1.7 KiB
1.7 KiB
Setting the coordinates of a three-dimensional vector
Русская версия / Russian version
The function for BGC_FP32_Vector3:
inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x, const float y, const float z);
The function for BGC_FP64_Vector3:
inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x, const double y, const double z);
These functions allow to set the values of coordinates in one-line.
The functions are especially useful when the values are constants like in the example below.
Each of these functions is equivalent to the following lines of code:
destination->x = x;
destination->y = y;
destination->z = z;
Parameters
| Parameter | Direction | Description |
|---|---|---|
| destination | out | A pointer to a 3D-vector, which coordinates must be set |
| x | in | A new value for the X-coordinate |
| y | in | A new value for the Y-coordinate |
| z | in | A new value for the Z-coordinate |
The destination parameter must be a valid pointer. The NULL (0) value is considered invalid.
Example
#include <stdio.h>
#include <basic-geometry.h>
int main()
{
BGC_FP32_Vector3 v;
bgc_fp32_vector3_set_values(&v, -2.2f, 7.8f, 10.01f);
printf("x = %f, y = %f, z = %f\n", v.x, v.y, v.z);
return 0;
}