Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций

This commit is contained in:
Andrey Pokidov 2026-01-30 19:37:49 +07:00
parent d33daf4e2d
commit f7e41645fe
87 changed files with 4580 additions and 4051 deletions

View file

@ -10,7 +10,7 @@
#endif // _WINDOWS_
typedef struct {
BgcVersorFP32 versor1, versor2, result;
BGC_FP32_Versor versor1, versor2, result;
} structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount)
@ -29,7 +29,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
bgc_versor_set_values_fp32(
bgc_fp32_versor_make(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -37,7 +37,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
&list[i].versor1
);
bgc_versor_set_values_fp32(
bgc_fp32_versor_make(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -45,37 +45,37 @@ structure_fp32_t* make_structures(const unsigned int amount)
&list[i].versor2
);
bgc_versor_reset_fp32(&list[i].result);
bgc_fp32_versor_reset(&list[i].result);
}
return list;
}
void print_versor_fp32(const BgcVersorFP32* versor)
void print_versor_fp32(const BGC_FP32_Versor* versor)
{
printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
}
void print_versor_fp64(const BgcVersorFP64* versor)
void print_versor_fp64(const BGC_FP64_Versor* versor)
{
printf("Versor (s0 = %0.20f, x1 = %0.20f, x2 = %0.20f, x3 = %0.20f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
}
void print_vector_fp32(const BgcVector3FP32* vector)
void print_vector_fp32(const BGC_FP32_Vector3* vector)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector));
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_fp32_vector3_get_modulus(vector));
}
void print_vector_fp64(const BgcVector3FP64* vector)
void print_vector_fp64(const BGC_FP64_Vector3* vector)
{
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector));
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_fp64_vector3_get_modulus(vector));
}
void list_work(const uint_fast32_t amount, structure_fp32_t* list)
{
for (uint_fast32_t j = 0; j < 1000; j++) {
for (uint_fast32_t i = 0; i < amount; i++) {
bgc_versor_combine_fp32(&list[i].versor1, &list[i].versor1, &list[i].result);
bgc_fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result);
}
}
}
@ -125,13 +125,13 @@ int main()
/*
int main() {
BgcComplexFP32 complex, exponent, result;
BGC_FP32_Complex complex, exponent, result;
bgc_complex_set_values_fp32(0, 1, &complex);
bgc_fp32_complex_make(0, 1, &complex);
bgc_complex_set_values_fp32(4, 0, &exponent);
bgc_fp32_complex_make(4, 0, &exponent);
bgc_complex_get_exponation_fp32(&complex, exponent.real, exponent.imaginary, &result);
bgc_fp32_complex_get_exponation(&complex, exponent.real, exponent.imaginary, &result);
printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary);
@ -140,10 +140,10 @@ int main() {
*/
/*
int main() {
BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f };
BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f };
BgcVersorFP32 result;
bgc_versor_spherical_interpolation_fp32(&start, &end, 0.5f, &result);
BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
BGC_FP32_Versor result;
bgc_fp32_versor_spherical_interpolation(&start, &end, 0.5f, &result);
printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3);
return 0;
}
@ -152,79 +152,79 @@ int main() {
void test_basis_difference_fp32()
{
BgcVector3FP32 initial_primary, initial_auxiliary;
BgcVector3FP32 final_primary, final_auxiliary;
BgcVersorFP32 turn;
BGC_FP32_Vector3 initial_primary, initial_auxiliary;
BGC_FP32_Vector3 final_primary, final_auxiliary;
BGC_FP32_Versor turn;
// No turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nNo turn:\n");
print_versor_fp32(&turn);
// Turn around (1, 1, 0) axis on 180 degrees
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp32(&turn);
// 180 degree turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp32(&turn);
// 90 degree turn around x3 axis
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 3.1f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.0f, 3.1f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp32(&turn);
// Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(-2.0f, 3.1f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(-2.0f, 3.1f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 5.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(-1.0f, 5.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp32(&turn);
// Zero vectors
bgc_vector3_set_values_fp32(0.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(0.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
int code;
code = bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nZero vectors: this cannot be!\n");
@ -235,12 +235,12 @@ void test_basis_difference_fp32()
}
// Parallel vectors
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
code = bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n");
@ -251,60 +251,60 @@ void test_basis_difference_fp32()
}
// Small angle turn (about 1 degree):
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.999848f, 0.017452f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-0.017452f, 0.999848f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &final_primary);
bgc_fp32_vector3_make(-0.017452f, 0.999848f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp32(&turn);
// About 179 degrees turn
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(-0.999848f, -0.017452f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.017452f, -0.999848f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(-0.999848f, -0.017452f, 0.0f, &final_primary);
bgc_fp32_vector3_make(0.017452f, -0.999848f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 179 degrees turn:\n");
print_versor_fp32(&turn);
// 120 degrees around (-1, -1, 1)
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(0.0f, 0.0f, -1.0f, &final_auxiliary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(0.0f, 0.0f, -1.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n120 degees turn:\n");
print_versor_fp32(&turn);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(0.999848f, 0.017452f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn);
