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26 changed files with 334 additions and 142 deletions

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@ -1,5 +1,5 @@
#ifndef _BGC_ANGLE_H_
#define _BGC_ANGLE_H_
#ifndef _BGC_ANGLE_H_INCLUDED_
#define _BGC_ANGLE_H_INCLUDED_
#include <math.h>
#include "utilities.h"

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@ -1,5 +1,5 @@
#ifndef _BGC_H_
#define _BGC_H_
#ifndef _BGC_H_INCLUDED_
#define _BGC_H_INCLUDED_
#include "./utilities.h"

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@ -24,7 +24,6 @@
<ClInclude Include="angle.h" />
<ClInclude Include="basic-geometry.h" />
<ClInclude Include="complex.h" />
<ClInclude Include="cotes-number.h" />
<ClInclude Include="dual-number.h" />
<ClInclude Include="dual-quaternion.h" />
<ClInclude Include="dual-vector3.h" />
@ -38,11 +37,10 @@
<ClInclude Include="position2.h" />
<ClInclude Include="position3.h" />
<ClInclude Include="quaternion.h" />
<ClInclude Include="rotation3.h" />
<ClInclude Include="types.h" />
<ClInclude Include="turn2.h" />
<ClInclude Include="turn3.h" />
<ClInclude Include="utilities.h" />
<ClInclude Include="slerp.h" />
<ClInclude Include="versor.h" />
<ClInclude Include="vector2.h" />
<ClInclude Include="vector3.h" />
</ItemGroup>
@ -51,7 +49,6 @@
<ClCompile Include="affine3.c" />
<ClCompile Include="angle.c" />
<ClInclude Include="complex.c" />
<ClInclude Include="cotes-number.c" />
<ClCompile Include="dual-number.c" />
<ClCompile Include="dual-quaternion.c" />
<ClCompile Include="dual-vector3.c" />
@ -59,6 +56,8 @@
<ClCompile Include="hg-vector3.c" />
<ClCompile Include="position2.c" />
<ClCompile Include="position3.c" />
<ClCompile Include="turn2.c" />
<ClCompile Include="turn3.c" />
<ClCompile Include="utilities.c" />
<ClCompile Include="matrix2x2.c" />
<ClCompile Include="matrix2x3.c" />
@ -66,9 +65,7 @@
<ClCompile Include="matrix3x3.c" />
<ClCompile Include="matrices.c" />
<ClCompile Include="quaternion.c" />
<ClCompile Include="rotation3.c" />
<ClCompile Include="slerp.c" />
<ClCompile Include="versor.c" />
<ClCompile Include="vector2.c" />
<ClCompile Include="vector3.c" />
</ItemGroup>

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@ -21,9 +21,6 @@
<ClInclude Include="complex.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="cotes-number.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="utilities.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
@ -36,12 +33,6 @@
<ClInclude Include="matrix3x3.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="rotation3.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="versor.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="vector2.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
@ -63,15 +54,9 @@
<ClInclude Include="complex.c">
<Filter>Исходные файлы</Filter>
</ClInclude>
<ClInclude Include="cotes-number.c">
<Filter>Исходные файлы</Filter>
</ClInclude>
<ClInclude Include="slerp.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="types.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="affine3.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
@ -99,6 +84,12 @@
<ClInclude Include="hg-matrix3x3.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="turn2.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="turn3.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="angle.c">
@ -113,18 +104,12 @@
<ClCompile Include="matrix3x3.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="versor.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="vector2.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="vector3.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="rotation3.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="quaternion.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
@ -167,5 +152,11 @@
<ClCompile Include="hg-matrix3x3.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="turn2.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="turn3.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -1,5 +1,5 @@
#ifndef _BGC_COMPLEX_H_
#define _BGC_COMPLEX_H_
#ifndef _BGC_COMPLEX_H_INCLUDED_
#define _BGC_COMPLEX_H_INCLUDED_
#include "utilities.h"
#include "angle.h"

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Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -1,34 +1,43 @@
#include "dual-number.h"
inline void bgc_fp32_dual_number_reset(BGC_FP32_DualNumber* number);
inline void bgc_fp64_dual_number_reset(BGC_FP64_DualNumber* number);
extern inline void bgc_fp32_dual_number_reset(BGC_FP32_DualNumber* number);
extern inline void bgc_fp64_dual_number_reset(BGC_FP64_DualNumber* number);
inline void bgc_fp32_dual_number_make(BGC_FP32_DualNumber* number, const float real, const float dual);
inline void bgc_fp64_dual_number_make(BGC_FP64_DualNumber* number, const double real, const double dual);
extern inline void bgc_fp32_dual_number_make(BGC_FP32_DualNumber* number, const float real, const float dual);
extern inline void bgc_fp64_dual_number_make(BGC_FP64_DualNumber* number, const double real, const double dual);
inline void bgc_fp32_dual_number_copy(BGC_FP32_DualNumber* destination, const BGC_FP32_DualNumber* source);
inline void bgc_fp64_dual_number_copy(BGC_FP64_DualNumber* destination, const BGC_FP64_DualNumber* source);
extern inline void bgc_fp32_dual_number_copy(BGC_FP32_DualNumber* destination, const BGC_FP32_DualNumber* source);
extern inline void bgc_fp64_dual_number_copy(BGC_FP64_DualNumber* destination, const BGC_FP64_DualNumber* source);
inline void bgc_fp32_dual_number_swap(BGC_FP32_DualNumber* first, BGC_FP32_DualNumber* second);
inline void bgc_fp64_dual_number_swap(BGC_FP64_DualNumber* first, BGC_FP64_DualNumber* second);
extern inline void bgc_fp32_dual_number_swap(BGC_FP32_DualNumber* first, BGC_FP32_DualNumber* second);
extern inline void bgc_fp64_dual_number_swap(BGC_FP64_DualNumber* first, BGC_FP64_DualNumber* second);
inline void bgc_fp32_dual_number_add(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second);
inline void bgc_fp64_dual_number_add(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second);
extern inline void bgc_fp32_dual_number_add(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second);
extern inline void bgc_fp64_dual_number_add(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second);
inline void bgc_fp32_dual_number_add_scaled(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* base_number, const BGC_FP32_DualNumber* scalable_number, const float scale);