Продолжение переименования

This commit is contained in:
Andrey Pokidov 2025-01-15 03:37:48 +07:00
parent 3b6efaafa9
commit 120e651517
19 changed files with 457 additions and 421 deletions

View file

@ -11,7 +11,7 @@
typedef struct { typedef struct {
versor_fp32_t versor1, versor2, result; versor_fp32_t versor1, versor2, result;
matrix3x3_fp32_t matrix; //matrix3x3_fp32_t matrix;
vector3_fp32_t vector1, vector2; vector3_fp32_t vector1, vector2;
} structure_fp32_t; } structure_fp32_t;
@ -31,7 +31,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
const float multiplier = 2.0f / RAND_MAX; const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) { for (unsigned int i = 0; i < amount; i++) {
versor_fp32_set_values( versor_set_values_fp32(
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
@ -39,7 +39,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
&list[i].versor1 &list[i].versor1
); );
versor_fp32_set_values( versor_set_values_fp32(
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
@ -49,9 +49,9 @@ structure_fp32_t* make_structures(const unsigned int amount)
versor_reset_fp32(&list[i].result); versor_reset_fp32(&list[i].result);
matrix3x3_fp32_set_to_identity(&list[i].matrix); //matrix3x3_set_to_identity_fp32(&list[i].matrix);
vector3_set_fp32( vector3_set_values_fp32(
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
@ -86,9 +86,10 @@ void print_vector_fp64(const vector3_fp64_t* vector)
void item_work(structure_fp32_t* item) void item_work(structure_fp32_t* item)
{ {
versor_fp32_combine(&item->versor1, &item->versor1, &item->result); for (int j = 0; j < 1000; j++) {
versor_fp32_make_rotation_matrix(&item->result, &item->matrix); versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
matrix3x3_fp32_right_product(&item->matrix, &item->vector1, &item->vector2); versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
}
} }
int main() int main()
@ -121,13 +122,12 @@ int main()
#endif // _WIN64 #endif // _WIN64
for (unsigned int i = 0; i < amount; i++) { for (unsigned int i = 0; i < amount; i++) {
for (int j = 0; j < 1000; j++) { //for (int j = 0; j < 1000; j++) {
//item_work(list + i); item_work(list + i);
versor_fp32_combine(&list[i].versor1, &list[i].versor2, &list[i].result); //structure_fp32_t* item = list + i;
versor_fp32_make_rotation_matrix(&list[i].result, &list[i].matrix); //versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
matrix3x3_fp32_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2); //versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
//versor_fp32_turn(&list[i].result, &list[i].vector1, &list[i].vector2); //}
}
} }
#ifdef _WIN64 #ifdef _WIN64

View file

@ -1,4 +1,4 @@
#include "vector2_fp32_test.h" #include "fp32_vector2_test.h"
const int TEST_FP32_VECTOR2_AMOUNT_1 = 5; const int TEST_FP32_VECTOR2_AMOUNT_1 = 5;
@ -31,7 +31,7 @@ int test_vector2_fp32_square_modulus()
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) { for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
square_modulus = vector2_get_square_modulus_fp32(&TEST_FP32_VECTOR2_COMMON_1[i]); square_modulus = vector2_get_square_modulus_fp32(&TEST_FP32_VECTOR2_COMMON_1[i]);
if (!test_fp32_are_equal(square_modulus, FP32_VECTOR2_SQUARE_MODULUS_1[i], TEST_FP32_TWO_EPSYLON)) { if (!test_are_equal_fp32(square_modulus, FP32_VECTOR2_SQUARE_MODULUS_1[i], TEST_FP32_TWO_EPSYLON)) {
print_test_failed(); print_test_failed();
return TEST_RESULT_FAILED; return TEST_RESULT_FAILED;
} }
@ -54,7 +54,7 @@ int test_vector2_fp32_modulus()
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) { for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
square_modulus = vector2_get_modulus_fp32(&TEST_FP32_VECTOR2_COMMON_1[i]); square_modulus = vector2_get_modulus_fp32(&TEST_FP32_VECTOR2_COMMON_1[i]);
if (!test_fp32_are_equal(square_modulus, FP32_VECTOR2_MODULUS_1[i], TEST_FP32_EPSYLON)) { if (!test_are_equal_fp32(square_modulus, FP32_VECTOR2_MODULUS_1[i], TEST_FP32_EPSYLON)) {
print_test_failed(); print_test_failed();
return TEST_RESULT_FAILED; return TEST_RESULT_FAILED;
} }
@ -74,17 +74,17 @@ const vector2_fp32_t TEST_FP32_VECTOR2_COMMON_1_2_SUM[] = {
{ -122.0f, -19.6217f } { -122.0f, -19.6217f }
}; };
int test_vector2_fp32_add() int test_vector2_add_fp32()
{ {
print_test_name("vector2_fp32_t add"); print_test_name("vector2_fp32_t add");
vector2_fp32_t vector; vector2_fp32_t vector;
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) { for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
vector2_fp32_add(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector); vector2_add_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
if (!test_fp32_are_equal(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x1, TEST_FP32_EPSYLON) || if (!test_are_equal_fp32(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x1, TEST_FP32_EPSYLON) ||
!test_fp32_are_equal(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x2, TEST_FP32_EPSYLON)) { !test_are_equal_fp32(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_SUM[i].x2, TEST_FP32_EPSYLON)) {
print_test_failed(); print_test_failed();
return TEST_RESULT_FAILED; return TEST_RESULT_FAILED;
} }
@ -104,17 +104,17 @@ const vector2_fp32_t TEST_FP32_VECTOR2_COMMON_1_2_DIFF[] = {
{ -125.0f, 27.0783f } { -125.0f, 27.0783f }
}; };
int test_vector2_fp32_subtract() int test_vector2_subtract_fp32()
{ {
print_test_name("vector2_fp32_t subtract"); print_test_name("vector2_fp32_t subtract");
vector2_fp32_t vector; vector2_fp32_t vector;
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) { for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
vector2_fp32_subtract(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector); vector2_subtract_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
if (!test_fp32_are_equal(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x1, TEST_FP32_EPSYLON) || if (!test_are_equal_fp32(vector.x1, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x1, TEST_FP32_EPSYLON) ||
!test_fp32_are_equal(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x2, TEST_FP32_EPSYLON)) { !test_are_equal_fp32(vector.x2, TEST_FP32_VECTOR2_COMMON_1_2_DIFF[i].x2, TEST_FP32_EPSYLON)) {
print_test_failed(); print_test_failed();
return TEST_RESULT_FAILED; return TEST_RESULT_FAILED;
} }
@ -138,11 +138,11 @@ int test_fp32_vector2()
return TEST_RESULT_FAILED; return TEST_RESULT_FAILED;
} }
if (test_vector2_fp32_add() != TEST_RESULT_SUCCES) { if (test_vector2_add_fp32() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED; return TEST_RESULT_FAILED;
} }
if (test_vector2_fp32_subtract() != TEST_RESULT_SUCCES) { if (test_vector2_subtract_fp32() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED; return TEST_RESULT_FAILED;
} }

View file

@ -9,8 +9,8 @@ int test_vector2_fp32_square_modulus();
int test_vector2_fp32_modulus(); int test_vector2_fp32_modulus();
int test_vector2_fp32_add(); int test_vector2_add_fp32();
int test_vector2_fp32_subtract(); int test_vector2_subtract_fp32();
#endif #endif

View file

@ -22,7 +22,7 @@ void print_test_success();
void print_test_failed(); void print_test_failed();
inline int test_fp32_are_equal(const float value1, const float value2, const float epsylon) inline int test_are_equal_fp32(const float value1, const float value2, const float epsylon)
{ {
if (-1.0f <= value1 && value1 <= 1.0f) { if (-1.0f <= value1 && value1 <= 1.0f) {
const float difference = value1 - value2; const float difference = value1 - value2;
@ -36,7 +36,7 @@ inline int test_fp32_are_equal(const float value1, const float value2, const flo
return value1 * (1.0f + epsylon) <= value2 && value2 * (1.0f + epsylon) <= value1; return value1 * (1.0f + epsylon) <= value2 && value2 * (1.0f + epsylon) <= value1;
} }
inline int test_fp64_are_equal(const double value1, const double value2, const double epsylon) inline int test_are_equal_fp64(const double value1, const double value2, const double epsylon)
{ {
if (-1.0 <= value1 && value1 <= 1.0) { if (-1.0 <= value1 && value1 <= 1.0) {
const double difference = value1 - value2; const double difference = value1 - value2;

View file

@ -2,7 +2,7 @@
#include <stdlib.h> #include <stdlib.h>
#include "geometry_test.h" #include "geometry_test.h"
#include "vector2_fp32_test.h" #include "fp32_vector2_test.h"
#define PROGRAM_RESULT_SUCCESS 0 #define PROGRAM_RESULT_SUCCESS 0
#define PROGRAM_RESULT_FAILED 1 #define PROGRAM_RESULT_FAILED 1

