Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций

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Andrey Pokidov 2026-01-30 19:37:49 +07:00
parent d33daf4e2d
commit f7e41645fe
87 changed files with 4580 additions and 4051 deletions

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Forgejo version: 11.0.1+gitea-1.22.0

@ -9,15 +9,15 @@
typedef struct {
float s0, x1, x2, x3;
} BgcQuaternionFP32;
} BGC_FP32_Quaternion;
typedef struct {
double s0, x1, x2, x3;
} BgcQuaternionFP64;
} BGC_FP64_Quaternion;
// ==================== Reset =================== //
inline void bgc_quaternion_reset_fp32(BgcQuaternionFP32 * quaternion)
inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion * quaternion)
{
quaternion->s0 = 0.0f;
quaternion->x1 = 0.0f;
@ -25,7 +25,7 @@ inline void bgc_quaternion_reset_fp32(BgcQuaternionFP32 * quaternion)
quaternion->x3 = 0.0f;
}
inline void bgc_quaternion_reset_fp64(BgcQuaternionFP64 * quaternion)
inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion * quaternion)
{
quaternion->s0 = 0.0;
quaternion->x1 = 0.0;
@ -35,7 +35,7 @@ inline void bgc_quaternion_reset_fp64(BgcQuaternionFP64 * quaternion)
// ================= Make Unit ================== //
inline void bgc_quaternion_make_unit_fp32(BgcQuaternionFP32 * quaternion)
inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion * quaternion)
{
quaternion->s0 = 1.0f;
quaternion->x1 = 0.0f;
@ -43,7 +43,7 @@ inline void bgc_quaternion_make_unit_fp32(BgcQuaternionFP32 * quaternion)
quaternion->x3 = 0.0f;
}
inline void bgc_quaternion_make_unit_fp64(BgcQuaternionFP64 * quaternion)
inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion * quaternion)
{
quaternion->s0 = 1.0;
quaternion->x1 = 0.0;
@ -53,7 +53,7 @@ inline void bgc_quaternion_make_unit_fp64(BgcQuaternionFP64 * quaternion)
// ==================== Set ===================== //
inline void bgc_quaternion_set_values_fp32(const float s0, const float x1, const float x2, const float x3, BgcQuaternionFP32 * quaternion)
inline void bgc_fp32_quaternion_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Quaternion * quaternion)
{
quaternion->s0 = s0;
quaternion->x1 = x1;
@ -61,7 +61,7 @@ inline void bgc_quaternion_set_values_fp32(const float s0, const float x1, const
quaternion->x3 = x3;
}
inline void bgc_quaternion_set_values_fp64(const double s0, const double x1, const double x2, const double x3, BgcQuaternionFP64 * quaternion)
inline void bgc_fp64_quaternion_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Quaternion * quaternion)
{
quaternion->s0 = s0;
quaternion->x1 = x1;
@ -71,55 +71,55 @@ inline void bgc_quaternion_set_values_fp64(const double s0, const double x1, con
// ============= Get Square Modulus ============= //
inline float bgc_quaternion_get_square_modulus_fp32(const BgcQuaternionFP32* quaternion)
inline float bgc_fp32_quaternion_get_square_modulus(const BGC_FP32_Quaternion* quaternion)
{
return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
}
inline double bgc_quaternion_get_square_modulus_fp64(const BgcQuaternionFP64* quaternion)
inline double bgc_fp64_quaternion_get_square_modulus(const BGC_FP64_Quaternion* quaternion)
{
return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
}
// ================ Get Modulus ================= //
inline float bgc_quaternion_get_modulus_fp32(const BgcQuaternionFP32* quaternion)
inline float bgc_fp32_quaternion_get_modulus(const BGC_FP32_Quaternion* quaternion)
{
return sqrtf(bgc_quaternion_get_square_modulus_fp32(quaternion));
return sqrtf(bgc_fp32_quaternion_get_square_modulus(quaternion));
}
inline double bgc_quaternion_get_modulus_fp64(const BgcQuaternionFP64* quaternion)
inline double bgc_fp64_quaternion_get_modulus(const BGC_FP64_Quaternion* quaternion)
{
return sqrt(bgc_quaternion_get_square_modulus_fp64(quaternion));
return sqrt(bgc_fp64_quaternion_get_square_modulus(quaternion));
}
// ================== Is Zero =================== //
inline int bgc_quaternion_is_zero_fp32(const BgcQuaternionFP32* quaternion)
inline int bgc_fp32_quaternion_is_zero(const BGC_FP32_Quaternion* quaternion)
{
return bgc_quaternion_get_square_modulus_fp32(quaternion) <= BGC_SQUARE_EPSYLON_FP32;
