Большая реорганизация проекта

This commit is contained in:
Andrey Pokidov 2025-02-11 19:38:07 +07:00
parent 233c027d46
commit f3b0232dd4
35 changed files with 705 additions and 593 deletions

View file

@ -23,18 +23,18 @@ using System;
namespace BasicGeometry
{
public static class FP32Angle
public static class AngleFP32
{
public static float ToRadians(float angle, AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return angle * FP32Degrees.RADIANS_IN_DEGREE;
return angle * DegreeFP32.RADIANS_IN_DEGREE;
}
if (unit == AngleUnit.TURNS)
{
return angle * FP32Radians.TWO_PI;
return angle * RadianFP32.TWO_PI;
}
return angle;
@ -44,7 +44,7 @@ namespace BasicGeometry
{
if (unit == AngleUnit.RADIANS)
{
return angle * FP32Radians.DEGREES_IN_RADIAN;
return angle * RadianFP32.DEGREES_IN_RADIAN;
}
if (unit == AngleUnit.TURNS)
@ -59,12 +59,12 @@ namespace BasicGeometry
{
if (unit == AngleUnit.RADIANS)
{
return angle * FP32Radians.TURNS_IN_RADIAN;
return angle * RadianFP32.TURNS_IN_RADIAN;
}
if (unit == AngleUnit.DEGREES)
{
return angle * FP32Degrees.TURNS_IN_DEGREE;
return angle * DegreeFP32.TURNS_IN_DEGREE;
}
return angle;
@ -82,7 +82,7 @@ namespace BasicGeometry
return 1.0f;
}
return FP32Radians.TWO_PI;
return RadianFP32.TWO_PI;
}
public static float GetHalfCircle(AngleUnit unit)
@ -97,7 +97,7 @@ namespace BasicGeometry
return 0.5f;
}
return FP32Radians.PI;
return RadianFP32.PI;
}
public static float GetQuarterCircle(AngleUnit unit)
@ -112,22 +112,22 @@ namespace BasicGeometry
return 0.25f;
}
return FP32Radians.HALF_OF_PI;
return RadianFP32.HALF_OF_PI;
}
public static float Normalize(float angle, AngleUnit unit, AngleRange range)
{
if (unit == AngleUnit.DEGREES)
{
return FP32Degrees.Normalize(angle, range);
return DegreeFP32.Normalize(angle, range);
}
if (unit == AngleUnit.TURNS)
{
return FP32Turns.Normalize(angle, range);
return TurnFP32.Normalize(angle, range);
}
return FP32Radians.Normalize(angle, range);
return RadianFP32.Normalize(angle, range);
}
}
}

View file

@ -23,18 +23,18 @@ using System;
namespace BasicGeometry
{
public static class FP64Angle
public static class AngleFP64
{
public static double ToRadians(double angle, AngleUnit unit)
{
if (unit == AngleUnit.DEGREES)
{
return angle * FP64Degrees.RADIANS_IN_DEGREE;
return angle * DegreeFP64.RADIANS_IN_DEGREE;
}
if (unit == AngleUnit.TURNS)
{
return angle * FP64Radians.TWO_PI;
return angle * RadianFP64.TWO_PI;
}
return angle;
@ -44,7 +44,7 @@ namespace BasicGeometry
{
if (unit == AngleUnit.RADIANS)
{
return angle * FP64Radians.DEGREES_IN_RADIAN;
return angle * RadianFP64.DEGREES_IN_RADIAN;
}
if (unit == AngleUnit.TURNS)
@ -59,12 +59,12 @@ namespace BasicGeometry
{
if (unit == AngleUnit.RADIANS)
{
return angle * FP64Radians.TURNS_IN_RADIAN;
return angle * RadianFP64.TURNS_IN_RADIAN;
}
if (unit == AngleUnit.DEGREES)
{
return angle * FP64Degrees.TURNS_IN_DEGREE;
return angle * DegreeFP64.TURNS_IN_DEGREE;
}
return angle;
@ -82,7 +82,7 @@ namespace BasicGeometry
return 1.0;
}
return FP64Radians.TWO_PI;
return RadianFP64.TWO_PI;
}
public static double GetHalfCircle(AngleUnit unit)
@ -97,7 +97,7 @@ namespace BasicGeometry
return 0.5;
}
return FP64Radians.PI;
return RadianFP64.PI;
}
public static double GetQuarterCircle(AngleUnit unit)
@ -112,22 +112,22 @@ namespace BasicGeometry
return 0.25;
}
return FP64Radians.HALF_OF_PI;
return RadianFP64.HALF_OF_PI;
}
public static double Normalize(double angle, AngleUnit unit, AngleRange range)
{
if (unit == AngleUnit.DEGREES)
{
return FP64Degrees.Normalize(angle, range);
return DegreeFP64.Normalize(angle, range);
}
if (unit == AngleUnit.TURNS)
{
return FP64Turns.Normalize(angle, range);
return TurnFP64.Normalize(angle, range);
}
return FP64Radians.Normalize(angle, range);
return RadianFP64.Normalize(angle, range);
}
}
}

View file

@ -6,7 +6,7 @@
namespace BasicGeometry
{
public class FP32Degrees
public class DegreeFP32
{
public const float RADIANS_IN_DEGREE = 1.745329252E-2f;
public const float TURNS_IN_DEGREE = 2.7777777778E-3f;

View file

@ -6,7 +6,7 @@
namespace BasicGeometry
{
public class FP64Degrees
public class DegreeFP64
{
public const double RADIANS_IN_DEGREE = 1.74532925199432958E-2;
public const double TURNS_IN_DEGREE = 2.77777777777777778E-3;

View file

@ -1,21 +0,0 @@
using System;
namespace BasicGeometry
{
public class FP32Utility
{
public const float EPSYLON = 5E-7f;
public const float TWO_EPSYLON = 1E-6f;
public const float SQUARE_EPSYLON = 2.5E-13f;
public const float EPSYLON_EFFECTIVENESS_LIMIT = 1.0f;
public const float ONE_THIRD = 0.333333333f;
public const float ONE_SIXTH = 0.166666667f;
public const float ONE_NINETH = 0.111111111f;
public const float GOLDEN_RATIO_HIGH = 1.618034f;
public const float GOLDEN_RATIO_LOW = 0.618034f;
}
}

View file

@ -1,20 +0,0 @@
using System;
namespace BasicGeometry
{
public class FP64Utility
{
public const double EPSYLON = 5E-14;
public const double TWO_EPSYLON = 1E-13;
public const double SQUARE_EPSYLON = 2.5E-27;
public const double EPSYLON_EFFECTIVENESS_LIMIT = 1.0;
public const double ONE_THIRD = 0.333333333333333333;
public const double ONE_SIXTH = 0.166666666666666667;
public const double ONE_NINETH = 0.111111111111111111;
public const double GOLDEN_RATIO_HIGH = 1.61803398874989485;
public const double GOLDEN_RATIO_LOW = 0.61803398874989485;
}
}

View file

@ -23,18 +23,18 @@ using System;
namespace BasicGeometry
{
public struct FP32Matrix2x2
public struct Matrix2x2FP32
{
public float r1c1 = 0.0f, r1c2 = 0.0f;
public float r2c1 = 0.0f, r2c2 = 0.0f;
public FP32Matrix2x2(float d1, float d2)
public Matrix2x2FP32(float d1, float d2)
{
this.r1c1 = d1;
this.r2c2 = d2;
}
public FP32Matrix2x2(in FP32Matrix2x2 matrix)
public Matrix2x2FP32(in Matrix2x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -43,7 +43,7 @@ namespace BasicGeometry
this.r2c2 = matrix.r2c2;
}
public FP32Matrix2x2(in FP64Matrix2x2 matrix)
public Matrix2x2FP32(in Matrix2x2FP64 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r1c2;
@ -60,7 +60,7 @@ namespace BasicGeometry
public readonly bool IsSingular()
{
float determinant = this.GetDeterminant();
return -FP32Utility.EPSYLON <= determinant && determinant <= FP32Utility.EPSYLON;
return -UtilityFP32.EPSYLON <= determinant && determinant <= UtilityFP32.EPSYLON;
}
public void Transpose()
@ -72,7 +72,7 @@ namespace BasicGeometry
{
float determinant = this.GetDeterminant();
if (-FP32Utility.EPSYLON <= determinant && determinant <= FP32Utility.EPSYLON)
if (-UtilityFP32.EPSYLON <= determinant && determinant <= UtilityFP32.EPSYLON)
{
return false;
}
@ -121,7 +121,7 @@ namespace BasicGeometry
this.r2c2 = d2;
}
public void SetValues(in FP32Matrix2x2 matrix)
public void SetValues(in Matrix2x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -130,7 +130,7 @@ namespace BasicGeometry
this.r2c2 = matrix.r2c2;
}
public void SetValues(in FP64Matrix2x2 matrix)
public void SetValues(in Matrix2x2FP64 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r1c2;
@ -139,14 +139,14 @@ namespace BasicGeometry
this.r2c2 = (float)matrix.r2c2;
}
public void SetTransposedOf(in FP32Matrix2x2 matrix)
public void SetTransposedOf(in Matrix2x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
}
public void SetTransposedOf(in FP64Matrix2x2 matrix)
public void SetTransposedOf(in Matrix2x2FP64 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r2c1;
@ -155,11 +155,11 @@ namespace BasicGeometry
this.r2c2 = (float)matrix.r2c2;
}
public bool SetInvertedOf(in FP32Matrix2x2 matrix)
public bool SetInvertedOf(in Matrix2x2FP32 matrix)
{
float determinant = matrix.GetDeterminant();
if (-FP32Utility.EPSYLON <= determinant && determinant <= FP32Utility.EPSYLON)
if (-UtilityFP32.EPSYLON <= determinant && determinant <= UtilityFP32.EPSYLON)
{
return false;
}
@ -205,7 +205,7 @@ namespace BasicGeometry
this.r2c2 = r2;
}
public void AppendScaled(in FP32Matrix2x2 matrix, float scale)
public void AppendScaled(in Matrix2x2FP32 matrix, float scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
@ -214,7 +214,7 @@ namespace BasicGeometry
this.r2c2 += matrix.r2c2 * scale;
}
public static void Add(in FP32Matrix2x2 matrix1, in FP32Matrix2x2 matrix2, out FP32Matrix2x2 result)
public static void Add(in Matrix2x2FP32 matrix1, in Matrix2x2FP32 matrix2, out Matrix2x2FP32 result)
{
result.r1c1 = matrix1.r1c1 + matrix2.r1c1;
result.r1c2 = matrix1.r1c2 + matrix2.r1c2;
@ -223,7 +223,7 @@ namespace BasicGeometry
result.r2c2 = matrix1.r2c2 + matrix2.r2c2;
}
public static void Subtract(in FP32Matrix2x2 minuend, in FP32Matrix2x2 subtrahend, out FP32Matrix2x2 difference)
public static void Subtract(in Matrix2x2FP32 minuend, in Matrix2x2FP32 subtrahend, out Matrix2x2FP32 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
@ -232,7 +232,7 @@ namespace BasicGeometry
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
}
public static void Multiply(in FP32Matrix2x2 multiplicand, float multiplier, out FP32Matrix2x2 product)
public static void Multiply(in Matrix2x2FP32 multiplicand, float multiplier, out Matrix2x2FP32 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
@ -241,12 +241,12 @@ namespace BasicGeometry
product.r2c2 = multiplicand.r2c2 * multiplier;
}
public static void Divide(in FP32Matrix2x2 dividend, float divisor, out FP32Matrix2x2 quotient)
public static void Divide(in Matrix2x2FP32 dividend, float divisor, out Matrix2x2FP32 quotient)
{
Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetRightProduct(in FP32Matrix2x2 matrix, in FP32Vector2 vector, out FP32Vector2 result)
public static void GetRightProduct(in Matrix2x2FP32 matrix, in Vector2FP32 vector, out Vector2FP32 result)
{
float x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
float x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
@ -255,7 +255,7 @@ namespace BasicGeometry
result.x2 = x2;
}
public static void GetLeftProduct(in FP32Vector2 vector, in FP32Matrix2x2 matrix, out FP32Vector2 result)
public static void GetLeftProduct(in Vector2FP32 vector, in Matrix2x2FP32 matrix, out Vector2FP32 result)
{
float x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
float x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
@ -264,7 +264,7 @@ namespace BasicGeometry
result.x2 = x2;
}
public static void LoadZero(out FP32Matrix2x2 matrix)
public static void LoadZero(out Matrix2x2FP32 matrix)
{
matrix.r1c1 = 0.0f;
matrix.r1c2 = 0.0f;
@ -273,7 +273,7 @@ namespace BasicGeometry
matrix.r2c2 = 0.0f;
}
public static void LoadIdentity(out FP32Matrix2x2 matrix)
public static void LoadIdentity(out Matrix2x2FP32 matrix)
{
matrix.r1c1 = 1.0f;
matrix.r1c2 = 0.0f;
@ -282,7 +282,7 @@ namespace BasicGeometry
matrix.r2c2 = 1.0f;
}
public static void LoadDiagonal(float d1, float d2, out FP32Matrix2x2 matrix)
public static void LoadDiagonal(float d1, float d2, out Matrix2x2FP32 matrix)
{
matrix.r1c1 = d1;
matrix.r1c2 = 0.0f;

