Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций

This commit is contained in:
Andrey Pokidov 2026-01-30 19:37:49 +07:00
parent d33daf4e2d
commit f7e41645fe
87 changed files with 4580 additions and 4051 deletions

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@ -4,9 +4,9 @@
<Project filename="basic-geometry-dev/basic-geometry-dev.cbp"> <Project filename="basic-geometry-dev/basic-geometry-dev.cbp">
<Depends filename="basic-geometry/basic-geometry.cbp" /> <Depends filename="basic-geometry/basic-geometry.cbp" />
</Project> </Project>
<Project filename="basic-geometry/basic-geometry.cbp" />
<Project filename="basic-geometry-test/basic-geometry-test.cbp"> <Project filename="basic-geometry-test/basic-geometry-test.cbp">
<Depends filename="basic-geometry/basic-geometry.cbp" /> <Depends filename="basic-geometry/basic-geometry.cbp" />
</Project> </Project>
<Project filename="basic-geometry/basic-geometry.cbp" />
</Workspace> </Workspace>
</CodeBlocks_workspace_file> </CodeBlocks_workspace_file>

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@ -8,7 +8,7 @@
Programming language: C (C99) Programming language: C (C99)
Version: 0.2.0-dev Version: 0.3.0-dev
License: Apache-2.0 License: Apache-2.0

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@ -10,7 +10,7 @@
Язык программирования: Си (C99) Язык программирования: Си (C99)
Версия: 0.2.0-dev Версия: 0.3.0-dev
Лицензия: Apache-2.0 Лицензия: Apache-2.0

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@ -9,16 +9,16 @@
#include <time.h> #include <time.h>
#endif // _WINDOWS_ #endif // _WINDOWS_
BgcAffine3FP32* _create_bgc_affine3_list(int affine_amount) BGC_FP32_Affine3* _create_bgc_affine3_list(int affine_amount)
{ {
BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32)); BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
if (affines == 0) { if (affines == 0) {
return 0; return 0;
} }
for (int i = 0; i < affine_amount; i++) { for (int i = 0; i < affine_amount; i++) {
bgc_affine3_reset_fp32(&affines[i]); bgc_fp32_affine3_reset(&affines[i]);
} }
return affines; return affines;
@ -29,18 +29,18 @@ float get_random_value_fp32()
return rand() * (2.0f / RAND_MAX) - 1.0f; return rand() * (2.0f / RAND_MAX) - 1.0f;
} }
BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount) BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
{ {
BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32)); BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
if (affines == 0) { if (affines == 0) {
return 0; return 0;
} }
BgcPosition3FP32 position; BGC_FP32_Position3 position;
for (int i = 0; i < affine_amount; i++) { for (int i = 0; i < affine_amount; i++) {
bgc_versor_set_values_fp32( bgc_fp32_versor_make(
get_random_value_fp32(), get_random_value_fp32(),
get_random_value_fp32(), get_random_value_fp32(),
get_random_value_fp32(), get_random_value_fp32(),
@ -52,20 +52,20 @@ BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
position.shift.x2 = get_random_value_fp32(); position.shift.x2 = get_random_value_fp32();
position.shift.x3 = get_random_value_fp32(); position.shift.x3 = get_random_value_fp32();
bgc_position3_get_outward_affine_fp32(&position, &affines[i]); bgc_fp32_position3_get_outward_affine(&position, &affines[i]);
} }
return affines; return affines;
} }
BgcVector3FP32* _create_bgc_vector3_list(int amount) BGC_FP32_Vector3* _create_bgc_vector3_list(int amount)
{ {
return malloc(amount * sizeof(BgcVector3FP32)); return malloc(amount * sizeof(BGC_FP32_Vector3));
} }
BgcVector3FP32* _create_bgc_vector3_random_list(int amount) BGC_FP32_Vector3* _create_bgc_vector3_random_list(int amount)
{ {
BgcVector3FP32* vectors = _create_bgc_vector3_list(amount); BGC_FP32_Vector3* vectors = _create_bgc_vector3_list(amount);
if (vectors == 0) { if (vectors == 0) {
return 0; return 0;
@ -82,9 +82,9 @@ BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
float test_bgc_affine3_performance(int affine_amount, int vector_per_affine) float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
{ {
BgcAffine3FP32* affines; BGC_FP32_Affine3* affines;
BgcVector3FP32* source_vectors; BGC_FP32_Vector3* source_vectors;
BgcVector3FP32* result_vectors; BGC_FP32_Vector3* result_vectors;
int vector_index = 0; int vector_index = 0;
float time = -1.0f; float time = -1.0f;
@ -131,7 +131,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
for (int i = 0; i < affine_amount; i++) for (int i = 0; i < affine_amount; i++)
{ {
for (int j = 0; j < vector_per_affine; j++) { for (int j = 0; j < vector_per_affine; j++) {
bgc_affine3_transform_point_fp32(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]); bgc_fp32_affine3_transform_point(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
vector_index++; vector_index++;
} }
} }

