Добавление арифметических операций для дуальных кватернионов
This commit is contained in:
parent
b470a3194b
commit
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24 changed files with 171 additions and 102 deletions
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@ -1,5 +1,5 @@
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#ifndef _BGC_ANGLE_H_
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#define _BGC_ANGLE_H_
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#ifndef _BGC_ANGLE_H_INCLUDED_
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#define _BGC_ANGLE_H_INCLUDED_
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#include <math.h>
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#include "utilities.h"
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@ -1,5 +1,5 @@
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#ifndef _BGC_H_
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#define _BGC_H_
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#ifndef _BGC_H_INCLUDED_
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#define _BGC_H_INCLUDED_
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#include "./utilities.h"
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@ -24,7 +24,6 @@
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<ClInclude Include="angle.h" />
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<ClInclude Include="basic-geometry.h" />
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<ClInclude Include="complex.h" />
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<ClInclude Include="cotes-number.h" />
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<ClInclude Include="dual-number.h" />
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<ClInclude Include="dual-quaternion.h" />
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<ClInclude Include="dual-vector3.h" />
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@ -38,11 +37,10 @@
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<ClInclude Include="position2.h" />
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<ClInclude Include="position3.h" />
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<ClInclude Include="quaternion.h" />
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<ClInclude Include="rotation3.h" />
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<ClInclude Include="types.h" />
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<ClInclude Include="turn2.h" />
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<ClInclude Include="turn3.h" />
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<ClInclude Include="utilities.h" />
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<ClInclude Include="slerp.h" />
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<ClInclude Include="versor.h" />
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<ClInclude Include="vector2.h" />
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<ClInclude Include="vector3.h" />
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</ItemGroup>
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@ -51,7 +49,6 @@
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<ClCompile Include="affine3.c" />
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<ClCompile Include="angle.c" />
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<ClInclude Include="complex.c" />
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<ClInclude Include="cotes-number.c" />
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<ClCompile Include="dual-number.c" />
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<ClCompile Include="dual-quaternion.c" />
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<ClCompile Include="dual-vector3.c" />
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@ -59,6 +56,8 @@
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<ClCompile Include="hg-vector3.c" />
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<ClCompile Include="position2.c" />
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<ClCompile Include="position3.c" />
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<ClCompile Include="turn2.c" />
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<ClCompile Include="turn3.c" />
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<ClCompile Include="utilities.c" />
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<ClCompile Include="matrix2x2.c" />
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<ClCompile Include="matrix2x3.c" />
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@ -66,9 +65,7 @@
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<ClCompile Include="matrix3x3.c" />
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<ClCompile Include="matrices.c" />
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<ClCompile Include="quaternion.c" />
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<ClCompile Include="rotation3.c" />
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<ClCompile Include="slerp.c" />
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<ClCompile Include="versor.c" />
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<ClCompile Include="vector2.c" />
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<ClCompile Include="vector3.c" />
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</ItemGroup>
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@ -21,9 +21,6 @@
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<ClInclude Include="complex.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="cotes-number.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="utilities.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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@ -36,12 +33,6 @@
