Продолжение переименования
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19 changed files with 457 additions and 421 deletions
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@ -11,7 +11,7 @@
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typedef struct {
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versor_fp32_t versor1, versor2, result;
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matrix3x3_fp32_t matrix;
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//matrix3x3_fp32_t matrix;
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vector3_fp32_t vector1, vector2;
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} structure_fp32_t;
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@ -31,7 +31,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
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const float multiplier = 2.0f / RAND_MAX;
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for (unsigned int i = 0; i < amount; i++) {
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versor_fp32_set_values(
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versor_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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@ -39,7 +39,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
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&list[i].versor1
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);
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versor_fp32_set_values(
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versor_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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@ -49,9 +49,9 @@ structure_fp32_t* make_structures(const unsigned int amount)
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versor_reset_fp32(&list[i].result);
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matrix3x3_fp32_set_to_identity(&list[i].matrix);
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//matrix3x3_set_to_identity_fp32(&list[i].matrix);
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vector3_set_fp32(
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vector3_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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@ -86,9 +86,10 @@ void print_vector_fp64(const vector3_fp64_t* vector)
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void item_work(structure_fp32_t* item)
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{
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versor_fp32_combine(&item->versor1, &item->versor1, &item->result);
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versor_fp32_make_rotation_matrix(&item->result, &item->matrix);
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matrix3x3_fp32_right_product(&item->matrix, &item->vector1, &item->vector2);
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for (int j = 0; j < 1000; j++) {
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versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
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versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
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}
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}
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int main()
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@ -121,13 +122,12 @@ int main()
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#endif // _WIN64
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for (unsigned int i = 0; i < amount; i++) {
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for (int j = 0; j < 1000; j++) {
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//item_work(list + i);
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versor_fp32_combine(&list[i].versor1, &list[i].versor2, &list[i].result);
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versor_fp32_make_rotation_matrix(&list[i].result, &list[i].matrix);
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matrix3x3_fp32_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2);
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//versor_fp32_turn(&list[i].result, &list[i].vector1, &list[i].vector2);
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}
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//for (int j = 0; j < 1000; j++) {
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item_work(list + i);
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//structure_fp32_t* item = list + i;
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//versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
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//versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
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//}
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}
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#ifdef _WIN64
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@ -1,4 +1,4 @@
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#include "vector2_fp32_test.h"
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#include "fp32_vector2_test.h"
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const int TEST_FP32_VECTOR2_AMOUNT_1 = 5;
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@ -31,7 +31,7 @@ int test_vector2_fp32_square_modulus()
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for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
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square_modulus = vector2_get_square_modulus_fp32(&TEST_FP32_VECTOR2_COMMON_1[i]);
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if (!test_fp32_are_equal(square_modulus, FP32_VECTOR2_SQUARE_MODULUS_1[i], TEST_FP32_TWO_EPSYLON)) {
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if (!test_are_equal_fp32(square_modulus, FP32_VECTOR2_SQUARE_MODULUS_1[i], TEST_FP32_TWO_EPSYLON)) {
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print_test_failed();
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return TEST_RESULT_FAILED;
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}
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@ -54,7 +54,7 @@ int test_vector2_fp32_modulus()
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for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
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square_modulus = vector2_get_modulus_fp32(&TEST_FP32_VECTOR2_COMMON_1[i]);
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if (!test_fp32_are_equal(square_modulus, FP32_VECTOR2_MODULUS_1[i], TEST_FP32_EPSYLON)) {
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if (!test_are_equal_fp32(square_modulus, FP32_VECTOR2_MODULUS_1[i], TEST_FP32_EPSYLON)) {
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print_test_failed();
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return TEST_RESULT_FAILED;
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}
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@ -74,17 +74,17 @@ const vector2_fp32_t TEST_FP32_VECTOR2_COMMON_1_2_SUM[] = {
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{ -122.0f, -19.6217f }
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};
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int test_vector2_fp32_add()
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int test_vector2_add_fp32()
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{
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print_test_name("vector2_fp32_t add");
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vector2_fp32_t vector;
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for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
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vector2_fp32_add(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
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vector2_add_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
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if (!test_fp32_are_equal(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x1, TEST_FP32_EPSYLON) ||
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!test_fp32_are_equal(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x2, TEST_FP32_EPSYLON)) {
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if (!test_are_equal_fp32(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x1, TEST_FP32_EPSYLON) ||
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!test_are_equal_fp32(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x2, TEST_FP32_EPSYLON)) {
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print_test_failed();
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return TEST_RESULT_FAILED;
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}
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@ -104,17 +104,17 @@ const vector2_fp32_t TEST_FP32_VECTOR2_COMMON_1_2_DIFF[] = {
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{ -125.0f, 27.0783f }
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};
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int test_vector2_fp32_subtract()
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int test_vector2_subtract_fp32()
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{
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print_test_name("vector2_fp32_t subtract");
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vector2_fp32_t vector;
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for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
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vector2_fp32_subtract(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
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vector2_subtract_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
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if (!test_fp32_are_equal(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x1, TEST_FP32_EPSYLON) ||
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!test_fp32_are_equal(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x2, TEST_FP32_EPSYLON)) {
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if (!test_are_equal_fp32(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x1, TEST_FP32_EPSYLON) ||
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!test_are_equal_fp32(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x2, TEST_FP32_EPSYLON)) {
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print_test_failed();
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return TEST_RESULT_FAILED;
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}
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@ -138,11 +138,11 @@ int test_fp32_vector2()
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return TEST_RESULT_FAILED;
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}
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if (test_vector2_fp32_add() != TEST_RESULT_SUCCES) {
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if (test_vector2_add_fp32() != TEST_RESULT_SUCCES) {
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return TEST_RESULT_FAILED;
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}
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if (test_vector2_fp32_subtract() != TEST_RESULT_SUCCES) {
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if (test_vector2_subtract_fp32() != TEST_RESULT_SUCCES) {
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return TEST_RESULT_FAILED;
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}
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@ -9,8 +9,8 @@ int test_vector2_fp32_square_modulus();
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int test_vector2_fp32_modulus();
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int test_vector2_fp32_add();
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int test_vector2_add_fp32();
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int test_vector2_fp32_subtract();
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int test_vector2_subtract_fp32();
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#endif
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@ -22,7 +22,7 @@ void print_test_success();
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void print_test_failed();
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inline int test_fp32_are_equal(const float value1, const float value2, const float epsylon)
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inline int test_are_equal_fp32(const float value1, const float value2, const float epsylon)
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{
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if (-1.0f <= value1 && value1 <= 1.0f) {
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const float difference = value1 - value2;
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@ -36,7 +36,7 @@ inline int test_fp32_are_equal(const float value1, const float value2, const flo
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return value1 * (1.0f + epsylon) <= value2 && value2 * (1.0f + epsylon) <= value1;
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}
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inline int test_fp64_are_equal(const double value1, const double value2, const double epsylon)
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inline int test_are_equal_fp64(const double value1, const double value2, const double epsylon)
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{
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if (-1.0 <= value1 && value1 <= 1.0) {
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const double difference = value1 - value2;
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@ -2,7 +2,7 @@
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#include <stdlib.h>
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#include "geometry_test.h"
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#include "vector2_fp32_test.h"
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#include "fp32_vector2_test.h"
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#define PROGRAM_RESULT_SUCCESS 0
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#define PROGRAM_RESULT_FAILED 1
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@ -25,7 +25,7 @@ inline void matrix2x2_reset_fp64(matrix2x2_fp64_t* matrix)
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// ================== Identity ================== //
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inline void matrix2x2_fp32_set_to_identity(matrix2x2_fp32_t* matrix)
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inline void matrix2x2_set_to_identity_fp32(matrix2x2_fp32_t* matrix)
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{
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matrix->r1c1 = 1.0f;
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matrix->r1c2 = 0.0f;
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matrix->r2c2 = 1.0f;
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}
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inline void matrix2x2_fp64_set_to_identity(matrix2x2_fp64_t* matrix)
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inline void matrix2x2_set_to_identity_fp64(matrix2x2_fp64_t* matrix)
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{
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matrix->r1c1 = 1.0;
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matrix->r1c2 = 0.0;
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@ -43,7 +43,7 @@ inline void matrix2x2_fp64_set_to_identity(matrix2x2_fp64_t* matrix)
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// ================ Make Diagonal =============== //
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inline void matrix2x2_fp32_set_to_diagonal(const float d1, const float d2, matrix2x2_fp32_t* matrix)
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inline void matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, matrix2x2_fp32_t* matrix)
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{
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matrix->r1c1 = d1;
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matrix->r1c2 = 0.0f;
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@ -51,7 +51,7 @@ inline void matrix2x2_fp32_set_to_diagonal(const float d1, const float d2, matri
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matrix->r2c2 = d2;
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}
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inline void matrix2x2_fp64_set_to_diagonal(const double d1, const double d2, matrix2x2_fp64_t* matrix)
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inline void matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, matrix2x2_fp64_t* matrix)
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{
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matrix->r1c1 = d1;
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matrix->r1c2 = 0.0;
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@ -61,7 +61,7 @@ inline void matrix2x2_fp64_set_to_diagonal(const double d1, const double d2, mat
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// ============== Rotation Matrix =============== //
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inline void matrix2x2_fp32_make_turn(const float angle, const angle_unit_t unit, matrix2x2_fp32_t* matrix)
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inline void matrix2x2_make_rotation_fp32(const float angle, const angle_unit_t unit, matrix2x2_fp32_t* matrix)
