diff --git a/basic-geometry-dev/affine3.c b/basic-geometry-dev/affine3.c index 639e9d0..bf737f8 100644 --- a/basic-geometry-dev/affine3.c +++ b/basic-geometry-dev/affine3.c @@ -41,18 +41,18 @@ BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount) for (int i = 0; i < affine_amount; i++) { bgc_fp32_versor_make( + &position.turn, get_random_value_fp32(), get_random_value_fp32(), get_random_value_fp32(), - get_random_value_fp32(), - &position.turn + get_random_value_fp32() ); position.shift.x1 = get_random_value_fp32(); position.shift.x2 = get_random_value_fp32(); position.shift.x3 = get_random_value_fp32(); - bgc_fp32_position3_get_outward_affine(&position, &affines[i]); + bgc_fp32_position3_get_outward_affine(&affines[i], &position); } return affines; @@ -131,7 +131,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine) for (int i = 0; i < affine_amount; i++) { for (int j = 0; j < vector_per_affine; j++) { - bgc_fp32_affine3_transform_point(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]); + bgc_fp32_affine3_transform_point(&result_vectors[vector_index], &affines[i], &source_vectors[vector_index]); vector_index++; } } diff --git a/basic-geometry-dev/main.c b/basic-geometry-dev/main.c index 9536829..186e044 100644 --- a/basic-geometry-dev/main.c +++ b/basic-geometry-dev/main.c @@ -30,19 +30,19 @@ structure_fp32_t* make_structures(const unsigned int amount) for (unsigned int i = 0; i < amount; i++) { bgc_fp32_versor_make( + &list[i].versor1, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, - rand() * multiplier - 1.0f, - &list[i].versor1 + rand() * multiplier - 1.0f ); bgc_fp32_versor_make( + &list[i].versor2, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, rand() * multiplier - 1.0f, - rand() * multiplier - 1.0f, - &list[i].versor2 + rand() * multiplier - 1.0f ); bgc_fp32_versor_reset(&list[i].result); @@ -157,74 +157,74 @@ void test_basis_difference_fp32() BGC_FP32_Versor turn; // No turn - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nNo turn:\n"); print_versor_fp32(&turn); // Turn around (1, 1, 0) axis on 180 degrees - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); print_versor_fp32(&turn); // 180 degree turn - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); - bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&final_primary, -1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n180 degree turn around (0, 1, 0):\n"); print_versor_fp32(&turn); // 90 degree turn around x3 axis - bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.0f, 3.1f, 0.0f, &initial_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 3.1f, 0.0f); - bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary,-1.0f, 0.0f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n90 degree turn around (0, 0, 1):\n"); print_versor_fp32(&turn); // Unorthogonal pairs turn at 90 degrees around x3 axis - bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(-2.0f, 3.1f, 0.0f, &initial_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, -2.0f, 3.1f, 0.0f); - bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(-1.0f, 5.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 5.0f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n"); print_versor_fp32(&turn); // Zero vectors - bgc_fp32_vector3_make(0.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 0.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); + bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); int code; - code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); if (code >= 0) { printf("\nZero vectors: this cannot be!\n"); @@ -235,12 +235,12 @@ void test_basis_difference_fp32() } // Parallel vectors - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_auxiliary); - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 2.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f); - code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); if (code >= 0) { printf("\nParallel vectors: this cannot be!\n"); @@ -251,60 +251,60 @@ void test_basis_difference_fp32() } // Small angle turn (about 1 degree): - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); - bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &final_primary); - bgc_fp32_vector3_make(-0.017452f, 0.999848f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&final_primary, 0.999848f, 0.017452f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, -0.017452f, 0.999848f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn , &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nSmall angle turn (about 1 degree):\n"); print_versor_fp32(&turn); // About 179 degrees turn - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); - bgc_fp32_vector3_make(-0.999848f, -0.017452f, 0.0f, &final_primary); - bgc_fp32_vector3_make(0.017452f, -0.999848f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&final_primary, -0.999848f, -0.017452f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, 0.017452f, -0.999848f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 179 degrees turn:\n"); print_versor_fp32(&turn); // 120 degrees around (-1, -1, 1) - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(0.0f, 0.0f, -1.0f, &final_auxiliary); + bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 0.0f, -1.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n120 degees turn:\n"); print_versor_fp32(&turn); // About 1 degree turn difference between initial_primary and initial_auxiliary directions - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &initial_auxiliary); - bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 0.999848f, 0.017452f, 0.0f); + bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 0.0f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n"); print_versor_fp32(&turn); // About 0.01 degree turn difference between initial_primary and initial_auxiliary directions - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary); - bgc_fp32_vector3_make(1.0f, 0.000001f, 0.0f, &initial_auxiliary); - bgc_fp32_vector3_make(0.0f, -1.0f, 0.0f, &final_primary); - bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary); + bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f); + bgc_fp32_vector3_make(&initial_auxiliary, 1.0f, 0.000001f, 0.0f); + bgc_fp32_vector3_make(&final_primary, 0.0f, -1.0f, 0.0f); + bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f); - bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n"); print_versor_fp32(&turn); @@ -318,72 +318,72 @@ void test_basis_difference_fp64() BGC_FP64_Versor turn; // No turn - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary); - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); + bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nNo turn:\n"); print_versor_fp64(&turn); // Turn around (1, 1, 0) axis on 180 degrees - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary); - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); + bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n"); print_versor_fp64(&turn); // 180 degree turn - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); - bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&initial_auxiliary, -1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n180 degree turn around (0, 1, 0):\n"); print_versor_fp64(&turn); // 90 degree turn around x3 axis - bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.0, 3.1, 0.0, &initial_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 3.1, 0.0); - bgc_fp64_vector3_make(0.0, 10.0, 0.0, &final_primary); - bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n90 degree turn around (0, 0, 1):\n"); print_versor_fp64(&turn); // Unorthogonal pairs turn at 90 degrees around x3 axis - bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(-2.0, 3.1, 0.0, &initial_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, -2.0, 3.1, 0.0); - bgc_fp64_vector3_make(0.0, 10.0, 0.0, &final_primary); - bgc_fp64_vector3_make(-1.0, 5.