Удаление функций set_value для структур с открытыми полями (векторы и кватернионы)
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25 changed files with 597 additions and 707 deletions
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@ -49,6 +49,14 @@
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<Unit filename="main.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="printing_utils.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="printing_utils.h" />
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<Unit filename="vector3_pair_difference.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="vector3_pair_difference.h" />
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<Extensions />
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</Project>
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</CodeBlocks_project_file>
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@ -9,6 +9,8 @@
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#include <time.h>
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#endif // _WINDOWS_
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#include "vector3_pair_difference.h"
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typedef struct {
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BGC_FP32_Turn3 versor1, versor2, result;
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} structure_fp32_t;
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@ -51,25 +53,6 @@ structure_fp32_t* make_structures(const unsigned int amount)
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return list;
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}
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void print_quaternion_fp32(const BGC_FP32_Quaternion* quaternion)
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{
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printf("Quaternion FP32(s = %0.12f, x = %0.12f, y = %0.12f, z = %0.12f)\n", quaternion->s, quaternion->x, quaternion->y, quaternion->z);
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}
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void print_quaternion_fp64(const BGC_FP64_Quaternion* quaternion)
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{
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printf("Quaternion FP64(s = %0.12f, x = %0.12f, y = %0.12f, z = %0.12f)\n", quaternion->s, quaternion->x, quaternion->y, quaternion->z);
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}
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void print_vector_fp32(const BGC_FP32_Vector3* vector)
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{
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printf("(%f, %f, %f) / %f\n", vector->x, vector->y, vector->z, bgc_fp32_vector3_get_length(vector));
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}
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void print_vector_fp64(const BGC_FP64_Vector3* vector)
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{
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printf("(%lf, %lf, %lf) / %lf\n", vector->x, vector->y, vector->z, bgc_fp64_vector3_get_length(vector));
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}
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void list_work(const uint_fast32_t amount, structure_fp32_t* list)
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{
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@ -113,9 +96,9 @@ int main()
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printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
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#endif // _WIN64
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print_quaternion_fp32(&list[10].versor1._versor);
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print_quaternion_fp32(&list[10].versor2._versor);
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print_quaternion_fp32(&list[10].result._versor);
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print_fp32_quaternion(&list[10].versor1._versor);
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print_fp32_quaternion(&list[10].versor2._versor);
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print_fp32_quaternion(&list[10].result._versor);
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free(list);
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@ -149,364 +132,15 @@ int main() {
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}
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*/
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void test_pair_difference_fp32()
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{
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BGC_FP32_Vector3 initial_main, initial_branch;
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BGC_FP32_Vector3 final_main, final_branch;
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BGC_FP32_Turn3 turn;
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// No turn
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nNo turn:\n");
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print_quaternion_fp32(&turn._versor);
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// Turn around (1, 1, 0) axis on 180 degrees
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, 1.0f, 0.0f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
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print_quaternion_fp32(&turn._versor);
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// 180 degree turn
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, -1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\n180 degree turn around (0, 1, 0):\n");
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print_quaternion_fp32(&turn._versor);
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// 90 degree turn around x3 axis
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bgc_fp32_vector3_set_values(&initial_main, 2.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 3.1f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 0.0f, 10.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch,-1.0f, 0.0f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\n90 degree turn around (0, 0, 1):\n");
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print_quaternion_fp32(&turn._versor);
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// Unorthogonal pairs turn at 90 degrees around x3 axis
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bgc_fp32_vector3_set_values(&initial_main, 2.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, -2.0f, 3.1f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 0.0f, 10.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, -1.0f, 5.0f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
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print_quaternion_fp32(&turn._versor);
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// Zero vectors
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bgc_fp32_vector3_set_values(&initial_main, 0.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, 0.0f, 1.0f, 0.0f);
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int code;
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code = bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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if (code == BGC_SUCCESS) {
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printf("\nZero vectors: this cannot be!\n");
