Переход на версию 0.3: изменение подхода к именованию сущностей, добавление, изменение и удаление ряда функций
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87 changed files with 4580 additions and 4051 deletions
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@ -6,7 +6,7 @@
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// =================== Reset ==================== //
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inline void bgc_matrix3x3_reset_fp32(BgcMatrix3x3FP32* matrix)
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inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* matrix)
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{
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matrix->r1c1 = 0.0f;
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matrix->r1c2 = 0.0f;
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@ -21,7 +21,7 @@ inline void bgc_matrix3x3_reset_fp32(BgcMatrix3x3FP32* matrix)
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matrix->r3c3 = 0.0f;
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}
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inline void bgc_matrix3x3_reset_fp64(BgcMatrix3x3FP64* matrix)
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inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* matrix)
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{
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matrix->r1c1 = 0.0;
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matrix->r1c2 = 0.0;
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@ -38,7 +38,7 @@ inline void bgc_matrix3x3_reset_fp64(BgcMatrix3x3FP64* matrix)
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// ================== Identity ================== //
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inline void bgc_matrix3x3_set_to_identity_fp32(BgcMatrix3x3FP32* matrix)
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inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* matrix)
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{
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matrix->r1c1 = 1.0f;
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matrix->r1c2 = 0.0f;
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@ -53,7 +53,7 @@ inline void bgc_matrix3x3_set_to_identity_fp32(BgcMatrix3x3FP32* matrix)
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matrix->r3c3 = 1.0f;
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}
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inline void bgc_matrix3x3_set_to_identity_fp64(BgcMatrix3x3FP64* matrix)
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inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix)
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{
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matrix->r1c1 = 1.0;
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matrix->r1c2 = 0.0;
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@ -70,7 +70,7 @@ inline void bgc_matrix3x3_set_to_identity_fp64(BgcMatrix3x3FP64* matrix)
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// ================ Set Diagonal ================ //
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inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, BgcMatrix3x3FP32* matrix)
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inline void bgc_fp32_matrix3x3_make_diagonal(const float d1, const float d2, const float d3, BGC_FP32_Matrix3x3* matrix)
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{
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matrix->r1c1 = d1;
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matrix->r1c2 = 0.0f;
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@ -85,7 +85,7 @@ inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, c
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matrix->r3c3 = d2;
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}
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inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2, const double d3, BgcMatrix3x3FP64* matrix)
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inline void bgc_fp64_matrix3x3_make_diagonal(const double d1, const double d2, const double d3, BGC_FP64_Matrix3x3* matrix)
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{
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matrix->r1c1 = d1;
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matrix->r1c2 = 0.0;
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@ -102,7 +102,7 @@ inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2,
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// ==================== Copy ==================== //
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inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP32* destination)
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inline void bgc_fp32_matrix3x3_copy(const BGC_FP32_Matrix3x3* source, BGC_FP32_Matrix3x3* destination)
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{
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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@ -117,7 +117,7 @@ inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* source, BgcMatrix3x3
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destination->r3c3 = source->r3c3;
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}
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inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP64* destination)
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inline void bgc_fp64_matrix3x3_copy(const BGC_FP64_Matrix3x3* source, BGC_FP64_Matrix3x3* destination)
