Добавление арифметических операций для дуальных чисел, векторов и кватернионов

This commit is contained in:
Andrey Pokidov 2026-02-05 01:58:09 +07:00
parent b0b064de5a
commit 57280ac3f3
9 changed files with 179 additions and 56 deletions

View file

@ -169,7 +169,7 @@ inline void bgc_fp64_dual_vector3_divide(BGC_FP64_DualVector3* quotient, const B
bgc_fp64_dual_vector3_multiply(quotient, dividend, 1.0 / divisor);
}
// ================== Average2 ================== //
// ================ Mean of Two ================= //
inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2)
{
@ -183,7 +183,7 @@ inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BG
bgc_fp64_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual);
}
// ================== Average3 ================== //
// =============== Mean of Three ================ //
inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3)
{
@ -199,16 +199,44 @@ inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BG
// ============ Linear Interpolation ============ //
inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* quaternion1, const BGC_FP32_DualVector3* quaternion2, const float phase)
inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const float phase)
{
bgc_fp32_vector3_interpolate(&interpolation->real, &quaternion1->real, &quaternion2->real, phase);
bgc_fp32_vector3_interpolate(&interpolation->dual, &quaternion1->dual, &quaternion2->dual, phase);
bgc_fp32_vector3_interpolate(&interpolation->real, &first->real, &second->real, phase);
bgc_fp32_vector3_interpolate(&interpolation->dual, &first->dual, &second->dual, phase);
}
inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* quaternion1, const BGC_FP64_DualVector3* quaternion2, const double phase)
inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const double phase)
{
bgc_fp64_vector3_interpolate(&interpolation->real, &quaternion1->real, &quaternion2->real, phase);
bgc_fp64_vector3_interpolate(&interpolation->dual, &quaternion1->dual, &quaternion2->dual, phase);
bgc_fp64_vector3_interpolate(&interpolation->real, &first->real, &second->real, phase);
bgc_fp64_vector3_interpolate(&interpolation->dual, &first->dual, &second->dual, phase);
}
// =================== Revert =================== //
inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_revert(&vector->real);
bgc_fp32_vector3_revert(&vector->dual);
}
inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_revert(&vector->real);
bgc_fp64_vector3_revert(&vector->dual);
}
// ================ Get Reverse ================= //
inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* reverse, const BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_get_reverse(&reverse->real, &vector->real);
bgc_fp32_vector3_get_reverse(&reverse->dual, &vector->dual);
}
inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, const BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_get_reverse(&reverse->real, &vector->real);
bgc_fp64_vector3_get_reverse(&reverse->dual, &vector->dual);
}
#endif