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print_quaternion_fp32(&turn._versor);
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}
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else {
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printf("\nZero vector validation works fine\n");
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}
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// Parallel vectors
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 2.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, 0.0f, 1.0f, 0.0f);
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code = bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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if (code == BGC_SUCCESS) {
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printf("\nParallel vectors: this cannot be!\n");
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print_quaternion_fp32(&turn._versor);
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}
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else {
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printf("\nParallelism validation works fine\n");
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}
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// Small angle turn (about 1 degree):
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 0.999848f, 0.017452f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, -0.017452f, 0.999848f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn , &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nSmall angle turn (about 1 degree):\n");
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print_quaternion_fp32(&turn._versor);
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// About 179 degrees turn
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, -0.999848f, -0.017452f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, 0.017452f, -0.999848f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nAbout 179 degrees turn:\n");
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print_quaternion_fp32(&turn._versor);
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// 120 degrees around (-1, -1, 1)
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, 0.0f, 0.0f, -1.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\n120 degees turn:\n");
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print_quaternion_fp32(&turn._versor);
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// About 1 degree turn difference between initial_main and initial_branch directions
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.999848f, 0.017452f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, -1.0f, 0.0f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nAbout 1 degree turn difference between initial_main and initial_branch directions:\n");
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print_quaternion_fp32(&turn._versor);
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// About 0.01 degree turn difference between initial_main and initial_branch directions
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 1.0f, 0.000001f, 0.0f);
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bgc_fp32_vector3_set_values(&final_main, 0.0f, -1.0f, 0.0f);
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bgc_fp32_vector3_set_values(&final_branch, 1.0f, 0.0f, 0.0f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nAbout 0.01 degree turn difference between initial_main and initial_branch directions:\n");
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print_quaternion_fp32(&turn._versor);
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 0.999999f, 0.00014142f); // почти (0,1,0), но крошечный z
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bgc_fp32_vector3_set_values(&final_main, -0.999999f, 0.0f, 0.00014142f);
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bgc_fp32_vector3_set_values(&final_branch, 0.0f, 0.999999f, -0.00014142f);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nNear 180° with tiny branch deviation:\n");
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print_quaternion_fp32(&turn._versor);
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bgc_fp32_vector3_set_values(&initial_main, 1.0f, 0.2f, 0.1f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.1f, 1.0f, 0.3f); // почти (0,1,0), но крошечный z
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BGC_FP32_Turn3 known;
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bgc_fp32_turn3_set_rotation(&known, 0.0f, 0.0f, 1.0f, 90.0f, BGC_ANGLE_UNIT_DEGREES);
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bgc_fp32_vector3_set_values(&initial_main, -0.999999f, 0.0f, 0.00014142f);
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bgc_fp32_vector3_set_values(&initial_branch, 0.0f, 0.999999f, -0.00014142f);
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bgc_fp32_turn3_vector(&final_main, &known, &initial_main);
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bgc_fp32_turn3_vector(&final_branch, &known, &initial_branch);
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bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nRecover known 90° Z rotation:\n");
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print_quaternion_fp32(&turn._versor);
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printf("Known was: ");
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print_quaternion_fp32(&known._versor);
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}
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void test_pair_difference_fp64()
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{
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BGC_FP64_Vector3 initial_main, initial_branch;
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BGC_FP64_Vector3 final_main, final_branch;
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BGC_FP64_Turn3 turn;
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// No turn
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bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&initial_branch, 0.0, 1.0, 0.0);
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bgc_fp64_vector3_set_values(&final_main, 1.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&final_branch, 0.0, 1.0, 0.0);
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bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nNo turn:\n");
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print_quaternion_fp64(&turn._versor);
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// Turn around (1, 1, 0) axis on 180 degrees
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bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&initial_branch, 0.0, 1.0, 0.0);
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bgc_fp64_vector3_set_values(&final_main, 0.0, 1.0, 0.0);
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bgc_fp64_vector3_set_values(&final_branch, 1.0, 0.0, 0.0);
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bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
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print_quaternion_fp64(&turn._versor);
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// 180 degree turn
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bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&initial_branch, 0.0, 1.0, 0.0);
