ const float initial_auxiliary_square_modulus = bgc_fp32_vector3_get_square_modulus(initial_auxiliary_direction);
+ const float initial_orthogonal_square_modulus = bgc_fp32_vector3_get_square_modulus(&initial_orthogonal_direction);
- const int initial_basis_valudation = _bgc_versor_validate_basis_fp32(initial_primary_square_modulus, initial_auxiliary_square_modulus, initial_orthogonal_square_modulus);
+ const int initial_basis_valudation = _bgc_fp32_versor_validate_basis(initial_primary_square_modulus, initial_auxiliary_square_modulus, initial_orthogonal_square_modulus);
if (initial_basis_valudation != BGC_SUCCESS) {
return initial_basis_valudation;
}
// Step 1: Validate final basis:
- bgc_vector3_get_cross_product_fp32(final_primary_direction, final_auxiliary_direction, &final_orthogonal_direction);
+ bgc_fp32_vector3_get_cross_product(final_primary_direction, final_auxiliary_direction, &final_orthogonal_direction);
- const float final_primary_square_modulus = bgc_vector3_get_square_modulus_fp32(final_primary_direction);
- const float final_auxiliary_square_modulus = bgc_vector3_get_square_modulus_fp32(final_auxiliary_direction);
- const float final_orthogonal_square_modulus = bgc_vector3_get_square_modulus_fp32(&final_orthogonal_direction);
+ const float final_primary_square_modulus = bgc_fp32_vector3_get_square_modulus(final_primary_direction);
+ const float final_auxiliary_square_modulus = bgc_fp32_vector3_get_square_modulus(final_auxiliary_direction);
+ const float final_orthogonal_square_modulus = bgc_fp32_vector3_get_square_modulus(&final_orthogonal_direction);
- const int final_basis_valudation = _bgc_versor_validate_basis_fp32(final_primary_square_modulus, final_auxiliary_square_modulus, final_orthogonal_square_modulus);
+ const int final_basis_valudation = _bgc_fp32_versor_validate_basis(final_primary_square_modulus, final_auxiliary_square_modulus, final_orthogonal_square_modulus);
if (final_basis_valudation != BGC_SUCCESS) {
return final_basis_valudation;
}
// Step 3: Validate normalize orthogonal vectors:
- bgc_vector3_divide_fp32(&initial_orthogonal_direction, sqrtf(initial_orthogonal_square_modulus), &initial_orthogonal_direction);
- bgc_vector3_divide_fp32(&final_orthogonal_direction, sqrtf(final_orthogonal_square_modulus), &final_orthogonal_direction);
+ bgc_fp32_vector3_divide(&initial_orthogonal_direction, sqrtf(initial_orthogonal_square_modulus), &initial_orthogonal_direction);
+ bgc_fp32_vector3_divide(&final_orthogonal_direction, sqrtf(final_orthogonal_square_modulus), &final_orthogonal_direction);
- BgcVersorFP32 turn1, turn2;
+ BGC_FP32_Versor turn1, turn2;
// Step 4: Find turn1
- int turn1_code = _bgc_versor_make_direction_turn_fp32(initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus, &turn1);
+ int turn1_code = _bgc_fp32_versor_make_direction_turn(initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus, &turn1);
if (turn1_code == BGC_OPPOSITE) {
- bgc_versor_set_values_fp32(0.0f, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3, &turn1);
+ bgc_fp32_versor_make(0.0f, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3, &turn1);
}
- bgc_versor_turn_vector_fp32(&turn1, &initial_orthogonal_direction, &turned_orthogonal_direction);
+ bgc_fp32_versor_turn_vector(&turn1, &initial_orthogonal_direction, &turned_orthogonal_direction);
// Step 5: Find turn2:
- int turn2_code = _bgc_versor_make_direction_turn_fp32(&turned_orthogonal_direction, &final_orthogonal_direction, 1.0f, &turn2);
+ int turn2_code = _bgc_fp32_versor_make_direction_turn(&turned_orthogonal_direction, &final_orthogonal_direction, 1.0f, &turn2);
if (turn2_code == BGC_OPPOSITE) {
const float turn2_multiplier = sqrtf(1.0f / final_primary_square_modulus);
- bgc_versor_set_values_fp32(0.0f,
+ bgc_fp32_versor_make(0.0f,
final_primary_direction->x1 * turn2_multiplier,
final_primary_direction->x2 * turn2_multiplier,
final_primary_direction->x3 * turn2_multiplier,
@@ -355,69 +355,69 @@ int bgc_versor_make_basis_difference_fp32(
}
// Step 6: Combine turn1 and turn2:
- bgc_versor_combine_fp32(&turn1, &turn2, result);
+ bgc_fp32_versor_combine(&turn1, &turn2, result);
return BGC_SUCCESS;
}
-int bgc_versor_make_basis_difference_fp64(
- const BgcVector3FP64* initial_primary_direction,
- const BgcVector3FP64* initial_auxiliary_direction,
- const BgcVector3FP64* final_primary_direction,
- const BgcVector3FP64* final_auxiliary_direction,
- BgcVersorFP64* result
+int bgc_fp64_versor_make_basis_difference(
+ const BGC_FP64_Vector3* initial_primary_direction,
+ const BGC_FP64_Vector3* initial_auxiliary_direction,
+ const BGC_FP64_Vector3* final_primary_direction,
+ const BGC_FP64_Vector3* final_auxiliary_direction,
+ BGC_FP64_Versor* result
)
{
- BgcVector3FP64 initial_orthogonal_direction, turned_orthogonal_direction, final_orthogonal_direction;
+ BGC_FP64_Vector3 initial_orthogonal_direction, turned_orthogonal_direction, final_orthogonal_direction;
// Step 1: Validate initial basis:
- bgc_vector3_get_cross_product_fp64(initial_primary_direction, initial_auxiliary_direction, &initial_orthogonal_direction);
+ bgc_fp64_vector3_get_cross_product(initial_primary_direction, initial_auxiliary_direction, &initial_orthogonal_direction);