return bgc_fp32_quaternion_get_square_modulus(quaternion) <= BGC_FP32_SQUARE_EPSYLON;
}
inline int bgc_quaternion_is_zero_fp64(const BgcQuaternionFP64* quaternion)
inline int bgc_fp64_quaternion_is_zero(const BGC_FP64_Quaternion* quaternion)
{
return bgc_quaternion_get_square_modulus_fp64(quaternion) <= BGC_SQUARE_EPSYLON_FP64;
return bgc_fp64_quaternion_get_square_modulus(quaternion) <= BGC_FP64_SQUARE_EPSYLON;
}
// ================== Is Unit =================== //
inline int bgc_quaternion_is_unit_fp32(const BgcQuaternionFP32* quaternion)
inline int bgc_fp32_quaternion_is_unit(const BGC_FP32_Quaternion* quaternion)
{
return bgc_is_sqare_unit_fp32(bgc_quaternion_get_square_modulus_fp32(quaternion));
return bgc_fp32_is_square_unit(bgc_fp32_quaternion_get_square_modulus(quaternion));
}
inline int bgc_quaternion_is_unit_fp64(const BgcQuaternionFP64* quaternion)
inline int bgc_fp64_quaternion_is_unit(const BGC_FP64_Quaternion* quaternion)
{
return bgc_is_sqare_unit_fp64(bgc_quaternion_get_square_modulus_fp64(quaternion));
return bgc_fp64_is_square_unit(bgc_fp64_quaternion_get_square_modulus(quaternion));
}
// ==================== Copy ==================== //
inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* source, BgcQuaternionFP32* destination)
inline void bgc_fp32_quaternion_copy(const BGC_FP32_Quaternion* source, BGC_FP32_Quaternion* destination)
{
destination->s0 = source->s0;
destination->x1 = source->x1;
@ -127,7 +127,7 @@ inline void bgc_quaternion_copy_fp32(const BgcQuaternionFP32* source, BgcQuatern
destination->x3 = source->x3;
}
inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* source, BgcQuaternionFP64* destination)
inline void bgc_fp64_quaternion_copy(const BGC_FP64_Quaternion* source, BGC_FP64_Quaternion* destination)
{
destination->s0 = source->s0;
destination->x1 = source->x1;
@ -137,7 +137,7 @@ inline void bgc_quaternion_copy_fp64(const BgcQuaternionFP64* source, BgcQuatern
// ==================== Swap ==================== //
inline void bgc_quaternion_swap_fp32(BgcQuaternionFP32* quarternion1, BgcQuaternionFP32* quarternion2)
inline void bgc_fp32_quaternion_swap(BGC_FP32_Quaternion* quarternion1, BGC_FP32_Quaternion* quarternion2)
{
const float s0 = quarternion2->s0;
const float x1 = quarternion2->x1;
@ -155,7 +155,7 @@ inline void bgc_quaternion_swap_fp32(BgcQuaternionFP32* quarternion1, BgcQuatern
quarternion1->x3 = x3;
}
inline void bgc_quaternion_swap_fp64(BgcQuaternionFP64* quarternion1, BgcQuaternionFP64* quarternion2)
inline void bgc_fp64_quaternion_swap(BGC_FP64_Quaternion* quarternion1, BGC_FP64_Quaternion* quarternion2)
{
const double s0 = quarternion2->s0;
const double x1 = quarternion2->x1;
@ -175,7 +175,7 @@ inline void bgc_quaternion_swap_fp64(BgcQuaternionFP64* quarternion1, BgcQuatern
// ================== Convert =================== //
inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* source, BgcQuaternionFP32* destination)
inline void bgc_fp64_quaternion_convert_to_fp32(const BGC_FP64_Quaternion* source, BGC_FP32_Quaternion* destination)
{
destination->s0 = (float)source->s0;
destination->x1 = (float)source->x1;
@ -183,7 +183,7 @@ inline void bgc_quaternion_convert_fp64_to_fp32(const BgcQuaternionFP64* source,
destination->x3 = (float)source->x3;
}
inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* source, BgcQuaternionFP64* destination)
inline void bgc_fp32_quaternion_convert_to_fp64(const BGC_FP32_Quaternion* source, BGC_FP64_Quaternion* destination)
{
destination->s0 = source->s0;
destination->x1 = source->x1;
@ -193,7 +193,7 @@ inline void bgc_quaternion_convert_fp32_to_fp64(const BgcQuaternionFP32* source,
// ==================== Add ===================== //
inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32 * quaternion1, const BgcQuaternionFP32 * quaternion2, BgcQuaternionFP32 * sum)
inline void bgc_fp32_quaternion_add(const BGC_FP32_Quaternion * quaternion1, const BGC_FP32_Quaternion * quaternion2, BGC_FP32_Quaternion * sum)
{
sum->s0 = quaternion1->s0 + quaternion2->s0;
sum->x1 = quaternion1->x1 + quaternion2->x1;
