Унификация названий

This commit is contained in:
Andrey Pokidov 2025-02-25 12:39:50 +07:00
parent 15b9e8a4a2
commit 08c1e6d148
20 changed files with 215 additions and 216 deletions

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@ -81,10 +81,6 @@
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>
<Unit filename="tests/quaternion/quaternion_set_values.h" /> <Unit filename="tests/quaternion/quaternion_set_values.h" />
<Unit filename="tests/quaternion/quaternion_square_modulus.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="tests/quaternion/quaternion_square_modulus.h" />
<Unit filename="tests/quaternion/quaternion_swap.c"> <Unit filename="tests/quaternion/quaternion_swap.c">
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>

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@ -45,11 +45,11 @@ extern inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double
extern inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix); extern inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
extern inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix); extern inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
extern inline int bgc_matrix2x2_make_inverted_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to); extern inline int bgc_matrix2x2_get_inverted_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
extern inline int bgc_matrix2x2_make_inverted_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to); extern inline int bgc_matrix2x2_get_inverted_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
extern inline void bgc_matrix2x2_make_transposed_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to); extern inline void bgc_matrix2x2_get_transposed_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
extern inline void bgc_matrix2x2_make_transposed_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to); extern inline void bgc_matrix2x2_get_transposed_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
extern inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum); extern inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum);
extern inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum); extern inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum);
@ -69,9 +69,9 @@ extern inline void bgc_matrix2x2_multiply_fp64(const BgcMatrix2x2FP64* multiplic
extern inline void bgc_matrix2x2_divide_fp32(const BgcMatrix2x2FP32* dividend, const float divisor, BgcMatrix2x2FP32* quotient); extern inline void bgc_matrix2x2_divide_fp32(const BgcMatrix2x2FP32* dividend, const float divisor, BgcMatrix2x2FP32* quotient);
extern inline void bgc_matrix2x2_divide_fp64(const BgcMatrix2x2FP64* dividend, const double divisor, BgcMatrix2x2FP64* quotient); extern inline void bgc_matrix2x2_divide_fp64(const BgcMatrix2x2FP64* dividend, const double divisor, BgcMatrix2x2FP64* quotient);
extern inline void bgc_matrix2x2_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* product); extern inline void bgc_matrix2x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* product);
extern inline void bgc_matrix2x2_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* product); extern inline void bgc_matrix2x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* product);
extern inline void bgc_matrix2x2_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product); extern inline void bgc_matrix2x2_get_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product);
extern inline void bgc_matrix2x2_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product); extern inline void bgc_matrix2x2_get_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product);

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@ -41,7 +41,7 @@ inline void bgc_matrix2x2_set_to_identity_fp64(BgcMatrix2x2FP64* matrix)
matrix->r2c2 = 1.0; matrix->r2c2 = 1.0;
} }
// ================ Make Diagonal =============== // // ================ Set Diagonal ================ //
inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, BgcMatrix2x2FP32* matrix) inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, BgcMatrix2x2FP32* matrix)
{ {
@ -317,9 +317,9 @@ inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, Bgc
matrix->r2c2 = r2; matrix->r2c2 = r2;
} }
// =============== Make Inverted ================ // // ================ Get Inverted ================ //
inline int bgc_matrix2x2_make_inverted_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted) inline int bgc_matrix2x2_get_inverted_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* inverted)
{ {
const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix); const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
@ -344,7 +344,7 @@ inline int bgc_matrix2x2_make_inverted_fp32(const BgcMatrix2x2FP32* matrix, BgcM
return 1; return 1;
} }
inline int bgc_matrix2x2_make_inverted_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted) inline int bgc_matrix2x2_get_inverted_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* inverted)
{ {
const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix); const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
@ -369,9 +369,9 @@ inline int bgc_matrix2x2_make_inverted_fp64(const BgcMatrix2x2FP64* matrix, BgcM
return 1; return 1;
} }
// ============== Make Transposed =============== // // =============== Get Transposed =============== //
inline void bgc_matrix2x2_make_transposed_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed) inline void bgc_matrix2x2_get_transposed_fp32(const BgcMatrix2x2FP32* matrix, BgcMatrix2x2FP32* transposed)
{ {
float tmp = matrix->r1c2; float tmp = matrix->r1c2;
@ -382,7 +382,7 @@ inline void bgc_matrix2x2_make_transposed_fp32(const BgcMatrix2x2FP32* matrix, B
transposed->r2c2 = matrix->r2c2; transposed->r2c2 = matrix->r2c2;
} }
inline void bgc_matrix2x2_make_transposed_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed) inline void bgc_matrix2x2_get_transposed_fp64(const BgcMatrix2x2FP64* matrix, BgcMatrix2x2FP64* transposed)
{ {
double tmp = matrix->r1c2; double tmp = matrix->r1c2;
@ -507,7 +507,7 @@ inline void bgc_matrix2x2_divide_fp64(const BgcMatrix2x2FP64* dividend, const do
// ============ Left Vector Product ============= // // ============ Left Vector Product ============= //
inline void bgc_matrix2x2_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* product) inline void bgc_matrix2x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* product)
{ {
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
@ -516,7 +516,7 @@ inline void bgc_matrix2x2_left_product_fp32(const BgcVector2FP32* vector, const
product->x2 = x2; product->x2 = x2;
} }
inline void bgc_matrix2x2_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* product) inline void bgc_matrix2x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* product)
{ {
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
@ -527,7 +527,7 @@ inline void bgc_matrix2x2_left_product_fp64(const BgcVector2FP64* vector, const
// ============ Right Vector Product ============ // // ============ Right Vector Product ============ //
inline void bgc_matrix2x2_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product) inline void bgc_matrix2x2_get_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* product)
{ {
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
@ -536,7 +536,7 @@ inline void bgc_matrix2x2_right_product_fp32(const BgcMatrix2x2FP32* matrix, con
product->x2 = x2; product->x2 = x2;
} }
inline void bgc_matrix2x2_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product) inline void bgc_matrix2x2_get_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* product)
{ {
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;