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bgc_fp64_vector3_set_values(&initial_branch, -1.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&final_branch, 0.0, 1.0, 0.0);
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bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\n180 degree turn around (0, 1, 0):\n");
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print_quaternion_fp64(&turn._versor);
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// 90 degree turn around x3 axis
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bgc_fp64_vector3_set_values(&initial_main, 2.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&initial_branch, 0.0, 3.1, 0.0);
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bgc_fp64_vector3_set_values(&final_main, 0.0, 10.0, 0.0);
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bgc_fp64_vector3_set_values(&final_branch, -1.0, 0.0, 0.0);
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bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\n90 degree turn around (0, 0, 1):\n");
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print_quaternion_fp64(&turn._versor);
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// Unorthogonal pairs turn at 90 degrees around x3 axis
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bgc_fp64_vector3_set_values(&initial_main, 2.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&initial_branch, -2.0, 3.1, 0.0);
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bgc_fp64_vector3_set_values(&final_main, 0.0, 10.0, 0.0);
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bgc_fp64_vector3_set_values(&final_branch, -1.0, 5.0, 0.0);
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bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
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print_quaternion_fp64(&turn._versor);
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// Zero vectors
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bgc_fp64_vector3_set_values(&initial_main, 0.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&initial_branch, 0.0, 1.0, 0.0);
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bgc_fp64_vector3_set_values(&final_main, 1.0, 0.0, 0.0);
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bgc_fp64_vector3_set_values(&final_branch, 0.0, 1.0, 0.0);
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int code;
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code = bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
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if (code == BGC_SUCCESS) {
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printf("\nZero vectors: this cannot be!\n");
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print_quaternion_fp64(&turn._versor);
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}
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else {
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printf("\nZero vector validation works fine\n");
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}
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// Parallel vectors
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bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&initial_branch, 2.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_main, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_branch, 0.0, 1.0, 0.0);
|
||||
|
||||
code = bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
if (code == BGC_SUCCESS) {
|
||||
printf("\nParallel vectors: this cannot be!\n");
|
||||
print_quaternion_fp64(&turn._versor);
|
||||
}
|
||||
else {
|
||||
printf("\nParallelism validation works fine\n");
|
||||
}
|
||||
|
||||
// Small angle turn (about 1 degree):
|
||||
bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&initial_branch, 0.0, 1.0, 0.0);
|
||||
|
||||
bgc_fp64_vector3_set_values(&final_main, 0.999848, 0.017452, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_branch, -0.017452, 0.999848, 0.0);
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nSmall angle turn (about 1 degree):\n");
|
||||
print_quaternion_fp64(&turn._versor);
|
||||
|
||||
// About 179 degrees turn
|
||||
bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&initial_branch, 0.0, 1.0, 0.0);
|
||||
|
||||
bgc_fp64_vector3_set_values(&final_main, -0.999848, -0.017452, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_branch, 0.017452, -0.999848, 0.0);
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nAbout 179 degrees turn:\n");
|
||||
print_quaternion_fp64(&turn._versor);
|
||||
|
||||
// 120 degrees around (-1, -1, 1)
|
||||
bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&initial_branch, 0.0, 1.0, 0.0);
|
||||
|
||||
bgc_fp64_vector3_set_values(&final_main, 0.0, 1.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_branch, 0.0, 0.0, -1.0);
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\n120 degees turn:\n");
|
||||
print_quaternion_fp64(&turn._versor);
|
||||
|
||||
|
||||
// About 1 degree turn difference between initial_main and initial_branch directions
|
||||
bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&initial_branch, 0.999848, 0.017452, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_main, 0.0, 1.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_branch, -1.0, 0.0, 0.0);
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nAbout 1 degree turn difference between initial_main and initial_branch directions:\n");
|
||||
print_quaternion_fp64(&turn._versor);
|
||||
|
||||
// About 0.001 degree turn difference between initial_main and initial_branch directions
|
||||
bgc_fp64_vector3_set_values(&initial_main, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&initial_branch, 1.0, 0.000001, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_main, 0.0, -1.0, 0.0);
|
||||
bgc_fp64_vector3_set_values(&final_branch, 1.0, 0.0, 0.0);
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nAbout 0.01 degree turn difference between initial_main and initial_branch directions:\n");
|
||||
print_quaternion_fp64(&turn._versor);
|
||||
}
|
||||
|
||||
#include "affine3.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
//test_pair_difference_fp32();
|
||||
//test_pair_difference_fp64();
|
||||
//test_fp32_pair_difference();
|
||||
test_fp64_pair_difference();
|
||||
|
||||
printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10));
|
||||
//printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10));
|
||||
|
||||
//printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3));
|
||||
//printf("offsetof(shift) = %zu\n", offsetof(BGC_FP32_Affine3, shift));
|
||||
|
|
|
|||
8
basic-geometry-dev/printing_utils.c
Normal file
8
basic-geometry-dev/printing_utils.c
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
#include "printing_utils.h"
|
||||
|
||||
extern inline void print_fp32_quaternion(const BGC_FP32_Quaternion* const quaternion);
|
||||
extern inline void print_fp64_quaternion(const BGC_FP64_Quaternion* const quaternion);
|
||||
|
||||
extern inline void print_fp32_vector3(const BGC_FP32_Vector3* const vector);
|
||||
extern inline void print_fp64_vector3(const BGC_FP64_Vector3* const vector);
|
||||
|
||||
37
basic-geometry-dev/printing_utils.h
Normal file
37
basic-geometry-dev/printing_utils.h
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef PRINTING_UTILS_H_INCLUDED
|
||||
#define PRINTING_UTILS_H_INCLUDED
|
||||
|
||||
#include <stdio.h>
|
||||
#include <basic-geometry.h>
|
||||
|
||||
inline void print_fp32_quaternion(const BGC_FP32_Quaternion* const quaternion)
|
||||
{
|
||||
