bgc-net/BasicGeometry/Matrix3x2FP64.cs

207 lines
6.2 KiB
C#

/*
* Author: Andrey Pokidov
* License: Apache-2.0
* Date: 11 Nov 2024
*/
namespace BGC
{
public struct Matrix3x2FP64
{
public double r1c1 = 0.0, r1c2 = 0.0, r1c3 = 0.0;
public double r2c1 = 0.0, r2c2 = 0.0, r2c3 = 0.0;
public Matrix3x2FP64(in Matrix3x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public Matrix3x2FP64(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public Matrix3x2FP64(in Matrix2x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public Matrix3x2FP64(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void Reset()
{
this.r1c1 = 0.0;
this.r1c2 = 0.0;
this.r1c3 = 0.0;
this.r2c1 = 0.0;
this.r2c2 = 0.0;
this.r2c3 = 0.0;
}
public void SetValues(in Matrix3x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public void SetValues(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
this.r1c3 = matrix.r1c3;
this.r2c1 = matrix.r2c1;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c3;
}
public void SetTransposed(in Matrix2x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void SetTransposed(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
this.r1c3 = matrix.r3c1;
this.r2c1 = matrix.r1c2;
this.r2c2 = matrix.r2c2;
this.r2c3 = matrix.r2c2;
}
public void SetRow1(double c1, double c2, double c3)
{
this.r1c1 = c1;
this.r1c2 = c2;
this.r1c3 = c3;
}
public void SetRow2(double c1, double c2, double c3)
{
this.r2c1 = c1;
this.r2c2 = c2;
this.r2c3 = c3;
}
public void SetColumn1(double r1, double r2)
{
this.r1c1 = r1;
this.r2c1 = r2;
}
public void SetColumn2(double r1, double r2)
{
this.r1c2 = r1;
this.r2c2 = r2;
}
public void SetColumn3(double r1, double r2)
{
this.r1c3 = r1;
this.r2c3 = r2;
}
public void AppendScaled(in Matrix3x2FP64 matrix, double scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
this.r1c3 += matrix.r1c3 * scale;
this.r2c1 += matrix.r2c1 * scale;
this.r2c2 += matrix.r2c2 * scale;
this.r2c3 += matrix.r2c3 * scale;
}
public static void Add(in Matrix3x2FP64 matrix1, in Matrix3x2FP64 matrix2, out Matrix3x2FP64 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
sum.r1c3 = matrix1.r1c3 + matrix2.r1c3;
sum.r2c1 = matrix1.r2c1 + matrix2.r2c1;
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
}
public static void Subtract(in Matrix3x2FP64 minuend, in Matrix3x2FP64 subtrahend, out Matrix3x2FP64 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
difference.r1c3 = minuend.r1c3 - subtrahend.r1c3;
difference.r2c1 = minuend.r2c1 - subtrahend.r2c1;
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
}
public static void Multiply(in Matrix3x2FP64 multiplicand, double multiplier, out Matrix3x2FP64 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
product.r1c3 = multiplicand.r1c3 * multiplier;
product.r2c1 = multiplicand.r2c1 * multiplier;
product.r2c2 = multiplicand.r2c2 * multiplier;
product.r2c3 = multiplicand.r2c3 * multiplier;
}
public static void Divide(in Matrix3x2FP64 dividend, double divisor, out Matrix3x2FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in Matrix3x2FP64 matrix, in Vector3FP64 vector, out Vector2FP64 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
}
public static void GetLeftProduct(in Vector2FP64 vector, in Matrix3x2FP64 matrix, out Vector3FP64 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
result.x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3;
}
}
}