bgc-c/basic-geometry/dual-vector3.h

146 lines
5.6 KiB
C

#ifndef _BGC_DUAL_VECTOR3_H_INCLUDE_
#define _BGC_DUAL_VECTOR3_H_INCLUDE_
#include "./vector3.h"
// =================== Types ==================== //
typedef struct {
BGC_FP32_Vector3 real, dual;
} BGC_FP32_DualVector3;
typedef struct {
BGC_FP64_Vector3 real, dual;
} BGC_FP64_DualVector3;
// =================== Reset ==================== //
inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_reset(&vector->real);
bgc_fp32_vector3_reset(&vector->dual);
}
inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_reset(&vector->real);
bgc_fp64_vector3_reset(&vector->dual);
}
// ==================== Make ==================== //
inline void bgc_fp32_dual_vector3_make(BGC_FP32_DualVector3* vector, const BGC_FP32_Vector3* real, const BGC_FP32_Vector3* dual)
{
bgc_fp32_vector3_copy(&vector->real, real);
bgc_fp32_vector3_copy(&vector->dual, dual);
}
inline void bgc_fp64_dual_vector3_make(BGC_FP64_DualVector3* vector, const BGC_FP64_Vector3* real, const BGC_FP64_Vector3* dual)
{
bgc_fp64_vector3_copy(&vector->real, real);
bgc_fp64_vector3_copy(&vector->dual, dual);
}
// ================== Set Real ================== //
inline void bgc_fp32_dual_vector3_set_real_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3)
{
vector->real.x1 = x1;
vector->real.x2 = x2;
vector->real.x3 = x3;
}
inline void bgc_fp64_dual_vector3_set_real_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3)
{
vector->real.x1 = x1;
vector->real.x2 = x2;
vector->real.x3 = x3;
}
// ================== Set Dual ================== //
inline void bgc_fp32_dual_vector3_set_dual_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3)
{
vector->dual.x1 = x1;
vector->dual.x2 = x2;
vector->dual.x3 = x3;
}
inline void bgc_fp64_dual_vector3_set_dual_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3)
{
vector->dual.x1 = x1;
vector->dual.x2 = x2;
vector->dual.x3 = x3;
}
// ==================== Add ===================== //
inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second)
{
bgc_fp32_vector3_add(&sum->real, &first->real, &second->real);
bgc_fp32_vector3_add(&sum->dual, &first->dual, &second->dual);
}
inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second)
{
bgc_fp64_vector3_add(&sum->real, &first->real, &second->real);
bgc_fp64_vector3_add(&sum->dual, &first->dual, &second->dual);
}
// ================= Add Scaled ================= //
inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale)
{
bgc_fp32_vector3_add_scaled(&sum->real, &base_vector->real, &scalable_vector->real, scale);
bgc_fp32_vector3_add_scaled(&sum->dual, &base_vector->dual, &scalable_vector->dual, scale);
}
inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale)
{
bgc_fp64_vector3_add_scaled(&sum->real, &base_vector->real, &scalable_vector->real, scale);
bgc_fp64_vector3_add_scaled(&sum->dual, &base_vector->dual, &scalable_vector->dual, scale);
}
// ================== Subtract ================== //
inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend)
{
bgc_fp32_vector3_subtract(&difference->real, &minuend->real, &subtrahend->real);
bgc_fp32_vector3_subtract(&difference->dual, &minuend->dual, &subtrahend->dual);
}
inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend)
{
bgc_fp64_vector3_subtract(&difference->real, &minuend->real, &subtrahend->real);
bgc_fp64_vector3_subtract(&difference->dual, &minuend->dual, &subtrahend->dual);
}
// ================== Average2 ================== //
inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2)
{
bgc_fp32_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real);
bgc_fp32_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual);
}
inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2)
{
bgc_fp64_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real);
bgc_fp64_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual);
}
// ================== Average3 ================== //
inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3)
{
bgc_fp32_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real, &vector3->real);
bgc_fp32_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
}
inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2, const BGC_FP64_DualVector3* vector3)
{
bgc_fp64_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real, &vector3->real);
bgc_fp64_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
}
#endif