bgc-c/basic-geometry/matrix3x2.c

64 lines
6.4 KiB
C

#include "./matrix3x2.h"
extern inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* const matrix);
extern inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* const matrix);
extern inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* const destination, const BGC_FP32_Matrix3x2* const source);
extern inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* const destination, const BGC_FP64_Matrix3x2* const source);
extern inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* const matrix, BGC_FP32_Matrix3x2* const matriy);
extern inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* const matrix, BGC_FP64_Matrix3x2* const matriy);
extern inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* const destination, const BGC_FP32_Matrix3x2* const source);
extern inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* const destination, const BGC_FP64_Matrix3x2* const source);
extern inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* const transposed, const BGC_FP32_Matrix2x3* const matrix);
extern inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* const transposed, const BGC_FP64_Matrix2x3* const matrix);
extern inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* const row, const BGC_FP32_Matrix3x2* const matrix, const int row_number);
extern inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* const row, const BGC_FP64_Matrix3x2* const matrix, const int row_number);
extern inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* const matrix, const int row_number, const BGC_FP32_Vector3* const row);
extern inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* const matrix, const int row_number, const BGC_FP64_Vector3* const row);
extern inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* const column, const BGC_FP32_Matrix3x2* const matrix, const int column_number);
extern inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* const column, const BGC_FP64_Matrix3x2* const matrix, const int column_number);
extern inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* const matrix, const int column_number, const BGC_FP32_Vector2* const column);
extern inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* const matrix, const int column_number, const BGC_FP64_Vector2* const column);
extern inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* const sum, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Matrix3x2* const matriy);
extern inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* const sum, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Matrix3x2* const matriy);
extern inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* const sum, const BGC_FP32_Matrix3x2* const basic_matrix, const BGC_FP32_Matrix3x2* const scalable_matrix, const float scale);
extern inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* const sum, const BGC_FP64_Matrix3x2* const basic_matrix, const BGC_FP64_Matrix3x2* const scalable_matrix, const double scale);
extern inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* const difference, const BGC_FP32_Matrix3x2* const minuend, const BGC_FP32_Matrix3x2* const subtrahend);
extern inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* const difference, const BGC_FP64_Matrix3x2* const minuend, const BGC_FP64_Matrix3x2* const subtrahend);
extern inline void bgc_fp32_matrix3x2_subtract_scaled(BGC_FP32_Matrix3x2* const difference, const BGC_FP32_Matrix3x2* const basic_matrix, const BGC_FP32_Matrix3x2* const scalable_matrix, const float scale);
extern inline void bgc_fp64_matrix3x2_subtract_scaled(BGC_FP64_Matrix3x2* const difference, const BGC_FP64_Matrix3x2* const basic_matrix, const BGC_FP64_Matrix3x2* const scalable_matrix, const double scale);
extern inline void bgc_fp32_matrix3x2_multiply_by_real_number(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix3x2* const multiplicand, const float multiplier);
extern inline void bgc_fp64_matrix3x2_multiply_by_real_number(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix3x2* const multiplicand, const double multiplier);
extern inline void bgc_fp32_matrix3x2_multiply_by_vector3(BGC_FP32_Vector2* const product, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Vector3* const vector);
extern inline void bgc_fp64_matrix3x2_multiply_by_vector3(BGC_FP64_Vector2* const product, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Vector3* const vector);
extern inline void bgc_fp32_matrix3x2_multiply_by_matrix2x3(BGC_FP32_Matrix2x2* const product, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Matrix2x3* const matriy);
extern inline void bgc_fp64_matrix3x2_multiply_by_matrix2x3(BGC_FP64_Matrix2x2* const product, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Matrix2x3* const matriy);
extern inline void bgc_fp32_matrix3x2_multiply_by_matrix3x3(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Matrix3x3* const matriy);
extern inline void bgc_fp64_matrix3x2_multiply_by_matrix3x3(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Matrix3x3* const matriy);
extern inline int bgc_fp32_matrix3x2_divide_by_real_number(BGC_FP32_Matrix3x2* const quotient, const BGC_FP32_Matrix3x2* const dividend, const float divisor);
extern inline int bgc_fp64_matrix3x2_divide_by_real_number(BGC_FP64_Matrix3x2* const quotient, const BGC_FP64_Matrix3x2* const dividend, const double divisor);
extern inline void bgc_fp32_matrix3x2_get_mean2(BGC_FP32_Matrix3x2* const mean, const BGC_FP32_Matrix3x2* const term1, const BGC_FP32_Matrix3x2* const term2);
extern inline void bgc_fp64_matrix3x2_get_mean2(BGC_FP64_Matrix3x2* const mean, const BGC_FP64_Matrix3x2* const term1, const BGC_FP64_Matrix3x2* const term2);
extern inline void bgc_fp32_matrix3x2_get_mean3(BGC_FP32_Matrix3x2* const mean, const BGC_FP32_Matrix3x2* const term1, const BGC_FP32_Matrix3x2* const term2, const BGC_FP32_Matrix3x2* const term3);
extern inline void bgc_fp64_matrix3x2_get_mean3(BGC_FP64_Matrix3x2* const mean, const BGC_FP64_Matrix3x2* const term1, const BGC_FP64_Matrix3x2* const term2, const BGC_FP64_Matrix3x2* const term3);
extern inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* const interpolation, const BGC_FP32_Matrix3x2* const first, const BGC_FP32_Matrix3x2* const second, const float phase);
extern inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* const interpolation, const BGC_FP64_Matrix3x2* const first, const BGC_FP64_Matrix3x2* const second, const double phase);