View file

@ -23,18 +23,18 @@ using System;
namespace BasicGeometry
{
public struct FP64Matrix2x2
public struct Matrix2x2FP64
{
public double r1c1 = 0.0, r1c2 = 0.0;
public double r2c1 = 0.0, r2c2 = 0.0;
public FP64Matrix2x2(double d1, double d2)
public Matrix2x2FP64(double d1, double d2)
{
this.r1c1 = d1;
this.r2c2 = d2;
}
public FP64Matrix2x2(in FP64Matrix2x2 matrix)
public Matrix2x2FP64(in Matrix2x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -43,7 +43,7 @@ namespace BasicGeometry
this.r2c2 = matrix.r2c2;
}
public FP64Matrix2x2(in FP32Matrix2x2 matrix)
public Matrix2x2FP64(in Matrix2x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -60,7 +60,7 @@ namespace BasicGeometry
public readonly bool IsSingular()
{
double determinant = this.GetDeterminant();
return -FP64Utility.EPSYLON <= determinant && determinant <= FP64Utility.EPSYLON;
return -UtilityFP64.EPSYLON <= determinant && determinant <= UtilityFP64.EPSYLON;
}
public void Transpose()
@ -72,7 +72,7 @@ namespace BasicGeometry
{
double determinant = this.GetDeterminant();
if (-FP64Utility.EPSYLON <= determinant && determinant <= FP64Utility.EPSYLON)
if (-UtilityFP64.EPSYLON <= determinant && determinant <= UtilityFP64.EPSYLON)
{
return false;
}
@ -121,7 +121,7 @@ namespace BasicGeometry
this.r2c2 = d2;
}
public void SetValues(in FP64Matrix2x2 matrix)
public void SetValues(in Matrix2x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -130,7 +130,7 @@ namespace BasicGeometry
this.r2c2 = matrix.r2c2;
}
public void SetValues(in FP32Matrix2x2 matrix)
public void SetValues(in Matrix2x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -139,14 +139,14 @@ namespace BasicGeometry
this.r2c2 = matrix.r2c2;
}
public void SetTransposedOf(in FP64Matrix2x2 matrix)
public void SetTransposedOf(in Matrix2x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
(this.r1c2, this.r2c1) = (matrix.r2c1, matrix.r1c2);
}
public void SetTransposedOf(in FP32Matrix2x2 matrix)
public void SetTransposedOf(in Matrix2x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -155,11 +155,11 @@ namespace BasicGeometry
this.r2c2 = matrix.r2c2;
}
public bool SetInvertedOf(in FP64Matrix2x2 matrix)
public bool SetInvertedOf(in Matrix2x2FP64 matrix)
{
double determinant = matrix.GetDeterminant();
if (-FP64Utility.EPSYLON <= determinant && determinant <= FP64Utility.EPSYLON)
if (-UtilityFP64.EPSYLON <= determinant && determinant <= UtilityFP64.EPSYLON)
{
return false;
}
@ -205,7 +205,7 @@ namespace BasicGeometry
this.r2c2 = r2;
}
public void AppendScaled(in FP64Matrix2x2 matrix, double scale)
public void AppendScaled(in Matrix2x2FP64 matrix, double scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
@ -214,7 +214,7 @@ namespace BasicGeometry
this.r2c2 += matrix.r2c2 * scale;
}
public static void Add(in FP64Matrix2x2 matrix1, in FP64Matrix2x2 matrix2, out FP64Matrix2x2 sum)
public static void Add(in Matrix2x2FP64 matrix1, in Matrix2x2FP64 matrix2, out Matrix2x2FP64 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
@ -223,7 +223,7 @@ namespace BasicGeometry
sum.r2c2 = matrix1.r2c2 + matrix2.r2c2;
}
public static void Subtract(in FP64Matrix2x2 minuend, in FP64Matrix2x2 subtrahend, out FP64Matrix2x2 difference)
public static void Subtract(in Matrix2x2FP64 minuend, in Matrix2x2FP64 subtrahend, out Matrix2x2FP64 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
@ -232,7 +232,7 @@ namespace BasicGeometry
difference.r2c2 = minuend.r2c2 - subtrahend.r2c2;
}
public static void Multiply(in FP64Matrix2x2 multiplicand, double multiplier, out FP64Matrix2x2 product)
public static void Multiply(in Matrix2x2FP64 multiplicand, double multiplier, out Matrix2x2FP64 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
@ -241,12 +241,12 @@ namespace BasicGeometry
product.r2c2 = multiplicand.r2c2 * multiplier;
}
public static void Divide(in FP64Matrix2x2 dividend, double divisor, out FP64Matrix2x2 quotient)
public static void Divide(in Matrix2x2FP64 dividend, double divisor, out Matrix2x2FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in FP64Matrix2x2 matrix, in FP64Vector2 vector, out FP64Vector2 result)
public static void GetRightProduct(in Matrix2x2FP64 matrix, in Vector2FP64 vector, out Vector2FP64 result)
{
double x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
double x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
@ -255,7 +255,7 @@ namespace BasicGeometry
result.x2 = x2;
}
public static void GetLeftProduct(in FP64Vector2 vector, in FP64Matrix2x2 matrix, out FP64Vector2 result)
public static void GetLeftProduct(in Vector2FP64 vector, in Matrix2x2FP64 matrix, out Vector2FP64 result)
{
double x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
double x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;
@ -264,7 +264,7 @@ namespace BasicGeometry
result.x2 = x2;
}
public static void LoadZero(out FP64Matrix2x2 matrix)
public static void LoadZero(out Matrix2x2FP64 matrix)
{
matrix.r1c1 = 0.0;
matrix.r1c2 = 0.0;
@ -273,7 +273,7 @@ namespace BasicGeometry
matrix.r2c2 = 0.0;
}
public static void LoadIdentity(out FP64Matrix2x2 matrix)
public static void LoadIdentity(out Matrix2x2FP64 matrix)
{
matrix.r1c1 = 1.0;
matrix.r1c2 = 0.0;
@ -282,7 +282,7 @@ namespace BasicGeometry
matrix.r2c2 = 1.0;
}
public static void LoadDiagonal(double d1, double d2, out FP64Matrix2x2 matrix)
public static void LoadDiagonal(double d1, double d2, out Matrix2x2FP64 matrix)
{
matrix.r1c1 = d1;
matrix.r1c2 = 0.0;

View file

@ -22,13 +22,13 @@ using System;
*/
namespace BasicGeometry
{
public struct FP32Matrix2x3
public struct Matrix2x3FP32
{
public float r1c1 = 0.0f, r1c2 = 0.0f;
public float r2c1 = 0.0f, r2c2 = 0.0f;
public float r3c1 = 0.0f, r3c2 = 0.0f;
public FP32Matrix2x3(in FP32Matrix2x3 matrix)
public Matrix2x3FP32(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -40,7 +40,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r3c2;
}
public FP32Matrix2x3(in FP64Matrix2x3 matrix)
public Matrix2x3FP32(in Matrix2x3FP64 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r1c2;
@ -52,7 +52,7 @@ namespace BasicGeometry
this.r3c2 = (float) matrix.r3c2;
}
public FP32Matrix2x3(in FP32Matrix3x2 matrix)
public Matrix2x3FP32(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -64,7 +64,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r2c3;
}
public FP32Matrix2x3(in FP64Matrix3x2 matrix)
public Matrix2x3FP32(in Matrix3x2FP64 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r2c1;
@ -88,7 +88,7 @@ namespace BasicGeometry
this.r3c2 = 0.0f;
}
public void SetValues(in FP32Matrix2x3 matrix)
public void SetValues(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -100,7 +100,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r3c2;
}
public void SetValues(in FP64Matrix2x3 matrix)
public void SetValues(in Matrix2x3FP64 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r1c2;
@ -112,7 +112,7 @@ namespace BasicGeometry
this.r3c2 = (float) matrix.r3c2;
}
public void SetTransposed(in FP32Matrix3x2 matrix)
public void SetTransposed(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -124,7 +124,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r2c3;
}
public void SetTransposed(in FP64Matrix3x2 matrix)
public void SetTransposed(in Matrix3x2FP64 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r2c1;
@ -168,7 +168,7 @@ namespace BasicGeometry
this.r3c2 = r3;
}
public void AppendScaled(in FP32Matrix2x3 matrix, float scale)
public void AppendScaled(in Matrix2x3FP32 matrix, float scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
@ -180,7 +180,7 @@ namespace BasicGeometry
this.r3c2 += matrix.r3c2 * scale;
}
public static void Add(in FP32Matrix2x3 matrix1, in FP32Matrix2x3 matrix2, out FP32Matrix2x3 sum)
public static void Add(in Matrix2x3FP32 matrix1, in Matrix2x3FP32 matrix2, out Matrix2x3FP32 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
@ -192,7 +192,7 @@ namespace BasicGeometry
sum.r3c2 = matrix1.r3c2 + matrix2.r3c2;
}
public static void Subtract(in FP32Matrix2x3 minuend, in FP32Matrix2x3 subtrahend, out FP32Matrix2x3 difference)
public static void Subtract(in Matrix2x3FP32 minuend, in Matrix2x3FP32 subtrahend, out Matrix2x3FP32 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
@ -204,7 +204,7 @@ namespace BasicGeometry
difference.r3c2 = minuend.r3c2 - subtrahend.r3c2;
}
public static void Multiply(in FP32Matrix2x3 multiplicand, float multiplier, out FP32Matrix2x3 product)
public static void Multiply(in Matrix2x3FP32 multiplicand, float multiplier, out Matrix2x3FP32 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
@ -216,19 +216,19 @@ namespace BasicGeometry
product.r3c2 = multiplicand.r3c2 * multiplier;
}
public static void Divide(in FP32Matrix2x3 dividend, float divisor, out FP32Matrix2x3 quotient)
public static void Divide(in Matrix2x3FP32 dividend, float divisor, out Matrix2x3FP32 quotient)
{
Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetRightProduct(in FP32Matrix2x3 matrix, in FP32Vector2 vector, out FP32Vector3 result)
public static void GetRightProduct(in Matrix2x3FP32 matrix, in Vector2FP32 vector, out Vector3FP32 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
result.x3 = matrix.r3c1 * vector.x1 + matrix.r3c2 * vector.x2;
}
public static void GetLeftProduct(in FP32Vector3 vector, in FP32Matrix2x3 matrix, out FP32Vector2 result)
public static void GetLeftProduct(in Vector3FP32 vector, in Matrix2x3FP32 matrix, out Vector2FP32 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;

View file

@ -22,13 +22,13 @@ using System;
*/
namespace BasicGeometry
{
public struct FP64Matrix2x3
public struct Matrix2x3FP64
{
public double r1c1 = 0.0, r1c2 = 0.0;
public double r2c1 = 0.0, r2c2 = 0.0;
public double r3c1 = 0.0, r3c2 = 0.0;
public FP64Matrix2x3(in FP64Matrix2x3 matrix)
public Matrix2x3FP64(in Matrix2x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -40,7 +40,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r3c2;
}
public FP64Matrix2x3(in FP32Matrix2x3 matrix)
public Matrix2x3FP64(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -52,7 +52,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r3c2;
}
public FP64Matrix2x3(in FP64Matrix3x2 matrix)
public Matrix2x3FP64(in Matrix3x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -64,7 +64,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r2c3;
}
public FP64Matrix2x3(in FP32Matrix3x2 matrix)
public Matrix2x3FP64(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -88,7 +88,7 @@ namespace BasicGeometry
this.r3c2 = 0.0;
}
public void SetValues(in FP64Matrix2x3 matrix)
public void SetValues(in Matrix2x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -100,7 +100,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r3c2;
}
public void SetValues(in FP32Matrix2x3 matrix)
public void SetValues(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -112,7 +112,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r3c2;
}
public void SetTransposed(in FP64Matrix3x2 matrix)
public void SetTransposed(in Matrix3x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -124,7 +124,7 @@ namespace BasicGeometry
this.r3c2 = matrix.r2c3;
}
public void SetTransposed(in FP32Matrix3x2 matrix)
public void SetTransposed(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -168,7 +168,7 @@ namespace BasicGeometry
this.r3c2 = r3;
}
public void AppendScaled(in FP64Matrix2x3 matrix, double scale)
public void AppendScaled(in Matrix2x3FP64 matrix, double scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
@ -180,7 +180,7 @@ namespace BasicGeometry
this.r3c2 += matrix.r3c2 * scale;
}
public static void Add(in FP64Matrix2x3 matrix1, in FP64Matrix2x3 matrix2, out FP64Matrix2x3 sum)
public static void Add(in Matrix2x3FP64 matrix1, in Matrix2x3FP64 matrix2, out Matrix2x3FP64 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
@ -192,7 +192,7 @@ namespace BasicGeometry
sum.r3c2 = matrix1.r3c2 + matrix2.r3c2;
}
public static void Subtract(in FP64Matrix2x3 minuend, in FP64Matrix2x3 subtrahend, out FP64Matrix2x3 difference)
public static void Subtract(in Matrix2x3FP64 minuend, in Matrix2x3FP64 subtrahend, out Matrix2x3FP64 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
@ -204,7 +204,7 @@ namespace BasicGeometry
difference.r3c2 = minuend.r3c2 - subtrahend.r3c2;
}
public static void Multiply(in FP64Matrix2x3 multiplicand, double multiplier, out FP64Matrix2x3 product)
public static void Multiply(in Matrix2x3FP64 multiplicand, double multiplier, out Matrix2x3FP64 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
@ -216,19 +216,19 @@ namespace BasicGeometry
product.r3c2 = multiplicand.r3c2 * multiplier;
}
public static void Divide(in FP64Matrix2x3 dividend, double divisor, out FP64Matrix2x3 quotient)
public static void Divide(in Matrix2x3FP64 dividend, double divisor, out Matrix2x3FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in FP64Matrix2x3 matrix, in FP64Vector2 vector, out FP64Vector3 result)
public static void GetRightProduct(in Matrix2x3FP64 matrix, in Vector2FP64 vector, out Vector3FP64 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2;
result.x3 = matrix.r3c1 * vector.x1 + matrix.r3c2 * vector.x2;
}
public static void GetLeftProduct(in FP64Vector3 vector, in FP64Matrix2x3 matrix, out FP64Vector2 result)
public static void GetLeftProduct(in Vector3FP64 vector, in Matrix2x3FP64 matrix, out Vector2FP64 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;

View file

@ -20,12 +20,12 @@
*/
namespace BasicGeometry
{
public struct FP32Matrix3x2
public struct Matrix3x2FP32
{
public float r1c1 = 0.0f, r1c2 = 0.0f, r1c3 = 0.0f;
public float r2c1 = 0.0f, r2c2 = 0.0f, r2c3 = 0.0f;
public FP32Matrix3x2(in FP32Matrix3x2 matrix)
public Matrix3x2FP32(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -36,7 +36,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r2c3;
}
public FP32Matrix3x2(in FP64Matrix3x2 matrix)
public Matrix3x2FP32(in Matrix3x2FP64 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r1c2;
@ -47,7 +47,7 @@ namespace BasicGeometry
this.r2c3 = (float) matrix.r2c3;
}
public FP32Matrix3x2(in FP32Matrix2x3 matrix)
public Matrix3x2FP32(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -58,7 +58,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r3c2;
}
public FP32Matrix3x2(in FP64Matrix2x3 matrix)
public Matrix3x2FP32(in Matrix2x3FP64 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r2c1;
@ -80,7 +80,7 @@ namespace BasicGeometry
this.r2c3 = 0.0f;
}
public void SetValues(in FP32Matrix3x2 matrix)
public void SetValues(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -91,7 +91,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r2c3;
}
public void SetValues(in FP64Matrix3x2 matrix)
public void SetValues(in Matrix3x2FP64 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r1c2;
@ -102,7 +102,7 @@ namespace BasicGeometry
this.r2c3 = (float) matrix.r2c3;
}
public void SetTransposed(in FP32Matrix2x3 matrix)
public void SetTransposed(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -113,7 +113,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r3c2;
}
public void SetTransposed(in FP64Matrix2x3 matrix)
public void SetTransposed(in Matrix2x3FP64 matrix)
{
this.r1c1 = (float) matrix.r1c1;
this.r1c2 = (float) matrix.r2c1;
@ -156,7 +156,7 @@ namespace BasicGeometry
this.r2c3 = r2;
}
public void AppendScaled(in FP32Matrix3x2 matrix, float scale)
public void AppendScaled(in Matrix3x2FP32 matrix, float scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
@ -167,7 +167,7 @@ namespace BasicGeometry
this.r2c3 += matrix.r2c3 * scale;
}
public static void Add(in FP32Matrix3x2 matrix1, in FP32Matrix3x2 matrix2, out FP32Matrix3x2 sum)
public static void Add(in Matrix3x2FP32 matrix1, in Matrix3x2FP32 matrix2, out Matrix3x2FP32 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
@ -178,7 +178,7 @@ namespace BasicGeometry
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
}
public static void Subtract(in FP32Matrix3x2 minuend, in FP32Matrix3x2 subtrahend, out FP32Matrix3x2 difference)
public static void Subtract(in Matrix3x2FP32 minuend, in Matrix3x2FP32 subtrahend, out Matrix3x2FP32 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
@ -189,7 +189,7 @@ namespace BasicGeometry
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
}
public static void Multiply(in FP32Matrix3x2 multiplicand, float multiplier, out FP32Matrix3x2 product)
public static void Multiply(in Matrix3x2FP32 multiplicand, float multiplier, out Matrix3x2FP32 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
@ -200,18 +200,18 @@ namespace BasicGeometry
product.r2c3 = multiplicand.r2c3 * multiplier;
}
public static void Divide(in FP32Matrix3x2 dividend, float divisor, out FP32Matrix3x2 quotient)
public static void Divide(in Matrix3x2FP32 dividend, float divisor, out Matrix3x2FP32 quotient)
{
Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetRightProduct(in FP32Matrix3x2 matrix, in FP32Vector3 vector, out FP32Vector2 result)
public static void GetRightProduct(in Matrix3x2FP32 matrix, in Vector3FP32 vector, out Vector2FP32 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
}
public static void GetLeftProduct(in FP32Vector2 vector, in FP32Matrix3x2 matrix, out FP32Vector3 result)
public static void GetLeftProduct(in Vector2FP32 vector, in Matrix3x2FP32 matrix, out Vector3FP32 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;