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@ -27,8 +27,8 @@ extern inline void bgc_matrix2x3_set_column1_fp64(const double r1, const double
extern inline void bgc_matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix2x3FP32* matrix); extern inline void bgc_matrix2x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix2x3FP32* matrix);
extern inline void bgc_matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix2x3FP64* matrix); extern inline void bgc_matrix2x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix2x3FP64* matrix);
extern inline void bgc_matrix2x3_make_transposed_fp32(const BgcMatrix3x2FP32* from, BgcMatrix2x3FP32* to); extern inline void bgc_matrix2x3_get_transposed_fp32(const BgcMatrix3x2FP32* from, BgcMatrix2x3FP32* to);
extern inline void bgc_matrix2x3_make_transposed_fp64(const BgcMatrix3x2FP64* from, BgcMatrix2x3FP64* to); extern inline void bgc_matrix2x3_get_transposed_fp64(const BgcMatrix3x2FP64* from, BgcMatrix2x3FP64* to);
extern inline void bgc_matrix2x3_add_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* sum); extern inline void bgc_matrix2x3_add_fp32(const BgcMatrix2x3FP32* matrix1, const BgcMatrix2x3FP32* matrix2, BgcMatrix2x3FP32* sum);
extern inline void bgc_matrix2x3_add_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x3FP64* sum); extern inline void bgc_matrix2x3_add_fp64(const BgcMatrix2x3FP64* matrix1, const BgcMatrix2x3FP64* matrix2, BgcMatrix2x3FP64* sum);
@ -48,8 +48,8 @@ extern inline void bgc_matrix2x3_multiply_fp64(const BgcMatrix2x3FP64* multiplic
extern inline void bgc_matrix2x3_divide_fp32(const BgcMatrix2x3FP32* dividend, const float divisor, BgcMatrix2x3FP32* quotient); extern inline void bgc_matrix2x3_divide_fp32(const BgcMatrix2x3FP32* dividend, const float divisor, BgcMatrix2x3FP32* quotient);
extern inline void bgc_matrix2x3_divide_fp64(const BgcMatrix2x3FP64* dividend, const double divisor, BgcMatrix2x3FP64* quotient); extern inline void bgc_matrix2x3_divide_fp64(const BgcMatrix2x3FP64* dividend, const double divisor, BgcMatrix2x3FP64* quotient);
extern inline void bgc_matrix2x3_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix2x3FP32* matrix, BgcVector2FP32* result); extern inline void bgc_matrix2x3_get_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix2x3FP32* matrix, BgcVector2FP32* result);
extern inline void bgc_matrix2x3_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix2x3FP64* matrix, BgcVector2FP64* result); extern inline void bgc_matrix2x3_get_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix2x3FP64* matrix, BgcVector2FP64* result);
extern inline void bgc_matrix2x3_right_product_fp32(const BgcMatrix2x3FP32* matrix, const BgcVector2FP32* vector, BgcVector3FP32* result); extern inline void bgc_matrix2x3_get_right_product_fp32(const BgcMatrix2x3FP32* matrix, const BgcVector2FP32* vector, BgcVector3FP32* result);
extern inline void bgc_matrix2x3_right_product_fp64(const BgcMatrix2x3FP64* matrix, const BgcVector2FP64* vector, BgcVector3FP64* result); extern inline void bgc_matrix2x3_get_right_product_fp64(const BgcMatrix2x3FP64* matrix, const BgcVector2FP64* vector, BgcVector3FP64* result);