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, -1.0, 5.0, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n"); print_versor_fp64(&turn); // Zero vectors - bgc_fp64_vector3_make(0.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary); - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 0.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); + bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); int code; - code = bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + code = bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); if (code >= 0) { printf("\nZero vectors: this cannot be!\n"); @@ -394,12 +394,12 @@ void test_basis_difference_fp64() } // Parallel vectors - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_auxiliary); - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 2.0, 0.0, 0.0); + bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0); - code = bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + code = bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); if (code >= 0) { printf("\nParallel vectors: this cannot be!\n"); @@ -410,60 +410,60 @@ void test_basis_difference_fp64() } // Small angle turn (about 1 degree): - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); - bgc_fp64_vector3_make(0.999848, 0.017452, 0.0, &final_primary); - bgc_fp64_vector3_make(-0.017452, 0.999848, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&final_primary, 0.999848, 0.017452, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, -0.017452, 0.999848, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nSmall angle turn (about 1 degree):\n"); print_versor_fp64(&turn); // About 179 degrees turn - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); - bgc_fp64_vector3_make(-0.999848, -0.017452, 0.0, &final_primary); - bgc_fp64_vector3_make(0.017452, -0.999848, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&final_primary, -0.999848, -0.017452, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, 0.017452, -0.999848, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 179 degrees turn:\n"); print_versor_fp64(&turn); // 120 degrees around (-1, -1, 1) - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary); - bgc_fp64_vector3_make(0.0, 0.0, -1.0, &final_auxiliary); + bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, 0.0, 0.0, -1.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\n120 degees turn:\n"); print_versor_fp64(&turn); // About 1 degree turn difference between initial_primary and initial_auxiliary directions - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(0.999848, 0.017452, 0.0, &initial_auxiliary); - bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary); - bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 0.999848, 0.017452, 0.0); + bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n"); print_versor_fp64(&turn); // About 0.001 degree turn difference between initial_primary and initial_auxiliary directions - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary); - bgc_fp64_vector3_make(1.0, 0.000001, 0.0, &initial_auxiliary); - bgc_fp64_vector3_make(0.0, -1.0, 0.0, &final_primary); - bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary); + bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0); + bgc_fp64_vector3_make(&initial_auxiliary, 1.0, 0.000001, 0.0); + bgc_fp64_vector3_make(&final_primary, 0.0, -1.0, 0.0); + bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0); - bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn); + bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary); printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n"); print_versor_fp64(&turn); @@ -475,23 +475,23 @@ int main() { //BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f }; //BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f }; - /* + BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f }; BGC_FP32_Versor end = { 0.9999f, 0.01414f, 0.0f, 0.0f }; BGC_FP32_Slerp slerp; BGC_FP32_Versor result; - bgc_fp32_slerp_make_full(&start, &end, &slerp); - bgc_fp32_slerp_get_phase_versor(&slerp, 0.5f, &result); + bgc_fp32_slerp_make_full(&slerp, &start, &end); + bgc_fp32_slerp_get_phase_versor(&result, &slerp, 0.5f); - print_versor_fp32(&result); - */ - //test_basis_difference_fp64(); + //print_versor_fp32(&result); + + test_basis_difference_fp64(); + + //printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10)); - printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10)); - - printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3)); + //printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3)); //printf("offsetof(shift) = %zu\n", offsetof(BGC_FP32_Affine3, shift)); - printf("sizeof(BGC_FP32_Matrix3x3) = %zu\n", sizeof(BGC_FP32_Matrix3x3)); + //printf("sizeof(BGC_FP32_Matrix3x3) = %zu\n", sizeof(BGC_FP32_Matrix3x3)); return 0; } diff --git a/basic-geometry-test/basic-geometry-test.vcxproj b/basic-geometry-test/basic-geometry-test.vcxproj index 4ffaa0d..b5b151c 100644 --- a/basic-geometry-test/basic-geometry-test.vcxproj +++ b/basic-geometry-test/basic-geometry-test.vcxproj @@ -150,105 +150,9 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/basic-geometry-test/basic-geometry-test.vcxproj.filters b/basic-geometry-test/basic-geometry-test.vcxproj.filters index 5a7630d..ee94755 100644 --- a/basic-geometry-test/basic-geometry-test.vcxproj.filters +++ b/basic-geometry-test/basic-geometry-test.vcxproj.filters @@ -3,319 +3,8 @@ - - tests - - - tests - - - tests - - - tests - - - tests\utilities - - - tests\utilities - - - tests\utilities - - - tests\versor - - - tests\versor - - - tests\versor - - - tests\versor - - - tests\vector2 - - - tests\vector2 - - - tests\vector3 - - - tests\vector3 - - - tests\vector2 - - - tests\vector2 - - - tests\vector3 - - - tests\vector3 - - - tests\versor - - - tests\versor - - - tests\quaternion - - - tests\quaternion - - - tests\quaternion - - - tests\quaternion - - - tests - - - tests\quaternion - - - tests\vector3 - - - tests\vector2 - - - tests\quaternion - - - tests\quaternion - - - tests\vector3 - - - tests\vector2 - - - tests\versor - - - tests\vector2 - - - tests\vector3 - - - tests\quaternion - - - tests\complex - - - tests\complex - - - tests\complex - - - tests\complex - - - tests\complex - - - tests\complex - - - tests\complex - - - tests - - - tests\vector2 - - - tests\vector3 - - - tests\complex - - - tests - - - tests - - - tests - - - tests - - - tests\utilities - - - tests\utilities - - - tests\utilities - - - tests\versor - - - tests\versor - - - tests\versor - - - tests\versor - - - tests\vector2 - - - tests\vector2 - - - tests\vector3 - - - tests\vector3 - - - tests\vector2 - - - tests\vector2 - - - tests\vector3 - - - tests\vector3 - - - tests\versor - - - tests\versor - - - tests\quaternion - - - tests\quaternion - - - tests\quaternion - - - tests\quaternion - - - tests - - - tests\quaternion - - - tests\vector3 - - - tests\vector2 - - - tests\quaternion - - - tests\quaternion - - - tests\vector3 - - - tests\vector2 - - - tests\versor - - - tests\vector2 - - - tests\vector3 - - - tests\quaternion - - - tests\complex - - - tests\complex - - - tests\complex - - - tests\complex - - - tests\complex - - - tests\complex - - - tests\complex - - - tests - - - tests\vector2 - - - tests\vector3 - - - tests\complex - - - - - {10db9024-67b8-4555-80a9-48b54ae0dec9} - - - {392bc542-f334-4132-a22b-b5b440c77897} - - - {d9f520e0-1b2d-4379-8887-1b5728763129} - - - {dbf2eefa-8f1f-4447-b3d4-d17dee049580} - - - {d6f82407-8310-4b32-b153-aa67e766c72a} - - - {e8bafdb8-66e5-4393-bc89-8bff83bcccd6} - - - {e025e123-45aa-44f9-aab4-f1705844b211} - \ No newline at end of file diff --git a/basic-geometry/affine2.c b/basic-geometry/affine2.c index de4c7c5..9810d0a 100644 --- a/basic-geometry/affine2.c +++ b/basic-geometry/affine2.c @@ -1,31 +1,31 @@ #include "affine2.h" -extern inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2 * affine); -extern inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2 * affine); +extern inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* affine); +extern inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine); -extern inline void bgc_fp32_affine2_make(const BGC_FP32_Matrix2x2 * distortion, const BGC_FP32_Vector2 * shift, BGC_FP32_Affine2 * affine); -extern inline void bgc_fp64_affine2_make(const BGC_FP64_Matrix2x2 * distortion, const BGC_FP64_Vector2 * shift, BGC_FP64_Affine2 * affine); +extern inline void bgc_fp32_affine2_make(BGC_FP32_Affine2* affine, const BGC_FP32_Matrix2x2* distortion, const BGC_FP32_Vector2* shift); +extern inline void bgc_fp64_affine2_make(BGC_FP64_Affine2* affine, const BGC_FP64_Matrix2x2* distortion, const BGC_FP64_Vector2* shift); -extern inline void bgc_fp32_affine2_copy(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination); -extern inline void bgc_fp64_affine2_copy(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination); +extern inline void bgc_fp32_affine2_copy(BGC_FP32_Affine2* destination, const BGC_FP32_Affine2* source); +extern inline void bgc_fp64_affine2_copy(BGC_FP64_Affine2* destination, const BGC_FP64_Affine2* source); -extern inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2 * first, BGC_FP32_Affine2 * second); -extern inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2 * first, BGC_FP64_Affine2 * second); +extern inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2* first, BGC_FP32_Affine2* second); +extern inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2* first, BGC_FP64_Affine2* second); -extern inline void bgc_fp64_affine2_convert_to_fp32(const BGC_FP64_Affine2 * source, BGC_FP32_Affine2 * destination); -extern inline void bgc_fp32_affine2_convert_to_fp64(const BGC_FP32_Affine2 * source, BGC_FP64_Affine2 * destination); +extern inline void bgc_fp32_affine2_convert_to_fp64(BGC_FP64_Affine2* destination, const BGC_FP32_Affine2* source); +extern inline void bgc_fp64_affine2_convert_to_fp32(BGC_FP32_Affine2* destination, const BGC_FP64_Affine2* source); -extern inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine); -extern inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine); +extern inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2* affine); +extern inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2* affine); -extern inline int bgc_fp32_affine2_get_inverse(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination); -extern inline int bgc_fp64_affine2_get_inverse(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination); +extern inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* inverse, const BGC_FP32_Affine2* affine); +extern inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP64_Affine2* affine); -extern inline void bgc_fp32_affine2_combine(const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second, BGC_FP32_Affine2 * combination); -extern inline void bgc_fp64_affine2_combine(const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second, BGC_FP64_Affine2 * combination); +extern inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP32_Affine2* first, const BGC_FP32_Affine2* second); +extern inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP64_Affine2* first, const BGC_FP64_Affine2* second); -extern inline void bgc_fp32_affine2_transform_point(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point, BGC_FP32_Vector2 * transformed_point); -extern inline void bgc_fp64_affine2_transform_point(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point, BGC_FP64_Vector2 * transformed_point); +extern inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* transformed_point, const BGC_FP32_Affine2* affine, const BGC_FP32_Vector2* initial_point); +extern inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point, const BGC_FP64_Affine2* affine, const BGC_FP64_Vector2* initial_point); -extern inline void bgc_fp32_affine2_transform_vector(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector, BGC_FP32_Vector2 * transformed_vector); -extern inline void bgc_fp64_affine2_transform_vector(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector, BGC_FP64_Vector2 * transformed_vector); +extern inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* transformed_vector, const BGC_FP32_Affine2* affine, const BGC_FP32_Vector2* initial_vector); +extern inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* transformed_vector, const BGC_FP64_Affine2* affine, const BGC_FP64_Vector2* initial_vector); diff --git a/basic-geometry/affine2.h b/basic-geometry/affine2.h index abc9172..b21fb59 100644 --- a/basic-geometry/affine2.h +++ b/basic-geometry/affine2.h @@ -2,7 +2,7 @@ #define _BGC_AFFINE2_H_INCLUDED_ #include "vector2.h" -#include "matrixes.h" +#include "matrices.h" #include "matrix2x2.h" // ==================== Types ==================== // @@ -19,13 +19,13 @@ typedef struct { // ==================== Reset ==================== // -inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2 * affine) +inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* affine) { bgc_fp32_matrix2x2_make_identity(&affine->distortion); bgc_fp32_vector2_reset(&affine->shift); } -inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2 * affine) +inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine) { bgc_fp64_matrix2x2_make_identity(&affine->distortion); bgc_fp64_vector2_reset(&affine->shift); @@ -33,31 +33,31 @@ inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2 * affine) // ==================== Make ===================== // -inline void bgc_fp32_affine2_make(const BGC_FP32_Matrix2x2 * distortion, const BGC_FP32_Vector2 * shift, BGC_FP32_Affine2 * affine) +inline void bgc_fp32_affine2_make(BGC_FP32_Affine2* affine, const BGC_FP32_Matrix2x2* distortion, const BGC_FP32_Vector2* shift) { - bgc_fp32_matrix2x2_copy(distortion, &affine->distortion); - bgc_fp32_vector2_copy(shift, &affine->shift); + bgc_fp32_matrix2x2_copy(&affine->distortion, distortion); + bgc_fp32_vector2_copy(&affine->shift, shift); } -inline void bgc_fp64_affine2_make(const BGC_FP64_Matrix2x2 * distortion, const BGC_FP64_Vector2 * shift, BGC_FP64_Affine2 * affine) +inline void bgc_fp64_affine2_make(BGC_FP64_Affine2* affine, const BGC_FP64_Matrix2x2* distortion, const BGC_FP64_Vector2* shift) { - bgc_fp64_matrix2x2_copy(distortion, &affine->distortion); - bgc_fp64_vector2_copy(shift, &affine->shift); + bgc_fp64_matrix2x2_copy(&affine->distortion, distortion); + bgc_fp64_vector2_copy(&affine->shift, shift); } // ==================== Copy ===================== // -inline void bgc_fp32_affine2_copy(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination) +inline void bgc_fp32_affine2_copy(BGC_FP32_Affine2* destination, const BGC_FP32_Affine2* source) { - bgc_fp32_matrix2x2_copy(&source->distortion, &destination->distortion); - bgc_fp32_vector2_copy(&source->shift, &destination->shift); + bgc_fp32_matrix2x2_copy(&destination->distortion, &source->distortion); + bgc_fp32_vector2_copy(&destination->shift, &source->shift); } -inline void bgc_fp64_affine2_copy(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination) +inline void bgc_fp64_affine2_copy(BGC_FP64_Affine2* destination, const BGC_FP64_Affine2* source) { - bgc_fp64_matrix2x2_copy(&source->distortion, &destination->distortion); - bgc_fp64_vector2_copy(&source->shift, &destination->shift); + bgc_fp64_matrix2x2_copy(&destination->distortion, &source->distortion); + bgc_fp64_vector2_copy(&destination->shift, &source->shift); } // ==================== Swap ===================== // @@ -76,16 +76,16 @@ inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2 * first, BGC_FP64_Affine2 * s // =================== Convert =================== // -inline void bgc_fp64_affine2_convert_to_fp32(const BGC_FP64_Affine2 * source, BGC_FP32_Affine2 * destination) +inline void bgc_fp32_affine2_convert_to_fp64(BGC_FP64_Affine2* destination, const BGC_FP32_Affine2* source) { - bgc_fp64_matrix2x2_convert_to_fp32(&source->distortion, &destination->distortion); - bgc_fp64_vector2_convert_to_fp32(&source->shift, &destination->shift); + bgc_fp32_matrix2x2_convert_to_fp64(&destination->distortion, &source->distortion); + bgc_fp32_vector2_convert_to_fp64(&destination->shift, &source->shift); } -inline void bgc_fp32_affine2_convert_to_fp64(const BGC_FP32_Affine2 * source, BGC_FP64_Affine2 * destination) +inline void bgc_fp64_affine2_convert_to_fp32(BGC_FP32_Affine2* destination, const BGC_FP64_Affine2 * source) { - bgc_fp32_matrix2x2_convert_to_fp64(&source->distortion, &destination->distortion); - bgc_fp32_vector2_convert_to_fp64(&source->shift, &destination->shift); + bgc_fp64_matrix2x2_convert_to_fp32(&destination->distortion, &source->distortion); + bgc_fp64_vector2_convert_to_fp32(&destination->shift, &source->shift); } // =================== Invert ==================== // @@ -96,7 +96,7 @@ inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine) return 0; } - bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, &affine->shift, &affine->shift); + bgc_fp32_multiply_matrix2x2_by_vector2(&affine->shift, &affine->distortion, &affine->shift); bgc_fp32_vector2_revert(&affine->shift); return 1; @@ -108,7 +108,7 @@ inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine) return 0; } - bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, &affine->shift, &affine->shift); + bgc_fp64_multiply_matrix2x2_by_vector2(&affine->shift, &affine->distortion, &affine->shift); bgc_fp64_vector2_revert(&affine->shift); return 1; @@ -116,74 +116,74 @@ inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine) // ================= Get Inverse ================= // -inline int bgc_fp32_affine2_get_inverse(const BGC_FP32_Affine2 * source, BGC_FP32_Affine2 * destination) +inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* inverse, const BGC_FP32_Affine2 * affine) { - if (!bgc_fp32_matrix2x2_get_inverse(&source->distortion, &destination->distortion)) { + if (!bgc_fp32_matrix2x2_get_inverse(&inverse->distortion, &affine->distortion)) { return 0; } - bgc_fp32_multiply_matrix2x2_by_vector2(&destination->distortion, &source->shift, &destination->shift); - bgc_fp32_vector2_revert(&destination->shift); + bgc_fp32_multiply_matrix2x2_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift); + bgc_fp32_vector2_revert(&inverse->shift); return 1; } -inline int bgc_fp64_affine2_get_inverse(const BGC_FP64_Affine2 * source, BGC_FP64_Affine2 * destination) +inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP64_Affine2 * affine) { - if (!bgc_fp64_matrix2x2_get_inverse(&source->distortion, &destination->distortion)) { + if (!bgc_fp64_matrix2x2_get_inverse(&inverse->distortion, &affine->distortion)) { return 0; } - bgc_fp64_multiply_matrix2x2_by_vector2(&destination->distortion, &source->shift, &destination->shift); - bgc_fp64_vector2_revert(&destination->shift); + bgc_fp64_multiply_matrix2x2_by_vector2(&inverse->shift, &inverse->distortion, &affine->shift); + bgc_fp64_vector2_revert(&inverse->shift); return 1; } // =================== Combine =================== // -inline void bgc_fp32_affine2_combine(const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second, BGC_FP32_Affine2 * combination) +inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second) { BGC_FP32_Vector2 first_shift; - bgc_fp32_multiply_matrix2x2_by_vector2(&second->distortion, &first->shift, &first_shift); - bgc_fp32_multiply_matrix2x2_by_matrix2x2(&second->distortion, &first->distortion, &combination->distortion); - bgc_fp32_vector2_add(&first_shift, &second->shift, &combination->shift); + bgc_fp32_multiply_matrix2x2_by_vector2(&first_shift, &second->distortion, &first->shift); + bgc_fp32_multiply_matrix2x2_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion); + bgc_fp32_vector2_add(&combination->shift, &second->shift, &first_shift); } -inline void bgc_fp64_affine2_combine(const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second, BGC_FP64_Affine2 * combination) +inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second) { BGC_FP64_Vector2 first_shift; - bgc_fp64_multiply_matrix2x2_by_vector2(&second->distortion, &first->shift, &first_shift); - bgc_fp64_multiply_matrix2x2_by_matrix2x2(&second->distortion, &first->distortion, &combination->distortion); - bgc_fp64_vector2_add(&first_shift, &second->shift, &combination->shift); + bgc_fp64_multiply_matrix2x2_by_vector2(&first_shift, &second->distortion, &first->shift); + bgc_fp64_multiply_matrix2x2_by_matrix2x2(&combination->distortion, &second->distortion, &first->distortion); + bgc_fp64_vector2_add(&combination->shift, &second->shift, &first_shift); } // =============== Transform Point =============== // -inline void bgc_fp32_affine2_transform_point(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point, BGC_FP32_Vector2 * transformed_point) +inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* transformed_point, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point) { BGC_FP32_Vector2 distorted; - bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, initial_point, &distorted); - bgc_fp32_vector2_add(&affine->shift, &distorted, transformed_point); + bgc_fp32_multiply_matrix2x2_by_vector2(&distorted, &affine->distortion, initial_point); + bgc_fp32_vector2_add(transformed_point, &affine->shift, &distorted); } -inline void bgc_fp64_affine2_transform_point(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point, BGC_FP64_Vector2 * transformed_point) +inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point) { BGC_FP64_Vector2 distorted; - bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, initial_point, &distorted); - bgc_fp64_vector2_add(&affine->shift, &distorted, transformed_point); + bgc_fp64_multiply_matrix2x2_by_vector2(&distorted, &affine->distortion, initial_point); + bgc_fp64_vector2_add(transformed_point, &affine->shift, &distorted); } // ============== Transform Vector =============== // -inline void bgc_fp32_affine2_transform_vector(const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector, BGC_FP32_Vector2 * transformed_vector) +inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* transformed_vector, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector) { - bgc_fp32_multiply_matrix2x2_by_vector2(&affine->distortion, initial_vector, transformed_vector); + bgc_fp32_multiply_matrix2x2_by_vector2(transformed_vector, &affine->distortion, initial_vector); } -inline void bgc_fp64_affine2_transform_vector(const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector, BGC_FP64_Vector2 * transformed_vector) +inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* transformed_vector, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector) { - bgc_fp64_multiply_matrix2x2_by_vector2(&affine->distortion, initial_vector, transformed_vector); + bgc_fp64_multiply_matrix2x2_by_vector2(transformed_vector, &affine->distortion, initial_vector); } #endif diff --git a/basic-geometry/affine3.c b/basic-geometry/affine3.c index e540320..70ad5b5 100644 --- a/basic-geometry/affine3.c +++ b/basic-geometry/affine3.c @@ -1,31 +1,31 @@ #include "affine3.h" -extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3 * affine); -extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3 * affine); +extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3* affine); +extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3* affine); -extern inline void bgc_fp32_affine3_make(const BGC_FP32_Matrix3x3 * distortion, const BGC_FP32_Vector3 * shift, BGC_FP32_Affine3 * affine); -extern