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<ClInclude Include="matrix3x3.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="rotation3.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="versor.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="vector2.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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@ -63,15 +54,9 @@
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<ClInclude Include="complex.c">
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<Filter>Исходные файлы</Filter>
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</ClInclude>
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<ClInclude Include="cotes-number.c">
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<Filter>Исходные файлы</Filter>
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</ClInclude>
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<ClInclude Include="slerp.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="types.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="affine3.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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@ -99,6 +84,12 @@
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<ClInclude Include="hg-matrix3x3.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="turn2.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="turn3.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="angle.c">
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@ -113,18 +104,12 @@
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<ClCompile Include="matrix3x3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="versor.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="vector2.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="vector3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="rotation3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="quaternion.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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@ -167,5 +152,11 @@
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<ClCompile Include="hg-matrix3x3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="turn2.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="turn3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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#ifndef _BGC_COMPLEX_H_
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#define _BGC_COMPLEX_H_
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#ifndef _BGC_COMPLEX_H_INCLUDED_
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#define _BGC_COMPLEX_H_INCLUDED_
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#include "utilities.h"
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#include "angle.h"
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#ifndef _BGC_DUAL_NUMBER_H_
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#define _BGC_DUAL_NUMBER_H_
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#ifndef _BGC_DUAL_NUMBER_H_INCLUDED_
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#define _BGC_DUAL_NUMBER_H_INCLUDED_
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#include "utilities.h"
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@ -20,3 +20,18 @@ extern inline void bgc_fp64_dual_quaternion_add_scaled(BGC_FP64_DualQuaternion*
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extern inline void bgc_fp32_dual_quaternion_subtract(BGC_FP32_DualQuaternion* difference, const BGC_FP32_DualQuaternion* minuend, const BGC_FP32_DualQuaternion* subtrahend);
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extern inline void bgc_fp64_dual_quaternion_subtract(BGC_FP64_DualQuaternion* difference, const BGC_FP64_DualQuaternion* minuend, const BGC_FP64_DualQuaternion* subtrahend);
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extern inline void bgc_fp32_dual_quaternion_multiply(BGC_FP32_DualQuaternion* product, const BGC_FP32_DualQuaternion* multiplicand, const float multipier);
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extern inline void bgc_fp64_dual_quaternion_multiply(BGC_FP64_DualQuaternion* product, const BGC_FP64_DualQuaternion* multiplicand, const double multipier);
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extern inline void bgc_fp32_dual_quaternion_divide(BGC_FP32_DualQuaternion* quotient, const BGC_FP32_DualQuaternion* divident, const float divisor);
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extern inline void bgc_fp64_dual_quaternion_divide(BGC_FP64_DualQuaternion* quotient, const BGC_FP64_DualQuaternion* divident, const double divisor);
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extern inline void bgc_fp32_dual_quaternion_get_mean2(BGC_FP32_DualQuaternion* mean, const BGC_FP32_DualQuaternion* quaternion1, const BGC_FP32_DualQuaternion* quaternion2);
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extern inline void bgc_fp64_dual_quaternion_get_mean2(BGC_FP64_DualQuaternion* mean, const BGC_FP64_DualQuaternion* quaternion1, const BGC_FP64_DualQuaternion* quaternion2);
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extern inline void bgc_fp32_dual_quaternion_get_mean3(BGC_FP32_DualQuaternion* mean, const BGC_FP32_DualQuaternion* quaternion1, const BGC_FP32_DualQuaternion* quaternion2, const BGC_FP32_DualQuaternion* quaternion3);
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extern inline void bgc_fp64_dual_quaternion_get_mean3(BGC_FP64_DualQuaternion* mean, const BGC_FP64_DualQuaternion* quaternion1, const BGC_FP64_DualQuaternion* quaternion2, const BGC_FP64_DualQuaternion* quaternion3);
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extern inline void bgc_fp32_dual_quaternion_interpolate(BGC_FP32_DualQuaternion* interpolation, const BGC_FP32_DualQuaternion* quaternion1, const BGC_FP32_DualQuaternion* quaternion2, const float phase);