- const double initial_primary_square_modulus = bgc_vector3_get_square_modulus_fp64(initial_primary_direction);
- const double initial_auxiliary_square_modulus = bgc_vector3_get_square_modulus_fp64(initial_auxiliary_direction);
- const double initial_orthogonal_square_modulus = bgc_vector3_get_square_modulus_fp64(&initial_orthogonal_direction);
+ const double initial_primary_square_modulus = bgc_fp64_vector3_get_square_modulus(initial_primary_direction);
+ const double initial_auxiliary_square_modulus = bgc_fp64_vector3_get_square_modulus(initial_auxiliary_direction);
+ const double initial_orthogonal_square_modulus = bgc_fp64_vector3_get_square_modulus(&initial_orthogonal_direction);
- const int initial_basis_valudation = _bgc_versor_validate_basis_fp64(initial_primary_square_modulus, initial_auxiliary_square_modulus, initial_orthogonal_square_modulus);
+ const int initial_basis_valudation = _bgc_fp64_versor_validate_basis(initial_primary_square_modulus, initial_auxiliary_square_modulus, initial_orthogonal_square_modulus);
if (initial_basis_valudation != BGC_SUCCESS) {
return initial_basis_valudation;
}
// Step 1: Validate final basis:
- bgc_vector3_get_cross_product_fp64(final_primary_direction, final_auxiliary_direction, &final_orthogonal_direction);
+ bgc_fp64_vector3_get_cross_product(final_primary_direction, final_auxiliary_direction, &final_orthogonal_direction);
- const double final_primary_square_modulus = bgc_vector3_get_square_modulus_fp64(final_primary_direction);
- const double final_auxiliary_square_modulus = bgc_vector3_get_square_modulus_fp64(final_auxiliary_direction);
- const double final_orthogonal_square_modulus = bgc_vector3_get_square_modulus_fp64(&final_orthogonal_direction);
+ const double final_primary_square_modulus = bgc_fp64_vector3_get_square_modulus(final_primary_direction);
+ const double final_auxiliary_square_modulus = bgc_fp64_vector3_get_square_modulus(final_auxiliary_direction);
+ const double final_orthogonal_square_modulus = bgc_fp64_vector3_get_square_modulus(&final_orthogonal_direction);
- const int final_basis_valudation = _bgc_versor_validate_basis_fp64(final_primary_square_modulus, final_auxiliary_square_modulus, final_orthogonal_square_modulus);
+ const int final_basis_valudation = _bgc_fp64_versor_validate_basis(final_primary_square_modulus, final_auxiliary_square_modulus, final_orthogonal_square_modulus);
if (final_basis_valudation != BGC_SUCCESS) {
return final_basis_valudation;
}
// Step 3: Validate normalize orthogonal vectors:
- bgc_vector3_divide_fp64(&initial_orthogonal_direction, sqrt(initial_orthogonal_square_modulus), &initial_orthogonal_direction);
- bgc_vector3_divide_fp64(&final_orthogonal_direction, sqrt(final_orthogonal_square_modulus), &final_orthogonal_direction);
+ bgc_fp64_vector3_divide(&initial_orthogonal_direction, sqrt(initial_orthogonal_square_modulus), &initial_orthogonal_direction);
+ bgc_fp64_vector3_divide(&final_orthogonal_direction, sqrt(final_orthogonal_square_modulus), &final_orthogonal_direction);
- BgcVersorFP64 turn1, turn2;
+ BGC_FP64_Versor turn1, turn2;
// Step 4: Find turn1
- int turn1_code = _bgc_versor_make_direction_turn_fp64(initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus, &turn1);
+ int turn1_code = _bgc_fp64_versor_make_direction_turn(initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus, &turn1);
if (turn1_code == BGC_OPPOSITE) {
- bgc_versor_set_values_fp64(0.0, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3, &turn1);
+ bgc_fp64_versor_make(0.0, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3, &turn1);
}
- bgc_versor_turn_vector_fp64(&turn1, &initial_orthogonal_direction, &turned_orthogonal_direction);
+ bgc_fp64_versor_turn_vector(&turn1, &initial_orthogonal_direction, &turned_orthogonal_direction);
// Step 5: Find turn2:
- int turn2_code = _bgc_versor_make_direction_turn_fp64(&turned_orthogonal_direction, &final_orthogonal_direction, 1.0f, &turn2);
+ int turn2_code = _bgc_fp64_versor_make_direction_turn(&turned_orthogonal_direction, &final_orthogonal_direction, 1.0f, &turn2);
if (turn2_code == BGC_OPPOSITE) {
const double turn2_multiplier = sqrt(1.0 / final_primary_square_modulus);
- bgc_versor_set_values_fp64(0.0,
+ bgc_fp64_versor_make(0.0,
final_primary_direction->x1 * turn2_multiplier,
final_primary_direction->x2 * turn2_multiplier,
final_primary_direction->x3 * turn2_multiplier,
@@ -426,19 +426,19 @@ int bgc_versor_make_basis_difference_fp64(
}
// Step 6: Combine turn1 and turn2:
- bgc_versor_combine_fp64(&turn1, &turn2, result);
+ bgc_fp64_versor_combine(&turn1, &turn2, result);
return BGC_SUCCESS;
}
// =============== Get Exponation =============== //
-void bgc_versor_get_exponation_fp32(const BgcVersorFP32* base, const float exponent, BgcVersorFP32* power)
+void bgc_fp32_versor_get_exponation(const BGC_FP32_Versor* base, const float exponent, BGC_FP32_Versor* power)
{
const float square_vector = base->_x1 * base->_x1 + base->_x2 * base->_x2 + base->_x3 * base->_x3;
- if (square_vector <= BGC_SQUARE_EPSYLON_FP32 || square_vector != square_vector) {
- bgc_versor_reset_fp32(power);
+ if (square_vector <= BGC_FP32_SQUARE_EPSYLON || square_vector != square_vector) {
+ bgc_fp32_versor_reset(power);
