bgc-c/docs/vector3/reset-rus.md

881 B

Ñáðîñ ñîñòîÿíèÿ òð¸õìåðíîãî âåêòîðà

Ôóíêöèè óñòàíàâëèâàþò çíà÷åíèå 0 âñåì êîîðäèíàòàì òð¸õìåðíûõ âåêòîðîâ.

Ôóíêöèÿ äëÿ BgcVector3FP32:

inline void bgc_vector3_reset_fp32(BgcVector3FP32* vector);

Ôóíêöèÿ äëÿ BgcVector3FP64:

inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector);

Êàæäàÿ èç äàííûõ ôóíêöèè ýêâèâàëåíòíà ñëåäóþùèì ñòðîêàì êîäà:

vector->x1 = 0;
vector->x2 = 0;
vector->x3 = 0;

 äàííûå ôóíêöèè íå ñëåäóåò ïåðåäàâàòü íåêîððåêòíûå óêàçàòåëè. Çíà÷åíèå NULL (0) òàêæå ñ÷èòàåòñÿ íåêîððåêòíûì.

Ïðèìåð ïðèìåíåíèÿ:

#include <stdio.h>
#include <basic-geometry.h>

int main()
{
    BgcVector3FP32 my_vector;

    bgc_vector3_reset_fp32(&my_vector);

    printf("x1 = %f, x2 = %f, x3 = %f\n", my_vector.x1, my_vector.x2, my_vector.x3);

    return 0;
}

Äîêóìåíòàöèÿ / 3D âåêòîðû