Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации
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38 changed files with 2104 additions and 2070 deletions
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@ -48,9 +48,9 @@ BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
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get_random_value_fp32()
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);
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position.shift.x1 = get_random_value_fp32();
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position.shift.x2 = get_random_value_fp32();
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position.shift.x3 = get_random_value_fp32();
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position.shift.x = get_random_value_fp32();
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position.shift.y = get_random_value_fp32();
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position.shift.z = get_random_value_fp32();
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bgc_fp32_position3_get_affine(&affines[i], &position);
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}
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@ -72,9 +72,9 @@ BGC_FP32_Vector3* _create_bgc_vector3_random_list(int amount)
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}
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for (int i = 0; i < amount; i++) {
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vectors[i].x1 = get_random_value_fp32();
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vectors[i].x2 = get_random_value_fp32();
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vectors[i].x3 = get_random_value_fp32();
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vectors[i].x = get_random_value_fp32();
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vectors[i].y = get_random_value_fp32();
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vectors[i].z = get_random_value_fp32();
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}
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return vectors;
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@ -146,7 +146,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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time = (float)(end.tv_sec - start.tv_sec) + (end.tv_nsec - start.tv_nsec) * 0.000000001f;
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