return;
}
@@ -448,15 +448,15 @@ void bgc_versor_get_exponation_fp32(const BgcVersorFP32* base, const float expon
const float multiplier = sinf(angle) / vector_modulus;
- bgc_versor_set_values_fp32(cosf(angle), base->_x1 * multiplier, base->_x2 * multiplier, base->_x3 * multiplier, power);
+ bgc_fp32_versor_make(cosf(angle), base->_x1 * multiplier, base->_x2 * multiplier, base->_x3 * multiplier, power);
}
-void bgc_versor_get_exponation_fp64(const BgcVersorFP64* base, const double exponent, BgcVersorFP64* power)
+void bgc_fp64_versor_get_exponation(const BGC_FP64_Versor* base, const double exponent, BGC_FP64_Versor* power)
{
const double square_vector = base->_x1 * base->_x1 + base->_x2 * base->_x2 + base->_x3 * base->_x3;
- if (square_vector <= BGC_SQUARE_EPSYLON_FP64 || square_vector != square_vector) {
- bgc_versor_reset_fp64(power);
+ if (square_vector <= BGC_FP64_SQUARE_EPSYLON || square_vector != square_vector) {
+ bgc_fp64_versor_reset(power);
return;
}
@@ -466,12 +466,12 @@ void bgc_versor_get_exponation_fp64(const BgcVersorFP64* base, const double expo
const double multiplier = sin(angle) / vector_modulus;
- bgc_versor_set_values_fp64(cos(angle), base->_x1 * multiplier, base->_x2 * multiplier, base->_x3 * multiplier, power);
+ bgc_fp64_versor_make(cos(angle), base->_x1 * multiplier, base->_x2 * multiplier, base->_x3 * multiplier, power);
}
// ============ Sphere Interpolation ============ //
-void bgc_versor_spherically_interpolate_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, const float phase, BgcVersorFP32* result)
+void bgc_fp32_versor_spherically_interpolate(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, const float phase, BGC_FP32_Versor* result)
{
const float delta_s0 = (end->_s0 * start->_s0 + end->_x1 * start->_x1) + (end->_x2 * start->_x2 + end->_x3 * start->_x3);
const float delta_x1 = (end->_x1 * start->_s0 + end->_x3 * start->_x2) - (end->_s0 * start->_x1 + end->_x2 * start->_x3);
@@ -481,8 +481,8 @@ void bgc_versor_spherically_interpolate_fp32(const BgcVersorFP32* start, const B
const float square_vector = delta_x1 * delta_x1 + delta_x2 * delta_x2 + delta_x3 * delta_x3;
// square_vector != square_vector means checking for NaN value at square_vector
- if (square_vector <= BGC_SQUARE_EPSYLON_FP32 || square_vector != square_vector) {
- bgc_versor_copy_fp32(end, result);
+ if (square_vector <= BGC_FP32_SQUARE_EPSYLON || square_vector != square_vector) {
+ bgc_fp32_versor_copy(end, result);
return;
}
@@ -497,7 +497,7 @@ void bgc_versor_spherically_interpolate_fp32(const BgcVersorFP32* start, const B
const float turn_x3 = delta_x3 * multiplier;
// Combining of starting orientation with the turning
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
(turn_s0 * start->_s0 - turn_x1 * start->_x1) - (turn_x2 * start->_x2 + turn_x3 * start->_x3),
(turn_x1 * start->_s0 + turn_s0 * start->_x1) - (turn_x3 * start->_x2 - turn_x2 * start->_x3),
(turn_x2 * start->_s0 + turn_s0 * start->_x2) - (turn_x1 * start->_x3 - turn_x3 * start->_x1),
@@ -506,7 +506,7 @@ void bgc_versor_spherically_interpolate_fp32(const BgcVersorFP32* start, const B
);
}
-void bgc_versor_spherically_interpolate_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, const double phase, BgcVersorFP64* result)
+void bgc_fp64_versor_spherically_interpolate(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, const double phase, BGC_FP64_Versor* result)
{
const double delta_s0 = (end->_s0 * start->_s0 + end->_x1 * start->_x1) + (end->_x2 * start->_x2 + end->_x3 * start->_x3);
const double delta_x1 = (end->_x1 * start->_s0 + end->_x3 * start->_x2) - (end->_s0 * start->_x1 + end->_x2 * start->_x3);
@@ -516,8 +516,8 @@ void bgc_versor_spherically_interpolate_fp64(const BgcVersorFP64* start, const B
const double square_vector = delta_x1 * delta_x1 + delta_x2 * delta_x2 + delta_x3 * delta_x3;
// square_vector != square_vector means checking for NaN value at square_vector
- if (square_vector <= BGC_SQUARE_EPSYLON_FP64 || square_vector != square_vector) {
- bgc_versor_copy_fp64(end, result);
+ if (square_vector <= BGC_FP64_SQUARE_EPSYLON || square_vector != square_vector) {
+ bgc_fp64_versor_copy(end, result);
return;
}
@@ -532,7 +532,7 @@ void bgc_versor_spherically_interpolate_fp64(const BgcVersorFP64* start, const B
const double turn_x3 = delta_x3 * multiplier;
// Combining of starting orientation with the turning
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
(turn_s0 * start->_s0 - turn_x1 * start->_x1) - (turn_x2 * start->_x2 + turn_x3 * start->_x3),
(turn_x1 * start->_s0 + turn_s0 * start->_x1) - (turn_x3 * start->_x2 - turn_x2 * start->_x3),
(turn_x2 * start->_s0 + turn_s0 * start->_x2) - (turn_x1 * start->_x3 - turn_x3 * start->_x1),
@@ -543,12 +543,12 @@ void bgc_versor_spherically_interpolate_fp64(const BgcVersorFP64* start, const B
// ================ Get Rotation ================ //
-void bgc_versor_get_rotation_fp32(const BgcVersorFP32* versor, BgcRotation3FP32* result)
+void bgc_fp32_versor_get_rotation(const BGC_FP32_Versor* versor, BGC_FP32_Rotation3* result)
{
const float square_modulus = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3;
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