inline void bgc_fp64_affine3_make(const BGC_FP64_Matrix3x3 * distortion, const BGC_FP64_Vector3 * shift, BGC_FP64_Affine3 * affine); +extern inline void bgc_fp32_affine3_make(BGC_FP32_Affine3* affine, const BGC_FP32_Matrix3x3* distortion, const BGC_FP32_Vector3* shift); +extern inline void bgc_fp64_affine3_make(BGC_FP64_Affine3* affine, const BGC_FP64_Matrix3x3* distortion, const BGC_FP64_Vector3* shift); -extern inline void bgc_fp32_affine3_copy(const BGC_FP32_Affine3 * source, BGC_FP32_Affine3 * destination); -extern inline void bgc_fp64_affine3_copy(const BGC_FP64_Affine3 * source, BGC_FP64_Affine3 * destination); +extern inline void bgc_fp32_affine3_copy(BGC_FP32_Affine3* destination, const BGC_FP32_Affine3* source); +extern inline void bgc_fp64_affine3_copy(BGC_FP64_Affine3* destination, const BGC_FP64_Affine3* source); -extern inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3 * first, BGC_FP32_Affine3 * second); -extern inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3 * first, BGC_FP64_Affine3 * second); +extern inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3* first, BGC_FP32_Affine3* second); +extern inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3* first, BGC_FP64_Affine3* second); -extern inline void bgc_fp64_affine3_convert_to_fp32(const BGC_FP64_Affine3 * source, BGC_FP32_Affine3 * destination); -extern inline void bgc_fp32_affine3_convert_to_fp64(const BGC_FP32_Affine3 * source, BGC_FP64_Affine3 * destination); +extern inline void bgc_fp32_affine3_convert_to_fp64(BGC_FP64_Affine3* destination, const BGC_FP32_Affine3* source); +extern inline void bgc_fp64_affine3_convert_to_fp32(BGC_FP32_Affine3* destination, const BGC_FP64_Affine3* source); -extern inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine); -extern inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine); +extern inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3* affine); +extern inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3* affine); -extern inline int bgc_fp32_affine3_get_inverse(const BGC_FP32_Affine3 * source, BGC_FP32_Affine3 * destination); -extern inline int bgc_fp64_affine3_get_inverse(const BGC_FP64_Affine3 * source, BGC_FP64_Affine3 * destination); +extern inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* inverse, const BGC_FP32_Affine3* affine); +extern inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* inverse, const BGC_FP64_Affine3* affine); -extern inline void bgc_fp32_affine3_combine(const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second, BGC_FP32_Affine3 * combination); -extern inline void bgc_fp64_affine3_combine(const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second, BGC_FP64_Affine3 * combination); +extern inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3* first, const BGC_FP32_Affine3* second); +extern inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3* first, const BGC_FP64_Affine3* second); -extern inline void bgc_fp32_affine3_transform_point(const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point, BGC_FP32_Vector3 * transformed_point); -extern inline void bgc_fp64_affine3_transform_point(const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point, BGC_FP64_Vector3 * transformed_point); +extern inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3* affine, const BGC_FP32_Vector3* initial_point); +extern inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3* affine, const BGC_FP64_Vector3* initial_point); -extern inline void bgc_fp32_affine3_transform_vector(const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector, BGC_FP32_Vector3 * transformed_vector); -extern inline void bgc_fp64_affine3_transform_vector(const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector, BGC_FP64_Vector3 * transformed_vector); +extern inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3* affine, const BGC_FP32_Vector3* initial_vector); +extern inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3* affine, const BGC_FP64_Vector3* initial_vector); diff --git a/basic-geometry/affine3.h b/basic-geometry/affine3.h index 68b8b59..eaa8d98 100644 --- a/basic-geometry/affine3.h +++ b/basic-geometry/affine3.h @@ -2,7 +2,7 @@ #define _BGC_AFFINE3_H_INCLUDED_ #include "vector3.h" -#include "matrixes.h" +#include "matrices.h" #include "matrix3x3.h" // ==================== Types ==================== // @@ -33,58 +33,58 @@ inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3 * affine) // ==================== Make ===================== // -inline void bgc_fp32_affine3_make(const BGC_FP32_Matrix3x3 * distortion, const BGC_FP32_Vector3 * shift, BGC_FP32_Affine3 * affine) +inline void bgc_fp32_affine3_make(BGC_FP32_Affine3* affine, const BGC_FP32_Matrix3x3 * distortion, const BGC_FP32_Vector3 * shift) { - bgc_fp32_matrix3x3_copy(distortion, &affine->distortion); - bgc_fp32_vector3_copy(shift, &affine->shift); + bgc_fp32_matrix3x3_copy(&affine->distortion, distortion); + bgc_fp32_vector3_copy(&affine->shift, shift); } -inline void bgc_fp64_affine3_make(const BGC_FP64_Matrix3x3 * distortion, const BGC_FP64_Vector3 * shift, BGC_FP64_Affine3 * affine) +inline void bgc_fp64_affine3_make(BGC_FP64_Affine3* affine, const BGC_FP64_Matrix3x3 * distortion, const BGC_FP64_Vector3 * shift) { - bgc_fp64_matrix3x3_copy(distortion, &affine->distortion); - bgc_fp64_vector3_copy(shift, &affine->shift); + bgc_fp64_matrix3x3_copy(&affine->distortion, distortion); + bgc_fp64_vector3_copy(&affine->shift, shift); } // ==================== Copy ===================== // -inline void bgc_fp32_affine3_copy(const BGC_FP32_Affine3 * source, BGC_FP32_Affine3 * destination) +inline void bgc_fp32_affine3_copy(BGC_FP32_Affine3* destination, const BGC_FP32_Affine3 * source) { - bgc_fp32_matrix3x3_copy(&source->distortion, &destination->distortion); - bgc_fp32_vector3_copy(&source->shift, &destination->shift); + bgc_fp32_matrix3x3_copy(&destination->distortion, &source->distortion); + bgc_fp32_vector3_copy(&destination->shift, &source->shift); } -inline void bgc_fp64_affine3_copy(const BGC_FP64_Affine3 * source, BGC_FP64_Affine3 * destination) +inline void bgc_fp64_affine3_copy(BGC_FP64_Affine3* destination, const BGC_FP64_Affine3 * source) { - bgc_fp64_matrix3x3_copy(&source->distortion, &destination->distortion); - bgc_fp64_vector3_copy(&source->shift, &destination->shift); + bgc_fp64_matrix3x3_copy(&destination->distortion, &source->distortion); + bgc_fp64_vector3_copy(&destination->shift, &source->shift); } // ==================== Swap ===================== // inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3 * first, BGC_FP32_Affine3 * second) { - bgc_fp32_matrix3x3_copy(&first->distortion, &second->distortion); - bgc_fp32_vector3_copy(&first->shift, &second->shift); + bgc_fp32_matrix3x3_swap(&first->distortion, &second->distortion); + bgc_fp32_vector3_swap(&first->shift, &second->shift); } inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3 * first, BGC_FP64_Affine3 * second) { - bgc_fp64_matrix3x3_copy(&first->distortion, &second->distortion); - bgc_fp64_vector3_copy(&first->shift, &second->shift); + bgc_fp64_matrix3x3_swap(&first->distortion, &second->distortion); + bgc_fp64_vector3_swap(&first->shift, &second->shift); } // =================== Convert =================== // -inline void bgc_fp64_affine3_convert_to_fp32(const BGC_FP64_Affine3 * source, BGC_FP32_Affine3 * destination) +inline void bgc_fp32_affine3_convert_to_fp64(BGC_FP64_Affine3* destination, const BGC_FP32_Affine3 * source) { - bgc_fp64_matrix3x3_convert_to_fp32(&source->distortion, &destination->distortion); - bgc_fp64_vector3_convert_to_fp32(&source->shift, &destination->shift); + bgc_fp32_matrix3x3_convert_to_fp64(&destination->distortion, &source->distortion); + bgc_fp32_vector3_convert_to_fp64(&destination->shift, &source->shift); } -inline