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extern inline void bgc_fp64_dual_quaternion_interpolate(BGC_FP64_DualQuaternion* interpolation, const BGC_FP64_DualQuaternion* quaternion1, const BGC_FP64_DualQuaternion* quaternion2, const double phase);
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#ifndef _BGC_DUAL_QUATERNION_H_
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#define _BGC_DUAL_QUATERNION_H_
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#ifndef _BGC_DUAL_QUATERNION_H_INCLUDED_
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#define _BGC_DUAL_QUATERNION_H_INCLUDED_
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#include "quaternion.h"
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bgc_fp64_quaternion_subtract(&difference->dual, &minuend->dual, &subtrahend->dual);
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}
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// ================== Multiply ================== //
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inline void bgc_fp32_dual_quaternion_multiply(BGC_FP32_DualQuaternion* product, const BGC_FP32_DualQuaternion* multiplicand, const float multipier)
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{
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bgc_fp32_quaternion_multiply(&product->real, &multiplicand->real, multipier);
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bgc_fp32_quaternion_multiply(&product->dual, &multiplicand->dual, multipier);
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}
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inline void bgc_fp64_dual_quaternion_multiply(BGC_FP64_DualQuaternion* product, const BGC_FP64_DualQuaternion* multiplicand, const double multipier)
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{
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bgc_fp64_quaternion_multiply(&product->real, &multiplicand->real, multipier);
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bgc_fp64_quaternion_multiply(&product->dual, &multiplicand->dual, multipier);
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}
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// =================== Divide =================== //
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inline void bgc_fp32_dual_quaternion_divide(BGC_FP32_DualQuaternion* quotient, const BGC_FP32_DualQuaternion* divident, const float divisor)
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{
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bgc_fp32_dual_quaternion_multiply(quotient, divident, 1.0f / divisor);
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}
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inline void bgc_fp64_dual_quaternion_divide(BGC_FP64_DualQuaternion* quotient, const BGC_FP64_DualQuaternion* divident, const double divisor)
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{
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bgc_fp64_dual_quaternion_multiply(quotient, divident, 1.0 / divisor);
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}
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// ================ Mean of Two ================= //
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inline void bgc_fp32_dual_quaternion_get_mean2(BGC_FP32_DualQuaternion* mean, const BGC_FP32_DualQuaternion* quaternion1, const BGC_FP32_DualQuaternion* quaternion2)
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{
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bgc_fp32_quaternion_get_mean2(&mean->real, &quaternion1->real, &quaternion2->real);
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bgc_fp32_quaternion_get_mean2(&mean->dual, &quaternion1->dual, &quaternion2->dual);
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}
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inline void bgc_fp64_dual_quaternion_get_mean2(BGC_FP64_DualQuaternion* mean, const BGC_FP64_DualQuaternion* quaternion1, const BGC_FP64_DualQuaternion* quaternion2)
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{
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bgc_fp64_quaternion_get_mean2(&mean->real, &quaternion1->real, &quaternion2->real);
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bgc_fp64_quaternion_get_mean2(&mean->dual, &quaternion1->dual, &quaternion2->dual);
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}
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// =============== Mean of Three ================ //
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inline void bgc_fp32_dual_quaternion_get_mean3(BGC_FP32_DualQuaternion* mean, const BGC_FP32_DualQuaternion* quaternion1, const BGC_FP32_DualQuaternion* quaternion2, const BGC_FP32_DualQuaternion* quaternion3)
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{
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bgc_fp32_quaternion_get_mean3(&mean->real, &quaternion1->real, &quaternion2->real, &quaternion3->real);
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bgc_fp32_quaternion_get_mean3(&mean->dual, &quaternion1->dual, &quaternion2->dual, &quaternion3->dual);
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}
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inline void bgc_fp64_dual_quaternion_get_mean3(BGC_FP64_DualQuaternion* mean, const BGC_FP64_DualQuaternion* quaternion1, const BGC_FP64_DualQuaternion* quaternion2, const BGC_FP64_DualQuaternion* quaternion3)
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{
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bgc_fp64_quaternion_get_mean3(&mean->real, &quaternion1->real, &quaternion2->real, &quaternion3->real);
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bgc_fp64_quaternion_get_mean3(&mean->dual, &quaternion1->dual, &quaternion2->dual, &quaternion3->dual);
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}
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// ============ Linear Interpolation ============ //