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{
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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@ -134,7 +134,7 @@ inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* source, BgcMatrix3x3
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// ==================== Swap ==================== //
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inline void bgc_matrix3x3_swap_fp32(BgcMatrix3x3FP32* matrix1, BgcMatrix3x3FP32* matrix2)
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inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* matrix1, BGC_FP32_Matrix3x3* matrix2)
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{
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const float r1c1 = matrix2->r1c1;
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const float r1c2 = matrix2->r1c2;
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@ -173,7 +173,7 @@ inline void bgc_matrix3x3_swap_fp32(BgcMatrix3x3FP32* matrix1, BgcMatrix3x3FP32*
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matrix1->r3c3 = r3c3;
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}
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inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64* matrix2)
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inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix3x3* matrix2)
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{
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const double r1c1 = matrix2->r1c1;
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const double r1c2 = matrix2->r1c2;
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@ -214,7 +214,7 @@ inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64*
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// ================== Convert =================== //
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inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* source, BgcMatrix3x3FP32* destination)
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inline void bgc_fp64_matrix3x3_convert_to_fp32(const BGC_FP64_Matrix3x3* source, BGC_FP32_Matrix3x3* destination)
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{
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destination->r1c1 = (float)source->r1c1;
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destination->r1c2 = (float)source->r1c2;
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@ -229,7 +229,7 @@ inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* source, B
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destination->r3c3 = (float)source->r3c3;
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}
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inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* source, BgcMatrix3x3FP64* destination)
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inline void bgc_fp32_matrix3x3_convert_to_fp64(const BGC_FP32_Matrix3x3* source, BGC_FP64_Matrix3x3* destination)
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{
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destination->r1c1 = source->r1c1;
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destination->r1c2 = source->r1c2;
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@ -246,89 +246,141 @@ inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* source, B
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// ================ Determinant ================= //
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inline float bgc_matrix3x3_get_determinant_fp32(const BgcMatrix3x3FP32* matrix)
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inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* matrix)
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{
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return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
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+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
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+ matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
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}
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inline double bgc_matrix3x3_get_determinant_fp64(const BgcMatrix3x3FP64* matrix)
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inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* matrix)
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{
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return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
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+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
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+ matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
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}
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// ================== Singular ================== //
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// ================ Is Identity ================= //
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inline int bgc_matrix3x3_is_singular_fp32(const BgcMatrix3x3FP32* matrix)
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inline int bgc_fp32_matrix3x3_is_identity(const BGC_FP32_Matrix3x3* matrix)
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{
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return bgc_is_zero_fp32(bgc_matrix3x3_get_determinant_fp32(matrix));