View file

@ -25,7 +25,7 @@ inline void matrix2x2_reset_fp64(matrix2x2_fp64_t* matrix)
// ================== Identity ================== // // ================== Identity ================== //
inline void matrix2x2_fp32_set_to_identity(matrix2x2_fp32_t* matrix) inline void matrix2x2_set_to_identity_fp32(matrix2x2_fp32_t* matrix)
{ {
matrix->r1c1 = 1.0f; matrix->r1c1 = 1.0f;
matrix->r1c2 = 0.0f; matrix->r1c2 = 0.0f;
@ -33,7 +33,7 @@ inline void matrix2x2_fp32_set_to_identity(matrix2x2_fp32_t* matrix)
matrix->r2c2 = 1.0f; matrix->r2c2 = 1.0f;
} }
inline void matrix2x2_fp64_set_to_identity(matrix2x2_fp64_t* matrix) inline void matrix2x2_set_to_identity_fp64(matrix2x2_fp64_t* matrix)
{ {
matrix->r1c1 = 1.0; matrix->r1c1 = 1.0;
matrix->r1c2 = 0.0; matrix->r1c2 = 0.0;
@ -43,7 +43,7 @@ inline void matrix2x2_fp64_set_to_identity(matrix2x2_fp64_t* matrix)
// ================ Make Diagonal =============== // // ================ Make Diagonal =============== //
inline void matrix2x2_fp32_set_to_diagonal(const float d1, const float d2, matrix2x2_fp32_t* matrix) inline void matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, matrix2x2_fp32_t* matrix)
{ {
matrix->r1c1 = d1; matrix->r1c1 = d1;
matrix->r1c2 = 0.0f; matrix->r1c2 = 0.0f;
@ -51,7 +51,7 @@ inline void matrix2x2_fp32_set_to_diagonal(const float d1, const float d2, matri
matrix->r2c2 = d2; matrix->r2c2 = d2;
} }
inline void matrix2x2_fp64_set_to_diagonal(const double d1, const double d2, matrix2x2_fp64_t* matrix) inline void matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, matrix2x2_fp64_t* matrix)
{ {
matrix->r1c1 = d1; matrix->r1c1 = d1;
matrix->r1c2 = 0.0; matrix->r1c2 = 0.0;
@ -61,7 +61,7 @@ inline void matrix2x2_fp64_set_to_diagonal(const double d1, const double d2, mat
// ============== Rotation Matrix =============== // // ============== Rotation Matrix =============== //
inline void matrix2x2_fp32_make_turn(const float angle, const angle_unit_t unit, matrix2x2_fp32_t* matrix) inline void matrix2x2_make_rotation_fp32(const float angle, const angle_unit_t unit, matrix2x2_fp32_t* matrix)
{ {
const float radians = fp32_angle_to_radians(angle, unit); const float radians = fp32_angle_to_radians(angle, unit);
const float cosine = cosf(radians); const float cosine = cosf(radians);
@ -73,7 +73,7 @@ inline void matrix2x2_fp32_make_turn(const float angle, const angle_unit_t unit,
matrix->r2c2 = cosine; matrix->r2c2 = cosine;
} }
inline void matrix2x2_fp64_make_turn(const double angle, const angle_unit_t unit, matrix2x2_fp64_t* matrix) inline void matrix2x2_make_rotation_fp64(const double angle, const angle_unit_t unit, matrix2x2_fp64_t* matrix)
{ {
const double radians = fp64_angle_to_radians(angle, unit); const double radians = fp64_angle_to_radians(angle, unit);
const double cosine = cos(radians); const double cosine = cos(radians);
@ -151,7 +151,7 @@ inline void matrix2x2_swap_fp64(matrix2x2_fp64_t* matrix1, matrix2x2_fp64_t* mat
// ============= Copy to twin type ============== // // ============= Copy to twin type ============== //
inline void matrix2x2_fp32_set_from_fp64(const matrix2x2_fp64_t* from, matrix2x2_fp32_t* to) inline void matrix2x2_convert_fp64_to_fp32(const matrix2x2_fp64_t* from, matrix2x2_fp32_t* to)
{ {
to->r1c1 = (float)from->r1c1; to->r1c1 = (float)from->r1c1;
to->r1c2 = (float)from->r1c2; to->r1c2 = (float)from->r1c2;
@ -160,7 +160,7 @@ inline void matrix2x2_fp32_set_from_fp64(const matrix2x2_fp64_t* from, matrix2x2
to->r2c2 = (float)from->r2c2; to->r2c2 = (float)from->r2c2;
} }
inline void matrix2x2_fp64_set_from_fp32(const matrix2x2_fp32_t* from, matrix2x2_fp64_t* to) inline void matrix2x2_convert_fp32_to_fp64(const matrix2x2_fp32_t* from, matrix2x2_fp64_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2; to->r1c2 = from->r1c2;
@ -171,42 +171,42 @@ inline void matrix2x2_fp64_set_from_fp32(const matrix2x2_fp32_t* from, matrix2x2
// ================ Determinant ================= // // ================ Determinant ================= //
inline float matrix2x2_fp32_get_determinant(const matrix2x2_fp32_t* matrix) inline float matrix2x2_get_determinant_fp32(const matrix2x2_fp32_t* matrix)
{ {
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
} }
inline double matrix2x2_fp64_get_determinant(const matrix2x2_fp64_t* matrix) inline double matrix2x2_get_determinant_fp64(const matrix2x2_fp64_t* matrix)
{ {
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
} }
// ================== Singular ================== // // ================== Singular ================== //
inline int matrix2x2_fp32_is_singular(const matrix2x2_fp32_t* matrix) inline int matrix2x2_is_singular_fp32(const matrix2x2_fp32_t* matrix)
{ {
const float determinant = matrix2x2_fp32_get_determinant(matrix); const float determinant = matrix2x2_get_determinant_fp32(matrix);
return -FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON; return -FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON;
} }
inline int matrix2x2_fp64_is_singular(const matrix2x2_fp64_t* matrix) inline int matrix2x2_is_singular_fp64(const matrix2x2_fp64_t* matrix)
{ {
const double determinant = matrix2x2_fp64_get_determinant(matrix); const double determinant = matrix2x2_get_determinant_fp64(matrix);
return -FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON; return -FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON;
} }
// =============== Transposition ================ // // =============== Transposition ================ //
inline void matrix2x2_fp32_transpose(matrix2x2_fp32_t* matrix) inline void matrix2x2_transpose_fp32(matrix2x2_fp32_t* matrix)
{ {
const float tmp = matrix->r1c2; const float tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1; matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp; matrix->r2c1 = tmp;
} }
inline void matrix2x2_fp64_transpose(matrix2x2_fp64_t* matrix) inline void matrix2x2_transpose_fp64(matrix2x2_fp64_t* matrix)
{ {
const double tmp = matrix->r1c2; const double tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1; matrix->r1c2 = matrix->r2c1;
@ -217,7 +217,7 @@ inline void matrix2x2_fp64_transpose(matrix2x2_fp64_t* matrix)
inline int matrix2x2_invert_fp32(matrix2x2_fp32_t* matrix) inline int matrix2x2_invert_fp32(matrix2x2_fp32_t* matrix)
{ {
const float determinant = matrix2x2_fp32_get_determinant(matrix); const float determinant = matrix2x2_get_determinant_fp32(matrix);
if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) { if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) {
return 0; return 0;
@ -242,7 +242,7 @@ inline int matrix2x2_invert_fp32(matrix2x2_fp32_t* matrix)
inline int matrix2x2_invert_fp64(matrix2x2_fp64_t* matrix) inline int matrix2x2_invert_fp64(matrix2x2_fp64_t* matrix)
{ {
const double determinant = matrix2x2_fp64_get_determinant(matrix); const double determinant = matrix2x2_get_determinant_fp64(matrix);
if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) { if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) {
return 0; return 0;
@ -267,7 +267,7 @@ inline int matrix2x2_invert_fp64(matrix2x2_fp64_t* matrix)
// =============== Set Transposed =============== // // =============== Set Transposed =============== //
inline void matrix2x2_fp32_set_transposed(const matrix2x2_fp32_t* from, matrix2x2_fp32_t* to) inline void matrix2x2_set_transposed_fp32(const matrix2x2_fp32_t* from, matrix2x2_fp32_t* to)
{ {
float tmp = from->r1c2; float tmp = from->r1c2;
@ -278,7 +278,7 @@ inline void matrix2x2_fp32_set_transposed(const matrix2x2_fp32_t* from, matrix2x
to->r2c2 = from->r2c2; to->r2c2 = from->r2c2;
} }
inline void matrix2x2_fp64_set_transposed(const matrix2x2_fp64_t* from, matrix2x2_fp64_t* to) inline void matrix2x2_set_transposed_fp64(const matrix2x2_fp64_t* from, matrix2x2_fp64_t* to)
{ {
double tmp = from->r1c2; double tmp = from->r1c2;
@ -291,9 +291,9 @@ inline void matrix2x2_fp64_set_transposed(const matrix2x2_fp64_t* from, matrix2x
// ================ Set Inverted ================ // // ================ Set Inverted ================ //
inline int matrix2x2_fp32_set_inverted(const matrix2x2_fp32_t* from, matrix2x2_fp32_t* to) inline int matrix2x2_set_inverted_fp32(const matrix2x2_fp32_t* from, matrix2x2_fp32_t* to)
{ {
const float determinant = matrix2x2_fp32_get_determinant(from); const float determinant = matrix2x2_get_determinant_fp32(from);
if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) { if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) {
return 0; return 0;
@ -316,9 +316,9 @@ inline int matrix2x2_fp32_set_inverted(const matrix2x2_fp32_t* from, matrix2x2_f
return 1; return 1;
} }
inline int matrix2x2_fp64_set_inverted(const matrix2x2_fp64_t* from, matrix2x2_fp64_t* to) inline int matrix2x2_set_inverted_fp64(const matrix2x2_fp64_t* from, matrix2x2_fp64_t* to)
{ {
const double determinant = matrix2x2_fp64_get_determinant(from); const double determinant = matrix2x2_get_determinant_fp64(from);
if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) { if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) {
return 0; return 0;
@ -343,13 +343,13 @@ inline int matrix2x2_fp64_set_inverted(const matrix2x2_fp64_t* from, matrix2x2_f
// ================= Set Row 1 ================== // // ================= Set Row 1 ================== //
inline void matrix2x2_fp32_set_row1(const float c1, const float c2, matrix2x2_fp32_t* matrix) inline void matrix2x2_set_row1_fp32(const float c1, const float c2, matrix2x2_fp32_t* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
} }
inline void matrix2x2_fp64_set_row1(const double c1, const double c2, matrix2x2_fp64_t* matrix) inline void matrix2x2_set_row1_fp64(const double c1, const double c2, matrix2x2_fp64_t* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
@ -357,13 +357,13 @@ inline void matrix2x2_fp64_set_row1(const double c1, const double c2, matrix2x2_
// ================= Set Row 2 ================== // // ================= Set Row 2 ================== //
inline void matrix2x2_fp32_set_row2(const float c1, const float c2, matrix2x2_fp32_t* matrix) inline void matrix2x2_set_row2_fp32(const float c1, const float c2, matrix2x2_fp32_t* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
} }
inline void matrix2x2_fp64_set_row2(const double c1, const double c2, matrix2x2_fp64_t* matrix) inline void matrix2x2_set_row2_fp64(const double c1, const double c2, matrix2x2_fp64_t* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
@ -371,13 +371,13 @@ inline void matrix2x2_fp64_set_row2(const double c1, const double c2, matrix2x2_
// ================ Set Column 1 ================ // // ================ Set Column 1 ================ //
inline void matrix2x2_fp32_set_column1(const float r1, const float r2, matrix2x2_fp32_t* matrix) inline void matrix2x2_set_column1_fp32(const float r1, const float r2, matrix2x2_fp32_t* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
} }
inline void matrix2x2_fp64_set_column1(const double r1, const double r2, matrix2x2_fp64_t* matrix) inline void matrix2x2_set_column1_fp64(const double r1, const double r2, matrix2x2_fp64_t* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
@ -385,13 +385,13 @@ inline void matrix2x2_fp64_set_column1(const double r1, const double r2, matrix2
// ================ Set Column 2 ================ // // ================ Set Column 2 ================ //
inline void matrix2x2_fp32_set_column2(const float r1, const float r2, matrix2x2_fp32_t* matrix) inline void matrix2x2_set_column2_fp32(const float r1, const float r2, matrix2x2_fp32_t* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
} }
inline void matrix2x2_fp64_set_column2(const double r1, const double r2, matrix2x2_fp64_t* matrix) inline void matrix2x2_set_column2_fp64(const double r1, const double r2, matrix2x2_fp64_t* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
@ -399,7 +399,7 @@ inline void matrix2x2_fp64_set_column2(const double r1, const double r2, matrix2
// ================ Append scaled =============== // // ================ Append scaled =============== //
inline void matrix2x2_fp32_append_scaled(matrix2x2_fp32_t* basic_vector, const matrix2x2_fp32_t* scalable_vector, const float scale) inline void matrix2x2_add_scaled_fp32(matrix2x2_fp32_t* basic_vector, const matrix2x2_fp32_t* scalable_vector, const float scale)
{ {
basic_vector->r1c1 += scalable_vector->r1c1 * scale; basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale; basic_vector->r1c2 += scalable_vector->r1c2 * scale;
@ -408,7 +408,7 @@ inline void matrix2x2_fp32_append_scaled(matrix2x2_fp32_t* basic_vector, const m
basic_vector->r2c2 += scalable_vector->r2c2 * scale; basic_vector->r2c2 += scalable_vector->r2c2 * scale;
} }
inline void matrix2x2_fp64_append_scaled(matrix2x2_fp64_t* basic_vector, const matrix2x2_fp64_t* scalable_vector, const double scale) inline void matrix2x2_add_scaled_fp64(matrix2x2_fp64_t* basic_vector, const matrix2x2_fp64_t* scalable_vector, const double scale)
{ {
basic_vector->r1c1 += scalable_vector->r1c1 * scale; basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale; basic_vector->r1c2 += scalable_vector->r1c2 * scale;
@ -419,7 +419,7 @@ inline void matrix2x2_fp64_append_scaled(matrix2x2_fp64_t* basic_vector, const m
// ================== Addition ================== // // ================== Addition ================== //
inline void matrix2x2_fp32_add(const matrix2x2_fp32_t* matrix1, const matrix2x2_fp32_t* matrix2, matrix2x2_fp32_t* sum) inline void matrix2x2_add_fp32(const matrix2x2_fp32_t* matrix1, const matrix2x2_fp32_t* matrix2, matrix2x2_fp32_t* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -428,7 +428,7 @@ inline void matrix2x2_fp32_add(const matrix2x2_fp32_t* matrix1, const matrix2x2_
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2; sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
} }
inline void matrix2x2_fp64_add(const matrix2x2_fp64_t* matrix1, const matrix2x2_fp64_t* matrix2, matrix2x2_fp64_t* sum) inline void matrix2x2_add_fp64(const matrix2x2_fp64_t* matrix1, const matrix2x2_fp64_t* matrix2, matrix2x2_fp64_t* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -439,7 +439,7 @@ inline void matrix2x2_fp64_add(const matrix2x2_fp64_t* matrix1, const matrix2x2_
// ================ Subtraction ================= // // ================ Subtraction ================= //
inline void matrix2x2_fp32_subtract(const matrix2x2_fp32_t* minuend, const matrix2x2_fp32_t* subtrahend, matrix2x2_fp32_t* difference) inline void matrix2x2_subtract_fp32(const matrix2x2_fp32_t* minuend, const matrix2x2_fp32_t* subtrahend, matrix2x2_fp32_t* difference)
{ {
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@ -448,7 +448,7 @@ inline void matrix2x2_fp32_subtract(const matrix2x2_fp32_t* minuend, const matri
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2; difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
} }
inline void matrix2x2_fp64_subtract(const matrix2x2_fp64_t* minuend, const matrix2x2_fp64_t* subtrahend, matrix2x2_fp64_t* difference) inline void matrix2x2_subtract_fp64(const matrix2x2_fp64_t* minuend, const matrix2x2_fp64_t* subtrahend, matrix2x2_fp64_t* difference)
{ {
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@ -459,7 +459,7 @@ inline void matrix2x2_fp64_subtract(const matrix2x2_fp64_t* minuend, const matri
// =============== Multiplication =============== // // =============== Multiplication =============== //
inline void matrix2x2_fp32_multiply(const matrix2x2_fp32_t* multiplicand, const float multiplier, matrix2x2_fp32_t* product) inline void matrix2x2_multiply_fp32(const matrix2x2_fp32_t* multiplicand, const float multiplier, matrix2x2_fp32_t* product)
{ {
product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier;
@ -468,7 +468,7 @@ inline void matrix2x2_fp32_multiply(const matrix2x2_fp32_t* multiplicand, const
product->r2c2 = multiplicand->r2c2 * multiplier; product->r2c2 = multiplicand->r2c2 * multiplier;
} }
inline void matrix2x2_fp64_multiply(const matrix2x2_fp64_t* multiplicand, const double multiplier, matrix2x2_fp64_t* product) inline void matrix2x2_multiply_fp64(const matrix2x2_fp64_t* multiplicand, const double multiplier, matrix2x2_fp64_t* product)
{ {
product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier;
@ -479,19 +479,19 @@ inline void matrix2x2_fp64_multiply(const matrix2x2_fp64_t* multiplicand, const
// ================== Division ================== // // ================== Division ================== //
inline void matrix2x2_fp32_divide(const matrix2x2_fp32_t* dividend, const float divisor, matrix2x2_fp32_t* quotient) inline void matrix2x2_divide_fp32(const matrix2x2_fp32_t* dividend, const float divisor, matrix2x2_fp32_t* quotient)
{ {
matrix2x2_fp32_multiply(dividend, 1.0f / divisor, quotient); matrix2x2_multiply_fp32(dividend, 1.0f / divisor, quotient);
} }
inline void matrix2x2_fp64_divide(const matrix2x2_fp64_t* dividend, const double divisor, matrix2x2_fp64_t* quotient) inline void matrix2x2_fp64_divide(const matrix2x2_fp64_t* dividend, const double divisor, matrix2x2_fp64_t* quotient)
{ {
matrix2x2_fp64_multiply(dividend, 1.0 / divisor, quotient); matrix2x2_multiply_fp64(dividend, 1.0 / divisor, quotient);
} }
// ============ Left Vector Product ============= // // ============ Left Vector Product ============= //
inline void matrix2x2_fp32_left_product(const vector2_fp32_t* vector, const matrix2x2_fp32_t* matrix, vector2_fp32_t* result) inline void matrix2x2_left_product_fp32(const vector2_fp32_t* vector, const matrix2x2_fp32_t* matrix, vector2_fp32_t* result)
{ {
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
@ -500,7 +500,7 @@ inline void matrix2x2_fp32_left_product(const vector2_fp32_t* vector, const matr
result->x2 = x2; result->x2 = x2;
} }
inline void matrix2x2_fp64_left_product(const vector2_fp64_t* vector, const matrix2x2_fp64_t* matrix, vector2_fp64_t* result) inline void matrix2x2_left_product_fp64(const vector2_fp64_t* vector, const matrix2x2_fp64_t* matrix, vector2_fp64_t* result)
{ {
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
@ -511,7 +511,7 @@ inline void matrix2x2_fp64_left_product(const vector2_fp64_t* vector, const matr
// ============ Right Vector Product ============ // // ============ Right Vector Product ============ //
inline void matrix2x2_fp32_right_product(const matrix2x2_fp32_t* matrix, const vector2_fp32_t* vector, vector2_fp32_t* result) inline void matrix2x2_right_product_fp32(const matrix2x2_fp32_t* matrix, const vector2_fp32_t* vector, vector2_fp32_t* result)
{ {
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
@ -520,7 +520,7 @@ inline void matrix2x2_fp32_right_product(const matrix2x2_fp32_t* matrix, const v
result->x2 = x2; result->x2 = x2;
} }
inline void matrix2x2_fp64_right_product(const matrix2x2_fp64_t* matrix, const vector2_fp64_t* vector, vector2_fp64_t* result) inline void matrix2x2_right_product_fp64(const matrix2x2_fp64_t* matrix, const vector2_fp64_t* vector, vector2_fp64_t* result)
{ {
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;

