Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций
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87 changed files with 4580 additions and 4051 deletions
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@ -9,16 +9,16 @@
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#include <time.h>
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#endif // _WINDOWS_
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BgcAffine3FP32* _create_bgc_affine3_list(int affine_amount)
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BGC_FP32_Affine3* _create_bgc_affine3_list(int affine_amount)
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{
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BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
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BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
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if (affines == 0) {
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return 0;
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}
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for (int i = 0; i < affine_amount; i++) {
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bgc_affine3_reset_fp32(&affines[i]);
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bgc_fp32_affine3_reset(&affines[i]);
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}
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return affines;
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@ -29,18 +29,18 @@ float get_random_value_fp32()
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return rand() * (2.0f / RAND_MAX) - 1.0f;
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}
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BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
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BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
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{
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BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
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BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
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if (affines == 0) {
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return 0;
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}
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BgcPosition3FP32 position;
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BGC_FP32_Position3 position;
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for (int i = 0; i < affine_amount; i++) {
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bgc_versor_set_values_fp32(
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bgc_fp32_versor_make(
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get_random_value_fp32(),
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get_random_value_fp32(),
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get_random_value_fp32(),
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@ -52,20 +52,20 @@ BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
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position.shift.x2 = get_random_value_fp32();
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position.shift.x3 = get_random_value_fp32();
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bgc_position3_get_outward_affine_fp32(&position, &affines[i]);
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bgc_fp32_position3_get_outward_affine(&position, &affines[i]);
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}
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return affines;
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}
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BgcVector3FP32* _create_bgc_vector3_list(int amount)
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BGC_FP32_Vector3* _create_bgc_vector3_list(int amount)
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{
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return malloc(amount * sizeof(BgcVector3FP32));
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return malloc(amount * sizeof(BGC_FP32_Vector3));
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}
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BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
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BGC_FP32_Vector3* _create_bgc_vector3_random_list(int amount)
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{
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BgcVector3FP32* vectors = _create_bgc_vector3_list(amount);
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BGC_FP32_Vector3* vectors = _create_bgc_vector3_list(amount);
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if (vectors == 0) {
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return 0;
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@ -82,9 +82,9 @@ BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
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float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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{
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BgcAffine3FP32* affines;
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BgcVector3FP32* source_vectors;
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BgcVector3FP32* result_vectors;
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BGC_FP32_Affine3* affines;
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BGC_FP32_Vector3* source_vectors;
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BGC_FP32_Vector3* result_vectors;
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int vector_index = 0;
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float time = -1.0f;
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@ -131,7 +131,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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for (int i = 0; i < affine_amount; i++)
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{
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for (int j = 0; j < vector_per_affine; j++) {
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bgc_affine3_transform_point_fp32(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
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bgc_fp32_affine3_transform_point(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
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vector_index++;
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}
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}
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@ -153,4 +153,4 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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free(affines);
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return time;
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}
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}
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