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@ -219,9 +219,9 @@ inline void bgc_matrix2x3_set_column2_fp64(const double r1, const double r2, con
matrix->r3c2 = r3; matrix->r3c2 = r3;
} }
// ============== Make transposed =============== // // =============== Get transposed =============== //
inline void bgc_matrix2x3_make_transposed_fp32(const BgcMatrix3x2FP32* matrix, BgcMatrix2x3FP32* transposed) inline void bgc_matrix2x3_get_transposed_fp32(const BgcMatrix3x2FP32* matrix, BgcMatrix2x3FP32* transposed)
{ {
transposed->r1c1 = matrix->r1c1; transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1; transposed->r1c2 = matrix->r2c1;
@ -233,7 +233,7 @@ inline void bgc_matrix2x3_make_transposed_fp32(const BgcMatrix3x2FP32* matrix, B
transposed->r3c2 = matrix->r2c3; transposed->r3c2 = matrix->r2c3;
} }
inline void bgc_matrix2x3_make_transposed_fp64(const BgcMatrix3x2FP64* matrix, BgcMatrix2x3FP64* transposed) inline void bgc_matrix2x3_get_transposed_fp64(const BgcMatrix3x2FP64* matrix, BgcMatrix2x3FP64* transposed)
{ {
transposed->r1c1 = matrix->r1c1; transposed->r1c1 = matrix->r1c1;
transposed->r1c2 = matrix->r2c1; transposed->r1c2 = matrix->r2c1;
@ -390,13 +390,13 @@ inline void bgc_matrix2x3_divide_fp64(const BgcMatrix2x3FP64* dividend, const do
// ============ Left Vector Product ============= // // ============ Left Vector Product ============= //
inline void bgc_matrix2x3_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix2x3FP32* matrix, BgcVector2FP32* result) inline void bgc_matrix2x3_get_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix2x3FP32* matrix, BgcVector2FP32* result)
{ {
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
} }
inline void bgc_matrix2x3_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix2x3FP64* matrix, BgcVector2FP64* result) inline void bgc_matrix2x3_get_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix2x3FP64* matrix, BgcVector2FP64* result)
{ {
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
@ -404,14 +404,14 @@ inline void bgc_matrix2x3_left_product_fp64(const BgcVector3FP64* vector, const
// ============ Right Vector Product ============ // // ============ Right Vector Product ============ //
inline void bgc_matrix2x3_right_product_fp32(const BgcMatrix2x3FP32* matrix, const BgcVector2FP32* vector, BgcVector3FP32* result) inline void bgc_matrix2x3_get_right_product_fp32(const BgcMatrix2x3FP32* matrix, const BgcVector2FP32* vector, BgcVector3FP32* result)
{ {
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2; result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
} }
inline void bgc_matrix2x3_right_product_fp64(const BgcMatrix2x3FP64* matrix, const BgcVector2FP64* vector, BgcVector3FP64* result) inline void bgc_matrix2x3_get_right_product_fp64(const BgcMatrix2x3FP64* matrix, const BgcVector2FP64* vector, BgcVector3FP64* result)
{ {
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;