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{
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const float radians = fp32_angle_to_radians(angle, unit);
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const float cosine = cosf(radians);
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matrix->r2c2 = cosine;
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}
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inline void matrix2x2_fp64_make_turn(const double angle, const angle_unit_t unit, matrix2x2_fp64_t* matrix)
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inline void matrix2x2_make_rotation_fp64(const double angle, const angle_unit_t unit, matrix2x2_fp64_t* matrix)
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{
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const double radians = fp64_angle_to_radians(angle, unit);
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const double cosine = cos(radians);
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@ -151,7 +151,7 @@ inline void matrix2x2_swap_fp64(matrix2x2_fp64_t* matrix1, matrix2x2_fp64_t* mat
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// ============= Copy to twin type ============== //
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inline void matrix2x2_fp32_set_from_fp64(const matrix2x2_fp64_t* from, matrix2x2_fp32_t* to)
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inline void matrix2x2_convert_fp64_to_fp32(const matrix2x2_fp64_t* from, matrix2x2_fp32_t* to)
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{
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to->r1c1 = (float)from->r1c1;
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to->r1c2 = (float)from->r1c2;
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@ -160,7 +160,7 @@ inline void matrix2x2_fp32_set_from_fp64(const matrix2x2_fp64_t* from, matrix2x2
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to->r2c2 = (float)from->r2c2;
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}
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inline void matrix2x2_fp64_set_from_fp32(const matrix2x2_fp32_t* from, matrix2x2_fp64_t* to)
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inline void matrix2x2_convert_fp32_to_fp64(const matrix2x2_fp32_t* from, matrix2x2_fp64_t* to)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r1c2;
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// ================ Determinant ================= //
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inline float matrix2x2_fp32_get_determinant(const matrix2x2_fp32_t* matrix)
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inline float matrix2x2_get_determinant_fp32(const matrix2x2_fp32_t* matrix)
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{
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return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
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}
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inline double matrix2x2_fp64_get_determinant(const matrix2x2_fp64_t* matrix)
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inline double matrix2x2_get_determinant_fp64(const matrix2x2_fp64_t* matrix)
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{
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return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
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}
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// ================== Singular ================== //
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inline int matrix2x2_fp32_is_singular(const matrix2x2_fp32_t* matrix)
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inline int matrix2x2_is_singular_fp32(const matrix2x2_fp32_t* matrix)
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{
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const float determinant = matrix2x2_fp32_get_determinant(matrix);
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const float determinant = matrix2x2_get_determinant_fp32(matrix);
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return -FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON;
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}
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inline int matrix2x2_fp64_is_singular(const matrix2x2_fp64_t* matrix)
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inline int matrix2x2_is_singular_fp64(const matrix2x2_fp64_t* matrix)
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{
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const double determinant = matrix2x2_fp64_get_determinant(matrix);
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const double determinant = matrix2x2_get_determinant_fp64(matrix);
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return -FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON;
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}
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// =============== Transposition ================ //
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inline void matrix2x2_fp32_transpose(matrix2x2_fp32_t* matrix)
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inline void matrix2x2_transpose_fp32(matrix2x2_fp32_t* matrix)
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{
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const float tmp = matrix->r1c2;
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matrix->r1c2 = matrix->r2c1;
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matrix->r2c1 = tmp;
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}
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inline void matrix2x2_fp64_transpose(matrix2x2_fp64_t* matrix)
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inline void matrix2x2_transpose_fp64(matrix2x2_fp64_t* matrix)
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{
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const double tmp = matrix->r1c2;
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matrix->r1c2 = matrix->r2c1;
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@ -217,7 +217,7 @@ inline void matrix2x2_fp64_transpose(matrix2x2_fp64_t* matrix)
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inline int matrix2x2_invert_fp32(matrix2x2_fp32_t* matrix)
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{
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const float determinant = matrix2x2_fp32_get_determinant(matrix);
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const float determinant = matrix2x2_get_determinant_fp32(matrix);
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if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) {
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return 0;
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@ -242,7 +242,7 @@ inline int matrix2x2_invert_fp32(matrix2x2_fp32_t* matrix)
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inline int matrix2x2_invert_fp64(matrix2x2_fp64_t* matrix)
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{
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const double determinant = matrix2x2_fp64_get_determinant(matrix);
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const double determinant = matrix2x2_get_determinant_fp64(matrix);
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if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) {
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return 0;
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@ -267,7 +267,7 @@ inline int matrix2x2_invert_fp64(matrix2x2_fp64_t* matrix)
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// =============== Set Transposed =============== //
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inline void matrix2x2_fp32_set_transposed(const matrix2x2_fp32_t* from, matrix2x2_fp32_t* to)
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inline void matrix2x2_set_transposed_fp32(const matrix2x2_fp32_t* from, matrix2x2_fp32_t* to)
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{
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float tmp = from->r1c2;
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@ -278,7 +278,7 @@ inline void matrix2x2_fp32_set_transposed(const matrix2x2_fp32_t* from, matrix2x
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to->r2c2 = from->r2c2;
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}
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||||
|
||||
inline void matrix2x2_fp64_set_transposed(const matrix2x2_fp64_t* from, matrix2x2_fp64_t* to)
|
||||
inline void matrix2x2_set_transposed_fp64(const matrix2x2_fp64_t* from, matrix2x2_fp64_t* to)
|
||||
{
|
||||
double tmp = from->r1c2;
|
||||
|
||||
|
@ -291,9 +291,9 @@ inline void matrix2x2_fp64_set_transposed(const matrix2x2_fp64_t* from, matrix2x
|
|||
|
||||
// ================ Set Inverted ================ //
|
||||
|
||||
inline int matrix2x2_fp32_set_inverted(const matrix2x2_fp32_t* from, matrix2x2_fp32_t* to)
|
||||
inline int matrix2x2_set_inverted_fp32(const matrix2x2_fp32_t* from, matrix2x2_fp32_t* to)
|
||||
{
|
||||
const float determinant = matrix2x2_fp32_get_determinant(from);
|
||||
const float determinant = matrix2x2_get_determinant_fp32(from);
|
||||
|
||||
if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) {
|
||||
return 0;
|
||||
|
@ -316,9 +316,9 @@ inline int matrix2x2_fp32_set_inverted(const matrix2x2_fp32_t* from, matrix2x2_f
|
|||
return 1;
|
||||
}
|
||||
|
||||
inline int matrix2x2_fp64_set_inverted(const matrix2x2_fp64_t* from, matrix2x2_fp64_t* to)
|
||||
inline int matrix2x2_set_inverted_fp64(const matrix2x2_fp64_t* from, matrix2x2_fp64_t* to)
|
||||
{
|
||||
const double determinant = matrix2x2_fp64_get_determinant(from);
|
||||
const double determinant = matrix2x2_get_determinant_fp64(from);
|
||||
|
||||
if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) {
|
||||
return 0;
|
||||
|
@ -343,13 +343,13 @@ inline int matrix2x2_fp64_set_inverted(const matrix2x2_fp64_t* from, matrix2x2_f
|
|||
|
||||
// ================= Set Row 1 ================== //
|
||||
|
||||
inline void matrix2x2_fp32_set_row1(const float c1, const float c2, matrix2x2_fp32_t* matrix)
|
||||
inline void matrix2x2_set_row1_fp32(const float c1, const float c2, matrix2x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_set_row1(const double c1, const double c2, matrix2x2_fp64_t* matrix)
|
||||
inline void matrix2x2_set_row1_fp64(const double c1, const double c2, matrix2x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
|
@ -357,13 +357,13 @@ inline void matrix2x2_fp64_set_row1(const double c1, const double c2, matrix2x2_
|
|||
|
||||
// ================= Set Row 2 ================== //
|
||||
|
||||
inline void matrix2x2_fp32_set_row2(const float c1, const float c2, matrix2x2_fp32_t* matrix)
|
||||
inline void matrix2x2_set_row2_fp32(const float c1, const float c2, matrix2x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_set_row2(const double c1, const double c2, matrix2x2_fp64_t* matrix)
|
||||
inline void matrix2x2_set_row2_fp64(const double c1, const double c2, matrix2x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
|
@ -371,13 +371,13 @@ inline void matrix2x2_fp64_set_row2(const double c1, const double c2, matrix2x2_
|
|||
|
||||
// ================ Set Column 1 ================ //
|
||||
|
||||
inline void matrix2x2_fp32_set_column1(const float r1, const float r2, matrix2x2_fp32_t* matrix)
|
||||
inline void matrix2x2_set_column1_fp32(const float r1, const float r2, matrix2x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_set_column1(const double r1, const double r2, matrix2x2_fp64_t* matrix)
|
||||
inline void matrix2x2_set_column1_fp64(const double r1, const double r2, matrix2x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
|
@ -385,13 +385,13 @@ inline void matrix2x2_fp64_set_column1(const double r1, const double r2, matrix2
|
|||
|
||||
// ================ Set Column 2 ================ //
|
||||
|
||||
inline void matrix2x2_fp32_set_column2(const float r1, const float r2, matrix2x2_fp32_t* matrix)
|
||||
inline void matrix2x2_set_column2_fp32(const float r1, const float r2, matrix2x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_set_column2(const double r1, const double r2, matrix2x2_fp64_t* matrix)
|
||||
inline void matrix2x2_set_column2_fp64(const double r1, const double r2, matrix2x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
|
@ -399,7 +399,7 @@ inline void matrix2x2_fp64_set_column2(const double r1, const double r2, matrix2
|
|||
|
||||
// ================ Append scaled =============== //
|
||||
|
||||
inline void matrix2x2_fp32_append_scaled(matrix2x2_fp32_t* basic_vector, const matrix2x2_fp32_t* scalable_vector, const float scale)
|
||||
inline void matrix2x2_add_scaled_fp32(matrix2x2_fp32_t* basic_vector, const matrix2x2_fp32_t* scalable_vector, const float scale)
|
||||
{
|
||||
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
|
||||
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
|
||||
|
@ -408,7 +408,7 @@ inline void matrix2x2_fp32_append_scaled(matrix2x2_fp32_t* basic_vector, const m
|
|||
basic_vector->r2c2 += scalable_vector->r2c2 * scale;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_append_scaled(matrix2x2_fp64_t* basic_vector, const matrix2x2_fp64_t* scalable_vector, const double scale)
|
||||
inline void matrix2x2_add_scaled_fp64(matrix2x2_fp64_t* basic_vector, const matrix2x2_fp64_t* scalable_vector, const double scale)
|
||||
{
|
||||
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
|
||||
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
|
||||
|
@ -419,7 +419,7 @@ inline void matrix2x2_fp64_append_scaled(matrix2x2_fp64_t* basic_vector, const m
|
|||
|
||||
// ================== Addition ================== //
|
||||
|
||||
inline void matrix2x2_fp32_add(const matrix2x2_fp32_t* matrix1, const matrix2x2_fp32_t* matrix2, matrix2x2_fp32_t* sum)
|
||||
inline void matrix2x2_add_fp32(const matrix2x2_fp32_t* matrix1, const matrix2x2_fp32_t* matrix2, matrix2x2_fp32_t* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
@ -428,7 +428,7 @@ inline void matrix2x2_fp32_add(const matrix2x2_fp32_t* matrix1, const matrix2x2_
|
|||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_add(const matrix2x2_fp64_t* matrix1, const matrix2x2_fp64_t* matrix2, matrix2x2_fp64_t* sum)
|
||||
inline void matrix2x2_add_fp64(const matrix2x2_fp64_t* matrix1, const matrix2x2_fp64_t* matrix2, matrix2x2_fp64_t* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
@ -439,7 +439,7 @@ inline void matrix2x2_fp64_add(const matrix2x2_fp64_t* matrix1, const matrix2x2_
|
|||
|
||||
// ================ Subtraction ================= //
|
||||
|
||||
inline void matrix2x2_fp32_subtract(const matrix2x2_fp32_t* minuend, const matrix2x2_fp32_t* subtrahend, matrix2x2_fp32_t* difference)
|
||||
inline void matrix2x2_subtract_fp32(const matrix2x2_fp32_t* minuend, const matrix2x2_fp32_t* subtrahend, matrix2x2_fp32_t* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
@ -448,7 +448,7 @@ inline void matrix2x2_fp32_subtract(const matrix2x2_fp32_t* minuend, const matri
|
|||
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_subtract(const matrix2x2_fp64_t* minuend, const matrix2x2_fp64_t* subtrahend, matrix2x2_fp64_t* difference)
|
||||
inline void matrix2x2_subtract_fp64(const matrix2x2_fp64_t* minuend, const matrix2x2_fp64_t* subtrahend, matrix2x2_fp64_t* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
@ -459,7 +459,7 @@ inline void matrix2x2_fp64_subtract(const matrix2x2_fp64_t* minuend, const matri
|
|||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
inline void matrix2x2_fp32_multiply(const matrix2x2_fp32_t* multiplicand, const float multiplier, matrix2x2_fp32_t* product)
|
||||
inline void matrix2x2_multiply_fp32(const matrix2x2_fp32_t* multiplicand, const float multiplier, matrix2x2_fp32_t* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
@ -468,7 +468,7 @@ inline void matrix2x2_fp32_multiply(const matrix2x2_fp32_t* multiplicand, const
|
|||
product->r2c2 = multiplicand->r2c2 * multiplier;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_multiply(const matrix2x2_fp64_t* multiplicand, const double multiplier, matrix2x2_fp64_t* product)
|
||||
inline void matrix2x2_multiply_fp64(const matrix2x2_fp64_t* multiplicand, const double multiplier, matrix2x2_fp64_t* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
@ -479,19 +479,19 @@ inline void matrix2x2_fp64_multiply(const matrix2x2_fp64_t* multiplicand, const
|
|||
|
||||
// ================== Division ================== //
|
||||
|
||||
inline void matrix2x2_fp32_divide(const matrix2x2_fp32_t* dividend, const float divisor, matrix2x2_fp32_t* quotient)
|
||||
inline void matrix2x2_divide_fp32(const matrix2x2_fp32_t* dividend, const float divisor, matrix2x2_fp32_t* quotient)
|
||||
{
|
||||
matrix2x2_fp32_multiply(dividend, 1.0f / divisor, quotient);
|
||||
matrix2x2_multiply_fp32(dividend, 1.0f / divisor, quotient);
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_divide(const matrix2x2_fp64_t* dividend, const double divisor, matrix2x2_fp64_t* quotient)
|
||||
{
|
||||
matrix2x2_fp64_multiply(dividend, 1.0 / divisor, quotient);
|
||||
matrix2x2_multiply_fp64(dividend, 1.0 / divisor, quotient);
|
||||
}
|
||||
|
||||
// ============ Left Vector Product ============= //
|
||||
|
||||
inline void matrix2x2_fp32_left_product(const vector2_fp32_t* vector, const matrix2x2_fp32_t* matrix, vector2_fp32_t* result)
|
||||