View file

@ -121,7 +121,7 @@ inline void matrix2x3_swap_fp64(matrix2x3_fp64_t* matrix1, matrix2x3_fp64_t* mat
// ============= Copy to twin type ============== // // ============= Copy to twin type ============== //
inline void matrix2x3_fp32_set_from_fp64(const matrix2x3_fp64_t* from, matrix2x3_fp32_t* to) inline void matrix2x3_convert_fp64_to_fp32(const matrix2x3_fp64_t* from, matrix2x3_fp32_t* to)
{ {
to->r1c1 = (float) from->r1c1; to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2; to->r1c2 = (float) from->r1c2;
@ -133,7 +133,7 @@ inline void matrix2x3_fp32_set_from_fp64(const matrix2x3_fp64_t* from, matrix2x3
to->r3c2 = (float) from->r3c2; to->r3c2 = (float) from->r3c2;
} }
inline void matrix2x3_fp64_set_from_fp32(const matrix2x3_fp32_t* from, matrix2x3_fp64_t* to) inline void matrix2x3_convert_fp32_to_fp64(const matrix2x3_fp32_t* from, matrix2x3_fp64_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2; to->r1c2 = from->r1c2;
@ -147,7 +147,7 @@ inline void matrix2x3_fp64_set_from_fp32(const matrix2x3_fp32_t* from, matrix2x3
// =============== Set transposed =============== // // =============== Set transposed =============== //
inline void matrix2x3_fp32_set_transposed(const matrix3x2_fp32_t* from, matrix2x3_fp32_t* to) inline void matrix2x3_set_transposed_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp32_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1; to->r1c2 = from->r2c1;
@ -159,7 +159,7 @@ inline void matrix2x3_fp32_set_transposed(const matrix3x2_fp32_t* from, matrix2x
to->r3c2 = from->r2c3; to->r3c2 = from->r2c3;
} }
inline void matrix2x3_fp64_set_transposed(const matrix3x2_fp64_t* from, matrix2x3_fp64_t* to) inline void matrix2x3_set_transposed_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp64_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1; to->r1c2 = from->r2c1;
@ -173,7 +173,7 @@ inline void matrix2x3_fp64_set_transposed(const matrix3x2_fp64_t* from, matrix2x
// =============== Set transposed =============== // // =============== Set transposed =============== //
inline void matrix2x3_fp32_set_transposed_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp32_t* to) inline void matrix2x3_set_transposed_fp32_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp32_t* to)
{ {
to->r1c1 = (float) from->r1c1; to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r2c1; to->r1c2 = (float) from->r2c1;
@ -185,7 +185,7 @@ inline void matrix2x3_fp32_set_transposed_fp64(const matrix3x2_fp64_t* from, mat
to->r3c2 = (float) from->r2c3; to->r3c2 = (float) from->r2c3;
} }
inline void matrix2x3_fp64_set_transposed_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp64_t* to) inline void matrix2x3_set_transposed_fp64_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp64_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1; to->r1c2 = from->r2c1;
@ -199,13 +199,13 @@ inline void matrix2x3_fp64_set_transposed_fp32(const matrix3x2_fp32_t* from, mat
// ================= Set Row 1 ================== // // ================= Set Row 1 ================== //
inline void matrix2x3_fp32_set_row1(const float c1, const float c2, matrix2x3_fp32_t* matrix) inline void matrix2x3_set_row1_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
} }
inline void matrix2x3_fp64_set_row1(const double c1, const double c2, matrix2x3_fp64_t* matrix) inline void matrix2x3_set_row1_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
@ -213,13 +213,13 @@ inline void matrix2x3_fp64_set_row1(const double c1, const double c2, matrix2x3_
// ================= Set Row 2 ================== // // ================= Set Row 2 ================== //
inline void matrix2x3_fp32_set_row2(const float c1, const float c2, matrix2x3_fp32_t* matrix) inline void matrix2x3_set_row2_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
} }
inline void matrix2x3_fp64_set_row2(const double c1, const double c2, matrix2x3_fp64_t* matrix) inline void matrix2x3_set_row2_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
@ -227,13 +227,13 @@ inline void matrix2x3_fp64_set_row2(const double c1, const double c2, matrix2x3_
// ================= Set Row 3 ================== // // ================= Set Row 3 ================== //
inline void matrix2x3_fp32_set_row3(const float c1, const float c2, matrix2x3_fp32_t* matrix) inline void matrix2x3_set_row3_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{ {
matrix->r3c1 = c1; matrix->r3c1 = c1;
matrix->r3c2 = c2; matrix->r3c2 = c2;
} }
inline void matrix2x3_fp64_set_row3(const double c1, const double c2, matrix2x3_fp64_t* matrix) inline void matrix2x3_set_row3_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
{ {
matrix->r3c1 = c1; matrix->r3c1 = c1;
matrix->r3c2 = c2; matrix->r3c2 = c2;
@ -241,14 +241,14 @@ inline void matrix2x3_fp64_set_row3(const double c1, const double c2, matrix2x3_
// ================ Set Column 1 ================ // // ================ Set Column 1 ================ //
inline void matrix2x3_fp32_set_column1(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix) inline void matrix2x3_set_column1_fp32(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
matrix->r3c1 = r3; matrix->r3c1 = r3;
} }
inline void matrix2x3_fp64_set_column1(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix) inline void matrix2x3_set_column1_fp64(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
@ -257,14 +257,14 @@ inline void matrix2x3_fp64_set_column1(const double r1, const double r2, const d
// ================ Set Column 2 ================ // // ================ Set Column 2 ================ //
inline void matrix2x3_fp32_set_column2(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix) inline void matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, matrix2x3_fp32_t* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
matrix->r3c2 = r3; matrix->r3c2 = r3;
} }
inline void matrix2x3_fp64_set_column2(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix) inline void matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, matrix2x3_fp64_t* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
@ -273,7 +273,7 @@ inline void matrix2x3_fp64_set_column2(const double r1, const double r2, const d
// ================ Append scaled =============== // // ================ Append scaled =============== //
inline void matrix2x3_fp32_append_scaled(matrix2x3_fp32_t* basic_vector, const matrix2x3_fp32_t* scalable_vector, const float scale) inline void matrix2x3_add_scaled_fp32(matrix2x3_fp32_t* basic_vector, const matrix2x3_fp32_t* scalable_vector, const float scale)
{ {
basic_vector->r1c1 += scalable_vector->r1c1 * scale; basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale; basic_vector->r1c2 += scalable_vector->r1c2 * scale;
@ -285,7 +285,7 @@ inline void matrix2x3_fp32_append_scaled(matrix2x3_fp32_t* basic_vector, const m
basic_vector->r3c2 += scalable_vector->r3c2 * scale; basic_vector->r3c2 += scalable_vector->r3c2 * scale;
} }
inline void matrix2x3_fp64_append_scaled(matrix2x3_fp64_t* basic_vector, const matrix2x3_fp64_t* scalable_vector, const double scale) inline void matrix2x3_add_scaled_fp64(matrix2x3_fp64_t* basic_vector, const matrix2x3_fp64_t* scalable_vector, const double scale)
{ {
basic_vector->r1c1 += scalable_vector->r1c1 * scale; basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale; basic_vector->r1c2 += scalable_vector->r1c2 * scale;
@ -299,7 +299,7 @@ inline void matrix2x3_fp64_append_scaled(matrix2x3_fp64_t* basic_vector, const m
// ================== Addition ================== // // ================== Addition ================== //
inline void matrix2x3_fp32_add(const matrix2x3_fp32_t* matrix1, const matrix2x3_fp32_t* matrix2, matrix2x3_fp32_t* sum) inline void matrix2x3_add_fp32(const matrix2x3_fp32_t* matrix1, const matrix2x3_fp32_t* matrix2, matrix2x3_fp32_t* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -311,7 +311,7 @@ inline void matrix2x3_fp32_add(const matrix2x3_fp32_t* matrix1, const matrix2x3_
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2; sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
} }
inline void matrix2x3_fp64_add(const matrix2x3_fp64_t* matrix1, const matrix2x3_fp64_t* matrix2, matrix2x3_fp64_t* sum) inline void matrix2x3_add_fp64(const matrix2x3_fp64_t* matrix1, const matrix2x3_fp64_t* matrix2, matrix2x3_fp64_t* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -325,7 +325,7 @@ inline void matrix2x3_fp64_add(const matrix2x3_fp64_t* matrix1, const matrix2x3_
// ================ Subtraction ================= // // ================ Subtraction ================= //
inline void matrix2x3_fp32_subtract(const matrix2x3_fp32_t* minuend, const matrix2x3_fp32_t* subtrahend, matrix2x3_fp32_t* difference) inline void matrix2x3_subtract_fp32(const matrix2x3_fp32_t* minuend, const matrix2x3_fp32_t* subtrahend, matrix2x3_fp32_t* difference)
{ {
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@ -337,7 +337,7 @@ inline void matrix2x3_fp32_subtract(const matrix2x3_fp32_t* minuend, const matri
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2; difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
} }
inline void matrix2x3_fp64_subtract(const matrix2x3_fp64_t* minuend, const matrix2x3_fp64_t* subtrahend, matrix2x3_fp64_t* difference) inline void matrix2x3_subtract_fp64(const matrix2x3_fp64_t* minuend, const matrix2x3_fp64_t* subtrahend, matrix2x3_fp64_t* difference)
{ {
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@ -351,7 +351,7 @@ inline void matrix2x3_fp64_subtract(const matrix2x3_fp64_t* minuend, const matri
// =============== Multiplication =============== // // =============== Multiplication =============== //
inline void matrix2x3_fp32_multiply(const matrix2x3_fp32_t* multiplicand, const float multiplier, matrix2x3_fp32_t* product) inline void matrix2x3_multiply_fp32(const matrix2x3_fp32_t* multiplicand, const float multiplier, matrix2x3_fp32_t* product)
{ {
product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier;
@ -363,7 +363,7 @@ inline void matrix2x3_fp32_multiply(const matrix2x3_fp32_t* multiplicand, const
product->r3c2 = multiplicand->r3c2 * multiplier; product->r3c2 = multiplicand->r3c2 * multiplier;
} }
inline void matrix2x3_fp64_multiply(const matrix2x3_fp64_t* multiplicand, const double multiplier, matrix2x3_fp64_t* product) inline void matrix2x3_multiply_fp64(const matrix2x3_fp64_t* multiplicand, const double multiplier, matrix2x3_fp64_t* product)
{ {
product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier;
@ -377,25 +377,25 @@ inline void matrix2x3_fp64_multiply(const matrix2x3_fp64_t* multiplicand, const
// ================== Division ================== // // ================== Division ================== //
inline void matrix2x3_fp32_divide(const matrix2x3_fp32_t* dividend, const float divisor, matrix2x3_fp32_t* quotient) inline void matrix2x3_divide_fp32(const matrix2x3_fp32_t* dividend, const float divisor, matrix2x3_fp32_t* quotient)
{ {
matrix2x3_fp32_multiply(dividend, 1.0f / divisor, quotient); matrix2x3_multiply_fp32(dividend, 1.0f / divisor, quotient);
} }
inline void matrix2x3_fp64_divide(const matrix2x3_fp64_t* dividend, const double divisor, matrix2x3_fp64_t* quotient) inline void matrix2x3_fp64_divide(const matrix2x3_fp64_t* dividend, const double divisor, matrix2x3_fp64_t* quotient)
{ {
matrix2x3_fp64_multiply(dividend, 1.0 / divisor, quotient); matrix2x3_multiply_fp64(dividend, 1.0 / divisor, quotient);
} }
// ============ Left Vector Product ============= // // ============ Left Vector Product ============= //
inline void matrix2x3_fp32_left_product(const vector3_fp32_t* vector, const matrix2x3_fp32_t* matrix, vector2_fp32_t* result) inline void matrix2x3_left_product_fp32(const vector3_fp32_t* vector, const matrix2x3_fp32_t* matrix, vector2_fp32_t* result)
{ {
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
} }
inline void matrix2x3_fp64_left_product(const vector3_fp64_t* vector, const matrix2x3_fp64_t* matrix, vector2_fp64_t* result) inline void matrix2x3_left_product_fp64(const vector3_fp64_t* vector, const matrix2x3_fp64_t* matrix, vector2_fp64_t* result)
{ {
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
@ -403,14 +403,14 @@ inline void matrix2x3_fp64_left_product(const vector3_fp64_t* vector, const matr
// ============ Right Vector Product ============ // // ============ Right Vector Product ============ //
inline void matrix2x3_fp32_right_product(const matrix2x3_fp32_t* matrix, const vector2_fp32_t* vector, vector3_fp32_t* result) inline void matrix2x3_right_product_fp32(const matrix2x3_fp32_t* matrix, const vector2_fp32_t* vector, vector3_fp32_t* result)
{ {
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2; result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
} }
inline void matrix2x3_fp64_right_product(const matrix2x3_fp64_t* matrix, const vector2_fp64_t* vector, vector3_fp64_t* result) inline void matrix2x3_right_product_fp64(const matrix2x3_fp64_t* matrix, const vector2_fp64_t* vector, vector3_fp64_t* result)
{ {
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;

