150 lines
3.9 KiB
C
150 lines
3.9 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <basic-geometry.h>
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#ifdef _WIN64
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#include <windows.h>
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#else
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#include <time.h>
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#endif // _WINDOWS_
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typedef struct {
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bgc_versor_fp32_t versor1, versor2, result;
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//matrix3x3_fp32_t matrix;
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bgc_vector3_fp32_t vector1, vector2;
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} structure_fp32_t;
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structure_fp32_t* allocate_structures(const unsigned int amount)
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{
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return calloc(amount, sizeof(structure_fp32_t));
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}
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structure_fp32_t* make_structures(const unsigned int amount)
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{
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structure_fp32_t* list = allocate_structures(amount);
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if (list == 0) {
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return 0;
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}
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const float multiplier = 2.0f / RAND_MAX;
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for (unsigned int i = 0; i < amount; i++) {
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bgc_versor_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i].versor1
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);
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bgc_versor_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i].versor2
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);
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bgc_versor_reset_fp32(&list[i].result);
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//matrix3x3_set_to_identity_fp32(&list[i].matrix);
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bgc_vector3_set_values_fp32(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i].vector1
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);
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bgc_vector3_reset_fp32(&list[i].vector2);
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}
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return list;
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}
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void print_versor_fp32(const bgc_versor_fp32_t* versor)
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{
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printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
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}
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void print_versor_fp64(const bgc_versor_fp64_t* versor)
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{
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printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3);
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}
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void print_vector_fp32(const bgc_vector3_fp32_t* vector)
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{
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printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector));
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}
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void print_vector_fp64(const bgc_vector3_fp64_t* vector)
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{
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printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector));
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}
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void item_work(structure_fp32_t* item)
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{
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//for (int j = 0; j < 1000; j++) {
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bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
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bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
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//}
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}
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int main()
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{
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const unsigned int amount = 1000000;
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structure_fp32_t* list;
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#ifdef _WIN64
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ULONGLONG now, start, end;
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now = GetTickCount64();
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srand((unsigned int)(now & 0xfffffff));
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#else
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struct timespec start, end;
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clock_gettime(0, &start);
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srand((unsigned int)(start.tv_nsec & 0xfffffff));
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#endif // _WIN64
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list = make_structures(amount);
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#ifdef _WIN64
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end = GetTickCount64();
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printf("Setup time: %lld\n", end - now);
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start = GetTickCount64();
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#else
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clock_gettime(CLOCK_REALTIME, &end);
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printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
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clock_gettime(CLOCK_REALTIME, &start);
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#endif // _WIN64
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for (unsigned int i = 0; i < amount; i++) {
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//for (int j = 0; j < 1000; j++) {
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item_work(list + i);
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//structure_fp32_t* item = list + i;
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//bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
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//bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
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//}
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}
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#ifdef _WIN64
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end = GetTickCount64();
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printf("Time: %lld\n", end - start);
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#else
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clock_gettime(CLOCK_REALTIME, &end);
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printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
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#endif // _WIN64
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//print_versor_fp32(&list[10].versor1);
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//print_versor_fp32(&list[10].versor2);
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//print_versor_fp32(&list[10].result);
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free(list);
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return 0;
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}
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