bgc-net/BasicGeometry/DegreeFP64.cs

68 lines
1.6 KiB
C#

/*
* Author: Andrey Pokidov
* Date: 18 Nov 2024
*/
namespace BasicGeometry
{
public class DegreeFP64
{
public const double RADIANS_IN_DEGREE = 1.74532925199432958E-2;
public const double TURNS_IN_DEGREE = 2.77777777777777778E-3;
public static double ToRadians(double degrees)
{
return degrees * RADIANS_IN_DEGREE;
}
public static double ToTurns(double degrees)
{
return degrees * TURNS_IN_DEGREE;
}
public static double ToUnits(double degrees, AngleUnit toUnit)
{
if (toUnit == AngleUnit.RADIANS)
{
return degrees * RADIANS_IN_DEGREE;
}
if (toUnit == AngleUnit.TURNS)
{
return degrees * TURNS_IN_DEGREE;
}
return degrees;
}
public static double Normalize(double degrees, AngleRange range)
{
if (range == AngleRange.UNSIGNED_RANGE)
{
if (0.0 <= degrees && degrees < 360.0)
{
return degrees;
}
}
else
{
if (-180.0 < degrees && degrees <= 180.0)
{
return degrees;
}
}
double turns = degrees * TURNS_IN_DEGREE;
turns -= Math.Floor(turns);
if (range == AngleRange.SIGNED_RANGE && turns > 0.5)
{
turns -= 1.0;
}
return turns * 360.0;
}
}
}