View file

@ -22,12 +22,12 @@ using System;
*/
namespace BasicGeometry
{
public struct FP64Matrix3x2
public struct Matrix3x2FP64
{
public double r1c1 = 0.0, r1c2 = 0.0, r1c3 = 0.0;
public double r2c1 = 0.0, r2c2 = 0.0, r2c3 = 0.0;
public FP64Matrix3x2(in FP64Matrix3x2 matrix)
public Matrix3x2FP64(in Matrix3x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -38,7 +38,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r2c3;
}
public FP64Matrix3x2(in FP32Matrix3x2 matrix)
public Matrix3x2FP64(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -49,7 +49,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r2c3;
}
public FP64Matrix3x2(in FP64Matrix2x3 matrix)
public Matrix3x2FP64(in Matrix2x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -60,7 +60,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r2c2;
}
public FP64Matrix3x2(in FP32Matrix2x3 matrix)
public Matrix3x2FP64(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -83,7 +83,7 @@ namespace BasicGeometry
}
public void SetValues(in FP64Matrix3x2 matrix)
public void SetValues(in Matrix3x2FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -94,7 +94,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r2c3;
}
public void SetValues(in FP32Matrix3x2 matrix)
public void SetValues(in Matrix3x2FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -105,7 +105,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r2c3;
}
public void SetTransposed(in FP64Matrix2x3 matrix)
public void SetTransposed(in Matrix2x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -116,7 +116,7 @@ namespace BasicGeometry
this.r2c3 = matrix.r2c2;
}
public void SetTransposed(in FP32Matrix2x3 matrix)
public void SetTransposed(in Matrix2x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r2c1;
@ -159,7 +159,7 @@ namespace BasicGeometry
this.r2c3 = r2;
}
public void AppendScaled(in FP64Matrix3x2 matrix, double scale)
public void AppendScaled(in Matrix3x2FP64 matrix, double scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
@ -170,7 +170,7 @@ namespace BasicGeometry
this.r2c3 += matrix.r2c3 * scale;
}
public static void Add(in FP64Matrix3x2 matrix1, in FP64Matrix3x2 matrix2, out FP64Matrix3x2 sum)
public static void Add(in Matrix3x2FP64 matrix1, in Matrix3x2FP64 matrix2, out Matrix3x2FP64 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
@ -181,7 +181,7 @@ namespace BasicGeometry
sum.r2c3 = matrix1.r2c3 + matrix2.r2c3;
}
public static void Subtract(in FP64Matrix3x2 minuend, in FP64Matrix3x2 subtrahend, out FP64Matrix3x2 difference)
public static void Subtract(in Matrix3x2FP64 minuend, in Matrix3x2FP64 subtrahend, out Matrix3x2FP64 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
@ -192,7 +192,7 @@ namespace BasicGeometry
difference.r2c3 = minuend.r2c3 - subtrahend.r2c3;
}
public static void Multiply(in FP64Matrix3x2 multiplicand, double multiplier, out FP64Matrix3x2 product)
public static void Multiply(in Matrix3x2FP64 multiplicand, double multiplier, out Matrix3x2FP64 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
@ -203,18 +203,18 @@ namespace BasicGeometry
product.r2c3 = multiplicand.r2c3 * multiplier;
}
public static void Divide(in FP64Matrix3x2 dividend, double divisor, out FP64Matrix3x2 quotient)
public static void Divide(in Matrix3x2FP64 dividend, double divisor, out Matrix3x2FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in FP64Matrix3x2 matrix, in FP64Vector3 vector, out FP64Vector2 result)
public static void GetRightProduct(in Matrix3x2FP64 matrix, in Vector3FP64 vector, out Vector2FP64 result)
{
result.x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
result.x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
}
public static void GetLeftProduct(in FP64Vector2 vector, in FP64Matrix3x2 matrix, out FP64Vector3 result)
public static void GetLeftProduct(in Vector2FP64 vector, in Matrix3x2FP64 matrix, out Vector3FP64 result)
{
result.x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1;
result.x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2;

View file

@ -23,20 +23,20 @@ using System;
namespace BasicGeometry
{
public struct FP32Matrix3x3
public struct Matrix3x3FP32
{
public float r1c1 = 0.0f, r1c2 = 0.0f, r1c3 = 0.0f;
public float r2c1 = 0.0f, r2c2 = 0.0f, r2c3 = 0.0f;
public float r3c1 = 0.0f, r3c2 = 0.0f, r3c3 = 0.0f;
public FP32Matrix3x3(float d1, float d2, float d3)
public Matrix3x3FP32(float d1, float d2, float d3)
{
this.r1c1 = d1;
this.r2c2 = d2;
this.r3c3 = d3;
}
public FP32Matrix3x3(in FP32Matrix3x3 matrix)
public Matrix3x3FP32(in Matrix3x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -51,7 +51,7 @@ namespace BasicGeometry
this.r3c3 = matrix.r3c3;
}
public FP32Matrix3x3(in FP64Matrix3x3 matrix)
public Matrix3x3FP32(in Matrix3x3FP64 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r1c2;
@ -76,7 +76,7 @@ namespace BasicGeometry
public readonly bool IsSingular()
{
float determinant = this.GetDeterminant();
return -FP32Utility.EPSYLON <= determinant && determinant <= FP32Utility.EPSYLON;
return -UtilityFP32.EPSYLON <= determinant && determinant <= UtilityFP32.EPSYLON;
}
public void Transpose()
@ -90,7 +90,7 @@ namespace BasicGeometry
{
float determinant = this.GetDeterminant();
if (-FP32Utility.EPSYLON <= determinant && determinant <= FP32Utility.EPSYLON) {
if (-UtilityFP32.EPSYLON <= determinant && determinant <= UtilityFP32.EPSYLON) {
return false;
}
@ -168,7 +168,7 @@ namespace BasicGeometry
this.r2c3 = d3;
}
public void SetValues(in FP32Matrix3x3 matrix)
public void SetValues(in Matrix3x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -183,7 +183,7 @@ namespace BasicGeometry
this.r3c3 = matrix.r3c3;
}
public void SetValues(in FP64Matrix3x3 matrix)
public void SetValues(in Matrix3x3FP64 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r1c2;
@ -198,7 +198,7 @@ namespace BasicGeometry
this.r3c3 = (float)matrix.r3c3;
}
public void SetTransposedOf(in FP32Matrix3x3 matrix)
public void SetTransposedOf(in Matrix3x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
@ -209,7 +209,7 @@ namespace BasicGeometry
(this.r2c3, this.r3c2) = (matrix.r3c2, matrix.r2c3);
}
public void SetTransposedOf(in FP64Matrix3x3 matrix)
public void SetTransposedOf(in Matrix3x3FP64 matrix)
{
this.r1c1 = (float)matrix.r1c1;
this.r1c2 = (float)matrix.r2c1;
@ -224,11 +224,11 @@ namespace BasicGeometry
this.r3c3 = (float)matrix.r3c3;
}
public bool SetInvertedOf(in FP32Matrix3x3 matrix)
public bool SetInvertedOf(in Matrix3x3FP32 matrix)
{
float determinant = matrix.GetDeterminant();
if (-FP32Utility.EPSYLON <= determinant && determinant <= FP32Utility.EPSYLON) {
if (-UtilityFP32.EPSYLON <= determinant && determinant <= UtilityFP32.EPSYLON) {
return false;
}
@ -303,7 +303,7 @@ namespace BasicGeometry
this.r3c3 = r3;
}
public void AppendScaled(in FP32Matrix3x3 matrix, float scale)
public void AppendScaled(in Matrix3x3FP32 matrix, float scale)
{
this.r1c1 += matrix.r1c1* scale;
this.r1c2 += matrix.r1c2* scale;
@ -318,7 +318,7 @@ namespace BasicGeometry
this.r3c3 += matrix.r3c3* scale;
}
public static void Add(in FP32Matrix3x3 matrix1, in FP32Matrix3x3 matrix2, out FP32Matrix3x3 sum)
public static void Add(in Matrix3x3FP32 matrix1, in Matrix3x3FP32 matrix2, out Matrix3x3FP32 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
@ -333,7 +333,7 @@ namespace BasicGeometry
sum.r3c3 = matrix1.r3c3 + matrix2.r3c3;
}
public static void Subtract(in FP32Matrix3x3 minuend, in FP32Matrix3x3 subtrahend, out FP32Matrix3x3 difference)
public static void Subtract(in Matrix3x3FP32 minuend, in Matrix3x3FP32 subtrahend, out Matrix3x3FP32 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
@ -348,7 +348,7 @@ namespace BasicGeometry
difference.r3c3 = minuend.r3c3 - subtrahend.r3c3;
}
public static void Multiply(in FP32Matrix3x3 multiplicand, float multiplier, out FP32Matrix3x3 product)
public static void Multiply(in Matrix3x3FP32 multiplicand, float multiplier, out Matrix3x3FP32 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
@ -363,12 +363,12 @@ namespace BasicGeometry
product.r3c3 = multiplicand.r3c3 * multiplier;
}
public static void Divide(in FP32Matrix3x3 dividend, float divisor, out FP32Matrix3x3 quotient)
public static void Divide(in Matrix3x3FP32 dividend, float divisor, out Matrix3x3FP32 quotient)
{
Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetRightProduct(in FP32Matrix3x3 matrix, in FP32Vector3 vector, out FP32Vector3 result)
public static void GetRightProduct(in Matrix3x3FP32 matrix, in Vector3FP32 vector, out Vector3FP32 result)
{
float x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
float x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
@ -379,7 +379,7 @@ namespace BasicGeometry
result.x3 = x3;
}
public static void GetLeftProduct(in FP32Vector3 vector, in FP32Matrix3x3 matrix, out FP32Vector3 result)
public static void GetLeftProduct(in Vector3FP32 vector, in Matrix3x3FP32 matrix, out Vector3FP32 result)
{
float x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
float x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;
@ -390,7 +390,7 @@ namespace BasicGeometry
result.x3 = x3;
}
public static void LoadZero(out FP32Matrix3x3 matrix)
public static void LoadZero(out Matrix3x3FP32 matrix)
{
matrix.r1c1 = 0.0f;
matrix.r1c2 = 0.0f;
@ -405,7 +405,7 @@ namespace BasicGeometry
matrix.r3c3 = 0.0f;
}
public static void LoadIdentity(out FP32Matrix3x3 matrix)
public static void LoadIdentity(out Matrix3x3FP32 matrix)
{
matrix.r1c1 = 1.0f;
matrix.r1c2 = 0.0f;
@ -420,7 +420,7 @@ namespace BasicGeometry
matrix.r3c3 = 1.0f;
}
public static void LoadDiagonal(float d1, float d2, float d3, out FP32Matrix3x3 matrix)
public static void LoadDiagonal(float d1, float d2, float d3, out Matrix3x3FP32 matrix)
{
matrix.r1c1 = d1;
matrix.r1c2 = 0.0f;

View file

@ -23,20 +23,20 @@ using System;
namespace BasicGeometry
{
public struct FP64Matrix3x3
public struct Matrix3x3FP64
{
public double r1c1 = 0.0, r1c2 = 0.0, r1c3 = 0.0;
public double r2c1 = 0.0, r2c2 = 0.0, r2c3 = 0.0;
public double r3c1 = 0.0, r3c2 = 0.0, r3c3 = 0.0;
public FP64Matrix3x3(double d1, double d2, double d3)
public Matrix3x3FP64(double d1, double d2, double d3)
{
this.r1c1 = d1;
this.r2c2 = d2;
this.r3c3 = d3;
}
public FP64Matrix3x3(in FP64Matrix3x3 matrix)
public Matrix3x3FP64(in Matrix3x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -51,7 +51,7 @@ namespace BasicGeometry
this.r3c3 = matrix.r3c3;
}
public FP64Matrix3x3(in FP32Matrix3x3 matrix)
public Matrix3x3FP64(in Matrix3x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -76,7 +76,7 @@ namespace BasicGeometry
public readonly bool IsSingular()
{
double determinant = this.GetDeterminant();
return -FP64Utility.EPSYLON <= determinant && determinant <= FP64Utility.EPSYLON;
return -UtilityFP64.EPSYLON <= determinant && determinant <= UtilityFP64.EPSYLON;
}
public void Transpose()
@ -90,7 +90,7 @@ namespace BasicGeometry
{
double determinant = this.GetDeterminant();
if (-FP64Utility.EPSYLON <= determinant && determinant <= FP64Utility.EPSYLON) {
if (-UtilityFP64.EPSYLON <= determinant && determinant <= UtilityFP64.EPSYLON) {
return false;
}
@ -168,7 +168,7 @@ namespace BasicGeometry
this.r2c3 = d3;
}
public void SetValues(FP64Matrix3x3 matrix)
public void SetValues(Matrix3x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -183,7 +183,7 @@ namespace BasicGeometry
this.r3c3 = matrix.r3c3;
}
public void SetValues(FP32Matrix3x3 matrix)
public void SetValues(Matrix3x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r1c2 = matrix.r1c2;
@ -198,7 +198,7 @@ namespace BasicGeometry
this.r3c3 = matrix.r3c3;
}
public void SetTransposedOf(in FP64Matrix3x3 matrix)
public void SetTransposedOf(in Matrix3x3FP64 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
@ -209,7 +209,7 @@ namespace BasicGeometry
(this.r2c3, this.r3c2) = (matrix.r3c2, matrix.r2c3);
}
public void SetTransposedOf(in FP32Matrix3x3 matrix)
public void SetTransposedOf(in Matrix3x3FP32 matrix)
{
this.r1c1 = matrix.r1c1;
this.r2c2 = matrix.r2c2;
@ -220,11 +220,11 @@ namespace BasicGeometry
(this.r2c3, this.r3c2) = (matrix.r3c2, matrix.r2c3);
}
public bool SetInvertedOf(in FP64Matrix3x3 matrix)
public bool SetInvertedOf(in Matrix3x3FP64 matrix)
{
double determinant = matrix.GetDeterminant();
if (-FP64Utility.EPSYLON <= determinant && determinant <= FP64Utility.EPSYLON) {
if (-UtilityFP64.EPSYLON <= determinant && determinant <= UtilityFP64.EPSYLON) {
return false;
}
@ -299,7 +299,7 @@ namespace BasicGeometry
this.r3c3 = r3;
}
public void AppendScaled(in FP64Matrix3x3 matrix, double scale)
public void AppendScaled(in Matrix3x3FP64 matrix, double scale)
{
this.r1c1 += matrix.r1c1 * scale;
this.r1c2 += matrix.r1c2 * scale;
@ -314,7 +314,7 @@ namespace BasicGeometry
this.r3c3 += matrix.r3c3 * scale;
}
public static void Add(in FP64Matrix3x3 matrix1, in FP64Matrix3x3 matrix2, out FP64Matrix3x3 sum)
public static void Add(in Matrix3x3FP64 matrix1, in Matrix3x3FP64 matrix2, out Matrix3x3FP64 sum)
{
sum.r1c1 = matrix1.r1c1 + matrix2.r1c1;
sum.r1c2 = matrix1.r1c2 + matrix2.r1c2;
@ -329,7 +329,7 @@ namespace BasicGeometry
sum.r3c3 = matrix1.r3c3 + matrix2.r3c3;
}
public static void Subtract(in FP64Matrix3x3 minuend, in FP64Matrix3x3 subtrahend, out FP64Matrix3x3 difference)
public static void Subtract(in Matrix3x3FP64 minuend, in Matrix3x3FP64 subtrahend, out Matrix3x3FP64 difference)
{
difference.r1c1 = minuend.r1c1 - subtrahend.r1c1;
difference.r1c2 = minuend.r1c2 - subtrahend.r1c2;
@ -344,7 +344,7 @@ namespace BasicGeometry
difference.r3c3 = minuend.r3c3 - subtrahend.r3c3;
}
public static void Multiply(in FP64Matrix3x3 multiplicand, double multiplier, out FP64Matrix3x3 product)
public static void Multiply(in Matrix3x3FP64 multiplicand, double multiplier, out Matrix3x3FP64 product)
{
product.r1c1 = multiplicand.r1c1 * multiplier;
product.r1c2 = multiplicand.r1c2 * multiplier;
@ -359,12 +359,12 @@ namespace BasicGeometry
product.r3c3 = multiplicand.r3c3 * multiplier;
}
public static void Divide(in FP64Matrix3x3 dividend, double divisor, out FP64Matrix3x3 quotient)
public static void Divide(in Matrix3x3FP64 dividend, double divisor, out Matrix3x3FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetRightProduct(in FP64Matrix3x3 matrix, in FP64Vector3 vector, out FP64Vector3 result)
public static void GetRightProduct(in Matrix3x3FP64 matrix, in Vector3FP64 vector, out Vector3FP64 result)
{
double x1 = matrix.r1c1 * vector.x1 + matrix.r1c2 * vector.x2 + matrix.r1c3 * vector.x3;
double x2 = matrix.r2c1 * vector.x1 + matrix.r2c2 * vector.x2 + matrix.r2c3 * vector.x3;
@ -375,7 +375,7 @@ namespace BasicGeometry
result.x3 = x3;
}
public static void GetLeftProduct(in FP64Vector3 vector, in FP64Matrix3x3 matrix, out FP64Vector3 result)
public static void GetLeftProduct(in Vector3FP64 vector, in Matrix3x3FP64 matrix, out Vector3FP64 result)
{
double x1 = vector.x1 * matrix.r1c1 + vector.x2 * matrix.r2c1 + vector.x3 * matrix.r3c1;
double x2 = vector.x1 * matrix.r1c2 + vector.x2 * matrix.r2c2 + vector.x3 * matrix.r3c2;
@ -386,7 +386,7 @@ namespace BasicGeometry
result.x3 = x3;
}
public static void LoadZero(out FP64Matrix3x3 matrix)
public static void LoadZero(out Matrix3x3FP64 matrix)
{
matrix.r1c1 = 0.0;
matrix.r1c2 = 0.0;
@ -401,7 +401,7 @@ namespace BasicGeometry
matrix.r3c3 = 0.0;
}
public static void LoadIdentity(out FP64Matrix3x3 matrix)
public static void LoadIdentity(out Matrix3x3FP64 matrix)
{
matrix.r1c1 = 1.0;
matrix.r1c2 = 0.0;
@ -416,7 +416,7 @@ namespace BasicGeometry
matrix.r3c3 = 1.0;
}
public static void LoadDiagonal(double d1, double d2, double d3, out FP64Matrix3x3 matrix)
public static void LoadDiagonal(double d1, double d2, double d3, out Matrix3x3FP64 matrix)
{
matrix.r1c1 = d1;
matrix.r1c2 = 0.0;