@ -201,7 +201,7 @@ inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32 * quaternion1, const
sum->x3 = quaternion1->x3 + quaternion2->x3;
}
inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64 * quaternion1, const BgcQuaternionFP64 * quaternion2, BgcQuaternionFP64 * sum)
inline void bgc_fp64_quaternion_add(const BGC_FP64_Quaternion * quaternion1, const BGC_FP64_Quaternion * quaternion2, BGC_FP64_Quaternion * sum)
{
sum->s0 = quaternion1->s0 + quaternion2->s0;
sum->x1 = quaternion1->x1 + quaternion2->x1;
@ -211,7 +211,7 @@ inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64 * quaternion1, const
// ================= Add Scaled ================= //
inline void bgc_quaternion_add_scaled_fp32(const BgcQuaternionFP32 * basic_quaternion, const BgcQuaternionFP32 * scalable_quaternion, const float scale, BgcQuaternionFP32 * sum)
inline void bgc_fp32_quaternion_add_scaled(const BGC_FP32_Quaternion * basic_quaternion, const BGC_FP32_Quaternion * scalable_quaternion, const float scale, BGC_FP32_Quaternion * sum)
{
sum->s0 = basic_quaternion->s0 + scalable_quaternion->s0 * scale;
sum->x1 = basic_quaternion->x1 + scalable_quaternion->x1 * scale;
@ -219,7 +219,7 @@ inline void bgc_quaternion_add_scaled_fp32(const BgcQuaternionFP32 * basic_quate
sum->x3 = basic_quaternion->x3 + scalable_quaternion->x3 * scale;
}
inline void bgc_quaternion_add_scaled_fp64(const BgcQuaternionFP64 * basic_quaternion, const BgcQuaternionFP64 * scalable_quaternion, const double scale, BgcQuaternionFP64 * sum)
inline void bgc_fp64_quaternion_add_scaled(const BGC_FP64_Quaternion * basic_quaternion, const BGC_FP64_Quaternion * scalable_quaternion, const double scale, BGC_FP64_Quaternion * sum)
{
sum->s0 = basic_quaternion->s0 + scalable_quaternion->s0 * scale;
sum->x1 = basic_quaternion->x1 + scalable_quaternion->x1 * scale;
@ -229,7 +229,7 @@ inline void bgc_quaternion_add_scaled_fp64(const BgcQuaternionFP64 * basic_quate
// ================== Subtract ================== //
inline void bgc_quaternion_subtract_fp32(const BgcQuaternionFP32 * minuend, const BgcQuaternionFP32 * subtrahend, BgcQuaternionFP32 * difference)
inline void bgc_fp32_quaternion_subtract(const BGC_FP32_Quaternion * minuend, const BGC_FP32_Quaternion * subtrahend, BGC_FP32_Quaternion * difference)
{
difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1;
@ -237,7 +237,7 @@ inline void bgc_quaternion_subtract_fp32(const BgcQuaternionFP32 * minuend, cons
difference->x3 = minuend->x3 - subtrahend->x3;
}
inline void bgc_quaternion_subtract_fp64(const BgcQuaternionFP64 * minuend, const BgcQuaternionFP64 * subtrahend, BgcQuaternionFP64 * difference)
inline void bgc_fp64_quaternion_subtract(const BGC_FP64_Quaternion * minuend, const BGC_FP64_Quaternion * subtrahend, BGC_FP64_Quaternion * difference)
{
difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1;
@ -247,7 +247,7 @@ inline void bgc_quaternion_subtract_fp64(const BgcQuaternionFP64 * minuend, cons
// ================== Multiply ================== //
inline void bgc_quaternion_multiply_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product)
inline void bgc_fp32_quaternion_get_product(const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right, BGC_FP32_Quaternion* product)
{
const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@ -260,7 +260,7 @@ inline void bgc_quaternion_multiply_fp32(const BgcQuaternionFP32* left, const Bg
product->x3 = x3;
}
inline void bgc_quaternion_multiply_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product)
inline void bgc_fp64_quaternion_get_product(const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right, BGC_FP64_Quaternion* product)
{
const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@ -273,7 +273,7 @@ inline void bgc_quaternion_multiply_fp64(const BgcQuaternionFP64* left, const Bg
product->x3 = x3;
}
inline void bgc_quaternion_multiply_by_number_fp32(const BgcQuaternionFP32* multiplicand, const float multipier, BgcQuaternionFP32* product)
inline void bgc_fp32_quaternion_multiply(const BGC_FP32_Quaternion* multiplicand, const float multipier, BGC_FP32_Quaternion* product)
{