View file

@ -111,7 +111,7 @@ inline void matrix3x2_swap_fp64(matrix3x2_fp64_t* matrix1, matrix3x2_fp64_t* mat
// ============= Set from twin type ============= // // ============= Set from twin type ============= //
inline void matrix3x2_fp32_set_from_fp64(const matrix3x2_fp64_t* from, matrix3x2_fp32_t* to) inline void matrix3x2_convert_fp64_to_fp32(const matrix3x2_fp64_t* from, matrix3x2_fp32_t* to)
{ {
to->r1c1 = (float) from->r1c1; to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2; to->r1c2 = (float) from->r1c2;
@ -122,7 +122,7 @@ inline void matrix3x2_fp32_set_from_fp64(const matrix3x2_fp64_t* from, matrix3x2
to->r2c3 = (float) from->r2c3; to->r2c3 = (float) from->r2c3;
} }
inline void matrix3x2_fp64_set_from_fp32(const matrix3x2_fp32_t* from, matrix3x2_fp64_t* to) inline void matrix3x2_convert_fp32_to_fp64(const matrix3x2_fp32_t* from, matrix3x2_fp64_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2; to->r1c2 = from->r1c2;
@ -135,7 +135,7 @@ inline void matrix3x2_fp64_set_from_fp32(const matrix3x2_fp32_t* from, matrix3x2
// =============== Set transposed =============== // // =============== Set transposed =============== //
inline void matrix3x2_fp32_set_transposed(const matrix2x3_fp32_t* from, matrix3x2_fp32_t* to) inline void matrix3x2_set_transposed_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp32_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1; to->r1c2 = from->r2c1;
@ -146,7 +146,7 @@ inline void matrix3x2_fp32_set_transposed(const matrix2x3_fp32_t* from, matrix3x
to->r2c3 = from->r3c2; to->r2c3 = from->r3c2;
} }
inline void matrix3x2_fp64_set_transposed(const matrix2x3_fp64_t* from, matrix3x2_fp64_t* to) inline void matrix3x2_set_transposed_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp64_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1; to->r1c2 = from->r2c1;
@ -159,7 +159,7 @@ inline void matrix3x2_fp64_set_transposed(const matrix2x3_fp64_t* from, matrix3x
// =============== Set transposed =============== // // =============== Set transposed =============== //
inline void matrix3x2_fp32_set_transposed_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp32_t* to) inline void matrix3x2_set_transposed_fp32_fp64(const matrix2x3_fp64_t* from, matrix3x2_fp32_t* to)
{ {
to->r1c1 = (float) from->r1c1; to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r2c1; to->r1c2 = (float) from->r2c1;
@ -170,7 +170,7 @@ inline void matrix3x2_fp32_set_transposed_fp64(const matrix2x3_fp64_t* from, mat
to->r2c3 = (float) from->r3c2; to->r2c3 = (float) from->r3c2;
} }
inline void matrix3x2_fp64_set_transposed_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp64_t* to) inline void matrix3x2_set_transposed_fp64_fp32(const matrix2x3_fp32_t* from, matrix3x2_fp64_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1; to->r1c2 = from->r2c1;
@ -183,14 +183,14 @@ inline void matrix3x2_fp64_set_transposed_fp32(const matrix2x3_fp32_t* from, mat
// ================= Set Row 1 ================== // // ================= Set Row 1 ================== //
inline void matrix3x2_fp32_set_row1(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix) inline void matrix3x2_set_row1_fp32(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
matrix->r1c3 = c3; matrix->r1c3 = c3;
} }
inline void matrix3x2_fp64_set_row1(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix) inline void matrix3x2_set_row1_fp64(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
@ -199,14 +199,14 @@ inline void matrix3x2_fp64_set_row1(const double c1, const double c2, const doub
// ================= Set Row 2 ================== // // ================= Set Row 2 ================== //
inline void matrix3x2_fp32_set_row2(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix) inline void matrix3x2_set_row2_fp32(const float c1, const float c2, const float c3, matrix3x2_fp32_t* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
matrix->r2c3 = c3; matrix->r2c3 = c3;
} }
inline void matrix3x2_fp64_set_row2(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix) inline void matrix3x2_set_row2_fp64(const double c1, const double c2, const double c3, matrix3x2_fp64_t* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
@ -215,13 +215,13 @@ inline void matrix3x2_fp64_set_row2(const double c1, const double c2, const doub
// ================ Set Column 1 ================ // // ================ Set Column 1 ================ //
inline void matrix3x2_fp32_set_column1(const float r1, const float r2, matrix3x2_fp32_t* matrix) inline void matrix3x2_set_column1_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
} }
inline void matrix3x2_fp64_set_column1(const double r1, const double r2, matrix3x2_fp64_t* matrix) inline void matrix3x2_set_column1_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
@ -229,13 +229,13 @@ inline void matrix3x2_fp64_set_column1(const double r1, const double r2, matrix3
// ================ Set Column 2 ================ // // ================ Set Column 2 ================ //
inline void matrix3x2_fp32_set_column2(const float r1, const float r2, matrix3x2_fp32_t* matrix) inline void matrix3x2_set_column2_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
} }
inline void matrix3x2_fp64_set_column2(const double r1, const double r2, matrix3x2_fp64_t* matrix) inline void matrix3x2_set_column2_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
@ -243,13 +243,13 @@ inline void matrix3x2_fp64_set_column2(const double r1, const double r2, matrix3
// ================ Set Column 3 ================ // // ================ Set Column 3 ================ //
inline void matrix3x2_fp32_set_column3(const float r1, const float r2, matrix3x2_fp32_t* matrix) inline void matrix3x2_set_column3_fp32(const float r1, const float r2, matrix3x2_fp32_t* matrix)
{ {
matrix->r1c3 = r1; matrix->r1c3 = r1;
matrix->r2c3 = r2; matrix->r2c3 = r2;
} }
inline void matrix3x2_fp64_set_column3(const double r1, const double r2, matrix3x2_fp64_t* matrix) inline void matrix3x2_set_column3_fp64(const double r1, const double r2, matrix3x2_fp64_t* matrix)
{ {
matrix->r1c3 = r1; matrix->r1c3 = r1;
matrix->r2c3 = r2; matrix->r2c3 = r2;
@ -257,7 +257,7 @@ inline void matrix3x2_fp64_set_column3(const double r1, const double r2, matrix3
// ================ Append scaled =============== // // ================ Append scaled =============== //
inline void matrix3x2_fp32_append_scaled(matrix3x2_fp32_t* basic_vector, const matrix3x2_fp32_t* scalable_vector, const float scale) inline void matrix3x2_add_scaled_fp32(matrix3x2_fp32_t* basic_vector, const matrix3x2_fp32_t* scalable_vector, const float scale)
{ {
basic_vector->r1c1 += scalable_vector->r1c1 * scale; basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale; basic_vector->r1c2 += scalable_vector->r1c2 * scale;
@ -268,7 +268,7 @@ inline void matrix3x2_fp32_append_scaled(matrix3x2_fp32_t* basic_vector, const m
basic_vector->r2c3 += scalable_vector->r2c3 * scale; basic_vector->r2c3 += scalable_vector->r2c3 * scale;
} }
inline void matrix3x2_fp64_append_scaled(matrix3x2_fp64_t* basic_vector, const matrix3x2_fp64_t* scalable_vector, const double scale) inline void matrix3x2_add_scaled_fp64(matrix3x2_fp64_t* basic_vector, const matrix3x2_fp64_t* scalable_vector, const double scale)
{ {
basic_vector->r1c1 += scalable_vector->r1c1 * scale; basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale; basic_vector->r1c2 += scalable_vector->r1c2 * scale;
@ -281,7 +281,7 @@ inline void matrix3x2_fp64_append_scaled(matrix3x2_fp64_t* basic_vector, const m
// ================== Addition ================== // // ================== Addition ================== //
inline void matrix3x2_fp32_add(const matrix3x2_fp32_t* matrix1, const matrix3x2_fp32_t* matrix2, matrix3x2_fp32_t* sum) inline void matrix3x2_add_fp32(const matrix3x2_fp32_t* matrix1, const matrix3x2_fp32_t* matrix2, matrix3x2_fp32_t* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -292,7 +292,7 @@ inline void matrix3x2_fp32_add(const matrix3x2_fp32_t* matrix1, const matrix3x2_
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3; sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
} }
inline void matrix3x2_fp64_add(const matrix3x2_fp64_t* matrix1, const matrix3x2_fp64_t* matrix2, matrix3x2_fp64_t* sum) inline void matrix3x2_add_fp64(const matrix3x2_fp64_t* matrix1, const matrix3x2_fp64_t* matrix2, matrix3x2_fp64_t* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -305,7 +305,7 @@ inline void matrix3x2_fp64_add(const matrix3x2_fp64_t* matrix1, const matrix3x2_
// ================ Subtraction ================= // // ================ Subtraction ================= //
inline void matrix3x2_fp32_subtract(const matrix3x2_fp32_t* minuend, const matrix3x2_fp32_t* subtrahend, matrix3x2_fp32_t* difference) inline void matrix3x2_subtract_fp32(const matrix3x2_fp32_t* minuend, const matrix3x2_fp32_t* subtrahend, matrix3x2_fp32_t* difference)
{ {
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@ -316,7 +316,7 @@ inline void matrix3x2_fp32_subtract(const matrix3x2_fp32_t* minuend, const matri
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3; difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
} }
inline void matrix3x2_fp64_subtract(const matrix3x2_fp64_t* minuend, const matrix3x2_fp64_t* subtrahend, matrix3x2_fp64_t* difference) inline void matrix3x2_subtract_fp64(const matrix3x2_fp64_t* minuend, const matrix3x2_fp64_t* subtrahend, matrix3x2_fp64_t* difference)
{ {
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@ -329,7 +329,7 @@ inline void matrix3x2_fp64_subtract(const matrix3x2_fp64_t* minuend, const matri
// =============== Multiplication =============== // // =============== Multiplication =============== //
inline void matrix3x2_fp32_multiply(const matrix3x2_fp32_t* multiplicand, const float multiplier, matrix3x2_fp32_t* product) inline void matrix3x2_multiply_fp32(const matrix3x2_fp32_t* multiplicand, const float multiplier, matrix3x2_fp32_t* product)
{ {
product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier;
@ -340,7 +340,7 @@ inline void matrix3x2_fp32_multiply(const matrix3x2_fp32_t* multiplicand, const
product->r2c3 = multiplicand->r2c3 * multiplier; product->r2c3 = multiplicand->r2c3 * multiplier;
} }
inline void matrix3x2_fp64_multiply(const matrix3x2_fp64_t* multiplicand, const double multiplier, matrix3x2_fp64_t* product) inline void matrix3x2_multiply_fp64(const matrix3x2_fp64_t* multiplicand, const double multiplier, matrix3x2_fp64_t* product)
{ {
product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier;
@ -353,26 +353,26 @@ inline void matrix3x2_fp64_multiply(const matrix3x2_fp64_t* multiplicand, const
// ================== Division ================== // // ================== Division ================== //
inline void matrix3x2_fp32_divide(const matrix3x2_fp32_t* dividend, const float divisor, matrix3x2_fp32_t* quotient) inline void matrix3x2_divide_fp32(const matrix3x2_fp32_t* dividend, const float divisor, matrix3x2_fp32_t* quotient)
{ {
matrix3x2_fp32_multiply(dividend, 1.0f / divisor, quotient); matrix3x2_multiply_fp32(dividend, 1.0f / divisor, quotient);
} }
inline void matrix3x2_fp64_divide(const matrix3x2_fp64_t* dividend, const double divisor, matrix3x2_fp64_t* quotient) inline void matrix3x2_fp64_divide(const matrix3x2_fp64_t* dividend, const double divisor, matrix3x2_fp64_t* quotient)
{ {
matrix3x2_fp64_multiply(dividend, 1.0 / divisor, quotient); matrix3x2_multiply_fp64(dividend, 1.0 / divisor, quotient);
} }
// ============ Left Vector Product ============= // // ============ Left Vector Product ============= //
inline void matrix3x2_fp32_left_product(const vector2_fp32_t* vector, const matrix3x2_fp32_t* matrix, vector3_fp32_t* result) inline void matrix3x2_left_product_fp32(const vector2_fp32_t* vector, const matrix3x2_fp32_t* matrix, vector3_fp32_t* result)
{ {
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3; result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
} }
inline void matrix3x2_fp64_left_product(const vector2_fp64_t* vector, const matrix3x2_fp64_t* matrix, vector3_fp64_t* result) inline void matrix3x2_left_product_fp64(const vector2_fp64_t* vector, const matrix3x2_fp64_t* matrix, vector3_fp64_t* result)
{ {
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
@ -381,13 +381,13 @@ inline void matrix3x2_fp64_left_product(const vector2_fp64_t* vector, const matr
// ============ Right Vector Product ============ // // ============ Right Vector Product ============ //
inline void matrix3x2_fp32_right_product(const matrix3x2_fp32_t* matrix, const vector3_fp32_t* vector, vector2_fp32_t* result) inline void matrix3x2_right_product_fp32(const matrix3x2_fp32_t* matrix, const vector3_fp32_t* vector, vector2_fp32_t* result)
{ {
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
} }
inline void matrix3x2_fp64_right_product(const matrix3x2_fp64_t* matrix, const vector3_fp64_t* vector, vector2_fp64_t* result) inline void matrix3x2_right_product_fp64(const matrix3x2_fp64_t* matrix, const vector3_fp64_t* vector, vector2_fp64_t* result)
{ {
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;