View file

@ -22,9 +22,9 @@ using System;
*/
namespace BasicGeometry
{
public class FP32MatrixProduct
public class MatrixProductFP32
{
public static void Get2x2At2x2(in FP32Matrix2x2 left, in FP32Matrix2x2 right, out FP32Matrix2x2 product)
public static void Get2x2At2x2(in Matrix2x2FP32 left, in Matrix2x2FP32 right, out Matrix2x2FP32 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
@ -39,7 +39,7 @@ namespace BasicGeometry
product.r2c2 = r2c2;
}
public static void Get2x2At3x2(in FP32Matrix2x2 left, in FP32Matrix3x2 right, out FP32Matrix3x2 product)
public static void Get2x2At3x2(in Matrix2x2FP32 left, in Matrix3x2FP32 right, out Matrix3x2FP32 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
@ -58,7 +58,7 @@ namespace BasicGeometry
product.r2c3 = r2c3;
}
public static void Get2x3At2x2(in FP32Matrix2x3 left, in FP32Matrix2x2 right, out FP32Matrix2x3 product)
public static void Get2x3At2x2(in Matrix2x3FP32 left, in Matrix2x2FP32 right, out Matrix2x3FP32 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
@ -79,7 +79,7 @@ namespace BasicGeometry
product.r3c2 = r3c2;
}
public static void Get2x3At3x2(in FP32Matrix2x3 left, in FP32Matrix3x2 right, out FP32Matrix3x3 product)
public static void Get2x3At3x2(in Matrix2x3FP32 left, in Matrix3x2FP32 right, out Matrix3x3FP32 product)
{
product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
@ -94,7 +94,7 @@ namespace BasicGeometry
product.r3c3 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c3;
}
public static void Get3x2At3x3(in FP32Matrix3x2 left, in FP32Matrix3x3 right, out FP32Matrix3x2 product)
public static void Get3x2At3x3(in Matrix3x2FP32 left, in Matrix3x3FP32 right, out Matrix3x2FP32 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
@ -113,7 +113,7 @@ namespace BasicGeometry
product.r2c3 = r2c3;
}
public static void Get3x2At2x3(in FP32Matrix3x2 left, in FP32Matrix2x3 right, out FP32Matrix2x2 product)
public static void Get3x2At2x3(in Matrix3x2FP32 left, in Matrix2x3FP32 right, out Matrix2x2FP32 product)
{
product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
@ -122,7 +122,7 @@ namespace BasicGeometry
product.r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
}
public static void Get3x3At2x3(in FP32Matrix3x3 left, in FP32Matrix2x3 right, out FP32Matrix2x3 product)
public static void Get3x3At2x3(in Matrix3x3FP32 left, in Matrix2x3FP32 right, out Matrix2x3FP32 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
@ -143,7 +143,7 @@ namespace BasicGeometry
product.r3c2 = r3c2;
}
public static void Get3x3At3x3(in FP32Matrix3x3 left, in FP32Matrix3x3 right, out FP32Matrix3x3 product)
public static void Get3x3At3x3(in Matrix3x3FP32 left, in Matrix3x3FP32 right, out Matrix3x3FP32 product)
{
float r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
float r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;

View file

@ -22,9 +22,9 @@ using System;
*/
namespace BasicGeometry
{
public class FP64MatrixProduct
public class MatrixProductFP64
{
public static void Get2x2At2x2(in FP64Matrix2x2 left, in FP64Matrix2x2 right, out FP64Matrix2x2 product)
public static void Get2x2At2x2(in Matrix2x2FP64 left, in Matrix2x2FP64 right, out Matrix2x2FP64 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
@ -39,7 +39,7 @@ namespace BasicGeometry
product.r2c2 = r2c2;
}
public static void Get2x2At3x2(in FP64Matrix2x2 left, in FP64Matrix3x2 right, out FP64Matrix3x2 product)
public static void Get2x2At3x2(in Matrix2x2FP64 left, in Matrix3x2FP64 right, out Matrix3x2FP64 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
@ -58,7 +58,7 @@ namespace BasicGeometry
product.r2c3 = r2c3;
}
public static void Get2x3At2x2(in FP64Matrix2x3 left, in FP64Matrix2x2 right, out FP64Matrix2x3 product)
public static void Get2x3At2x2(in Matrix2x3FP64 left, in Matrix2x2FP64 right, out Matrix2x3FP64 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
@ -79,7 +79,7 @@ namespace BasicGeometry
product.r3c2 = r3c2;
}
public static void Get2x3At3x2(in FP64Matrix2x3 left, in FP64Matrix3x2 right, out FP64Matrix3x3 product)
public static void Get2x3At3x2(in Matrix2x3FP64 left, in Matrix3x2FP64 right, out Matrix3x3FP64 product)
{
product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1;
product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2;
@ -94,7 +94,7 @@ namespace BasicGeometry
product.r3c3 = left.r3c1 * right.r1c2 + left.r3c2 * right.r2c3;
}
public static void Get3x2At3x3(in FP64Matrix3x2 left, in FP64Matrix3x3 right, out FP64Matrix3x2 product)
public static void Get3x2At3x3(in Matrix3x2FP64 left, in Matrix3x3FP64 right, out Matrix3x2FP64 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
@ -113,7 +113,7 @@ namespace BasicGeometry
product.r2c3 = r2c3;
}
public static void Get3x2At2x3(in FP64Matrix3x2 left, in FP64Matrix2x3 right, out FP64Matrix2x2 product)
public static void Get3x2At2x3(in Matrix3x2FP64 left, in Matrix2x3FP64 right, out Matrix2x2FP64 product)
{
product.r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
product.r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
@ -122,7 +122,7 @@ namespace BasicGeometry
product.r2c2 = left.r2c1 * right.r1c2 + left.r2c2 * right.r2c2 + left.r2c3 * right.r3c2;
}
public static void Get3x3At2x3(in FP64Matrix3x3 left, in FP64Matrix2x3 right, out FP64Matrix2x3 product)
public static void Get3x3At2x3(in Matrix3x3FP64 left, in Matrix2x3FP64 right, out Matrix2x3FP64 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;
@ -143,7 +143,7 @@ namespace BasicGeometry
product.r3c2 = r3c2;
}
public static void Get3x3At3x3(in FP64Matrix3x3 left, in FP64Matrix3x3 right, out FP64Matrix3x3 product)
public static void Get3x3At3x3(in Matrix3x3FP64 left, in Matrix3x3FP64 right, out Matrix3x3FP64 product)
{
double r1c1 = left.r1c1 * right.r1c1 + left.r1c2 * right.r2c1 + left.r1c3 * right.r3c1;
double r1c2 = left.r1c1 * right.r1c2 + left.r1c2 * right.r2c2 + left.r1c3 * right.r3c2;

View file

@ -2,11 +2,11 @@
namespace BasicGeometry
{
public struct FP32Quaternion
public struct QuaternionFP32
{
public float s0 = 0.0f, x1 = 0.0f, x2 = 0.0f, x3 = 0.0f;
public FP32Quaternion(float s0, float x1, float x2, float x3)
public QuaternionFP32(float s0, float x1, float x2, float x3)
{
this.s0 = s0;
this.x1 = x1;
@ -14,7 +14,7 @@ namespace BasicGeometry
this.x3 = x3;
}
public FP32Quaternion(in FP32Quaternion quaternion)
public QuaternionFP32(in QuaternionFP32 quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
@ -22,7 +22,7 @@ namespace BasicGeometry
this.x3 = quaternion.x3;
}
public FP32Quaternion(in FP64Quaternion quaternion)
public QuaternionFP32(in QuaternionFP64 quaternion)
{
this.s0 = (float)quaternion.s0;
this.x1 = (float)quaternion.x1;
@ -30,6 +30,26 @@ namespace BasicGeometry
this.x3 = (float)quaternion.x3;
}
public readonly float GetSquareModule()
{
return this.s0 * this.s0 + this.x1 * this.x1 + (this.x2 * this.x2 + this.x3 * this.x3);
}
public readonly float GetModule()
{
return MathF.Sqrt(this.GetSquareModule());
}
public readonly bool IsZero()
{
return this.GetSquareModule() <= UtilityFP32.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
return UtilityFP32.IsSqareValueUnit(this.GetSquareModule());
}
public void Reset()
{
this.s0 = 0.0f;
@ -38,6 +58,14 @@ namespace BasicGeometry
this.x3 = 0.0f;
}
public void SetToIdentity()
{
this.s0 = 1.0f;
this.x1 = 0.0f;
this.x2 = 0.0f;
this.x3 = 0.0f;
}
public void Conjugate()
{
this.x1 = -this.x1;
@ -53,7 +81,7 @@ namespace BasicGeometry
this.x3 = x3;
}
public void SetValues(in FP32Quaternion quaternion)
public void SetValues(in QuaternionFP32 quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
@ -61,7 +89,7 @@ namespace BasicGeometry
this.x3 = quaternion.x3;
}
public void SetValues(in FP64Quaternion quaternion)
public void SetValues(in QuaternionFP64 quaternion)
{
this.s0 = (float)quaternion.s0;
this.x1 = (float)quaternion.x1;
@ -69,7 +97,7 @@ namespace BasicGeometry
this.x3 = (float)quaternion.x3;
}
public void SetConjugateOf(in FP32Quaternion quaternion)
public void SetConjugateOf(in QuaternionFP32 quaternion)
{
this.s0 = quaternion.s0;
this.x1 = -quaternion.x1;
@ -77,7 +105,7 @@ namespace BasicGeometry
this.x3 = -quaternion.x3;
}
public readonly void MakeRotationMatrix(out FP32Matrix3x3 matrix)
public readonly void MakeRotationMatrix(out Matrix3x3FP32 matrix)
{
float s0s0 = this.s0 * this.s0;
float x1x1 = this.x1 * this.x1;
@ -86,23 +114,14 @@ namespace BasicGeometry
float squareModule = (s0s0 + x1x1) + (x2x2 + x3x3);
if (-FP32Utility.EPSYLON <= squareModule && squareModule <= FP32Utility.EPSYLON)
if (squareModule <= UtilityFP32.SQUARE_EPSYLON)
{
FP32Matrix3x3.LoadIdentity(out matrix);
Matrix3x3FP32.LoadIdentity(out matrix);
return;
}
float corrector1;
float corrector2;
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON) {
corrector1 = 2.0f - squareModule;
corrector2 = 2.0f * corrector1;
}
else {
corrector1 = 1.0f / squareModule;
corrector2 = 2.0f / squareModule;
}
float corrector1 = 1.0f / squareModule;
float corrector2 = 2.0f * corrector1;
float s0x1 = this.s0 * this.x1;
float s0x2 = this.s0 * this.x2;
@ -124,7 +143,7 @@ namespace BasicGeometry
matrix.r1c3 = corrector2 * (x1x3 + s0x2);
}
public readonly void MakeReverseMatrix(out FP32Matrix3x3 matrix)
public readonly void MakeReverseMatrix(out Matrix3x3FP32 matrix)
{
float s0s0 = this.s0 * this.s0;
float x1x1 = this.x1 * this.x1;
@ -133,23 +152,14 @@ namespace BasicGeometry
float squareModule = (s0s0 + x1x1) + (x2x2 + x3x3);
if (-FP32Utility.EPSYLON <= squareModule && squareModule <= FP32Utility.EPSYLON)
if (squareModule <= UtilityFP32.SQUARE_EPSYLON)
{
FP32Matrix3x3.LoadIdentity(out matrix);
Matrix3x3FP32.LoadIdentity(out matrix);
return;
}
float corrector1;
float corrector2;
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON) {
corrector1 = 2.0f - squareModule;
corrector2 = 2.0f * corrector1;
}
else {
corrector1 = 1.0f / squareModule;
corrector2 = 2.0f / squareModule;
}
float corrector1 = 1.0f / squareModule;
float corrector2 = 2.0f * corrector1;
float s0x1 = this.s0 * this.x1;
float s0x2 = this.s0 * this.x2;
@ -171,7 +181,7 @@ namespace BasicGeometry
matrix.r1c3 = corrector2 * (x1x3 - s0x2);
}
public static void Add(in FP32Quaternion quaternion1, in FP32Quaternion quaternion2, out FP32Quaternion sum)
public static void Add(in QuaternionFP32 quaternion1, in QuaternionFP32 quaternion2, out QuaternionFP32 sum)
{
sum.s0 = quaternion1.s0 + quaternion2.s0;
sum.x1 = quaternion1.x1 + quaternion2.x1;
@ -179,7 +189,7 @@ namespace BasicGeometry
sum.x3 = quaternion1.x3 + quaternion2.x3;
}
public static void Subtract(in FP32Quaternion minuend, in FP32Quaternion subtrahend, out FP32Quaternion difference)
public static void Subtract(in QuaternionFP32 minuend, in QuaternionFP32 subtrahend, out QuaternionFP32 difference)
{
difference.s0 = minuend.s0 - subtrahend.s0;
difference.x1 = minuend.x1 - subtrahend.x1;
@ -187,7 +197,7 @@ namespace BasicGeometry
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Multiply(in FP32Quaternion left, in FP32Quaternion right, out FP32Quaternion product)
public static void Multiply(in QuaternionFP32 left, in QuaternionFP32 right, out QuaternionFP32 product)
{
float s0 = (left.s0 * right.s0 - left.x1 * right.x1) - (left.x2 * right.x2 + left.x3 * right.x3);
float x1 = (left.x1 * right.s0 + left.s0 * right.x1) - (left.x3 * right.x2 - left.x2 * right.x3);