inline void matrix2x2_left_product_fp32(const vector2_fp32_t* vector, const matrix2x2_fp32_t* matrix, vector2_fp32_t* result)
|
||||
{
|
||||
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
|
||||
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
|
||||
|
@ -500,7 +500,7 @@ inline void matrix2x2_fp32_left_product(const vector2_fp32_t* vector, const matr
|
|||
result->x2 = x2;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_left_product(const vector2_fp64_t* vector, const matrix2x2_fp64_t* matrix, vector2_fp64_t* result)
|
||||
inline void matrix2x2_left_product_fp64(const vector2_fp64_t* vector, const matrix2x2_fp64_t* matrix, vector2_fp64_t* result)
|
||||
{
|
||||
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
|
||||
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
|
||||
|
@ -511,7 +511,7 @@ inline void matrix2x2_fp64_left_product(const vector2_fp64_t* vector, const matr
|
|||
|
||||
// ============ Right Vector Product ============ //
|
||||
|
||||
inline void matrix2x2_fp32_right_product(const matrix2x2_fp32_t* matrix, const vector2_fp32_t* vector, vector2_fp32_t* result)
|
||||
inline void matrix2x2_right_product_fp32(const matrix2x2_fp32_t* matrix, const vector2_fp32_t* vector, vector2_fp32_t* result)
|
||||
{
|
||||
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
|
||||
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
|
||||
|
@ -520,7 +520,7 @@ inline void matrix2x2_fp32_right_product(const matrix2x2_fp32_t* matrix, const v
|
|||
result->x2 = x2;
|
||||
}
|
||||
|
||||
inline void matrix2x2_fp64_right_product(const matrix2x2_fp64_t* matrix, const vector2_fp64_t* vector, vector2_fp64_t* result)
|
||||
inline void matrix2x2_right_product_fp64(const matrix2x2_fp64_t* matrix, const vector2_fp64_t* vector, vector2_fp64_t* result)
|
||||
{
|
||||
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
|
||||
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
|
||||
|
|
|
@ -121,7 +121,7 @@ inline void matrix2x3_swap_fp64(matrix2x3_fp64_t* matrix1, matrix2x3_fp64_t* mat
|
|||
|
||||
// ============= Copy to twin type ============== //
|
||||
|
||||
inline void matrix2x3_fp32_set_from_fp64(const matrix2x3_fp64_t* from, matrix2x3_fp32_t* to)
|
||||
inline void matrix2x3_convert_fp64_to_fp32(const matrix2x3_fp64_t* from, matrix2x3_fp32_t* to)
|
||||
{
|
||||
to->r1c1 = (float) from->r1c1;
|
||||
to->r1c2 = (float) from->r1c2;
|
||||
|
@ -133,7 +133,7 @@ inline void matrix2x3_fp32_set_from_fp64(const matrix2x3_fp64_t* from, matrix2x3
|
|||
to->r3c2 = (float) from->r3c2;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_set_from_fp32(const matrix2x3_fp32_t* from, matrix2x3_fp64_t* to)
|
||||
inline void matrix2x3_convert_fp32_to_fp64(const matrix2x3_fp32_t* from, matrix2x3_fp64_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r1c2;
|
||||
|
@ -147,7 +147,7 @@ inline void matrix2x3_fp64_set_from_fp32(const matrix2x3_fp32_t* from, matrix2x3
|
|||
|
||||
// =============== Set transposed =============== //
|
||||
|
||||
inline void matrix2x3_fp32_set_transposed(const matrix3x2_fp32_t* from, matrix2x3_fp32_t* to)
|
||||
inline void matrix2x3_set_transposed_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp32_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r2c1;
|
||||
|
@ -159,7 +159,7 @@ inline void matrix2x3_fp32_set_transposed(const matrix3x2_fp32_t* from, matrix2x
|
|||
to->r3c2 = from->r2c3;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_set_transposed(const matrix3x2_fp64_t* from, matrix2x3_fp64_t* to)
|
||||
inline void matrix2x3_set_transposed_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp64_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r2c1;
|
||||
|
@ -173,7 +173,7 @@ inline void matrix2x3_fp64_set_transposed(const matrix3x2_fp64_t* from, matrix2x
|
|||
|
||||
// =============== Set transposed =============== //
|
||||
|
||||
inline void matrix2x3_fp32_set_transposed_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp32_t* to)
|
||||
inline void matrix2x3_set_transposed_fp32_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp32_t* to)
|
||||
{
|
||||
to->r1c1 = (float) from->r1c1;
|
||||
to->r1c2 = (float) from->r2c1;
|
||||
|
@ -185,7 +185,7 @@ inline void matrix2x3_fp32_set_transposed_fp64(const matrix3x2_fp64_t* from, mat
|
|||
to->r3c2 = (float) from->r2c3;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_set_transposed_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp64_t* to)
|
||||
inline void matrix2x3_set_transposed_fp64_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp64_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r2c1;
|
||||
|
@ -199,13 +199,13 @@ inline void matrix2x3_fp64_set_transposed_fp32(const matrix3x2_fp32_t* from, mat
|
|||
|
||||
// ================= Set Row 1 ================== //
|
||||
|
||||
inline void matrix2x3_fp32_set_row1(const float c1, const float c2, matrix2x3_fp32_t* matrix)
|
||||
inline void matrix2x3_set_row1_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_set_row1(const double c1, const double c2, matrix2x3_fp64_t* matrix)
|
||||
inline void matrix2x3_set_row1_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
|
@ -213,13 +213,13 @@ inline void matrix2x3_fp64_set_row1(const double c1, const double c2, matrix2x3_
|
|||
|
||||
// ================= Set Row 2 ================== //
|
||||
|
||||
inline void matrix2x3_fp32_set_row2(const float c1, const float c2, matrix2x3_fp32_t* matrix)
|
||||
inline void matrix2x3_set_row2_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_set_row2(const double c1, const double c2, matrix2x3_fp64_t* matrix)
|
||||
inline void matrix2x3_set_row2_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
|
@ -227,13 +227,13 @@ inline void matrix2x3_fp64_set_row2(const double c1, const double c2, matrix2x3_
|
|||
|
||||
// ================= Set Row 3 ================== //
|
||||
|
||||
inline void matrix2x3_fp32_set_row3(const float c1, const float c2, matrix2x3_fp32_t* matrix)
|
||||
inline void matrix2x3_set_row3_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r3c1 = c1;
|
||||
matrix->r3c2 = c2;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_set_row3(const double c1, const double c2, matrix2x3_fp64_t* matrix)
|
||||
inline void matrix2x3_set_row3_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r3c1 = c1;
|
||||
matrix->r3c2 = c2;
|
||||
|
@ -241,14 +241,14 @@ inline void matrix2x3_fp64_set_row3(const double c1, const double c2, matrix2x3_
|
|||
|
||||
// ================ Set Column 1 ================ //
|
||||
|
||||
inline void matrix2x3_fp32_set_column1(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix)
|
||||
inline void matrix2x3_set_column1_fp32(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
matrix->r3c1 = r3;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_set_column1(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix)
|
||||
inline void matrix2x3_set_column1_fp64(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
|
@ -257,14 +257,14 @@ inline void matrix2x3_fp64_set_column1(const double r1, const double r2, const d
|
|||
|
||||
// ================ Set Column 2 ================ //
|
||||
|
||||
inline void matrix2x3_fp32_set_column2(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix)
|
||||
inline void matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
matrix->r3c2 = r3;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_set_column2(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix)
|
||||
inline void matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
|
@ -273,7 +273,7 @@ inline void matrix2x3_fp64_set_column2(const double r1, const double r2, const d
|
|||
|
||||
// ================ Append scaled =============== //
|
||||
|
||||
inline void matrix2x3_fp32_append_scaled(matrix2x3_fp32_t* basic_vector, const matrix2x3_fp32_t* scalable_vector, const float scale)
|
||||
inline void matrix2x3_add_scaled_fp32(matrix2x3_fp32_t* basic_vector, const matrix2x3_fp32_t* scalable_vector, const float scale)
|
||||
{
|
||||
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
|
||||
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
|
||||
|
@ -285,7 +285,7 @@ inline void matrix2x3_fp32_append_scaled(matrix2x3_fp32_t* basic_vector, const m
|
|||
basic_vector->r3c2 += scalable_vector->r3c2 * scale;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_append_scaled(matrix2x3_fp64_t* basic_vector, const matrix2x3_fp64_t* scalable_vector, const double scale)
|
||||
inline void matrix2x3_add_scaled_fp64(matrix2x3_fp64_t* basic_vector, const matrix2x3_fp64_t* scalable_vector, const double scale)
|
||||
{
|
||||
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
|
||||
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
|
||||
|
@ -299,7 +299,7 @@ inline void matrix2x3_fp64_append_scaled(matrix2x3_fp64_t* basic_vector, const m
|
|||
|
||||
// ================== Addition ================== //
|
||||
|
||||
inline void matrix2x3_fp32_add(const matrix2x3_fp32_t* matrix1, const matrix2x3_fp32_t* matrix2, matrix2x3_fp32_t* sum)
|
||||
inline void matrix2x3_add_fp32(const matrix2x3_fp32_t* matrix1, const matrix2x3_fp32_t* matrix2, matrix2x3_fp32_t* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
@ -311,7 +311,7 @@ inline void matrix2x3_fp32_add(const matrix2x3_fp32_t* matrix1, const matrix2x3_
|
|||
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_add(const matrix2x3_fp64_t* matrix1, const matrix2x3_fp64_t* matrix2, matrix2x3_fp64_t* sum)
|
||||
inline void matrix2x3_add_fp64(const matrix2x3_fp64_t* matrix1, const matrix2x3_fp64_t* matrix2, matrix2x3_fp64_t* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
@ -325,7 +325,7 @@ inline void matrix2x3_fp64_add(const matrix2x3_fp64_t* matrix1, const matrix2x3_
|
|||
|
||||
// ================ Subtraction ================= //
|
||||
|
||||
inline void matrix2x3_fp32_subtract(const matrix2x3_fp32_t* minuend, const matrix2x3_fp32_t* subtrahend, matrix2x3_fp32_t* difference)
|
||||
inline void matrix2x3_subtract_fp32(const matrix2x3_fp32_t* minuend, const matrix2x3_fp32_t* subtrahend, matrix2x3_fp32_t* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
@ -337,7 +337,7 @@ inline void matrix2x3_fp32_subtract(const matrix2x3_fp32_t* minuend, const matri
|
|||
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_subtract(const matrix2x3_fp64_t* minuend, const matrix2x3_fp64_t* subtrahend, matrix2x3_fp64_t* difference)
|
||||
inline void matrix2x3_subtract_fp64(const matrix2x3_fp64_t* minuend, const matrix2x3_fp64_t* subtrahend, matrix2x3_fp64_t* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
@ -351,7 +351,7 @@ inline void matrix2x3_fp64_subtract(const matrix2x3_fp64_t* minuend, const matri
|
|||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
inline void matrix2x3_fp32_multiply(const matrix2x3_fp32_t* multiplicand, const float multiplier, matrix2x3_fp32_t* product)
|
||||
inline void matrix2x3_multiply_fp32(const matrix2x3_fp32_t* multiplicand, const float multiplier, matrix2x3_fp32_t* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
@ -363,7 +363,7 @@ inline void matrix2x3_fp32_multiply(const matrix2x3_fp32_t* multiplicand, const
|
|||
product->r3c2 = multiplicand->r3c2 * multiplier;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_multiply(const matrix2x3_fp64_t* multiplicand, const double multiplier, matrix2x3_fp64_t* product)
|
||||
inline void matrix2x3_multiply_fp64(const matrix2x3_fp64_t* multiplicand, const double multiplier, matrix2x3_fp64_t* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
@ -377,25 +377,25 @@ inline void matrix2x3_fp64_multiply(const matrix2x3_fp64_t* multiplicand, const
|
|||
|
||||
// ================== Division ================== //
|
||||
|
||||
inline void matrix2x3_fp32_divide(const matrix2x3_fp32_t* dividend, const float divisor, matrix2x3_fp32_t* quotient)
|
||||
inline void matrix2x3_divide_fp32(const matrix2x3_fp32_t* dividend, const float divisor, matrix2x3_fp32_t* quotient)
|
||||
{
|
||||
matrix2x3_fp32_multiply(dividend, 1.0f / divisor, quotient);
|
||||
matrix2x3_multiply_fp32(dividend, 1.0f / divisor, quotient);
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_divide(const matrix2x3_fp64_t* dividend, const double divisor, matrix2x3_fp64_t* quotient)
|
||||
{
|
||||
matrix2x3_fp64_multiply(dividend, 1.0 / divisor, quotient);
|
||||
matrix2x3_multiply_fp64(dividend, 1.0 / divisor, quotient);
|
||||
}
|
||||
|
||||
// ============ Left Vector Product ============= //
|
||||
|
||||
inline void matrix2x3_fp32_left_product(const vector3_fp32_t* vector, const matrix2x3_fp32_t* matrix, vector2_fp32_t* result)
|
||||
inline void matrix2x3_left_product_fp32(const vector3_fp32_t* vector, const matrix2x3_fp32_t* matrix, vector2_fp32_t* result)
|
||||
{
|
||||
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
|
||||
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_left_product(const vector3_fp64_t* vector, const matrix2x3_fp64_t* matrix, vector2_fp64_t* result)
|
||||
inline void matrix2x3_left_product_fp64(const vector3_fp64_t* vector, const matrix2x3_fp64_t* matrix, vector2_fp64_t* result)
|
||||
{
|
||||
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
|
||||
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
|
||||
|
@ -403,14 +403,14 @@ inline void matrix2x3_fp64_left_product(const vector3_fp64_t* vector, const matr
|
|||
|
||||
// ============ Right Vector Product ============ //
|
||||
|
||||
inline void matrix2x3_fp32_right_product(const matrix2x3_fp32_t* matrix, const vector2_fp32_t* vector, vector3_fp32_t* result)
|
||||
inline void matrix2x3_right_product_fp32(const matrix2x3_fp32_t* matrix, const vector2_fp32_t* vector, vector3_fp32_t* result)
|
||||
{
|
||||
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
|
||||
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
|
||||
result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
|
||||
}
|
||||
|
||||
inline void matrix2x3_fp64_right_product(const matrix2x3_fp64_t* matrix, const vector2_fp64_t* vector, vector3_fp64_t* result)
|
||||
inline void matrix2x3_right_product_fp64(const matrix2x3_fp64_t* matrix, const vector2_fp64_t* vector, vector3_fp64_t* result)
|
||||
{
|
||||
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
|
||||
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
|
||||
|
|
|
@ -111,7 +111,7 @@ inline void matrix3x2_swap_fp64(matrix3x2_fp64_t* matrix1, matrix3x2_fp64_t* mat
|
|||
|
||||
// ============= Set from twin type ============= //
|
||||
|
||||
inline void matrix3x2_fp32_set_from_fp64(const matrix3x2_fp64_t* from, matrix3x2_fp32_t* to)
|
||||
inline void matrix3x2_convert_fp64_to_fp32(const matrix3x2_fp64_t* from, matrix3x2_fp32_t* to)
|
||||
{
|
||||
to->r1c1 = (float) from->r1c1;
|
||||
to->r1c2 = (float) from->r1c2;
|
||||
|
@ -122,7 +122,7 @@ inline void matrix3x2_fp32_set_from_fp64(const matrix3x2_fp64_t* from, matrix3x2
|
|||
to->r2c3 = (float) from->r2c3;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_set_from_fp32(const matrix3x2_fp32_t* from, matrix3x2_fp64_t* to)
|
||||
inline void matrix3x2_convert_fp32_to_fp64(const matrix3x2_fp32_t* from, matrix3x2_fp64_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r1c2;
|
||||
|
@ -135,7 +135,7 @@ inline void matrix3x2_fp64_set_from_fp32(const matrix3x2_fp32_t* from, matrix3x2
|
|||
|
||||
// =============== Set transposed =============== //
|
||||
|
||||
inline void matrix3x2_fp32_set_transposed(const matrix2x3_fp32_t* from, matrix3x2_fp32_t* to)
|
||||
inline void matrix3x2_set_transposed_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp32_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r2c1;
|
||||
|
@ -146,7 +146,7 @@ inline void matrix3x2_fp32_set_transposed(const matrix2x3_fp32_t* from, matrix3x
|
|||
to->r2c3 = from->r3c2;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_set_transposed(const matrix2x3_fp64_t* from, matrix3x2_fp64_t* to)
|
||||
inline void matrix3x2_set_transposed_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp64_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r2c1;
|
||||
|
@ -159,7 +159,7 @@ inline void matrix3x2_fp64_set_transposed(const matrix2x3_fp64_t* from, matrix3x
|
|||
|
||||
// =============== Set transposed =============== //
|
||||
|
||||
inline void matrix3x2_fp32_set_transposed_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp32_t* to)
|
||||
inline void matrix3x2_set_transposed_fp32_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp32_t* to)
|
||||
{
|
||||
to->r1c1 = (float) from->r1c1;
|
||||
to->r1c2 = (float) from->r2c1;
|
||||
|
@ -170,7 +170,7 @@ inline void matrix3x2_fp32_set_transposed_fp64(const matrix2x3_fp64_t* from, mat
|
|||
to->r2c3 = (float) from->r3c2;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_set_transposed_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp64_t* to)
|
||||
inline void matrix3x2_set_transposed_fp64_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp64_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r2c1;
|
||||
|
@ -183,14 +183,14 @@ inline void matrix3x2_fp64_set_transposed_fp32(const matrix2x3_fp32_t* from, mat
|
|||
|
||||
// ================= Set Row 1 ================== //
|
||||
|
||||
inline void matrix3x2_fp32_set_row1(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
|
||||
inline void matrix3x2_set_row1_fp32(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
matrix->r1c3 = c3;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_set_row1(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
|
||||
inline void matrix3x2_set_row1_fp64(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
|
@ -199,14 +199,14 @@ inline void matrix3x2_fp64_set_row1(const double c1, const double c2, const doub
|
|||
