Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций

This commit is contained in:
Andrey Pokidov 2026-01-30 19:37:49 +07:00
parent d33daf4e2d
commit f7e41645fe
87 changed files with 4580 additions and 4051 deletions

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@ -1,143 +1,143 @@
#include "vector2.h"
extern inline void bgc_vector2_reset_fp32(BgcVector2FP32* vector);
extern inline void bgc_vector2_reset_fp64(BgcVector2FP64* vector);
extern inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* vector);
extern inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector);
extern inline void bgc_vector2_set_values_fp32(const float x1, const float x2, BgcVector2FP32* destination);
extern inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVector2FP64* destination);
extern inline void bgc_fp32_vector2_make(const float x1, const float x2, BGC_FP32_Vector2* destination);
extern inline void bgc_fp64_vector2_make(const double x1, const double x2, BGC_FP64_Vector2* destination);
extern inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_square_modulus_fp64(const BgcVector2FP64* vector);
extern inline float bgc_fp32_vector2_get_square_modulus(const BGC_FP32_Vector2* vector);
extern inline double bgc_fp64_vector2_get_square_modulus(const BGC_FP64_Vector2* vector);
extern inline float bgc_vector2_get_modulus_fp32(const BgcVector2FP32* vector);
extern inline double bgc_vector2_get_modulus_fp64(const BgcVector2FP64* vector);
extern inline float bgc_fp32_vector2_get_modulus(const BGC_FP32_Vector2* vector);
extern inline double bgc_fp64_vector2_get_modulus(const BGC_FP64_Vector2* vector);
extern inline int bgc_vector2_is_zero_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_zero_fp64(const BgcVector2FP64* vector);
extern inline int bgc_fp32_vector2_is_zero(const BGC_FP32_Vector2* vector);
extern inline int bgc_fp64_vector2_is_zero(const BGC_FP64_Vector2* vector);
extern inline int bgc_vector2_is_unit_fp32(const BgcVector2FP32* vector);
extern inline int bgc_vector2_is_unit_fp64(const BgcVector2FP64* vector);
extern inline int bgc_fp32_vector2_is_unit(const BGC_FP32_Vector2* vector);
extern inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* vector);
extern inline void bgc_vector2_copy_fp32(const BgcVector2FP32* source, BgcVector2FP32* destination);
extern inline void bgc_vector2_copy_fp64(const BgcVector2FP64* source, BgcVector2FP64* destination);
extern inline void bgc_fp32_vector2_copy(const BGC_FP32_Vector2* source, BGC_FP32_Vector2* destination);
extern inline void bgc_fp64_vector2_copy(const BGC_FP64_Vector2* source, BGC_FP64_Vector2* destination);
extern inline void bgc_vector2_swap_fp32(BgcVector2FP32* vector1, BgcVector2FP32* vector2);
extern inline void bgc_vector2_swap_fp64(BgcVector2FP64* vector1, BgcVector2FP64* vector2);
extern inline void bgc_fp32_vector2_swap(BGC_FP32_Vector2* vector1, BGC_FP32_Vector2* vector2);
extern inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* vector2);
extern inline void bgc_vector2_convert_fp64_to_fp32(const BgcVector2FP64* source, BgcVector2FP32* destination);
extern inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVector2FP64* destination);
extern inline void bgc_fp64_vector2_convert_to_fp32(const BGC_FP64_Vector2* source, BGC_FP32_Vector2* destination);
extern inline void bgc_fp32_vector2_convert_to_fp64(const BGC_FP32_Vector2* source, BGC_FP64_Vector2* destination);
extern inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum);
extern inline void bgc_vector2_add_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* sum);
extern inline void bgc_fp32_vector2_add(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* sum);
extern inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* sum);
extern inline void bgc_vector2_add_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* sum);
extern inline void bgc_vector2_add_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* sum);
extern inline void bgc_fp32_vector2_add_scaled(const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale, BGC_FP32_Vector2* sum);
extern inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale, BGC_FP64_Vector2* sum);
extern inline void bgc_vector2_subtract_fp32(const BgcVector2FP32* minuend, const BgcVector2FP32* subtrahend, BgcVector2FP32* difference);
extern inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVector2FP64* subtrahend, BgcVector2FP64* difference);
extern inline void bgc_fp32_vector2_subtract(const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend, BGC_FP32_Vector2* difference);
extern inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend, BGC_FP64_Vector2* difference);
extern inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product);
extern inline void bgc_vector2_multiply_fp64(const BgcVector2FP64* multiplicand, const double multiplier, BgcVector2FP64* product);
extern inline void bgc_fp32_vector2_multiply(const BGC_FP32_Vector2* multiplicand, const float multiplier, BGC_FP32_Vector2* product);
extern inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, const double multiplier, BGC_FP64_Vector2* product);
extern inline void bgc_vector2_divide_fp32(const BgcVector2FP32* dividend, const float divisor, BgcVector2FP32* quotient);
extern inline void bgc_vector2_divide_fp64(const BgcVector2FP64* dividend, const double divisor, BgcVector2FP64* quotient);
extern inline void bgc_fp32_vector2_divide(const BGC_FP32_Vector2* dividend, const float divisor, BGC_FP32_Vector2* quotient);
extern inline void bgc_fp64_vector2_divide(const BGC_FP64_Vector2* dividend, const double divisor, BGC_FP64_Vector2* quotient);
extern inline void bgc_vector2_get_mean_of_two_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* mean);
extern inline void bgc_vector2_get_mean_of_two_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* mean);
extern inline void bgc_fp32_vector2_get_middle2(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* middle);
extern inline void bgc_fp64_vector2_get_middle2(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* middle);
extern inline void bgc_vector2_get_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean);
extern inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean);
extern inline void bgc_fp32_vector2_get_middle3(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3, BGC_FP32_Vector2* middle);
extern inline void bgc_fp64_vector2_get_middle3(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3, BGC_FP64_Vector2* middle);
extern inline void bgc_vector2_interpolate_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation);
extern inline void bgc_vector2_interpolate_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation);
extern inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase, BGC_FP32_Vector2* interpolation);
extern inline void bgc_fp64_vector2_interpolate(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase, BGC_FP64_Vector2* interpolation);
extern inline void bgc_vector2_make_opposite_fp32(BgcVector2FP32* vector);
extern inline void bgc_vector2_make_opposite_fp64(BgcVector2FP64* vector);
extern inline void bgc_fp32_vector2_revert(BGC_FP32_Vector2* vector);
extern inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* vector);