- bgc_rotation3_reset_fp32(result);
+ if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) {
+ bgc_fp32_rotation3_reset(result);
return;
}
@@ -563,12 +563,12 @@ void bgc_versor_get_rotation_fp32(const BgcVersorFP32* versor, BgcRotation3FP32*
result->axis.x3 = versor->_x3 * multiplier;
}
-void bgc_versor_get_rotation_fp64(const BgcVersorFP64* versor, BgcRotation3FP64* result)
+void bgc_fp64_versor_get_rotation(const BGC_FP64_Versor* versor, BGC_FP64_Rotation3* result)
{
const double square_modulus = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3;
- if (square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
- bgc_rotation3_reset_fp64(result);
+ if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) {
+ bgc_fp64_rotation3_reset(result);
return;
}
diff --git a/basic-geometry/versor.h b/basic-geometry/versor.h
index 4b6ad20..570dbae 100644
--- a/basic-geometry/versor.h
+++ b/basic-geometry/versor.h
@@ -27,20 +27,20 @@
typedef struct {
float _s0, _x1, _x2, _x3;
-} BgcVersorFP32;
+} BGC_FP32_Versor;
typedef struct {
double _s0, _x1, _x2, _x3;
-} BgcVersorFP64;
+} BGC_FP64_Versor;
// ================= Constants ================== //
-extern const BgcVersorFP32 BGC_IDLE_VERSOR_FP32;
-extern const BgcVersorFP64 BGC_IDLE_VERSOR_FP64;
+extern const BGC_FP32_Versor BGC_FP32_IDLE_VERSOR;
+extern const BGC_FP64_Versor BGC_FP64_IDLE_VERSOR;
// =================== Reset ==================== //
-inline void bgc_versor_reset_fp32(BgcVersorFP32* versor)
+inline void bgc_fp32_versor_reset(BGC_FP32_Versor* versor)
{
versor->_s0 = 1.0f;
versor->_x1 = 0.0f;
@@ -48,7 +48,7 @@ inline void bgc_versor_reset_fp32(BgcVersorFP32* versor)
versor->_x3 = 0.0f;
}
-inline void bgc_versor_reset_fp64(BgcVersorFP64* versor)
+inline void bgc_fp64_versor_reset(BGC_FP64_Versor* versor)
{
versor->_s0 = 1.0;
versor->_x1 = 0.0;
@@ -58,11 +58,11 @@ inline void bgc_versor_reset_fp64(BgcVersorFP64* versor)
// ==================== Set ===================== //
-void _bgc_versor_normalize_fp32(const float square_modulus, BgcVersorFP32* twin);
+void _bgc_fp32_versor_normalize(BGC_FP32_Versor* twin);
-void _bgc_versor_normalize_fp64(const double square_modulus, BgcVersorFP64* twin);
+void _bgc_fp64_versor_normalize(BGC_FP64_Versor* twin);
-inline void bgc_versor_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcVersorFP32* versor)
+inline void bgc_fp32_versor_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Versor* versor)
{
versor->_s0 = s0;
versor->_x1 = x1;
@@ -71,12 +71,12 @@ inline void bgc_versor_set_values_fp32(const float s0, const float x1, const flo
const float square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
- if (!bgc_is_sqare_unit_fp32(square_modulus)) {
- _bgc_versor_normalize_fp32(square_modulus, versor);
+ if (!bgc_fp32_is_square_unit(square_modulus)) {
+ _bgc_fp32_versor_normalize(versor);
}
}
-inline void bgc_versor_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcVersorFP64* versor)
+inline void bgc_fp64_versor_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Versor* versor)
{
versor->_s0 = s0;
versor->_x1 = x1;
@@ -85,56 +85,56 @@ inline void bgc_versor_set_values_fp64(const double s0, const double x1, const d
const double square_modulus = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
- if (!bgc_is_sqare_unit_fp64(square_modulus)) {
- _bgc_versor_normalize_fp64(square_modulus, versor);
+ if (!bgc_fp64_is_square_unit(square_modulus)) {
+ _bgc_fp64_versor_normalize(versor);
}
}
// ================== Set Turn ================== //
-void bgc_versor_set_turn_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcVersorFP32* result);
+void bgc_fp32_versor_make_for_turn(const float x1, const float x2, const float x3, const float angle, const int unit, BGC_FP32_Versor* result);
-void bgc_versor_set_turn_fp64(const double x1, const double x2, const double x3, const double angle, const BgcAngleUnitEnum unit, BgcVersorFP64* result);
+void bgc_fp64_versor_make_for_turn(const double x1, const double x2, const double x3, const double angle, const int unit, BGC_FP64_Versor* result);
// ================ Set Rotation ================ //
-inline void bgc_versor_set_rotation_fp32(const BgcRotation3FP32* rotation, BgcVersorFP32* result)
+inline void bgc_fp32_versor_make_for_rotation(const BGC_FP32_Rotation3* rotation, BGC_FP32_Versor* result)
{
- bgc_versor_set_turn_fp32(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result);
+ bgc_fp32_versor_make_for_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result);
}
-inline void bgc_versor_set_rotation_fp64(const BgcRotation3FP64* rotation, BgcVersorFP64* result)
+inline void bgc_fp64_versor_make_for_rotation(const BGC_FP64_Rotation3* rotation, BGC_FP64_Versor* result)
{
- bgc_versor_set_turn_fp64(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result);
+ bgc_fp64_versor_make_for_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result);
}
// ========= Make Direction Difference ========== //
-int bgc_versor_make_direction_difference_fp32(const BgcVector3FP32* start, const BgcVector3FP32* end, BgcVersorFP32* result);
+int bgc_fp32_versor_make_direction_difference(const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, BGC_FP32_Versor* result);