void bgc_fp32_affine3_convert_to_fp64(const BGC_FP32_Affine3 * source, BGC_FP64_Affine3 * destination) +inline void bgc_fp64_affine3_convert_to_fp32(BGC_FP32_Affine3* destination, const BGC_FP64_Affine3* source) { - bgc_fp32_matrix3x3_convert_to_fp64(&source->distortion, &destination->distortion); - bgc_fp32_vector3_convert_to_fp64(&source->shift, &destination->shift); + bgc_fp64_matrix3x3_convert_to_fp32(&destination->distortion, &source->distortion); + bgc_fp64_vector3_convert_to_fp32(&destination->shift, &source->shift); } // =================== Invert ==================== // @@ -95,7 +95,7 @@ inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine) return 0; } - bgc_fp32_multiply_matrix3x3_by_vector3(&affine->distortion, &affine->shift, &affine->shift); + bgc_fp32_multiply_matrix3x3_by_vector3(&affine->shift, &affine->distortion, &affine->shift); bgc_fp32_vector3_revert(&affine->shift); return 1; @@ -107,7 +107,7 @@ inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine) return 0; } - bgc_fp64_multiply_matrix3x3_by_vector3(&affine->distortion, &affine->shift, &affine->shift); + bgc_fp64_multiply_matrix3x3_by_vector3(&affine->shift, &affine->distortion, &affine->shift); bgc_fp64_vector3_revert(&affine->shift); return 1; @@ -115,25 +115,25 @@ inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine) // ================= Get Inverse ================= // -inline int bgc_fp32_affine3_get_inverse(const BGC_FP32_Affine3 * source, BGC_FP32_Affine3 * destination) +inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* destination, const BGC_FP32_Affine3 * source) { - if (!bgc_fp32_matrix3x3_get_inverse(&source->distortion, &destination->distortion)) { + if (!bgc_fp32_matrix3x3_get_inverse(&destination->distortion, &source->distortion)) { return 0; } - bgc_fp32_multiply_matrix3x3_by_vector3(&destination->distortion, &source->shift, &destination->shift); + bgc_fp32_multiply_matrix3x3_by_vector3(&destination->shift, &destination->distortion, &source->shift); bgc_fp32_vector3_revert(&destination->shift); return 1; } -inline int bgc_fp64_affine3_get_inverse(const BGC_FP64_Affine3 * source, BGC_FP64_Affine3 * destination) +inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC_FP64_Affine3 * source) { - if (!bgc_fp64_matrix3x3_get_inverse(&source->distortion, &destination->distortion)) { + if (!bgc_fp64_matrix3x3_get_inverse(&destination->distortion, &source->distortion)) { return 0; } - bgc_fp64_multiply_matrix3x3_by_vector3(&destination->distortion, &source->shift, &destination->shift); + bgc_fp64_multiply_matrix3x3_by_vector3(&destination->shift, &destination->distortion, &source->shift); bgc_fp64_vector3_revert(&destination->shift); return 1; @@ -141,48 +141,48 @@ inline int bgc_fp64_affine3_get_inverse(const BGC_FP64_Affine3 * source, BGC_FP6 // =================== Combine =================== // -inline void bgc_fp32_affine3_combine(const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second, BGC_FP32_Affine3 * combination) +inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second) { BGC_FP32_Vector3 first_shift; - bgc_fp32_multiply_matrix3x3_by_vector3(&second->distortion, &first->shift, &first_shift); - bgc_fp32_multiply_matrix3x3_by_matrix3x3(&second->distortion, &first->distortion, &combination->distortion); - bgc_fp32_vector3_add(&first_shift, &second->shift, &combination->shift); + bgc_fp32_multiply_matrix3x3_by_vector3(&first_shift, &second->distortion, &first->shift); + bgc_fp32_multiply_matrix3x3_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion); + bgc_fp32_vector3_add(&combination->shift, &first_shift, &second->shift); } -inline void bgc_fp64_affine3_combine(const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second, BGC_FP64_Affine3 * combination) +inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second) { BGC_FP64_Vector3 first_shift; - bgc_fp64_multiply_matrix3x3_by_vector3(&second->distortion, &first->shift, &first_shift); - bgc_fp64_multiply_matrix3x3_by_matrix3x3(&second->distortion, &first->distortion, &combination->distortion); - bgc_fp64_vector3_add(&first_shift, &second->shift, &combination->shift); + bgc_fp64_multiply_matrix3x3_by_vector3(&first_shift, &second->distortion, &first->shift); + bgc_fp64_multiply_matrix3x3_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion); + bgc_fp64_vector3_add(&combination->shift, &first_shift, &second->shift); } // =============== Transform Point =============== // -inline void bgc_fp32_affine3_transform_point(const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point, BGC_FP32_Vector3 * transformed_point) +inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point) { BGC_FP32_Vector3 distorted; - bgc_fp32_multiply_matrix3x3_by_vector3(&affine->distortion, initial_point, &distorted); - bgc_fp32_vector3_add(&affine->shift, &distorted, transformed_point); + bgc_fp32_multiply_matrix3x3_by_vector3(&distorted, &affine->distortion, initial_point); + bgc_fp32_vector3_add(transformed_point, &affine->shift, &distorted); } -inline void bgc_fp64_affine3_transform_point(const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point, BGC_FP64_Vector3 * transformed_point) +inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point) { BGC_FP64_Vector3 distorted; - bgc_fp64_multiply_matrix3x3_by_vector3(&affine->distortion, initial_point, &distorted); - bgc_fp64_vector3_add(&affine->shift, &distorted, transformed_point); + bgc_fp64_multiply_matrix3x3_by_vector3(&distorted, &affine->distortion, initial_point); + bgc_fp64_vector3_add(transformed_point, &affine->shift, &distorted); } // ============== Transform Vector =============== // -inline void bgc_fp32_affine3_transform_vector(const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector, BGC_FP32_Vector3 * transformed_vector) +inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector) { - bgc_fp32_multiply_matrix3x3_by_vector3(&affine->distortion, initial_vector, transformed_vector); + bgc_fp32_multiply_matrix3x3_by_vector3(transformed_vector, &affine->distortion, initial_vector); } -inline void bgc_fp64_affine3_transform_vector(const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector, BGC_FP64_Vector3 * transformed_vector) +inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector) { - bgc_fp64_multiply_matrix3x3_by_vector3(&affine->distortion, initial_vector, transformed_vector); + bgc_fp64_multiply_matrix3x3_by_vector3(transformed_vector, &affine->distortion, initial_vector); } #endif diff --git a/basic-geometry/basic-geometry.h b/basic-geometry/basic-geometry.h index 402e083..eaacad7 100644 --- a/basic-geometry/basic-geometry.h +++ b/basic-geometry/basic-geometry.h @@ -8,14 +8,14 @@ #include "./vector2.h" #include "./vector3.h" -#include "./matrixes.h" +#include "./matrices.h" #include "./matrix2x2.h" #include "./matrix2x3.h" #include "./matrix3x2.h" #include "./matrix3x3.h" - -#include "./affine2.h" -#include "./affine3.h" + +#include "./affine2.h" +#include "./affine3.h" #include "./complex.h" #include "./cotes-number.h" @@ -25,8 +25,8 @@ #include "./quaternion.h" #include "./versor.h" #include "./slerp.h" - -#include "./position2.h" -#include "./position3.h" + +#include "./position2.h" +#include "./position3.h" #endif diff --git a/basic-geometry/basic-geometry.vcxproj b/basic-geometry/basic-geometry.vcxproj index fe4ec00..2b985f5 100644 --- a/basic-geometry/basic-geometry.vcxproj +++ b/basic-geometry/basic-geometry.vcxproj @@ -1,4 +1,4 @@ - + @@ -29,7 +29,7 @@ - + @@ -54,7 +54,7 @@ - + diff --git a/basic-geometry/basic-geometry.vcxproj.filters b/basic-geometry/basic-geometry.vcxproj.filters index 2f732d3..5200901 100644 --- a/basic-geometry/basic-geometry.vcxproj.filters +++ b/basic-geometry/basic-geometry.vcxproj.filters @@ -57,7 +57,7 @@ Файлы заголовков - + Файлы заголовков @@ -113,7 +113,7 @@ Исходные файлы - + Исходные