bgc-c/basic-geometry/dual-vector3.h

242 lines
9.4 KiB
C

#ifndef _BGC_DUAL_VECTOR3_H_INCLUDED_
#define _BGC_DUAL_VECTOR3_H_INCLUDED_
#include "./vector3.h"
// =================== Types ==================== //
typedef struct {
BGC_FP32_Vector3 real, dual;
} BGC_FP32_DualVector3;
typedef struct {
BGC_FP64_Vector3 real, dual;
} BGC_FP64_DualVector3;
// =================== Reset ==================== //
inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_reset(&vector->real);
bgc_fp32_vector3_reset(&vector->dual);
}
inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_reset(&vector->real);
bgc_fp64_vector3_reset(&vector->dual);
}
// ==================== Make ==================== //
inline void bgc_fp32_dual_vector3_make(BGC_FP32_DualVector3* vector, const BGC_FP32_Vector3* real, const BGC_FP32_Vector3* dual)
{
bgc_fp32_vector3_copy(&vector->real, real);
bgc_fp32_vector3_copy(&vector->dual, dual);
}
inline void bgc_fp64_dual_vector3_make(BGC_FP64_DualVector3* vector, const BGC_FP64_Vector3* real, const BGC_FP64_Vector3* dual)
{
bgc_fp64_vector3_copy(&vector->real, real);
bgc_fp64_vector3_copy(&vector->dual, dual);
}
// ==================== Copy ==================== //
inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source)
{
bgc_fp32_vector3_copy(&destination->real, &source->real);
bgc_fp32_vector3_copy(&destination->dual, &source->dual);
}
inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source)
{
bgc_fp64_vector3_copy(&destination->real, &source->real);
bgc_fp64_vector3_copy(&destination->dual, &source->dual);
}
// ==================== Swap ==================== //
inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second)
{
bgc_fp32_vector3_swap(&first->real, &second->real);
bgc_fp32_vector3_swap(&first->dual, &second->dual);
}
inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second)
{
bgc_fp64_vector3_swap(&first->real, &second->real);
bgc_fp64_vector3_swap(&first->dual, &second->dual);
}
// ================== Set Real ================== //
inline void bgc_fp32_dual_vector3_set_real_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3)
{
vector->real.x1 = x1;
vector->real.x2 = x2;
vector->real.x3 = x3;
}
inline void bgc_fp64_dual_vector3_set_real_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3)
{
vector->real.x1 = x1;
vector->real.x2 = x2;
vector->real.x3 = x3;
}
// ================== Set Dual ================== //
inline void bgc_fp32_dual_vector3_set_dual_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3)
{
vector->dual.x1 = x1;
vector->dual.x2 = x2;
vector->dual.x3 = x3;
}
inline void bgc_fp64_dual_vector3_set_dual_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3)
{
vector->dual.x1 = x1;
vector->dual.x2 = x2;
vector->dual.x3 = x3;
}
// ==================== Add ===================== //
inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second)
{
bgc_fp32_vector3_add(&sum->real, &first->real, &second->real);
bgc_fp32_vector3_add(&sum->dual, &first->dual, &second->dual);
}
inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second)
{
bgc_fp64_vector3_add(&sum->real, &first->real, &second->real);
bgc_fp64_vector3_add(&sum->dual, &first->dual, &second->dual);
}
// ================= Add Scaled ================= //
inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale)
{
bgc_fp32_vector3_add_scaled(&sum->real, &base_vector->real, &scalable_vector->real, scale);
bgc_fp32_vector3_add_scaled(&sum->dual, &base_vector->dual, &scalable_vector->dual, scale);
}
inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale)
{
bgc_fp64_vector3_add_scaled(&sum->real, &base_vector->real, &scalable_vector->real, scale);
bgc_fp64_vector3_add_scaled(&sum->dual, &base_vector->dual, &scalable_vector->dual, scale);
}
// ================== Subtract ================== //
inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend)
{
bgc_fp32_vector3_subtract(&difference->real, &minuend->real, &subtrahend->real);
bgc_fp32_vector3_subtract(&difference->dual, &minuend->dual, &subtrahend->dual);
}
inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend)
{
bgc_fp64_vector3_subtract(&difference->real, &minuend->real, &subtrahend->real);
bgc_fp64_vector3_subtract(&difference->dual, &minuend->dual, &subtrahend->dual);
}
// ================== Multiply ================== //
inline void bgc_fp32_dual_vector3_multiply(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier)
{
bgc_fp32_vector3_multiply(&product->real, &multiplicand->real, multiplier);
bgc_fp32_vector3_multiply(&product->dual, &multiplicand->dual, multiplier);
}
inline void bgc_fp64_dual_vector3_multiply(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier)
{
bgc_fp64_vector3_multiply(&product->real, &multiplicand->real, multiplier);
bgc_fp64_vector3_multiply(&product->dual, &multiplicand->dual, multiplier);
}
// =================== Divide =================== //
inline void bgc_fp32_dual_vector3_divide(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor)
{
bgc_fp32_dual_vector3_multiply(quotient, dividend, 1.0f / divisor);
}
inline void bgc_fp64_dual_vector3_divide(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor)
{
bgc_fp64_dual_vector3_multiply(quotient, dividend, 1.0 / divisor);
}
// ================ Mean of Two ================= //
inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2)
{
bgc_fp32_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real);
bgc_fp32_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual);
}
inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2)
{
bgc_fp64_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real);
bgc_fp64_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual);
}
// =============== Mean of Three ================ //
inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3)
{
bgc_fp32_vector3_get_mean3(&mean->real, &vector1->real, &vector2->real, &vector3->real);
bgc_fp32_vector3_get_mean3(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
}
inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2, const BGC_FP64_DualVector3* vector3)
{
bgc_fp64_vector3_get_mean3(&mean->real, &vector1->real, &vector2->real, &vector3->real);
bgc_fp64_vector3_get_mean3(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
}
// ============ Linear Interpolation ============ //
inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const float phase)
{
bgc_fp32_vector3_interpolate(&interpolation->real, &first->real, &second->real, phase);
bgc_fp32_vector3_interpolate(&interpolation->dual, &first->dual, &second->dual, phase);
}
inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const double phase)
{
bgc_fp64_vector3_interpolate(&interpolation->real, &first->real, &second->real, phase);
bgc_fp64_vector3_interpolate(&interpolation->dual, &first->dual, &second->dual, phase);
}
// =================== Revert =================== //
inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_revert(&vector->real);
bgc_fp32_vector3_revert(&vector->dual);
}
inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_revert(&vector->real);
bgc_fp64_vector3_revert(&vector->dual);
}
// ================ Get Reverse ================= //
inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* reverse, const BGC_FP32_DualVector3* vector)
{
bgc_fp32_vector3_get_reverse(&reverse->real, &vector->real);
bgc_fp32_vector3_get_reverse(&reverse->dual, &vector->dual);
}
inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, const BGC_FP64_DualVector3* vector)
{
bgc_fp64_vector3_get_reverse(&reverse->real, &vector->real);
bgc_fp64_vector3_get_reverse(&reverse->dual, &vector->dual);
}
#endif