/* * Author: Andrey Pokidov * License: Apache-2.0 * Date: 11 Nov 2024 */ namespace BGC { public struct Matrix3x2FP64 { public double r1c1 = 0.0, r1c2 = 0.0, r1c3 = 0.0; public double r2c1 = 0.0, r2c2 = 0.0, r2c3 = 0.0; public Matrix3x2FP64(in Matrix3x2FP64 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; } public Matrix3x2FP64(in Matrix3x2FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; } public Matrix3x2FP64(in Matrix2x3FP64 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r2c1; this.r1c3 = matrix.r3c1; this.r2c1 = matrix.r1c2; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c2; } public Matrix3x2FP64(in Matrix2x3FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r2c1; this.r1c3 = matrix.r3c1; this.r2c1 = matrix.r1c2; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c2; } public void Reset() { this.r1c1 = 0.0; this.r1c2 = 0.0; this.r1c3 = 0.0; this.r2c1 = 0.0; this.r2c2 = 0.0; this.r2c3 = 0.0; } public void SetValues(in Matrix3x2FP64 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; } public void SetValues(in Matrix3x2FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r1c2; this.r1c3 = matrix.r1c3; this.r2c1 = matrix.r2c1; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c3; } public void SetTransposed(in Matrix2x3FP64 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r2c1; this.r1c3 = matrix.r3c1; this.r2c1 = matrix.r1c2; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c2; } public void SetTransposed(in Matrix2x3FP32 matrix) { this.r1c1 = matrix.r1c1; this.r1c2 = matrix.r2c1; this.r1c3 = matrix.r3c1; this.r2c1 = matrix.r1c2; this.r2c2 = matrix.r2c2; this.r2c3 = matrix.r2c2; } public void SetRow1(double c1, double c2, double c3) { this.r1c1 = c1; this.r1c2 = c2; this.r1c3 = c3; } public void SetRow2(double c1, double c2, double c3) { this.r2c1 = c1; this.r2c2 = c2; this.r2c3 = c3; } public void SetColumn1(double r1, double r2) { this.r1c1 = r1; this.r2c1 = r2; } public void SetColumn2(double r1, double r2) { this.r1c2 = r1; this.r2c2 = r2; } public void SetColumn3(double r1, double r2) { this.r1c3 = r1; this.r2c3 = r2; } public void AppendScaled(in Matrix3x2FP64 matrix, double scale) { this.r1c1 += matrix.r1c1 * scale; this.r1c2 += matrix.r1c2 * scale; this.r1c3 += matrix.r1c3 * scale; this.r2c1 += matrix.r2c1 * scale; this.r2c2 += matrix.r2c2 * scale; this.r2c3 += matrix.r2c3 * scale; } public static void Add(in Matrix3x2FP64 matrix1, in Matrix3x2FP64 matrix2, out Matrix3x2FP64 sum) { sum.r1c1 = matrix1.r1c1 + matrix2.r1c1; sum.r1c2 = matrix1.r1c2 + matrix2.r1c2; sum.r1c3 = matrix1.r1c3 + matrix2.r1c3; sum.r2c1 = matrix1.r2c1 + matrix2.r2c1; sum.r2c2 = matrix1.r2c2 + matrix2.r2c2; sum.r2c3 = matrix1.r2c3 + matrix2.r2c3; } public static void Subtract(in Matrix3x2FP64 minuend, in Matrix3x2FP64 subtrahend, out Matrix3x2FP64 difference) { difference.r1c1 = minuend.r1c1 - subtrahend.r1c1; difference.r1c2 = minuend.r1c2 - subtrahend.r1c2; difference.r1c3 = minuend.r1c3 - subtrahend.r1c3; difference.r2c1 = minuend.r2c1 - subtrahend.r2c1; difference.r2c2 = minuend.r2c2 - subtrahend.r2c2; difference.r2c3 = minuend.r2c3 - subtrahend.r2c3; } public static void Multiply(in Matrix3x2FP64 multiplicand, double multiplier, out Matrix3x2FP64 product) { product.r1c1 = multiplicand.r1c1 * multiplier; product.r1c2 = multiplicand.r1c2 * multiplier; product.r1c3 = multiplicand.r1c3 * multiplier; product.r2c1 = multiplicand.r2c1 * multiplier; product.r2c2 = multiplicand.r2c2 * multiplier; product.r2c3 = multiplicand.r2c3 * multiplier; } public static void Divide(in Matrix3x2FP64 dividend, double divisor, out Matrix3x2FP64 quotient) { Multiply(dividend, 1.0 / divisor, out quotient); } public static void GetRightProduct(in Matrix3x2FP64 matrix, in Vector3FP64 vector, out Vector2FP64 result) { result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3; result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3; } public static void GetLeftProduct(in Vector2FP64 vector, in Matrix3x2FP64 matrix, out Vector3FP64 result) { result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1; result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2; result.x3 = vector.x1 * matrix.r1c3 + vector.x2 * matrix.r2c3; } } }