|
||||
// ================= Set Row 2 ================== //
|
||||
|
||||
inline void matrix3x2_fp32_set_row2(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
|
||||
inline void matrix3x2_set_row2_fp32(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
matrix->r2c3 = c3;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_set_row2(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
|
||||
inline void matrix3x2_set_row2_fp64(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
|
@ -215,13 +215,13 @@ inline void matrix3x2_fp64_set_row2(const double c1, const double c2, const doub
|
|||
|
||||
// ================ Set Column 1 ================ //
|
||||
|
||||
inline void matrix3x2_fp32_set_column1(const float r1, const float r2, matrix3x2_fp32_t* matrix)
|
||||
inline void matrix3x2_set_column1_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_set_column1(const double r1, const double r2, matrix3x2_fp64_t* matrix)
|
||||
inline void matrix3x2_set_column1_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
|
@ -229,13 +229,13 @@ inline void matrix3x2_fp64_set_column1(const double r1, const double r2, matrix3
|
|||
|
||||
// ================ Set Column 2 ================ //
|
||||
|
||||
inline void matrix3x2_fp32_set_column2(const float r1, const float r2, matrix3x2_fp32_t* matrix)
|
||||
inline void matrix3x2_set_column2_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_set_column2(const double r1, const double r2, matrix3x2_fp64_t* matrix)
|
||||
inline void matrix3x2_set_column2_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
|
@ -243,13 +243,13 @@ inline void matrix3x2_fp64_set_column2(const double r1, const double r2, matrix3
|
|||
|
||||
// ================ Set Column 3 ================ //
|
||||
|
||||
inline void matrix3x2_fp32_set_column3(const float r1, const float r2, matrix3x2_fp32_t* matrix)
|
||||
inline void matrix3x2_set_column3_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c3 = r1;
|
||||
matrix->r2c3 = r2;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_set_column3(const double r1, const double r2, matrix3x2_fp64_t* matrix)
|
||||
inline void matrix3x2_set_column3_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c3 = r1;
|
||||
matrix->r2c3 = r2;
|
||||
|
@ -257,7 +257,7 @@ inline void matrix3x2_fp64_set_column3(const double r1, const double r2, matrix3
|
|||
|
||||
// ================ Append scaled =============== //
|
||||
|
||||
inline void matrix3x2_fp32_append_scaled(matrix3x2_fp32_t* basic_vector, const matrix3x2_fp32_t* scalable_vector, const float scale)
|
||||
inline void matrix3x2_add_scaled_fp32(matrix3x2_fp32_t* basic_vector, const matrix3x2_fp32_t* scalable_vector, const float scale)
|
||||
{
|
||||
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
|
||||
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
|
||||
|
@ -268,7 +268,7 @@ inline void matrix3x2_fp32_append_scaled(matrix3x2_fp32_t* basic_vector, const m
|
|||
basic_vector->r2c3 += scalable_vector->r2c3 * scale;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_append_scaled(matrix3x2_fp64_t* basic_vector, const matrix3x2_fp64_t* scalable_vector, const double scale)
|
||||
inline void matrix3x2_add_scaled_fp64(matrix3x2_fp64_t* basic_vector, const matrix3x2_fp64_t* scalable_vector, const double scale)
|
||||
{
|
||||
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
|
||||
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
|
||||
|
@ -281,7 +281,7 @@ inline void matrix3x2_fp64_append_scaled(matrix3x2_fp64_t* basic_vector, const m
|
|||
|
||||
// ================== Addition ================== //
|
||||
|
||||
inline void matrix3x2_fp32_add(const matrix3x2_fp32_t* matrix1, const matrix3x2_fp32_t* matrix2, matrix3x2_fp32_t* sum)
|
||||
inline void matrix3x2_add_fp32(const matrix3x2_fp32_t* matrix1, const matrix3x2_fp32_t* matrix2, matrix3x2_fp32_t* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
@ -292,7 +292,7 @@ inline void matrix3x2_fp32_add(const matrix3x2_fp32_t* matrix1, const matrix3x2_
|
|||
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_add(const matrix3x2_fp64_t* matrix1, const matrix3x2_fp64_t* matrix2, matrix3x2_fp64_t* sum)
|
||||
inline void matrix3x2_add_fp64(const matrix3x2_fp64_t* matrix1, const matrix3x2_fp64_t* matrix2, matrix3x2_fp64_t* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
@ -305,7 +305,7 @@ inline void matrix3x2_fp64_add(const matrix3x2_fp64_t* matrix1, const matrix3x2_
|
|||
|
||||
// ================ Subtraction ================= //
|
||||
|
||||
inline void matrix3x2_fp32_subtract(const matrix3x2_fp32_t* minuend, const matrix3x2_fp32_t* subtrahend, matrix3x2_fp32_t* difference)
|
||||
inline void matrix3x2_subtract_fp32(const matrix3x2_fp32_t* minuend, const matrix3x2_fp32_t* subtrahend, matrix3x2_fp32_t* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
@ -316,7 +316,7 @@ inline void matrix3x2_fp32_subtract(const matrix3x2_fp32_t* minuend, const matri
|
|||
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_subtract(const matrix3x2_fp64_t* minuend, const matrix3x2_fp64_t* subtrahend, matrix3x2_fp64_t* difference)
|
||||
inline void matrix3x2_subtract_fp64(const matrix3x2_fp64_t* minuend, const matrix3x2_fp64_t* subtrahend, matrix3x2_fp64_t* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
@ -329,7 +329,7 @@ inline void matrix3x2_fp64_subtract(const matrix3x2_fp64_t* minuend, const matri
|
|||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
inline void matrix3x2_fp32_multiply(const matrix3x2_fp32_t* multiplicand, const float multiplier, matrix3x2_fp32_t* product)
|
||||
inline void matrix3x2_multiply_fp32(const matrix3x2_fp32_t* multiplicand, const float multiplier, matrix3x2_fp32_t* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
@ -340,7 +340,7 @@ inline void matrix3x2_fp32_multiply(const matrix3x2_fp32_t* multiplicand, const
|
|||
product->r2c3 = multiplicand->r2c3 * multiplier;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_multiply(const matrix3x2_fp64_t* multiplicand, const double multiplier, matrix3x2_fp64_t* product)
|
||||
inline void matrix3x2_multiply_fp64(const matrix3x2_fp64_t* multiplicand, const double multiplier, matrix3x2_fp64_t* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
@ -353,26 +353,26 @@ inline void matrix3x2_fp64_multiply(const matrix3x2_fp64_t* multiplicand, const
|
|||
|
||||
// ================== Division ================== //
|
||||
|
||||
inline void matrix3x2_fp32_divide(const matrix3x2_fp32_t* dividend, const float divisor, matrix3x2_fp32_t* quotient)
|
||||
inline void matrix3x2_divide_fp32(const matrix3x2_fp32_t* dividend, const float divisor, matrix3x2_fp32_t* quotient)
|
||||
{
|
||||
matrix3x2_fp32_multiply(dividend, 1.0f / divisor, quotient);
|
||||
matrix3x2_multiply_fp32(dividend, 1.0f / divisor, quotient);
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_divide(const matrix3x2_fp64_t* dividend, const double divisor, matrix3x2_fp64_t* quotient)
|
||||
{
|
||||
matrix3x2_fp64_multiply(dividend, 1.0 / divisor, quotient);
|
||||
matrix3x2_multiply_fp64(dividend, 1.0 / divisor, quotient);
|
||||
}
|
||||
|
||||
// ============ Left Vector Product ============= //
|
||||
|
||||
inline void matrix3x2_fp32_left_product(const vector2_fp32_t* vector, const matrix3x2_fp32_t* matrix, vector3_fp32_t* result)
|
||||
inline void matrix3x2_left_product_fp32(const vector2_fp32_t* vector, const matrix3x2_fp32_t* matrix, vector3_fp32_t* result)
|
||||
{
|
||||
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
|
||||
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
|
||||
result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_left_product(const vector2_fp64_t* vector, const matrix3x2_fp64_t* matrix, vector3_fp64_t* result)
|
||||
inline void matrix3x2_left_product_fp64(const vector2_fp64_t* vector, const matrix3x2_fp64_t* matrix, vector3_fp64_t* result)
|
||||
{
|
||||
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
|
||||
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
|
||||
|
@ -381,13 +381,13 @@ inline void matrix3x2_fp64_left_product(const vector2_fp64_t* vector, const matr
|
|||
|
||||
// ============ Right Vector Product ============ //
|
||||
|
||||
inline void matrix3x2_fp32_right_product(const matrix3x2_fp32_t* matrix, const vector3_fp32_t* vector, vector2_fp32_t* result)
|
||||
inline void matrix3x2_right_product_fp32(const matrix3x2_fp32_t* matrix, const vector3_fp32_t* vector, vector2_fp32_t* result)
|
||||
{
|
||||
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
|
||||
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
|
||||
}
|
||||
|
||||
inline void matrix3x2_fp64_right_product(const matrix3x2_fp64_t* matrix, const vector3_fp64_t* vector, vector2_fp64_t* result)
|
||||
inline void matrix3x2_right_product_fp64(const matrix3x2_fp64_t* matrix, const vector3_fp64_t* vector, vector2_fp64_t* result)
|
||||
{
|
||||
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
|
||||
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
int matrix3x3_invert_fp32(matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
const float determinant = matrix3x3_fp32_get_determinant(matrix);
|
||||
const float determinant = matrix3x3_get_determinant_fp32(matrix);
|
||||
|
||||
if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) {
|
||||
return 0;
|
||||
|
@ -41,7 +41,7 @@ int matrix3x3_invert_fp32(matrix3x3_fp32_t* matrix)
|
|||
|
||||
int matrix3x3_invert_fp64(matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
const double determinant = matrix3x3_fp64_get_determinant(matrix);
|
||||
const double determinant = matrix3x3_get_determinant_fp64(matrix);
|
||||
|
||||
if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) {
|
||||
return 0;
|
||||
|
@ -78,9 +78,9 @@ int matrix3x3_invert_fp64(matrix3x3_fp64_t* matrix)
|
|||
|
||||
// ================ Make Inverted =============== //
|
||||
|
||||
int matrix3x3_fp32_set_inverted(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result)
|
||||
int matrix3x3_set_inverted_fp32(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result)
|
||||
{
|
||||
const float determinant = matrix3x3_fp32_get_determinant(matrix);
|
||||
const float determinant = matrix3x3_get_determinant_fp32(matrix);
|
||||
|
||||
if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) {
|
||||
return 0;
|
||||
|
@ -115,9 +115,9 @@ int matrix3x3_fp32_set_inverted(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t
|
|||
return 1;
|
||||
}
|
||||
|
||||
int matrix3x3_fp64_set_inverted(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result)
|
||||
int matrix3x3_set_inverted_fp64(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result)
|
||||
{
|
||||
const double determinant = matrix3x3_fp64_get_determinant(matrix);
|
||||
const double determinant = matrix3x3_get_determinant_fp64(matrix);
|
||||
|
||||
if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) {
|
||||
return 0;
|
||||
|
|
|
@ -38,7 +38,7 @@ inline void matrix3x3_reset_fp64(matrix3x3_fp64_t* matrix)
|
|||
|
||||
// ================== Identity ================== //
|
||||
|
||||
inline void matrix3x3_fp32_set_to_identity(matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_set_to_identity_fp32(matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = 1.0f;
|
||||
matrix->r1c2 = 0.0f;
|
||||
|
@ -53,7 +53,7 @@ inline void matrix3x3_fp32_set_to_identity(matrix3x3_fp32_t* matrix)
|
|||
matrix->r3c3 = 1.0f;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_to_identity(matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_set_to_identity_fp64(matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = 1.0;
|
||||
matrix->r1c2 = 0.0;
|
||||
|
@ -70,7 +70,7 @@ inline void matrix3x3_fp64_set_to_identity(matrix3x3_fp64_t* matrix)
|
|||
|
||||
// ================ Make Diagonal =============== //
|
||||
|
||||
inline void matrix3x3_fp32_set_to_diagonal(const float d1, const float d2, const float d3, matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r1c2 = 0.0f;
|
||||
|
@ -85,7 +85,7 @@ inline void matrix3x3_fp32_set_to_diagonal(const float d1, const float d2, const
|
|||
matrix->r3c3 = d2;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_to_diagonal(const double d1, const double d2, const double d3, matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_set_to_diagonal_fp64(const double d1, const double d2, const double d3, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r1c2 = 0.0;
|
||||
|
@ -214,7 +214,7 @@ inline void matrix3x3_swap_fp64(matrix3x3_fp64_t* matrix1, matrix3x3_fp64_t* mat
|
|||
|
||||
// ============= Set from twin type ============= //
|
||||
|
||||
inline void matrix3x3_fp32_set_from_fp64(const matrix3x3_fp64_t* from, matrix3x3_fp32_t* to)
|
||||
inline void matrix3x3_convert_fp64_to_fp32(const matrix3x3_fp64_t* from, matrix3x3_fp32_t* to)
|
||||
{
|
||||
to->r1c1 = (float) from->r1c1;
|
||||
to->r1c2 = (float) from->r1c2;
|
||||
|
@ -229,7 +229,7 @@ inline void matrix3x3_fp32_set_from_fp64(const matrix3x3_fp64_t* from, matrix3x3
|
|||
to->r3c3 = (float) from->r3c3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_from_fp32(const matrix3x3_fp32_t* from, matrix3x3_fp64_t* to)
|
||||
inline void matrix3x3_convert_fp32_to_fp64(const matrix3x3_fp32_t* from, matrix3x3_fp64_t* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r1c2;
|
||||
|
@ -246,14 +246,14 @@ inline void matrix3x3_fp64_set_from_fp32(const matrix3x3_fp32_t* from, matrix3x3
|
|||
|
||||
// ================ Determinant ================= //
|
||||
|
||||
inline float matrix3x3_fp32_get_determinant(const matrix3x3_fp32_t* matrix)
|
||||
inline float matrix3x3_get_determinant_fp32(const matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
|
||||
+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
|
||||
+ matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
|
||||
}
|
||||
|
||||
inline double matrix3x3_fp64_get_determinant(const matrix3x3_fp64_t* matrix)
|
||||
inline double matrix3x3_get_determinant_fp64(const matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
|
||||
+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
|
||||
|
@ -262,16 +262,16 @@ inline double matrix3x3_fp64_get_determinant(const matrix3x3_fp64_t* matrix)
|
|||
|
||||
// ================== Singular ================== //
|
||||
|
||||
inline int matrix3x3_fp32_is_singular(const matrix3x3_fp32_t* matrix)
|
||||
inline int matrix3x3_is_singular_fp32(const matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
const float determinant = matrix3x3_fp32_get_determinant(matrix);
|
||||
const float determinant = matrix3x3_get_determinant_fp32(matrix);
|
||||
|
||||
return -FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON;
|
||||
}
|
||||
|
||||
inline int matrix3x3_fp64_is_singular(const matrix3x3_fp64_t* matrix)
|
||||
inline int matrix3x3_is_singular_fp64(const matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
const double determinant = matrix3x3_fp64_get_determinant(matrix);
|
||||
const double determinant = matrix3x3_get_determinant_fp64(matrix);
|
||||
|
||||
return -FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON;
|
||||
}
|
||||
|
@ -284,7 +284,7 @@ int matrix3x3_invert_fp64(matrix3x3_fp64_t* matrix);
|
|||
|
||||
// =============== Transposition ================ //
|
||||
|
||||
inline void matrix3x3_fp32_transpose(matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_transpose_fp32(matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
float tmp = matrix->r1c2;
|
||||
matrix->r1c2 = matrix->r2c1;
|
||||
|
@ -299,7 +299,7 @@ inline void matrix3x3_fp32_transpose(matrix3x3_fp32_t* matrix)
|
|||
matrix->r3c2 = tmp;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_transpose(matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_transpose_fp64(matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
double tmp = matrix->r1c2;
|
||||
matrix->r1c2 = matrix->r2c1;
|
||||
|
@ -316,16 +316,16 @@ inline void matrix3x3_fp64_transpose(matrix3x3_fp64_t* matrix)
|
|||
|
||||
// ================ Make Inverted =============== //
|
||||
|
||||
int matrix3x3_fp32_set_inverted(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result);
|
||||
int matrix3x3_set_inverted_fp32(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result);
|
||||
|
||||
int matrix3x3_fp64_set_inverted(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result);
|
||||
int matrix3x3_set_inverted_fp64(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result);
|
||||
|
||||
// =============== Make Transposed ============== //
|
||||
|
||||
inline void matrix3x3_fp32_set_transposed(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result)
|
||||
inline void matrix3x3_set_transposed_fp32(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result)
|
||||
{
|
||||
if (matrix == result) {
|
||||
matrix3x3_fp32_transpose(result);
|
||||
matrix3x3_transpose_fp32(result);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -342,10 +342,10 @@ inline void matrix3x3_fp32_set_transposed(const matrix3x3_fp32_t* matrix, matrix
|
|||
result->r3c3 = matrix->r3c3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_transposed(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result)
|
||||
inline void matrix3x3_set_transposed_fp64(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result)
|
||||
{
|
||||
if (matrix == result) {
|
||||
matrix3x3_fp64_transpose(result);
|
||||
matrix3x3_transpose_fp64(result);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -364,14 +364,14 @@ inline void matrix3x3_fp64_set_transposed(const matrix3x3_fp64_t* matrix, matrix
|
|||
|
||||
// ================= Set Row 1 ================== //
|
||||
|
||||