View file

@ -3,11 +3,11 @@ using System.Numerics;
namespace BasicGeometry
{
public struct FP64Quaternion
public struct QuaternionFP64
{
public double s0 = 0.0, x1 = 0.0, x2 = 0.0, x3 = 0.0;
public FP64Quaternion(double s0, double x1, double x2, double x3)
public QuaternionFP64(double s0, double x1, double x2, double x3)
{
this.s0 = s0;
this.x1 = x1;
@ -15,7 +15,7 @@ namespace BasicGeometry
this.x3 = x3;
}
public FP64Quaternion(in FP32Quaternion quaternion)
public QuaternionFP64(in QuaternionFP32 quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
@ -23,7 +23,7 @@ namespace BasicGeometry
this.x3 = quaternion.x3;
}
public FP64Quaternion(in FP64Quaternion quaternion)
public QuaternionFP64(in QuaternionFP64 quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
@ -31,6 +31,26 @@ namespace BasicGeometry
this.x3 = quaternion.x3;
}
public readonly double GetSquareModule()
{
return this.s0 * this.s0 + this.x1 * this.x1 + (this.x2 * this.x2 + this.x3 * this.x3);
}
public readonly double GetModule()
{
return Math.Sqrt(this.GetSquareModule());
}
public readonly bool IsZero()
{
return this.GetSquareModule() <= UtilityFP64.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
return UtilityFP64.IsSqareValueUnit(this.GetSquareModule());
}
public void Reset()
{
this.s0 = 0.0;
@ -39,6 +59,14 @@ namespace BasicGeometry
this.x3 = 0.0;
}
public void SetToIdentity()
{
this.s0 = 1.0;
this.x1 = 0.0;
this.x2 = 0.0;
this.x3 = 0.0;
}
public void Conjugate()
{
this.x1 = -this.x1;
@ -54,7 +82,7 @@ namespace BasicGeometry
this.x3 = x3;
}
public void SetValues(in FP32Quaternion quaternion)
public void SetValues(in QuaternionFP32 quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
@ -62,7 +90,7 @@ namespace BasicGeometry
this.x3 = quaternion.x3;
}
public void SetValues(in FP64Quaternion quaternion)
public void SetValues(in QuaternionFP64 quaternion)
{
this.s0 = quaternion.s0;
this.x1 = quaternion.x1;
@ -70,7 +98,7 @@ namespace BasicGeometry
this.x3 = quaternion.x3;
}
public void SetConjugateOf(in FP64Quaternion quaternion)
public void SetConjugateOf(in QuaternionFP64 quaternion)
{
this.s0 = quaternion.s0;
this.x1 = -quaternion.x1;
@ -78,7 +106,7 @@ namespace BasicGeometry
this.x3 = -quaternion.x3;
}
public readonly void MakeRotationMatrix(out FP64Matrix3x3 matrix)
public readonly void MakeRotationMatrix(out Matrix3x3FP64 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
@ -87,23 +115,14 @@ namespace BasicGeometry
double squareModule = (s0s0 + x1x1) + (x2x2 + x3x3);
if (-FP64Utility.EPSYLON <= squareModule && squareModule <= FP64Utility.EPSYLON)
if (squareModule <= UtilityFP64.SQUARE_EPSYLON)
{
FP64Matrix3x3.LoadIdentity(out matrix);
Matrix3x3FP64.LoadIdentity(out matrix);
return;
}
double corrector1;
double corrector2;
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON) {
corrector1 = 2.0 - squareModule;
corrector2 = 2.0 * corrector1;
}
else {
corrector1 = 1.0 / squareModule;
corrector2 = 2.0 / squareModule;
}
double corrector1 = 1.0 / squareModule;
double corrector2 = 2.0 * corrector1;
double s0x1 = this.s0 * this.x1;
double s0x2 = this.s0 * this.x2;
@ -125,7 +144,7 @@ namespace BasicGeometry
matrix.r1c3 = corrector2 * (x1x3 + s0x2);
}
public readonly void MakeReverseMatrix(out FP64Matrix3x3 matrix)
public readonly void MakeReverseMatrix(out Matrix3x3FP64 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
@ -134,23 +153,14 @@ namespace BasicGeometry
double squareModule = (s0s0 + x1x1) + (x2x2 + x3x3);
if (-FP64Utility.EPSYLON <= squareModule && squareModule <= FP64Utility.EPSYLON)
if (squareModule <= UtilityFP64.SQUARE_EPSYLON)
{
FP64Matrix3x3.LoadIdentity(out matrix);
Matrix3x3FP64.LoadIdentity(out matrix);
return;
}
double corrector1;
double corrector2;
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON) {
corrector1 = 2.0 - squareModule;
corrector2 = 2.0 * corrector1;
}
else {
corrector1 = 1.0 / squareModule;
corrector2 = 2.0 / squareModule;
}
double corrector1 = 1.0 / squareModule;
double corrector2 = 2.0 * corrector1;
double s0x1 = this.s0 * this.x1;
double s0x2 = this.s0 * this.x2;
@ -172,7 +182,7 @@ namespace BasicGeometry
matrix.r1c3 = corrector2 * (x1x3 - s0x2);
}
public static void Add(in FP64Quaternion quaternion1, in FP64Quaternion quaternion2, out FP64Quaternion sum)
public static void Add(in QuaternionFP64 quaternion1, in QuaternionFP64 quaternion2, out QuaternionFP64 sum)
{
sum.s0 = quaternion1.s0 + quaternion2.s0;
sum.x1 = quaternion1.x1 + quaternion2.x1;
@ -180,7 +190,7 @@ namespace BasicGeometry
sum.x3 = quaternion1.x3 + quaternion2.x3;
}
public static void Subtract(in FP64Quaternion minuend, in FP64Quaternion subtrahend, out FP64Quaternion difference)
public static void Subtract(in QuaternionFP64 minuend, in QuaternionFP64 subtrahend, out QuaternionFP64 difference)
{
difference.s0 = minuend.s0 - subtrahend.s0;
difference.x1 = minuend.x1 - subtrahend.x1;
@ -188,7 +198,7 @@ namespace BasicGeometry
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Multiply(in FP64Quaternion left, in FP64Quaternion right, out FP64Quaternion product)
public static void Multiply(in QuaternionFP64 left, in QuaternionFP64 right, out QuaternionFP64 product)
{
double s0 = (left.s0 * right.s0 - left.x1 * right.x1) - (left.x2 * right.x2 + left.x3 * right.x3);
double x1 = (left.x1 * right.s0 + left.s0 * right.x1) - (left.x3 * right.x2 - left.x2 * right.x3);

View file

@ -6,7 +6,7 @@
namespace BasicGeometry
{
public class FP32Radians
public class RadianFP32
{
public const float PI = 3.1415926536f;
public const float TWO_PI = 6.2831853072f;

View file

@ -6,7 +6,7 @@
namespace BasicGeometry
{
public class FP64Radians
public class RadianFP64
{
public const double PI = 3.14159265358979324;
public const double TWO_PI = 6.28318530717958648;

View file

@ -23,13 +23,13 @@ using System;
namespace BasicGeometry
{
public struct FP32Rotation3
public struct Rotation3FP32
{
private float angle = 0.0f;
private FP32Vector3 axis;
private Vector3FP32 axis;
public FP32Rotation3(FP32Rotation3 rotation)
public Rotation3FP32(Rotation3FP32 rotation)
{
this.angle = rotation.angle;
this.axis = rotation.axis;

View file

@ -0,0 +1,44 @@
/*
* Copyright 2019-2025 Andrey Pokidov <andrey.pokidov@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
/*
* Author: Andrey Pokidov
* Date: 2 Feb 2019
*/
namespace BasicGeometry
{
public struct Rotation3FP64
{
private double angle = 0.0;
private Vector3FP64 axis;
public Rotation3FP64(Rotation3FP64 rotation)
{
this.angle = rotation.angle;
this.axis = rotation.axis;
}
public void Reset()
{
this.angle = 0.0;
this.axis.Reset();
}
}
}

View file

@ -6,11 +6,11 @@
namespace BasicGeometry
{
public class FP32Turns
public class TurnFP32
{
public static float ToRadians(float turns)
{
return turns * FP32Radians.TWO_PI;
return turns * RadianFP32.TWO_PI;
}
public static float ToDegrees(float turns)
@ -22,7 +22,7 @@ namespace BasicGeometry
{
if (toUnit == AngleUnit.RADIANS)
{
return turns * FP32Radians.TWO_PI;
return turns * RadianFP32.TWO_PI;
}
if (toUnit == AngleUnit.DEGREES)

View file

@ -6,14 +6,14 @@
namespace BasicGeometry
{
public class FP64Turns
public class TurnFP64
{
public static double TurnsToRadians(double turns)
public static double ToRadians(double turns)
{
return turns * FP64Radians.TWO_PI;
return turns * RadianFP64.TWO_PI;
}
public static double TurnsToDegrees(double turns)
public static double ToDegrees(double turns)
{
return turns * 360.0;
}
@ -22,7 +22,7 @@ namespace BasicGeometry
{
if (toUnit == AngleUnit.RADIANS)
{
return turns * FP64Radians.TWO_PI;
return turns * RadianFP64.TWO_PI;
}
if (toUnit == AngleUnit.DEGREES)

View file

@ -0,0 +1,48 @@
using System;
namespace BasicGeometry
{
public class UtilityFP32
{
public const float EPSYLON = 4.76837E-7f;
public const float SQUARE_EPSYLON = 2.27373906E-13f;
public const float EPSYLON_EFFECTIVENESS_LIMIT = 1.0f;
public const float ONE_THIRD = 0.333333333f;
public const float ONE_SIXTH = 0.166666667f;
public const float ONE_NINETH = 0.111111111f;
public const float GOLDEN_RATIO_HIGH = 1.618034f;
public const float GOLDEN_RATIO_LOW = 0.618034f;
public static bool IsZero(float value)
{
return -EPSYLON <= value && value <= EPSYLON;
}
public static bool IsUnit(float value)
{
return (1.0f - EPSYLON) <= value && value <= (1.0f + EPSYLON);
}
public static bool IsSqareValueUnit(float square)
{
return (1.0f - 2.0f * EPSYLON) <= square && square <= (1.0f + 2.0f * EPSYLON);
}
public static bool AreClose(float value1, float value2)
{
float difference = value1 - value2;
float squareValue1 = value1 * value1;
float squareValue2 = value2 * value2;
float squareDifference = difference * difference;
if (squareValue1 <= EPSYLON_EFFECTIVENESS_LIMIT || squareValue2 <= EPSYLON_EFFECTIVENESS_LIMIT) {
return squareDifference <= SQUARE_EPSYLON;
}
return squareDifference <= SQUARE_EPSYLON * squareValue1 && squareDifference <= SQUARE_EPSYLON * squareValue2;
}
}
}

View file

@ -0,0 +1,48 @@
using System;
namespace BasicGeometry
{
public class UtilityFP64
{
public const double EPSYLON = 4.996003611E-14;
public const double SQUARE_EPSYLON = 2.496005208112504E-27;
public const double EPSYLON_EFFECTIVENESS_LIMIT = 1.0;
public const double ONE_THIRD = 0.333333333333333333;
public const double ONE_SIXTH = 0.166666666666666667;
public const double ONE_NINETH = 0.111111111111111111;
public const double GOLDEN_RATIO_HIGH = 1.61803398874989485;
public const double GOLDEN_RATIO_LOW = 0.61803398874989485;
public static bool IsZero(double value)
{
return -EPSYLON <= value && value <= EPSYLON;
}
public static bool IsUnit(double value)
{
return (1.0 - EPSYLON) <= value && value <= (1.0 + EPSYLON);
}
public static bool IsSqareValueUnit(double square)
{
return (1.0 - 2.0 * EPSYLON) <= square && square <= (1.0 + 2.0 * EPSYLON);
}
public static bool AreClose(double value1, double value2)
{
double difference = value1 - value2;
double squareValue1 = value1 * value1;
double squareValue2 = value2 * value2;
double squareDifference = difference * difference;
if (squareValue1 <= EPSYLON_EFFECTIVENESS_LIMIT || squareValue2 <= EPSYLON_EFFECTIVENESS_LIMIT) {
return squareDifference <= SQUARE_EPSYLON;
}
return squareDifference <= SQUARE_EPSYLON * squareValue1 && squareDifference <= SQUARE_EPSYLON * squareValue2;
}
}
}

View file

@ -23,26 +23,26 @@ using System;
namespace BasicGeometry
{
public struct FP32Vector2
public struct Vector2FP32
{
public static readonly FP32Vector2 ZERO = new FP32Vector2(0.0f, 0.0f);
public static readonly Vector2FP32 ZERO = new Vector2FP32(0.0f, 0.0f);
public float x1 = 0.0f;
public float x2 = 0.0f;
public FP32Vector2(float x1, float x2)
public Vector2FP32(float x1, float x2)
{
this.x1 = x1;
this.x2 = x2;
}
public FP32Vector2(in FP32Vector2 vector)
public Vector2FP32(in Vector2FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public FP32Vector2(in FP64Vector2 vector)
public Vector2FP32(in Vector2FP64 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
@ -62,12 +62,12 @@ namespace BasicGeometry
{
float squareModule = this.GetSquareModule();
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON)
if (UtilityFP32.IsSqareValueUnit(squareModule))
{
return 1;
}
if (squareModule <= FP32Utility.SQUARE_EPSYLON)
if (squareModule <= UtilityFP32.SQUARE_EPSYLON)
{
this.Reset();
return 0;
@ -89,13 +89,12 @@ namespace BasicGeometry
public readonly bool IsZero()
{
return this.GetSquareModule() <= FP32Utility.SQUARE_EPSYLON;
return this.GetSquareModule() <= UtilityFP32.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
float squareModule = this.GetSquareModule();
return 1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= FP32Utility.EPSYLON;
return UtilityFP32.IsSqareValueUnit(this.GetSquareModule());
}
public void Reset()
@ -110,31 +109,31 @@ namespace BasicGeometry
this.x2 = x2;
}
public void SetValues(in FP32Vector2 vector)
public void SetValues(in Vector2FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public void SetValues(in FP64Vector2 vector)
public void SetValues(in Vector2FP64 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
}
public void SetReverseOf(in FP32Vector2 vector)
public void SetReverseOf(in Vector2FP32 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
}
public void SetReverseOf(in FP64Vector2 vector)
public void SetReverseOf(in Vector2FP64 vector)
{
this.x1 = -(float)vector.x1;
this.x2 = -(float)vector.x2;
}
public void AppendScaled(FP32Vector2 summand, float scale)
public void AppendScaled(Vector2FP32 summand, float scale)
{
this.x1 += summand.x1 * scale;
this.x2 += summand.x2 * scale;
@ -145,83 +144,83 @@ namespace BasicGeometry
return String.Format("SPVector2({0}, {1})", this.x1, this.x2);
}
public static void Add(in FP32Vector2 vector1, in FP32Vector2 vector2, out FP32Vector2 sum)
public static void Add(in Vector2FP32 vector1, in Vector2FP32 vector2, out Vector2FP32 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
}
public static void Subtract(in FP32Vector2 minuend, in FP32Vector2 subtrahend, out FP32Vector2 difference)
public static void Subtract(in Vector2FP32 minuend, in Vector2FP32 subtrahend, out Vector2FP32 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
}
public static void Multiply(in FP32Vector2 multiplicand, float multiplier, out FP32Vector2 product)
public static void Multiply(in Vector2FP32 multiplicand, float multiplier, out Vector2FP32 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
}
public static void Divide(in FP32Vector2 dividend, float divisor, out FP32Vector2 quotient)
public static void Divide(in Vector2FP32 dividend, float divisor, out Vector2FP32 quotient)
{
Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetMean2(in FP32Vector2 vector1, in FP32Vector2 vector2, out FP32Vector2 result)
public static void GetMean2(in Vector2FP32 vector1, in Vector2FP32 vector2, out Vector2FP32 result)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5f;
result.x2 = (vector1.x2 + vector2.x2) * 0.5f;
}
public static void GetMean3(in FP32Vector2 vector1, in FP32Vector2 vector2, in FP32Vector2 vector3, out FP32Vector2 result)
public static void GetMean3(in Vector2FP32 vector1, in Vector2FP32 vector2, in Vector2FP32 vector3, out Vector2FP32 result)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * FP32Utility.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * FP32Utility.ONE_THIRD;
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * UtilityFP32.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * UtilityFP32.ONE_THIRD;
}
public static float GetScalarProduct(in FP32Vector2 vector1, in FP32Vector2 vector2)
public static float GetScalarProduct(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2;
}
public static float GetCrossProduct(in FP32Vector2 vector1, in FP32Vector2 vector2)
public static float GetCrossProduct(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
return vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
}
public static float GetAngle(in FP32Vector2 vector1, in FP32Vector2 vector2, AngleUnit unit)
public static float GetAngle(in Vector2FP32 vector1, in Vector2FP32 vector2, AngleUnit unit)
{
float squareModule1 = vector1.GetSquareModule();
if (squareModule1 <= FP32Utility.SQUARE_EPSYLON)
if (squareModule1 <= UtilityFP32.SQUARE_EPSYLON)
{
return 0.0f;
}
float squareModule2 = vector2.GetSquareModule();
if (squareModule2 <= FP32Utility.SQUARE_EPSYLON)
if (squareModule2 <= UtilityFP32.SQUARE_EPSYLON)
{
return 0.0f;
}
float cosine = FP32Vector2.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
float cosine = Vector2FP32.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
if (1.0f - FP32Utility.EPSYLON <= cosine)
if (1.0f - UtilityFP32.EPSYLON <= cosine)
{
return 0.0f;
}
if (cosine <= -(1.0f - FP32Utility.EPSYLON))
if (cosine <= -(1.0f - UtilityFP32.EPSYLON))
{
return FP32Angle.GetHalfCircle(unit);
return AngleFP32.GetHalfCircle(unit);
}
return FP32Radians.ToUnits(MathF.Acos(cosine), unit);
return RadianFP32.ToUnits(MathF.Acos(cosine), unit);
}
public static float GetSquareDistance(in FP32Vector2 vector1, in FP32Vector2 vector2)
public static float GetSquareDistance(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
float dx1 = vector1.x1 - vector2.x1;
float dx2 = vector1.x2 - vector2.x2;
@ -229,29 +228,29 @@ namespace BasicGeometry
return dx1 * dx1 + dx2 * dx2;
}
public static float GetDistance(in FP32Vector2 vector1, in FP32Vector2 vector2)
public static float GetDistance(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
return MathF.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in FP32Vector2 vector1, in FP32Vector2 vector2)
public static bool AreEqual(in Vector2FP32 vector1, in Vector2FP32 vector2)
{
float squareModule1 = vector1.GetSquareModule();
float squareModule2 = vector2.GetSquareModule();
float squareModule3 = GetSquareDistance(vector1, vector2);
// 2.0f means dimension amount
if (squareModule1 < FP32Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < FP32Utility.EPSYLON_EFFECTIVENESS_LIMIT)
if (squareModule1 < UtilityFP32.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < UtilityFP32.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModule3 < (2.0f * FP32Utility.SQUARE_EPSYLON);
return squareModule3 < (2.0f * UtilityFP32.SQUARE_EPSYLON);
}
if (squareModule1 <= squareModule2)
{
return squareModule3 <= (2.0f * FP32Utility.SQUARE_EPSYLON) * squareModule2;
return squareModule3 <= (2.0f * UtilityFP32.SQUARE_EPSYLON) * squareModule2;
}
return squareModule3 <= (2.0f * FP32Utility.SQUARE_EPSYLON) * squareModule1;
return squareModule3 <= (2.0f * UtilityFP32.SQUARE_EPSYLON) * squareModule1;
}
}
}

