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9 commits

Author SHA1 Message Date
57280ac3f3 Добавление арифметических операций для дуальных чисел, векторов и кватернионов 2026-02-05 01:58:09 +07:00
b0b064de5a Добавление арифметических операций для дуальных кватернионов 2026-02-05 01:47:52 +07:00
b470a3194b Отказ от терминов Versor и Cotes Number в пользу Turn3 и Turn2, использование кватернионов внутри Turn3 2026-02-04 21:02:15 +07:00
38cff7e27d Добавление арифметических операций для дуальных кватернионов 2026-02-04 03:44:09 +07:00
b87518cd3f Развитие дуальный чисел, векторов и кватернионов, а также гомогенных векторов и матриц 2026-02-03 19:56:56 +07:00
3f96b661a9 Добавление дуальных чисел, дуальных векторов (3D) и дуальных версоров 2026-02-03 03:33:53 +07:00
043cc72c81 Небольшие исправления, а также добавление гомогенного трёхмерного вектора 2026-02-02 20:44:10 +07:00
03627f4401 Переход на парадигму Destination first в порядке параметров функий 2026-02-01 23:42:51 +07:00
f7e41645fe Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций 2026-01-30 19:37:49 +07:00
110 changed files with 7242 additions and 6325 deletions

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="Workspace">
<Project filename="basic-geometry/basic-geometry.cbp" />
<Project filename="basic-geometry-dev/basic-geometry-dev.cbp">
<Depends filename="basic-geometry/basic-geometry.cbp" />
</Project>
<Project filename="basic-geometry/basic-geometry.cbp" />
<Project filename="basic-geometry-test/basic-geometry-test.cbp">
<Depends filename="basic-geometry/basic-geometry.cbp" />
</Project>

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@ -8,7 +8,7 @@
Programming language: C (C99)
Version: 0.2.0-dev
Version: 0.3.0-dev
License: Apache-2.0

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@ -10,7 +10,7 @@
Язык программирования: Си (C99)
Версия: 0.2.0-dev
Версия: 0.3.0-dev
Лицензия: Apache-2.0

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@ -9,16 +9,16 @@
#include <time.h>
#endif // _WINDOWS_
BgcAffine3FP32* _create_bgc_affine3_list(int affine_amount)
BGC_FP32_Affine3* _create_bgc_affine3_list(int affine_amount)
{
BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
if (affines == 0) {
return 0;
}
for (int i = 0; i < affine_amount; i++) {
bgc_affine3_reset_fp32(&affines[i]);
bgc_fp32_affine3_reset(&affines[i]);
}
return affines;
@ -29,43 +29,43 @@ float get_random_value_fp32()
return rand() * (2.0f / RAND_MAX) - 1.0f;
}
BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
{
BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
if (affines == 0) {
return 0;
}
BgcPosition3FP32 position;
BGC_FP32_Position3 position;
for (int i = 0; i < affine_amount; i++) {
bgc_versor_set_values_fp32(
bgc_fp32_turn3_set_raw_values(
&position.turn,
get_random_value_fp32(),
get_random_value_fp32(),
get_random_value_fp32(),
get_random_value_fp32(),
&position.turn
get_random_value_fp32()
);
position.shift.x1 = get_random_value_fp32();
position.shift.x2 = get_random_value_fp32();
position.shift.x3 = get_random_value_fp32();
bgc_position3_get_outward_affine_fp32(&position, &affines[i]);
bgc_fp32_position3_get_outward_affine(&affines[i], &position);
}
return affines;
}
BgcVector3FP32* _create_bgc_vector3_list(int amount)
BGC_FP32_Vector3* _create_bgc_vector3_list(int amount)
{
return malloc(amount * sizeof(BgcVector3FP32));
return malloc(amount * sizeof(BGC_FP32_Vector3));
}
BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
BGC_FP32_Vector3* _create_bgc_vector3_random_list(int amount)
{
BgcVector3FP32* vectors = _create_bgc_vector3_list(amount);
BGC_FP32_Vector3* vectors = _create_bgc_vector3_list(amount);
if (vectors == 0) {
return 0;
@ -82,9 +82,9 @@ BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
{
BgcAffine3FP32* affines;
BgcVector3FP32* source_vectors;
BgcVector3FP32* result_vectors;
BGC_FP32_Affine3* affines;
BGC_FP32_Vector3* source_vectors;
BGC_FP32_Vector3* result_vectors;
int vector_index = 0;
float time = -1.0f;
@ -131,7 +131,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
for (int i = 0; i < affine_amount; i++)
{
for (int j = 0; j < vector_per_affine; j++) {
bgc_affine3_transform_point_fp32(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
bgc_fp32_affine3_transform_point(&result_vectors[vector_index], &affines[i], &source_vectors[vector_index]);
vector_index++;
}
}

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Internal server error - Personal Git Server: Beyond coding. We Forge.

500

Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -10,7 +10,7 @@
#endif // _WINDOWS_
typedef struct {
BgcVersorFP32 versor1, versor2, result;
BGC_FP32_Turn3 versor1, versor2, result;
} structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount)
@ -29,57 +29,57 @@ structure_fp32_t* make_structures(const unsigned int amount)
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
bgc_versor_set_values_fp32(
bgc_fp32_turn3_set_raw_values(
&list[i].versor1,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].versor1
rand() * multiplier - 1.0f
);
bgc_versor_set_values_fp32(
bgc_fp32_turn3_set_raw_values(
&list[i].versor2,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].versor2
rand() * multiplier - 1.0f
);
bgc_versor_reset_fp32(&list[i].result);
bgc_fp32_turn3_reset(&list[i].result);
}
return list;
}
void print_versor_fp32(const BgcVersorFP32* versor)
void print_quaternion_fp32(const BGC_FP32_Quaternion* quaternion)
{
printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
printf("Quaternion FP32(s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", quaternion->s0, quaternion->x1, quaternion->x2, quaternion->x3);
}
void print_versor_fp64(const BgcVersorFP64* versor)
void print_quaternion_fp64(const BGC_FP64_Quaternion* quaternion)
{