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return bgc_fp32_is_unit(matrix->r1c1) && bgc_fp32_is_zero(matrix->r1c2) && bgc_fp32_is_zero(matrix->r1c3)
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&& bgc_fp32_is_zero(matrix->r2c1) && bgc_fp32_is_unit(matrix->r2c2) && bgc_fp32_is_zero(matrix->r2c3)
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&& bgc_fp32_is_zero(matrix->r3c1) && bgc_fp32_is_zero(matrix->r3c2) && bgc_fp32_is_unit(matrix->r3c3);
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}
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inline int bgc_matrix3x3_is_singular_fp64(const BgcMatrix3x3FP64* matrix)
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inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* matrix)
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{
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return bgc_is_zero_fp64(bgc_matrix3x3_get_determinant_fp64(matrix));
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return bgc_fp64_is_unit(matrix->r1c1) && bgc_fp64_is_zero(matrix->r1c2) && bgc_fp64_is_zero(matrix->r1c3)
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&& bgc_fp64_is_zero(matrix->r2c1) && bgc_fp64_is_unit(matrix->r2c2) && bgc_fp64_is_zero(matrix->r2c3)
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&& bgc_fp64_is_zero(matrix->r3c1) && bgc_fp64_is_zero(matrix->r3c2) && bgc_fp64_is_unit(matrix->r3c3);
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}
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// ================ Is Singular ================= //
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inline int bgc_fp32_matrix3x3_is_singular(const BGC_FP32_Matrix3x3* matrix)
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{
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return bgc_fp32_is_zero(bgc_fp32_matrix3x3_get_determinant(matrix));
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}
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inline int bgc_fp64_matrix3x3_is_singular(const BGC_FP64_Matrix3x3* matrix)
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{
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return bgc_fp64_is_zero(bgc_fp64_matrix3x3_get_determinant(matrix));
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}
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// ================ Is Rotation ================= //
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inline int bgc_matrix3x3_is_rotation_fp32(const BgcMatrix3x3FP32* matrix)
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inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* matrix)
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{
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if (!bgc_is_unit_fp32(bgc_matrix3x3_get_determinant_fp32(matrix))) {
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return 0;
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}
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BGC_FP32_Matrix3x3 product;
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const float product_r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1 + matrix->r1c3 * matrix->r3c1;
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const float product_r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2 + matrix->r1c3 * matrix->r3c2;
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const float product_r1c3 = matrix->r1c1 * matrix->r1c3 + matrix->r1c2 * matrix->r2c3 + matrix->r1c3 * matrix->r3c3;
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product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1 + matrix->r1c3 * matrix->r3c1;
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product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2 + matrix->r1c3 * matrix->r3c2;
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product.r1c3 = matrix->r1c1 * matrix->r1c3 + matrix->r1c2 * matrix->r2c3 + matrix->r1c3 * matrix->r3c3;
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const float product_r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1 + matrix->r2c3 * matrix->r3c1;
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const float product_r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2 + matrix->r2c3 * matrix->r3c2;
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const float product_r2c3 = matrix->r2c1 * matrix->r1c3 + matrix->r2c2 * matrix->r2c3 + matrix->r2c3 * matrix->r3c3;
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product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1 + matrix->r2c3 * matrix->r3c1;
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product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2 + matrix->r2c3 * matrix->r3c2;
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product.r2c3 = matrix->r2c1 * matrix->r1c3 + matrix->r2c2 * matrix->r2c3 + matrix->r2c3 * matrix->r3c3;
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const float product_r3c1 = matrix->r3c1 * matrix->r1c1 + matrix->r3c2 * matrix->r2c1 + matrix->r3c3 * matrix->r3c1;
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const float product_r3c2 = matrix->r3c1 * matrix->r1c2 + matrix->r3c2 * matrix->r2c2 + matrix->r3c3 * matrix->r3c2;
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const float product_r3c3 = matrix->r3c1 * matrix->r1c3 + matrix->r3c2 * matrix->r2c3 + matrix->r3c3 * matrix->r3c3;
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product.r3c1 = matrix->r3c1 * matrix->r1c1 + matrix->r3c2 * matrix->r2c1 + matrix->r3c3 * matrix->r3c1;
