Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций
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87 changed files with 4580 additions and 4051 deletions
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@ -9,16 +9,16 @@
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#include <time.h>
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#endif // _WINDOWS_
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BgcAffine3FP32* _create_bgc_affine3_list(int affine_amount)
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BGC_FP32_Affine3* _create_bgc_affine3_list(int affine_amount)
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{
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BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
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BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
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if (affines == 0) {
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return 0;
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}
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for (int i = 0; i < affine_amount; i++) {
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bgc_affine3_reset_fp32(&affines[i]);
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bgc_fp32_affine3_reset(&affines[i]);
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}
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return affines;
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@ -29,18 +29,18 @@ float get_random_value_fp32()
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return rand() * (2.0f / RAND_MAX) - 1.0f;
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}
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BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
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BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
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{
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BgcAffine3FP32* affines = malloc(affine_amount * sizeof(BgcAffine3FP32));
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BGC_FP32_Affine3* affines = malloc(affine_amount * sizeof(BGC_FP32_Affine3));
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if (affines == 0) {
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return 0;
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}
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BgcPosition3FP32 position;
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BGC_FP32_Position3 position;
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for (int i = 0; i < affine_amount; i++) {
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bgc_versor_set_values_fp32(
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bgc_fp32_versor_make(
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get_random_value_fp32(),
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get_random_value_fp32(),
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get_random_value_fp32(),
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@ -52,20 +52,20 @@ BgcAffine3FP32* _create_bgc_affine3_random_list(int affine_amount)
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position.shift.x2 = get_random_value_fp32();
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position.shift.x3 = get_random_value_fp32();
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bgc_position3_get_outward_affine_fp32(&position, &affines[i]);
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bgc_fp32_position3_get_outward_affine(&position, &affines[i]);
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}
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return affines;
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}
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BgcVector3FP32* _create_bgc_vector3_list(int amount)
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BGC_FP32_Vector3* _create_bgc_vector3_list(int amount)
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{
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return malloc(amount * sizeof(BgcVector3FP32));
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return malloc(amount * sizeof(BGC_FP32_Vector3));
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}
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BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
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BGC_FP32_Vector3* _create_bgc_vector3_random_list(int amount)
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{
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BgcVector3FP32* vectors = _create_bgc_vector3_list(amount);
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BGC_FP32_Vector3* vectors = _create_bgc_vector3_list(amount);
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if (vectors == 0) {
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return 0;
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@ -82,9 +82,9 @@ BgcVector3FP32* _create_bgc_vector3_random_list(int amount)
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float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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{
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BgcAffine3FP32* affines;
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BgcVector3FP32* source_vectors;
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BgcVector3FP32* result_vectors;
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BGC_FP32_Affine3* affines;
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BGC_FP32_Vector3* source_vectors;
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BGC_FP32_Vector3* result_vectors;
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int vector_index = 0;
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float time = -1.0f;
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@ -131,7 +131,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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for (int i = 0; i < affine_amount; i++)
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{
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for (int j = 0; j < vector_per_affine; j++) {
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bgc_affine3_transform_point_fp32(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
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bgc_fp32_affine3_transform_point(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
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vector_index++;
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}
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}
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@ -153,4 +153,4 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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free(affines);
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return time;
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}
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}
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@ -10,7 +10,7 @@
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#endif // _WINDOWS_
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typedef struct {
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BgcVersorFP32 versor1, versor2, result;
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BGC_FP32_Versor versor1, versor2, result;
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} structure_fp32_t;
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structure_fp32_t* allocate_structures(const unsigned int amount)
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@ -29,7 +29,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
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const float multiplier = 2.0f / RAND_MAX;
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for (unsigned int i = 0; i < amount; i++) {
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bgc_versor_set_values_fp32(
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bgc_fp32_versor_make(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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@ -37,7 +37,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
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&list[i].versor1
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);
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bgc_versor_set_values_fp32(
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bgc_fp32_versor_make(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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@ -45,37 +45,37 @@ structure_fp32_t* make_structures(const unsigned int amount)
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&list[i].versor2
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);
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bgc_versor_reset_fp32(&list[i].result);