extern inline void bgc_vector2_get_opposite_fp32(const BgcVector2FP32* vector, BgcVector2FP32* opposite);
extern inline void bgc_vector2_get_opposite_fp64(const BgcVector2FP64* vector, BgcVector2FP64* opposite);
extern inline void bgc_fp32_vector2_get_reverse(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* reverse);
extern inline void bgc_fp64_vector2_get_reverse(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* reverse);
extern inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector);
extern inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector);
extern inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* vector);
extern inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector);
extern inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized);
extern inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized);
extern inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* normalized);
extern inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* normalized);
extern inline float bgc_vector2_get_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_get_scalar_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
extern inline float bgc_fp32_vector2_get_dot_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
extern inline double bgc_fp64_vector2_get_dot_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
extern inline float bgc_vector2_get_cross_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
extern inline float bgc_fp32_vector2_get_cross_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
extern inline double bgc_fp64_vector2_get_cross_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
extern inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
extern inline float bgc_fp32_vector2_get_square_distance(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
extern inline double bgc_fp64_vector2_get_square_distance(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
extern inline float bgc_vector2_get_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_get_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
extern inline float bgc_fp32_vector2_get_distance(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
extern inline double bgc_fp64_vector2_get_distance(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
extern inline int bgc_vector2_are_close_enough_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float distance);
extern inline int bgc_vector2_are_close_enough_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double distance);
extern inline int bgc_fp32_vector2_are_close_enough(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float distance);
extern inline int bgc_fp64_vector2_are_close_enough(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double distance);
extern inline int bgc_vector2_are_close_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline int bgc_vector2_are_close_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
extern inline int bgc_fp32_vector2_are_close(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
extern inline int bgc_fp64_vector2_are_close(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
extern inline int bgc_vector2_are_parallel_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline int bgc_vector2_are_parallel_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
extern inline int bgc_fp32_vector2_are_parallel(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
extern inline int bgc_fp64_vector2_are_parallel(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
extern inline int bgc_vector2_are_orthogonal_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline int bgc_vector2_are_orthogonal_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
extern inline int bgc_fp32_vector2_are_orthogonal(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
extern inline int bgc_fp64_vector2_are_orthogonal(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
extern inline int bgc_vector2_get_attitude_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline int bgc_vector2_get_attitude_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);
extern inline int bgc_fp32_vector2_get_attitude(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2);
extern inline int bgc_fp64_vector2_get_attitude(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2);
// =================== Angle ==================== //
float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit)
float bgc_fp32_vector2_get_angle(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const int angle_unit)
{
const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
const float square_modulus1 = bgc_fp32_vector2_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus1 != square_modulus1) {
if (square_modulus1 <= BGC_FP32_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
return 0.0f;
}
const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
const float square_modulus2 = bgc_fp32_vector2_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 != square_modulus2) {
if (square_modulus2 <= BGC_FP32_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
return 0.0f;
}
const float multiplier = sqrtf(1.0f / (square_modulus1 * square_modulus2));
const float x = bgc_vector2_get_scalar_product_fp32(vector1, vector2);
const float x = bgc_fp32_vector2_get_dot_product(vector1, vector2);
const float y = fabsf(bgc_vector2_get_cross_product_fp32(vector1, vector2));
const float y = fabsf(bgc_fp32_vector2_get_cross_product(vector1, vector2));
return bgc_radians_to_units_fp32(atan2f(y * multiplier, x * multiplier), unit);
return bgc_fp32_radians_to_units(atan2f(y * multiplier, x * multiplier), angle_unit);
}
double bgc_vector2_get_angle_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcAngleUnitEnum unit)
double bgc_fp64_vector2_get_angle(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const int angle_unit)
{
const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
const double square_modulus1 = bgc_fp64_vector2_get_square_modulus(vector1);
// square_modulus1 != square_modulus1 is check for NaN value at square_modulus1
if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus1 != square_modulus1) {
if (square_modulus1 <= BGC_FP64_SQUARE_EPSYLON || square_modulus1 != square_modulus1) {
return 0.0;
}
const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
const double square_modulus2 = bgc_fp64_vector2_get_square_modulus(vector2);
// square_modulus2 != square_modulus2 is check for NaN value at square_modulus2
if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 != square_modulus2) {
if (square_modulus2 <= BGC_FP64_SQUARE_EPSYLON || square_modulus2 != square_modulus2) {
return 0.0;
}
const double multiplier = sqrt(1.0 / (square_modulus1 * square_modulus2));
const double x = bgc_vector2_get_scalar_product_fp64(vector1, vector2);
const double x = bgc_fp64_vector2_get_dot_product(vector1, vector2);
const double y = bgc_vector2_get_cross_product_fp64(vector1, vector2);
const double y = bgc_fp64_vector2_get_cross_product(vector1, vector2);
return bgc_radians_to_units_fp64(atan2(y * multiplier, x * multiplier), unit);
return bgc_fp64_radians_to_units(atan2(y * multiplier, x * multiplier), angle_unit);
}