inline void matrix3x3_fp32_set_row1(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_set_row1_fp32(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
matrix->r1c3 = c3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_row1(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_set_row1_fp64(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
|
@ -380,14 +380,14 @@ inline void matrix3x3_fp64_set_row1(const double c1, const double c2, const doub
|
|||
|
||||
// ================= Set Row 2 ================== //
|
||||
|
||||
inline void matrix3x3_fp32_set_row2(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_set_row2_fp32(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
matrix->r2c3 = c3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_row2(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_set_row2_fp64(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
|
@ -396,14 +396,14 @@ inline void matrix3x3_fp64_set_row2(const double c1, const double c2, const doub
|
|||
|
||||
// ================= Set Row 3 ================== //
|
||||
|
||||
inline void matrix3x3_fp32_set_row3(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_set_row3_fp32(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r3c1 = c1;
|
||||
matrix->r3c2 = c2;
|
||||
matrix->r3c3 = c3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_row3(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_set_row3_fp64(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r3c1 = c1;
|
||||
matrix->r3c2 = c2;
|
||||
|
@ -412,14 +412,14 @@ inline void matrix3x3_fp64_set_row3(const double c1, const double c2, const doub
|
|||
|
||||
// ================ Set Column 1 ================ //
|
||||
|
||||
inline void matrix3x3_fp32_set_column1(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_set_column1_fp32(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
matrix->r3c1 = r3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_column1(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_set_column1_fp64(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
|
@ -428,14 +428,14 @@ inline void matrix3x3_fp64_set_column1(const double r1, const double r2, const d
|
|||
|
||||
// ================ Set Column 2 ================ //
|
||||
|
||||
inline void matrix3x3_fp32_set_column2(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_set_column2_fp32(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
matrix->r3c2 = r3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_column2(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_set_column2_fp64(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
|
@ -444,14 +444,14 @@ inline void matrix3x3_fp64_set_column2(const double r1, const double r2, const d
|
|||
|
||||
// ================ Set Column 3 ================ //
|
||||
|
||||
inline void matrix3x3_fp32_set_column3(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
|
||||
inline void matrix3x3_set_column3_fp32(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
matrix->r1c3 = r1;
|
||||
matrix->r2c3 = r2;
|
||||
matrix->r3c3 = r3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_set_column3(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
|
||||
inline void matrix3x3_set_column3_fp64(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
matrix->r1c3 = r1;
|
||||
matrix->r2c3 = r2;
|
||||
|
@ -460,7 +460,7 @@ inline void matrix3x3_fp64_set_column3(const double r1, const double r2, const d
|
|||
|
||||
// ================ Append scaled =============== //
|
||||
|
||||
inline void matrix3x3_fp32_append_scaled(matrix3x3_fp32_t* basic_vector, const matrix3x3_fp32_t* scalable_vector, const float scale)
|
||||
inline void matrix3x3_add_scaled_fp32(matrix3x3_fp32_t* basic_vector, const matrix3x3_fp32_t* scalable_vector, const float scale)
|
||||
{
|
||||
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
|
||||
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
|
||||
|
@ -475,7 +475,7 @@ inline void matrix3x3_fp32_append_scaled(matrix3x3_fp32_t* basic_vector, const m
|
|||
basic_vector->r3c3 += scalable_vector->r3c3 * scale;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_append_scaled(matrix3x3_fp64_t* basic_vector, const matrix3x3_fp64_t* scalable_vector, const double scale)
|
||||
inline void matrix3x3_add_scaled_fp64(matrix3x3_fp64_t* basic_vector, const matrix3x3_fp64_t* scalable_vector, const double scale)
|
||||
{
|
||||
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
|
||||
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
|
||||
|
@ -492,7 +492,7 @@ inline void matrix3x3_fp64_append_scaled(matrix3x3_fp64_t* basic_vector, const m
|
|||
|
||||
// ================== Addition ================== //
|
||||
|
||||
inline void matrix3x3_fp32_add(const matrix3x3_fp32_t* matrix1, const matrix3x3_fp32_t* matrix2, matrix3x3_fp32_t* sum)
|
||||
inline void matrix3x3_add_fp32(const matrix3x3_fp32_t* matrix1, const matrix3x3_fp32_t* matrix2, matrix3x3_fp32_t* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
@ -507,7 +507,7 @@ inline void matrix3x3_fp32_add(const matrix3x3_fp32_t* matrix1, const matrix3x3_
|
|||
sum->r3c3 = matrix1->r3c3 + matrix2->r3c3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_add(const matrix3x3_fp64_t* matrix1, const matrix3x3_fp64_t* matrix2, matrix3x3_fp64_t* sum)
|
||||
inline void matrix3x3_add_fp64(const matrix3x3_fp64_t* matrix1, const matrix3x3_fp64_t* matrix2, matrix3x3_fp64_t* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
@ -524,7 +524,7 @@ inline void matrix3x3_fp64_add(const matrix3x3_fp64_t* matrix1, const matrix3x3_
|
|||
|
||||
// ================ Subtraction ================= //
|
||||
|
||||
inline void matrix3x3_fp32_subtract(const matrix3x3_fp32_t* minuend, const matrix3x3_fp32_t* subtrahend, matrix3x3_fp32_t* difference)
|
||||
inline void matrix3x3_subtract_fp32(const matrix3x3_fp32_t* minuend, const matrix3x3_fp32_t* subtrahend, matrix3x3_fp32_t* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
@ -539,7 +539,7 @@ inline void matrix3x3_fp32_subtract(const matrix3x3_fp32_t* minuend, const matri
|
|||
difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_subtract(const matrix3x3_fp64_t* minuend, const matrix3x3_fp64_t* subtrahend, matrix3x3_fp64_t* difference)
|
||||
inline void matrix3x3_subtract_fp64(const matrix3x3_fp64_t* minuend, const matrix3x3_fp64_t* subtrahend, matrix3x3_fp64_t* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
@ -556,7 +556,7 @@ inline void matrix3x3_fp64_subtract(const matrix3x3_fp64_t* minuend, const matri
|
|||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
inline void matrix3x3_fp32_multiply(const matrix3x3_fp32_t* multiplicand, const float multiplier, matrix3x3_fp32_t* product)
|
||||
inline void matrix3x3_multiply_fp32(const matrix3x3_fp32_t* multiplicand, const float multiplier, matrix3x3_fp32_t* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
@ -571,7 +571,7 @@ inline void matrix3x3_fp32_multiply(const matrix3x3_fp32_t* multiplicand, const
|
|||
product->r3c3 = multiplicand->r3c3 * multiplier;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_multiply(const matrix3x3_fp64_t* multiplicand, const double multiplier, matrix3x3_fp64_t* product)
|
||||
inline void matrix3x3_multiply_fp64(const matrix3x3_fp64_t* multiplicand, const double multiplier, matrix3x3_fp64_t* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
@ -588,19 +588,19 @@ inline void matrix3x3_fp64_multiply(const matrix3x3_fp64_t* multiplicand, const
|
|||
|
||||
// ================== Division ================== //
|
||||
|
||||
inline void matrix3x3_fp32_divide(const matrix3x3_fp32_t* dividend, const float divisor, matrix3x3_fp32_t* quotient)
|
||||
inline void matrix3x3_divide_fp32(const matrix3x3_fp32_t* dividend, const float divisor, matrix3x3_fp32_t* quotient)
|
||||
{
|
||||
matrix3x3_fp32_multiply(dividend, 1.0f / divisor, quotient);
|
||||
matrix3x3_multiply_fp32(dividend, 1.0f / divisor, quotient);
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_divide(const matrix3x3_fp64_t* dividend, const double divisor, matrix3x3_fp64_t* quotient)
|
||||
{
|
||||
matrix3x3_fp64_multiply(dividend, 1.0 / divisor, quotient);
|
||||
matrix3x3_multiply_fp64(dividend, 1.0 / divisor, quotient);
|
||||
}
|
||||
|
||||
// ============ Left Vector Product ============= //
|
||||
|
||||
inline void matrix3x3_fp32_left_product(const vector3_fp32_t* vector, const matrix3x3_fp32_t* matrix, vector3_fp32_t* result)
|
||||
inline void matrix3x3_left_product_fp32(const vector3_fp32_t* vector, const matrix3x3_fp32_t* matrix, vector3_fp32_t* result)
|
||||
{
|
||||
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
|
||||
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
|
||||
|
@ -611,7 +611,7 @@ inline void matrix3x3_fp32_left_product(const vector3_fp32_t* vector, const matr
|
|||
result->x3 = x3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_left_product(const vector3_fp64_t* vector, const matrix3x3_fp64_t* matrix, vector3_fp64_t* result)
|
||||
inline void matrix3x3_left_product_fp64(const vector3_fp64_t* vector, const matrix3x3_fp64_t* matrix, vector3_fp64_t* result)
|
||||
{
|
||||
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
|
||||
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
|
||||
|
@ -624,7 +624,7 @@ inline void matrix3x3_fp64_left_product(const vector3_fp64_t* vector, const matr
|
|||
|
||||
// ============ Right Vector Product ============ //
|
||||
|
||||
inline void matrix3x3_fp32_right_product(const matrix3x3_fp32_t* matrix, const vector3_fp32_t* vector, vector3_fp32_t* result)
|
||||
inline void matrix3x3_right_product_fp32(const matrix3x3_fp32_t* matrix, const vector3_fp32_t* vector, vector3_fp32_t* result)
|
||||
{
|
||||
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
|
||||
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
|
||||
|
@ -635,7 +635,7 @@ inline void matrix3x3_fp32_right_product(const matrix3x3_fp32_t* matrix, const v
|
|||
result->x3 = x3;
|
||||
}
|
||||
|
||||
inline void matrix3x3_fp64_right_product(const matrix3x3_fp64_t* matrix, const vector3_fp64_t* vector, vector3_fp64_t* result)
|
||||
inline void matrix3x3_right_product_fp64(const matrix3x3_fp64_t* matrix, const vector3_fp64_t* vector, vector3_fp64_t* result)
|
||||
{
|
||||
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
|
||||
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
|
||||
|
|
|
@ -35,7 +35,7 @@ inline void quaternion_reset_fp64(quaternion_fp64_t * quaternion)
|
|||
|
||||
// ================== Set Unit ================== //
|
||||
|
||||
inline void quaternion_fp32_set_identity(quaternion_fp32_t * quaternion)
|
||||
inline void quaternion_set_to_identity_fp32(quaternion_fp32_t * quaternion)
|
||||
{
|
||||
quaternion->s0 = 1.0f;
|
||||
quaternion->x1 = 0.0f;
|
||||
|
@ -43,7 +43,7 @@ inline void quaternion_fp32_set_identity(quaternion_fp32_t * quaternion)
|
|||
quaternion->x3 = 0.0f;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_set_identity(quaternion_fp64_t * quaternion)
|
||||
inline void quaternion_set_to_identity_fp64(quaternion_fp64_t * quaternion)
|
||||
{
|
||||
quaternion->s0 = 1.0;
|
||||
quaternion->x1 = 0.0;
|
||||
|
@ -53,7 +53,7 @@ inline void quaternion_fp64_set_identity(quaternion_fp64_t * quaternion)
|
|||
|
||||
// ==================== Set ===================== //
|
||||
|
||||
inline void quaternion_fp32_set_values(const float s0, const float x1, const float x2, const float x3, quaternion_fp32_t * quaternion)
|
||||
inline void quaternion_set_values_fp32(const float s0, const float x1, const float x2, const float x3, quaternion_fp32_t * quaternion)
|
||||
{
|
||||
quaternion->s0 = s0;
|
||||
quaternion->x1 = x1;
|
||||
|
@ -61,7 +61,7 @@ inline void quaternion_fp32_set_values(const float s0, const float x1, const flo
|
|||
quaternion->x3 = x3;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_set_values(const double s0, const double x1, const double x2, const double x3, quaternion_fp64_t * quaternion)
|
||||
inline void quaternion_set_values_fp64(const double s0, const double x1, const double x2, const double x3, quaternion_fp64_t * quaternion)
|
||||
{
|
||||
quaternion->s0 = s0;
|
||||
quaternion->x1 = x1;
|
||||
|
@ -127,7 +127,7 @@ inline void quaternion_swap_fp64(quaternion_fp64_t* quarternion1, quaternion_fp6
|
|||
|
||||
// ============= Copy to twin type ============== //
|
||||
|
||||
inline void quaternion_fp32_set_from_fp64(const quaternion_fp64_t* quaternion, quaternion_fp32_t* result)
|
||||
inline void quaternion_convert_fp64_to_fp32(const quaternion_fp64_t* quaternion, quaternion_fp32_t* result)
|
||||
{
|
||||
result->s0 = (float) quaternion->s0;
|
||||
result->x1 = (float) quaternion->x1;
|
||||
|
@ -135,7 +135,7 @@ inline void quaternion_fp32_set_from_fp64(const quaternion_fp64_t* quaternion, q
|
|||
result->x3 = (float) quaternion->x3;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_set_from_fp32(const quaternion_fp32_t* quaternion, quaternion_fp64_t* result)
|
||||
inline void quaternion_convert_fp32_to_fp64(const quaternion_fp32_t* quaternion, quaternion_fp64_t* result)
|
||||
{
|
||||
result->s0 = quaternion->s0;
|
||||
result->x1 = quaternion->x1;
|
||||
|
@ -145,14 +145,14 @@ inline void quaternion_fp64_set_from_fp32(const quaternion_fp32_t* quaternion, q
|
|||
|
||||
// ================= Inversion ================== //
|
||||
|
||||
inline void quaternion_fp32_conjugate(quaternion_fp32_t* quaternion)
|
||||
inline void quaternion_conjugate_fp32(quaternion_fp32_t* quaternion)
|
||||
{
|
||||
quaternion->x1 = -quaternion->x1;
|
||||
quaternion->x2 = -quaternion->x2;
|
||||
quaternion->x3 = -quaternion->x3;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_conjugate(quaternion_fp64_t* quaternion)
|
||||
inline void quaternion_conjugate_fp64(quaternion_fp64_t* quaternion)
|
||||
{
|
||||
quaternion->x1 = -quaternion->x1;
|
||||
quaternion->x2 = -quaternion->x2;
|
||||
|
@ -161,7 +161,7 @@ inline void quaternion_fp64_conjugate(quaternion_fp64_t* quaternion)
|
|||
|
||||
// ================ Set Conjugate =============== //
|
||||
|
||||
inline void quaternion_fp32_set_conjugate(const quaternion_fp32_t* quaternion, quaternion_fp32_t* result)
|
||||
inline void quaternion_set_conjugate_fp32(const quaternion_fp32_t* quaternion, quaternion_fp32_t* result)
|
||||
{
|
||||
result->s0 = quaternion->s0;
|
||||
result->x1 = -quaternion->x1;
|
||||
|
@ -169,7 +169,7 @@ inline void quaternion_fp32_set_conjugate(const quaternion_fp32_t* quaternion, q
|
|||
result->x3 = -quaternion->x3;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_set_conjugate(const quaternion_fp64_t* quaternion, quaternion_fp64_t* result)
|
||||
inline void quaternion_set_conjugate_fp64(const quaternion_fp64_t* quaternion, quaternion_fp64_t* result)
|
||||
{
|
||||
result->s0 = quaternion->s0;
|
||||
result->x1 = -quaternion->x1;
|
||||
|
@ -179,7 +179,7 @@ inline void quaternion_fp64_set_conjugate(const quaternion_fp64_t* quaternion, q
|
|||
|
||||
// ================ Set Conjugate =============== //
|
||||
|
||||
inline void quaternion_fp32_set_conjugate_fp64(const quaternion_fp64_t* quaternion, quaternion_fp32_t* result)
|
||||
inline void quaternion_set_conjugate_fp64_to_fp32(const quaternion_fp64_t* quaternion, quaternion_fp32_t* result)
|
||||
{
|
||||
result->s0 = (float) quaternion->s0;
|
||||
result->x1 = (float) -quaternion->x1;
|
||||
|
@ -187,7 +187,7 @@ inline void quaternion_fp32_set_conjugate_fp64(const quaternion_fp64_t* quaterni
|
|||
result->x3 = (float) -quaternion->x3;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_set_conjugate_fp32(const quaternion_fp32_t* quaternion, quaternion_fp64_t* result)
|
||||
inline void quaternion_set_conjugate_fp32_to_fp64(const quaternion_fp32_t* quaternion, quaternion_fp64_t* result)
|
||||
{
|
||||
result->s0 = quaternion->s0;
|
||||
result->x1 = -quaternion->x1;
|
||||
|
@ -221,7 +221,7 @@ inline double quaternion_get_modulus_fp64(const quaternion_fp64_t* quaternion)
|
|||
|
||||
// =============== Normalization ================ //
|
||||
|
||||
inline int quaternion_fp32_normalize(quaternion_fp32_t* quaternion)
|
||||
inline int quaternion_normalize_fp32(quaternion_fp32_t* quaternion)
|
||||
{
|
||||
const float square_modulus = quaternion_get_square_modulus_fp32(quaternion);
|
||||
|
||||
|
@ -244,7 +244,7 @@ inline int quaternion_fp32_normalize(quaternion_fp32_t* quaternion)
|
|||
return 1;
|
||||
}
|
||||
|
||||
inline int quaternion_fp64_normalize(quaternion_fp64_t* quaternion)
|
||||
inline int quaternion_normalize_fp64(quaternion_fp64_t* quaternion)
|
||||
{
|
||||
const double square_modulus = quaternion_get_square_modulus_fp64(quaternion);
|
||||
|
||||
|
@ -269,7 +269,7 @@ inline int quaternion_fp64_normalize(quaternion_fp64_t* quaternion)
|
|||
|
||||
// ============ Make Rotation Matrix ============ //
|
||||
|
||||
inline void quaternion_fp32_get_rotation_matrix(const quaternion_fp32_t* quaternion, matrix3x3_fp32_t* matrix)
|
||||
inline void quaternion_get_rotation_matrix_fp32(const quaternion_fp32_t* quaternion, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
const float s0s0 = quaternion->s0 * quaternion->s0;
|
||||
const float x1x1 = quaternion->x1 * quaternion->x1;
|
||||
|
@ -280,7 +280,7 @@ inline void quaternion_fp32_get_rotation_matrix(const quaternion_fp32_t* quatern
|
|||
|
||||
if (-FP32_EPSYLON <= square_modulus && square_modulus <= FP32_EPSYLON)
|
||||
{
|
||||
matrix3x3_fp32_set_to_identity(matrix);
|
||||
matrix3x3_set_to_identity_fp32(matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -307,7 +307,7 @@ inline void quaternion_fp32_get_rotation_matrix(const quaternion_fp32_t* quatern
|
|||
matrix->r1c3 = corrector2 * (x1x3 + s0x2);