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bgc_fp32_versor_reset(&list[i].result);
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}
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return list;
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}
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void print_versor_fp32(const BgcVersorFP32* versor)
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void print_versor_fp32(const BGC_FP32_Versor* versor)
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{
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printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
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}
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void print_versor_fp64(const BgcVersorFP64* versor)
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void print_versor_fp64(const BGC_FP64_Versor* versor)
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{
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printf("Versor (s0 = %0.20f, x1 = %0.20f, x2 = %0.20f, x3 = %0.20f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
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}
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void print_vector_fp32(const BgcVector3FP32* vector)
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void print_vector_fp32(const BGC_FP32_Vector3* vector)
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{
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printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector));
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printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_fp32_vector3_get_modulus(vector));
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}
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void print_vector_fp64(const BgcVector3FP64* vector)
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void print_vector_fp64(const BGC_FP64_Vector3* vector)
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{
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printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector));
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printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_fp64_vector3_get_modulus(vector));
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}
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void list_work(const uint_fast32_t amount, structure_fp32_t* list)
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{
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for (uint_fast32_t j = 0; j < 1000; j++) {
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for (uint_fast32_t i = 0; i < amount; i++) {
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bgc_versor_combine_fp32(&list[i].versor1, &list[i].versor1, &list[i].result);
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bgc_fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result);
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}
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}
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}
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@ -125,13 +125,13 @@ int main()
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/*
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int main() {
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BgcComplexFP32 complex, exponent, result;
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BGC_FP32_Complex complex, exponent, result;
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bgc_complex_set_values_fp32(0, 1, &complex);
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bgc_fp32_complex_make(0, 1, &complex);
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bgc_complex_set_values_fp32(4, 0, &exponent);
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bgc_fp32_complex_make(4, 0, &exponent);
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bgc_complex_get_exponation_fp32(&complex, exponent.real, exponent.imaginary, &result);
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bgc_fp32_complex_get_exponation(&complex, exponent.real, exponent.imaginary, &result);
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printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary);
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@ -140,10 +140,10 @@ int main() {
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*/
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/*
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int main() {
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BgcVersorFP32 start = { 1.0f, 0.0f, 0.0f, 0.0f };
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BgcVersorFP32 end = { 0.0f, 1.0f, 0.0f, 0.0f };
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BgcVersorFP32 result;
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bgc_versor_spherical_interpolation_fp32(&start, &end, 0.5f, &result);
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BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
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BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
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BGC_FP32_Versor result;
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bgc_fp32_versor_spherical_interpolation(&start, &end, 0.5f, &result);
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printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3);
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return 0;
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}
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@ -152,79 +152,79 @@ int main() {
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void test_basis_difference_fp32()
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{
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BgcVector3FP32 initial_primary, initial_auxiliary;
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BgcVector3FP32 final_primary, final_auxiliary;
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BgcVersorFP32 turn;
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BGC_FP32_Vector3 initial_primary, initial_auxiliary;
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BGC_FP32_Vector3 final_primary, final_auxiliary;
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BGC_FP32_Versor turn;
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// No turn
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bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_primary);
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bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
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bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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printf("\nNo turn:\n");
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print_versor_fp32(&turn);
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// Turn around (1, 1, 0) axis on 180 degrees
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bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_primary);
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bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
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bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
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print_versor_fp32(&turn);
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// 180 degree turn
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bgc_vector3_set_values_fp32(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_primary);
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bgc_vector3_set_values_fp32(0.0f, 1.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
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bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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printf("\n180 degree turn around (0, 1, 0):\n");
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print_versor_fp32(&turn);
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// 90 degree turn around x3 axis
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bgc_vector3_set_values_fp32(2.0f, 0.0f, 0.0f, &initial_primary);
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bgc_vector3_set_values_fp32(0.0f, 3.1f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 3.1f, 0.0f, &initial_auxiliary);
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bgc_vector3_set_values_fp32(0.0f, 10.0f, 0.0f, &final_primary);
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bgc_vector3_set_values_fp32(-1.0f, 0.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
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bgc_versor_make_basis_difference_fp32(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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