bgc-c/basic-geometry/matrix2x3.h

420 lines
12 KiB
C

#ifndef _BASIC_GEOMETRY_MATRIX2X3_H_
#define _BASIC_GEOMETRY_MATRIX2X3_H_
#include "vector2.h"
#include "vector3.h"
#include "matrixes.h"
// =================== Reset ==================== //
inline void matrix2x3_reset_fp32(matrix2x3_fp32_t* matrix)
{
matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f;
matrix->r2c1 = 0.0f;
matrix->r2c2 = 0.0f;
matrix->r3c1 = 0.0f;
matrix->r3c2 = 0.0f;
}
inline void matrix2x3_reset_fp64(matrix2x3_fp64_t* matrix)
{
matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0;
matrix->r2c1 = 0.0;
matrix->r2c2 = 0.0;
matrix->r3c1 = 0.0;
matrix->r3c2 = 0.0;
}
// ==================== Copy ==================== //
inline void matrix2x3_copy_fp32(const matrix2x3_fp32_t* from, matrix2x3_fp32_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
}
inline void matrix2x3_copy_fp64(const matrix2x3_fp64_t* from, matrix2x3_fp64_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
}
// ==================== Swap ==================== //
inline void matrix2x3_swap_fp32(matrix2x3_fp32_t* matrix1, matrix2x3_fp32_t* matrix2)
{
const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2;
const float r2c1 = matrix2->r2c1;
const float r2c2 = matrix2->r2c2;
const float r3c1 = matrix2->r3c1;
const float r3c2 = matrix2->r3c2;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->r3c1 = matrix1->r3c1;
matrix2->r3c2 = matrix1->r3c2;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->r3c1 = r3c1;
matrix1->r3c2 = r3c2;
}
inline void matrix2x3_swap_fp64(matrix2x3_fp64_t* matrix1, matrix2x3_fp64_t* matrix2)
{
const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2;
const double r2c1 = matrix2->r2c1;
const double r2c2 = matrix2->r2c2;
const double r3c1 = matrix2->r3c1;
const double r3c2 = matrix2->r3c2;
matrix2->r1c1 = matrix1->r1c1;
matrix2->r1c2 = matrix1->r1c2;
matrix2->r2c1 = matrix1->r2c1;
matrix2->r2c2 = matrix1->r2c2;
matrix2->r3c1 = matrix1->r3c1;
matrix2->r3c2 = matrix1->r3c2;
matrix1->r1c1 = r1c1;
matrix1->r1c2 = r1c2;
matrix1->r2c1 = r2c1;
matrix1->r2c2 = r2c2;
matrix1->r3c1 = r3c1;
matrix1->r3c2 = r3c2;
}
// ============= Copy to twin type ============== //
inline void matrix2x3_convert_fp64_to_fp32(const matrix2x3_fp64_t* from, matrix2x3_fp32_t* to)
{
to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2;
to->r2c1 = (float) from->r2c1;
to->r2c2 = (float) from->r2c2;
to->r3c1 = (float) from->r3c1;
to->r3c2 = (float) from->r3c2;
}
inline void matrix2x3_convert_fp32_to_fp64(const matrix2x3_fp32_t* from, matrix2x3_fp64_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
to->r2c1 = from->r2c1;
to->r2c2 = from->r2c2;
to->r3c1 = from->r3c1;
to->r3c2 = from->r3c2;
}
// =============== Set transposed =============== //
inline void matrix2x3_set_transposed_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp32_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r2c1 = from->r1c2;
to->r2c2 = from->r2c2;
to->r3c1 = from->r1c3;
to->r3c2 = from->r2c3;
}
inline void matrix2x3_set_transposed_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp64_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r2c1 = from->r1c2;
to->r2c2 = from->r2c2;
to->r3c1 = from->r1c3;
to->r3c2 = from->r2c3;
}
// =============== Set transposed =============== //
inline void matrix2x3_set_transposed_fp32_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp32_t* to)
{
to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r2c1;
to->r2c1 = (float) from->r1c2;
to->r2c2 = (float) from->r2c2;
to->r3c1 = (float) from->r1c3;
to->r3c2 = (float) from->r2c3;
}
inline void matrix2x3_set_transposed_fp64_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp64_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
to->r2c1 = from->r1c2;
to->r2c2 = from->r2c2;
to->r3c1 = from->r1c3;
to->r3c2 = from->r2c3;
}
// ================= Set Row 1 ================== //
inline void matrix2x3_set_row1_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{
matrix->r1c1 = c1;
matrix->r1c2 = c2;
}
inline void matrix2x3_set_row1_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
{
matrix->r1c1 = c1;
matrix->r1c2 = c2;
}
// ================= Set Row 2 ================== //
inline void matrix2x3_set_row2_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{
matrix->r2c1 = c1;
matrix->r2c2 = c2;
}
inline void matrix2x3_set_row2_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
{
matrix->r2c1 = c1;
matrix->r2c2 = c2;
}
// ================= Set Row 3 ================== //
inline void matrix2x3_set_row3_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{