-int bgc_versor_make_direction_difference_fp64(const BgcVector3FP64* start, const BgcVector3FP64* end, BgcVersorFP64* result);
+int bgc_fp64_versor_make_direction_difference(const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end, BGC_FP64_Versor* result);
// =============== Set Directions =============== //
-int bgc_versor_make_basis_difference_fp32(
- const BgcVector3FP32* initial_primary_direction,
- const BgcVector3FP32* initial_auxiliary_direction,
- const BgcVector3FP32* final_primary_direction,
- const BgcVector3FP32* final_auxiliary_direction,
- BgcVersorFP32* result
+int bgc_fp32_versor_make_basis_difference(
+ const BGC_FP32_Vector3* initial_primary_direction,
+ const BGC_FP32_Vector3* initial_auxiliary_direction,
+ const BGC_FP32_Vector3* final_primary_direction,
+ const BGC_FP32_Vector3* final_auxiliary_direction,
+ BGC_FP32_Versor* result
);
-int bgc_versor_make_basis_difference_fp64(
- const BgcVector3FP64* initial_primary_direction,
- const BgcVector3FP64* initial_auxiliary_direction,
- const BgcVector3FP64* final_primary_direction,
- const BgcVector3FP64* final_auxiliary_direction,
- BgcVersorFP64* result
+int bgc_fp64_versor_make_basis_difference(
+ const BGC_FP64_Vector3* initial_primary_direction,
+ const BGC_FP64_Vector3* initial_auxiliary_direction,
+ const BGC_FP64_Vector3* final_primary_direction,
+ const BGC_FP64_Vector3* final_auxiliary_direction,
+ BGC_FP64_Versor* result
);
// ==================== Copy ==================== //
-inline void bgc_versor_copy_fp32(const BgcVersorFP32* source, BgcVersorFP32* destination)
+inline void bgc_fp32_versor_copy(const BGC_FP32_Versor* source, BGC_FP32_Versor* destination)
{
destination->_s0 = source->_s0;
destination->_x1 = source->_x1;
@@ -142,7 +142,7 @@ inline void bgc_versor_copy_fp32(const BgcVersorFP32* source, BgcVersorFP32* des
destination->_x3 = source->_x3;
}
-inline void bgc_versor_copy_fp64(const BgcVersorFP64* source, BgcVersorFP64* destination)
+inline void bgc_fp64_versor_copy(const BGC_FP64_Versor* source, BGC_FP64_Versor* destination)
{
destination->_s0 = source->_s0;
destination->_x1 = source->_x1;
@@ -152,7 +152,7 @@ inline void bgc_versor_copy_fp64(const BgcVersorFP64* source, BgcVersorFP64* des
// ==================== Swap ==================== //
-inline void bgc_versor_swap_fp32(BgcVersorFP32* versor1, BgcVersorFP32* versor2)
+inline void bgc_fp32_versor_swap(BGC_FP32_Versor* versor1, BGC_FP32_Versor* versor2)
{
const float s0 = versor1->_s0;
const float x1 = versor1->_x1;
@@ -170,7 +170,7 @@ inline void bgc_versor_swap_fp32(BgcVersorFP32* versor1, BgcVersorFP32* versor2)
versor2->_x3 = x3;
}
-inline void bgc_versor_swap_fp64(BgcVersorFP64* versor1, BgcVersorFP64* versor2)
+inline void bgc_fp64_versor_swap(BGC_FP64_Versor* versor1, BGC_FP64_Versor* versor2)
{
const double s0 = versor1->_s0;
const double x1 = versor1->_x1;
@@ -190,21 +190,21 @@ inline void bgc_versor_swap_fp64(BgcVersorFP64* versor1, BgcVersorFP64* versor2)
// ================= Comparison ================= //
-inline int bgc_versor_is_identity_fp32(const BgcVersorFP32* versor)
+inline int bgc_fp32_versor_is_idle(const BGC_FP32_Versor* versor)
{
- return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_SQUARE_EPSYLON_FP32;
+ return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP32_SQUARE_EPSYLON;
}
-inline int bgc_versor_is_identity_fp64(const BgcVersorFP64* versor)
+inline int bgc_fp64_versor_is_idle(const BGC_FP64_Versor* versor)
{
- return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_SQUARE_EPSYLON_FP64;
+ return versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3 <= BGC_FP64_SQUARE_EPSYLON;
}
// ================== Convert =================== //
-inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* source, BgcVersorFP32* destination)
+inline void bgc_fp64_versor_convert_to_fp32(const BGC_FP64_Versor* source, BGC_FP32_Versor* destination)
{
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
(float)source->_s0,
(float)source->_x1,
(float)source->_x2,
@@ -213,9 +213,9 @@ inline void bgc_versor_convert_fp64_to_fp32(const BgcVersorFP64* source, BgcVers
);
}
-inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* source, BgcVersorFP64* destination)
+inline void bgc_fp32_versor_convert_to_fp64(const BGC_FP32_Versor* source, BGC_FP64_Versor* destination)
{
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
source->_s0,
source->_x1,
source->_x2,
@@ -226,7 +226,7 @@ inline void bgc_versor_convert_fp32_to_fp64(const BgcVersorFP32* source, BgcVers
// ================== Shorten =================== //
-inline void bgc_versor_shorten_fp32(BgcVersorFP32* versor)
+inline void bgc_fp32_versor_shorten(BGC_FP32_Versor* versor)
{
if (versor->_s0 < 0.0f) {
versor->_s0 = -versor->_s0;
@@ -236,7 +236,7 @@ inline void bgc_versor_shorten_fp32(BgcVersorFP32* versor)
}
}
-inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor)
+inline void bgc_fp64_versor_shorten(BGC_FP64_Versor* versor)
{
if (versor->_s0 < 0.0) {
versor->_s0 = -versor->_s0;
@@ -246,7 +246,7 @@ inline void bgc_versor_shorten_fp64(BgcVersorFP64* versor)
}
}
-inline void bgc_versor_get_shortened_fp32(const BgcVersorFP32* versor, BgcVersorFP32* shortened)
