#include #include #include #include #ifdef _WIN64 #include #else #include #endif // _WINDOWS_ typedef struct { bgc_versor_fp32_t versor1, versor2, result; //matrix3x3_fp32_t matrix; bgc_vector3_fp32_t vector1, vector2; } structure_fp32_t; structure_fp32_t* allocate_structures(const unsigned int amount) { return calloc(amount, sizeof(structure_fp32_t)); } structure_fp32_t* make_structures(const unsigned int amount) { structure_fp32_t* list = allocate_structures(amount); if (list == 0) { return 0; } const float multiplier = 2.0f / RAND_MAX; for (unsigned int i = 0; i < amount; i++) { bgc_versor_set_values_fp32( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i].versor1 ); bgc_versor_set_values_fp32( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i].versor2 ); bgc_versor_reset_fp32(&list[i].result); //matrix3x3_set_to_identity_fp32(&list[i].matrix); bgc_vector3_set_values_fp32( rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, &list[i].vector1 ); bgc_vector3_reset_fp32(&list[i].vector2); } return list; } void print_versor_fp32(const bgc_versor_fp32_t* versor) { printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3); } void print_versor_fp64(const bgc_versor_fp64_t* versor) { printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3); } void print_vector_fp32(const bgc_vector3_fp32_t* vector) { printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector)); } void print_vector_fp64(const bgc_vector3_fp64_t* vector) { printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector)); } void item_work(structure_fp32_t* item) { //for (int j = 0; j < 1000; j++) { bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result); bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2); //} } int main() { const unsigned int amount = 1000000; structure_fp32_t* list; #ifdef _WIN64 ULONGLONG now, start, end; now = GetTickCount64(); srand((unsigned int)(now & 0xfffffff)); #else struct timespec start, end; clock_gettime(0, &start); srand((unsigned int)(start.tv_nsec & 0xfffffff)); #endif // _WIN64 list = make_structures(amount); #ifdef _WIN64 end = GetTickCount64(); printf("Setup time: %lld\n", end - now); start = GetTickCount64(); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001); clock_gettime(CLOCK_REALTIME, &start); #endif // _WIN64 for (unsigned int i = 0; i < amount; i++) { //for (int j = 0; j < 1000; j++) { item_work(list + i); //structure_fp32_t* item = list + i; //bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result); //bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2); //} } #ifdef _WIN64 end = GetTickCount64(); printf("Time: %lld\n", end - start); #else clock_gettime(CLOCK_REALTIME, &end); printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001); #endif // _WIN64 //print_versor_fp32(&list[10].versor1); //print_versor_fp32(&list[10].versor2); //print_versor_fp32(&list[10].result); free(list); return 0; }