matrix->r3c1 = c1;
matrix->r3c2 = c2;
}
inline void matrix2x3_set_row3_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
{
matrix->r3c1 = c1;
matrix->r3c2 = c2;
}
// ================ Set Column 1 ================ //
inline void matrix2x3_set_column1_fp32(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix)
{
matrix->r1c1 = r1;
matrix->r2c1 = r2;
matrix->r3c1 = r3;
}
inline void matrix2x3_set_column1_fp64(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix)
{
matrix->r1c1 = r1;
matrix->r2c1 = r2;
matrix->r3c1 = r3;
}
// ================ Set Column 2 ================ //
inline void matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix)
{
matrix->r1c2 = r1;
matrix->r2c2 = r2;
matrix->r3c2 = r3;
}
inline void matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix)
{
matrix->r1c2 = r1;
matrix->r2c2 = r2;
matrix->r3c2 = r3;
}
// ================ Append scaled =============== //
inline void matrix2x3_add_scaled_fp32(matrix2x3_fp32_t* basic_vector, const matrix2x3_fp32_t* scalable_vector, const float scale)
{
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
basic_vector->r2c1 += scalable_vector->r2c1 * scale;
basic_vector->r2c2 += scalable_vector->r2c2 * scale;
basic_vector->r3c1 += scalable_vector->r3c1 * scale;
basic_vector->r3c2 += scalable_vector->r3c2 * scale;
}
inline void matrix2x3_add_scaled_fp64(matrix2x3_fp64_t* basic_vector, const matrix2x3_fp64_t* scalable_vector, const double scale)
{
basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale;
basic_vector->r2c1 += scalable_vector->r2c1 * scale;
basic_vector->r2c2 += scalable_vector->r2c2 * scale;
basic_vector->r3c1 += scalable_vector->r3c1 * scale;
basic_vector->r3c2 += scalable_vector->r3c2 * scale;
}
// ================== Addition ================== //
inline void matrix2x3_add_fp32(const matrix2x3_fp32_t* matrix1, const matrix2x3_fp32_t* matrix2, matrix2x3_fp32_t* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
}
inline void matrix2x3_add_fp64(const matrix2x3_fp64_t* matrix1, const matrix2x3_fp64_t* matrix2, matrix2x3_fp64_t* sum)
{
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
}
// ================ Subtraction ================= //
inline void matrix2x3_subtract_fp32(const matrix2x3_fp32_t* minuend, const matrix2x3_fp32_t* subtrahend, matrix2x3_fp32_t* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
}
inline void matrix2x3_subtract_fp64(const matrix2x3_fp64_t* minuend, const matrix2x3_fp64_t* subtrahend, matrix2x3_fp64_t* difference)
{
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
}
// =============== Multiplication =============== //
inline void matrix2x3_multiply_fp32(const matrix2x3_fp32_t* multiplicand, const float multiplier, matrix2x3_fp32_t* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->r3c1 = multiplicand->r3c1 * multiplier;
product->r3c2 = multiplicand->r3c2 * multiplier;
}
inline void matrix2x3_multiply_fp64(const matrix2x3_fp64_t* multiplicand, const double multiplier, matrix2x3_fp64_t* product)
{
product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier;
product->r2c1 = multiplicand->r2c1 * multiplier;
product->r2c2 = multiplicand->r2c2 * multiplier;
product->r3c1 = multiplicand->r3c1 * multiplier;
product->r3c2 = multiplicand->r3c2 * multiplier;
}
// ================== Division ================== //
inline void matrix2x3_divide_fp32(const matrix2x3_fp32_t* dividend, const float divisor, matrix2x3_fp32_t* quotient)
{
matrix2x3_multiply_fp32(dividend, 1.0f / divisor, quotient);
}
inline void matrix2x3_fp64_divide(const matrix2x3_fp64_t* dividend, const double divisor, matrix2x3_fp64_t* quotient)
{
matrix2x3_multiply_fp64(dividend, 1.0 / divisor, quotient);
}
// ============ Left Vector Product ============= //
inline void matrix2x3_left_product_fp32(const vector3_fp32_t* vector, const matrix2x3_fp32_t* matrix, vector2_fp32_t* result)
{
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
}
inline void matrix2x3_left_product_fp64(const vector3_fp64_t* vector, const matrix2x3_fp64_t* matrix, vector2_fp64_t* result)
{
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
}
// ============ Right Vector Product ============ //
inline void matrix2x3_right_product_fp32(const matrix2x3_fp32_t* matrix, const vector2_fp32_t* vector, vector3_fp32_t* result)
{
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
}
inline void matrix2x3_right_product_fp64(const matrix2x3_fp64_t* matrix, const vector2_fp64_t* vector, vector3_fp64_t* result)
{
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
}
#endif