View file

@ -23,26 +23,26 @@ using System;
namespace BasicGeometry
{
public struct FP64Vector2
public struct Vector2FP64
{
public static readonly FP64Vector2 ZERO = new FP64Vector2(0.0, 0.0);
public static readonly Vector2FP64 ZERO = new Vector2FP64(0.0, 0.0);
public double x1 = 0.0;
public double x2 = 0.0;
public FP64Vector2(double x1, double x2)
public Vector2FP64(double x1, double x2)
{
this.x1 = x1;
this.x2 = x2;
}
public FP64Vector2(in FP64Vector2 vector)
public Vector2FP64(in Vector2FP64 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public FP64Vector2(in FP32Vector2 vector)
public Vector2FP64(in Vector2FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
@ -62,12 +62,12 @@ namespace BasicGeometry
{
double squareModule = this.GetSquareModule();
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON)
if (UtilityFP64.IsSqareValueUnit(squareModule))
{
return 1;
}
if (squareModule <= FP64Utility.SQUARE_EPSYLON)
if (squareModule <= UtilityFP64.SQUARE_EPSYLON)
{
this.Reset();
return 0;
@ -89,13 +89,12 @@ namespace BasicGeometry
public readonly bool IsZero()
{
return this.GetSquareModule() <= FP64Utility.SQUARE_EPSYLON;
return this.GetSquareModule() <= UtilityFP64.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
double squareModule = this.GetSquareModule();
return 1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= FP64Utility.EPSYLON;
return UtilityFP64.IsSqareValueUnit(this.GetSquareModule());
}
public void Reset()
@ -110,31 +109,31 @@ namespace BasicGeometry
this.x2 = x2;
}
public void SetValues(in FP64Vector2 vector)
public void SetValues(in Vector2FP64 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public void SetValues(in FP32Vector2 vector)
public void SetValues(in Vector2FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
}
public void SetReverseOf(in FP64Vector2 vector)
public void SetReverseOf(in Vector2FP64 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
}
public void SetReverseOf(in FP32Vector2 vector)
public void SetReverseOf(in Vector2FP32 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
}
public void AppendScaled(FP64Vector2 summand, double scale)
public void AppendScaled(Vector2FP64 summand, double scale)
{
this.x1 += summand.x1 * scale;
this.x2 += summand.x2 * scale;
@ -145,83 +144,83 @@ namespace BasicGeometry
return String.Format("DPVector2({0}, {1})", this.x1, this.x2);
}
public static void Add(in FP64Vector2 vector1, in FP64Vector2 vector2, out FP64Vector2 sum)
public static void Add(in Vector2FP64 vector1, in Vector2FP64 vector2, out Vector2FP64 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
}
public static void Subtract(in FP64Vector2 minuend, in FP64Vector2 subtrahend, out FP64Vector2 difference)
public static void Subtract(in Vector2FP64 minuend, in Vector2FP64 subtrahend, out Vector2FP64 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
}
public static void Multiply(in FP64Vector2 multiplicand, double multiplier, out FP64Vector2 product)
public static void Multiply(in Vector2FP64 multiplicand, double multiplier, out Vector2FP64 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
}
public static void Divide(in FP64Vector2 dividend, double divisor, out FP64Vector2 quotient)
public static void Divide(in Vector2FP64 dividend, double divisor, out Vector2FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetMean2(in FP64Vector2 vector1, in FP64Vector2 vector2, out FP64Vector2 result)
public static void GetMean2(in Vector2FP64 vector1, in Vector2FP64 vector2, out Vector2FP64 result)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5;
result.x2 = (vector1.x2 + vector2.x2) * 0.5;
}
public static void GetMean3(in FP64Vector2 vector1, in FP64Vector2 vector2, in FP64Vector2 vector3, out FP64Vector2 result)
public static void GetMean3(in Vector2FP64 vector1, in Vector2FP64 vector2, in Vector2FP64 vector3, out Vector2FP64 result)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * FP64Utility.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * FP64Utility.ONE_THIRD;
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * UtilityFP64.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * UtilityFP64.ONE_THIRD;
}
public static double GetScalarProduct(in FP64Vector2 vector1, in FP64Vector2 vector2)
public static double GetScalarProduct(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2;
}
public static double GetCrossProduct(in FP64Vector2 vector1, in FP64Vector2 vector2)
public static double GetCrossProduct(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
return vector1.x1 * vector2.x2 - vector1.x2 * vector2.x1;
}
public static double GetAngle(in FP64Vector2 vector1, in FP64Vector2 vector2, AngleUnit unit)
public static double GetAngle(in Vector2FP64 vector1, in Vector2FP64 vector2, AngleUnit unit)
{
double squareModule1 = vector1.GetSquareModule();
if (squareModule1 <= FP64Utility.SQUARE_EPSYLON)
if (squareModule1 <= UtilityFP64.SQUARE_EPSYLON)
{
return 0.0;
}
double squareModule2 = vector2.GetSquareModule();
if (squareModule2 <= FP64Utility.SQUARE_EPSYLON)
if (squareModule2 <= UtilityFP64.SQUARE_EPSYLON)
{
return 0.0;
}
double cosine = FP64Vector2.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
double cosine = Vector2FP64.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
if (1.0 - FP64Utility.EPSYLON <= cosine)
if (1.0 - UtilityFP64.EPSYLON <= cosine)
{
return 0.0;
}
if (cosine <= -(1.0 - FP64Utility.EPSYLON))
if (cosine <= -(1.0 - UtilityFP64.EPSYLON))
{
return FP64Angle.GetHalfCircle(unit);
return AngleFP64.GetHalfCircle(unit);
}
return FP64Radians.ToUnits(Math.Acos(cosine), unit);
return RadianFP64.ToUnits(Math.Acos(cosine), unit);
}
public static double GetSquareDistance(in FP64Vector2 vector1, in FP64Vector2 vector2)
public static double GetSquareDistance(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
double dx1 = vector1.x1 - vector2.x1;
double dx2 = vector1.x2 - vector2.x2;
@ -229,29 +228,29 @@ namespace BasicGeometry
return dx1 * dx1 + dx2 * dx2;
}
public static double GetDistance(in FP64Vector2 vector1, in FP64Vector2 vector2)
public static double GetDistance(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
return Math.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in FP64Vector2 vector1, in FP64Vector2 vector2)
public static bool AreEqual(in Vector2FP64 vector1, in Vector2FP64 vector2)
{
double squareModule1 = vector1.GetSquareModule();
double squareModule2 = vector2.GetSquareModule();
double squareModule3 = GetSquareDistance(vector1, vector2);
// 2.0 means dimension amount
if (squareModule1 < FP64Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < FP64Utility.EPSYLON_EFFECTIVENESS_LIMIT)
if (squareModule1 < UtilityFP64.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < UtilityFP64.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModule3 < (2.0 * FP64Utility.SQUARE_EPSYLON);
return squareModule3 < (2.0 * UtilityFP64.SQUARE_EPSYLON);
}
if (squareModule1 <= squareModule2)
{
return squareModule3 <= (2.0 * FP64Utility.SQUARE_EPSYLON) * squareModule2;
return squareModule3 <= (2.0 * UtilityFP64.SQUARE_EPSYLON) * squareModule2;
}
return squareModule3 <= (2.0 * FP64Utility.SQUARE_EPSYLON) * squareModule1;
return squareModule3 <= (2.0 * UtilityFP64.SQUARE_EPSYLON) * squareModule1;
}
}
}

View file

@ -23,29 +23,29 @@ using System;
namespace BasicGeometry
{
public struct FP32Vector3
public struct Vector3FP32
{
public static readonly FP32Vector3 ZERO = new FP32Vector3(0.0f, 0.0f, 0.0f);
public static readonly Vector3FP32 ZERO = new Vector3FP32(0.0f, 0.0f, 0.0f);
public float x1 = 0.0f;
public float x2 = 0.0f;
public float x3 = 0.0f;
public FP32Vector3(float x1, float x2, float x3)
public Vector3FP32(float x1, float x2, float x3)
{
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public FP32Vector3(in FP32Vector3 vector)
public Vector3FP32(in Vector3FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public FP32Vector3(in FP64Vector3 vector)
public Vector3FP32(in Vector3FP64 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
@ -66,12 +66,12 @@ namespace BasicGeometry
{
float squareModule = this.GetSquareModule();
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON)
if (UtilityFP32.IsSqareValueUnit(squareModule))
{
return 1;
}
if (squareModule <= FP32Utility.SQUARE_EPSYLON)
if (squareModule <= UtilityFP32.SQUARE_EPSYLON)
{
this.Reset();
return 0;
@ -95,13 +95,12 @@ namespace BasicGeometry
public readonly bool IsZero()
{
return this.GetSquareModule() <= FP32Utility.SQUARE_EPSYLON;
return this.GetSquareModule() <= UtilityFP32.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
float squareModule = this.GetSquareModule();
return 1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= FP32Utility.EPSYLON;
return UtilityFP32.IsSqareValueUnit(this.GetSquareModule());
}
public void Reset()
@ -118,35 +117,35 @@ namespace BasicGeometry
this.x3 = x3;
}
public void SetValues(in FP64Vector3 vector)
public void SetValues(in Vector3FP64 vector)
{
this.x1 = (float)vector.x1;
this.x2 = (float)vector.x2;
this.x3 = (float)vector.x3;
}
public void SetValues(in FP32Vector3 vector)
public void SetValues(in Vector3FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public void SetReverseOf(in FP32Vector3 vector)
public void SetReverseOf(in Vector3FP32 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
this.x3 = -vector.x3;
}
public void SetReverseOf(in FP64Vector3 vector)
public void SetReverseOf(in Vector3FP64 vector)
{
this.x1 = -(float)vector.x1;
this.x2 = -(float)vector.x2;
this.x3 = -(float)vector.x3;
}
public void AppendScaled(FP32Vector3 summand, float scale)
public void AppendScaled(Vector3FP32 summand, float scale)
{
this.x1 += summand.x1 * scale;
this.x2 += summand.x2 * scale;
@ -158,52 +157,52 @@ namespace BasicGeometry
return String.Format("SPVector3({0}, {1}, {2})", this.x1, this.x2, this.x3);
}
public static void Add(in FP32Vector3 vector1, in FP32Vector3 vector2, out FP32Vector3 sum)
public static void Add(in Vector3FP32 vector1, in Vector3FP32 vector2, out Vector3FP32 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
sum.x3 = vector1.x3 + vector2.x3;
}
public static void Subtract(in FP32Vector3 minuend, in FP32Vector3 subtrahend, out FP32Vector3 difference)
public static void Subtract(in Vector3FP32 minuend, in Vector3FP32 subtrahend, out Vector3FP32 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Multiply(in FP32Vector3 multiplicand, float multiplier, out FP32Vector3 product)
public static void Multiply(in Vector3FP32 multiplicand, float multiplier, out Vector3FP32 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
product.x3 = multiplicand.x3 * multiplier;
}
public static void Divide(in FP32Vector3 dividend, float divisor, out FP32Vector3 quotient)
public static void Divide(in Vector3FP32 dividend, float divisor, out Vector3FP32 quotient)
{
Multiply(dividend, 1.0f / divisor, out quotient);
}
public static void GetMean2(in FP32Vector3 vector1, in FP32Vector3 vector2, out FP32Vector3 result)
public static void GetMean2(in Vector3FP32 vector1, in Vector3FP32 vector2, out Vector3FP32 result)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5f;
result.x2 = (vector1.x2 + vector2.x2) * 0.5f;
result.x3 = (vector1.x3 + vector2.x3) * 0.5f;
}
public static void GetMean3(in FP32Vector3 vector1, in FP32Vector3 vector2, in FP32Vector3 vector3, out FP32Vector3 result)
public static void GetMean3(in Vector3FP32 vector1, in Vector3FP32 vector2, in Vector3FP32 vector3, out Vector3FP32 result)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * FP32Utility.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * FP32Utility.ONE_THIRD;
result.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * FP32Utility.ONE_THIRD;
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * UtilityFP32.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * UtilityFP32.ONE_THIRD;
result.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * UtilityFP32.ONE_THIRD;
}
public static float GetScalarProduct(in FP32Vector3 vector1, in FP32Vector3 vector2)
public static float GetScalarProduct(in Vector3FP32 vector1, in Vector3FP32 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2 + vector1.x3 * vector2.x3;
}
public static void GetCrossProduct(in FP32Vector3 vector1, in FP32Vector3 vector2, out FP32Vector3 result)
public static void GetCrossProduct(in Vector3FP32 vector1, in Vector3FP32 vector2, out Vector3FP32 result)
{
float x1 = vector1.x2 * vector2.x3 - vector1.x3 * vector2.x2;
float x2 = vector1.x3 * vector2.x1 - vector1.x1 * vector2.x3;
@ -214,14 +213,14 @@ namespace BasicGeometry
result.x3 = x3;
}
public static float GetTripleProduct(in FP32Vector3 vector1, in FP32Vector3 vector2, in FP32Vector3 vector3)
public static float GetTripleProduct(in Vector3FP32 vector1, in Vector3FP32 vector2, in Vector3FP32 vector3)
{
return vector1.x1 * (vector2.x2 * vector3.x3 - vector2.x3 * vector3.x2)
+ vector1.x2 * (vector2.x3 * vector3.x1 - vector2.x1 * vector3.x3)
+ vector1.x3 * (vector2.x1 * vector3.x2 - vector2.x2 * vector3.x1);
}
public static void GetDoubleCrossProduct(in FP32Vector3 vector1, in FP32Vector3 vector2, in FP32Vector3 vector3, out FP32Vector3 result)
public static void GetDoubleCrossProduct(in Vector3FP32 vector1, in Vector3FP32 vector2, in Vector3FP32 vector3, out Vector3FP32 result)
{
// [a x [b x c]] = b * (a, c) - c * (a, b)
float ac = GetScalarProduct(vector1, vector3);
@ -232,38 +231,38 @@ namespace BasicGeometry
result.x3 = ac * vector2.x3 - ab * vector3.x3;
}
public static float GetAngle(in FP32Vector3 vector1, in FP32Vector3 vector2, AngleUnit unit)
public static float GetAngle(in Vector3FP32 vector1, in Vector3FP32 vector2, AngleUnit unit)
{
float squareModule1 = vector1.GetSquareModule();
if (squareModule1 <= FP32Utility.SQUARE_EPSYLON)
if (squareModule1 <= UtilityFP32.SQUARE_EPSYLON)
{
return 0.0f;
}
float squareModule2 = vector2.GetSquareModule();
if (squareModule2 <= FP32Utility.SQUARE_EPSYLON)
if (squareModule2 <= UtilityFP32.SQUARE_EPSYLON)
{
return 0.0f;
}
float cosine = FP32Vector3.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
float cosine = Vector3FP32.GetScalarProduct(vector1, vector2) / MathF.Sqrt(squareModule1 * squareModule2);
if (1.0f - FP32Utility.EPSYLON <= cosine)
if (1.0f - UtilityFP32.EPSYLON <= cosine)
{
return 0.0f;
}
if (cosine <= -(1.0f - FP32Utility.EPSYLON))
if (cosine <= -(1.0f - UtilityFP32.EPSYLON))
{
return FP32Angle.GetHalfCircle(unit);
return AngleFP32.GetHalfCircle(unit);
}
return FP32Radians.ToUnits(MathF.Acos(cosine), unit);
return RadianFP32.ToUnits(MathF.Acos(cosine), unit);
}
public static float GetSquareDistance(in FP32Vector3 vector1, in FP32Vector3 vector2)
public static float GetSquareDistance(in Vector3FP32 vector1, in Vector3FP32 vector2)
{
float dx1 = vector1.x1 - vector2.x1;
float dx2 = vector1.x2 - vector2.x2;
@ -272,29 +271,29 @@ namespace BasicGeometry
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
public static float GetDistance(in FP32Vector3 vector1, in FP32Vector3 vector2)
public static float GetDistance(in Vector3FP32 vector1, in Vector3FP32 vector2)
{
return MathF.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in FP32Vector3 vector1, in FP32Vector3 vector2)
public static bool AreEqual(in Vector3FP32 vector1, in Vector3FP32 vector2)
{
float squareModule1 = vector1.GetSquareModule();
float squareModule2 = vector2.GetSquareModule();
float squareModule3 = GetSquareDistance(vector1, vector2);
// 3.0f means dimension amount
if (squareModule1 < FP32Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < FP32Utility.EPSYLON_EFFECTIVENESS_LIMIT)
if (squareModule1 < UtilityFP32.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < UtilityFP32.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModule3 < (3.0f * FP32Utility.SQUARE_EPSYLON);
return squareModule3 < (3.0f * UtilityFP32.SQUARE_EPSYLON);
}
if (squareModule1 <= squareModule2)
{
return squareModule3 <= (3.0f * FP32Utility.SQUARE_EPSYLON) * squareModule2;
return squareModule3 <= (3.0f * UtilityFP32.SQUARE_EPSYLON) * squareModule2;
}
return squareModule3 <= (3.0f * FP32Utility.SQUARE_EPSYLON) * squareModule1;
return squareModule3 <= (3.0f * UtilityFP32.SQUARE_EPSYLON) * squareModule1;
}
}
}