printf("FP32 Quaternion(s = %0.12f, x = %0.12f, y = %0.12f, z = %0.12f)\n", quaternion->s, quaternion->x, quaternion->y, quaternion->z);
|
||||
}
|
||||
|
||||
inline void print_fp64_quaternion(const BGC_FP64_Quaternion* const quaternion)
|
||||
{
|
||||
printf("FP64 Quaternion(s = %0.12f, x = %0.12f, y = %0.12f, z = %0.12f)\n", quaternion->s, quaternion->x, quaternion->y, quaternion->z);
|
||||
}
|
||||
|
||||
inline void print_fp32_vector2(const BGC_FP32_Vector2* const vector)
|
||||
{
|
||||
printf("FP32 Vector2(x = %f, y = %f) / length = %f\n", vector->x, vector->y, bgc_fp32_vector2_get_length(vector));
|
||||
}
|
||||
|
||||
inline void print_fp64_vector2(const BGC_FP64_Vector2* const vector)
|
||||
{
|
||||
printf("FP32 Vector2(x = %lf, y = %lf) / length = %lf\n", vector->x, vector->y, bgc_fp64_vector2_get_length(vector));
|
||||
}
|
||||
|
||||
inline void print_fp32_vector3(const BGC_FP32_Vector3* const vector)
|
||||
{
|
||||
printf("FP32 Vector3(x = %f, y = %f, z = %f) / length = %f\n", vector->x, vector->y, vector->z, bgc_fp32_vector3_get_length(vector));
|
||||
}
|
||||
|
||||
inline void print_fp64_vector3(const BGC_FP64_Vector3* const vector)
|
||||
{
|
||||
printf("FP64 Vector3(x = %lf, y = %lf, z = %lf) / length = %lf\n", vector->x, vector->y, vector->z, bgc_fp64_vector3_get_length(vector));
|
||||
}
|
||||
|
||||
#endif // QUATERNION_UTILS_H_INCLUDED
|
||||
506
basic-geometry-dev/vector3_pair_difference.c
Normal file
506
basic-geometry-dev/vector3_pair_difference.c
Normal file
|
|
@ -0,0 +1,506 @@
|
|||
#include "printing_utils.h"
|
||||
#include "vector3_pair_difference.h"
|
||||
|
||||
// ======== Float Pointer 32-bit version ======== //
|
||||
|
||||
static void _test_fp32_no_turn()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nNo turn:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_turn_at_180deg_v1()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_turn_at_180deg_v2()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { -1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nTurn around (0, 1, 0) axis on 180 degrees:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_turn_at_90deg_v1()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 2.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 3.1f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 0.0f, 10.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { -1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\n90 degree turn around (0, 0, 1):\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_turn_at_90deg_v2()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 2.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 3.1f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 0.0f, 10.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { -1.0f, 5.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_zero_vectors()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 0.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
const int code = bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
if (code == BGC_SUCCESS) {
|
||||
printf("\nZero vectors: this cannot be!\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
else {
|
||||
printf("\nZero vector validation works fine\n");
|
||||
}
|
||||
}
|
||||
|
||||
static void _test_fp32_parallel_vectors()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 2.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
const int code = bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
if (code == BGC_SUCCESS) {
|
||||
printf("\nParallel vectors: this cannot be!\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
else {
|
||||
printf("\nParallelism validation works fine\n");
|
||||
}
|
||||
}
|
||||
|
||||
static void _test_fp32_small_angle_turn()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 0.999848f, 0.017452f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { -0.017452f, 0.999848f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn , &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nSmall angle turn (about 1 degree):\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_turn_at_179deg()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { -0.999848f, -0.017452f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { 0.017452f, -0.999848f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nTurn around (0, 1, 0) axis on 179 degrees:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_turn_at_120deg_around()
|
||||
{
|
||||
// 120 degrees around (-1, -1, 1)
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { 0.0f, 0.0f, -1.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\n120 degees turn:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_1deg_difference()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.999848f, 0.017452f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { -1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nAbout 1 degree turn difference between initial_main and initial_branch directions:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_0_01deg_difference()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 1.0f, 0.000001f, 0.0f };
|
||||
BGC_FP32_Vector3 final_main = { 0.0f, -1.0f, 0.0f };
|
||||
BGC_FP32_Vector3 final_branch = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nAbout 0.01 degree turn difference between initial_main and initial_branch directions:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_little_z_influence()
|
||||
{
|
||||
// почти (0,1,0), но крошечный z
|
||||
BGC_FP32_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 0.999999f, 0.00014142f };
|
||||
BGC_FP32_Vector3 final_main = { -0.999999f, 0.0f, 0.00014142f };
|
||||
BGC_FP32_Vector3 final_branch = { 0.0f, 0.999999f, -0.00014142f };
|
||||
BGC_FP32_Turn3 turn;
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nNear 180° with tiny branch deviation:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp32_turn_restoring()
|
||||
{
|
||||
BGC_FP32_Vector3 initial_main = { -0.999999f, 0.0f, 0.00014142f };
|
||||
BGC_FP32_Vector3 initial_branch = { 0.0f, 0.999999f, -0.00014142f };
|
||||
BGC_FP32_Vector3 final_main;
|
||||
BGC_FP32_Vector3 final_branch;
|
||||
BGC_FP32_Turn3 known, turn;
|
||||
|
||||
bgc_fp32_turn3_set_rotation(&known, 0.0f, 0.0f, 1.0f, 90.0f, BGC_ANGLE_UNIT_DEGREES);
|
||||
|
||||
bgc_fp32_turn3_vector(&final_main, &known, &initial_main);
|
||||
bgc_fp32_turn3_vector(&final_branch, &known, &initial_branch);
|
||||
|
||||
bgc_fp32_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
printf("\nRecover known 90° Z rotation:\n");
|
||||
print_fp32_quaternion(&turn._versor);
|
||||
|
||||
printf("Known was: ");
|
||||
print_fp32_quaternion(&known._versor);
|
||||
}
|
||||
|
||||
void test_fp32_pair_difference()
|
||||
{
|
||||
_test_fp32_no_turn();
|
||||
|
||||
_test_fp32_turn_at_180deg_v1();
|
||||
|
||||
_test_fp32_turn_at_180deg_v2();
|
||||
|
||||
_test_fp32_turn_at_90deg_v1();
|
||||
|
||||
_test_fp32_turn_at_90deg_v2();
|
||||
|
||||
_test_fp32_zero_vectors();
|
||||
|
||||
_test_fp32_parallel_vectors();
|
||||
|
||||
_test_fp32_small_angle_turn();
|
||||
|
||||
_test_fp32_turn_at_179deg();
|
||||
|
||||
_test_fp32_turn_at_120deg_around();
|
||||
|
||||
_test_fp32_1deg_difference();
|
||||
|
||||
_test_fp32_0_01deg_difference();
|
||||
|
||||
_test_fp32_little_z_influence();
|
||||
|
||||
_test_fp32_turn_restoring();
|
||||
}
|
||||
|
||||
// ======== Float Pointer 64-bit version ======== //
|
||||
|
||||