файлы diff --git a/basic-geometry/complex.c b/basic-geometry/complex.c index 2f5ddd8..b5f6788 100644 --- a/basic-geometry/complex.c +++ b/basic-geometry/complex.c @@ -3,8 +3,8 @@ extern inline void bgc_fp32_complex_reset(BGC_FP32_Complex* complex); extern inline void bgc_fp64_complex_reset(BGC_FP64_Complex* complex); -extern inline void bgc_fp32_complex_make(const float real, const float imaginary, BGC_FP32_Complex* complex); -extern inline void bgc_fp64_complex_make(const double real, const double imaginary, BGC_FP64_Complex* complex); +extern inline void bgc_fp32_complex_make(BGC_FP32_Complex* complex, const float real, const float imaginary); +extern inline void bgc_fp64_complex_make(BGC_FP64_Complex* complex, const double real, const double imaginary); extern inline float bgc_fp32_complex_get_square_modulus(const BGC_FP32_Complex* number); extern inline double bgc_fp64_complex_get_square_modulus(const BGC_FP64_Complex* number); @@ -18,75 +18,75 @@ extern inline int bgc_fp64_complex_is_zero(const BGC_FP64_Complex* number); extern inline int bgc_fp32_complex_is_unit(const BGC_FP32_Complex* number); extern inline int bgc_fp64_complex_is_unit(const BGC_FP64_Complex* number); -extern inline void bgc_fp32_complex_copy(const BGC_FP32_Complex* source, BGC_FP32_Complex* destination); -extern inline void bgc_fp64_complex_copy(const BGC_FP64_Complex* source, BGC_FP64_Complex* destination); +extern inline void bgc_fp32_complex_copy(BGC_FP32_Complex* destination, const BGC_FP32_Complex* source); +extern inline void bgc_fp64_complex_copy(BGC_FP64_Complex* destination, const BGC_FP64_Complex* source); extern inline void bgc_fp32_complex_swap(BGC_FP32_Complex* number1, BGC_FP32_Complex* number2); extern inline void bgc_fp64_complex_swap(BGC_FP64_Complex* number1, BGC_FP64_Complex* number2); -extern inline void bgc_fp64_complex_convert_to_fp32(const BGC_FP64_Complex* source, BGC_FP32_Complex* destination); -extern inline void bgc_fp32_complex_convert_to_fp64(const BGC_FP32_Complex* source, BGC_FP64_Complex* destination); +extern inline void bgc_fp64_complex_convert_to_fp32(BGC_FP32_Complex* destination, const BGC_FP64_Complex* source); +extern inline void bgc_fp32_complex_convert_to_fp64(BGC_FP64_Complex* destination, const BGC_FP32_Complex* source); extern inline void bgc_fp32_complex_revert(BGC_FP32_Complex* number); extern inline void bgc_fp64_complex_revert(BGC_FP64_Complex* number); -extern inline void bgc_fp32_complex_get_reverse(const BGC_FP32_Complex* number, BGC_FP32_Complex* opposite); -extern inline void bgc_fp64_complex_get_reverse(const BGC_FP64_Complex* number, BGC_FP64_Complex* opposite); +extern inline void bgc_fp32_complex_get_reverse(BGC_FP32_Complex* reverse, const BGC_FP32_Complex* number); +extern inline void bgc_fp64_complex_get_reverse(BGC_FP64_Complex* reverse, const BGC_FP64_Complex* number); extern inline int bgc_fp32_complex_normalize(BGC_FP32_Complex* number); extern inline int bgc_fp64_complex_normalize(BGC_FP64_Complex* number); -extern inline int bgc_fp32_complex_get_normalized(const BGC_FP32_Complex* number, BGC_FP32_Complex* normalized); -extern inline int bgc_fp64_complex_get_normalized(const BGC_FP64_Complex* number, BGC_FP64_Complex* normalized); +extern inline int bgc_fp32_complex_get_normalized(BGC_FP32_Complex* normalized, const BGC_FP32_Complex* number); +extern inline int bgc_fp64_complex_get_normalized(BGC_FP64_Complex* normalized, const BGC_FP64_Complex* number); extern inline void bgc_fp32_complex_conjugate(BGC_FP32_Complex* number); extern inline void bgc_fp64_complex_conjugate(BGC_FP64_Complex* number); -extern inline void bgc_fp32_complex_get_conjugate(const BGC_FP32_Complex* number, BGC_FP32_Complex* conjugate); -extern inline void bgc_fp64_complex_get_conjugate(const BGC_FP64_Complex* number, BGC_FP64_Complex* conjugate); +extern inline void bgc_fp32_complex_get_conjugate(BGC_FP32_Complex* conjugate, const BGC_FP32_Complex* number); +extern inline void bgc_fp64_complex_get_conjugate(BGC_FP64_Complex* conjugate, const BGC_FP64_Complex* number); extern inline int bgc_fp32_complex_invert(BGC_FP32_Complex* number); extern inline int bgc_fp64_complex_invert(BGC_FP64_Complex* number); -extern inline int bgc_fp32_complex_get_inverse(const BGC_FP32_Complex* number, BGC_FP32_Complex* inverse); -extern inline int bgc_fp64_complex_get_inverse(const BGC_FP64_Complex* number, BGC_FP64_Complex* inverse); +extern inline int bgc_fp32_complex_get_inverse(BGC_FP32_Complex* inverse, const BGC_FP32_Complex* number); +extern inline int bgc_fp64_complex_get_inverse(BGC_FP64_Complex* inverse, const BGC_FP64_Complex* number); -extern inline void bgc_fp32_complex_get_product(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* product); -extern inline void bgc_fp64_complex_get_product(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* product); +extern inline void bgc_fp32_complex_get_product(BGC_FP32_Complex* product, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2); +extern inline void bgc_fp64_complex_get_product(BGC_FP64_Complex* product, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2); -extern inline int bgc_fp32_complex_get_ratio(const BGC_FP32_Complex* divident, const BGC_FP32_Complex* divisor, BGC_FP32_Complex* quotient); -extern inline int bgc_fp64_complex_get_ratio(const BGC_FP64_Complex* divident, const BGC_FP64_Complex* divisor, BGC_FP64_Complex* quotient); +extern inline int bgc_fp32_complex_get_ratio(BGC_FP32_Complex* quotient, const BGC_FP32_Complex* divident, const BGC_FP32_Complex* divisor); +extern inline int bgc_fp64_complex_get_ratio(BGC_FP64_Complex* quotient, const BGC_FP64_Complex* divident, const BGC_FP64_Complex* divisor); -extern inline void bgc_fp32_complex_add(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* sum); -extern inline void bgc_fp64_complex_add(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* sum); +extern inline void bgc_fp32_complex_add(BGC_FP32_Complex* sum, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2); +extern inline void bgc_fp64_complex_add(BGC_FP64_Complex* sum, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2); -extern inline void bgc_fp32_complex_add_scaled(const BGC_FP32_Complex* basic_number, const BGC_FP32_Complex* scalable_number, const float scale, BGC_FP32_Complex* sum); -extern inline void bgc_fp64_complex_add_scaled(const BGC_FP64_Complex* basic_number, const BGC_FP64_Complex* scalable_number, const double scale, BGC_FP64_Complex* sum); +extern inline void bgc_fp32_complex_add_scaled(BGC_FP32_Complex* sum, const BGC_FP32_Complex* basic_number, const BGC_FP32_Complex* scalable_number, const float scale); +extern inline void bgc_fp64_complex_add_scaled(BGC_FP64_Complex* sum, const BGC_FP64_Complex* basic_number, const BGC_FP64_Complex* scalable_number, const double scale); -extern inline void bgc_fp32_complex_subtract(const BGC_FP32_Complex* minuend, const BGC_FP32_Complex* subtrahend, BGC_FP32_Complex* difference); -extern inline void bgc_fp64_complex_subtract(const BGC_FP64_Complex* minuend, const BGC_FP64_Complex* subtrahend, BGC_FP64_Complex* difference); +extern inline void bgc_fp32_complex_subtract(BGC_FP32_Complex* difference, const BGC_FP32_Complex* minuend, const BGC_FP32_Complex* subtrahend); +extern inline void bgc_fp64_complex_subtract(BGC_FP64_Complex* difference, const BGC_FP64_Complex* minuend, const BGC_FP64_Complex* subtrahend); -extern inline void bgc_fp32_complex_multiply(const BGC_FP32_Complex* multiplicand, const float multiplier, BGC_FP32_Complex* product); -extern inline void bgc_fp64_complex_multiply(const BGC_FP64_Complex* multiplicand, const double multiplier, BGC_FP64_Complex* product); +extern inline void bgc_fp32_complex_multiply(BGC_FP32_Complex* product, const BGC_FP32_Complex* multiplicand, const float multiplier); +extern inline void