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@ -27,8 +27,8 @@ extern inline void bgc_matrix3x2_set_column2_fp64(const double r1, const double
extern inline void bgc_matrix3x2_set_column3_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix); extern inline void bgc_matrix3x2_set_column3_fp32(const float r1, const float r2, BgcMatrix3x2FP32* matrix);
extern inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix); extern inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, BgcMatrix3x2FP64* matrix);
extern inline void bgc_matrix3x2_make_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to); extern inline void bgc_matrix3x2_get_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to);
extern inline void bgc_matrix3x2_make_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to); extern inline void bgc_matrix3x2_get_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to);
extern inline void bgc_matrix3x2_add_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* sum); extern inline void bgc_matrix3x2_add_fp32(const BgcMatrix3x2FP32* matrix1, const BgcMatrix3x2FP32* matrix2, BgcMatrix3x2FP32* sum);
extern inline void bgc_matrix3x2_add_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x2FP64* sum); extern inline void bgc_matrix3x2_add_fp64(const BgcMatrix3x2FP64* matrix1, const BgcMatrix3x2FP64* matrix2, BgcMatrix3x2FP64* sum);
@ -48,8 +48,8 @@ extern inline void bgc_matrix3x2_multiply_fp64(const BgcMatrix3x2FP64* multiplic
extern inline void bgc_matrix3x2_divide_fp32(const BgcMatrix3x2FP32* dividend, const float divisor, BgcMatrix3x2FP32* quotient); extern inline void bgc_matrix3x2_divide_fp32(const BgcMatrix3x2FP32* dividend, const float divisor, BgcMatrix3x2FP32* quotient);
extern inline void bgc_matrix3x2_divide_fp64(const BgcMatrix3x2FP64* dividend, const double divisor, BgcMatrix3x2FP64* quotient); extern inline void bgc_matrix3x2_divide_fp64(const BgcMatrix3x2FP64* dividend, const double divisor, BgcMatrix3x2FP64* quotient);
extern inline void bgc_matrix3x2_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix3x2FP32* matrix, BgcVector3FP32* result); extern inline void bgc_matrix3x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix3x2FP32* matrix, BgcVector3FP32* result);
extern inline void bgc_matrix3x2_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix3x2FP64* matrix, BgcVector3FP64* result); extern inline void bgc_matrix3x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix3x2FP64* matrix, BgcVector3FP64* result);
extern inline void bgc_matrix3x2_right_product_fp32(const BgcMatrix3x2FP32* matrix, const BgcVector3FP32* vector, BgcVector2FP32* result); extern inline void bgc_matrix3x2_get_right_product_fp32(const BgcMatrix3x2FP32* matrix, const BgcVector3FP32* vector, BgcVector2FP32* result);
extern inline void bgc_matrix3x2_right_product_fp64(const BgcMatrix3x2FP64* matrix, const BgcVector3FP64* vector, BgcVector2FP64* result); extern inline void bgc_matrix3x2_get_right_product_fp64(const BgcMatrix3x2FP64* matrix, const BgcVector3FP64* vector, BgcVector2FP64* result);

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@ -207,9 +207,9 @@ inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, Bgc
matrix->r2c3 = r2; matrix->r2c3 = r2;
} }
// ============== Make transposed =============== // // =============== Get transposed =============== //
inline void bgc_matrix3x2_make_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to) inline void bgc_matrix3x2_get_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1; to->r1c2 = from->r2c1;
@ -220,7 +220,7 @@ inline void bgc_matrix3x2_make_transposed_fp32(const BgcMatrix2x3FP32* from, Bgc
to->r2c3 = from->r3c2; to->r2c3 = from->r3c2;
} }
inline void bgc_matrix3x2_make_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to) inline void bgc_matrix3x2_get_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r2c1; to->r1c2 = from->r2c1;
@ -365,14 +365,14 @@ inline void bgc_matrix3x2_divide_fp64(const BgcMatrix3x2FP64* dividend, const do
// ============ Left Vector Product ============= // // ============ Left Vector Product ============= //
inline void bgc_matrix3x2_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix3x2FP32* matrix, BgcVector3FP32* result) inline void bgc_matrix3x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix3x2FP32* matrix, BgcVector3FP32* result)
{ {
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3; result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
} }
inline void bgc_matrix3x2_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix3x2FP64* matrix, BgcVector3FP64* result) inline void bgc_matrix3x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix3x2FP64* matrix, BgcVector3FP64* result)
{ {
result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
@ -381,13 +381,13 @@ inline void bgc_matrix3x2_left_product_fp64(const BgcVector2FP64* vector, const
// ============ Right Vector Product ============ // // ============ Right Vector Product ============ //
inline void bgc_matrix3x2_right_product_fp32(const BgcMatrix3x2FP32* matrix, const BgcVector3FP32* vector, BgcVector2FP32* result) inline void bgc_matrix3x2_get_right_product_fp32(const BgcMatrix3x2FP32* matrix, const BgcVector3FP32* vector, BgcVector2FP32* result)
{ {
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
} }
inline void bgc_matrix3x2_right_product_fp64(const BgcMatrix3x2FP64* matrix, const BgcVector3FP64* vector, BgcVector2FP64* result) inline void bgc_matrix3x2_get_right_product_fp64(const BgcMatrix3x2FP64* matrix, const BgcVector3FP64* vector, BgcVector2FP64* result)
{ {
result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;