View file

@ -4,7 +4,7 @@
int matrix3x3_invert_fp32(matrix3x3_fp32_t* matrix) int matrix3x3_invert_fp32(matrix3x3_fp32_t* matrix)
{ {
const float determinant = matrix3x3_fp32_get_determinant(matrix); const float determinant = matrix3x3_get_determinant_fp32(matrix);
if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) { if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) {
return 0; return 0;
@ -41,7 +41,7 @@ int matrix3x3_invert_fp32(matrix3x3_fp32_t* matrix)
int matrix3x3_invert_fp64(matrix3x3_fp64_t* matrix) int matrix3x3_invert_fp64(matrix3x3_fp64_t* matrix)
{ {
const double determinant = matrix3x3_fp64_get_determinant(matrix); const double determinant = matrix3x3_get_determinant_fp64(matrix);
if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) { if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) {
return 0; return 0;
@ -78,9 +78,9 @@ int matrix3x3_invert_fp64(matrix3x3_fp64_t* matrix)
// ================ Make Inverted =============== // // ================ Make Inverted =============== //
int matrix3x3_fp32_set_inverted(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result) int matrix3x3_set_inverted_fp32(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result)
{ {
const float determinant = matrix3x3_fp32_get_determinant(matrix); const float determinant = matrix3x3_get_determinant_fp32(matrix);
if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) { if (-FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON) {
return 0; return 0;
@ -115,9 +115,9 @@ int matrix3x3_fp32_set_inverted(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t
return 1; return 1;
} }
int matrix3x3_fp64_set_inverted(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result) int matrix3x3_set_inverted_fp64(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result)
{ {
const double determinant = matrix3x3_fp64_get_determinant(matrix); const double determinant = matrix3x3_get_determinant_fp64(matrix);
if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) { if (-FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON) {
return 0; return 0;

View file

@ -38,7 +38,7 @@ inline void matrix3x3_reset_fp64(matrix3x3_fp64_t* matrix)
// ================== Identity ================== // // ================== Identity ================== //
inline void matrix3x3_fp32_set_to_identity(matrix3x3_fp32_t* matrix) inline void matrix3x3_set_to_identity_fp32(matrix3x3_fp32_t* matrix)
{ {
matrix->r1c1 = 1.0f; matrix->r1c1 = 1.0f;
matrix->r1c2 = 0.0f; matrix->r1c2 = 0.0f;
@ -53,7 +53,7 @@ inline void matrix3x3_fp32_set_to_identity(matrix3x3_fp32_t* matrix)
matrix->r3c3 = 1.0f; matrix->r3c3 = 1.0f;
} }
inline void matrix3x3_fp64_set_to_identity(matrix3x3_fp64_t* matrix) inline void matrix3x3_set_to_identity_fp64(matrix3x3_fp64_t* matrix)
{ {
matrix->r1c1 = 1.0; matrix->r1c1 = 1.0;
matrix->r1c2 = 0.0; matrix->r1c2 = 0.0;
@ -70,7 +70,7 @@ inline void matrix3x3_fp64_set_to_identity(matrix3x3_fp64_t* matrix)
// ================ Make Diagonal =============== // // ================ Make Diagonal =============== //
inline void matrix3x3_fp32_set_to_diagonal(const float d1, const float d2, const float d3, matrix3x3_fp32_t* matrix) inline void matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, matrix3x3_fp32_t* matrix)
{ {
matrix->r1c1 = d1; matrix->r1c1 = d1;
matrix->r1c2 = 0.0f; matrix->r1c2 = 0.0f;
@ -85,7 +85,7 @@ inline void matrix3x3_fp32_set_to_diagonal(const float d1, const float d2, const
matrix->r3c3 = d2; matrix->r3c3 = d2;
} }
inline void matrix3x3_fp64_set_to_diagonal(const double d1, const double d2, const double d3, matrix3x3_fp64_t* matrix) inline void matrix3x3_set_to_diagonal_fp64(const double d1, const double d2, const double d3, matrix3x3_fp64_t* matrix)
{ {
matrix->r1c1 = d1; matrix->r1c1 = d1;
matrix->r1c2 = 0.0; matrix->r1c2 = 0.0;
@ -214,7 +214,7 @@ inline void matrix3x3_swap_fp64(matrix3x3_fp64_t* matrix1, matrix3x3_fp64_t* mat
// ============= Set from twin type ============= // // ============= Set from twin type ============= //
inline void matrix3x3_fp32_set_from_fp64(const matrix3x3_fp64_t* from, matrix3x3_fp32_t* to) inline void matrix3x3_convert_fp64_to_fp32(const matrix3x3_fp64_t* from, matrix3x3_fp32_t* to)
{ {
to->r1c1 = (float) from->r1c1; to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2; to->r1c2 = (float) from->r1c2;
@ -229,7 +229,7 @@ inline void matrix3x3_fp32_set_from_fp64(const matrix3x3_fp64_t* from, matrix3x3
to->r3c3 = (float) from->r3c3; to->r3c3 = (float) from->r3c3;
} }
inline void matrix3x3_fp64_set_from_fp32(const matrix3x3_fp32_t* from, matrix3x3_fp64_t* to) inline void matrix3x3_convert_fp32_to_fp64(const matrix3x3_fp32_t* from, matrix3x3_fp64_t* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2; to->r1c2 = from->r1c2;
@ -246,14 +246,14 @@ inline void matrix3x3_fp64_set_from_fp32(const matrix3x3_fp32_t* from, matrix3x3
// ================ Determinant ================= // // ================ Determinant ================= //
inline float matrix3x3_fp32_get_determinant(const matrix3x3_fp32_t* matrix) inline float matrix3x3_get_determinant_fp32(const matrix3x3_fp32_t* matrix)
{ {
return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2) return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3) + matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
+ matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1); + matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
} }
inline double matrix3x3_fp64_get_determinant(const matrix3x3_fp64_t* matrix) inline double matrix3x3_get_determinant_fp64(const matrix3x3_fp64_t* matrix)
{ {
return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2) return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3) + matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
@ -262,16 +262,16 @@ inline double matrix3x3_fp64_get_determinant(const matrix3x3_fp64_t* matrix)
// ================== Singular ================== // // ================== Singular ================== //
inline int matrix3x3_fp32_is_singular(const matrix3x3_fp32_t* matrix) inline int matrix3x3_is_singular_fp32(const matrix3x3_fp32_t* matrix)
{ {
const float determinant = matrix3x3_fp32_get_determinant(matrix); const float determinant = matrix3x3_get_determinant_fp32(matrix);
return -FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON; return -FP32_EPSYLON <= determinant && determinant <= FP32_EPSYLON;
} }
inline int matrix3x3_fp64_is_singular(const matrix3x3_fp64_t* matrix) inline int matrix3x3_is_singular_fp64(const matrix3x3_fp64_t* matrix)
{ {
const double determinant = matrix3x3_fp64_get_determinant(matrix); const double determinant = matrix3x3_get_determinant_fp64(matrix);
return -FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON; return -FP64_EPSYLON <= determinant && determinant <= FP64_EPSYLON;
} }
@ -284,7 +284,7 @@ int matrix3x3_invert_fp64(matrix3x3_fp64_t* matrix);
// =============== Transposition ================ // // =============== Transposition ================ //
inline void matrix3x3_fp32_transpose(matrix3x3_fp32_t* matrix) inline void matrix3x3_transpose_fp32(matrix3x3_fp32_t* matrix)
{ {
float tmp = matrix->r1c2; float tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1; matrix->r1c2 = matrix->r2c1;
@ -299,7 +299,7 @@ inline void matrix3x3_fp32_transpose(matrix3x3_fp32_t* matrix)
matrix->r3c2 = tmp; matrix->r3c2 = tmp;
} }
inline void matrix3x3_fp64_transpose(matrix3x3_fp64_t* matrix) inline void matrix3x3_transpose_fp64(matrix3x3_fp64_t* matrix)
{ {
double tmp = matrix->r1c2; double tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1; matrix->r1c2 = matrix->r2c1;
@ -316,16 +316,16 @@ inline void matrix3x3_fp64_transpose(matrix3x3_fp64_t* matrix)
// ================ Make Inverted =============== // // ================ Make Inverted =============== //
int matrix3x3_fp32_set_inverted(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result); int matrix3x3_set_inverted_fp32(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result);
int matrix3x3_fp64_set_inverted(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result); int matrix3x3_set_inverted_fp64(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result);
// =============== Make Transposed ============== // // =============== Make Transposed ============== //
inline void matrix3x3_fp32_set_transposed(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result) inline void matrix3x3_set_transposed_fp32(const matrix3x3_fp32_t* matrix, matrix3x3_fp32_t* result)
{ {
if (matrix == result) { if (matrix == result) {
matrix3x3_fp32_transpose(result); matrix3x3_transpose_fp32(result);
return; return;
} }
@ -342,10 +342,10 @@ inline void matrix3x3_fp32_set_transposed(const matrix3x3_fp32_t* matrix, matrix
result->r3c3 = matrix->r3c3; result->r3c3 = matrix->r3c3;
} }
inline void matrix3x3_fp64_set_transposed(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result) inline void matrix3x3_set_transposed_fp64(const matrix3x3_fp64_t* matrix, matrix3x3_fp64_t* result)
{ {
if (matrix == result) { if (matrix == result) {
matrix3x3_fp64_transpose(result); matrix3x3_transpose_fp64(result);
return; return;
} }
@ -364,14 +364,14 @@ inline void matrix3x3_fp64_set_transposed(const matrix3x3_fp64_t* matrix, matrix
// ================= Set Row 1 ================== // // ================= Set Row 1 ================== //
inline void matrix3x3_fp32_set_row1(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix) inline void matrix3x3_set_row1_fp32(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
matrix->r1c3 = c3; matrix->r1c3 = c3;
} }
inline void matrix3x3_fp64_set_row1(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix) inline void matrix3x3_set_row1_fp64(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
@ -380,14 +380,14 @@ inline void matrix3x3_fp64_set_row1(const double c1, const double c2, const doub
// ================= Set Row 2 ================== // // ================= Set Row 2 ================== //
inline void matrix3x3_fp32_set_row2(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix) inline void matrix3x3_set_row2_fp32(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
matrix->r2c3 = c3; matrix->r2c3 = c3;
} }
inline void matrix3x3_fp64_set_row2(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix) inline void matrix3x3_set_row2_fp64(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