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product.r3c2 = matrix->r3c1 * matrix->r1c2 + matrix->r3c2 * matrix->r2c2 + matrix->r3c3 * matrix->r3c2;
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product.r3c3 = matrix->r3c1 * matrix->r1c3 + matrix->r3c2 * matrix->r2c3 + matrix->r3c3 * matrix->r3c3;
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return bgc_is_unit_fp32(product_r1c1) && bgc_is_zero_fp32(product_r1c2) && bgc_is_zero_fp32(product_r1c3)
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&& bgc_is_zero_fp32(product_r2c1) && bgc_is_unit_fp32(product_r2c2) && bgc_is_zero_fp32(product_r2c3)
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&& bgc_is_zero_fp32(product_r3c1) && bgc_is_zero_fp32(product_r3c2) && bgc_is_unit_fp32(product_r3c3);
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return bgc_fp32_matrix3x3_is_identity(&product);
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}
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inline int bgc_matrix3x3_is_rotation_fp64(const BgcMatrix3x3FP64* matrix)
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inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* matrix)
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{
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if (!bgc_is_unit_fp64(bgc_matrix3x3_get_determinant_fp64(matrix))) {
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return 0;
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}
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BGC_FP64_Matrix3x3 product;
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const double product_r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1 + matrix->r1c3 * matrix->r3c1;
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const double product_r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2 + matrix->r1c3 * matrix->r3c2;
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const double product_r1c3 = matrix->r1c1 * matrix->r1c3 + matrix->r1c2 * matrix->r2c3 + matrix->r1c3 * matrix->r3c3;
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product.r1c1 = matrix->r1c1 * matrix->r1c1 + matrix->r1c2 * matrix->r2c1 + matrix->r1c3 * matrix->r3c1;
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product.r1c2 = matrix->r1c1 * matrix->r1c2 + matrix->r1c2 * matrix->r2c2 + matrix->r1c3 * matrix->r3c2;
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product.r1c3 = matrix->r1c1 * matrix->r1c3 + matrix->r1c2 * matrix->r2c3 + matrix->r1c3 * matrix->r3c3;
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const double product_r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1 + matrix->r2c3 * matrix->r3c1;
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const double product_r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2 + matrix->r2c3 * matrix->r3c2;
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const double product_r2c3 = matrix->r2c1 * matrix->r1c3 + matrix->r2c2 * matrix->r2c3 + matrix->r2c3 * matrix->r3c3;
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product.r2c1 = matrix->r2c1 * matrix->r1c1 + matrix->r2c2 * matrix->r2c1 + matrix->r2c3 * matrix->r3c1;
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product.r2c2 = matrix->r2c1 * matrix->r1c2 + matrix->r2c2 * matrix->r2c2 + matrix->r2c3 * matrix->r3c2;
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product.r2c3 = matrix->r2c1 * matrix->r1c3 + matrix->r2c2 * matrix->r2c3 + matrix->r2c3 * matrix->r3c3;
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const double product_r3c1 = matrix->r3c1 * matrix->r1c1 + matrix->r3c2 * matrix->r2c1 + matrix->r3c3 * matrix->r3c1;
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const double product_r3c2 = matrix->r3c1 * matrix->r1c2 + matrix->r3c2 * matrix->r2c2 + matrix->r3c3 * matrix->r3c2;
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const double product_r3c3 = matrix->r3c1 * matrix->r1c3 + matrix->r3c2 * matrix->r2c3 + matrix->r3c3 * matrix->r3c3;
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product.r3c1 = matrix->r3c1 * matrix->r1c1 + matrix->r3c2 * matrix->r2c1 + matrix->r3c3 * matrix->r3c1;
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product.r3c2 = matrix->r3c1 * matrix->r1c2 + matrix->r3c2 * matrix->r2c2 + matrix->r3c3 * matrix->r3c2;
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product.r3c3 = matrix->r3c1 * matrix->r1c3 + matrix->r3c2 * matrix->r2c3 + matrix->r3c3 * matrix->r3c3;
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return bgc_is_unit_fp64(product_r1c1) && bgc_is_zero_fp64(product_r1c2) && bgc_is_zero_fp64(product_r1c3)
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&& bgc_is_zero_fp64(product_r2c1) && bgc_is_unit_fp64(product_r2c2) && bgc_is_zero_fp64(product_r2c3)
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&& bgc_is_zero_fp64(product_r3c1) && bgc_is_zero_fp64(product_r3c2) && bgc_is_unit_fp64(product_r3c3);
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return bgc_fp64_matrix3x3_is_identity(&product);
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}
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// ================ Get Inverse ================= //
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int bgc_fp32_matrix3x3_get_inverse(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* inverse);
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int bgc_fp64_matrix3x3_get_inverse(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* inverse);
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// =================== Invert =================== //