View file

@ -23,29 +23,29 @@ using System;
namespace BasicGeometry
{
public struct FP64Vector3
public struct Vector3FP64
{
public static readonly FP64Vector3 ZERO = new FP64Vector3(0.0, 0.0, 0.0);
public static readonly Vector3FP64 ZERO = new Vector3FP64(0.0, 0.0, 0.0);
public double x1 = 0.0;
public double x2 = 0.0;
public double x3 = 0.0;
public FP64Vector3(double x1, double x2, double x3)
public Vector3FP64(double x1, double x2, double x3)
{
this.x1 = x1;
this.x2 = x2;
this.x3 = x3;
}
public FP64Vector3(in FP64Vector3 vector)
public Vector3FP64(in Vector3FP64 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public FP64Vector3(in FP32Vector3 vector)
public Vector3FP64(in Vector3FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
@ -66,12 +66,13 @@ namespace BasicGeometry
{
double squareModule = this.GetSquareModule();
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON)
if (UtilityFP64.IsSqareValueUnit(squareModule))
{
return 1;
}
if (squareModule <= FP64Utility.SQUARE_EPSYLON)
if (squareModule <= UtilityFP64.SQUARE_EPSYLON)
{
this.Reset();
return 0;
@ -95,13 +96,12 @@ namespace BasicGeometry
public readonly bool IsZero()
{
return this.GetSquareModule() <= FP64Utility.SQUARE_EPSYLON;
return this.GetSquareModule() <= UtilityFP64.SQUARE_EPSYLON;
}
public readonly bool IsUnit()
{
double squareModule = this.GetSquareModule();
return 1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= FP64Utility.EPSYLON;
return UtilityFP64.IsSqareValueUnit(this.GetSquareModule());
}
public void Reset()
@ -118,35 +118,35 @@ namespace BasicGeometry
this.x3 = x3;
}
public void SetValues(in FP64Vector3 vector)
public void SetValues(in Vector3FP64 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public void SetValues(in FP32Vector3 vector)
public void SetValues(in Vector3FP32 vector)
{
this.x1 = vector.x1;
this.x2 = vector.x2;
this.x3 = vector.x3;
}
public void SetReverseOf(in FP64Vector3 vector)
public void SetReverseOf(in Vector3FP64 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
this.x3 = -vector.x3;
}
public void SetReverseOf(in FP32Vector3 vector)
public void SetReverseOf(in Vector3FP32 vector)
{
this.x1 = -vector.x1;
this.x2 = -vector.x2;
this.x3 = -vector.x3;
}
public void AppendScaled(FP64Vector3 summand, double scale)
public void AppendScaled(Vector3FP64 summand, double scale)
{
this.x1 += summand.x1 * scale;
this.x2 += summand.x2 * scale;
@ -158,52 +158,52 @@ namespace BasicGeometry
return String.Format("DPVector3({0}, {1}, {2})", this.x1, this.x2, this.x3);
}
public static void Add(in FP64Vector3 vector1, in FP64Vector3 vector2, out FP64Vector3 sum)
public static void Add(in Vector3FP64 vector1, in Vector3FP64 vector2, out Vector3FP64 sum)
{
sum.x1 = vector1.x1 + vector2.x1;
sum.x2 = vector1.x2 + vector2.x2;
sum.x3 = vector1.x3 + vector2.x3;
}
public static void Subtract(in FP64Vector3 minuend, in FP64Vector3 subtrahend, out FP64Vector3 difference)
public static void Subtract(in Vector3FP64 minuend, in Vector3FP64 subtrahend, out Vector3FP64 difference)
{
difference.x1 = minuend.x1 - subtrahend.x1;
difference.x2 = minuend.x2 - subtrahend.x2;
difference.x3 = minuend.x3 - subtrahend.x3;
}
public static void Multiply(in FP64Vector3 multiplicand, double multiplier, out FP64Vector3 product)
public static void Multiply(in Vector3FP64 multiplicand, double multiplier, out Vector3FP64 product)
{
product.x1 = multiplicand.x1 * multiplier;
product.x2 = multiplicand.x2 * multiplier;
product.x3 = multiplicand.x3 * multiplier;
}
public static void Divide(in FP64Vector3 dividend, double divisor, out FP64Vector3 quotient)
public static void Divide(in Vector3FP64 dividend, double divisor, out Vector3FP64 quotient)
{
Multiply(dividend, 1.0 / divisor, out quotient);
}
public static void GetMean2(in FP64Vector3 vector1, in FP64Vector3 vector2, out FP64Vector3 result)
public static void GetMean2(in Vector3FP64 vector1, in Vector3FP64 vector2, out Vector3FP64 result)
{
result.x1 = (vector1.x1 + vector2.x1) * 0.5;
result.x2 = (vector1.x2 + vector2.x2) * 0.5;
result.x3 = (vector1.x3 + vector2.x3) * 0.5;
}
public static void GetMean3(in FP64Vector3 vector1, in FP64Vector3 vector2, in FP64Vector3 vector3, out FP64Vector3 result)
public static void GetMean3(in Vector3FP64 vector1, in Vector3FP64 vector2, in Vector3FP64 vector3, out Vector3FP64 result)
{
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * FP64Utility.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * FP64Utility.ONE_THIRD;
result.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * FP64Utility.ONE_THIRD;
result.x1 = (vector1.x1 + vector2.x1 + vector3.x1) * UtilityFP64.ONE_THIRD;
result.x2 = (vector1.x2 + vector2.x2 + vector3.x2) * UtilityFP64.ONE_THIRD;
result.x3 = (vector1.x3 + vector2.x3 + vector3.x3) * UtilityFP64.ONE_THIRD;
}
public static double GetScalarProduct(in FP64Vector3 vector1, in FP64Vector3 vector2)
public static double GetScalarProduct(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
return vector1.x1 * vector2.x1 + vector1.x2 * vector2.x2 + vector1.x3 * vector2.x3;
}
public static void GetCrossProduct(in FP64Vector3 vector1, in FP64Vector3 vector2, out FP64Vector3 result)
public static void GetCrossProduct(in Vector3FP64 vector1, in Vector3FP64 vector2, out Vector3FP64 result)
{
double x1 = vector1.x2 * vector2.x3 - vector1.x3 * vector2.x2;
double x2 = vector1.x3 * vector2.x1 - vector1.x1 * vector2.x3;
@ -214,14 +214,14 @@ namespace BasicGeometry
result.x3 = x3;
}
public static double GetTripleProduct(in FP64Vector3 vector1, in FP64Vector3 vector2, in FP64Vector3 vector3)
public static double GetTripleProduct(in Vector3FP64 vector1, in Vector3FP64 vector2, in Vector3FP64 vector3)
{
return vector1.x1 * (vector2.x2 * vector3.x3 - vector2.x3 * vector3.x2)
+ vector1.x2 * (vector2.x3 * vector3.x1 - vector2.x1 * vector3.x3)
+ vector1.x3 * (vector2.x1 * vector3.x2 - vector2.x2 * vector3.x1);
}
public static void GetDoubleCrossProduct(in FP64Vector3 vector1, in FP64Vector3 vector2, in FP64Vector3 vector3, out FP64Vector3 result)
public static void GetDoubleCrossProduct(in Vector3FP64 vector1, in Vector3FP64 vector2, in Vector3FP64 vector3, out Vector3FP64 result)
{
// [a x [b x c]] = b * (a, c) - c * (a, b)
double ac = GetScalarProduct(vector1, vector3);
@ -232,38 +232,38 @@ namespace BasicGeometry
result.x3 = ac * vector2.x3 - ab * vector3.x3;
}
public static double GetAngle(in FP64Vector3 vector1, in FP64Vector3 vector2, AngleUnit unit)
public static double GetAngle(in Vector3FP64 vector1, in Vector3FP64 vector2, AngleUnit unit)
{
double squareModule1 = vector1.GetSquareModule();
if (squareModule1 <= FP64Utility.SQUARE_EPSYLON)
if (squareModule1 <= UtilityFP64.SQUARE_EPSYLON)
{
return 0.0;
}
double squareModule2 = vector2.GetSquareModule();
if (squareModule2 <= FP64Utility.SQUARE_EPSYLON)
if (squareModule2 <= UtilityFP64.SQUARE_EPSYLON)
{
return 0.0;
}
double cosine = FP64Vector3.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
double cosine = Vector3FP64.GetScalarProduct(vector1, vector2) / Math.Sqrt(squareModule1 * squareModule2);
if (1.0 - FP64Utility.EPSYLON <= cosine)
if (1.0 - UtilityFP64.EPSYLON <= cosine)
{
return 0.0;
}
if (cosine <= -(1.0 - FP64Utility.EPSYLON))
if (cosine <= -(1.0 - UtilityFP64.EPSYLON))
{
return FP64Angle.GetHalfCircle(unit);
return AngleFP64.GetHalfCircle(unit);
}
return FP64Radians.ToUnits(Math.Acos(cosine), unit);
return RadianFP64.ToUnits(Math.Acos(cosine), unit);
}
public static double GetSquareDistance(in FP64Vector3 vector1, in FP64Vector3 vector2)
public static double GetSquareDistance(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
double dx1 = vector1.x1 - vector2.x1;
double dx2 = vector1.x2 - vector2.x2;
@ -272,29 +272,29 @@ namespace BasicGeometry
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
}
public static double GetDistance(in FP64Vector3 vector1, in FP64Vector3 vector2)
public static double GetDistance(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
return Math.Sqrt(GetSquareDistance(vector1, vector2));
}
public static bool AreEqual(in FP64Vector3 vector1, in FP64Vector3 vector2)
public static bool AreEqual(in Vector3FP64 vector1, in Vector3FP64 vector2)
{
double squareModule1 = vector1.GetSquareModule();
double squareModule2 = vector2.GetSquareModule();
double squareModule3 = GetSquareDistance(vector1, vector2);
// 3.0 means dimension amount
if (squareModule1 < FP64Utility.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < FP64Utility.EPSYLON_EFFECTIVENESS_LIMIT)
if (squareModule1 < UtilityFP64.EPSYLON_EFFECTIVENESS_LIMIT || squareModule2 < UtilityFP64.EPSYLON_EFFECTIVENESS_LIMIT)
{
return squareModule3 < (3.0 * FP64Utility.SQUARE_EPSYLON);
return squareModule3 < (3.0 * UtilityFP64.SQUARE_EPSYLON);
}
if (squareModule1 <= squareModule2)
{
return squareModule3 <= (3.0 * FP64Utility.SQUARE_EPSYLON) * squareModule2;
return squareModule3 <= (3.0 * UtilityFP64.SQUARE_EPSYLON) * squareModule2;
}
return squareModule3 <= (3.0 * FP64Utility.SQUARE_EPSYLON) * squareModule1;
return squareModule3 <= (3.0 * UtilityFP64.SQUARE_EPSYLON) * squareModule1;
}
}
}