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inline void bgc_fp32_dual_quaternion_interpolate(BGC_FP32_DualQuaternion* interpolation, const BGC_FP32_DualQuaternion* quaternion1, const BGC_FP32_DualQuaternion* quaternion2, const float phase)
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{
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bgc_fp32_quaternion_interpolate(&interpolation->real, &quaternion1->real, &quaternion2->real, phase);
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bgc_fp32_quaternion_interpolate(&interpolation->dual, &quaternion1->dual, &quaternion2->dual, phase);
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}
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inline void bgc_fp64_dual_quaternion_interpolate(BGC_FP64_DualQuaternion* interpolation, const BGC_FP64_DualQuaternion* quaternion1, const BGC_FP64_DualQuaternion* quaternion2, const double phase)
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{
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bgc_fp64_quaternion_interpolate(&interpolation->real, &quaternion1->real, &quaternion2->real, phase);
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bgc_fp64_quaternion_interpolate(&interpolation->dual, &quaternion1->dual, &quaternion2->dual, phase);
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}
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#endif
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extern inline void bgc_fp32_dual_vector3_divide(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor);
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extern inline void bgc_fp64_dual_vector3_divide(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor);
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extern inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2);
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extern inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2);
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extern inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3);
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extern inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2, const BGC_FP64_DualVector3* vector3);
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extern inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* quaternion1, const BGC_FP32_DualVector3* quaternion2, const float phase);
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extern inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* quaternion1, const BGC_FP64_DualVector3* quaternion2, const double phase);
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#ifndef _BGC_DUAL_VECTOR3_H_INCLUDE_
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#define _BGC_DUAL_VECTOR3_H_INCLUDE_
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#ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_
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#define _BGC_DUAL_VECTOR3_H_INCLUDED_
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#include "./vector3.h"
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@ -197,4 +197,18 @@ inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BG
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bgc_fp64_vector3_get_mean3(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
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}
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// ============ Linear Interpolation ============ //
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inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* quaternion1, const BGC_FP32_DualVector3* quaternion2, const float phase)
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{
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bgc_fp32_vector3_interpolate(&interpolation->real, &quaternion1->real, &quaternion2->real, phase);
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bgc_fp32_vector3_interpolate(&interpolation->dual, &quaternion1->dual, &quaternion2->dual, phase);
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}
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inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* quaternion1, const BGC_FP64_DualVector3* quaternion2, const double phase)
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{
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bgc_fp64_vector3_interpolate(&interpolation->real, &quaternion1->real, &quaternion2->real, phase);
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bgc_fp64_vector3_interpolate(&interpolation->dual, &quaternion1->dual, &quaternion2->dual, phase);
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}
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#endif
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#ifndef _BGC_MATRICES_H_
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#define _BGC_MATRICES_H_
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#ifndef _BGC_MATRICES_H_INCLUDED_
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#define _BGC_MATRICES_H_INCLUDED_
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// ================== Matrix2x2 ================= //
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#ifndef _BGC_MATRIX2X2_H_
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#define _BGC_MATRIX2X2_H_
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#ifndef _BGC_MATRIX2X2_H_INCLUDED_
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#define _BGC_MATRIX2X2_H_INCLUDED_
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#include "angle.h"
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#include "vector2.h"
|
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|
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@ -1,5 +1,5 @@
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#ifndef _BGC_MATRIX2X3_H_