+inline void bgc_fp32_versor_get_shortened(const BGC_FP32_Versor* versor, BGC_FP32_Versor* shortened)
{
if (versor->_s0 >= 0.0f) {
shortened->_s0 = versor->_s0;
@@ -262,7 +262,7 @@ inline void bgc_versor_get_shortened_fp32(const BgcVersorFP32* versor, BgcVersor
shortened->_x3 = -versor->_x3;
}
-inline void bgc_versor_get_shortened_fp64(const BgcVersorFP64* versor, BgcVersorFP64* shortened)
+inline void bgc_fp64_versor_get_shortened(const BGC_FP64_Versor* versor, BGC_FP64_Versor* shortened)
{
if (versor->_s0 >= 0.0) {
shortened->_s0 = versor->_s0;
@@ -280,7 +280,7 @@ inline void bgc_versor_get_shortened_fp64(const BgcVersorFP64* versor, BgcVersor
// ================== Negative ================== //
-inline void bgc_versor_make_opposite_fp32(BgcVersorFP32* versor)
+inline void bgc_fp32_versor_alternate(BGC_FP32_Versor* versor)
{
versor->_s0 = -versor->_s0;
versor->_x1 = -versor->_x1;
@@ -288,7 +288,7 @@ inline void bgc_versor_make_opposite_fp32(BgcVersorFP32* versor)
versor->_x3 = -versor->_x3;
}
-inline void bgc_versor_make_opposite_fp64(BgcVersorFP64* versor)
+inline void bgc_fp64_versor_alternate(BGC_FP64_Versor* versor)
{
versor->_s0 = -versor->_s0;
versor->_x1 = -versor->_x1;
@@ -296,7 +296,7 @@ inline void bgc_versor_make_opposite_fp64(BgcVersorFP64* versor)
versor->_x3 = -versor->_x3;
}
-inline void bgc_versor_get_opposite_fp32(const BgcVersorFP32* versor, BgcVersorFP32* opposite)
+inline void bgc_fp32_versor_get_alternative(const BGC_FP32_Versor* versor, BGC_FP32_Versor* opposite)
{
opposite->_s0 = -versor->_s0;
opposite->_x1 = -versor->_x1;
@@ -304,7 +304,7 @@ inline void bgc_versor_get_opposite_fp32(const BgcVersorFP32* versor, BgcVersorF
opposite->_x3 = -versor->_x3;
}
-inline void bgc_versor_get_opposite_fp64(const BgcVersorFP64* versor, BgcVersorFP64* opposite)
+inline void bgc_fp64_versor_get_alternative(const BGC_FP64_Versor* versor, BGC_FP64_Versor* opposite)
{
opposite->_s0 = -versor->_s0;
opposite->_x1 = -versor->_x1;
@@ -314,21 +314,21 @@ inline void bgc_versor_get_opposite_fp64(const BgcVersorFP64* versor, BgcVersorF
// =================== Invert =================== //
-inline void bgc_versor_invert_fp32(BgcVersorFP32* versor)
+inline void bgc_fp32_versor_revert(BGC_FP32_Versor* versor)
{
versor->_x1 = -versor->_x1;
versor->_x2 = -versor->_x2;
versor->_x3 = -versor->_x3;
}
-inline void bgc_versor_invert_fp64(BgcVersorFP64* versor)
+inline void bgc_fp64_versor_revert(BGC_FP64_Versor* versor)
{
versor->_x1 = -versor->_x1;
versor->_x2 = -versor->_x2;
versor->_x3 = -versor->_x3;
}
-inline void bgc_versor_get_inverse_fp32(const BgcVersorFP32* versor, BgcVersorFP32* inverse)
+inline void bgc_fp32_versor_get_reverse(const BGC_FP32_Versor* versor, BGC_FP32_Versor* inverse)
{
inverse->_s0 = versor->_s0;
inverse->_x1 = -versor->_x1;
@@ -336,7 +336,7 @@ inline void bgc_versor_get_inverse_fp32(const BgcVersorFP32* versor, BgcVersorFP
inverse->_x3 = -versor->_x3;
}
-inline void bgc_versor_get_inverse_fp64(const BgcVersorFP64* versor, BgcVersorFP64* inverse)
+inline void bgc_fp64_versor_get_reverse(const BGC_FP64_Versor* versor, BGC_FP64_Versor* inverse)
{
inverse->_s0 = versor->_s0;
inverse->_x1 = -versor->_x1;
@@ -346,15 +346,15 @@ inline void bgc_versor_get_inverse_fp64(const BgcVersorFP64* versor, BgcVersorFP
// =============== Get Exponation =============== //
-void bgc_versor_get_exponation_fp32(const BgcVersorFP32* base, const float exponent, BgcVersorFP32* power);
+void bgc_fp32_versor_get_exponation(const BGC_FP32_Versor* base, const float exponent, BGC_FP32_Versor* power);
-void bgc_versor_get_exponation_fp64(const BgcVersorFP64* base, const double exponent, BgcVersorFP64* power);
+void bgc_fp64_versor_get_exponation(const BGC_FP64_Versor* base, const double exponent, BGC_FP64_Versor* power);
// ================ Combination ================= //
-inline void bgc_versor_combine_fp32(const BgcVersorFP32* first, const BgcVersorFP32* second, BgcVersorFP32* result)
+inline void bgc_fp32_versor_combine(const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, BGC_FP32_Versor* result)
{
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
(second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3),
(second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3),
(second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1),
@@ -363,9 +363,9 @@ inline void bgc_versor_combine_fp32(const BgcVersorFP32* first, const BgcVersorF
);
}
-inline void bgc_versor_combine_fp64(const BgcVersorFP64* first, const BgcVersorFP64* second, BgcVersorFP64* result)
+inline void bgc_fp64_versor_combine(const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, BGC_FP64_Versor* result)
{
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
(second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3),
(second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3),
(second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1),
@@ -376,14 +376,14 @@ inline void bgc_versor_combine_fp64(const BgcVersorFP64* first, const BgcVersorF
// ============ Combination of three ============ //
-inline void bgc_versor_combine3_fp32(const BgcVersorFP32* first, const BgcVersorFP32* second, const BgcVersorFP32* third, BgcVersorFP32* result)