View file

@ -45,8 +45,8 @@ extern inline void bgc_matrix3x3_set_column2_fp64(const double r1, const double
extern inline void bgc_matrix3x3_set_column3_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix); extern inline void bgc_matrix3x3_set_column3_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix); extern inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_make_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result); extern inline void bgc_matrix3x3_get_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result);
extern inline void bgc_matrix3x3_make_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result); extern inline void bgc_matrix3x3_get_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result);
extern inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum); extern inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum);
extern inline void bgc_matrix3x3_add_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* sum); extern inline void bgc_matrix3x3_add_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* sum);
@ -66,11 +66,11 @@ extern inline void bgc_matrix3x3_multiply_fp64(const BgcMatrix3x3FP64* multiplic
extern inline void bgc_matrix3x3_divide_fp32(const BgcMatrix3x3FP32* dividend, const float divisor, BgcMatrix3x3FP32* quotient); extern inline void bgc_matrix3x3_divide_fp32(const BgcMatrix3x3FP32* dividend, const float divisor, BgcMatrix3x3FP32* quotient);
extern inline void bgc_matrix3x3_divide_fp64(const BgcMatrix3x3FP64* dividend, const double divisor, BgcMatrix3x3FP64* quotient); extern inline void bgc_matrix3x3_divide_fp64(const BgcMatrix3x3FP64* dividend, const double divisor, BgcMatrix3x3FP64* quotient);
extern inline void bgc_matrix3x3_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix3x3FP32* matrix, BgcVector3FP32* result); extern inline void bgc_matrix3x3_get_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix3x3FP32* matrix, BgcVector3FP32* result);
extern inline void bgc_matrix3x3_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix3x3FP64* matrix, BgcVector3FP64* result); extern inline void bgc_matrix3x3_get_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix3x3FP64* matrix, BgcVector3FP64* result);
extern inline void bgc_matrix3x3_right_product_fp32(const BgcMatrix3x3FP32* matrix, const BgcVector3FP32* vector, BgcVector3FP32* result); extern inline void bgc_matrix3x3_get_right_product_fp32(const BgcMatrix3x3FP32* matrix, const BgcVector3FP32* vector, BgcVector3FP32* result);
extern inline void bgc_matrix3x3_right_product_fp64(const BgcMatrix3x3FP64* matrix, const BgcVector3FP64* vector, BgcVector3FP64* result); extern inline void bgc_matrix3x3_get_right_product_fp64(const BgcMatrix3x3FP64* matrix, const BgcVector3FP64* vector, BgcVector3FP64* result);
// =================== Invert =================== // // =================== Invert =================== //
@ -148,9 +148,9 @@ int bgc_matrix3x3_invert_fp64(BgcMatrix3x3FP64* matrix)
return 1; return 1;
} }
// ================ Make Inverted =============== // // ================ Get Inverted ================ //
int bgc_matrix3x3_make_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result) int bgc_matrix3x3_get_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result)
{ {
const float determinant = bgc_matrix3x3_get_determinant_fp32(matrix); const float determinant = bgc_matrix3x3_get_determinant_fp32(matrix);
@ -187,7 +187,7 @@ int bgc_matrix3x3_make_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x
return 1; return 1;
} }
int bgc_matrix3x3_make_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result) int bgc_matrix3x3_get_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result)
{ {
const double determinant = bgc_matrix3x3_get_determinant_fp64(matrix); const double determinant = bgc_matrix3x3_get_determinant_fp64(matrix);