product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier;
@ -281,7 +281,7 @@ inline void bgc_quaternion_multiply_by_number_fp32(const BgcQuaternionFP32* mult
product->x3 = multiplicand->x3 * multipier;
}
inline void bgc_quaternion_multiply_by_number_fp64(const BgcQuaternionFP64* multiplicand, const double multipier, BgcQuaternionFP64* product)
inline void bgc_fp64_quaternion_multiply(const BGC_FP64_Quaternion* multiplicand, const double multipier, BGC_FP64_Quaternion* product)
{
product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier;
@ -291,11 +291,11 @@ inline void bgc_quaternion_multiply_by_number_fp64(const BgcQuaternionFP64* mult
// =================== Divide =================== //
inline int bgc_quaternion_divide_fp32(const BgcQuaternionFP32* divident, const BgcQuaternionFP32* divisor, BgcQuaternionFP32* quotient)
inline int bgc_fp32_quaternion_get_ratio(const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor, BGC_FP32_Quaternion* quotient)
{
const float square_modulus = bgc_quaternion_get_square_modulus_fp32(divisor);
const float square_modulus = bgc_fp32_quaternion_get_square_modulus(divisor);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
if (square_modulus <= BGC_FP32_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@ -314,11 +314,11 @@ inline int bgc_quaternion_divide_fp32(const BgcQuaternionFP32* divident, const B
return 1;
}
inline int bgc_quaternion_divide_fp64(const BgcQuaternionFP64* divident, const BgcQuaternionFP64* divisor, BgcQuaternionFP64* quotient)
inline int bgc_fp64_quaternion_get_ratio(const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor, BGC_FP64_Quaternion* quotient)
{
const double square_modulus = bgc_quaternion_get_square_modulus_fp64(divisor);
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(divisor);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
if (square_modulus <= BGC_FP64_SQUARE_EPSYLON || isnan(square_modulus)) {
return 0;
}
@ -337,19 +337,19 @@ inline int bgc_quaternion_divide_fp64(const BgcQuaternionFP64* divident, const B
return 1;
}
inline void bgc_quaternion_divide_by_number_fp32(const BgcQuaternionFP32* dividend, const float divisor, BgcQuaternionFP32* quotient)
inline void bgc_fp32_quaternion_divide(const BGC_FP32_Quaternion* dividend, const float divisor, BGC_FP32_Quaternion* quotient)
{
bgc_quaternion_multiply_by_number_fp32(dividend, 1.0f / divisor, quotient);
bgc_fp32_quaternion_multiply(dividend, 1.0f / divisor, quotient);
}
inline void bgc_quaternion_divide_by_number_fp64(const BgcQuaternionFP64* dividend, const double divisor, BgcQuaternionFP64* quotient)
inline void bgc_fp64_quaternion_divide(const BGC_FP64_Quaternion* dividend, const double divisor, BGC_FP64_Quaternion* quotient)
{
bgc_quaternion_multiply_by_number_fp64(dividend, 1.0 / divisor, quotient);
bgc_fp64_quaternion_multiply(dividend, 1.0 / divisor, quotient);
}
// ================ Mean of Two ================= //
inline void bgc_quaternion_get_mean_of_two_fp32(const BgcQuaternionFP32* vector1, const BgcQuaternionFP32* vector2, BgcQuaternionFP32* mean)
inline void bgc_fp32_quaternion_get_mean2(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, BGC_FP32_Quaternion* mean)
{
mean->s0 = (vector1->s0 + vector2->s0) * 0.5f;
mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
@ -357,7 +357,7 @@ inline void bgc_quaternion_get_mean_of_two_fp32(const BgcQuaternionFP32* vector1
mean->x3 = (vector1->x3 + vector2->x3) * 0.5f;
}
inline void bgc_quaternion_get_mean_of_two_fp64(const BgcQuaternionFP64* vector1, const BgcQuaternionFP64* vector2, BgcQuaternionFP64* mean)
inline void bgc_fp64_quaternion_get_mean2(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, BGC_FP64_Quaternion* mean)
{
mean->s0 = (vector1->s0 + vector2->s0) * 0.5f;
mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
@ -367,61 +367,61 @@ inline void bgc_quaternion_get_mean_of_two_fp64(const BgcQuaternionFP64* vector1
// =============== Mean of Three ================ //
inline void bgc_quaternion_get_mean_of_three_fp32(const BgcQuaternionFP32* vector1, const BgcQuaternionFP32* vector2, const BgcQuaternionFP32* vector3, BgcQuaternionFP32* mean)