static void _test_fp64_no_turn()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nNo turn:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_turn_at_180deg_v1()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_turn_at_180deg_v2()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { -1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nTurn around (0, 1, 0) axis on 180 degrees:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_turn_at_90deg_v1()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 2.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 3.1f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 0.0f, 10.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { -1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\n90 degree turn around (0, 0, 1):\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_turn_at_90deg_v2()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 2.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 3.1f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 0.0f, 10.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { -1.0f, 5.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_zero_vectors()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 0.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
const int code = bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
if (code == BGC_SUCCESS) {
|
||||
printf("\nZero vectors: this cannot be!\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
else {
|
||||
printf("\nZero vector validation works fine\n");
|
||||
}
|
||||
}
|
||||
|
||||
static void _test_fp64_parallel_vectors()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 2.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
const int code = bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
if (code == BGC_SUCCESS) {
|
||||
printf("\nParallel vectors: this cannot be!\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
else {
|
||||
printf("\nParallelism validation works fine\n");
|
||||
}
|
||||
}
|
||||
|
||||
static void _test_fp64_small_angle_turn()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 0.999848f, 0.017452f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { -0.017452f, 0.999848f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn , &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nSmall angle turn (about 1 degree):\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_turn_at_179deg()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { -0.999848f, -0.017452f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { 0.017452f, -0.999848f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nTurn around (0, 1, 0) axis on 179 degrees:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_turn_at_120deg_around()
|
||||
{
|
||||
// 120 degrees around (-1, -1, 1)
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { 0.0f, 0.0f, -1.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\n120 degees turn:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_1deg_difference()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.999848f, 0.017452f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 0.0f, 1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { -1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nAbout 1 degree turn difference between initial_main and initial_branch directions:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_0_01deg_difference()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 1.0f, 0.000001f, 0.0f };
|
||||
BGC_FP64_Vector3 final_main = { 0.0f, -1.0f, 0.0f };
|
||||
BGC_FP64_Vector3 final_branch = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nAbout 0.01 degree turn difference between initial_main and initial_branch directions:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_little_z_influence()
|
||||
{
|
||||
// почти (0,1,0), но крошечный z
|
||||
BGC_FP64_Vector3 initial_main = { 1.0f, 0.0f, 0.0f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 0.999999f, 0.00014142f };
|
||||
BGC_FP64_Vector3 final_main = { -0.999999f, 0.0f, 0.00014142f };
|
||||
BGC_FP64_Vector3 final_branch = { 0.0f, 0.999999f, -0.00014142f };
|
||||
BGC_FP64_Turn3 turn;
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
|
||||
printf("\nNear 180° with tiny branch deviation:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
}
|
||||
|
||||
static void _test_fp64_turn_restoring()
|
||||
{
|
||||
BGC_FP64_Vector3 initial_main = { -0.999999f, 0.0f, 0.00014142f };
|
||||
BGC_FP64_Vector3 initial_branch = { 0.0f, 0.999999f, -0.00014142f };
|
||||
BGC_FP64_Vector3 final_main;
|
||||
BGC_FP64_Vector3 final_branch;
|
||||
BGC_FP64_Turn3 known, turn;
|
||||
|
||||
bgc_fp64_turn3_set_rotation(&known, 0.0f, 0.0f, 1.0f, 90.0f, BGC_ANGLE_UNIT_DEGREES);
|
||||
|
||||
bgc_fp64_turn3_vector(&final_main, &known, &initial_main);
|
||||
bgc_fp64_turn3_vector(&final_branch, &known, &initial_branch);
|
||||
|
||||
bgc_fp64_turn3_find_pair_difference(&turn, &initial_main, &initial_branch, &final_main, &final_branch);
|
||||
printf("\nRecover known 90° Z rotation:\n");
|
||||
print_fp64_quaternion(&turn._versor);
|
||||
|
||||
printf("Known was: ");
|
||||
print_fp64_quaternion(&known._versor);
|
||||
}
|
||||
|
||||
void test_fp64_pair_difference()
|
||||
{
|
||||
_test_fp64_no_turn();
|
||||
|
||||
_test_fp64_turn_at_180deg_v1();
|
||||
|
||||
_test_fp64_turn_at_180deg_v2();
|
||||
|
||||
_test_fp64_turn_at_90deg_v1();
|
||||
|
||||
_test_fp64_turn_at_90deg_v2();
|
||||
|
||||
_test_fp64_zero_vectors();
|
||||
|
||||
_test_fp64_parallel_vectors();
|
||||
|
||||
_test_fp64_small_angle_turn();
|
||||
|
||||
_test_fp64_turn_at_179deg();
|
||||
|
||||
_test_fp64_turn_at_120deg_around();
|
||||
|
||||
_test_fp64_1deg_difference();
|
||||
|
||||
_test_fp64_0_01deg_difference();
|
||||
|
||||
_test_fp64_little_z_influence();
|
||||
|
||||
_test_fp64_turn_restoring();
|
||||
}
|
||||
8
basic-geometry-dev/vector3_pair_difference.h
Normal file
8
basic-geometry-dev/vector3_pair_difference.h
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
#ifndef VECTOR3_PAIR_DIFFERENCE_INCLUDED
|
||||
#define VECTOR3_PAIR_DIFFERENCE_INCLUDED
|
||||
|
||||
void test_fp32_pair_difference();
|
||||
|
||||
void test_fp64_pair_difference();
|
||||
|
||||
#endif // VECTOR3_PAIR_DIFFERENCE_INCLUDED
|
||||
|
|
@ -4,12 +4,6 @@
|
|||
extern inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion* const quaternion);
|
||||
extern inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion* const quaternion);
|
||||
|
||||
extern inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion* const quaternion);
|
||||
extern inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion* const quaternion);
|
||||
|
||||
extern inline void bgc_fp32_quaternion_set_values(BGC_FP32_Quaternion* const quaternion, const float s, const float x, const float y, const float z);
|
||||
extern inline void bgc_fp64_quaternion_set_values(BGC_FP64_Quaternion* const quaternion, const double s, const double x, const double y, const double z);
|
||||
|
||||
extern inline float bgc_fp32_quaternion_get_square_magnitude(const BGC_FP32_Quaternion* const quaternion);
|
||||
extern inline double bgc_fp64_quaternion_get_square_magnitude(const BGC_FP64_Quaternion* const quaternion);
|
||||
|
||||
|
|
|
|||
|
|
@ -26,42 +26,6 @@ inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion* const quaternion)
|
|||
quaternion->z = 0.0;
|
||||
}
|
||||
|
||||
// ================= Make Unit ================== //
|
||||
|
||||
inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion* const quaternion)
|
||||
{
|
||||
quaternion->s = 1.0f;