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Forgejo version: 11.0.1+gitea-1.22.0

@ -10,7 +10,7 @@
#endif // _WINDOWS_ #endif // _WINDOWS_
typedef struct { typedef struct {
BgcVersorFP32 versor1, versor2, result; BGC_FP32_Versor versor1, versor2, result;
} structure_fp32_t; } structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount) structure_fp32_t* allocate_structures(const unsigned int amount)
@ -29,7 +29,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
const float multiplier = 2.0f / RAND_MAX; const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) { for (unsigned int i = 0; i < amount; i++) {
bgc_versor_set_values_fp32( bgc_fp32_versor_make(
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
@ -37,7 +37,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
&list[i].versor1 &list[i].versor1
); );
bgc_versor_set_values_fp32( bgc_fp32_versor_make(
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
@ -45,37 +45,37 @@ structure_fp32_t* make_structures(const unsigned int amount)
&list[i].versor2 &list[i].versor2
); );
bgc_versor_reset_fp32(&list[i].result); bgc_fp32_versor_reset(&list[i].result);
} }
return list; return list;
} }
void print_versor_fp32(const BgcVersorFP32* versor) void print_versor_fp32(const BGC_FP32_Versor* versor)
{ {
printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3); printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
} }
void print_versor_fp64(const BgcVersorFP64* versor) void print_versor_fp64(const BGC_FP64_Versor* versor)
{ {
printf("Versor (s0 = %0.20f, x1 = %0.20f, x2 = %0.20f, x3 = %0.20f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3); printf("Versor (s0 = %0.20f, x1 = %0.20f, x2 = %0.20f, x3 = %0.20f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
} }
void print_vector_fp32(const BgcVector3FP32* vector) void print_vector_fp32(const BGC_FP32_Vector3* vector)
{ {
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector)); printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_fp32_vector3_get_modulus(vector));
} }
void print_vector_fp64(const BgcVector3FP64* vector) void print_vector_fp64(const BGC_FP64_Vector3* vector)
{ {
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector)); printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_fp64_vector3_get_modulus(vector));
} }
void list_work(const uint_fast32_t amount, structure_fp32_t* list) void list_work(const uint_fast32_t amount, structure_fp32_t* list)
{ {
for (uint_fast32_t j = 0; j < 1000; j++) { for (uint_fast32_t j = 0; j < 1000; j++) {
for (uint_fast32_t i = 0; i < amount; i++) { for (uint_fast32_t i = 0; i < amount; i++) {
bgc_versor_combine_fp32(&list[i].versor1, &list[i].versor1, &list[i].result); bgc_fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result);
} }
} }
} }
@ -125,13 +125,13 @@ int main()
/* /*
int main() { int main() {
BgcComplexFP32 complex, exponent, result; BGC_FP32_Complex complex, exponent, result;
bgc_complex_set_values_fp32(0, 1, &complex); bgc_fp32_complex_make(0, 1, &complex);
bgc_complex_set_values_fp32(4, 0, &exponent); bgc_fp32_complex_make(4, 0, &exponent);
bgc_complex_get_exponation_fp32(&complex, exponent.real, exponent.imaginary, &result); bgc_fp32_complex_get_exponation(&complex, exponent.real, exponent.imaginary, &result);
printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary); printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary);
@ -140,10 +140,10 @@ int main() {
*/ */
/* /*
int main() { int main() {
BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f }; BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f }; BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
BgcVersorFP32 result; BGC_FP32_Versor result;
bgc_versor_spherical_interpolation_fp32(&start, &end, 0.5f, &result); bgc_fp32_versor_spherical_interpolation(&start, &end, 0.5f, &result);
printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3); printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3);
return 0; return 0;
} }
@ -152,79 +152,79 @@ int main() {
void test_basis_difference_fp32() void test_basis_difference_fp32()
{ {
BgcVector3FP32 initial_primary, initial_auxiliary; BGC_FP32_Vector3 initial_primary, initial_auxiliary;
BgcVector3FP32 final_primary, final_auxiliary; BGC_FP32_Vector3 final_primary, final_auxiliary;
BgcVersorFP32 turn; BGC_FP32_Versor turn;
// No turn // No turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nNo turn:\n"); printf("\nNo turn:\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// Turn around (1, 1, 0) axis on 180 degrees // Turn around (1, 1, 0) axis on 180 degrees
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// 180 degree turn // 180 degree turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n180 degree turn around (0, 1, 0):\n"); printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// 90 degree turn around x3 axis // 90 degree turn around x3 axis