@ -396,14 +396,14 @@ inline void matrix3x3_fp64_set_row2(const double c1, const double c2, const doub
// ================= Set Row 3 ================== // // ================= Set Row 3 ================== //
inline void matrix3x3_fp32_set_row3(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix) inline void matrix3x3_set_row3_fp32(const float c1, const float c2, const float c3, matrix3x3_fp32_t* matrix)
{ {
matrix->r3c1 = c1; matrix->r3c1 = c1;
matrix->r3c2 = c2; matrix->r3c2 = c2;
matrix->r3c3 = c3; matrix->r3c3 = c3;
} }
inline void matrix3x3_fp64_set_row3(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix) inline void matrix3x3_set_row3_fp64(const double c1, const double c2, const double c3, matrix3x3_fp64_t* matrix)
{ {
matrix->r3c1 = c1; matrix->r3c1 = c1;
matrix->r3c2 = c2; matrix->r3c2 = c2;
@ -412,14 +412,14 @@ inline void matrix3x3_fp64_set_row3(const double c1, const double c2, const doub
// ================ Set Column 1 ================ // // ================ Set Column 1 ================ //
inline void matrix3x3_fp32_set_column1(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix) inline void matrix3x3_set_column1_fp32(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
matrix->r3c1 = r3; matrix->r3c1 = r3;
} }
inline void matrix3x3_fp64_set_column1(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix) inline void matrix3x3_set_column1_fp64(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
@ -428,14 +428,14 @@ inline void matrix3x3_fp64_set_column1(const double r1, const double r2, const d
// ================ Set Column 2 ================ // // ================ Set Column 2 ================ //
inline void matrix3x3_fp32_set_column2(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix) inline void matrix3x3_set_column2_fp32(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
matrix->r3c2 = r3; matrix->r3c2 = r3;
} }
inline void matrix3x3_fp64_set_column2(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix) inline void matrix3x3_set_column2_fp64(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
@ -444,14 +444,14 @@ inline void matrix3x3_fp64_set_column2(const double r1, const double r2, const d
// ================ Set Column 3 ================ // // ================ Set Column 3 ================ //
inline void matrix3x3_fp32_set_column3(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix) inline void matrix3x3_set_column3_fp32(const float r1, const float r2, const float r3, matrix3x3_fp32_t* matrix)
{ {
matrix->r1c3 = r1; matrix->r1c3 = r1;
matrix->r2c3 = r2; matrix->r2c3 = r2;
matrix->r3c3 = r3; matrix->r3c3 = r3;
} }
inline void matrix3x3_fp64_set_column3(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix) inline void matrix3x3_set_column3_fp64(const double r1, const double r2, const double r3, matrix3x3_fp64_t* matrix)
{ {
matrix->r1c3 = r1; matrix->r1c3 = r1;
matrix->r2c3 = r2; matrix->r2c3 = r2;
@ -460,7 +460,7 @@ inline void matrix3x3_fp64_set_column3(const double r1, const double r2, const d
// ================ Append scaled =============== // // ================ Append scaled =============== //
inline void matrix3x3_fp32_append_scaled(matrix3x3_fp32_t* basic_vector, const matrix3x3_fp32_t* scalable_vector, const float scale) inline void matrix3x3_add_scaled_fp32(matrix3x3_fp32_t* basic_vector, const matrix3x3_fp32_t* scalable_vector, const float scale)
{ {
basic_vector->r1c1 += scalable_vector->r1c1 * scale; basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale; basic_vector->r1c2 += scalable_vector->r1c2 * scale;
@ -475,7 +475,7 @@ inline void matrix3x3_fp32_append_scaled(matrix3x3_fp32_t* basic_vector, const m
basic_vector->r3c3 += scalable_vector->r3c3 * scale; basic_vector->r3c3 += scalable_vector->r3c3 * scale;
} }
inline void matrix3x3_fp64_append_scaled(matrix3x3_fp64_t* basic_vector, const matrix3x3_fp64_t* scalable_vector, const double scale) inline void matrix3x3_add_scaled_fp64(matrix3x3_fp64_t* basic_vector, const matrix3x3_fp64_t* scalable_vector, const double scale)
{ {
basic_vector->r1c1 += scalable_vector->r1c1 * scale; basic_vector->r1c1 += scalable_vector->r1c1 * scale;
basic_vector->r1c2 += scalable_vector->r1c2 * scale; basic_vector->r1c2 += scalable_vector->r1c2 * scale;
@ -492,7 +492,7 @@ inline void matrix3x3_fp64_append_scaled(matrix3x3_fp64_t* basic_vector, const m
// ================== Addition ================== // // ================== Addition ================== //
inline void matrix3x3_fp32_add(const matrix3x3_fp32_t* matrix1, const matrix3x3_fp32_t* matrix2, matrix3x3_fp32_t* sum) inline void matrix3x3_add_fp32(const matrix3x3_fp32_t* matrix1, const matrix3x3_fp32_t* matrix2, matrix3x3_fp32_t* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -507,7 +507,7 @@ inline void matrix3x3_fp32_add(const matrix3x3_fp32_t* matrix1, const matrix3x3_
sum->r3c3 = matrix1->r3c3 + matrix2->r3c3; sum->r3c3 = matrix1->r3c3 + matrix2->r3c3;
} }
inline void matrix3x3_fp64_add(const matrix3x3_fp64_t* matrix1, const matrix3x3_fp64_t* matrix2, matrix3x3_fp64_t* sum) inline void matrix3x3_add_fp64(const matrix3x3_fp64_t* matrix1, const matrix3x3_fp64_t* matrix2, matrix3x3_fp64_t* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -524,7 +524,7 @@ inline void matrix3x3_fp64_add(const matrix3x3_fp64_t* matrix1, const matrix3x3_
// ================ Subtraction ================= // // ================ Subtraction ================= //
inline void matrix3x3_fp32_subtract(const matrix3x3_fp32_t* minuend, const matrix3x3_fp32_t* subtrahend, matrix3x3_fp32_t* difference) inline void matrix3x3_subtract_fp32(const matrix3x3_fp32_t* minuend, const matrix3x3_fp32_t* subtrahend, matrix3x3_fp32_t* difference)
{ {
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@ -539,7 +539,7 @@ inline void matrix3x3_fp32_subtract(const matrix3x3_fp32_t* minuend, const matri
difference->r3c3 = minuend->r3c3 - subtrahend->r3c3; difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
} }
inline void matrix3x3_fp64_subtract(const matrix3x3_fp64_t* minuend, const matrix3x3_fp64_t* subtrahend, matrix3x3_fp64_t* difference) inline void matrix3x3_subtract_fp64(const matrix3x3_fp64_t* minuend, const matrix3x3_fp64_t* subtrahend, matrix3x3_fp64_t* difference)
{ {
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
@ -556,7 +556,7 @@ inline void matrix3x3_fp64_subtract(const matrix3x3_fp64_t* minuend, const matri
// =============== Multiplication =============== // // =============== Multiplication =============== //
inline void matrix3x3_fp32_multiply(const matrix3x3_fp32_t* multiplicand, const float multiplier, matrix3x3_fp32_t* product) inline void matrix3x3_multiply_fp32(const matrix3x3_fp32_t* multiplicand, const float multiplier, matrix3x3_fp32_t* product)
{ {
product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier;
@ -571,7 +571,7 @@ inline void matrix3x3_fp32_multiply(const matrix3x3_fp32_t* multiplicand, const
product->r3c3 = multiplicand->r3c3 * multiplier; product->r3c3 = multiplicand->r3c3 * multiplier;
} }
inline void matrix3x3_fp64_multiply(const matrix3x3_fp64_t* multiplicand, const double multiplier, matrix3x3_fp64_t* product) inline void matrix3x3_multiply_fp64(const matrix3x3_fp64_t* multiplicand, const double multiplier, matrix3x3_fp64_t* product)
{ {
product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c1 = multiplicand->r1c1 * multiplier;
product->r1c2 = multiplicand->r1c2 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier;
@ -588,19 +588,19 @@ inline void matrix3x3_fp64_multiply(const matrix3x3_fp64_t* multiplicand, const
// ================== Division ================== // // ================== Division ================== //
inline void matrix3x3_fp32_divide(const matrix3x3_fp32_t* dividend, const float divisor, matrix3x3_fp32_t* quotient) inline void matrix3x3_divide_fp32(const matrix3x3_fp32_t* dividend, const float divisor, matrix3x3_fp32_t* quotient)
{ {
matrix3x3_fp32_multiply(dividend, 1.0f / divisor, quotient); matrix3x3_multiply_fp32(dividend, 1.0f / divisor, quotient);
} }
inline void matrix3x3_fp64_divide(const matrix3x3_fp64_t* dividend, const double divisor, matrix3x3_fp64_t* quotient) inline void matrix3x3_fp64_divide(const matrix3x3_fp64_t* dividend, const double divisor, matrix3x3_fp64_t* quotient)
{ {
matrix3x3_fp64_multiply(dividend, 1.0 / divisor, quotient); matrix3x3_multiply_fp64(dividend, 1.0 / divisor, quotient);
} }
// ============ Left Vector Product ============= // // ============ Left Vector Product ============= //
inline void matrix3x3_fp32_left_product(const vector3_fp32_t* vector, const matrix3x3_fp32_t* matrix, vector3_fp32_t* result) inline void matrix3x3_left_product_fp32(const vector3_fp32_t* vector, const matrix3x3_fp32_t* matrix, vector3_fp32_t* result)
{ {
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
@ -611,7 +611,7 @@ inline void matrix3x3_fp32_left_product(const vector3_fp32_t* vector, const matr
result->x3 = x3; result->x3 = x3;
} }
inline void matrix3x3_fp64_left_product(const vector3_fp64_t* vector, const matrix3x3_fp64_t* matrix, vector3_fp64_t* result) inline void matrix3x3_left_product_fp64(const vector3_fp64_t* vector, const matrix3x3_fp64_t* matrix, vector3_fp64_t* result)
{ {
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
@ -624,7 +624,7 @@ inline void matrix3x3_fp64_left_product(const vector3_fp64_t* vector, const matr
// ============ Right Vector Product ============ // // ============ Right Vector Product ============ //
inline void matrix3x3_fp32_right_product(const matrix3x3_fp32_t* matrix, const vector3_fp32_t* vector, vector3_fp32_t* result) inline void matrix3x3_right_product_fp32(const matrix3x3_fp32_t* matrix, const vector3_fp32_t* vector, vector3_fp32_t* result)
{ {
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
@ -635,7 +635,7 @@ inline void matrix3x3_fp32_right_product(const matrix3x3_fp32_t* matrix, const v
result->x3 = x3; result->x3 = x3;
} }
inline void matrix3x3_fp64_right_product(const matrix3x3_fp64_t* matrix, const vector3_fp64_t* vector, vector3_fp64_t* result) inline void matrix3x3_right_product_fp64(const matrix3x3_fp64_t* matrix, const vector3_fp64_t* vector, vector3_fp64_t* result)
{ {
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;