View file

@ -21,19 +21,19 @@
namespace BasicGeometry
{
public struct FP32Versor
public struct VersorFP32
{
private float s0 = 1.0f;
private float x1 = 0.0f;
private float x2 = 0.0f;
private float x3 = 0.0f;
public FP32Versor(float s0, float x1, float x2, float x3)
public VersorFP32(float s0, float x1, float x2, float x3)
{
LoadValues(s0, x1, x2, x3, out this);
}
public FP32Versor(in FP32Versor versor)
public VersorFP32(in VersorFP32 versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
@ -41,7 +41,7 @@ namespace BasicGeometry
this.x3 = versor.x3;
}
public FP32Versor(in FP64Versor versor)
public VersorFP32(in VersorFP64 versor)
{
this.s0 = (float)versor.GetScalar();
this.x1 = (float)versor.GetX1();
@ -71,7 +71,7 @@ namespace BasicGeometry
public readonly bool IsIdle()
{
return this.s0 <= -(1.0f - FP32Utility.EPSYLON) || (1.0f - FP32Utility.EPSYLON) <= this.s0;
return this.s0 <= -(1.0f - UtilityFP32.EPSYLON) || (1.0f - UtilityFP32.EPSYLON) <= this.s0;
}
public void Reset()
@ -101,19 +101,19 @@ namespace BasicGeometry
public readonly float GetAngle(AngleUnit unit)
{
if (this.s0 <= -(1.0f - FP32Utility.TWO_EPSYLON) || 1.0f - FP32Utility.TWO_EPSYLON <= this.s0) {
if (this.s0 <= -(1.0f - UtilityFP32.EPSYLON) || 1.0f - UtilityFP32.EPSYLON <= this.s0) {
return 0.0f;
}
if (-FP32Utility.EPSYLON <= this.s0 && this.s0 <= FP32Utility.EPSYLON)
if (UtilityFP32.IsZero(this.s0))
{
return FP32Angle.GetHalfCircle(unit);
return AngleFP32.GetHalfCircle(unit);
}
return FP32Radians.ToUnits(2.0f * MathF.Acos(this.s0), unit);
return RadianFP32.ToUnits(2.0f * MathF.Acos(this.s0), unit);
}
public readonly void MakeRotationMatrix(out FP32Matrix3x3 matrix)
public readonly void MakeRotationMatrix(out Matrix3x3FP32 matrix)
{
float s0s0 = this.s0 * this.s0;
float x1x1 = this.x1 * this.x1;
@ -141,7 +141,7 @@ namespace BasicGeometry
matrix.r1c3 = x1x3 + s0x2;
}
public readonly void MakeReverseMatrix(out FP32Matrix3x3 matrix)
public readonly void MakeReverseMatrix(out Matrix3x3FP32 matrix)
{
float s0s0 = this.s0 * this.s0;
float x1x1 = this.x1 * this.x1;
@ -178,15 +178,13 @@ namespace BasicGeometry
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON)
if (!UtilityFP32.IsSqareValueUnit(squareModule))
{
return;
}
this.Normalize(squareModule);
}
}
public void SetValues(in FP32Versor versor)
public void SetValues(in VersorFP32 versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
@ -194,7 +192,7 @@ namespace BasicGeometry
this.x3 = versor.x3;
}
public void SetValues(in FP64Versor versor)
public void SetValues(in VersorFP64 versor)
{
this.SetValues(
(float) versor.GetScalar(),
@ -203,7 +201,7 @@ namespace BasicGeometry
(float) versor.GetX3());
}
public void SetInverted(in FP32Versor versor)
public void SetInverted(in VersorFP32 versor)
{
this.s0 = versor.s0;
this.x1 = -versor.x1;
@ -211,7 +209,7 @@ namespace BasicGeometry
this.x3 = -versor.x3;
}
public void SetInverted(in FP64Versor versor)
public void SetInverted(in VersorFP64 versor)
{
this.SetValues(
(float)versor.GetScalar(),
@ -220,7 +218,7 @@ namespace BasicGeometry
(float)-versor.GetX3());
}
public void SetShortened(in FP32Versor versor)
public void SetShortened(in VersorFP32 versor)
{
if (versor.s0 < 0.0f)
{
@ -238,13 +236,13 @@ namespace BasicGeometry
}
}
public void SetShortened(in FP64Versor versor)
public void SetShortened(in VersorFP64 versor)
{
this.SetValues(versor);
this.Shorten();
}
public readonly void Turn(in FP32Vector3 vector, out FP32Vector3 result)
public readonly void Turn(in Vector3FP32 vector, out Vector3FP32 result)
{
float tx1 = 2.0f * (this.x2 * vector.x3 - this.x3 * vector.x2);
float tx2 = 2.0f * (this.x3 * vector.x1 - this.x1 * vector.x3);
@ -259,7 +257,7 @@ namespace BasicGeometry
result.x3 = x3;
}
public readonly void TurnBack(in FP32Vector3 vector, out FP32Vector3 result)
public readonly void TurnBack(in Vector3FP32 vector, out Vector3FP32 result)
{
float tx1 = 2.0f * (this.x2 * vector.x3 - this.x3 * vector.x2);
float tx2 = 2.0f * (this.x3 * vector.x1 - this.x1 * vector.x3);
@ -276,7 +274,7 @@ namespace BasicGeometry
private void Normalize(float squareModule)
{
if (squareModule <= FP32Utility.SQUARE_EPSYLON)
if (squareModule <= UtilityFP32.SQUARE_EPSYLON)
{
this.Reset();
return;
@ -290,7 +288,7 @@ namespace BasicGeometry
this.x3 *= multiplier;
}
public static void Combine(in FP32Versor second, in FP32Versor first, out FP32Versor result)
public static void Combine(in VersorFP32 second, in VersorFP32 first, out VersorFP32 result)
{
float s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3);
float x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3);
@ -304,15 +302,13 @@ namespace BasicGeometry
result.x2 = x2;
result.x3 = x3;
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON)
if (!UtilityFP32.IsSqareValueUnit(squareModule))
{
return;
}
result.Normalize(squareModule);
}
}
public static void LoadIdle(out FP32Versor versor)
public static void LoadIdle(out VersorFP32 versor)
{
versor.s0 = 1.0f;
versor.x1 = 0.0f;
@ -320,7 +316,7 @@ namespace BasicGeometry
versor.x3 = 0.0f;
}
public static void LoadValues(float s0, float x1, float x2, float x3, out FP32Versor versor)
public static void LoadValues(float s0, float x1, float x2, float x3, out VersorFP32 versor)
{
versor.s0 = s0;
versor.x1 = x1;
@ -329,12 +325,10 @@ namespace BasicGeometry
float squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (1.0f - FP32Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0f + FP32Utility.TWO_EPSYLON)
if (!UtilityFP32.IsSqareValueUnit(squareModule))
{
return;
}
versor.Normalize(squareModule);
}
}
}
}

View file

@ -22,19 +22,19 @@
namespace BasicGeometry
{
public struct FP64Versor
public struct VersorFP64
{
private double s0 = 1.0;
private double x1 = 0.0;
private double x2 = 0.0;
private double x3 = 0.0;
public FP64Versor(double s0, double x1, double x2, double x3)
public VersorFP64(double s0, double x1, double x2, double x3)
{
LoadValues(s0, x1, x2, x3, out this);
}
public FP64Versor(in FP64Versor versor)
public VersorFP64(in VersorFP64 versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
@ -42,7 +42,7 @@ namespace BasicGeometry
this.x3 = versor.x3;
}
public FP64Versor(in FP32Versor versor)
public VersorFP64(in VersorFP32 versor)
{
LoadValues(versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3(), out this);
}
@ -69,7 +69,7 @@ namespace BasicGeometry
public readonly bool IsIdle()
{
return this.s0 <= -(1.0 - FP64Utility.EPSYLON) || (1.0 - FP64Utility.EPSYLON) <= this.s0;
return this.s0 <= -(1.0 - UtilityFP64.EPSYLON) || (1.0 - UtilityFP64.EPSYLON) <= this.s0;
}
public void Reset()
@ -100,19 +100,19 @@ namespace BasicGeometry
public readonly double GetAngle(AngleUnit unit)
{
if (this.s0 <= -(1.0 - FP64Utility.TWO_EPSYLON) || 1.0 - FP64Utility.TWO_EPSYLON <= this.s0) {
if (this.s0 <= -(1.0 - UtilityFP64.EPSYLON) || 1.0 - UtilityFP64.EPSYLON <= this.s0) {
return 0.0;
}
if (-FP64Utility.EPSYLON <= this.s0 && this.s0 <= FP64Utility.EPSYLON)
if (UtilityFP64.IsZero(this.s0))
{
return FP64Angle.GetHalfCircle(unit);
return AngleFP64.GetHalfCircle(unit);
}
return FP64Radians.ToUnits(2.0 * Math.Acos(this.s0), unit);
return RadianFP64.ToUnits(2.0 * Math.Acos(this.s0), unit);
}
public readonly void MakeRotationMatrix(out FP64Matrix3x3 matrix)
public readonly void MakeRotationMatrix(out Matrix3x3FP64 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
@ -141,7 +141,7 @@ namespace BasicGeometry
matrix.r1c3 = x1x3 + s0x2;
}
public readonly void MakeReverseMatrix(out FP64Matrix3x3 matrix)
public readonly void MakeReverseMatrix(out Matrix3x3FP64 matrix)
{
double s0s0 = this.s0 * this.s0;
double x1x1 = this.x1 * this.x1;
@ -178,15 +178,13 @@ namespace BasicGeometry
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON)
if (!UtilityFP64.IsSqareValueUnit(squareModule))
{
return;
}
this.Normalize(squareModule);
}
}
public void SetValues(in FP64Versor versor)
public void SetValues(in VersorFP64 versor)
{
this.s0 = versor.s0;
this.x1 = versor.x1;
@ -194,12 +192,12 @@ namespace BasicGeometry
this.x3 = versor.x3;
}
public void SetValues(in FP32Versor versor)
public void SetValues(in VersorFP32 versor)
{
this.SetValues(versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3());
}
public void SetShortened(in FP64Versor versor)
public void SetShortened(in VersorFP64 versor)
{
if (versor.s0 < 0.0)
{
@ -217,13 +215,13 @@ namespace BasicGeometry
}
}
public void SetShortened(in FP32Versor versor)
public void SetShortened(in VersorFP32 versor)
{
this.SetValues(versor);
this.Shorten();
}
public void SetInverted(in FP64Versor versor)
public void SetInverted(in VersorFP64 versor)
{
this.s0 = versor.s0;
this.x1 = -versor.x1;
@ -231,12 +229,12 @@ namespace BasicGeometry
this.x3 = -versor.x3;
}
public void SetInverted(in FP32Versor versor)
public void SetInverted(in VersorFP32 versor)
{
this.SetValues(versor.GetScalar(), -versor.GetX1(), -versor.GetX2(), -versor.GetX3());
}
public readonly void Turn(in FP64Vector3 vector, out FP64Vector3 result)
public readonly void Turn(in Vector3FP64 vector, out Vector3FP64 result)
{
double tx1 = 2.0 * (this.x2 * vector.x3 - this.x3 * vector.x2);
double tx2 = 2.0 * (this.x3 * vector.x1 - this.x1 * vector.x3);
@ -251,7 +249,7 @@ namespace BasicGeometry
result.x3 = x3;
}
public readonly void TurnBack(in FP64Vector3 vector, out FP64Vector3 result)
public readonly void TurnBack(in Vector3FP64 vector, out Vector3FP64 result)
{
double tx1 = 2.0 * (this.x2 * vector.x3 - this.x3 * vector.x2);
double tx2 = 2.0 * (this.x3 * vector.x1 - this.x1 * vector.x3);
@ -268,7 +266,7 @@ namespace BasicGeometry
private void Normalize(double squareModule)
{
if (squareModule <= FP64Utility.SQUARE_EPSYLON || (this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3) <= FP64Utility.SQUARE_EPSYLON * squareModule)
if (squareModule <= UtilityFP64.SQUARE_EPSYLON || (this.x1 * this.x1 + this.x2 * this.x2 + this.x3 * this.x3) <= UtilityFP64.SQUARE_EPSYLON * squareModule)
{
this.Reset();
return;
@ -282,7 +280,7 @@ namespace BasicGeometry
this.x3 *= multiplier;
}
public static void Combine(in FP64Versor second, in FP64Versor first, out FP64Versor result)
public static void Combine(in VersorFP64 second, in VersorFP64 first, out VersorFP64 result)
{
double s0 = (second.s0 * first.s0 - second.x1 * first.x1) - (second.x2 * first.x2 + second.x3 * first.x3);
double x1 = (second.x1 * first.s0 + second.s0 * first.x1) - (second.x3 * first.x2 - second.x2 * first.x3);
@ -296,15 +294,13 @@ namespace BasicGeometry
result.x2 = x2;
result.x3 = x3;
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON)
if (!UtilityFP64.IsSqareValueUnit(squareModule))
{
return;
}
result.Normalize(squareModule);
}
}
public static void LoadIdle(out FP64Versor versor)
public static void LoadIdle(out VersorFP64 versor)
{
versor.s0 = 1.0;
versor.x1 = 0.0;
@ -312,7 +308,7 @@ namespace BasicGeometry
versor.x3 = 0.0;
}
public static void LoadValues(double s0, double x1, double x2, double x3, out FP64Versor versor)
public static void LoadValues(double s0, double x1, double x2, double x3, out VersorFP64 versor)
{
versor.s0 = s0;
versor.x1 = x1;
@ -321,12 +317,10 @@ namespace BasicGeometry
double squareModule = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
if (1.0 - FP64Utility.TWO_EPSYLON <= squareModule && squareModule <= 1.0 + FP64Utility.TWO_EPSYLON)
if (!UtilityFP64.IsSqareValueUnit(squareModule))
{
return;
}
versor.Normalize(squareModule);
}
}
}
}

View file

@ -6,14 +6,14 @@ using BasicGeometry;
public static class Program
{
private static FP32Versor[] AllocateVersors(int amount)
private static VersorFP32[] AllocateVersors(int amount)
{
return new FP32Versor[amount];
return new VersorFP32[amount];
}
private static FP32Versor[] MakeZeroVersors(int amount)
private static VersorFP32[] MakeZeroVersors(int amount)
{
FP32Versor[] versors = AllocateVersors(amount);
VersorFP32[] versors = AllocateVersors(amount);
for (int i = 0; i < amount; i++)
{
@ -23,15 +23,15 @@ public static class Program
return versors;
}
private static FP32Versor[] MakeRandomVersors(int amount)
private static VersorFP32[] MakeRandomVersors(int amount)
{
Random randomizer = new Random(Environment.TickCount);
FP32Versor[] versors = AllocateVersors(amount);
VersorFP32[] versors = AllocateVersors(amount);
for (int i = 0; i < amount; i++)
{
versors[i] = new FP32Versor(
versors[i] = new VersorFP32(
randomizer.NextSingle(),
randomizer.NextSingle(),
randomizer.NextSingle(),
@ -42,7 +42,7 @@ public static class Program
return versors;
}
private static void PrintVersor(in FP32Versor versor)
private static void PrintVersor(in VersorFP32 versor)
{
Console.WriteLine("({0}, {1}, {2}, {3})", versor.GetScalar(), versor.GetX1(), versor.GetX2(), versor.GetX3());
}
@ -51,9 +51,9 @@ public static class Program
{
int amount = 1000000;
FP32Versor[] versors1 = MakeRandomVersors(amount);
FP32Versor[] versors2 = MakeRandomVersors(amount);
FP32Versor[] results = MakeZeroVersors(amount);
VersorFP32[] versors1 = MakeRandomVersors(amount);
VersorFP32[] versors2 = MakeRandomVersors(amount);
VersorFP32[] results = MakeZeroVersors(amount);
long start, end;
@ -63,7 +63,7 @@ public static class Program
{
for (int i = 0; i < amount; i++)
{
FP32Versor.Combine(versors1[i], versors2[i], out results[i]);
VersorFP32.Combine(versors1[i], versors2[i], out results[i]);
}
}

View file

@ -1,19 +0,0 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.IO;
using BasicGeometry;
namespace BasicGeometryTest
{
[TestClass]
public class FP32Vector2Test
{
[TestMethod]
public void TestInitialization()
{
FP32Vector2 vector = new FP32Vector2(1.0f, 2.0f);
}
}
}

View file

@ -0,0 +1,27 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.IO;
using BasicGeometry;
namespace BasicGeometryTest
{
[TestClass]
public class TestVector2FP32
{
[TestMethod]
public void TestReset()
{
Vector2FP32 vector = new Vector2FP32(1.0f, 2.0f);
Assert.AreEqual(vector.x1, 1.0f);
Assert.AreEqual(vector.x2, 2.0f);
vector.Reset();
Assert.AreEqual(vector.x1, 0.0f);
Assert.AreEqual(vector.x2, 0.0f);
}
}
}