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int bgc_matrix3x3_invert_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* inverted);
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inline int bgc_fp32_matrix3x3_invert(BGC_FP32_Matrix3x3* matrix)
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{
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return bgc_fp32_matrix3x3_get_inverse(matrix, matrix);
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}
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int bgc_matrix3x3_invert_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* inverted);
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inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* matrix)
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{
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return bgc_fp64_matrix3x3_get_inverse(matrix, matrix);
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}
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// ================= Transpose ================== //
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inline void bgc_matrix3x3_transpose_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* transposed)
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inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* matrix)
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{
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const float r1c2 = matrix->r1c2;
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const float r1c3 = matrix->r1c3;
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const float r2c3 = matrix->r2c3;
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matrix->r1c2 = matrix->r2c1;
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matrix->r1c3 = matrix->r3c1;
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matrix->r2c3 = matrix->r3c2;
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matrix->r2c1 = r1c2;
|
||||
matrix->r3c1 = r1c3;
|
||||
matrix->r3c2 = r2c3;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix)
|
||||
{
|
||||
const double r1c2 = matrix->r1c2;
|
||||
const double r1c3 = matrix->r1c3;
|
||||
const double r2c3 = matrix->r2c3;
|
||||
|
||||
matrix->r1c2 = matrix->r2c1;
|
||||
matrix->r1c3 = matrix->r3c1;
|
||||
matrix->r2c3 = matrix->r3c2;
|
||||
|
||||
matrix->r2c1 = r1c2;
|
||||
matrix->r3c1 = r1c3;
|
||||
matrix->r3c2 = r2c3;
|
||||
}
|
||||
|
||||
// =============== Get Transpose ================ //
|
||||
|
||||
inline void bgc_fp32_matrix3x3_get_transposed(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* transposed)
|
||||
{
|
||||
transposed->r1c1 = matrix->r1c1;
|
||||
transposed->r2c2 = matrix->r2c2;
|
||||
|
|
@ -347,7 +399,7 @@ inline void bgc_matrix3x3_transpose_fp32(const BgcMatrix3x3FP32* matrix, BgcMatr
|
|||
transposed->r3c2 = r2c3;
|
||||
}
|
||||
|
||||
inline void bgc_matrix3x3_transpose_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* transposed)
|
||||
inline void bgc_fp64_matrix3x3_get_transposed(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* transposed)
|
||||
{
|
||||
transposed->r1c1 = matrix->r1c1;
|
||||
transposed->r2c2 = matrix->r2c2;
|
||||
|
|
@ -366,105 +418,245 @@ inline void bgc_matrix3x3_transpose_fp64(const BgcMatrix3x3FP64* matrix, BgcMatr
|
|||
transposed->r3c2 = r2c3;
|
||||
}
|
||||
|
||||
// ================= Set Row 1 ================== //
|
||||
// ================== Get Row -================== //
|
||||
|
||||
inline void bgc_matrix3x3_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix)
|
||||
inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* row)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
matrix->r1c3 = c3;
|
||||
if (number == 1)
|
||||
{
|
||||
row->x1 = matrix->r1c1;
|
||||
row->x2 = matrix->r1c2;
|
||||
row->x3 = matrix->r1c3;
|
||||
return;
|
||||
}
|
||||
|
||||
if (number == 2)
|
||||
{
|
||||
row->x1 = matrix->r2c1;
|
||||
row->x2 = matrix->r2c2;
|
||||
row->x3 = matrix->r2c3;
|
||||
return;
|
||||
}
|
||||
|
||||
if (number == 3)
|
||||
{
|
||||
row->x1 = matrix->r3c1;
|
||||
row->x2 = matrix->r3c2;
|
||||
row->x3 = matrix->r3c3;
|
||||
return;
|
||||
}
|
||||
|
||||
row->x1 = 0.0f;
|
||||
row->x2 = 0.0f;
|
||||
row->x3 = 0.0f;
|
||||
}
|
||||
|
||||
inline void bgc_matrix3x3_set_row1_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix)
|
||||
inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* row)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
matrix->r1c3 = c3;
|
||||
if (number == 1)
|
||||
{
|
||||
row->x1 = matrix->r1c1;
|
||||
row->x2 = matrix->r1c2;
|
||||
row->x3 = matrix->r1c3;
|
||||
return;
|
||||
}
|
||||
|
||||
if (number == 2)
|
||||
{
|
||||
row->x1 = matrix->r2c1;
|
||||
row->x2 = matrix->r2c2;
|
||||
row->x3 = matrix->r2c3;
|
||||
return;
|
||||
}
|
||||
|
||||
if (number == 3)
|
||||
{
|
||||
row->x1 = matrix->r3c1;
|
||||
row->x2 = matrix->r3c2;
|
||||
row->x3 = matrix->r3c3;
|
||||
return;
|
||||
}
|
||||
|
||||
row->x1 = 0.0;
|
||||
row->x2 = 0.0;
|
||||
row->x3 = 0.0;
|
||||
}
|
||||
|
||||
// ================= Set Row 2 ================== //
|
||||
// ================== Set Row =================== //
|
||||
|
||||
inline void bgc_matrix3x3_set_row2_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix)
|
||||
inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x3* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
matrix->r2c3 = c3;
|
||||
if (number == 1)
|
||||
{
|
||||
matrix->r1c1 = row->x1;
|
||||
matrix->r1c2 = row->x2;
|
||||
matrix->r1c3 = row->x3;
|
||||
return;
|
||||
}
|
||||
|
||||
if (number == 2)
|
||||
{
|
||||
matrix->r2c1 = row->x1;
|
||||