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_get_rotation_matrix(const quaternion_fp64_t* quaternion, matrix3x3_fp64_t* matrix)
|
||||
inline void quaternion_get_rotation_matrix_fp64(const quaternion_fp64_t* quaternion, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
const double s0s0 = quaternion->s0 * quaternion->s0;
|
||||
const double x1x1 = quaternion->x1 * quaternion->x1;
|
||||
|
@ -318,7 +318,7 @@ inline void quaternion_fp64_get_rotation_matrix(const quaternion_fp64_t* quatern
|
|||
|
||||
if (-FP64_EPSYLON <= square_modulus && square_modulus <= FP64_EPSYLON)
|
||||
{
|
||||
matrix3x3_fp64_set_to_identity(matrix);
|
||||
matrix3x3_set_to_identity_fp64(matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -347,7 +347,7 @@ inline void quaternion_fp64_get_rotation_matrix(const quaternion_fp64_t* quatern
|
|||
|
||||
// ============ Make Reverse Matrix ============= //
|
||||
|
||||
inline void quaternion_fp32_get_reverse_matrix(const quaternion_fp32_t* quaternion, matrix3x3_fp32_t* matrix)
|
||||
inline void quaternion_get_reverse_matrix_fp32(const quaternion_fp32_t* quaternion, matrix3x3_fp32_t* matrix)
|
||||
{
|
||||
const float s0s0 = quaternion->s0 * quaternion->s0;
|
||||
const float x1x1 = quaternion->x1 * quaternion->x1;
|
||||
|
@ -358,7 +358,7 @@ inline void quaternion_fp32_get_reverse_matrix(const quaternion_fp32_t* quaterni
|
|||
|
||||
if (-FP32_EPSYLON <= square_modulus && square_modulus <= FP32_EPSYLON)
|
||||
{
|
||||
matrix3x3_fp32_set_to_identity(matrix);
|
||||
matrix3x3_set_to_identity_fp32(matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -385,7 +385,7 @@ inline void quaternion_fp32_get_reverse_matrix(const quaternion_fp32_t* quaterni
|
|||
matrix->r1c3 = corrector2 * (x1x3 - s0x2);
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_get_reverse_matrix(const quaternion_fp64_t* quaternion, matrix3x3_fp64_t* matrix)
|
||||
inline void quaternion_get_reverse_matrix_fp64(const quaternion_fp64_t* quaternion, matrix3x3_fp64_t* matrix)
|
||||
{
|
||||
const double s0s0 = quaternion->s0 * quaternion->s0;
|
||||
const double x1x1 = quaternion->x1 * quaternion->x1;
|
||||
|
@ -396,7 +396,7 @@ inline void quaternion_fp64_get_reverse_matrix(const quaternion_fp64_t* quaterni
|
|||
|
||||
if (-FP64_EPSYLON <= square_modulus && square_modulus <= FP64_EPSYLON)
|
||||
{
|
||||
matrix3x3_fp64_set_to_identity(matrix);
|
||||
matrix3x3_set_to_identity_fp64(matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -425,7 +425,7 @@ inline void quaternion_fp64_get_reverse_matrix(const quaternion_fp64_t* quaterni
|
|||
|
||||
// ==================== Add ===================== //
|
||||
|
||||
inline void quaternion_fp32_add(const quaternion_fp32_t * quaternion1, const quaternion_fp32_t * quaternion2, quaternion_fp32_t * result)
|
||||
inline void quaternion_add_fp32(const quaternion_fp32_t * quaternion1, const quaternion_fp32_t * quaternion2, quaternion_fp32_t * result)
|
||||
{
|
||||
result->s0 = quaternion1->s0 + quaternion2->s0;
|
||||
result->x1 = quaternion1->x1 + quaternion2->x1;
|
||||
|
@ -433,7 +433,7 @@ inline void quaternion_fp32_add(const quaternion_fp32_t * quaternion1, const qua
|
|||
result->x3 = quaternion1->x3 + quaternion2->x3;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_add(const quaternion_fp64_t * quaternion1, const quaternion_fp64_t * quaternion2, quaternion_fp64_t * result)
|
||||
inline void quaternion_add_fp64(const quaternion_fp64_t * quaternion1, const quaternion_fp64_t * quaternion2, quaternion_fp64_t * result)
|
||||
{
|
||||
result->s0 = quaternion1->s0 + quaternion2->s0;
|
||||
result->x1 = quaternion1->x1 + quaternion2->x1;
|
||||
|
@ -443,7 +443,7 @@ inline void quaternion_fp64_add(const quaternion_fp64_t * quaternion1, const qua
|
|||
|
||||
// ================== Subtract ================== //
|
||||
|
||||
inline void quaternion_fp32_subtract(const quaternion_fp32_t * minuend, const quaternion_fp32_t * subtrahend, quaternion_fp32_t * difference)
|
||||
inline void quaternion_subtract_fp32(const quaternion_fp32_t * minuend, const quaternion_fp32_t * subtrahend, quaternion_fp32_t * difference)
|
||||
{
|
||||
difference->s0 = minuend->s0 - subtrahend->s0;
|
||||
difference->x1 = minuend->x1 - subtrahend->x1;
|
||||
|
@ -451,7 +451,7 @@ inline void quaternion_fp32_subtract(const quaternion_fp32_t * minuend, const qu
|
|||
difference->x3 = minuend->x3 - subtrahend->x3;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_subtract(const quaternion_fp64_t * minuend, const quaternion_fp64_t * subtrahend, quaternion_fp64_t * difference)
|
||||
inline void quaternion_subtract_fp64(const quaternion_fp64_t * minuend, const quaternion_fp64_t * subtrahend, quaternion_fp64_t * difference)
|
||||
{
|
||||
difference->s0 = minuend->s0 - subtrahend->s0;
|
||||
difference->x1 = minuend->x1 - subtrahend->x1;
|
||||
|
@ -461,7 +461,7 @@ inline void quaternion_fp64_subtract(const quaternion_fp64_t * minuend, const qu
|
|||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
inline void quaternion_fp32_multiply(const quaternion_fp32_t* multiplicand, const float multipier, quaternion_fp32_t* product)
|
||||
inline void quaternion_multiply_fp32(const quaternion_fp32_t* multiplicand, const float multipier, quaternion_fp32_t* product)
|
||||
{
|
||||
product->s0 = multiplicand->s0 * multipier;
|
||||
product->x1 = multiplicand->x1 * multipier;
|
||||
|
@ -469,7 +469,7 @@ inline void quaternion_fp32_multiply(const quaternion_fp32_t* multiplicand, cons
|
|||
product->x3 = multiplicand->x3 * multipier;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_multiply(const quaternion_fp64_t* multiplicand, const double multipier, quaternion_fp64_t* product)
|
||||
inline void quaternion_multiply_fp64(const quaternion_fp64_t* multiplicand, const double multipier, quaternion_fp64_t* product)
|
||||
{
|
||||
product->s0 = multiplicand->s0 * multipier;
|
||||
product->x1 = multiplicand->x1 * multipier;
|
||||
|
@ -479,19 +479,19 @@ inline void quaternion_fp64_multiply(const quaternion_fp64_t* multiplicand, cons
|
|||
|
||||
// ================== Division ================== //
|
||||
|
||||
inline void quaternion_fp32_divide(const quaternion_fp32_t* dividend, const float divisor, quaternion_fp32_t* quotient)
|
||||
inline void quaternion_divide_fp32(const quaternion_fp32_t* dividend, const float divisor, quaternion_fp32_t* quotient)
|
||||
{
|
||||
quaternion_fp32_multiply(dividend, 1.0f / divisor, quotient);
|
||||
quaternion_multiply_fp32(dividend, 1.0f / divisor, quotient);
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_divide(const quaternion_fp64_t* dividend, const double divisor, quaternion_fp64_t* quotient)
|
||||
{
|
||||
quaternion_fp64_multiply(dividend, 1.0 / divisor, quotient);
|
||||
quaternion_multiply_fp64(dividend, 1.0 / divisor, quotient);
|
||||
}
|
||||
|
||||
// ================== Product =================== //
|
||||
|
||||
inline void quaternion_fp32_get_product(const quaternion_fp32_t* left, const quaternion_fp32_t* right, quaternion_fp32_t* product)
|
||||
inline void quaternion_get_product_fp32(const quaternion_fp32_t* left, const quaternion_fp32_t* right, quaternion_fp32_t* product)
|
||||
{
|
||||
const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
|
||||
const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
|
||||
|
@ -504,7 +504,7 @@ inline void quaternion_fp32_get_product(const quaternion_fp32_t* left, const qua
|
|||
product->x3 = x3;
|
||||
}
|
||||
|
||||
inline void quaternion_fp64_get_product(const quaternion_fp64_t* left, const quaternion_fp64_t* right, quaternion_fp64_t* product)
|
||||
inline void quaternion_get_product_fp64(const quaternion_fp64_t* left, const quaternion_fp64_t* right, quaternion_fp64_t* product)
|
||||
{
|
||||
const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
|
||||
const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
|
||||
|
|
|
@ -47,7 +47,7 @@ inline void fp32_rotation_set_values(const float x1, const float x2, const float
|
|||
rotation->axis.x2 = x2;
|
||||
rotation->axis.x3 = x3;
|
||||
|
||||
if (vector3_fp32_normalize(&rotation->axis)) {
|
||||
if (vector3_normalize_fp32(&rotation->axis)) {
|
||||
rotation->radians = fp32_angle_to_radians(angle, unit);
|
||||
}
|
||||
else {
|
||||
|
@ -62,7 +62,7 @@ inline void fp64_rotation_set_values(const double x1, const double x2, const dou
|
|||
rotation->axis.x2 = x2;
|
||||
rotation->axis.x3 = x3;
|
||||
|
||||
if (vector3_fp64_normalize(&rotation->axis)) {
|
||||
if (vector3_normalize_fp64(&rotation->axis)) {
|
||||
rotation->radians = fp64_angle_to_radians(angle, unit);
|
||||
}
|
||||
else {
|
||||
|
@ -76,7 +76,7 @@ inline void fp32_rotation_set_with_axis(const vector3_fp32_t* axis, const float
|
|||
rotation->axis.x2 = axis->x2;
|
||||
rotation->axis.x3 = axis->x3;
|
||||
|
||||
if (vector3_fp32_normalize(&rotation->axis)) {
|
||||
if (vector3_normalize_fp32(&rotation->axis)) {
|
||||
rotation->radians = fp32_angle_to_radians(angle, unit);
|
||||
}
|
||||
else {
|
||||
|
@ -90,7 +90,7 @@ inline void fp64_rotation_set_with_axis(const vector3_fp64_t* axis, const double
|
|||
rotation->axis.x2 = axis->x2;
|
||||
rotation->axis.x3 = axis->x3;
|
||||
|
||||
if (vector3_fp64_normalize(&rotation->axis)) {
|
||||
if (vector3_normalize_fp64(&rotation->axis)) {
|
||||
rotation->radians = fp64_angle_to_radians(angle, unit);
|
||||
}
|
||||
else {
|
||||
|
|
|
@ -55,7 +55,7 @@ inline void tangent_reset_fp64(tangent_fp64_t* tangent)
|
|||
|
||||
// ==================== Set ===================== //
|
||||
|
||||
inline void tangent_fp32_set_values(const float x1, const float x2, tangent_fp32_t* tangent)
|
||||
inline void tangent_set_values_fp32(const float x1, const float x2, tangent_fp32_t* tangent)
|
||||
{
|
||||
const float square_module = x1 * x1 + x2 * x2;
|
||||
|
||||
|
@ -80,7 +80,7 @@ inline void tangent_fp32_set_values(const float x1, const float x2, tangent_fp32
|
|||
twin->sin = x2 * multiplier;
|
||||
}
|
||||
|
||||
inline void tangent_fp64_set_values(const double x1, const double x2, tangent_fp64_t* tangent)
|
||||
inline void tangent_set_values_fp64(const double x1, const double x2, tangent_fp64_t* tangent)
|
||||
{
|
||||
const double square_module = x1 * x1 + x2 * x2;
|
||||
|
||||
|
@ -181,14 +181,14 @@ inline void tangent_fp64_set_turn(const double angle, const angle_unit_t unit, t
|
|||
|
||||
// ============= Copy to twin type ============== //
|
||||
|
||||
inline void tangent_fp32_set_from_fp64(const tangent_fp64_t* from, tangent_fp32_t* to)
|
||||
inline void tangent_convert_fp64_to_fp32(const tangent_fp64_t* from, tangent_fp32_t* to)
|
||||
{
|
||||
tangent_fp32_set_values((float)from->cos, (float)from->sin, to);
|
||||
tangent_set_values_fp32((float)from->cos, (float)from->sin, to);
|
||||
}
|
||||
|
||||
inline void tangent_fp64_set_from_fp32(const tangent_fp32_t* from, tangent_fp64_t* to)
|
||||
inline void tangent_convert_fp32_to_fp64(const tangent_fp32_t* from, tangent_fp64_t* to)
|
||||
{
|
||||
tangent_fp64_set_values((double)from->cos, (double)from->sin, to);
|
||||
tangent_set_values_fp64((double)from->cos, (double)from->sin, to);
|
||||
}
|
||||
|
||||
// ================= Inversion ================== //
|
||||
|
@ -205,7 +205,7 @@ inline void tangent_invert_fp64(tangent_fp64_t* tangent)
|
|||
|
||||
// ================ Set Inverted ================ //
|
||||
|
||||
inline void tangent_fp32_set_inverted(const tangent_fp32_t* tangent, tangent_fp32_t* result)
|
||||
inline void tangent_set_inverted_fp32(const tangent_fp32_t* tangent, tangent_fp32_t* result)
|
||||
{
|
||||
__BgFP32DarkTwinTangent* twin = (__BgFP32DarkTwinTangent*)result;
|
||||
|
||||
|
@ -213,7 +213,7 @@ inline void tangent_fp32_set_inverted(const tangent_fp32_t* tangent, tangent_fp3
|
|||
twin->sin = -tangent->sin;
|
||||
}
|
||||
|
||||
inline void tangent_fp64_set_inverted(const tangent_fp64_t* tangent, tangent_fp64_t* result)
|
||||
inline void tangent_set_inverted_fp64(const tangent_fp64_t* tangent, tangent_fp64_t* result)
|
||||
{
|
||||
__BgFP64DarkTwinTangent* twin = (__BgFP64DarkTwinTangent*)result;
|
||||
|
||||
|
@ -259,7 +259,7 @@ inline void tangent_fp64_make_reverse_matrix(const tangent_fp64_t* tangent, matr
|
|||
|
||||
// =================== Angle =================== //
|
||||
|
||||
inline float tangent_fp32_get_angle(const tangent_fp32_t* tangent, const angle_unit_t unit)
|
||||
inline float tangent_get_angle_fp32(const tangent_fp32_t* tangent, const angle_unit_t unit)
|
||||
{
|
||||
if (tangent->cos >= 1.0f - FP32_TWO_EPSYLON) {
|
||||
return 0.0f;
|
||||
|
@ -280,7 +280,7 @@ inline float tangent_fp32_get_angle(const tangent_fp32_t* tangent, const angle_u
|
|||
return fp32_radians_to_units(atan2f(tangent->cos, tangent->sin), unit);
|
||||
}
|
||||
|
||||
inline double tangent_fp64_get_angle(const tangent_fp64_t* tangent, const angle_unit_t unit)
|
||||
inline double tangent_get_angle_fp64(const tangent_fp64_t* tangent, const angle_unit_t unit)
|
||||
{
|
||||
if (tangent->cos >= 1.0 - FP64_TWO_EPSYLON) {
|
||||
return 0.0;
|
||||
|
@ -305,7 +305,7 @@ inline double tangent_fp64_get_angle(const tangent_fp64_t* tangent, const angle_
|
|||
|
||||
inline void tangent_fp32_combine(const tangent_fp32_t* tangent1, const tangent_fp32_t* tangent2, tangent_fp32_t* result)
|
||||
{
|
||||
tangent_fp32_set_values(
|
||||
tangent_set_values_fp32(
|
||||
tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin,
|
||||
tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos,
|
||||
result
|
||||
|
@ -314,7 +314,7 @@ inline void tangent_fp32_combine(const tangent_fp32_t* tangent1, const tangent_f
|
|||
|
||||
inline void tangent_fp64_combine(const tangent_fp64_t* tangent1, const tangent_fp64_t* tangent2, tangent_fp64_t* result)
|
||||
{
|
||||
tangent_fp64_set_values(
|
||||
tangent_set_values_fp64(
|
||||
tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin,
|
||||
tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos,
|
||||
result
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
// =================== Angle ==================== //
|
||||
|
||||
float vector2_fp32_get_angle(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, const angle_unit_t unit)
|
||||
float vector2_get_angle_fp32(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, const angle_unit_t unit)
|
||||
{
|
||||
if (vector1 == 0 || vector2 == 0) {
|
||||
return 0.0f;
|
||||
|
@ -33,7 +33,7 @@ float vector2_fp32_get_angle(const vector2_fp32_t* vector1, const vector2_fp32_t
|
|||
return fp32_radians_to_units(acosf(cosine), unit);
|
||||
}
|
||||
|
||||
double vector2_fp64_get_angle(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, const angle_unit_t unit)
|
||||
double vector2_get_angle_fp64(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, const angle_unit_t unit)
|
||||
{
|
||||
if (vector1 == 0 || vector2 == 0) {
|
||||
return 0.0;
|
||||
|
|
|
@ -32,13 +32,13 @@ inline void vector2_reset_fp64(vector2_fp64_t* vector)
|
|||
|
||||
// ==================== Set ===================== //
|
||||
|
||||
inline void vector2_fp32_set_values(const float x1, const float x2, vector2_fp32_t* to)
|
||||
inline void vector2_set_values_fp32(const float x1, const float x2, vector2_fp32_t* to)
|
||||
{
|
||||
to->x1 = x1;
|
||||
to->x2 = x2;
|
||||
}
|
||||
|
||||
inline void vector2_fp64_set_values(const double x1, const double x2, vector2_fp64_t* to)
|
||||
inline void vector2_set_values_fp64(const double x1, const double x2, vector2_fp64_t* to)
|
||||
{
|
||||
to->x1 = x1;
|
||||
to->x2 = x2;
|
||||
|
@ -86,13 +86,13 @@ inline void vector2_swap_fp64(vector2_fp64_t* vector1, vector2_fp64_t* vector2)
|
|||
|
||||
// ============= Copy to twin type ============== //
|
||||
|
||||
inline void vector2_fp32_set_from_fp64(const vector2_fp64_t* from, vector2_fp32_t* to)
|
||||
inline void vector2_convert_fp64_to_fp32(const vector2_fp64_t* from, vector2_fp32_t* to)
|
||||
{
|
||||
to->x1 = (float)from->x1;
|
||||
to->x2 = (float)from->x2;
|
||||
}
|
||||
|
||||
inline void vector2_fp64_set_from_fp32(const vector2_fp32_t* from, vector2_fp64_t* to)
|
||||
inline void vector2_convert_fp32_to_fp64(const vector2_fp32_t* from, vector2_fp64_t* to)
|
||||
{
|
||||
to->x1 = from->x1;
|
||||
to->x2 = from->x2;
|
||||
|
@ -176,13 +176,13 @@ inline int vector2_fp64_is_unit(const vector2_fp64_t* vector)
|
|||
|
||||
// ==================== Add ===================== //
|
||||
|
||||
inline void vector2_fp32_add(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, vector2_fp32_t* sum)
|
||||
inline void vector2_add_fp32(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, vector2_fp32_t* sum)
|
||||
{
|
||||
sum->x1 = vector1->x1 + vector2->x1;
|
||||
sum->x2 = vector1->x2 + vector2->x2;
|
||||
}
|
||||
|
||||
inline void vector2_fp64_add(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, vector2_fp64_t* sum)
|
||||
inline void vector2_add_fp64(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, vector2_fp64_t* sum)
|
||||
{
|
||||
sum->x1 = vector1->x1 + vector2->x1;
|
||||
sum->x2 = vector1->x2 + vector2->x2;
|
||||
|
@ -190,13 +190,13 @@ inline void vector2_fp64_add(const vector2_fp64_t* vector1, const vector2_fp64_t
|
|||
|
||||
// ================ Subtraction ================= //
|
||||
|
||||
inline void vector2_fp32_subtract(const vector2_fp32_t* minuend, const vector2_fp32_t* subtrahend, vector2_fp32_t* difference)
|
||||
inline void vector2_subtract_fp32(const vector2_fp32_t* minuend, const vector2_fp32_t* subtrahend, vector2_fp32_t* difference)
|
||||
{
|
||||
difference->x1 = minuend->x1 - subtrahend->x1;
|
||||
difference->x2 = minuend->x2 - subtrahend->x2;
|
||||
}
|
||||
|
||||