View file

@ -68,7 +68,7 @@ inline void bgc_matrix3x3_set_to_identity_fp64(BgcMatrix3x3FP64* matrix)
matrix->r3c3 = 1.0; matrix->r3c3 = 1.0;
} }
// ================ Make Diagonal =============== // // ================ Set Diagonal ================ //
inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, BgcMatrix3x3FP32* matrix) inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, BgcMatrix3x3FP32* matrix)
{ {
@ -406,15 +406,15 @@ inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, con
matrix->r3c3 = r3; matrix->r3c3 = r3;
} }
// ================ Make Inverted =============== // // ================ Get Inverted ================ //
int bgc_matrix3x3_make_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result); int bgc_matrix3x3_get_inverted_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result);
int bgc_matrix3x3_make_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result); int bgc_matrix3x3_get_inverted_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result);
// =============== Make Transposed ============== // // =============== Get Transposed =============== //
inline void bgc_matrix3x3_make_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result) inline void bgc_matrix3x3_get_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result)
{ {
if (matrix == result) { if (matrix == result) {
bgc_matrix3x3_transpose_fp32(result); bgc_matrix3x3_transpose_fp32(result);
@ -434,7 +434,7 @@ inline void bgc_matrix3x3_make_transposed_fp32(const BgcMatrix3x3FP32* matrix, B
result->r3c3 = matrix->r3c3; result->r3c3 = matrix->r3c3;
} }
inline void bgc_matrix3x3_make_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result) inline void bgc_matrix3x3_get_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result)
{ {
if (matrix == result) { if (matrix == result) {
bgc_matrix3x3_transpose_fp64(result); bgc_matrix3x3_transpose_fp64(result);
@ -628,7 +628,7 @@ inline void bgc_matrix3x3_divide_fp64(const BgcMatrix3x3FP64* dividend, const do
// ============ Left Vector Product ============= // // ============ Left Vector Product ============= //
inline void bgc_matrix3x3_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix3x3FP32* matrix, BgcVector3FP32* result) inline void bgc_matrix3x3_get_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix3x3FP32* matrix, BgcVector3FP32* result)
{ {
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
@ -639,7 +639,7 @@ inline void bgc_matrix3x3_left_product_fp32(const BgcVector3FP32* vector, const
result->x3 = x3; result->x3 = x3;
} }
inline void bgc_matrix3x3_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix3x3FP64* matrix, BgcVector3FP64* result) inline void bgc_matrix3x3_get_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix3x3FP64* matrix, BgcVector3FP64* result)
{ {
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
@ -652,7 +652,7 @@ inline void bgc_matrix3x3_left_product_fp64(const BgcVector3FP64* vector, const
// ============ Right Vector Product ============ // // ============ Right Vector Product ============ //
inline void bgc_matrix3x3_right_product_fp32(const BgcMatrix3x3FP32* matrix, const BgcVector3FP32* vector, BgcVector3FP32* result) inline void bgc_matrix3x3_get_right_product_fp32(const BgcMatrix3x3FP32* matrix, const BgcVector3FP32* vector, BgcVector3FP32* result)
{ {
const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
@ -663,7 +663,7 @@ inline void bgc_matrix3x3_right_product_fp32(const BgcMatrix3x3FP32* matrix, con
result->x3 = x3; result->x3 = x3;
} }
inline void bgc_matrix3x3_right_product_fp64(const BgcMatrix3x3FP64* matrix, const BgcVector3FP64* vector, BgcVector3FP64* result) inline void bgc_matrix3x3_get_right_product_fp64(const BgcMatrix3x3FP64* matrix, const BgcVector3FP64* vector, BgcVector3FP64* result)
{ {
const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;

View file

@ -36,20 +36,20 @@ extern inline void bgc_quaternion_conjugate_fp64(BgcQuaternionFP64* quaternion);
extern inline int bgc_quaternion_normalize_fp32(BgcQuaternionFP32* quaternion); extern inline int bgc_quaternion_normalize_fp32(BgcQuaternionFP32* quaternion);
extern inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion); extern inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion);
extern inline void bgc_quaternion_make_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate); extern inline void bgc_quaternion_get_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate);
extern inline void bgc_quaternion_make_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate); extern inline void bgc_quaternion_get_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate);
extern inline int bgc_quaternion_make_normalized_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized); extern inline int bgc_quaternion_get_normalized_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized);
extern inline int bgc_quaternion_make_normalized_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized); extern inline int bgc_quaternion_get_normalized_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized);
extern inline void bgc_quaternion_make_product_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product); extern inline void bgc_quaternion_get_product_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product);
extern inline void bgc_quaternion_make_product_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product); extern inline void bgc_quaternion_get_product_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product);
extern inline void bgc_quaternion_make_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation); extern inline void bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation);
extern inline void bgc_quaternion_make_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation); extern inline void bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation);
extern inline void bgc_quaternion_make_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse); extern inline void bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse);
extern inline void bgc_quaternion_make_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse); extern inline void bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse);
extern inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2, BgcQuaternionFP32* sum); extern inline void bgc_quaternion_add_fp32(const BgcQuaternionFP32* quaternion1, const BgcQuaternionFP32* quaternion2, BgcQuaternionFP32* sum);
extern inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64* quaternion1, const BgcQuaternionFP64* quaternion2, BgcQuaternionFP64* sum); extern inline void bgc_quaternion_add_fp64(const BgcQuaternionFP64* quaternion1, const BgcQuaternionFP64* quaternion2, BgcQuaternionFP64* sum);