View file

@ -35,7 +35,7 @@ inline void quaternion_reset_fp64(quaternion_fp64_t * quaternion)
// ================== Set Unit ================== // // ================== Set Unit ================== //
inline void quaternion_fp32_set_identity(quaternion_fp32_t * quaternion) inline void quaternion_set_to_identity_fp32(quaternion_fp32_t * quaternion)
{ {
quaternion->s0 = 1.0f; quaternion->s0 = 1.0f;
quaternion->x1 = 0.0f; quaternion->x1 = 0.0f;
@ -43,7 +43,7 @@ inline void quaternion_fp32_set_identity(quaternion_fp32_t * quaternion)
quaternion->x3 = 0.0f; quaternion->x3 = 0.0f;
} }
inline void quaternion_fp64_set_identity(quaternion_fp64_t * quaternion) inline void quaternion_set_to_identity_fp64(quaternion_fp64_t * quaternion)
{ {
quaternion->s0 = 1.0; quaternion->s0 = 1.0;
quaternion->x1 = 0.0; quaternion->x1 = 0.0;
@ -53,7 +53,7 @@ inline void quaternion_fp64_set_identity(quaternion_fp64_t * quaternion)
// ==================== Set ===================== // // ==================== Set ===================== //
inline void quaternion_fp32_set_values(const float s0, const float x1, const float x2, const float x3, quaternion_fp32_t * quaternion) inline void quaternion_set_values_fp32(const float s0, const float x1, const float x2, const float x3, quaternion_fp32_t * quaternion)
{ {
quaternion->s0 = s0; quaternion->s0 = s0;
quaternion->x1 = x1; quaternion->x1 = x1;
@ -61,7 +61,7 @@ inline void quaternion_fp32_set_values(const float s0, const float x1, const flo
quaternion->x3 = x3; quaternion->x3 = x3;
} }
inline void quaternion_fp64_set_values(const double s0, const double x1, const double x2, const double x3, quaternion_fp64_t * quaternion) inline void quaternion_set_values_fp64(const double s0, const double x1, const double x2, const double x3, quaternion_fp64_t * quaternion)
{ {
quaternion->s0 = s0; quaternion->s0 = s0;
quaternion->x1 = x1; quaternion->x1 = x1;
@ -127,7 +127,7 @@ inline void quaternion_swap_fp64(quaternion_fp64_t* quarternion1, quaternion_fp6
// ============= Copy to twin type ============== // // ============= Copy to twin type ============== //
inline void quaternion_fp32_set_from_fp64(const quaternion_fp64_t* quaternion, quaternion_fp32_t* result) inline void quaternion_convert_fp64_to_fp32(const quaternion_fp64_t* quaternion, quaternion_fp32_t* result)
{ {
result->s0 = (float) quaternion->s0; result->s0 = (float) quaternion->s0;
result->x1 = (float) quaternion->x1; result->x1 = (float) quaternion->x1;
@ -135,7 +135,7 @@ inline void quaternion_fp32_set_from_fp64(const quaternion_fp64_t* quaternion, q
result->x3 = (float) quaternion->x3; result->x3 = (float) quaternion->x3;
} }
inline void quaternion_fp64_set_from_fp32(const quaternion_fp32_t* quaternion, quaternion_fp64_t* result) inline void quaternion_convert_fp32_to_fp64(const quaternion_fp32_t* quaternion, quaternion_fp64_t* result)
{ {
result->s0 = quaternion->s0; result->s0 = quaternion->s0;
result->x1 = quaternion->x1; result->x1 = quaternion->x1;
@ -145,14 +145,14 @@ inline void quaternion_fp64_set_from_fp32(const quaternion_fp32_t* quaternion, q
// ================= Inversion ================== // // ================= Inversion ================== //
inline void quaternion_fp32_conjugate(quaternion_fp32_t* quaternion) inline void quaternion_conjugate_fp32(quaternion_fp32_t* quaternion)
{ {
quaternion->x1 = -quaternion->x1; quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2; quaternion->x2 = -quaternion->x2;
quaternion->x3 = -quaternion->x3; quaternion->x3 = -quaternion->x3;
} }
inline void quaternion_fp64_conjugate(quaternion_fp64_t* quaternion) inline void quaternion_conjugate_fp64(quaternion_fp64_t* quaternion)
{ {
quaternion->x1 = -quaternion->x1; quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2; quaternion->x2 = -quaternion->x2;
@ -161,7 +161,7 @@ inline void quaternion_fp64_conjugate(quaternion_fp64_t* quaternion)
// ================ Set Conjugate =============== // // ================ Set Conjugate =============== //
inline void quaternion_fp32_set_conjugate(const quaternion_fp32_t* quaternion, quaternion_fp32_t* result) inline void quaternion_set_conjugate_fp32(const quaternion_fp32_t* quaternion, quaternion_fp32_t* result)
{ {
result->s0 = quaternion->s0; result->s0 = quaternion->s0;
result->x1 = -quaternion->x1; result->x1 = -quaternion->x1;
@ -169,7 +169,7 @@ inline void quaternion_fp32_set_conjugate(const quaternion_fp32_t* quaternion, q
result->x3 = -quaternion->x3; result->x3 = -quaternion->x3;
} }
inline void quaternion_fp64_set_conjugate(const quaternion_fp64_t* quaternion, quaternion_fp64_t* result) inline void quaternion_set_conjugate_fp64(const quaternion_fp64_t* quaternion, quaternion_fp64_t* result)
{ {
result->s0 = quaternion->s0; result->s0 = quaternion->s0;
result->x1 = -quaternion->x1; result->x1 = -quaternion->x1;
@ -179,7 +179,7 @@ inline void quaternion_fp64_set_conjugate(const quaternion_fp64_t* quaternion, q
// ================ Set Conjugate =============== // // ================ Set Conjugate =============== //
inline void quaternion_fp32_set_conjugate_fp64(const quaternion_fp64_t* quaternion, quaternion_fp32_t* result) inline void quaternion_set_conjugate_fp64_to_fp32(const quaternion_fp64_t* quaternion, quaternion_fp32_t* result)
{ {
result->s0 = (float) quaternion->s0; result->s0 = (float) quaternion->s0;
result->x1 = (float) -quaternion->x1; result->x1 = (float) -quaternion->x1;
@ -187,7 +187,7 @@ inline void quaternion_fp32_set_conjugate_fp64(const quaternion_fp64_t* quaterni
result->x3 = (float) -quaternion->x3; result->x3 = (float) -quaternion->x3;
} }
inline void quaternion_fp64_set_conjugate_fp32(const quaternion_fp32_t* quaternion, quaternion_fp64_t* result) inline void quaternion_set_conjugate_fp32_to_fp64(const quaternion_fp32_t* quaternion, quaternion_fp64_t* result)
{ {
result->s0 = quaternion->s0; result->s0 = quaternion->s0;
result->x1 = -quaternion->x1; result->x1 = -quaternion->x1;
@ -221,7 +221,7 @@ inline double quaternion_get_modulus_fp64(const quaternion_fp64_t* quaternion)
// =============== Normalization ================ // // =============== Normalization ================ //
inline int quaternion_fp32_normalize(quaternion_fp32_t* quaternion) inline int quaternion_normalize_fp32(quaternion_fp32_t* quaternion)
{ {
const float square_modulus = quaternion_get_square_modulus_fp32(quaternion); const float square_modulus = quaternion_get_square_modulus_fp32(quaternion);
@ -244,7 +244,7 @@ inline int quaternion_fp32_normalize(quaternion_fp32_t* quaternion)
return 1; return 1;
} }
inline int quaternion_fp64_normalize(quaternion_fp64_t* quaternion) inline int quaternion_normalize_fp64(quaternion_fp64_t* quaternion)
{ {
const double square_modulus = quaternion_get_square_modulus_fp64(quaternion); const double square_modulus = quaternion_get_square_modulus_fp64(quaternion);
@ -269,7 +269,7 @@ inline int quaternion_fp64_normalize(quaternion_fp64_t* quaternion)
// ============ Make Rotation Matrix ============ // // ============ Make Rotation Matrix ============ //
inline void quaternion_fp32_get_rotation_matrix(const quaternion_fp32_t* quaternion, matrix3x3_fp32_t* matrix) inline void quaternion_get_rotation_matrix_fp32(const quaternion_fp32_t* quaternion, matrix3x3_fp32_t* matrix)
{ {
const float s0s0 = quaternion->s0 * quaternion->s0; const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1; const float x1x1 = quaternion->x1 * quaternion->x1;
@ -280,7 +280,7 @@ inline void quaternion_fp32_get_rotation_matrix(const quaternion_fp32_t* quatern
if (-FP32_EPSYLON <= square_modulus && square_modulus <= FP32_EPSYLON) if (-FP32_EPSYLON <= square_modulus && square_modulus <= FP32_EPSYLON)
{ {
matrix3x3_fp32_set_to_identity(matrix); matrix3x3_set_to_identity_fp32(matrix);
return; return;
} }
@ -307,7 +307,7 @@ inline void quaternion_fp32_get_rotation_matrix(const quaternion_fp32_t* quatern
matrix->r1c3 = corrector2 * (x1x3 + s0x2); matrix->r1c3 = corrector2 * (x1x3 + s0x2);
} }
inline void quaternion_fp64_get_rotation_matrix(const quaternion_fp64_t* quaternion, matrix3x3_fp64_t* matrix) inline void quaternion_get_rotation_matrix_fp64(const quaternion_fp64_t* quaternion, matrix3x3_fp64_t* matrix)
{ {
const double s0s0 = quaternion->s0 * quaternion->s0; const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1; const double x1x1 = quaternion->x1 * quaternion->x1;
@ -318,7 +318,7 @@ inline void quaternion_fp64_get_rotation_matrix(const quaternion_fp64_t* quatern
if (-FP64_EPSYLON <= square_modulus && square_modulus <= FP64_EPSYLON) if (-FP64_EPSYLON <= square_modulus && square_modulus <= FP64_EPSYLON)
{ {
matrix3x3_fp64_set_to_identity(matrix); matrix3x3_set_to_identity_fp64(matrix);
return; return;
} }
@ -347,7 +347,7 @@ inline void quaternion_fp64_get_rotation_matrix(const quaternion_fp64_t* quatern
// ============ Make Reverse Matrix ============= // // ============ Make Reverse Matrix ============= //
inline void quaternion_fp32_get_reverse_matrix(const quaternion_fp32_t* quaternion, matrix3x3_fp32_t* matrix) inline void quaternion_get_reverse_matrix_fp32(const quaternion_fp32_t* quaternion, matrix3x3_fp32_t* matrix)
{ {
const float s0s0 = quaternion->s0 * quaternion->s0; const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1; const float x1x1 = quaternion->x1 * quaternion->x1;
@ -358,7 +358,7 @@ inline void quaternion_fp32_get_reverse_matrix(const quaternion_fp32_t* quaterni
if (-FP32_EPSYLON <= square_modulus && square_modulus <= FP32_EPSYLON) if (-FP32_EPSYLON <= square_modulus && square_modulus <= FP32_EPSYLON)
{ {
matrix3x3_fp32_set_to_identity(matrix); matrix3x3_set_to_identity_fp32(matrix);
return; return;
} }
@ -385,7 +385,7 @@ inline void quaternion_fp32_get_reverse_matrix(const quaternion_fp32_t* quaterni
matrix->r1c3 = corrector2 * (x1x3 - s0x2); matrix->r1c3 = corrector2 * (x1x3 - s0x2);
} }
inline void quaternion_fp64_get_reverse_matrix(const quaternion_fp64_t* quaternion, matrix3x3_fp64_t* matrix) inline void quaternion_get_reverse_matrix_fp64(const quaternion_fp64_t* quaternion, matrix3x3_fp64_t* matrix)
{ {
const double s0s0 = quaternion->s0 * quaternion->s0; const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1; const double x1x1 = quaternion->x1 * quaternion->x1;
@ -396,7 +396,7 @@ inline void quaternion_fp64_get_reverse_matrix(const quaternion_fp64_t* quaterni
if (-FP64_EPSYLON <= square_modulus && square_modulus <= FP64_EPSYLON) if (-FP64_EPSYLON <= square_modulus && square_modulus <= FP64_EPSYLON)
{ {
matrix3x3_fp64_set_to_identity(matrix); matrix3x3_set_to_identity_fp64(matrix);
return; return;
} }
@ -425,7 +425,7 @@ inline void quaternion_fp64_get_reverse_matrix(const quaternion_fp64_t* quaterni
// ==================== Add ===================== // // ==================== Add ===================== //
inline void quaternion_fp32_add(const quaternion_fp32_t * quaternion1, const quaternion_fp32_t * quaternion2, quaternion_fp32_t * result) inline void quaternion_add_fp32(const quaternion_fp32_t * quaternion1, const quaternion_fp32_t * quaternion2, quaternion_fp32_t * result)
{ {
result->s0 = quaternion1->s0 + quaternion2->s0; result->s0 = quaternion1->s0 + quaternion2->s0;
result->x1 = quaternion1->x1 + quaternion2->x1; result->x1 = quaternion1->x1 + quaternion2->x1;
@ -433,7 +433,7 @@ inline void quaternion_fp32_add(const quaternion_fp32_t * quaternion1, const qua
result->x3 = quaternion1->x3 + quaternion2->x3; result->x3 = quaternion1->x3 + quaternion2->x3;
} }
inline void quaternion_fp64_add(const quaternion_fp64_t * quaternion1, const quaternion_fp64_t * quaternion2, quaternion_fp64_t * result) inline void quaternion_add_fp64(const quaternion_fp64_t * quaternion1, const quaternion_fp64_t * quaternion2, quaternion_fp64_t * result)
{ {
result->s0 = quaternion1->s0 + quaternion2->s0; result->s0 = quaternion1->s0 + quaternion2->s0;
result->x1 = quaternion1->x1 + quaternion2->x1; result->x1 = quaternion1->x1 + quaternion2->x1;
@ -443,7 +443,7 @@ inline void quaternion_fp64_add(const quaternion_fp64_t * quaternion1, const qua
// ================== Subtract ================== // // ================== Subtract ================== //
inline void quaternion_fp32_subtract(const quaternion_fp32_t * minuend, const quaternion_fp32_t * subtrahend, quaternion_fp32_t * difference) inline void quaternion_subtract_fp32(const quaternion_fp32_t * minuend, const quaternion_fp32_t * subtrahend, quaternion_fp32_t * difference)
{ {
difference->s0 = minuend->s0 - subtrahend->s0; difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1; difference->x1 = minuend->x1 - subtrahend->x1;
@ -451,7 +451,7 @@ inline void quaternion_fp32_subtract(const quaternion_fp32_t * minuend, const qu
difference->x3 = minuend->x3 - subtrahend->x3; difference->x3 = minuend->x3 - subtrahend->x3;
} }
inline void quaternion_fp64_subtract(const quaternion_fp64_t * minuend, const quaternion_fp64_t * subtrahend, quaternion_fp64_t * difference) inline void quaternion_subtract_fp64(const quaternion_fp64_t * minuend, const quaternion_fp64_t * subtrahend, quaternion_fp64_t * difference)
{ {
difference->s0 = minuend->s0 - subtrahend->s0; difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1; difference->x1 = minuend->x1 - subtrahend->x1;
@ -461,7 +461,7 @@ inline void quaternion_fp64_subtract(const quaternion_fp64_t * minuend, const qu
// =============== Multiplication =============== // // =============== Multiplication =============== //
inline void quaternion_fp32_multiply(const quaternion_fp32_t* multiplicand, const float multipier, quaternion_fp32_t* product) inline void quaternion_multiply_fp32(const quaternion_fp32_t* multiplicand, const float multipier, quaternion_fp32_t* product)
{ {
product->s0 = multiplicand->s0 * multipier; product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier; product->x1 = multiplicand->x1 * multipier;
@ -469,7 +469,7 @@ inline void quaternion_fp32_multiply(const quaternion_fp32_t* multiplicand, cons
product->x3 = multiplicand->x3 * multipier; product->x3 = multiplicand->x3 * multipier;
} }
inline void quaternion_fp64_multiply(const quaternion_fp64_t* multiplicand, const double multipier, quaternion_fp64_t* product) inline void quaternion_multiply_fp64(const quaternion_fp64_t* multiplicand, const double multipier, quaternion_fp64_t* product)
{ {
product->s0 = multiplicand->s0 * multipier; product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier; product->x1 = multiplicand->x1 * multipier;
@ -479,19 +479,19 @@ inline void quaternion_fp64_multiply(const quaternion_fp64_t* multiplicand, cons
// ================== Division ================== // // ================== Division ================== //
inline void quaternion_fp32_divide(const quaternion_fp32_t* dividend, const float divisor, quaternion_fp32_t* quotient) inline void quaternion_divide_fp32(const quaternion_fp32_t* dividend, const float divisor, quaternion_fp32_t* quotient)
{ {
quaternion_fp32_multiply(dividend, 1.0f / divisor, quotient); quaternion_multiply_fp32(dividend, 1.0f / divisor, quotient);
} }
inline void quaternion_fp64_divide(const quaternion_fp64_t* dividend, const double divisor, quaternion_fp64_t* quotient) inline void quaternion_fp64_divide(const quaternion_fp64_t* dividend, const double divisor, quaternion_fp64_t* quotient)
{ {
quaternion_fp64_multiply(dividend, 1.0 / divisor, quotient); quaternion_multiply_fp64(dividend, 1.0 / divisor, quotient);
} }
// ================== Product =================== // // ================== Product =================== //
inline void quaternion_fp32_get_product(const quaternion_fp32_t* left, const quaternion_fp32_t* right, quaternion_fp32_t* product) inline void quaternion_get_product_fp32(const quaternion_fp32_t* left, const quaternion_fp32_t* right, quaternion_fp32_t* product)
{ {
const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3); const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3); const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@ -504,7 +504,7 @@ inline void quaternion_fp32_get_product(const quaternion_fp32_t* left, const qua
product->x3 = x3; product->x3 = x3;
} }
inline void quaternion_fp64_get_product(const quaternion_fp64_t* left, const quaternion_fp64_t* right, quaternion_fp64_t* product) inline void quaternion_get_product_fp64(const quaternion_fp64_t* left, const quaternion_fp64_t* right, quaternion_fp64_t* product)
{ {
const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3); const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3); const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);

View file

@ -47,7 +47,7 @@ inline void fp32_rotation_set_values(const float x1, const float x2, const float
rotation->axis.x2 = x2; rotation->axis.x2 = x2;
rotation->axis.x3 = x3; rotation->axis.x3 = x3;
if (vector3_fp32_normalize(&rotation->axis)) { if (vector3_normalize_fp32(&rotation->axis)) {
rotation->radians = fp32_angle_to_radians(angle, unit); rotation->radians = fp32_angle_to_radians(angle, unit);
} }
else { else {
@ -62,7 +62,7 @@ inline void fp64_rotation_set_values(const double x1, const double x2, const dou
rotation->axis.x2 = x2; rotation->axis.x2 = x2;
rotation->axis.x3 = x3; rotation->axis.x3 = x3;
if (vector3_fp64_normalize(&rotation->axis)) { if (vector3_normalize_fp64(&rotation->axis)) {
rotation->radians = fp64_angle_to_radians(angle, unit); rotation->radians = fp64_angle_to_radians(angle, unit);
} }
else { else {
@ -76,7 +76,7 @@ inline void fp32_rotation_set_with_axis(const vector3_fp32_t* axis, const float
rotation->axis.x2 = axis->x2; rotation->axis.x2 = axis->x2;
rotation->axis.x3 = axis->x3; rotation->axis.x3 = axis->x3;
if (vector3_fp32_normalize(&rotation->axis)) { if (vector3_normalize_fp32(&rotation->axis)) {
rotation->radians = fp32_angle_to_radians(angle, unit); rotation->radians = fp32_angle_to_radians(angle, unit);
} }
else { else {
@ -90,7 +90,7 @@ inline void fp64_rotation_set_with_axis(const vector3_fp64_t* axis, const double
rotation->axis.x2 = axis->x2; rotation->axis.x2 = axis->x2;
rotation->axis.x3 = axis->x3; rotation->axis.x3 = axis->x3;
if (vector3_fp64_normalize(&rotation->axis)) { if (vector3_normalize_fp64(&rotation->axis)) {
rotation->radians = fp64_angle_to_radians(angle, unit); rotation->radians = fp64_angle_to_radians(angle, unit);
} }
else { else {

