bgc-c/basic-geometry/quaternion.h

274 lines
8.8 KiB
C

#ifndef _GEOMETRY_QUATERNION_H_
#define _GEOMETRY_QUATERNION_H_
#include <math.h>
#include "basis.h"
#include "angle.h"
#include "matrix3x3.h"
typedef struct {
float s0, x1, x2, x3;
} BgFP32Quaternion;
typedef struct {
double s0, x1, x2, x3;
} BgFP64Quaternion;
// ==================== Reset =================== //
static inline void bg_fp32_quaternion_reset(BgFP32Quaternion * quaternion)
{
quaternion->s0 = 0.0f;
quaternion->x1 = 0.0f;
quaternion->x2 = 0.0f;
quaternion->x3 = 0.0f;
}
static inline void bg_fp64_quaternion_reset(BgFP64Quaternion * quaternion)
{
quaternion->s0 = 0.0;
quaternion->x1 = 0.0;
quaternion->x2 = 0.0;
quaternion->x3 = 0.0;
}
// ================== Set Unit ================== //
static inline void bg_fp32_quaternion_set_identity(BgFP32Quaternion * quaternion)
{
quaternion->s0 = 1.0f;
quaternion->x1 = 0.0f;
quaternion->x2 = 0.0f;
quaternion->x3 = 0.0f;
}
static inline void bg_fp64_quaternion_set_identity(BgFP64Quaternion * quaternion)
{
quaternion->s0 = 1.0;
quaternion->x1 = 0.0;
quaternion->x2 = 0.0;
quaternion->x3 = 0.0;
}
// ==================== Set ===================== //
static inline void bg_fp32_quaternion_set_values(const float s0, const float x1, const float x2, const float x3, BgFP32Quaternion * quaternion)
{
quaternion->s0 = s0;
quaternion->x1 = x1;
quaternion->x2 = x2;
quaternion->x3 = x3;
}
static inline void bg_fp64_quaternion_set_values(const double s0, const double x1, const double x2, const double x3, BgFP64Quaternion * quaternion)
{
quaternion->s0 = s0;
quaternion->x1 = x1;
quaternion->x2 = x2;
quaternion->x3 = x3;
}
// ==================== Copy ==================== //
static inline void bg_fp32_quaternion_copy(const BgFP32Quaternion* from, BgFP32Quaternion* to)
{
to->s0 = from->s0;
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
}
static inline void bg_fp64_quaternion_copy(const BgFP64Quaternion* from, BgFP64Quaternion* to)
{
to->s0 = from->s0;
to->x1 = from->x1;
to->x2 = from->x2;
to->x3 = from->x3;
}
// ============= Copy to twin type ============== //
static inline void bg_fp32_quaternion_set_from_fp64(const BgFP64Quaternion* quaternion, BgFP32Quaternion* result)
{
result->s0 = (float) quaternion->s0;
result->x1 = (float) quaternion->x1;
result->x2 = (float) quaternion->x2;
result->x3 = (float) quaternion->x3;
}
static inline void bg_fp64_quaternion_set_from_fp32(const BgFP32Quaternion* quaternion, BgFP64Quaternion* result)
{
result->s0 = quaternion->s0;
result->x1 = quaternion->x1;
result->x2 = quaternion->x2;
result->x3 = quaternion->x3;
}
// ================= Inversion ================== //
static inline void bg_fp32_quaternion_conjugate(BgFP32Quaternion* quaternion)
{
quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2;
quaternion->x3 = -quaternion->x3;
}
static inline void bg_fp64_quaternion_conjugate(BgFP64Quaternion* quaternion)
{
quaternion->x1 = -quaternion->x1;
quaternion->x2 = -quaternion->x2;
quaternion->x3 = -quaternion->x3;
}
// ================ Set Conjugate =============== //
static inline void bg_fp32_quaternion_set_conjugate(const BgFP32Quaternion* quaternion, BgFP32Quaternion* result)
{
result->s0 = quaternion->s0;
result->x1 = -quaternion->x1;
result->x2 = -quaternion->x2;
result->x3 = -quaternion->x3;
}
static inline void bg_fp64_quaternion_set_conjugate(const BgFP64Quaternion* quaternion, BgFP64Quaternion* result)
{
result->s0 = quaternion->s0;
result->x1 = -quaternion->x1;
result->x2 = -quaternion->x2;
result->x3 = -quaternion->x3;
}
// ================ Set Conjugate =============== //
static inline void bg_fp32_quaternion_set_conjugate_fp64(const BgFP64Quaternion* quaternion, BgFP32Quaternion* result)
{
result->s0 = (float) quaternion->s0;
result->x1 = (float) -quaternion->x1;
result->x2 = (float) -quaternion->x2;
result->x3 = (float) -quaternion->x3;
}
static inline void bg_fp64_quaternion_set_conjugate_fp32(const BgFP32Quaternion* quaternion, BgFP64Quaternion* result)
{
result->s0 = quaternion->s0;
result->x1 = -quaternion->x1;
result->x2 = -quaternion->x2;
result->x3 = -quaternion->x3;
}
// ============= Get Square Modulus ============= //