View file

@ -255,9 +255,9 @@ inline int bgc_quaternion_normalize_fp64(BgcQuaternionFP64* quaternion)
return 1; return 1;
} }
// =============== Make Conjugate =============== // // =============== Get Conjugate ================ //
inline void bgc_quaternion_make_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate) inline void bgc_quaternion_get_conjugate_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* conjugate)
{ {
conjugate->s0 = quaternion->s0; conjugate->s0 = quaternion->s0;
conjugate->x1 = -quaternion->x1; conjugate->x1 = -quaternion->x1;
@ -265,7 +265,7 @@ inline void bgc_quaternion_make_conjugate_fp32(const BgcQuaternionFP32* quaterni
conjugate->x3 = -quaternion->x3; conjugate->x3 = -quaternion->x3;
} }
inline void bgc_quaternion_make_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate) inline void bgc_quaternion_get_conjugate_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* conjugate)
{ {
conjugate->s0 = quaternion->s0; conjugate->s0 = quaternion->s0;
conjugate->x1 = -quaternion->x1; conjugate->x1 = -quaternion->x1;
@ -273,15 +273,15 @@ inline void bgc_quaternion_make_conjugate_fp64(const BgcQuaternionFP64* quaterni
conjugate->x3 = -quaternion->x3; conjugate->x3 = -quaternion->x3;
} }
// ============== Make Normalized =============== // // =============== Get Normalized =============== //
inline int bgc_quaternion_make_normalized_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized) inline int bgc_quaternion_get_normalized_fp32(const BgcQuaternionFP32* quaternion, BgcQuaternionFP32* normalized)
{ {
bgc_quaternion_copy_fp32(quaternion, normalized); bgc_quaternion_copy_fp32(quaternion, normalized);
return bgc_quaternion_normalize_fp32(normalized); return bgc_quaternion_normalize_fp32(normalized);
} }
inline int bgc_quaternion_make_normalized_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized) inline int bgc_quaternion_get_normalized_fp64(const BgcQuaternionFP64* quaternion, BgcQuaternionFP64* normalized)
{ {
bgc_quaternion_copy_fp64(quaternion, normalized); bgc_quaternion_copy_fp64(quaternion, normalized);
return bgc_quaternion_normalize_fp64(normalized); return bgc_quaternion_normalize_fp64(normalized);
@ -289,7 +289,7 @@ inline int bgc_quaternion_make_normalized_fp64(const BgcQuaternionFP64* quaterni
// ================== Product =================== // // ================== Product =================== //
inline void bgc_quaternion_make_product_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product) inline void bgc_quaternion_get_product_fp32(const BgcQuaternionFP32* left, const BgcQuaternionFP32* right, BgcQuaternionFP32* product)
{ {
const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3); const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3); const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@ -302,7 +302,7 @@ inline void bgc_quaternion_make_product_fp32(const BgcQuaternionFP32* left, cons
product->x3 = x3; product->x3 = x3;
} }
inline void bgc_quaternion_make_product_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product) inline void bgc_quaternion_get_product_fp64(const BgcQuaternionFP64* left, const BgcQuaternionFP64* right, BgcQuaternionFP64* product)
{ {
const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3); const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3); const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
@ -315,9 +315,9 @@ inline void bgc_quaternion_make_product_fp64(const BgcQuaternionFP64* left, cons
product->x3 = x3; product->x3 = x3;
} }
// ============ Make Rotation Matrix ============ // // ============ Get Rotation Matrix ============= //
inline void bgc_quaternion_make_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation) inline void bgc_quaternion_get_rotation_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* rotation)
{ {
const float s0s0 = quaternion->s0 * quaternion->s0; const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1; const float x1x1 = quaternion->x1 * quaternion->x1;
@ -356,7 +356,7 @@ inline void bgc_quaternion_make_rotation_matrix_fp32(const BgcQuaternionFP32* qu
rotation->r1c3 = corrector2 * (x1x3 + s0x2); rotation->r1c3 = corrector2 * (x1x3 + s0x2);
} }
inline void bgc_quaternion_make_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation) inline void bgc_quaternion_get_rotation_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* rotation)
{ {
const double s0s0 = quaternion->s0 * quaternion->s0; const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1; const double x1x1 = quaternion->x1 * quaternion->x1;
@ -395,9 +395,9 @@ inline void bgc_quaternion_make_rotation_matrix_fp64(const BgcQuaternionFP64* qu
rotation->r1c3 = corrector2 * (x1x3 + s0x2); rotation->r1c3 = corrector2 * (x1x3 + s0x2);
} }
// ============ Make Reverse Matrix ============= // // ============= Get Reverse Matrix ============= //
inline void bgc_quaternion_make_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse) inline void bgc_quaternion_get_reverse_matrix_fp32(const BgcQuaternionFP32* quaternion, BgcMatrix3x3FP32* reverse)
{ {
const float s0s0 = quaternion->s0 * quaternion->s0; const float s0s0 = quaternion->s0 * quaternion->s0;
const float x1x1 = quaternion->x1 * quaternion->x1; const float x1x1 = quaternion->x1 * quaternion->x1;
@ -436,7 +436,7 @@ inline void bgc_quaternion_make_reverse_matrix_fp32(const BgcQuaternionFP32* qua
reverse->r1c3 = corrector2 * (x1x3 - s0x2); reverse->r1c3 = corrector2 * (x1x3 - s0x2);
} }
inline void bgc_quaternion_make_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse) inline void bgc_quaternion_get_reverse_matrix_fp64(const BgcQuaternionFP64* quaternion, BgcMatrix3x3FP64* reverse)
{ {
const double s0s0 = quaternion->s0 * quaternion->s0; const double s0s0 = quaternion->s0 * quaternion->s0;
const double x1x1 = quaternion->x1 * quaternion->x1; const double x1x1 = quaternion->x1 * quaternion->x1;