inline void vector2_fp64_subtract(const vector2_fp64_t* minuend, const vector2_fp64_t* subtrahend, vector2_fp64_t* difference)
|
||||
inline void vector2_subtract_fp64(const vector2_fp64_t* minuend, const vector2_fp64_t* subtrahend, vector2_fp64_t* difference)
|
||||
{
|
||||
difference->x1 = minuend->x1 - subtrahend->x1;
|
||||
difference->x2 = minuend->x2 - subtrahend->x2;
|
||||
|
@ -204,13 +204,13 @@ inline void vector2_fp64_subtract(const vector2_fp64_t* minuend, const vector2_f
|
|||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
inline void vector2_fp32_multiply(const vector2_fp32_t* multiplicand, const float multiplier, vector2_fp32_t* product)
|
||||
inline void vector2_multiply_fp32(const vector2_fp32_t* multiplicand, const float multiplier, vector2_fp32_t* product)
|
||||
{
|
||||
product->x1 = multiplicand->x1 * multiplier;
|
||||
product->x2 = multiplicand->x2 * multiplier;
|
||||
}
|
||||
|
||||
inline void vector2_fp64_multiply(const vector2_fp64_t* multiplicand, const double multiplier, vector2_fp64_t* product)
|
||||
inline void vector2_multiply_fp64(const vector2_fp64_t* multiplicand, const double multiplier, vector2_fp64_t* product)
|
||||
{
|
||||
product->x1 = multiplicand->x1 * multiplier;
|
||||
product->x2 = multiplicand->x2 * multiplier;
|
||||
|
@ -218,25 +218,25 @@ inline void vector2_fp64_multiply(const vector2_fp64_t* multiplicand, const doub
|
|||
|
||||
// ================== Division ================== //
|
||||
|
||||
inline void vector2_fp32_divide(const vector2_fp32_t* dividend, const float divisor, vector2_fp32_t* quotient)
|
||||
inline void vector2_divide_fp32(const vector2_fp32_t* dividend, const float divisor, vector2_fp32_t* quotient)
|
||||
{
|
||||
vector2_fp32_multiply(dividend, 1.0f / divisor, quotient);
|
||||
vector2_multiply_fp32(dividend, 1.0f / divisor, quotient);
|
||||
}
|
||||
|
||||
inline void vector2_fp64_divide(const vector2_fp64_t* dividend, const double divisor, vector2_fp64_t* quotient)
|
||||
{
|
||||
vector2_fp64_multiply(dividend, 1.0 / divisor, quotient);
|
||||
vector2_multiply_fp64(dividend, 1.0 / divisor, quotient);
|
||||
}
|
||||
|
||||
// ================ Append scaled =============== //
|
||||
|
||||
inline void vector2_fp32_append_scaled(vector2_fp32_t* basic_vector, const vector2_fp32_t* scalable_vector, const float scale)
|
||||
inline void vector2_add_scaled_fp32(vector2_fp32_t* basic_vector, const vector2_fp32_t* scalable_vector, const float scale)
|
||||
{
|
||||
basic_vector->x1 += scalable_vector->x1 * scale;
|
||||
basic_vector->x2 += scalable_vector->x2 * scale;
|
||||
}
|
||||
|
||||
inline void vector2_fp64_append_scaled(vector2_fp64_t* basic_vector, const vector2_fp64_t* scalable_vector, const double scale)
|
||||
inline void vector2_add_scaled_fp64(vector2_fp64_t* basic_vector, const vector2_fp64_t* scalable_vector, const double scale)
|
||||
{
|
||||
basic_vector->x1 += scalable_vector->x1 * scale;
|
||||
basic_vector->x2 += scalable_vector->x2 * scale;
|
||||
|
@ -316,7 +316,7 @@ inline void vector2_fp64_complex_product(const vector2_fp64_t* vector1, const ve
|
|||
|
||||
// =============== Normalization ================ //
|
||||
|
||||
inline int vector2_fp32_normalize(vector2_fp32_t* vector)
|
||||
inline int vector2_normalize_fp32(vector2_fp32_t* vector)
|
||||
{
|
||||
const float square_modulus = vector2_get_square_modulus_fp32(vector);
|
||||
|
||||
|
@ -329,11 +329,11 @@ inline int vector2_fp32_normalize(vector2_fp32_t* vector)
|
|||
return 0;
|
||||
}
|
||||
|
||||
vector2_fp32_multiply(vector, sqrtf(1.0f / square_modulus), vector);
|
||||
vector2_multiply_fp32(vector, sqrtf(1.0f / square_modulus), vector);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int vector2_fp64_normalize(vector2_fp64_t* vector)
|
||||
inline int vector2_normalize_fp64(vector2_fp64_t* vector)
|
||||
{
|
||||
const double square_modulus = vector2_get_square_modulus_fp64(vector);
|
||||
|
||||
|
@ -346,7 +346,7 @@ inline int vector2_fp64_normalize(vector2_fp64_t* vector)
|
|||
return 0;
|
||||
}
|
||||
|
||||
vector2_fp64_multiply(vector, sqrt(1.0 / square_modulus), vector);
|
||||
vector2_multiply_fp64(vector, sqrt(1.0 / square_modulus), vector);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -355,24 +355,24 @@ inline int vector2_fp64_normalize(vector2_fp64_t* vector)
|
|||
inline int vector2_fp32_set_normalized(const vector2_fp32_t* vector, vector2_fp32_t* result)
|
||||
{
|
||||
vector2_copy_fp32(vector, result);
|
||||
return vector2_fp32_normalize(result);
|
||||
return vector2_normalize_fp32(result);
|
||||
}
|
||||
|
||||
inline int vector2_fp64_set_normalized(const vector2_fp64_t* vector, vector2_fp64_t* result)
|
||||
{
|
||||
vector2_copy_fp64(vector, result);
|
||||
return vector2_fp64_normalize(result);
|
||||
return vector2_normalize_fp64(result);
|
||||
}
|
||||
|
||||
// =================== Angle ==================== //
|
||||
|
||||
float vector2_fp32_get_angle(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, const angle_unit_t unit);
|
||||
float vector2_get_angle_fp32(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, const angle_unit_t unit);
|
||||
|
||||
double vector2_fp64_get_angle(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, const angle_unit_t unit);
|
||||
double vector2_get_angle_fp64(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, const angle_unit_t unit);
|
||||
|
||||
// =============== Square Distance ============== //
|
||||
|
||||
inline float vector2_fp32_get_square_distance(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2)
|
||||
inline float vector2_get_square_distance_fp32(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2)
|
||||
{
|
||||
const float dx1 = (vector1->x1 - vector2->x1);
|
||||
const float dx2 = (vector1->x2 - vector2->x2);
|
||||
|
@ -380,7 +380,7 @@ inline float vector2_fp32_get_square_distance(const vector2_fp32_t* vector1, con
|
|||
return dx1 * dx1 + dx2 * dx2;
|
||||
}
|
||||
|
||||
inline double vector2_fp64_get_square_distance(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2)
|
||||
inline double vector2_get_square_distance_fp64(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2)
|
||||
{
|
||||
const double dx1 = (vector1->x1 - vector2->x1);
|
||||
const double dx2 = (vector1->x2 - vector2->x2);
|
||||
|
@ -390,23 +390,23 @@ inline double vector2_fp64_get_square_distance(const vector2_fp64_t* vector1, co
|
|||
|
||||
// ================== Distance ================== //
|
||||
|
||||
inline float vector2_fp32_get_distance(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2)
|
||||
inline float vector2_get_distance_fp32(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2)
|
||||
{
|
||||
return sqrtf(vector2_fp32_get_square_distance(vector1, vector2));
|
||||
return sqrtf(vector2_get_square_distance_fp32(vector1, vector2));
|
||||
}
|
||||
|
||||
inline double vector2_fp64_get_distance(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2)
|
||||
inline double vector2_get_distance_fp64(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2)
|
||||
{
|
||||
return sqrt(vector2_fp64_get_square_distance(vector1, vector2));
|
||||
return sqrt(vector2_get_square_distance_fp64(vector1, vector2));
|
||||
}
|
||||
|
||||
// ================== Are Equal ================= //
|
||||
|
||||
inline int vector2_fp32_are_equal(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2)
|
||||
inline int vector2_are_equal_fp32(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2)
|
||||
{
|
||||
const float square_modulus1 = vector2_get_square_modulus_fp32(vector1);
|
||||
const float square_modulus2 = vector2_get_square_modulus_fp32(vector2);
|
||||
const float square_modulus3 = vector2_fp32_get_square_distance(vector1, vector2);
|
||||
const float square_modulus3 = vector2_get_square_distance_fp32(vector1, vector2);
|
||||
|
||||
// 2.0f means dimension amount
|
||||
if (square_modulus1 < FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
|
@ -420,11 +420,11 @@ inline int vector2_fp32_are_equal(const vector2_fp32_t* vector1, const vector2_f
|
|||
return square_modulus3 <= (2.0f * FP32_SQUARE_EPSYLON) * square_modulus1;
|
||||
}
|
||||
|
||||
inline int vector2_fp64_are_equal(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2)
|
||||
inline int vector2_are_equal_fp64(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2)
|
||||
{
|
||||
const double square_modulus1 = vector2_get_square_modulus_fp64(vector1);
|
||||
const double square_modulus2 = vector2_get_square_modulus_fp64(vector2);
|
||||
const double square_modulus3 = vector2_fp64_get_square_distance(vector1, vector2);
|
||||
const double square_modulus3 = vector2_get_square_distance_fp64(vector1, vector2);
|
||||
|
||||
// 2.0 means dimension amount
|
||||
if (square_modulus1 < FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
// =================== Angle ==================== //
|
||||
|
||||
float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit)
|
||||
float vector3_get_angle_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit)
|
||||
{
|
||||
if (vector1 == 0 || vector2 == 0) {
|
||||
return 0.0f;
|
||||
|
@ -20,7 +20,7 @@ float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t
|
|||
return 0.0f;
|
||||
}
|
||||
|
||||
const float cosine = vector3_fp32_scalar_product(vector1, vector2) / sqrtf(square_modulus1 * square_modulus2);
|
||||
const float cosine = vector3_scalar_product_fp32(vector1, vector2) / sqrtf(square_modulus1 * square_modulus2);
|
||||
|
||||
if (cosine >= 1.0f - FP32_EPSYLON) {
|
||||
return 0.0f;
|
||||
|
@ -33,7 +33,7 @@ float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t
|
|||
return fp32_radians_to_units(acosf(cosine), unit);
|
||||
}
|
||||
|
||||
double vector3_fp64_get_angle(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit)
|
||||
double vector3_get_angle_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit)
|
||||
{
|
||||
if (vector1 == 0 || vector2 == 0) {
|
||||
return 0.0;
|
||||
|
@ -51,7 +51,7 @@ double vector3_fp64_get_angle(const vector3_fp64_t* vector1, const vector3_fp64_
|
|||
return 0.0;
|
||||
}
|
||||
|
||||
const double cosine = vector3_fp64_scalar_product(vector1, vector2) / sqrt(square_modulus1 * square_modulus2);
|
||||
const double cosine = vector3_scalar_product_fp64(vector1, vector2) / sqrt(square_modulus1 * square_modulus2);
|
||||
|
||||
if (cosine >= 1.0 - FP64_EPSYLON) {
|
||||
return 0.0;
|
||||
|
|
|
@ -18,30 +18,6 @@ typedef struct
|
|||
double x1, x2, x3;
|
||||
} vector3_fp64_t;
|
||||
|
||||
// ================ Declarations ================ //
|
||||
/*
|
||||
extern inline void vector3_reset_fp32(vector3_fp32_t* vector);
|
||||
extern inline void vector3_set_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to);
|
||||
extern inline void vector3_copy_fp32(const vector3_fp32_t* from, vector3_fp32_t* to);
|
||||
extern inline void vector3_fp32_convert(const vector3_fp64_t* from, vector3_fp32_t* to);
|
||||
extern inline void vector3_swap_fp32(vector3_fp32_t* vector1, vector3_fp32_t* vector2);
|
||||
extern inline void vector3_invert_fp32(vector3_fp32_t* vector);
|
||||
extern inline void vector3_fp32_make_inverted(const vector3_fp32_t* vector, vector3_fp32_t* result);
|
||||
extern inline void vector3_fp32_make_inverted_fp64(const vector3_fp64_t* vector, vector3_fp32_t* result);
|
||||
extern inline float vector3_get_square_modulus_fp32(const vector3_fp32_t* vector);
|
||||
extern inline float vector3_get_modulus_fp32(const vector3_fp32_t* vector);
|
||||
|
||||
extern inline void vector3_reset_fp64(vector3_fp64_t* vector);
|
||||
extern inline void vector3_set_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to);
|
||||
extern inline void vector3_copy_fp64(const vector3_fp64_t* from, vector3_fp64_t* to);
|
||||
extern inline void vector3_fp64_convert(const vector3_fp32_t* from, vector3_fp64_t* to);
|
||||
extern inline void vector3_swap_fp64(vector3_fp64_t* vector1, vector3_fp64_t* vector2);
|
||||
extern inline void vector3_invert_fp64(vector3_fp64_t* vector);
|
||||
extern inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp64_t* result);
|
||||
extern inline void vector3_fp64_make_inverted_fp32(const vector3_fp32_t* vector, vector3_fp64_t* result);
|
||||
extern inline double vector3_get_square_modulus_fp64(const vector3_fp64_t* vector);
|
||||
extern inline double vector3_get_modulus_fp64(const vector3_fp64_t* vector);
|
||||
*/
|
||||
// =================== Reset ==================== //
|
||||
|
||||
inline void vector3_reset_fp32(vector3_fp32_t* vector)
|
||||
|
@ -60,14 +36,14 @@ inline void vector3_reset_fp64(vector3_fp64_t* vector)
|
|||
|
||||
// ==================== Set ===================== //
|
||||
|
||||
inline void vector3_set_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to)
|
||||
inline void vector3_set_values_fp32(const float x1, const float x2, const float x3, vector3_fp32_t* to)
|
||||
{
|
||||
to->x1 = x1;
|
||||
to->x2 = x2;
|
||||
to->x3 = x3;
|
||||
}
|
||||
|
||||
inline void vector3_set_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to)
|
||||
inline void vector3_set_values_fp64(const double x1, const double x2, const double x3, vector3_fp64_t* to)
|
||||
{
|
||||
to->x1 = x1;
|
||||
to->x2 = x2;
|
||||
|
@ -92,14 +68,14 @@ inline void vector3_copy_fp64(const vector3_fp64_t* from, vector3_fp64_t* to)
|
|||
|
||||
// ================== Convert =================== //
|
||||
|
||||
inline void vector3_fp32_convert(const vector3_fp64_t* from, vector3_fp32_t* to)
|
||||
inline void vector3_convert__fp64_to_fp32(const vector3_fp64_t* from, vector3_fp32_t* to)
|
||||
{
|
||||
to->x1 = (float) from->x1;
|
||||
to->x2 = (float) from->x2;
|
||||
to->x3 = (float) from->x3;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_convert(const vector3_fp32_t* from, vector3_fp64_t* to)
|
||||
inline void vector3_convert__fp32_to_fp64(const vector3_fp32_t* from, vector3_fp64_t* to)
|
||||
{
|
||||
to->x1 = from->x1;
|
||||
to->x2 = from->x2;
|
||||
|
@ -156,14 +132,14 @@ inline void vector3_invert_fp64(vector3_fp64_t* vector)
|
|||
|
||||
// ================ Make Inverted =============== //
|
||||
|
||||
inline void vector3_fp32_make_inverted(const vector3_fp32_t* vector, vector3_fp32_t* result)
|
||||
inline void vector3_set_inverted_fp32(const vector3_fp32_t* vector, vector3_fp32_t* result)
|
||||
{
|
||||
result->x1 = -vector->x1;
|
||||
result->x2 = -vector->x2;
|
||||
result->x3 = -vector->x3;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp64_t* result)
|
||||
inline void vector3_set_inverted_fp64(const vector3_fp64_t* vector, vector3_fp64_t* result)
|
||||
{
|
||||
result->x1 = -vector->x1;
|
||||
result->x2 = -vector->x2;
|
||||
|
@ -172,14 +148,14 @@ inline void vector3_fp64_make_inverted(const vector3_fp64_t* vector, vector3_fp6
|
|||
|
||||
// ============== Make Inverted Twin ============ //
|
||||
|
||||
inline void vector3_fp32_make_inverted_fp64(const vector3_fp32_t* vector, vector3_fp64_t* result)
|
||||
inline void vector3_set_inverted_fp32_to_fp64(const vector3_fp32_t* vector, vector3_fp64_t* result)
|
||||
{
|
||||
result->x1 = -vector->x1;
|
||||
result->x2 = -vector->x2;
|
||||
result->x3 = -vector->x3;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_make_inverted_fp32(const vector3_fp64_t* vector, vector3_fp32_t* result)
|
||||
inline void vector3_set_inverted_fp64_to_fp32(const vector3_fp64_t* vector, vector3_fp32_t* result)
|
||||
{
|
||||
result->x1 = (float) -vector->x1;
|
||||
result->x2 = (float) -vector->x2;
|
||||
|
@ -236,90 +212,150 @@ inline int vector3_fp64_is_unit(const vector3_fp64_t* vector)
|
|||
|
||||
// ==================== Add ===================== //
|
||||
|
||||
inline void vector3_fp32_add(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* sum)
|
||||
inline void vector3_add_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* sum)
|
||||
{
|
||||
sum->x1 = vector1->x1 + vector2->x1;
|
||||
sum->x2 = vector1->x2 + vector2->x2;
|
||||
sum->x3 = vector1->x3 + vector2->x3;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_add(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* sum)
|
||||
inline void vector3_add_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* sum)
|
||||
{
|
||||
sum->x1 = vector1->x1 + vector2->x1;
|
||||
sum->x2 = vector1->x2 + vector2->x2;
|
||||
sum->x3 = vector1->x3 + vector2->x3;
|
||||
}
|
||||
|
||||
// ==================== Sum ===================== //
|
||||
|
||||
inline void vector3_set_sum_fp32_to_fp64(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp64_t* sum)
|
||||
{
|
||||
sum->x1 = vector1->x1 + vector2->x1;
|
||||
sum->x2 = vector1->x2 + vector2->x2;
|
||||
sum->x3 = vector1->x3 + vector2->x3;
|
||||
}
|
||||
|
||||
inline void vector3_set_sum_fp64_to_fp32(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp32_t* sum)
|
||||
{
|
||||
sum->x1 = (float)(vector1->x1 + vector2->x1);
|
||||
sum->x2 = (float)(vector1->x2 + vector2->x2);
|
||||
sum->x3 = (float)(vector1->x3 + vector2->x3);
|
||||
}
|
||||
|
||||
// ================= Add scaled ================= //
|
||||
|
||||
inline void vector3_add_scaled_fp32(const vector3_fp32_t* basic_vector, const vector3_fp32_t* scalable_vector, const float scale, vector3_fp32_t* result)
|
||||
{
|
||||
result->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
|
||||
result->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
|
||||
result->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
|
||||
}
|
||||
|
||||
inline void vector3_add_scaled_fp64(const vector3_fp64_t* basic_vector, const vector3_fp64_t* scalable_vector, const double scale, vector3_fp64_t* result)
|
||||
{
|
||||
result->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
|
||||
