Продолжение переименования

This commit is contained in:
Andrey Pokidov 2025-01-15 03:37:48 +07:00
parent 3b6efaafa9
commit 120e651517
19 changed files with 457 additions and 421 deletions

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Internal server error - Personal Git Server: Beyond coding. We Forge.

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Forgejo version: 11.0.1+gitea-1.22.0

@ -121,7 +121,7 @@ inline void matrix2x3_swap_fp64(matrix2x3_fp64_t* matrix1, matrix2x3_fp64_t* mat
// ============= Copy to twin type ============== //
inline void matrix2x3_fp32_set_from_fp64(const matrix2x3_fp64_t* from, matrix2x3_fp32_t* to)
inline void matrix2x3_convert_fp64_to_fp32(const matrix2x3_fp64_t* from, matrix2x3_fp32_t* to)
{
to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r1c2;
@ -133,7 +133,7 @@ inline void matrix2x3_fp32_set_from_fp64(const matrix2x3_fp64_t* from, matrix2x3
to->r3c2 = (float) from->r3c2;
}
inline void matrix2x3_fp64_set_from_fp32(const matrix2x3_fp32_t* from, matrix2x3_fp64_t* to)
inline void matrix2x3_convert_fp32_to_fp64(const matrix2x3_fp32_t* from, matrix2x3_fp64_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2;
@ -147,7 +147,7 @@ inline void matrix2x3_fp64_set_from_fp32(const matrix2x3_fp32_t* from, matrix2x3
// =============== Set transposed =============== //
inline void matrix2x3_fp32_set_transposed(const matrix3x2_fp32_t* from, matrix2x3_fp32_t* to)
inline void matrix2x3_set_transposed_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp32_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
@ -159,7 +159,7 @@ inline void matrix2x3_fp32_set_transposed(const matrix3x2_fp32_t* from, matrix2x
to->r3c2 = from->r2c3;
}
inline void matrix2x3_fp64_set_transposed(const matrix3x2_fp64_t* from, matrix2x3_fp64_t* to)
inline void matrix2x3_set_transposed_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp64_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
@ -173,7 +173,7 @@ inline void matrix2x3_fp64_set_transposed(const matrix3x2_fp64_t* from, matrix2x
// =============== Set transposed =============== //
inline void matrix2x3_fp32_set_transposed_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp32_t* to)
inline void matrix2x3_set_transposed_fp32_fp64(const matrix3x2_fp64_t* from, matrix2x3_fp32_t* to)
{
to->r1c1 = (float) from->r1c1;
to->r1c2 = (float) from->r2c1;
@ -185,7 +185,7 @@ inline void matrix2x3_fp32_set_transposed_fp64(const matrix3x2_fp64_t* from, mat
to->r3c2 = (float) from->r2c3;
}
inline void matrix2x3_fp64_set_transposed_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp64_t* to)
inline void matrix2x3_set_transposed_fp64_fp32(const matrix3x2_fp32_t* from, matrix2x3_fp64_t* to)
{
to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1;
@ -199,13 +199,13 @@ inline void matrix2x3_fp64_set_transposed_fp32(const matrix3x2_fp32_t* from, mat
// ================= Set Row 1 ================== //
inline void matrix2x3_fp32_set_row1(const float c1, const float c2, matrix2x3_fp32_t* matrix)
inline void matrix2x3_set_row1_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{
matrix->r1c1 = c1;
matrix->r1c2 = c2;
}
inline void matrix2x3_fp64_set_row1(const double c1, const double c2, matrix2x3_fp64_t* matrix)
inline void matrix2x3_set_row1_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
{
matrix->r1c1 = c1;
matrix->r1c2 = c2;
@ -213,13 +213,13 @@ inline void matrix2x3_fp64_set_row1(const double c1, const double c2, matrix2x3_
// ================= Set Row 2 ================== //
inline void matrix2x3_fp32_set_row2(const float c1, const float c2, matrix2x3_fp32_t* matrix)
inline void matrix2x3_set_row2_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{
matrix->r2c1 = c1;
matrix->r2c2 = c2;
}
inline void matrix2x3_fp64_set_row2(const double c1, const double c2, matrix2x3_fp64_t* matrix)
inline void matrix2x3_set_row2_fp64(const double c1, const double c2, matrix2x3_fp64_t* matrix)
{
matrix->r2c1 = c1;
matrix->r2c2 = c2;
@ -227,13 +227,13 @@ inline void matrix2x3_fp64_set_row2(const double c1, const double c2, matrix2x3_
// ================= Set Row 3 ================== //
inline void matrix2x3_fp32_set_row3(const float c1, const float c2, matrix2x3_fp32_t* matrix)
inline void matrix2x3_set_row3_fp32(const float c1, const float c2, matrix2x3_fp32_t* matrix)
{
matrix->r3c1 = c1;
matrix->r3c2 = c2;
}