static inline float bg_fp32_quaternion_get_square_modulus(const BgFP32Quaternion* quaternion)
{
return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
}
static inline double bg_fp64_quaternion_get_square_modulus(const BgFP64Quaternion* quaternion)
{
return (quaternion->s0 * quaternion->s0 + quaternion->x1 * quaternion->x1) + (quaternion->x2 * quaternion->x2 + quaternion->x3 * quaternion->x3);
}
// ================ Get Modulus ================= //
static inline float bg_fp32_quaternion_get_modulus(const BgFP32Quaternion* quaternion)
{
return sqrtf(bg_fp32_quaternion_get_square_modulus(quaternion));
}
static inline double bg_fp64_quaternion_get_modulus(const BgFP64Quaternion* quaternion)
{
return sqrt(bg_fp64_quaternion_get_square_modulus(quaternion));
}
// =============== Normalization ================ //
int bg_fp32_quaternion_normalize(BgFP32Quaternion* quaternion);
int bg_fp64_quaternion_normalize(BgFP64Quaternion* quaternion);
// ============ Make Rotation Matrix ============ //
void bg_fp32_quaternion_get_rotation_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix);
void bg_fp64_quaternion_get_rotation_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix);
// ============ Make Reverse Matrix ============= //
void bg_fp32_quaternion_get_reverse_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix);
void bg_fp64_quaternion_get_reverse_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix);
// ==================== Add ===================== //
static inline void bg_fp32_quaternion_add(const BgFP32Quaternion * quaternion1, const BgFP32Quaternion * quaternion2, BgFP32Quaternion * result)
{
result->s0 = quaternion1->s0 + quaternion2->s0;
result->x1 = quaternion1->x1 + quaternion2->x1;
result->x2 = quaternion1->x2 + quaternion2->x2;
result->x3 = quaternion1->x3 + quaternion2->x3;
}
static inline void bg_fp64_quaternion_add(const BgFP64Quaternion * quaternion1, const BgFP64Quaternion * quaternion2, BgFP64Quaternion * result)
{
result->s0 = quaternion1->s0 + quaternion2->s0;
result->x1 = quaternion1->x1 + quaternion2->x1;
result->x2 = quaternion1->x2 + quaternion2->x2;
result->x3 = quaternion1->x3 + quaternion2->x3;
}
// ================== Subtract ================== //
static inline void bg_fp32_quaternion_subtract(const BgFP32Quaternion * minuend, const BgFP32Quaternion * subtrahend, BgFP32Quaternion * difference)
{
difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
static inline void bg_fp64_quaternion_subtract(const BgFP64Quaternion * minuend, const BgFP64Quaternion * subtrahend, BgFP64Quaternion * difference)
{
difference->s0 = minuend->s0 - subtrahend->s0;
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x3 = minuend->x3 - subtrahend->x3;
}
// =============== Multiplication =============== //
static inline void bg_fp32_quaternion_multiply(const BgFP32Quaternion* multiplicand, const float multipier, BgFP32Quaternion* product)
{
product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier;
product->x2 = multiplicand->x2 * multipier;
product->x3 = multiplicand->x3 * multipier;
}
static inline void bg_fp64_quaternion_multiply(const BgFP64Quaternion* multiplicand, const double multipier, BgFP64Quaternion* product)
{
product->s0 = multiplicand->s0 * multipier;
product->x1 = multiplicand->x1 * multipier;
product->x2 = multiplicand->x2 * multipier;
product->x3 = multiplicand->x3 * multipier;
}
// ================== Division ================== //
static inline void bg_fp32_quaternion_divide(const BgFP32Quaternion* dividend, const float divisor, BgFP32Quaternion* quotient)
{
bg_fp32_quaternion_multiply(dividend, 1.0f / divisor, quotient);
}
static inline void bg_fp64_quaternion_divide(const BgFP64Quaternion* dividend, const double divisor, BgFP64Quaternion* quotient)
{
bg_fp64_quaternion_multiply(dividend, 1.0 / divisor, quotient);
}
// ================== Product =================== //
void bg_fp32_quaternion_get_product(const BgFP32Quaternion* left, const BgFP32Quaternion* right, BgFP32Quaternion* product);
void bg_fp64_quaternion_get_product(const BgFP64Quaternion* left, const BgFP64Quaternion* right, BgFP64Quaternion* product);
#endif // _GEOMETRY_QUATERNION_H_