+inline void bgc_fp32_versor_combine3(const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, const BGC_FP32_Versor* third, BGC_FP32_Versor* result)
{
const float s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3);
const float x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3);
const float x2 = (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1);
const float x3 = (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2);
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
(third->_s0 * s0 - third->_x1 * x1) - (third->_x2 * x2 + third->_x3 * x3),
(third->_x1 * s0 + third->_s0 * x1) - (third->_x3 * x2 - third->_x2 * x3),
(third->_x2 * s0 + third->_s0 * x2) - (third->_x1 * x3 - third->_x3 * x1),
@@ -392,14 +392,14 @@ inline void bgc_versor_combine3_fp32(const BgcVersorFP32* first, const BgcVersor
);
}
-inline void bgc_versor_combine3_fp64(const BgcVersorFP64* first, const BgcVersorFP64* second, const BgcVersorFP64* third, BgcVersorFP64* result)
+inline void bgc_fp64_versor_combine3(const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, const BGC_FP64_Versor* third, BGC_FP64_Versor* result)
{
const double s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3);
const double x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3);
const double x2 = (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1);
const double x3 = (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2);
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
(third->_s0 * s0 - third->_x1 * x1) - (third->_x2 * x2 + third->_x3 * x3),
(third->_x1 * s0 + third->_s0 * x1) - (third->_x3 * x2 - third->_x2 * x3),
(third->_x2 * s0 + third->_s0 * x2) - (third->_x1 * x3 - third->_x3 * x1),
@@ -410,9 +410,9 @@ inline void bgc_versor_combine3_fp64(const BgcVersorFP64* first, const BgcVersor
// ================= Exclusion ================== //
-inline void bgc_versor_exclude_fp32(const BgcVersorFP32* base, const BgcVersorFP32* excludant, BgcVersorFP32* difference)
+inline void bgc_fp32_versor_exclude(const BGC_FP32_Versor* base, const BGC_FP32_Versor* excludant, BGC_FP32_Versor* difference)
{
- bgc_versor_set_values_fp32(
+ bgc_fp32_versor_make(
(base->_s0 * excludant->_s0 + base->_x1 * excludant->_x1) + (base->_x2 * excludant->_x2 + base->_x3 * excludant->_x3),
(base->_x1 * excludant->_s0 + base->_x3 * excludant->_x2) - (base->_s0 * excludant->_x1 + base->_x2 * excludant->_x3),
(base->_x2 * excludant->_s0 + base->_x1 * excludant->_x3) - (base->_s0 * excludant->_x2 + base->_x3 * excludant->_x1),
@@ -421,9 +421,9 @@ inline void bgc_versor_exclude_fp32(const BgcVersorFP32* base, const BgcVersorFP
);
}
-inline void bgc_versor_exclude_fp64(const BgcVersorFP64* base, const BgcVersorFP64* excludant, BgcVersorFP64* difference)
+inline void bgc_fp64_versor_exclude(const BGC_FP64_Versor* base, const BGC_FP64_Versor* excludant, BGC_FP64_Versor* difference)
{
- bgc_versor_set_values_fp64(
+ bgc_fp64_versor_make(
(base->_s0 * excludant->_s0 + base->_x1 * excludant->_x1) + (base->_x2 * excludant->_x2 + base->_x3 * excludant->_x3),
(base->_x1 * excludant->_s0 + base->_x3 * excludant->_x2) - (base->_s0 * excludant->_x1 + base->_x2 * excludant->_x3),
(base->_x2 * excludant->_s0 + base->_x1 * excludant->_x3) - (base->_s0 * excludant->_x2 + base->_x3 * excludant->_x1),
@@ -434,19 +434,19 @@ inline void bgc_versor_exclude_fp64(const BgcVersorFP64* base, const BgcVersorFP
// ============ Sphere Interpolation ============ //
-void bgc_versor_spherically_interpolate_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, const float phase, BgcVersorFP32* result);
+void bgc_fp32_versor_spherically_interpolate(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, const float phase, BGC_FP32_Versor* result);
-void bgc_versor_spherically_interpolate_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, const double phase, BgcVersorFP64* result);
+void bgc_fp64_versor_spherically_interpolate(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, const double phase, BGC_FP64_Versor* result);
// ================ Get Rotation ================ //
-void bgc_versor_get_rotation_fp32(const BgcVersorFP32* versor, BgcRotation3FP32* result);
+void bgc_fp32_versor_get_rotation(const BGC_FP32_Versor* versor, BGC_FP32_Rotation3* result);
-void bgc_versor_get_rotation_fp64(const BgcVersorFP64* versor, BgcRotation3FP64* result);
+void bgc_fp64_versor_get_rotation(const BGC_FP64_Versor* versor, BGC_FP64_Rotation3* result);
// ============ Get Rotation Matrix ============= //
-inline void bgc_versor_get_rotation_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_versor_get_rotation_matrix(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* matrix)
{
const float s0s0 = versor->_s0 * versor->_s0;
const float x1x1 = versor->_x1 * versor->_x1;
@@ -473,7 +473,7 @@ inline void bgc_versor_get_rotation_matrix_fp32(const BgcVersorFP32* versor, Bgc
matrix->r1c3 = 2.0f * (x1x3 + s0x2);
}
-inline void bgc_versor_get_rotation_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_versor_get_rotation_matrix(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* matrix)
{
const double s0s0 = versor->_s0 * versor->_s0;
const double x1x1 = versor->_x1 * versor->_x1;