View file

@ -55,7 +55,7 @@ inline void tangent_reset_fp64(tangent_fp64_t* tangent)
// ==================== Set ===================== // // ==================== Set ===================== //
inline void tangent_fp32_set_values(const float x1, const float x2, tangent_fp32_t* tangent) inline void tangent_set_values_fp32(const float x1, const float x2, tangent_fp32_t* tangent)
{ {
const float square_module = x1 * x1 + x2 * x2; const float square_module = x1 * x1 + x2 * x2;
@ -80,7 +80,7 @@ inline void tangent_fp32_set_values(const float x1, const float x2, tangent_fp32
twin->sin = x2 * multiplier; twin->sin = x2 * multiplier;
} }
inline void tangent_fp64_set_values(const double x1, const double x2, tangent_fp64_t* tangent) inline void tangent_set_values_fp64(const double x1, const double x2, tangent_fp64_t* tangent)
{ {
const double square_module = x1 * x1 + x2 * x2; const double square_module = x1 * x1 + x2 * x2;
@ -181,14 +181,14 @@ inline void tangent_fp64_set_turn(const double angle, const angle_unit_t unit, t
// ============= Copy to twin type ============== // // ============= Copy to twin type ============== //
inline void tangent_fp32_set_from_fp64(const tangent_fp64_t* from, tangent_fp32_t* to) inline void tangent_convert_fp64_to_fp32(const tangent_fp64_t* from, tangent_fp32_t* to)
{ {
tangent_fp32_set_values((float)from->cos, (float)from->sin, to); tangent_set_values_fp32((float)from->cos, (float)from->sin, to);
} }
inline void tangent_fp64_set_from_fp32(const tangent_fp32_t* from, tangent_fp64_t* to) inline void tangent_convert_fp32_to_fp64(const tangent_fp32_t* from, tangent_fp64_t* to)
{ {
tangent_fp64_set_values((double)from->cos, (double)from->sin, to); tangent_set_values_fp64((double)from->cos, (double)from->sin, to);
} }
// ================= Inversion ================== // // ================= Inversion ================== //
@ -205,7 +205,7 @@ inline void tangent_invert_fp64(tangent_fp64_t* tangent)
// ================ Set Inverted ================ // // ================ Set Inverted ================ //
inline void tangent_fp32_set_inverted(const tangent_fp32_t* tangent, tangent_fp32_t* result) inline void tangent_set_inverted_fp32(const tangent_fp32_t* tangent, tangent_fp32_t* result)
{ {
__BgFP32DarkTwinTangent* twin = (__BgFP32DarkTwinTangent*)result; __BgFP32DarkTwinTangent* twin = (__BgFP32DarkTwinTangent*)result;
@ -213,7 +213,7 @@ inline void tangent_fp32_set_inverted(const tangent_fp32_t* tangent, tangent_fp3
twin->sin = -tangent->sin; twin->sin = -tangent->sin;
} }
inline void tangent_fp64_set_inverted(const tangent_fp64_t* tangent, tangent_fp64_t* result) inline void tangent_set_inverted_fp64(const tangent_fp64_t* tangent, tangent_fp64_t* result)
{ {
__BgFP64DarkTwinTangent* twin = (__BgFP64DarkTwinTangent*)result; __BgFP64DarkTwinTangent* twin = (__BgFP64DarkTwinTangent*)result;
@ -259,7 +259,7 @@ inline void tangent_fp64_make_reverse_matrix(const tangent_fp64_t* tangent, matr
// =================== Angle =================== // // =================== Angle =================== //
inline float tangent_fp32_get_angle(const tangent_fp32_t* tangent, const angle_unit_t unit) inline float tangent_get_angle_fp32(const tangent_fp32_t* tangent, const angle_unit_t unit)
{ {
if (tangent->cos >= 1.0f - FP32_TWO_EPSYLON) { if (tangent->cos >= 1.0f - FP32_TWO_EPSYLON) {
return 0.0f; return 0.0f;
@ -280,7 +280,7 @@ inline float tangent_fp32_get_angle(const tangent_fp32_t* tangent, const angle_u
return fp32_radians_to_units(atan2f(tangent->cos, tangent->sin), unit); return fp32_radians_to_units(atan2f(tangent->cos, tangent->sin), unit);
} }
inline double tangent_fp64_get_angle(const tangent_fp64_t* tangent, const angle_unit_t unit) inline double tangent_get_angle_fp64(const tangent_fp64_t* tangent, const angle_unit_t unit)
{ {
if (tangent->cos >= 1.0 - FP64_TWO_EPSYLON) { if (tangent->cos >= 1.0 - FP64_TWO_EPSYLON) {
return 0.0; return 0.0;
@ -305,7 +305,7 @@ inline double tangent_fp64_get_angle(const tangent_fp64_t* tangent, const angle_
inline void tangent_fp32_combine(const tangent_fp32_t* tangent1, const tangent_fp32_t* tangent2, tangent_fp32_t* result) inline void tangent_fp32_combine(const tangent_fp32_t* tangent1, const tangent_fp32_t* tangent2, tangent_fp32_t* result)
{ {
tangent_fp32_set_values( tangent_set_values_fp32(
tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin, tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin,
tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos, tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos,
result result
@ -314,7 +314,7 @@ inline void tangent_fp32_combine(const tangent_fp32_t* tangent1, const tangent_f
inline void tangent_fp64_combine(const tangent_fp64_t* tangent1, const tangent_fp64_t* tangent2, tangent_fp64_t* result) inline void tangent_fp64_combine(const tangent_fp64_t* tangent1, const tangent_fp64_t* tangent2, tangent_fp64_t* result)
{ {
tangent_fp64_set_values( tangent_set_values_fp64(
tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin, tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin,
tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos, tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos,
result result

View file

@ -2,7 +2,7 @@
// =================== Angle ==================== // // =================== Angle ==================== //
float vector2_fp32_get_angle(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, const angle_unit_t unit) float vector2_get_angle_fp32(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, const angle_unit_t unit)
{ {
if (vector1 == 0 || vector2 == 0) { if (vector1 == 0 || vector2 == 0) {
return 0.0f; return 0.0f;
@ -33,7 +33,7 @@ float vector2_fp32_get_angle(const vector2_fp32_t* vector1, const vector2_fp32_t
return fp32_radians_to_units(acosf(cosine), unit); return fp32_radians_to_units(acosf(cosine), unit);
} }
double vector2_fp64_get_angle(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, const angle_unit_t unit) double vector2_get_angle_fp64(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, const angle_unit_t unit)
{ {
if (vector1 == 0 || vector2 == 0) { if (vector1 == 0 || vector2 == 0) {
return 0.0; return 0.0;

View file

Internal server error - Personal Git Server: Beyond coding. We Forge.

500

Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -32,13 +32,13 @@ inline void vector2_reset_fp64(vector2_fp64_t* vector)
// ==================== Set ===================== // // ==================== Set ===================== //
inline void vector2_fp32_set_values(const float x1, const float x2, vector2_fp32_t* to) inline void vector2_set_values_fp32(const float x1, const float x2, vector2_fp32_t* to)
{ {
to->x1 = x1; to->x1 = x1;
to->x2 = x2; to->x2 = x2;
} }
inline void vector2_fp64_set_values(const double x1, const double x2, vector2_fp64_t* to) inline void vector2_set_values_fp64(const double x1, const double x2, vector2_fp64_t* to)
{ {
to->x1 = x1; to->x1 = x1;
to->x2 = x2; to->x2 = x2;
@ -86,13 +86,13 @@ inline void vector2_swap_fp64(vector2_fp64_t* vector1, vector2_fp64_t* vector2)
// ============= Copy to twin type ============== // // ============= Copy to twin type ============== //
inline void vector2_fp32_set_from_fp64(const vector2_fp64_t* from, vector2_fp32_t* to) inline void vector2_convert_fp64_to_fp32(const vector2_fp64_t* from, vector2_fp32_t* to)
{ {
to->x1 = (float)from->x1; to->x1 = (float)from->x1;
to->x2 = (float)from->x2; to->x2 = (float)from->x2;
} }
inline void vector2_fp64_set_from_fp32(const vector2_fp32_t* from, vector2_fp64_t* to) inline void vector2_convert_fp32_to_fp64(const vector2_fp32_t* from, vector2_fp64_t* to)
{ {
to->x1 = from->x1; to->x1 = from->x1;
to->x2 = from->x2; to->x2 = from->x2;
@ -176,13 +176,13 @@ inline int vector2_fp64_is_unit(const vector2_fp64_t* vector)
// ==================== Add ===================== // // ==================== Add ===================== //
inline void vector2_fp32_add(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, vector2_fp32_t* sum) inline void vector2_add_fp32(const vector2_fp32_t* vector1, const vector2_fp32_t* vector2, vector2_fp32_t* sum)
{ {
sum->x1 = vector1->x1 + vector2->x1; sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2; sum->x2 = vector1->x2 + vector2->x2;
} }
inline void vector2_fp64_add(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, vector2_fp64_t* sum) inline void vector2_add_fp64(const vector2_fp64_t* vector1, const vector2_fp64_t* vector2, vector2_fp64_t* sum)
{ {
sum->x1 = vector1->x1 + vector2->x1; sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2; sum->x2 = vector1->x2 + vector2->x2;
@ -190,13 +190,13 @@ inline void vector2_fp64_add(const vector2_fp64_t* vector1, const vector2_fp64_t
// ================ Subtraction ================= // // ================ Subtraction ================= //
inline void vector2_fp32_subtract(const vector2_fp32_t* minuend, const vector2_fp32_t* subtrahend, vector2_fp32_t* difference) inline void vector2_subtract_fp32(const vector2_fp32_t* minuend, const vector2_fp32_t* subtrahend, vector2_fp32_t* difference)
{ {
difference->x1 = minuend->x1 - subtrahend->x1; difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2; difference->x2 = minuend->x2 - subtrahend->x2;
} }
inline void vector2_fp64_subtract(const vector2_fp64_t* minuend, const vector2_fp64_t* subtrahend, vector2_fp64_t* difference) inline void vector2_subtract_fp64(const vector2_fp64_t* minuend, const vector2_fp64_t* subtrahend, vector2_fp64_t* difference)
{ {
difference->x1 = minuend->x1 - subtrahend->x1; difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2; difference->x2 = minuend->x2 - subtrahend->x2;
@ -204,13 +204,13 @@ inline void vector2_fp64_subtract(const vector2_fp64_t* minuend, const vector2_f
// =============== Multiplication =============== // // =============== Multiplication =============== //
inline void vector2_fp32_multiply(const vector2_fp32_t* multiplicand, const float multiplier, vector2_fp32_t* product) inline void vector2_multiply_fp32(const vector2_fp32_t* multiplicand, const float multiplier, vector2_fp32_t* product)
{ {
product->x1 = multiplicand->x1 * multiplier; product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier; product->x2 = multiplicand->x2 * multiplier;
} }
inline void vector2_fp64_multiply(const vector2_fp64_t* multiplicand, const double multiplier, vector2_fp64_t* product) inline void vector2_multiply_fp64(const vector2_fp64_t* multiplicand, const double multiplier, vector2_fp64_t* product)
{ {
product->x1 = multiplicand->x1 * multiplier; product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier; product->x2 = multiplicand->x2 * multiplier;
@ -218,25 +218,25 @@ inline void vector2_fp64_multiply(const vector2_fp64_t* multiplicand, const doub
// ================== Division ================== // // ================== Division ================== //
inline void vector2_fp32_divide(const vector2_fp32_t* dividend, const float divisor, vector2_fp32_t* quotient) inline void vector2_divide_fp32(const vector2_fp32_t* dividend, const float divisor, vector2_fp32_t* quotient)
{ {
vector2_fp32_multiply(dividend, 1.0f / divisor, quotient); vector2_multiply_fp32(dividend, 1.0f / divisor, quotient);
} }
inline void vector2_fp64_divide(const vector2_fp64_t* dividend, const double divisor, vector2_fp64_t* quotient) inline void vector2_fp64_divide(const vector2_fp64_t* dividend, const double divisor, vector2_fp64_t* quotient)
{ {
vector2_fp64_multiply(dividend, 1.0 / divisor, quotient); vector2_multiply_fp64(dividend, 1.0 / divisor, quotient);
} }
// ================ Append scaled =============== // // ================ Append scaled =============== //
inline void vector2_fp32_append_scaled(vector2_fp32_t* basic_vector, const vector2_fp32_t* scalable_vector, const float scale) inline void vector2_add_scaled_fp32(vector2_fp32_t* basic_vector, const vector2_fp32_t* scalable_vector, const float scale)
{ {
basic_vector->x1 += scalable_vector->x1 * scale; basic_vector->x1 += scalable_vector->x1 * scale;
basic_vector->x2 += scalable_vector->x2 * scale; basic_vector->x2 += scalable_vector->x2 * scale;
} }
inline void vector2_fp64_append_scaled(vector2_fp64_t* basic_vector, const vector2_fp64_t* scalable_vector, const double scale) inline void vector2_add_scaled_fp64(vector2_fp64_t* basic_vector, const vector2_fp64_t* scalable_vector, const double scale)
{ {
basic_vector->x1 += scalable_vector->x1 * scale; basic_vector->x1 += scalable_vector->x1 * scale;
basic_vector->x2 += scalable_vector->x2 * scale; basic_vector->x2 += scalable_vector->x2 * scale;
@ -316,7 +316,7 @@ inline void vector2_fp64_complex_product(const vector2_fp64_t* vector1, const ve
// =============== Normalization ================ // // =============== Normalization ================ //
inline int vector2_fp32_normalize(vector2_fp32_t* vector) inline int vector2_normalize_fp32(vector2_fp32_t* vector)
{ {
const float square_modulus = vector2_get_square_modulus_fp32(vector); const float square_modulus = vector2_get_square_modulus_fp32(vector);
@ -329,11 +329,11 @@ inline int vector2_fp32_normalize(vector2_fp32_t* vector)
return 0; return 0;
} }
vector2_fp32_multiply(vector, sqrtf(1.0f / square_modulus), vector); vector2_multiply_fp32(vector, sqrtf(1.0f / square_modulus), vector);
return 1; return 1;
} }