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 3.1f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.0f, 3.1f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n90 degree turn around (0, 0, 1):\n"); printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// Unorthogonal pairs turn at 90 degrees around x3 axis // Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(-2.0f, 3.1f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(-2.0f, 3.1f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 5.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(-1.0f, 5.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n"); printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// Zero vectors // Zero vectors
bgc_vector3_set_values_fp32(0.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(0.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
int code; int code;
code = bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) { if (code >= 0) {
printf("\nZero vectors: this cannot be!\n"); printf("\nZero vectors: this cannot be!\n");
@ -235,12 +235,12 @@ void test_basis_difference_fp32()
} }
// Parallel vectors // Parallel vectors
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
code = bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) { if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n"); printf("\nParallel vectors: this cannot be!\n");
@ -251,60 +251,60 @@ void test_basis_difference_fp32()
} }
// Small angle turn (about 1 degree): // Small angle turn (about 1 degree):
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.999848f, 0.017452f, 0.0f, &final_primary); bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-0.017452f, 0.999848f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(-0.017452f, 0.999848f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nSmall angle turn (about 1 degree):\n"); printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// About 179 degrees turn // About 179 degrees turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(-0.999848f, -0.017452f, 0.0f, &final_primary); bgc_fp32_vector3_make(-0.999848f, -0.017452f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.017452f, -0.999848f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(0.017452f, -0.999848f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 179 degrees turn:\n"); printf("\nAbout 179 degrees turn:\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// 120 degrees around (-1, -1, 1) // 120 degrees around (-1, -1, 1)
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 0.0f, -1.0f, &final_auxiliary); bgc_fp32_vector3_make(0.0f, 0.0f, -1.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n120 degees turn:\n"); printf("\n120 degees turn:\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions // About 1 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.999848f, 0.017452f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n"); printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// About 0.01 degree turn difference between initial_primary and initial_auxiliary directions // About 0.01 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(1.0f, 0.000001f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(1.0f, 0.000001f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, -1.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(0.0f, -1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n"); printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
@ -313,77 +313,77 @@ void test_basis_difference_fp32()
void test_basis_difference_fp64() void test_basis_difference_fp64()
{ {
BgcVector3FP64 initial_primary, initial_auxiliary; BGC_FP64_Vector3 initial_primary, initial_auxiliary;
BgcVector3FP64 final_primary, final_auxiliary; BGC_FP64_Vector3 final_primary, final_auxiliary;
BgcVersorFP64 turn; BGC_FP64_Versor turn;
// No turn // No turn
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary); bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary); bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary); bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary); bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nNo turn:\n"); printf("\nNo turn:\n");
print_versor_fp64(&turn); print_versor_fp64(&turn);
// Turn around (1, 1, 0) axis on 180 degrees // Turn around (1, 1, 0) axis on 180 degrees
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary); bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary); bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary); bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_auxiliary); bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp64(&turn); print_versor_fp64(&turn);
// 180 degree turn // 180 degree turn
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary); bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);