Унификация названий
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20 changed files with 215 additions and 216 deletions
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@ -207,9 +207,9 @@ inline void bgc_matrix3x2_set_column3_fp64(const double r1, const double r2, Bgc
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matrix->r2c3 = r2;
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}
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// ============== Make transposed =============== //
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// =============== Get transposed =============== //
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inline void bgc_matrix3x2_make_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to)
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inline void bgc_matrix3x2_get_transposed_fp32(const BgcMatrix2x3FP32* from, BgcMatrix3x2FP32* to)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r2c1;
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@ -220,7 +220,7 @@ inline void bgc_matrix3x2_make_transposed_fp32(const BgcMatrix2x3FP32* from, Bgc
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to->r2c3 = from->r3c2;
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}
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inline void bgc_matrix3x2_make_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to)
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inline void bgc_matrix3x2_get_transposed_fp64(const BgcMatrix2x3FP64* from, BgcMatrix3x2FP64* to)
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{
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to->r1c1 = from->r1c1;
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to->r1c2 = from->r2c1;
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@ -365,14 +365,14 @@ inline void bgc_matrix3x2_divide_fp64(const BgcMatrix3x2FP64* dividend, const do
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// ============ Left Vector Product ============= //
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inline void bgc_matrix3x2_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix3x2FP32* matrix, BgcVector3FP32* result)
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inline void bgc_matrix3x2_get_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix3x2FP32* matrix, BgcVector3FP32* result)
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{
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result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
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}
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inline void bgc_matrix3x2_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix3x2FP64* matrix, BgcVector3FP64* result)
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inline void bgc_matrix3x2_get_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix3x2FP64* matrix, BgcVector3FP64* result)
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{
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result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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@ -381,13 +381,13 @@ inline void bgc_matrix3x2_left_product_fp64(const BgcVector2FP64* vector, const
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// ============ Right Vector Product ============ //
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inline void bgc_matrix3x2_right_product_fp32(const BgcMatrix3x2FP32* matrix, const BgcVector3FP32* vector, BgcVector2FP32* result)
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inline void bgc_matrix3x2_get_right_product_fp32(const BgcMatrix3x2FP32* matrix, const BgcVector3FP32* vector, BgcVector2FP32* result)
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{
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result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
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result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
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}
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inline void bgc_matrix3x2_right_product_fp64(const BgcMatrix3x2FP64* matrix, const BgcVector3FP64* vector, BgcVector2FP64* result)
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inline void bgc_matrix3x2_get_right_product_fp64(const BgcMatrix3x2FP64* matrix, const BgcVector3FP64* vector, BgcVector2FP64* result)
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{
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result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
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result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
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