bgc-c/basic-geometry/rotation3.h

101 lines
2.5 KiB
C

#ifndef _BASIC_GEOMETRY_ROTATION3_H_
#define _BASIC_GEOMETRY_ROTATION3_H_
#include "basis.h"
#include "angle.h"
#include "vector3.h"
typedef struct {
vector3_fp32_t axis;
float radians;
} rotation3_fp32_t;
typedef struct {
vector3_fp64_t axis;
double radians;
} rotation3_fp64_t;
extern const rotation3_fp32_t FP32_IDLE_ROTATION3;
extern const rotation3_fp64_t FP64_IDLE_ROTATION3;
// =================== Reset ==================== //
inline void fp32_rotation_reset(rotation3_fp32_t* rotation)
{
rotation->axis.x1 = 0.0f;
rotation->axis.x2 = 0.0f;
rotation->axis.x3 = 0.0f;
rotation->radians = 0.0f;
}
inline void fp64_rotation_reset(rotation3_fp64_t* rotation)
{
rotation->axis.x1 = 0.0;
rotation->axis.x2 = 0.0;
rotation->axis.x3 = 0.0;
rotation->radians = 0.0;
}
// ==================== Make ==================== //
inline void fp32_rotation_set_values(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, rotation3_fp32_t* rotation)
{
rotation->axis.x1 = x1;
rotation->axis.x2 = x2;
rotation->axis.x3 = x3;
if (vector3_normalize_fp32(&rotation->axis)) {
rotation->radians = fp32_angle_to_radians(angle, unit);
}
else {
rotation->radians = 0.0f;
}
}
inline void fp64_rotation_set_values(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, rotation3_fp64_t* rotation)
{
rotation->axis.x1 = x1;
rotation->axis.x2 = x2;
rotation->axis.x3 = x3;
if (vector3_normalize_fp64(&rotation->axis)) {
rotation->radians = fp64_angle_to_radians(angle, unit);
}
else {
rotation->radians = 0.0;
}
}
inline void fp32_rotation_set_with_axis(const vector3_fp32_t* axis, const float angle, const angle_unit_t unit, rotation3_fp32_t* rotation)
{
rotation->axis.x1 = axis->x1;
rotation->axis.x2 = axis->x2;
rotation->axis.x3 = axis->x3;
if (vector3_normalize_fp32(&rotation->axis)) {
rotation->radians = fp32_angle_to_radians(angle, unit);
}
else {
rotation->radians = 0.0f;
}
}
inline void fp64_rotation_set_with_axis(const vector3_fp64_t* axis, const double angle, const angle_unit_t unit, rotation3_fp64_t* rotation)
{
rotation->axis.x1 = axis->x1;
rotation->axis.x2 = axis->x2;
rotation->axis.x3 = axis->x3;
if (vector3_normalize_fp64(&rotation->axis)) {
rotation->radians = fp64_angle_to_radians(angle, unit);
}
else {
rotation->radians = 0.0;
}
}
#endif