|
||||
quaternion->x = 0.0f;
|
||||
quaternion->y = 0.0f;
|
||||
quaternion->z = 0.0f;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion* const quaternion)
|
||||
{
|
||||
quaternion->s = 1.0;
|
||||
quaternion->x = 0.0;
|
||||
quaternion->y = 0.0;
|
||||
quaternion->z = 0.0;
|
||||
}
|
||||
|
||||
// ==================== Set ===================== //
|
||||
|
||||
inline void bgc_fp32_quaternion_set_values(BGC_FP32_Quaternion* const quaternion, const float s, const float x, const float y, const float z)
|
||||
{
|
||||
quaternion->s = s;
|
||||
quaternion->x = x;
|
||||
quaternion->y = y;
|
||||
quaternion->z = z;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_quaternion_set_values(BGC_FP64_Quaternion* const quaternion, const double s, const double x, const double y, const double z)
|
||||
{
|
||||
quaternion->s = s;
|
||||
quaternion->x = x;
|
||||
quaternion->y = y;
|
||||
quaternion->z = z;
|
||||
}
|
||||
|
||||
// ============= Get Square Modulus ============= //
|
||||
|
||||
inline float bgc_fp32_quaternion_get_square_magnitude(const BGC_FP32_Quaternion* const quaternion)
|
||||
|
|
|
|||
|
|
@ -142,7 +142,10 @@ void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* const turn, const float x, cons
|
|||
|
||||
const float multiplier = sine / sqrtf(square_vector);
|
||||
|
||||
bgc_fp32_quaternion_set_values(&turn->_versor, cosf(half_angle), x * multiplier, y * multiplier, z * multiplier);
|
||||
turn->_versor.s = cosf(half_angle);
|
||||
turn->_versor.x = x * multiplier;
|
||||
turn->_versor.y = y * multiplier;
|
||||
turn->_versor.z = z * multiplier;
|
||||
|
||||
_bgc_fp32_turn3_normalize(turn);
|
||||
}
|
||||
|
|
@ -167,7 +170,10 @@ void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* const turn, const double x, con
|
|||
|
||||
const double multiplier = sine / sqrt(square_vector);
|
||||
|
||||
bgc_fp64_quaternion_set_values(&turn->_versor, cos(half_angle), x * multiplier, y * multiplier, z * multiplier);
|
||||
turn->_versor.s = cos(half_angle);
|
||||
turn->_versor.x = x * multiplier;
|
||||
turn->_versor.y = y * multiplier;
|
||||
turn->_versor.z = z * multiplier;
|
||||
|
||||
_bgc_fp64_turn3_normalize(turn);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,13 +104,21 @@ inline void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* const turn)
|
|||
|
||||
inline void bgc_fp32_turn3_set_values(BGC_FP32_Turn3* const turn, const float s, const float x, const float y, const float z)
|
||||
{
|
||||
bgc_fp32_quaternion_set_values(&turn->_versor, s, x, y, z);
|
||||
turn->_versor.s = s;
|
||||
turn->_versor.x = x;
|
||||
turn->_versor.y = y;
|
||||
turn->_versor.z = z;
|
||||
|
||||
_bgc_fp32_turn3_normalize(turn);
|
||||
}
|
||||
|
||||
inline void bgc_fp64_turn3_set_values(BGC_FP64_Turn3* const turn, const double s, const double x, const double y, const double z)
|
||||
{
|
||||
bgc_fp64_quaternion_set_values(&turn->_versor, s, x, y, z);
|
||||
turn->_versor.s = s;
|
||||
turn->_versor.x = x;
|
||||
turn->_versor.y = y;
|
||||
turn->_versor.z = z;
|
||||
|
||||
_bgc_fp64_turn3_normalize(turn);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,9 +3,6 @@
|
|||
extern inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* const vector);
|
||||
extern inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* const vector);
|
||||
|
||||
extern inline void bgc_fp32_vector2_set_values(BGC_FP32_Vector2* const destination, const float x, const float y);
|
||||
extern inline void bgc_fp64_vector2_set_values(BGC_FP64_Vector2* const destination, const double x, const double y);
|
||||
|
||||
extern inline float bgc_fp32_vector2_get_squared_length(const BGC_FP32_Vector2* const vector);
|
||||
extern inline double bgc_fp64_vector2_get_squared_length(const BGC_FP64_Vector2* const vector);
|
||||
|
||||
|
|
|
|||
|
|
@ -21,20 +21,6 @@ inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* const vector)
|
|||
vector->y = 0.0;
|
||||
}
|
||||
|
||||
// ==================== Set ===================== //
|
||||
|
||||
inline void bgc_fp32_vector2_set_values(BGC_FP32_Vector2* const destination, const float x, const float y)
|
||||
{
|
||||
destination->x = x;
|
||||
destination->y = y;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_vector2_set_values(BGC_FP64_Vector2* const destination, const double x, const double y)
|
||||
{
|
||||
destination->x = x;
|
||||
destination->y = y;
|
||||
}
|
||||
|
||||
// ================== Modulus =================== //
|
||||
|
||||
inline float bgc_fp32_vector2_get_squared_length(const BGC_FP32_Vector2* const vector)
|
||||
|
|
|
|||
|
|
@ -3,9 +3,6 @@
|
|||
extern inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* const vector);
|
||||
extern inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* const vector);
|
||||
|
||||
extern inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x, const float y, const float z);
|
||||
extern inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x, const double y, const double z);
|
||||
|
||||
extern inline float bgc_fp32_vector3_get_squared_length(const BGC_FP32_Vector3* const vector);
|
||||
extern inline double bgc_fp64_vector3_get_squared_length(const BGC_FP64_Vector3* const vector);
|
||||
|
||||
|
|
|
|||
|
|
@ -23,22 +23,6 @@ inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* const vector)
|
|||
vector->z = 0.0;
|
||||
}
|
||||
|
||||
// ==================== Set ===================== //
|
||||
|
||||
inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x, const float y, const float z)
|
||||
{
|
||||
destination->x = x;
|
||||
destination->y = y;
|
||||
destination->z = z;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x, const double y, const double z)
|
||||
{
|
||||
destination->x = x;
|
||||
destination->y = y;
|
||||
destination->z = z;
|
||||
}
|
||||
|
||||
// ================== Modulus =================== //
|
||||
|
||||
inline float bgc_fp32_vector3_get_squared_length(const BGC_FP32_Vector3* const vector)
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ C 语言没有命名空间,因此名称中的前缀起到了命名空间的作
|
|||
该库使用两种浮点数类型:**float** 和 **double**(**IEEE 754** 标准的 **binary32** 和 **binary64** 类型)。
|
||||
|
||||
因此,该库有两个类型前缀:
|
||||
- **FP32** - 表示 Floating Point 32-bit, 即 32 位浮点数,对应于 C 语言中的 **float** 类型。
|
||||
- **FP32** - 表示 Floating Point 32-bit,即 32 位浮点数,对应于 C 语言中的 **float** 类型。
|
||||
- **FP64** - 表示 Floating Point 64-bit,即 64 位浮点数,对应于 C 语言中的 **double** 类型。
|
||||
|
||||
基于浮点数类型的结构体和常量以 FP32_** 为前缀:
|
||||
|
|
|
|||
|
|
@ -2,15 +2,11 @@
|
|||
|
||||
[Русская версия / Russian version](copy-rus.md)
|
||||
|
||||
Function for **BGC_FP32_Quaternion**:
|
||||
## Function options
|
||||
|
||||
```c
|
||||
inline void bgc_fp32_quaternion_copy(BGC_FP32_Quaternion* const destination, const BGC_FP32_Quaternion* const source);
|
||||
```
|
||||
|
||||
Function for **BGC_FP64_Quaternion**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp64_quaternion_copy(BGC_FP64_Quaternion* const destination, const BGC_FP64_Quaternion* const source);
|
||||
```
|
||||
|
||||
|
|
@ -25,7 +21,7 @@ destination->y = source->y;
|
|||
destination->z = source->z;
|
||||
```
|
||||
|
||||
### Parameters
|
||||
## Parameters
|
||||
|
||||
| Parameter | Direction | Description |
|
||||
| ----------- | ---------- | -------------------------------------------------------------------------------- |
|
||||
|
|
@ -34,7 +30,7 @@ destination->z = source->z;
|
|||
|
||||
The *source* and *destination* parameters must be valid pointers. The NULL (0) value is also considered invalid.
|
||||
|
||||
### Example
|
||||
## Example
|
||||
|
||||
```c
|
||||
#include <stdio.h>
|
||||
|
|
|
|||
|
|
@ -2,15 +2,9 @@
|
|||
|
||||
[English version / Английская версия](copy-eng.md)
|
||||
|
||||
Функция для **BGC_FP32_Quaternion**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp32_quaternion_copy(BGC_FP32_Quaternion* const destination, const BGC_FP32_Quaternion* const source);
|
||||
```
|
||||
|
||||
Функция для **BGC_FP64_Quaternion**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp64_quaternion_copy(BGC_FP64_Quaternion* const destination, const BGC_FP64_Quaternion* const source);
|
||||
```
|
||||
|
||||
|
|
|
|||
|
|
@ -28,10 +28,6 @@ The fields *x* and *y* are the coordinates of a 3D vector.
|
|||
- bgc_fp32_vector2_reset
|
||||
- bgc_fp64_vector2_reset
|
||||
|
||||
- [Set Values](vector2/set-values-eng.md)
|
||||
- bgc_fp32_vector2_set_values
|
||||
- bgc_fp64_vector2_set_values
|
||||
|
||||
- [Copy](vector2/copy-eng.md)
|
||||
- bgc_fp32_vector2_copy
|
||||
- bgc_fp64_vector2_copy
|
||||
|
|
|
|||
|
|
@ -28,10 +28,6 @@
|
|||
- bgc_fp32_vector2_reset
|
||||
- bgc_fp64_vector2_reset
|
||||
|
||||
- [Установка значений координат](vector2/set-values-rus.md)
|
||||
- bgc_fp32_vector2_set_values
|
||||
- bgc_fp64_vector2_set_values
|
||||
|
||||
- [Копирование значений координат](vector2/copy-rus.md)
|
||||
- bgc_fp32_vector2_copy
|
||||
- bgc_fp64_vector2_copy
|
||||
|
|
|
|||
|
|
@ -1,52 +0,0 @@
|
|||
# Setting the coordinates of a two-dimensional vector
|
||||
|
||||
[Русская версия / Russian version](set-values-rus.md)
|
||||
|
||||
You can set the coordinates of vectors either directly or using functions.
|
||||
The functions for setting coordinate values allow you to do this in one line.
|
||||
|
||||
Function for **BGC_FP32_Vector2**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp32_vector2_set_values(BGC_FP32_Vector2* const destination, const float x, const float y);
|
||||
```
|
||||
|
||||
Function for **BGC_FP64_Vector2**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp64_vector2_set_values(BGC_FP64_Vector2* const destination, const double x, const double y);
|
||||
```
|
||||
|
||||
Each of these functions is equivalent to the following lines of code:
|
||||
|
||||
```c
|
||||
destination->x = x;
|
||||
destination->y = y;
|
||||
```
|
||||
|
||||
Valid pointers should pass in the **destination** parameter.
|
||||
The NULL (0) value is considered invalid.
|
||||
|
||||
This function is good for setting up the initial values of coordinates with
|
||||
one-line especially when the values are fixed constants like in the example
|
||||
below.
|
||||
|
||||
Example of use:
|
||||
|
||||
```c
|
||||
#include <stdio.h>
|
||||
#include <basic-geometry.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
BGC_FP32_Vector2 v;
|
||||
|
||||
bgc_fp32_vector2_set_values(&v, -2.2f, 7.1f);
|
||||
|
||||
printf("x = %f, y = %f\n", v.x, v.y);
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
[Documentation](../intro-eng.md) / [2D vectors](../vector2-eng.md)
|
||||
|
|
@ -1,52 +0,0 @@
|
|||
# Задание координат двумерного вектора
|
||||
|
||||
[English version / Английская версия](set-values-eng.md)
|
||||
|
||||
Задавать координаты векторов можно как напрямую, так и спомощью функций. Функции
|
||||
задания значений координат позволяют сделать это одной строкой.
|
||||
|
||||
Функция для **BGC_FP32_Vector2**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp32_vector2_set_values(BGC_FP32_Vector2* const destination, const float x, const float y);
|
||||
```
|
||||
|
||||
Функция для **BGC_FP64_Vector2**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp64_vector2_set_values(BGC_FP64_Vector2* const destination, const double x, const double y);
|
||||
```
|
||||
|
||||
Каждая из данных функции эквивалентна следующим строкам кода:
|
||||
|
||||
```c
|
||||
destination->x = x;
|
||||
destination->y = y;
|
||||
```
|
||||
|
||||
В параметре **destination** следует передавать корректные указатели.
|
||||
Значение NULL (0) считается некорректным.
|
||||
|
||||
Данная функция хорошо подходит для заданя значений координат вектора одной
|
||||
строкой. Особенно если надо указать фиксированные значения координат как
|
||||
в примере ниже.
|
||||
|
||||
Пример применения:
|
||||
|
||||
```c
|
||||
#include <stdio.h>
|
||||
#include <basic-geometry.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
BGC_FP32_Vector2 v;
|
||||
|
||||
bgc_fp32_vector2_set_values(&v, -2.2f, 7.1f);
|
||||
|
||||
printf("x = %f, y = %f\n", v.x, v.y);
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
[Документация](../intro-rus.md) / [2D векторы](../vector2-rus.md)
|
||||
|
|
@ -28,10 +28,6 @@ The fields *x*, *y* and *z* are the coordinates of a 3D vector.
|
|||
- bgc_fp32_vector3_reset
|
||||
- bgc_fp64_vector3_reset
|
||||
|
||||
- [Set Values](vector3/set-values-eng.md)
|
||||
- bgc_fp32_vector3_set_values
|
||||
- bgc_fp64_vector3_set_values
|
||||
|
||||
- [Copy](vector3/copy-eng.md)
|
||||
- bgc_fp32_vector3_copy
|
||||
- bgc_fp64_vector3_copy
|
||||
|
|
|
|||
|
|
@ -28,10 +28,6 @@
|
|||
- bgc_fp32_vector3_reset
|
||||
- bgc_fp64_vector3_reset
|
||||
|
||||
- [Установка значений координат](vector3/set-values-rus.md)
|
||||
- bgc_fp32_vector3_set_values
|
||||
- bgc_fp64_vector3_set_values
|
||||
|
||||
- [Копирование координат](vector3/copy-rus.md)
|
||||
- bgc_fp32_vector3_copy
|
||||
- bgc_fp64_vector3_copy
|
||||
|
|
|
|||
|
|
@ -1,59 +0,0 @@
|
|||
# Setting the coordinates of a three-dimensional vector
|
||||
|
||||
[Русская версия / Russian version](set-values-rus.md)
|
||||
|
||||
The function for **BGC_FP32_Vector3**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x, const float y, const float z);
|
||||
```
|
||||
|
||||
The function for **BGC_FP64_Vector3**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x, const double y, const double z);
|
||||
```
|
||||
|
||||
These functions allow to set the values of coordinates in one-line.
|
||||
|
||||
The functions are especially useful when the values are constants like in the example below.
|
||||
|
||||
Each of these functions is equivalent to the following lines of code:
|
||||
|
||||
```c
|
||||
destination->x = x;
|
||||
destination->y = y;
|
||||
destination->z = z;
|
||||
```
|
||||
|
||||
### Parameters
|
||||
|
||||
| Parameter | Direction | Description |
|
||||
| ----------- | --------- | ------------------------------------------------------- |
|
||||
| destination | out | A pointer to a 3D-vector, which coordinates must be set |
|
||||
| x | in | A new value for the X-coordinate |
|
||||
| y | in | A new value for the Y-coordinate |
|
||||
| z | in | A new value for the Z-coordinate |
|
||||
|
||||
The *destination* parameter must be a valid pointer. The NULL (0) value is considered invalid.
|
||||
|
||||
### Example
|
||||
|
||||
```c
|
||||
#include <stdio.h>
|
||||
#include <basic-geometry.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
BGC_FP32_Vector3 v;
|
||||
|
||||
bgc_fp32_vector3_set_values(&v, -2.2f, 7.8f, 10.01f);
|
||||
|
||||
printf("x = %f, y = %f, z = %f\n", v.x, v.y, v.z);
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
[Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)
|
||||
|
||||
|
|
@ -1,58 +0,0 @@
|
|||
# Задание координат трёхмерного вектора.
|
||||
|
||||
[English version / Английская версия](set-values-eng.md)
|
||||
|
||||
Функция для **BGC_FP32_Vector3**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x, const float y, const float z);
|
||||
```
|
||||
|
||||
Функция для **BGC_FP64_Vector3**:
|
||||
|
||||
```c
|
||||
inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x, const double y, const double z);
|
||||
```
|
||||
|
||||
Данные функции позволяют задать значения координат вектора одной строкой.
|
||||
|
||||
Такая возможность может быть удобна, когда нужно указать значения координат с помощью числовых констант как в примере ниже.
|
||||
|
||||
Каждая из функций аналогична следующим трём строкам кода:
|
||||
|
||||
```c
|
||||
destination->x = x;
|
||||
destination->y = y;
|
||||
destination->z = z;
|
||||
```
|
||||
|
||||
### Параметры
|
||||
|
||||
| Параметр | Направление | Описание |
|
||||
| ----------- | ----------- | -------------------------------------------------------------- |
|
||||
| destination | исходящий | Указатель на вектор, координаты которого будут заданы функцией |
|
||||
| x | входящий | Значение координаты X |
|
||||
| y | входящий | Значение координаты Y |
|
||||
| z | входящий | Значение координаты Z |
|
||||
|
||||
Параметр *destination* должен быть корректным указателем. Значение NULL (0) считается некорректным.
|
||||
|
||||
### Пример
|
||||
|
||||
```c
|
||||
#include <stdio.h>
|
||||
#include <basic-geometry.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
BGC_FP32_Vector3 v;
|
||||
|
||||
bgc_fp32_vector3_set_values(&v, -2.2f, 7.8f, 10.01f);
|
||||
|
||||
printf("x = %f, y = %f, z = %f\n", v.x, v.y, v.z);
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
[Документация](../intro-rus.md) / [Трёхмерные векторы](../vector3-rus.md)
|
||||
Loading…
Add table
Add a link
Reference in a new issue