|
||||
#define _BGC_MATRIX2X3_H_
|
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#ifndef _BGC_MATRIX2X3_H_INCLUDED_
|
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#define _BGC_MATRIX2X3_H_INCLUDED_
|
||||
|
||||
#include "vector2.h"
|
||||
#include "vector3.h"
|
||||
|
|
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|||
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@ -1,5 +1,5 @@
|
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#ifndef _BGC_MATRIX3X2_H_
|
||||
#define _BGC_MATRIX3X2_H_
|
||||
#ifndef _BGC_MATRIX3X2_H_INCLUDED_
|
||||
#define _BGC_MATRIX3X2_H_INCLUDED_
|
||||
|
||||
#include "vector2.h"
|
||||
#include "vector3.h"
|
||||
|
|
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|||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BGC_MATRIX3X3_H_
|
||||
#define _BGC_MATRIX3X3_H_
|
||||
#ifndef _BGC_MATRIX3X3_H_INCLUDED_
|
||||
#define _BGC_MATRIX3X3_H_INCLUDED_
|
||||
|
||||
#include "vector3.h"
|
||||
#include "matrices.h"
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BGC_QUATERNION_H_
|
||||
#define _BGC_QUATERNION_H_
|
||||
#ifndef _BGC_QUATERNION_H_INCLUDED_
|
||||
#define _BGC_QUATERNION_H_INCLUDED_
|
||||
|
||||
#include <math.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BGC_VERSOR_SLERP_H_
|
||||
#define _BGC_VERSOR_SLERP_H_
|
||||
#ifndef _BGC_SLERP_H_INCLUDED_
|
||||
#define _BGC_SLERP_H_INCLUDED_
|
||||
|
||||
#include "./turn3.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BGC_COTES_NUMBER_H_
|
||||
#define _BGC_COTES_NUMBER_H_
|
||||
#ifndef _BGC_TURN2_H_INCLUDED_
|
||||
#define _BGC_TURN2_H_INCLUDED_
|
||||
|
||||
#include <math.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -192,7 +192,7 @@ void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const do
|
|||
|
||||
const double multiplier = sine / sqrt(square_vector);
|
||||
|
||||
bgc_fp64_quaternion_make(&turn->_versor, cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier);
|
||||
bgc_fp64_quaternion_make(&turn->_versor, cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier);
|
||||
|
||||
const double square_modulus = bgc_fp64_quaternion_get_square_modulus(&turn->_versor);
|
||||
|
||||
|
|
@ -203,7 +203,7 @@ void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const do
|
|||
|
||||
// ========= Make Direction Difference ========== //
|
||||
|
||||
static int _bgc_fp32_turn3_make_direction_turn(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, const float square_modulus)
|
||||
static int _bgc_fp32_turn3_make_direction_turn(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, const float square_modulus_product)
|
||||
{
|
||||
BGC_FP32_Vector3 orthogonal_axis;
|
||||
|
||||
|
|
@ -213,13 +213,13 @@ static int _bgc_fp32_turn3_make_direction_turn(BGC_FP32_Turn3* turn, const BGC_F
|
|||
const float square_modulus = bgc_fp32_vector3_get_square_modulus(&orthogonal_axis);
|
||||
const float square_sine = square_modulus / square_modulus_product;
|
||||
|
||||
if (square_sine > BGC_FP64_SQUARE_EPSILON) {
|
||||
if (square_sine > BGC_FP32_SQUARE_EPSILON) {
|
||||
const float cosine = scalar_product / sqrtf(square_modulus_product);
|
||||
const float angle = 0.5 * atan2f(sqrtf(square_sine), cosine);
|
||||
const float angle = 0.5f * atan2f(sqrtf(square_sine), cosine);
|
||||
|
||||
const float multiplier = sin(angle) * sqrtf(1.0f / square_modulus);
|
||||
const float multiplier = sinf(angle) * sqrtf(1.0f / square_modulus);
|
||||
|
||||
bgc_fp32_turn3_set_raw_values(versor, cosf(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier);
|
||||
bgc_fp32_turn3_set_raw_values(turn, cosf(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier);
|
||||
return BGC_SOME_TURN;
|
||||
}
|
||||
|
||||
|
|
@ -227,7 +227,7 @@ static int _bgc_fp32_turn3_make_direction_turn(BGC_FP32_Turn3* turn, const BGC_F
|
|||
return BGC_OPPOSITE;
|
||||
}
|
||||
|
||||
bgc_fp32_turn3_reset(versor);
|
||||
bgc_fp32_turn3_reset(turn);
|
||||
|
||||
return BGC_ZERO_TURN;
|
||||
}
|
||||
|
|
@ -273,15 +273,6 @@ int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* difference, const B
|
|||
return BGC_ZERO_TURN;
|
||||
}
|
||||
|
||||
const double scalar_product = bgc_fp64_vector3_get_dot_product(start, end);
|
||||
|
||||
if () {
|
||||
}
|
||||
|
||||
BGC_FP64_Vector3 orthogonal_axis;
|
||||
|
||||
bgc_fp64_vector3_get_cross_product(&orthogonal_axis, start, end);
|
||||
|
||||
return _bgc_fp32_turn3_make_direction_turn(difference, start, end, start_square_modulus * end_square_modulus);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BGC_VERSOR_H_
|
||||
#define _BGC_VERSOR_H_
|
||||
#ifndef _BGC_TURN3_H_INCLUDED_
|
||||
#define _BGC_TURN3_H_INCLUDED_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,16 +0,0 @@
|
|||
#ifndef _BGC_TYPES_H_
|
||||
#define _BGC_TYPES_H_
|
||||
|
||||
// ================== Complex =================== //
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float real, imaginary;
|
||||
} BgcComplexFP32;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double real, imaginary;
|
||||
} BgcComplexFP64;
|
||||
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BGC_UTILITIES_H_
|
||||
#define _BGC_UTILITIES_H_
|
||||
#ifndef _BGC_UTILITIES_H_INCLUDED_
|
||||
#define _BGC_UTILITIES_H_INCLUDED_
|
||||
|
||||
#define BGC_FP32_EPSILON_EFFECTIVENESS_LIMIT 1.0f
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BGC_VECTOR2_H_
|
||||
#define _BGC_VECTOR2_H_
|
||||
#ifndef _BGC_VECTOR2_H_INCLUDED_
|
||||
#define _BGC_VECTOR2_H_INCLUDED_
|
||||
|
||||
#include "utilities.h"
|
||||
#include "angle.h"
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _BGC_VECTOR3_H_
|
||||
#define _BGC_VECTOR3_H_
|
||||
#ifndef _BGC_VECTOR3_H_INCLUDED_
|
||||
#define _BGC_VECTOR3_H_INCLUDED_
|
||||
|
||||
#include "utilities.h"
|
||||
#include "angle.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue