Упорядочивание проекта
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32 changed files with 1730 additions and 1719 deletions
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@ -44,62 +44,6 @@ inline void bgc_vector2_set_values_fp64(const double x1, const double x2, BgcVec
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destination->x2 = x2;
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}
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// ================= Directions ================= //
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inline int bgc_vector2_get_direction_fp32(const int direction, BgcVector2FP32* vector)
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{
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switch (direction) {
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case BGC_DIRECTION_X1:
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vector->x1 = 1.0f;
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vector->x2 = 0.0f;
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return 1;
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case BGC_DIRECTION_X2:
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vector->x1 = 0.0f;
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vector->x2 = 1.0f;
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return 1;
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case -BGC_DIRECTION_X1:
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vector->x1 = -1.0f;
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vector->x2 = 0.0f;
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return 1;
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case -BGC_DIRECTION_X2:
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vector->x1 = 0.0f;
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vector->x2 = -1.0f;
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return 1;
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}
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return 0;
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}
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inline int bgc_vector2_get_direction_fp64(const int direction, BgcVector2FP64* vector)
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{
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switch (direction) {
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case BGC_DIRECTION_X1:
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vector->x1 = 1.0;
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vector->x2 = 0.0;
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return 1;
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case BGC_DIRECTION_X2:
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vector->x1 = 0.0;
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vector->x2 = 1.0;
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return 1;
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case -BGC_DIRECTION_X1:
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vector->x1 = -1.0;
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vector->x2 = 0.0;
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return 1;
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case -BGC_DIRECTION_X2:
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vector->x1 = 0.0;
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vector->x2 = -1.0;
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return 1;
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}
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return 0;
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}
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// ================== Modulus =================== //
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inline float bgc_vector2_get_square_modulus_fp32(const BgcVector2FP32* vector)
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@ -198,66 +142,6 @@ inline void bgc_vector2_convert_fp32_to_fp64(const BgcVector2FP32* source, BgcVe
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destination->x2 = source->x2;
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}
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// ================== Reverse =================== //
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inline void bgc_vector2_reverse_fp32(const BgcVector2FP32* vector, BgcVector2FP32* reverse)
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{
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reverse->x1 = -vector->x1;
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reverse->x2 = -vector->x2;
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}
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inline void bgc_vector2_reverse_fp64(const BgcVector2FP64* vector, BgcVector2FP64* reverse)
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{
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reverse->x1 = -vector->x1;
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reverse->x2 = -vector->x2;
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}
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// ================= Normalize ================== //
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inline int bgc_vector2_normalize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized)
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{
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const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
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if (bgc_is_sqare_unit_fp32(square_modulus)) {
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normalized->x1 = vector->x1;
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normalized->x2 = vector->x2;
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
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return 0;
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}
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const float multiplicand = sqrtf(1.0f / square_modulus);
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normalized->x1 = vector->x1 * multiplicand;
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normalized->x2 = vector->x2 * multiplicand;
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return 1;
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}
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inline int bgc_vector2_normalize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized)
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{
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const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
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if (bgc_is_sqare_unit_fp64(square_modulus)) {
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normalized->x1 = vector->x1;
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normalized->x2 = vector->x2;
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
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return 0;
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}
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const double multiplicand = sqrt(1.0 / square_modulus);
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normalized->x1 = vector->x1 * multiplicand;
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normalized->x2 = vector->x2 * multiplicand;
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return 1;
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}
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// ==================== Add ===================== //
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inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum)
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@ -300,20 +184,6 @@ inline void bgc_vector2_subtract_fp64(const BgcVector2FP64* minuend, const BgcVe
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difference->x2 = minuend->x2 - subtrahend->x2;
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}
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// ============== Subtract scaled =============== //
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inline void bgc_vector2_subtract_scaled_fp32(const BgcVector2FP32* basic_vector, const BgcVector2FP32* scalable_vector, const float scale, BgcVector2FP32* difference)
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{
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difference->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
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difference->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
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}
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inline void bgc_vector2_subtract_scaled_fp64(const BgcVector2FP64* basic_vector, const BgcVector2FP64* scalable_vector, const double scale, BgcVector2FP64* difference)
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{
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difference->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
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difference->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
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}
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// ================== Multiply ================== //
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inline void bgc_vector2_multiply_fp32(const BgcVector2FP32* multiplicand, const float multiplier, BgcVector2FP32* product)
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@ -340,7 +210,7 @@ inline void bgc_vector2_divide_fp64(const BgcVector2FP64* dividend, const double
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bgc_vector2_multiply_fp64(dividend, 1.0 / divisor, quotient);
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}
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// ================== Average2 ================== //
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// ================ Mean of Two ================= //
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inline void bgc_vector2_get_mean_of_two_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* mean)
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{
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@ -354,7 +224,7 @@ inline void bgc_vector2_get_mean_of_two_fp64(const BgcVector2FP64* vector1, cons
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mean->x2 = (vector1->x2 + vector2->x2) * 0.5;
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}
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// ================== Average3 ================== //
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// =============== Mean of Three ================ //
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inline void bgc_vector2_get_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean)
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{
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@ -370,7 +240,7 @@ inline void bgc_vector2_get_mean_of_three_fp64(const BgcVector2FP64* vector1, co
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// =================== Linear =================== //
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inline void bgc_vector2_interpolate_linearly_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation)
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inline void bgc_vector2_interpolate_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float phase, BgcVector2FP32* interpolation)
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{
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const float counterphase = 1.0f - phase;
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@ -378,7 +248,7 @@ inline void bgc_vector2_interpolate_linearly_fp32(const BgcVector2FP32* vector1,
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interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase;
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}
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inline void bgc_vector2_interpolate_linearly_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation)
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inline void bgc_vector2_interpolate_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double phase, BgcVector2FP64* interpolation)
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{
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const double counterphase = 1.0 - phase;
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@ -386,52 +256,108 @@ inline void bgc_vector2_interpolate_linearly_fp64(const BgcVector2FP64* vector1,
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interpolation->x2 = vector1->x2 * counterphase + vector2->x2 * phase;
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}
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// ================== Minimal =================== //
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// ================== Negative ================== //
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inline void bgc_vector2_minimize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* minimal)
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inline void bgc_vector2_make_opposite_fp32(BgcVector2FP32* vector)
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{
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if (vector->x1 < minimal->x1) {
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minimal->x1 = vector->x1;
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}
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if (vector->x2 < minimal->x2) {
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minimal->x2 = vector->x2;
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}
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vector->x1 = -vector->x1;
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vector->x2 = -vector->x2;
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}
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inline void bgc_vector2_minimize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* minimal)
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inline void bgc_vector2_make_opposite_fp64(BgcVector2FP64* vector)
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{
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if (vector->x1 < minimal->x1) {
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minimal->x1 = vector->x1;
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}
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if (vector->x2 < minimal->x2) {
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minimal->x2 = vector->x2;
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}
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vector->x1 = -vector->x1;
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vector->x2 = -vector->x2;
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}
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// ================== Maximal =================== //
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inline void bgc_vector2_maximize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* maximal)
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inline void bgc_vector2_get_opposite_fp32(const BgcVector2FP32* vector, BgcVector2FP32* opposite)
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{
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if (vector->x1 > maximal->x1) {
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maximal->x1 = vector->x1;
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}
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if (vector->x2 > maximal->x2) {
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maximal->x2 = vector->x2;
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}
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opposite->x1 = -vector->x1;
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opposite->x2 = -vector->x2;
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}
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inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* maximal)
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inline void bgc_vector2_get_opposite_fp64(const BgcVector2FP64* vector, BgcVector2FP64* opposite)
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{
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if (vector->x1 > maximal->x1) {
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maximal->x1 = vector->x1;
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opposite->x1 = -vector->x1;
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opposite->x2 = -vector->x2;
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}
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// ================= Normalize ================== //
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inline int bgc_vector2_normalize_fp32(BgcVector2FP32* vector)
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{
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const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
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if (bgc_is_sqare_unit_fp32(square_modulus)) {
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return 1;
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}
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if (vector->x2 > maximal->x2) {
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maximal->x2 = vector->x2;
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
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return 0;
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}
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const float multiplier = sqrtf(1.0f / square_modulus);
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vector->x1 *= multiplier;
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vector->x2 *= multiplier;
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return 1;
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}
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inline int bgc_vector2_normalize_fp64(BgcVector2FP64* vector)
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{
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const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
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if (bgc_is_sqare_unit_fp64(square_modulus)) {
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
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return 0;
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}
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const double multiplier = sqrt(1.0 / square_modulus);
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vector->x1 *= multiplier;
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vector->x2 *= multiplier;
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return 1;
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}
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inline int bgc_vector2_get_normalized_fp32(const BgcVector2FP32* vector, BgcVector2FP32* normalized)
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{
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const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
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if (bgc_is_sqare_unit_fp32(square_modulus)) {
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bgc_vector2_copy_fp32(vector, normalized);
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
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bgc_vector2_reset_fp32(normalized);
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return 0;
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}
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bgc_vector2_multiply_fp32(vector, sqrtf(1.0f / square_modulus), normalized);
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return 1;
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}
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inline int bgc_vector2_get_normalized_fp64(const BgcVector2FP64* vector, BgcVector2FP64* normalized)
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{
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const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
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if (bgc_is_sqare_unit_fp64(square_modulus)) {
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bgc_vector2_copy_fp64(vector, normalized);
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return 1;
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}
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if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
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bgc_vector2_reset_fp64(normalized);
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return 0;
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}
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bgc_vector2_multiply_fp64(vector, sqrt(1.0 / square_modulus), normalized);
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return 1;
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}
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// ============= Get Scalar Product ============= //
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@ -468,16 +394,16 @@ double bgc_vector2_get_angle_fp64(const BgcVector2FP64* vector1, const BgcVector
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inline float bgc_vector2_get_square_distance_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
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{
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const float dx1 = (vector1->x1 - vector2->x1);
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const float dx2 = (vector1->x2 - vector2->x2);
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const float dx1 = vector1->x1 - vector2->x1;
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const float dx2 = vector1->x2 - vector2->x2;
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return dx1 * dx1 + dx2 * dx2;
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}
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inline double bgc_vector2_get_square_distance_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
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{
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const double dx1 = (vector1->x1 - vector2->x1);
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const double dx2 = (vector1->x2 - vector2->x2);
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const double dx1 = vector1->x1 - vector2->x1;
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const double dx2 = vector1->x2 - vector2->x2;
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return dx1 * dx1 + dx2 * dx2;
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}
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@ -496,14 +422,14 @@ inline double bgc_vector2_get_distance_fp64(const BgcVector2FP64* vector1, const
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// ============== Are Close Enough ============== //
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inline int bgc_vector2_are_close_enough_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float distance)
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inline int bgc_vector2_are_close_enough_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const float distance_limit)
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{
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return bgc_vector2_get_square_distance_fp32(vector1, vector2) <= distance * distance;
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return bgc_vector2_get_square_distance_fp32(vector1, vector2) <= distance_limit * distance_limit;
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}
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inline int bgc_vector2_are_close_enough_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double distance)
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inline int bgc_vector2_are_close_enough_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const double distance_limit)
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{
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return bgc_vector2_get_square_distance_fp64(vector1, vector2) <= distance * distance;
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return bgc_vector2_get_square_distance_fp64(vector1, vector2) <= distance_limit * distance_limit;
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}
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// ================== Are Close ================= //
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@ -531,7 +457,143 @@ inline int bgc_vector2_are_close_fp64(const BgcVector2FP64* vector1, const BgcVe
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return square_distance <= BGC_SQUARE_EPSYLON_FP64;
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}
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return square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP32 * square_modulus2;
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return square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 && square_distance <= BGC_SQUARE_EPSYLON_FP64 * square_modulus2;
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}
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// ================== Parallel ================== //
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inline int bgc_vector2_are_parallel_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
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{
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const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
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if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32) {
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return 1;
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}
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const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
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if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
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return 1;
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}
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const float cross_product = bgc_vector2_get_cross_product_fp32(vector1, vector2);
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return cross_product * cross_product <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
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}
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inline int bgc_vector2_are_parallel_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
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{
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const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
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if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64) {
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return 1;
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}
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const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
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if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
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return 1;
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}
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const double cross_product = bgc_vector2_get_cross_product_fp64(vector1, vector2);
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return cross_product * cross_product <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
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}
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// ================= Orthogonal ================= //
|
||||
|
||||
inline int bgc_vector2_are_orthogonal_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
|
||||
{
|
||||
const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
|
||||
|
||||
if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
|
||||
|
||||
if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const float scalar_product = bgc_vector2_get_scalar_product_fp32(vector1, vector2);
|
||||
|
||||
return scalar_product * scalar_product <= BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
|
||||
}
|
||||
|
||||
inline int bgc_vector2_are_orthogonal_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
|
||||
{
|
||||
const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
|
||||
|
||||
if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
|
||||
|
||||
if (square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const double scalar_product = bgc_vector2_get_scalar_product_fp64(vector1, vector2);
|
||||
|
||||
return scalar_product * scalar_product <= BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
|
||||
}
|
||||
|
||||
|
||||
// ================== Attitude ================== //
|
||||
|
||||
inline int bgc_vector2_get_attitude_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)
|
||||
{
|
||||
const float square_modulus1 = bgc_vector2_get_square_modulus_fp32(vector1);
|
||||
const float square_modulus2 = bgc_vector2_get_square_modulus_fp32(vector2);
|
||||
|
||||
if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP32 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP32) {
|
||||
return BGC_ATTITUDE_ZERO;
|
||||
}
|
||||
|
||||
const float square_limit = BGC_SQUARE_EPSYLON_FP32 * square_modulus1 * square_modulus2;
|
||||
|
||||
const float scalar_product = bgc_vector2_get_scalar_product_fp32(vector1, vector2);
|
||||
|
||||
if (scalar_product * scalar_product <= square_limit) {
|
||||
return BGC_ATTITUDE_ORTHOGONAL;
|
||||
}
|
||||
|
||||
const float cross_product = bgc_vector2_get_cross_product_fp32(vector1, vector2);
|
||||
|
||||
if (cross_product * cross_product > square_limit) {
|
||||
return BGC_ATTITUDE_ANY;
|
||||
}
|
||||
|
||||
return scalar_product > 0.0f ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL;
|
||||
}
|
||||
|
||||
inline int bgc_vector2_get_attitude_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2)
|
||||
{
|
||||
const double square_modulus1 = bgc_vector2_get_square_modulus_fp64(vector1);
|
||||
const double square_modulus2 = bgc_vector2_get_square_modulus_fp64(vector2);
|
||||
|
||||
if (square_modulus1 <= BGC_SQUARE_EPSYLON_FP64 || square_modulus2 <= BGC_SQUARE_EPSYLON_FP64) {
|
||||
return BGC_ATTITUDE_ZERO;
|
||||
}
|
||||
|
||||
const double square_limit = BGC_SQUARE_EPSYLON_FP64 * square_modulus1 * square_modulus2;
|
||||
|
||||
const double scalar_product = bgc_vector2_get_scalar_product_fp64(vector1, vector2);
|
||||
|
||||
if (scalar_product * scalar_product <= square_limit) {
|
||||
return BGC_ATTITUDE_ORTHOGONAL;
|
||||
}
|
||||
|
||||
const double cross_product = bgc_vector2_get_cross_product_fp64(vector1, vector2);
|
||||
|
||||
if (cross_product * cross_product > square_limit) {
|
||||
return BGC_ATTITUDE_ANY;
|
||||
}
|
||||
|
||||
return scalar_product > 0.0 ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue