Рефакторинг и оптимизация вычислений / Refactoring and optimization of computations
This commit is contained in:
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03e390c1d0
commit
2655e43cb4
15 changed files with 810 additions and 829 deletions
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@ -52,7 +52,7 @@ BgFP32Versor * make_random_versors(const unsigned int amount)
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void print_versor(const BgFP32Versor* versor)
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{
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printf("(%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
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printf("Versor (%f, %f, %f, %f); Delta = %e\n", versor->s0, versor->x1, versor->x2, versor->x3, bg_fp32_versor_get_modulus(versor) - 1.0f);
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}
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void print_vector(const BgFP32Vector3* vector)
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@ -125,11 +125,11 @@ int main()
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const unsigned int amount = 1000000;
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#ifdef _WIN64
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ULONGLONG now;
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ULONGLONG now, start, end;
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now = GetTickCount64();
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srand((unsigned int)(now & 0xfffffff));
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#else
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struct timespec now;
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struct timespec now, start, end;
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clock_gettime(0, &now);
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srand((unsigned int)(now.tv_nsec & 0xfffffff));
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#endif // _WIN64
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@ -159,10 +159,14 @@ int main()
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}
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#ifdef _WIN64
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ULONGLONG start, end;
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end = GetTickCount64();
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printf("Setup time: %lld\n", end - now);
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start = GetTickCount64();
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#else
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struct timespec start, end;
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clock_gettime(CLOCK_REALTIME, &end);
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printf("Time: %lf\n", (end.tv_sec - now.tv_sec) * 1000.0 + (end.tv_nsec - now.tv_nsec) * 0.000001);
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clock_gettime(CLOCK_REALTIME, &start);
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#endif // _WIN64
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for (int j = 0; j < 1000; j++) {
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@ -1 +1,105 @@
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#include "matrix2x2.h"
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// ================= Inversion ================== //
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int bg_fp32_matrix2x2_invert(BgFP32Matrix2x2* matrix)
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{
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const float determinant = bg_fp32_matrix2x2_get_determinant(matrix);
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if (-BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON) {
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return 0;
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}
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const float r1c1 = matrix->r2c2;
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const float r1c2 = -matrix->r1c2;
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const float r2c1 = -matrix->r2c1;
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const float r2c2 = matrix->r1c1;
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const float multiplier = 1.0f / determinant;
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matrix->r1c1 = r1c1 * multiplier;
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matrix->r1c2 = r1c2 * multiplier;
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matrix->r2c1 = r2c1 * multiplier;
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matrix->r2c2 = r2c2 * multiplier;
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return 1;
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}
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int bg_fp64_matrix2x2_invert(BgFP64Matrix2x2* matrix)
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{
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const double determinant = bg_fp64_matrix2x2_get_determinant(matrix);
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if (-BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON) {
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return 0;
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}
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const double r1c1 = matrix->r2c2;
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const double r1c2 = -matrix->r1c2;
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const double r2c1 = -matrix->r2c1;
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const double r2c2 = matrix->r1c1;
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const double multiplier = 1.0 / determinant;
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matrix->r1c1 = r1c1 * multiplier;
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matrix->r1c2 = r1c2 * multiplier;
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matrix->r2c1 = r2c1 * multiplier;
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matrix->r2c2 = r2c2 * multiplier;
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return 1;
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}
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// ================ Set Inverted ================ //
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int bg_fp32_matrix2x2_set_inverted(const BgFP32Matrix2x2* from, BgFP32Matrix2x2* to)
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{
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const float determinant = bg_fp32_matrix2x2_get_determinant(from);
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if (-BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON) {
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return 0;
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}
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const float r1c1 = from->r2c2;
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const float r1c2 = -from->r1c2;
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const float r2c1 = -from->r2c1;
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const float r2c2 = from->r1c1;
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const float multiplier = 1.0f / determinant;
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to->r1c1 = r1c1 * multiplier;
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to->r1c2 = r1c2 * multiplier;
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to->r2c1 = r2c1 * multiplier;
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to->r2c2 = r2c2 * multiplier;
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return 1;
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}
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int bg_fp64_matrix2x2_set_inverted(const BgFP64Matrix2x2* from, BgFP64Matrix2x2* to)
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{
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const double determinant = bg_fp64_matrix2x2_get_determinant(from);
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if (-BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON) {
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return 0;
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}
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const double r1c1 = from->r2c2;
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const double r1c2 = -from->r1c2;
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const double r2c1 = -from->r2c1;
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const double r2c2 = from->r1c1;
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const double multiplier = 1.0 / determinant;
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to->r1c1 = r1c1 * multiplier;
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to->r1c2 = r1c2 * multiplier;
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to->r2c1 = r2c1 * multiplier;
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to->r2c2 = r2c2 * multiplier;
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return 1;
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}
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@ -171,51 +171,9 @@ static inline void bg_fp64_matrix2x2_transpose(BgFP64Matrix2x2* matrix)
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// ================= Inversion ================== //
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static inline int bg_fp32_matrix2x2_invert(BgFP32Matrix2x2* matrix)
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{
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const float determinant = bg_fp32_matrix2x2_get_determinant(matrix);
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int bg_fp32_matrix2x2_invert(BgFP32Matrix2x2* matrix);
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if (-BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON) {
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return 0;
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}
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const float r1c1 = matrix->r2c2;
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const float r1c2 = -matrix->r1c2;
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const float r2c1 = -matrix->r2c1;
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const float r2c2 = matrix->r1c1;
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matrix->r1c1 = r1c1 / determinant;
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matrix->r1c2 = r1c2 / determinant;
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matrix->r2c1 = r2c1 / determinant;
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matrix->r2c2 = r2c2 / determinant;
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return 1;
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}
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static inline int bg_fp64_matrix2x2_invert(BgFP64Matrix2x2* matrix)
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{
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const double determinant = bg_fp64_matrix2x2_get_determinant(matrix);
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if (-BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON) {
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return 0;
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}
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const double r1c1 = matrix->r2c2;
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const double r1c2 = -matrix->r1c2;
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const double r2c1 = -matrix->r2c1;
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const double r2c2 = matrix->r1c1;
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matrix->r1c1 = r1c1 / determinant;
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matrix->r1c2 = r1c2 / determinant;
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matrix->r2c1 = r2c1 / determinant;
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matrix->r2c2 = r2c2 / determinant;
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return 1;
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}
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int bg_fp64_matrix2x2_invert(BgFP64Matrix2x2* matrix);
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// =============== Set Transposed =============== //
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@ -243,51 +201,9 @@ static inline void bg_fp64_matrix2x2_set_transposed(const BgFP64Matrix2x2* from,
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// ================ Set Inverted ================ //
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static inline int bg_fp32_matrix2x2_set_inverted(const BgFP32Matrix2x2* from, BgFP32Matrix2x2* to)
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{
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const float determinant = bg_fp32_matrix2x2_get_determinant(from);
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int bg_fp32_matrix2x2_set_inverted(const BgFP32Matrix2x2* from, BgFP32Matrix2x2* to);
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if (-BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON) {
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return 0;
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}
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const float r1c1 = from->r2c2;
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const float r1c2 = -from->r1c2;
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const float r2c1 = -from->r2c1;
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const float r2c2 = from->r1c1;
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to->r1c1 = r1c1 / determinant;
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to->r1c2 = r1c2 / determinant;
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to->r2c1 = r2c1 / determinant;
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to->r2c2 = r2c2 / determinant;
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return 1;
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}
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static inline int bg_fp64_matrix2x2_set_inverted(const BgFP64Matrix2x2* from, BgFP64Matrix2x2* to)
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{
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const double determinant = bg_fp64_matrix2x2_get_determinant(from);
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if (-BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON) {
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return 0;
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}
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const double r1c1 = from->r2c2;
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const double r1c2 = -from->r1c2;
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const double r2c1 = -from->r2c1;
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const double r2c2 = from->r1c1;
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to->r1c1 = r1c1 / determinant;
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to->r1c2 = r1c2 / determinant;
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to->r2c1 = r2c1 / determinant;
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to->r2c2 = r2c2 / determinant;
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return 1;
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}
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int bg_fp64_matrix2x2_set_inverted(const BgFP64Matrix2x2* from, BgFP64Matrix2x2* to);
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// ================= Set Row 1 ================== //
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@ -429,60 +345,52 @@ static inline void bg_fp64_matrix2x2_multiply(const BgFP64Matrix2x2* multiplican
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static inline void bg_fp32_matrix2x2_divide(const BgFP32Matrix2x2* dividend, const float divisor, BgFP32Matrix2x2* quotient)
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{
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quotient->r1c1 = dividend->r1c1 / divisor;
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quotient->r1c2 = dividend->r1c2 / divisor;
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quotient->r2c1 = dividend->r2c1 / divisor;
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quotient->r2c2 = dividend->r2c2 / divisor;
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bg_fp32_matrix2x2_multiply(dividend, 1.0f / divisor, quotient);
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}
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static inline void bg_fp64_matrix2x2_divide(const BgFP64Matrix2x2* dividend, const double divisor, BgFP64Matrix2x2* quotient)
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{
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quotient->r1c1 = dividend->r1c1 / divisor;
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quotient->r1c2 = dividend->r1c2 / divisor;
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quotient->r2c1 = dividend->r2c1 / divisor;
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quotient->r2c2 = dividend->r2c2 / divisor;
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bg_fp64_matrix2x2_multiply(dividend, 1.0 / divisor, quotient);
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}
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// ============ Left Vector Product ============= //
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static inline void bg_fp32_matrix2x2_left_product(const BgFP32Vector2* vector, const BgFP32Matrix2x2* matrix, BgFP32Vector2* result)
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{
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bg_fp32_vector2_set_values(
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vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1,
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vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2,
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result
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);
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const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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result->x1 = x1;
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result->x2 = x2;
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}
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static inline void bg_fp64_matrix2x2_left_product(const BgFP64Vector2* vector, const BgFP64Matrix2x2* matrix, BgFP64Vector2* result)
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{
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bg_fp64_vector2_set_values(
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vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1,
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vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2,
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result
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);
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const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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result->x1 = x1;
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result->x2 = x2;
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}
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// ============ Right Vector Product ============ //
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static inline void bg_fp32_matrix2x2_right_product(const BgFP32Matrix2x2* matrix, const BgFP32Vector2* vector, BgFP32Vector2* result)
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{
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bg_fp32_vector2_set_values(
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matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2,
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matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2,
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result
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);
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const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
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const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
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result->x1 = x1;
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result->x2 = x2;
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}
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static inline void bg_fp64_matrix2x2_right_product(const BgFP64Matrix2x2* matrix, const BgFP64Vector2* vector, BgFP64Vector2* result)
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{
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bg_fp64_vector2_set_values(
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matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2,
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matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2,
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result
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);
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const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
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const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
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result->x1 = x1;
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result->x2 = x2;
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}
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#endif
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@ -317,26 +317,12 @@ static inline void bg_fp64_matrix2x3_multiply(const BgFP64Matrix2x3* multiplican
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static inline void bg_fp32_matrix2x3_divide(const BgFP32Matrix2x3* dividend, const float divisor, BgFP32Matrix2x3* quotient)
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{
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quotient->r1c1 = dividend->r1c1 / divisor;
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quotient->r1c2 = dividend->r1c2 / divisor;
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quotient->r2c1 = dividend->r2c1 / divisor;
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quotient->r2c2 = dividend->r2c2 / divisor;
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quotient->r3c1 = dividend->r3c1 / divisor;
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quotient->r3c2 = dividend->r3c2 / divisor;
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bg_fp32_matrix2x3_multiply(dividend, 1.0f / divisor, quotient);
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}
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static inline void bg_fp64_matrix2x3_divide(const BgFP64Matrix2x3* dividend, const double divisor, BgFP64Matrix2x3* quotient)
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{
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quotient->r1c1 = dividend->r1c1 / divisor;
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quotient->r1c2 = dividend->r1c2 / divisor;
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quotient->r2c1 = dividend->r2c1 / divisor;
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quotient->r2c2 = dividend->r2c2 / divisor;
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quotient->r3c1 = dividend->r3c1 / divisor;
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quotient->r3c2 = dividend->r3c2 / divisor;
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bg_fp64_matrix2x3_multiply(dividend, 1.0 / divisor, quotient);
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}
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// ============ Left Vector Product ============= //
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@ -275,24 +275,12 @@ static inline void bg_fp64_matrix3x2_multiply(const BgFP64Matrix3x2* multiplican
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static inline void bg_fp32_matrix3x2_divide(const BgFP32Matrix3x2* dividend, const float divisor, BgFP32Matrix3x2* quotient)
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{
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quotient->r1c1 = dividend->r1c1 / divisor;
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quotient->r1c2 = dividend->r1c2 / divisor;
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quotient->r1c3 = dividend->r1c3 / divisor;
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quotient->r2c1 = dividend->r2c1 / divisor;
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quotient->r2c2 = dividend->r2c2 / divisor;
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quotient->r2c3 = dividend->r2c3 / divisor;
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bg_fp32_matrix3x2_multiply(dividend, 1.0f / divisor, quotient);
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}
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static inline void bg_fp64_matrix3x2_divide(const BgFP64Matrix3x2* dividend, const double divisor, BgFP64Matrix3x2* quotient)
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{
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quotient->r1c1 = dividend->r1c1 / divisor;
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quotient->r1c2 = dividend->r1c2 / divisor;
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quotient->r1c3 = dividend->r1c3 / divisor;
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quotient->r2c1 = dividend->r2c1 / divisor;
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quotient->r2c2 = dividend->r2c2 / divisor;
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quotient->r2c3 = dividend->r2c3 / divisor;
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bg_fp64_matrix3x2_multiply(dividend, 1.0 / divisor, quotient);
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}
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// ============ Left Vector Product ============= //
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@ -22,17 +22,19 @@ int bg_fp32_matrix3x3_invert(BgFP32Matrix3x3* matrix)
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const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
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const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
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matrix->r1c1 = r1c1 / determinant;
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matrix->r1c2 = r1c2 / determinant;
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matrix->r1c3 = r1c3 / determinant;
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const float multiplier = 1.0f / determinant;
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matrix->r2c1 = r2c1 / determinant;
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matrix->r2c2 = r2c2 / determinant;
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matrix->r2c3 = r2c3 / determinant;
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matrix->r1c1 = r1c1 * multiplier;
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matrix->r1c2 = r1c2 * multiplier;
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matrix->r1c3 = r1c3 * multiplier;
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matrix->r3c1 = r3c1 / determinant;
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matrix->r3c2 = r3c2 / determinant;
|
||||
matrix->r3c3 = r3c3 / determinant;
|
||||
matrix->r2c1 = r2c1 * multiplier;
|
||||
matrix->r2c2 = r2c2 * multiplier;
|
||||
matrix->r2c3 = r2c3 * multiplier;
|
||||
|
||||
matrix->r3c1 = r3c1 * multiplier;
|
||||
matrix->r3c2 = r3c2 * multiplier;
|
||||
matrix->r3c3 = r3c3 * multiplier;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -57,17 +59,19 @@ int bg_fp64_matrix3x3_invert(BgFP64Matrix3x3* matrix)
|
|||
const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
|
||||
const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
|
||||
matrix->r1c1 = r1c1 / determinant;
|
||||
matrix->r1c2 = r1c2 / determinant;
|
||||
matrix->r1c3 = r1c3 / determinant;
|
||||
const double multiplier = 1.0 / determinant;
|
||||
|
||||
matrix->r2c1 = r2c1 / determinant;
|
||||
matrix->r2c2 = r2c2 / determinant;
|
||||
matrix->r2c3 = r2c3 / determinant;
|
||||
matrix->r1c1 = r1c1 * multiplier;
|
||||
matrix->r1c2 = r1c2 * multiplier;
|
||||
matrix->r1c3 = r1c3 * multiplier;
|
||||
|
||||
matrix->r3c1 = r3c1 / determinant;
|
||||
matrix->r3c2 = r3c2 / determinant;
|
||||
matrix->r3c3 = r3c3 / determinant;
|
||||
matrix->r2c1 = r2c1 * multiplier;
|
||||
matrix->r2c2 = r2c2 * multiplier;
|
||||
matrix->r2c3 = r2c3 * multiplier;
|
||||
|
||||
matrix->r3c1 = r3c1 * multiplier;
|
||||
matrix->r3c2 = r3c2 * multiplier;
|
||||
matrix->r3c3 = r3c3 * multiplier;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -94,17 +98,19 @@ int bg_fp32_matrix3x3_set_inverted(const BgFP32Matrix3x3* matrix, BgFP32Matrix3x
|
|||
const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
|
||||
const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
|
||||
result->r1c1 = r1c1 / determinant;
|
||||
result->r1c2 = r1c2 / determinant;
|
||||
result->r1c3 = r1c3 / determinant;
|
||||
const float multiplier = 1.0f / determinant;
|
||||
|
||||
result->r2c1 = r2c1 / determinant;
|
||||
result->r2c2 = r2c2 / determinant;
|
||||
result->r2c3 = r2c3 / determinant;
|
||||
result->r1c1 = r1c1 * multiplier;
|
||||
result->r1c2 = r1c2 * multiplier;
|
||||
result->r1c3 = r1c3 * multiplier;
|
||||
|
||||
result->r3c1 = r3c1 / determinant;
|
||||
result->r3c2 = r3c2 / determinant;
|
||||
result->r3c3 = r3c3 / determinant;
|
||||
result->r2c1 = r2c1 * multiplier;
|
||||
result->r2c2 = r2c2 * multiplier;
|
||||
result->r2c3 = r2c3 * multiplier;
|
||||
|
||||
result->r3c1 = r3c1 * multiplier;
|
||||
result->r3c2 = r3c2 * multiplier;
|
||||
result->r3c3 = r3c3 * multiplier;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -129,17 +135,19 @@ int bg_fp64_matrix3x3_set_inverted(const BgFP64Matrix3x3* matrix, BgFP64Matrix3x
|
|||
const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
|
||||
const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
|
||||
result->r1c1 = r1c1 / determinant;
|
||||
result->r1c2 = r1c2 / determinant;
|
||||
result->r1c3 = r1c3 / determinant;
|
||||
const double multiplier = 1.0 / determinant;
|
||||
|
||||
result->r2c1 = r2c1 / determinant;
|
||||
result->r2c2 = r2c2 / determinant;
|
||||
result->r2c3 = r2c3 / determinant;
|
||||
result->r1c1 = r1c1 * multiplier;
|
||||
result->r1c2 = r1c2 * multiplier;
|
||||
result->r1c3 = r1c3 * multiplier;
|
||||
|
||||
result->r3c1 = r3c1 / determinant;
|
||||
result->r3c2 = r3c2 / determinant;
|
||||
result->r3c3 = r3c3 / determinant;
|
||||
result->r2c1 = r2c1 * multiplier;
|
||||
result->r2c2 = r2c2 * multiplier;
|
||||
result->r2c3 = r2c3 * multiplier;
|
||||
|
||||
result->r3c1 = r3c1 * multiplier;
|
||||