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@ -39,7 +39,7 @@ inline void bgc_rotation3_reset_fp64(BgcRotation3FP64* rotation)
rotation->radians = 0.0; rotation->radians = 0.0;
} }
// ==================== Make ==================== // // ================= Set Values ================= //
inline void bgc_rotation3_set_values_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcRotation3FP32* rotation) inline void bgc_rotation3_set_values_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcRotation3FP32* rotation)
{ {

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@ -31,14 +31,14 @@ extern inline void bgc_tangent_pair_invert_fp64(BgcTangentPairFP64* tangent);
extern inline void bgc_tangent_pair_combine_fp32(const BgcTangentPairFP32* tangent1, const BgcTangentPairFP32* tangent2, BgcTangentPairFP32* result); extern inline void bgc_tangent_pair_combine_fp32(const BgcTangentPairFP32* tangent1, const BgcTangentPairFP32* tangent2, BgcTangentPairFP32* result);
extern inline void bgc_tangent_pair_combine_fp64(const BgcTangentPairFP64* tangent1, const BgcTangentPairFP64* tangent2, BgcTangentPairFP64* result); extern inline void bgc_tangent_pair_combine_fp64(const BgcTangentPairFP64* tangent1, const BgcTangentPairFP64* tangent2, BgcTangentPairFP64* result);
extern inline void bgc_tangent_pair_make_inverted_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* result); extern inline void bgc_tangent_pair_get_inverted_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* result);
extern inline void bgc_tangent_pair_make_inverted_fp64(const BgcTangentPairFP64* tangent, BgcTangentPairFP64* result); extern inline void bgc_tangent_pair_get_inverted_fp64(const BgcTangentPairFP64* tangent, BgcTangentPairFP64* result);
extern inline void bgc_tangent_pair_make_rotation_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix); extern inline void bgc_tangent_pair_get_rotation_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix);
extern inline void bgc_tangent_pair_make_rotation_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix); extern inline void bgc_tangent_pair_get_rotation_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix);
extern inline void bgc_tangent_pair_make_reverse_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix); extern inline void bgc_tangent_pair_get_reverse_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix);
extern inline void bgc_tangent_pair_make_reverse_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix); extern inline void bgc_tangent_pair_get_reverse_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix);
extern inline void bgc_tangent_pair_turn_vector_fp32(const BgcTangentPairFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result); extern inline void bgc_tangent_pair_turn_vector_fp32(const BgcTangentPairFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result);
extern inline void bgc_tangent_pair_turn_vector_fp64(const BgcTangentPairFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result); extern inline void bgc_tangent_pair_turn_vector_fp64(const BgcTangentPairFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result);

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Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -251,7 +251,7 @@ inline void bgc_tangent_pair_combine_fp64(const BgcTangentPairFP64* tangent1, co
// ================ Set Inverted ================ // // ================ Set Inverted ================ //
inline void bgc_tangent_pair_make_inverted_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* result) inline void bgc_tangent_pair_get_inverted_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* result)
{ {
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)result; _BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)result;
@ -259,7 +259,7 @@ inline void bgc_tangent_pair_make_inverted_fp32(const BgcTangentPairFP32* tangen
twin->sin = -tangent->sin; twin->sin = -tangent->sin;
} }