Переход на парадигму Destination first в порядке параметров функий

This commit is contained in:
Andrey Pokidov 2026-02-01 23:42:51 +07:00
parent f7e41645fe
commit 03627f4401
41 changed files with 1570 additions and 1978 deletions

View file

@ -41,18 +41,18 @@ BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
for (int i = 0; i < affine_amount; i++) { for (int i = 0; i < affine_amount; i++) {
bgc_fp32_versor_make( bgc_fp32_versor_make(
&position.turn,
get_random_value_fp32(), get_random_value_fp32(),
get_random_value_fp32(), get_random_value_fp32(),
get_random_value_fp32(), get_random_value_fp32(),
get_random_value_fp32(), get_random_value_fp32()
&position.turn
); );
position.shift.x1 = get_random_value_fp32(); position.shift.x1 = get_random_value_fp32();
position.shift.x2 = get_random_value_fp32(); position.shift.x2 = get_random_value_fp32();
position.shift.x3 = get_random_value_fp32(); position.shift.x3 = get_random_value_fp32();
bgc_fp32_position3_get_outward_affine(&position, &affines[i]); bgc_fp32_position3_get_outward_affine(&affines[i], &position);
} }
return affines; return affines;
@ -131,7 +131,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
for (int i = 0; i < affine_amount; i++) for (int i = 0; i < affine_amount; i++)
{ {
for (int j = 0; j < vector_per_affine; j++) { for (int j = 0; j < vector_per_affine; j++) {
bgc_fp32_affine3_transform_point(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]); bgc_fp32_affine3_transform_point(&result_vectors[vector_index], &affines[i], &source_vectors[vector_index]);
vector_index++; vector_index++;
} }
} }

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Forgejo version: 11.0.1+gitea-1.22.0

@ -30,19 +30,19 @@ structure_fp32_t* make_structures(const unsigned int amount)
for (unsigned int i = 0; i < amount; i++) { for (unsigned int i = 0; i < amount; i++) {
bgc_fp32_versor_make( bgc_fp32_versor_make(
&list[i].versor1,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f
&list[i].versor1
); );
bgc_fp32_versor_make( bgc_fp32_versor_make(
&list[i].versor2,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f
&list[i].versor2
); );
bgc_fp32_versor_reset(&list[i].result); bgc_fp32_versor_reset(&list[i].result);
@ -157,74 +157,74 @@ void test_basis_difference_fp32()
BGC_FP32_Versor turn; BGC_FP32_Versor turn;
// No turn // No turn
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nNo turn:\n"); printf("\nNo turn:\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// Turn around (1, 1, 0) axis on 180 degrees // Turn around (1, 1, 0) axis on 180 degrees
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// 180 degree turn // 180 degree turn
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(&final_primary, -1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\n180 degree turn around (0, 1, 0):\n"); printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// 90 degree turn around x3 axis // 90 degree turn around x3 axis
bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 3.1f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 3.1f, 0.0f);
bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f);
bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(&final_auxiliary,-1.0f, 0.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\n90 degree turn around (0, 0, 1):\n"); printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// Unorthogonal pairs turn at 90 degrees around x3 axis // Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(-2.0f, 3.1f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(&initial_auxiliary, -2.0f, 3.1f, 0.0f);
bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f);
bgc_fp32_vector3_make(-1.0f, 5.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 5.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n"); printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp32(&turn); print_versor_fp32(&turn);
// Zero vectors // Zero vectors
bgc_fp32_vector3_make(0.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(&initial_primary, 0.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
int code; int code;
code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
if (code >= 0) { if (code >= 0) {
printf("\nZero vectors: this cannot be!\n"); printf("\nZero vectors: this cannot be!\n");
@ -235,12 +235,12 @@ void test_basis_difference_fp32()
} }
// Parallel vectors // Parallel vectors
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(&initial_auxiliary, 2.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary); bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
if (code >= 0) { if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n"); printf("\nParallel vectors: this cannot be!\n");
@ -251,60 +251,60 @@ void test_basis_difference_fp32()
} }
// Small angle turn (about 1 degree): // Small angle turn (about 1 degree):
bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &final_primary); bgc_fp32_vector3_make(&final_primary, 0.999848f, 0.017452f, 0.0f);
bgc_fp32_vector3_make(-0.017452f, 0.999848f, 0.0f, &final_auxiliary); bgc_fp32_vector3_make(&final_auxiliary, -0.017452f, 0.999848f, 0.0f);