@@ -502,7 +502,7 @@ inline void bgc_versor_get_rotation_matrix_fp64(const BgcVersorFP64* versor, Bgc
// ============= Get Reverse Matrix ============= //
-inline void bgc_versor_get_reverse_matrix_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* matrix)
+inline void bgc_fp32_versor_get_reverse_matrix(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* matrix)
{
const float s0s0 = versor->_s0 * versor->_s0;
const float x1x1 = versor->_x1 * versor->_x1;
@@ -529,7 +529,7 @@ inline void bgc_versor_get_reverse_matrix_fp32(const BgcVersorFP32* versor, BgcM
matrix->r1c3 = 2.0f * (x1x3 - s0x2);
}
-inline void bgc_versor_get_reverse_matrix_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* matrix)
+inline void bgc_fp64_versor_get_reverse_matrix(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* matrix)
{
const double s0s0 = versor->_s0 * versor->_s0;
const double x1x1 = versor->_x1 * versor->_x1;
@@ -558,21 +558,21 @@ inline void bgc_versor_get_reverse_matrix_fp64(const BgcVersorFP64* versor, BgcM
// ============= Get Both Matrixes ============== //
-inline void bgc_versor_get_both_matrices_fp32(const BgcVersorFP32* versor, BgcMatrix3x3FP32* rotation, BgcMatrix3x3FP32* reverse)
+inline void bgc_fp32_versor_get_both_matrices(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse)
{
- bgc_versor_get_reverse_matrix_fp32(versor, reverse);
- bgc_matrix3x3_transpose_fp32(reverse, rotation);
+ bgc_fp32_versor_get_reverse_matrix(versor, reverse);
+ bgc_fp32_matrix3x3_get_transposed(reverse, rotation);
}
-inline void bgc_versor_get_both_matrices_fp64(const BgcVersorFP64* versor, BgcMatrix3x3FP64* rotation, BgcMatrix3x3FP64* reverse)
+inline void bgc_fp64_versor_get_both_matrices(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse)
{
- bgc_versor_get_reverse_matrix_fp64(versor, reverse);
- bgc_matrix3x3_transpose_fp64(reverse, rotation);
+ bgc_fp64_versor_get_reverse_matrix(versor, reverse);
+ bgc_fp64_matrix3x3_get_transposed(reverse, rotation);
}
// ================ Turn Vector ================= //
-inline void bgc_versor_turn_vector_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result)
+inline void bgc_fp32_versor_turn_vector(const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result)
{
const float tx1 = 2.0f * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2);
const float tx2 = 2.0f * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3);
@@ -587,7 +587,7 @@ inline void bgc_versor_turn_vector_fp32(const BgcVersorFP32* versor, const BgcVe
result->x3 = x3;
}
-inline void bgc_versor_turn_vector_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result)
+inline void bgc_fp64_versor_turn_vector(const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result)
{
const double tx1 = 2.0 * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2);
const double tx2 = 2.0 * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3);
@@ -604,7 +604,7 @@ inline void bgc_versor_turn_vector_fp64(const BgcVersorFP64* versor, const BgcVe
// ============== Turn Vector Back ============== //
-inline void bgc_versor_turn_vector_back_fp32(const BgcVersorFP32* versor, const BgcVector3FP32* vector, BgcVector3FP32* result)
+inline void bgc_fp32_versor_turn_vector_back(const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result)
{
const float tx1 = 2.0f * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2);
const float tx2 = 2.0f * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3);
@@ -619,7 +619,7 @@ inline void bgc_versor_turn_vector_back_fp32(const BgcVersorFP32* versor, const
result->x3 = x3;
}
-inline void bgc_versor_turn_vector_back_fp64(const BgcVersorFP64* versor, const BgcVector3FP64* vector, BgcVector3FP64* result)
+inline void bgc_fp64_versor_turn_vector_back(const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result)
{
const double tx1 = 2.0 * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2);
const double tx2 = 2.0 * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3);
@@ -636,24 +636,24 @@ inline void bgc_versor_turn_vector_back_fp64(const BgcVersorFP64* versor, const
// ================== Are Close ================= //
-inline int bgc_versor_are_close_fp32(const BgcVersorFP32* versor1, const BgcVersorFP32* versor2)
+inline int bgc_fp32_versor_are_close(const BGC_FP32_Versor* versor1, const BGC_FP32_Versor* versor2)
{
const float ds0 = versor1->_s0 - versor2->_s0;
const float dx1 = versor1->_x1 - versor2->_x1;
const float dx2 = versor1->_x2 - versor2->_x2;
const float dx3 = versor1->_x3 - versor2->_x3;
- return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_SQUARE_EPSYLON_FP32;
+ return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP32_SQUARE_EPSYLON;
}
-inline int bgc_versor_are_close_fp64(const BgcVersorFP64* versor1, const BgcVersorFP64* versor2)
+inline int bgc_fp64_versor_are_close(const BGC_FP64_Versor* versor1, const BGC_FP64_Versor* versor2)
{
const double ds0 = versor1->_s0 - versor2->_s0;
const double dx1 = versor1->_x1 - versor2->_x1;
const double dx2 = versor1->_x2 - versor2->_x2;
const double dx3 = versor1->_x3 - versor2->_x3;
- return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_SQUARE_EPSYLON_FP64;
+ return (ds0 * ds0 + dx1 * dx1) + (dx2 * dx2 + dx3 * dx3) <= BGC_FP64_SQUARE_EPSYLON;
}
#endif