// About 0.01 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_vector3_set_values_fp32(1.0f, 0.000001f, 0.0f, &initial_auxiliary);
bgc_vector3_set_values_fp32(0.0f, -1.0f, 0.0f, &final_primary);
bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
bgc_fp32_vector3_make(1.0f, 0.000001f, 0.0f, &initial_auxiliary);
bgc_fp32_vector3_make(0.0f, -1.0f, 0.0f, &final_primary);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn);
@ -313,77 +313,77 @@ void test_basis_difference_fp32()
void test_basis_difference_fp64()
{
BgcVector3FP64 initial_primary, initial_auxiliary;
BgcVector3FP64 final_primary, final_auxiliary;
BgcVersorFP64 turn;
BGC_FP64_Vector3 initial_primary, initial_auxiliary;
BGC_FP64_Vector3 final_primary, final_auxiliary;
BGC_FP64_Versor turn;
// No turn
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nNo turn:\n");
print_versor_fp64(&turn);
// Turn around (1, 1, 0) axis on 180 degrees
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp64(&turn);
// 180 degree turn
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp64(&turn);
// 90 degree turn around x3 axis
bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 3.1, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.0, 3.1, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 10.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(0.0, 10.0, 0.0, &final_primary);
bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp64(&turn);
// Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(-2.0, 3.1, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(-2.0, 3.1, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 10.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(-1.0, 5.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(0.0, 10.0, 0.0, &final_primary);
bgc_fp64_vector3_make(-1.0, 5.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp64(&turn);
// Zero vectors
bgc_vector3_set_values_fp64(0.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(0.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
int code;
code = bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
code = bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nZero vectors: this cannot be!\n");
@ -394,12 +394,12 @@ void test_basis_difference_fp64()
}
// Parallel vectors
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(2.0, 0.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
code = bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
code = bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n");
@ -410,60 +410,60 @@ void test_basis_difference_fp64()
}
// Small angle turn (about 1 degree):
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.999848, 0.017452, 0.0, &final_primary);
bgc_vector3_set_values_fp64(-0.017452, 0.999848, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(0.999848, 0.017452, 0.0, &final_primary);
bgc_fp64_vector3_make(-0.017452, 0.999848, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp64(&turn);
// About 179 degrees turn
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(-0.999848, -0.017452, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.017452, -0.999848, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(-0.999848, -0.017452, 0.0, &final_primary);
bgc_fp64_vector3_make(0.017452, -0.999848, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 179 degrees turn:\n");
print_versor_fp64(&turn);
// 120 degrees around (-1, -1, 1)
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(0.0, 0.0, -1.0, &final_auxiliary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
bgc_fp64_vector3_make(0.0, 0.0, -1.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\n120 degees turn:\n");
print_versor_fp64(&turn);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(0.999848, 0.017452, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, 1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(-1.0, 0.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(0.999848, 0.017452, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp64(&turn);
// About 0.001 degree turn difference between initial_primary and initial_auxiliary directions
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &initial_primary);
bgc_vector3_set_values_fp64(1.0, 0.000001, 0.0, &initial_auxiliary);
bgc_vector3_set_values_fp64(0.0, -1.0, 0.0, &final_primary);
bgc_vector3_set_values_fp64(1.0, 0.0, 0.0, &final_auxiliary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
bgc_fp64_vector3_make(1.0, 0.000001, 0.0, &initial_auxiliary);
bgc_fp64_vector3_make(0.0, -1.0, 0.0, &final_primary);
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary);
bgc_versor_make_basis_difference_fp64(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp64(&turn);
@ -473,15 +473,15 @@ void test_basis_difference_fp64()
int main()
{
//BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f };
//BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f };
//BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
//BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
/*
BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f };
BgcVersorFP32 end = { 0.9999f, 0.01414f, 0.0f, 0.0f };
BgcSlerpFP32 slerp;
BgcVersorFP32 result;
bgc_slerp_make_full_fp32(&start, &end, &slerp);
bgc_slerp_get_turn_for_phase_fp32(&slerp, 0.5f, &result);
BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
BGC_FP32_Versor end = { 0.9999f, 0.01414f, 0.0f, 0.0f };
BGC_FP32_Slerp slerp;
BGC_FP32_Versor result;
bgc_fp32_slerp_make_full(&start, &end, &slerp);
bgc_fp32_slerp_get_phase_versor(&slerp, 0.5f, &result);
print_versor_fp32(&result);
*/
@ -489,9 +489,9 @@ int main()
printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10));
printf("sizeof(BgcAffine3FP32) = %zu\n", sizeof(BgcAffine3FP32));
//printf("offsetof(shift) = %zu\n", offsetof(BgcAffine3FP32, shift));
printf("sizeof(BgcMatrix3x3FP32) = %zu\n", sizeof(BgcMatrix3x3FP32));
printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3));
//printf("offsetof(shift) = %zu\n", offsetof(BGC_FP32_Affine3, shift));
printf("sizeof(BGC_FP32_Matrix3x3) = %zu\n", sizeof(BGC_FP32_Matrix3x3));
return 0;
}