result->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
|
||||
result->x3 = basic_vector->x3 + scalable_vector->x3 * scale;
|
||||
}
|
||||
|
||||
// ================ Subtraction ================= //
|
||||
|
||||
inline void vector3_fp32_subtract(const vector3_fp32_t* minuend, const vector3_fp32_t* subtrahend, vector3_fp32_t* difference)
|
||||
inline void vector3_subtract_fp32(const vector3_fp32_t* minuend, const vector3_fp32_t* subtrahend, vector3_fp32_t* difference)
|
||||
{
|
||||
difference->x1 = minuend->x1 - subtrahend->x1;
|
||||
difference->x2 = minuend->x2 - subtrahend->x2;
|
||||
difference->x3 = minuend->x3 - subtrahend->x3;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_subtract(const vector3_fp64_t* minuend, const vector3_fp64_t* subtrahend, vector3_fp64_t* difference)
|
||||
inline void vector3_subtract_fp64(const vector3_fp64_t* minuend, const vector3_fp64_t* subtrahend, vector3_fp64_t* difference)
|
||||
{
|
||||
difference->x1 = minuend->x1 - subtrahend->x1;
|
||||
difference->x2 = minuend->x2 - subtrahend->x2;
|
||||
difference->x3 = minuend->x3 - subtrahend->x3;
|
||||
}
|
||||
|
||||
// ================= Difference ================= //
|
||||
|
||||
inline void vector3_set_difference_fp32_to_fp64(const vector3_fp32_t* minuend, const vector3_fp32_t* subtrahend, vector3_fp64_t* difference)
|
||||
{
|
||||
difference->x1 = minuend->x1 - subtrahend->x1;
|
||||
difference->x2 = minuend->x2 - subtrahend->x2;
|
||||
difference->x3 = minuend->x3 - subtrahend->x3;
|
||||
}
|
||||
|
||||
inline void vector3_set_difference_fp64_to_fp32(const vector3_fp64_t* minuend, const vector3_fp64_t* subtrahend, vector3_fp64_t* difference)
|
||||
{
|
||||
difference->x1 = (float)(minuend->x1 - subtrahend->x1);
|
||||
difference->x2 = (float)(minuend->x2 - subtrahend->x2);
|
||||
difference->x3 = (float)(minuend->x3 - subtrahend->x3);
|
||||
}
|
||||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
inline void vector3_fp32_multiply(const vector3_fp32_t* multiplicand, const float multiplier, vector3_fp32_t* product)
|
||||
inline void vector3_multiply_fp32(const vector3_fp32_t* multiplicand, const float multiplier, vector3_fp32_t* product)
|
||||
{
|
||||
product->x1 = multiplicand->x1 * multiplier;
|
||||
product->x2 = multiplicand->x2 * multiplier;
|
||||
product->x3 = multiplicand->x3 * multiplier;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_multiply(const vector3_fp64_t* multiplicand, const double multiplier, vector3_fp64_t* product)
|
||||
inline void vector3_multiply_fp64(const vector3_fp64_t* multiplicand, const double multiplier, vector3_fp64_t* product)
|
||||
{
|
||||
product->x1 = multiplicand->x1 * multiplier;
|
||||
product->x2 = multiplicand->x2 * multiplier;
|
||||
product->x3 = multiplicand->x3 * multiplier;
|
||||
}
|
||||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
inline void vector3_set_product_fp32_to_fp64(const vector3_fp32_t* multiplicand, const double multiplier, vector3_fp64_t* product)
|
||||
{
|
||||
product->x1 = multiplicand->x1 * multiplier;
|
||||
product->x2 = multiplicand->x2 * multiplier;
|
||||
product->x3 = multiplicand->x3 * multiplier;
|
||||
}
|
||||
|
||||
inline void vector3_set_product_fp64_to_fp32(const vector3_fp64_t* multiplicand, const double multiplier, vector3_fp32_t* product)
|
||||
{
|
||||
product->x1 = (float)(multiplicand->x1 * multiplier);
|
||||
product->x2 = (float)(multiplicand->x2 * multiplier);
|
||||
product->x3 = (float)(multiplicand->x3 * multiplier);
|
||||
}
|
||||
|
||||
// ================== Division ================== //
|
||||
|
||||
inline void vector3_fp32_divide(const vector3_fp32_t* dividend, const float divisor, vector3_fp32_t* quotient)
|
||||
inline void vector3_divide_fp32(const vector3_fp32_t* dividend, const float divisor, vector3_fp32_t* quotient)
|
||||
{
|
||||
vector3_fp32_multiply(dividend, 1.0f / divisor, quotient);
|
||||
vector3_multiply_fp32(dividend, 1.0f / divisor, quotient);
|
||||
}
|
||||
|
||||
inline void vector3_fp64_divide(const vector3_fp64_t* dividend, const double divisor, vector3_fp64_t* quotient)
|
||||
inline void vector3_divide_fp64(const vector3_fp64_t* dividend, const double divisor, vector3_fp64_t* quotient)
|
||||
{
|
||||
vector3_fp64_multiply(dividend, 1.0 / divisor, quotient);
|
||||
vector3_multiply_fp64(dividend, 1.0 / divisor, quotient);
|
||||
}
|
||||
|
||||
// ================ Append scaled =============== //
|
||||
// ================== Quotient ================== //
|
||||
|
||||
inline void vector3_fp32_append_scaled(vector3_fp32_t* basic_vector, const vector3_fp32_t* scalable_vector, const float scale)
|
||||
inline void vector3_set_quotient_fp32_to_fp64(const vector3_fp32_t* dividend, const double divisor, vector3_fp64_t* quotient)
|
||||
{
|
||||
basic_vector->x1 += scalable_vector->x1 * scale;
|
||||
basic_vector->x2 += scalable_vector->x2 * scale;
|
||||
basic_vector->x3 += scalable_vector->x3 * scale;
|
||||
vector3_set_product_fp32_to_fp64(dividend, 1.0 / divisor, quotient);
|
||||
}
|
||||
|
||||
inline void vector3_fp64_append_scaled(vector3_fp64_t* basic_vector, const vector3_fp64_t* scalable_vector, const double scale)
|
||||
inline void vector3_set_quotient_fp64_to_fp32(const vector3_fp64_t* dividend, const double divisor, vector3_fp32_t* quotient)
|
||||
{
|
||||
basic_vector->x1 += scalable_vector->x1 * scale;
|
||||
basic_vector->x2 += scalable_vector->x2 * scale;
|
||||
basic_vector->x3 += scalable_vector->x3 * scale;
|
||||
vector3_set_product_fp64_to_fp32(dividend, 1.0f / divisor, quotient);
|
||||
}
|
||||
|
||||
// ================== Average2 ================== //
|
||||
|
||||
inline void vector3_fp32_get_mean2(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
|
||||
inline void vector3_mean_of_two_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
|
||||
{
|
||||
result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
|
||||
result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
|
||||
result->x3 = (vector1->x3 + vector2->x3) * 0.5f;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_get_mean2(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
|
||||
inline void vector3_mean_of_two_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
|
||||
{
|
||||
result->x1 = (vector1->x1 + vector2->x1) * 0.5;
|
||||
result->x2 = (vector1->x2 + vector2->x2) * 0.5;
|
||||
|
@ -328,14 +364,14 @@ inline void vector3_fp64_get_mean2(const vector3_fp64_t* vector1, const vector3_
|
|||
|
||||
// ================== Average3 ================== //
|
||||
|
||||
inline void vector3_fp32_get_mean3(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
|
||||
inline void vector3_mean_of_three_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
|
||||
{
|
||||
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP32_ONE_THIRD;
|
||||
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP32_ONE_THIRD;
|
||||
result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * FP32_ONE_THIRD;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_get_mean3(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
|
||||
inline void vector3_mean_of_three_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
|
||||
{
|
||||
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP64_ONE_THIRD;
|
||||
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP64_ONE_THIRD;
|
||||
|
@ -344,26 +380,26 @@ inline void vector3_fp64_get_mean3(const vector3_fp64_t* vector1, const vector3_
|
|||
|
||||
// =============== Scalar Product =============== //
|
||||
|
||||
inline float vector3_fp32_scalar_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
|
||||
inline float vector3_scalar_product_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
|
||||
}
|
||||
|
||||
inline double vector3_fp64_scalar_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
|
||||
inline double vector3_scalar_product_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
|
||||
}
|
||||
|
||||
// =============== Triple Product =============== //
|
||||
|
||||
inline float vector3_fp32_triple_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3)
|
||||
inline float vector3_triple_product_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3)
|
||||
{
|
||||
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
|
||||
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
|
||||
+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
|
||||
}
|
||||
|
||||
inline double vector3_fp64_triple_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3)
|
||||
inline double vector3_triple_product_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3)
|
||||
{
|
||||
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
|
||||
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
|
||||
|
@ -372,7 +408,7 @@ inline double vector3_fp64_triple_product(const vector3_fp64_t* vector1, const v
|
|||
|
||||
// =============== Cross Product ================ //
|
||||
|
||||
inline void vector3_fp32_cross_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
|
||||
inline void vector3_cross_product_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, vector3_fp32_t* result)
|
||||
{
|
||||
const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
|
||||
const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
|
||||
|
@ -383,7 +419,7 @@ inline void vector3_fp32_cross_product(const vector3_fp32_t* vector1, const vect
|
|||
result->x3 = x3;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_cross_product(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
|
||||
inline void vector3_cross_product_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, vector3_fp64_t* result)
|
||||
{
|
||||
const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
|
||||
const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
|
||||
|
@ -396,20 +432,20 @@ inline void vector3_fp64_cross_product(const vector3_fp64_t* vector1, const vect
|
|||
|
||||
// ============ Double Cross Product ============ //
|
||||
|
||||
inline void vector3_fp32_double_cross_product(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
|
||||
inline void vector3_double_cross_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const vector3_fp32_t* vector3, vector3_fp32_t* result)
|
||||
{
|
||||
const float ac = vector3_fp32_scalar_product(vector1, vector3);
|
||||
const float ab = vector3_fp32_scalar_product(vector1, vector2);
|
||||
const float ac = vector3_scalar_product_fp32(vector1, vector3);
|
||||
const float ab = vector3_scalar_product_fp32(vector1, vector2);
|
||||
|
||||
result->x1 = vector2->x1 * ac - vector3->x1 * ab;
|
||||
result->x2 = vector2->x2 * ac - vector3->x2 * ab;
|
||||
result->x3 = vector2->x3 * ac - vector3->x3 * ab;
|
||||
}
|
||||
|
||||
inline void vector3_fp64_double_cross(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
|
||||
inline void vector3_double_cross_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const vector3_fp64_t* vector3, vector3_fp64_t* result)
|
||||
{
|
||||
const double ac = vector3_fp64_scalar_product(vector1, vector3);
|
||||
const double ab = vector3_fp64_scalar_product(vector1, vector2);
|
||||
const double ac = vector3_scalar_product_fp64(vector1, vector3);
|
||||
const double ab = vector3_scalar_product_fp64(vector1, vector2);
|
||||
|
||||
result->x1 = vector2->x1 * ac - vector3->x1 * ab;
|
||||
result->x2 = vector2->x2 * ac - vector3->x2 * ab;
|
||||
|
@ -418,7 +454,7 @@ inline void vector3_fp64_double_cross(const vector3_fp64_t* vector1, const vecto
|
|||
|
||||
// =============== Normalization ================ //
|
||||
|
||||
inline int vector3_fp32_normalize(vector3_fp32_t* vector)
|
||||
inline int vector3_normalize_fp32(vector3_fp32_t* vector)
|
||||
{
|
||||
const float square_modulus = vector3_get_square_modulus_fp32(vector);
|
||||
|
||||
|
@ -431,11 +467,11 @@ inline int vector3_fp32_normalize(vector3_fp32_t* vector)
|
|||
return 0;
|
||||
}
|
||||
|
||||
vector3_fp32_multiply(vector, sqrtf(1.0f / square_modulus), vector);
|
||||
vector3_multiply_fp32(vector, sqrtf(1.0f / square_modulus), vector);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int vector3_fp64_normalize(vector3_fp64_t* vector)
|
||||
inline int vector3_normalize_fp64(vector3_fp64_t* vector)
|
||||
{
|
||||
const double square_modulus = vector3_get_square_modulus_fp64(vector);
|
||||
|
||||
|
@ -448,33 +484,33 @@ inline int vector3_fp64_normalize(vector3_fp64_t* vector)
|
|||
return 0;
|
||||
}
|
||||
|
||||
vector3_fp64_multiply(vector, sqrt(1.0 / square_modulus), vector);
|
||||
vector3_multiply_fp64(vector, sqrt(1.0 / square_modulus), vector);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// =============== Get Normalized =============== //
|
||||
// =============== Set Normalized =============== //
|
||||
|
||||
inline int vector3_fp32_set_normalized(const vector3_fp32_t* vector, vector3_fp32_t* result)
|
||||
inline int vector3_set_normalized_fp32(const vector3_fp32_t* vector, vector3_fp32_t* result)
|
||||
{
|
||||
vector3_copy_fp32(vector, result);
|
||||
return vector3_fp32_normalize(result);
|
||||
return vector3_normalize_fp32(result);
|
||||
}
|
||||
|
||||
inline int vector3_fp64_set_normalized(const vector3_fp64_t* vector, vector3_fp64_t* result)
|
||||
inline int vector3_set_normalized_fp64(const vector3_fp64_t* vector, vector3_fp64_t* result)
|
||||
{
|
||||
vector3_copy_fp64(vector, result);
|
||||
return vector3_fp64_normalize(result);
|
||||
return vector3_normalize_fp64(result);
|
||||
}
|
||||
|
||||
// =================== Angle ==================== //
|
||||
|
||||
float vector3_fp32_get_angle(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit);
|
||||
float vector3_get_angle_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2, const angle_unit_t unit);
|
||||
|
||||
double vector3_fp64_get_angle(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit);
|
||||
double vector3_get_angle_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2, const angle_unit_t unit);
|
||||
|
||||
// =============== Square Distance ============== //
|
||||
|
||||
inline float vector3_fp32_get_square_distance(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
|
||||
inline float vector3_get_square_distance_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
|
||||
{
|
||||
const float dx1 = (vector1->x1 - vector2->x1);
|
||||
const float dx2 = (vector1->x2 - vector2->x2);
|
||||
|
@ -483,7 +519,7 @@ inline float vector3_fp32_get_square_distance(const vector3_fp32_t* vector1, con
|
|||
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
|
||||
}
|
||||
|
||||
inline double vector3_fp64_get_square_distance(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
|
||||
inline double vector3_get_square_distance_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
|
||||
{
|
||||
const double dx1 = (vector1->x1 - vector2->x1);
|
||||
const double dx2 = (vector1->x2 - vector2->x2);
|
||||
|
@ -494,23 +530,23 @@ inline double vector3_fp64_get_square_distance(const vector3_fp64_t* vector1, co
|
|||
|
||||
// ================== Distance ================== //
|
||||
|
||||
inline float vector3_fp32_get_distance(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
|
||||
inline float vector3_get_distance_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
|
||||
{
|
||||
return sqrtf(vector3_fp32_get_square_distance(vector1, vector2));
|
||||
return sqrtf(vector3_get_square_distance_fp32(vector1, vector2));
|
||||
}
|
||||
|
||||
inline double vector3_fp64_get_distance(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
|
||||
inline double vector3_get_distance_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
|
||||
{
|
||||
return sqrt(vector3_fp64_get_square_distance(vector1, vector2));
|
||||
return sqrt(vector3_get_square_distance_fp64(vector1, vector2));
|
||||
}
|
||||
|
||||
// ================== Are Equal ================= //
|
||||
|
||||
inline int vector3_fp32_are_equal(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
|
||||
inline int vector3_are_equal_fp32(const vector3_fp32_t* vector1, const vector3_fp32_t* vector2)
|
||||
{
|
||||
const float square_modulus1 = vector3_get_square_modulus_fp32(vector1);
|
||||
const float square_modulus2 = vector3_get_square_modulus_fp32(vector2);
|
||||
const float square_modulus3 = vector3_fp32_get_square_distance(vector1, vector2);
|
||||
const float square_modulus3 = vector3_get_square_distance_fp32(vector1, vector2);
|
||||
|
||||
// 3.0f means dimension amount
|
||||
if (square_modulus1 < FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
|
@ -524,11 +560,11 @@ inline int vector3_fp32_are_equal(const vector3_fp32_t* vector1, const vector3_f
|
|||
return square_modulus3 <= (3.0f * FP32_SQUARE_EPSYLON) * square_modulus1;
|
||||
}
|
||||
|
||||
inline int vector3_fp64_are_equal(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
|
||||
inline int vector3_are_equal_fp64(const vector3_fp64_t* vector1, const vector3_fp64_t* vector2)
|
||||
{
|
||||
const double square_modulus1 = vector3_get_square_modulus_fp64(vector1);
|
||||
const double square_modulus2 = vector3_get_square_modulus_fp64(vector2);
|
||||
const double square_modulus3 = vector3_fp64_get_square_distance(vector1, vector2);
|
||||
const double square_modulus3 = vector3_get_square_distance_fp64(vector1, vector2);
|
||||
|
||||
// 3.0 means dimension amount
|
||||
if (square_modulus1 < FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
|
|
|
@ -9,7 +9,7 @@ const versor_fp64_t FP64_IDLE_VERSOR = { 1.0, 0.0, 0.0, 0.0 };
|
|||
|
||||
// =============== Set Crude Turn =============== //
|
||||
|
||||
void versor_fp32_set_crude_turn(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, versor_fp32_t* result)
|
||||