bgc_fp64_complex_multiply(BGC_FP64_Complex* product, const BGC_FP64_Complex* multiplicand, const double multiplier); -extern inline void bgc_fp32_complex_divide(const BGC_FP32_Complex* dividend, const float divisor, BGC_FP32_Complex* quotient); -extern inline void bgc_fp64_complex_divide(const BGC_FP64_Complex* dividend, const double divisor, BGC_FP64_Complex* quotient); +extern inline void bgc_fp32_complex_divide(BGC_FP32_Complex* quotient, const BGC_FP32_Complex* dividend, const float divisor); +extern inline void bgc_fp64_complex_divide(BGC_FP64_Complex* quotient, const BGC_FP64_Complex* dividend, const double divisor); -extern inline void bgc_fp32_complex_get_mean2(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* mean); -extern inline void bgc_fp64_complex_get_mean2(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* mean); +extern inline void bgc_fp32_complex_get_mean2(BGC_FP32_Complex* mean, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2); +extern inline void bgc_fp64_complex_get_mean2(BGC_FP64_Complex* mean, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2); -extern inline void bgc_fp32_complex_get_mean3(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const BGC_FP32_Complex* number3, BGC_FP32_Complex* mean); -extern inline void bgc_fp64_complex_get_mean3(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const BGC_FP64_Complex* number3, BGC_FP64_Complex* mean); +extern inline void bgc_fp32_complex_get_mean3(BGC_FP32_Complex* mean, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const BGC_FP32_Complex* number3); +extern inline void bgc_fp64_complex_get_mean3(BGC_FP64_Complex* mean, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const BGC_FP64_Complex* number3); -extern inline void bgc_fp32_complex_interpolate(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const float phase, BGC_FP32_Complex* interpolation); -extern inline void bgc_fp64_complex_interpolate(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const double phase, BGC_FP64_Complex* interpolation); +extern inline void bgc_fp32_complex_interpolate(BGC_FP32_Complex* interpolation, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const float phase); +extern inline void bgc_fp64_complex_interpolate(BGC_FP64_Complex* interpolation, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const double phase); extern inline int bgc_fp32_complex_are_close(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2); extern inline int bgc_fp64_complex_are_close(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2); // =============== Get Exponation =============== // -void bgc_fp32_complex_get_exponation(const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent, BGC_FP32_Complex* power) +void bgc_fp32_complex_get_exponation(BGC_FP32_Complex* power, const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent) { const float square_modulus = bgc_fp32_complex_get_square_modulus(base); @@ -106,7 +106,7 @@ void bgc_fp32_complex_get_exponation(const BGC_FP32_Complex* base, const float r power->imaginary = power_modulus * sinf(power_angle); } -void bgc_fp64_complex_get_exponation(const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent, BGC_FP64_Complex* power) +void bgc_fp64_complex_get_exponation(BGC_FP64_Complex* power, const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent) { const double square_modulus = bgc_fp64_complex_get_square_modulus(base); diff --git a/basic-geometry/complex.h b/basic-geometry/complex.h index 7c4825d..6bd26a2 100644 --- a/basic-geometry/complex.h +++ b/basic-geometry/complex.h @@ -32,13 +32,13 @@ inline void bgc_fp64_complex_reset(BGC_FP64_Complex* complex) // ==================== Set ===================== // -inline void bgc_fp32_complex_make(const float real, const float imaginary, BGC_FP32_Complex* complex) +inline void bgc_fp32_complex_make(BGC_FP32_Complex* complex, const float real, const float imaginary) { complex->real = real; complex->imaginary = imaginary; } -inline void bgc_fp64_complex_make(const double real, const double imaginary, BGC_FP64_Complex* complex) +inline void bgc_fp64_complex_make(BGC_FP64_Complex* complex, const double real, const double imaginary) { complex->real = real; complex->imaginary = imaginary; @@ -90,13 +90,13 @@ inline int bgc_fp64_complex_is_unit(const BGC_FP64_Complex* number) // ==================== Copy ==================== // -inline void bgc_fp32_complex_copy(const BGC_FP32_Complex* source, BGC_FP32_Complex* destination) +inline void bgc_fp32_complex_copy(BGC_FP32_Complex* destination, const BGC_FP32_Complex* source) { destination->real = source->real; destination->imaginary = source->imaginary; } -inline void bgc_fp64_complex_copy(const BGC_FP64_Complex* source, BGC_FP64_Complex* destination) +inline void bgc_fp64_complex_copy(BGC_FP64_Complex* destination, const BGC_FP64_Complex* source) { destination->real = source->real; destination->imaginary = source->imaginary; @@ -130,13 +130,13 @@ inline void bgc_fp64_complex_swap(BGC_FP64_Complex* number1, BGC_FP64_Complex* n // ================== Convert =================== // -inline void bgc_fp64_complex_convert_to_fp32(const BGC_FP64_Complex* source, BGC_FP32_Complex* destination) +inline void bgc_fp64_complex_convert_to_fp32(BGC_FP32_Complex* destination, const BGC_FP64_Complex* source) { destination->real = (float)source->real; destination->imaginary = (float)source->imaginary; } -inline void bgc_fp32_complex_convert_to_fp64(const BGC_FP32_Complex* source, BGC_FP64_Complex* destination) +inline void bgc_fp32_complex_convert_to_fp64(BGC_FP64_Complex* destination, const BGC_FP32_Complex* source) { destination->real = source->real; destination->imaginary = source->imaginary; @@ -156,16 +156,16 @@ inline void bgc_fp64_complex_revert(BGC_FP64_Complex* number) number->imaginary = -number->imaginary; } -inline void bgc_fp32_complex_get_reverse(const BGC_FP32_Complex* number, BGC_FP32_Complex* opposite) +inline void bgc_fp32_complex_get_reverse(BGC_FP32_Complex* reverse, const BGC_FP32_Complex* number) { - opposite->real = -number->real; - opposite->imaginary = -number->imaginary; + reverse->real = -number->real; + reverse->imaginary = -number->imaginary; } -inline void bgc_fp64_complex_get_reverse(const BGC_FP64_Complex* number, BGC_FP64_Complex* opposite) +inline void bgc_fp64_complex_get_reverse(BGC_FP64_Complex* reverse, const BGC_FP64_Complex* number) { - opposite->real = -number->real; - opposite->imaginary = -number->imaginary; + reverse->real = -number->real; + reverse->imaginary = -number->imaginary; } // ================= Normalize ================== // @@ -210,7 +210,7 @@ inline int bgc_fp64_complex_normalize(BGC_FP64_Complex* number) return 1; } -inline int bgc_fp32_complex_get_normalized(const BGC_FP32_Complex* number, BGC_FP32_Complex* normalized) +inline int bgc_fp32_complex_get_normalized(BGC_FP32_Complex* normalized, const BGC_FP32_Complex* number) { const float square_modulus = bgc_fp32_complex_get_square_modulus(number); @@ -234,7 +234,7 @@ inline int bgc_fp32_complex_get_normalized(const BGC_FP32_Complex* number, BGC_F return 1; } -inline int bgc_fp64_complex_get_normalized(const BGC_FP64_Complex* number, BGC_FP64_Complex* normalized) +inline int bgc_fp64_complex_get_normalized(BGC_FP64_Complex* normalized, const BGC_FP64_Complex* number) { const double square_modulus = bgc_fp64_complex_get_square_modulus(number); @@ -270,13 +270,13 @@ inline void bgc_fp64_complex_conjugate(BGC_FP64_Complex* number) number->imaginary = -number->imaginary; } -inline void bgc_fp32_complex_get_conjugate(const BGC_FP32_Complex* number, BGC_FP32_Complex* conjugate) +inline void bgc_fp32_complex_get_conjugate(BGC_FP32_Complex* conjugate, const BGC_FP32_Complex* number) { conjugate->real = number->real; conjugate->imaginary = -number->imaginary; } -inline void bgc_fp64_complex_get_conjugate(const BGC_FP64_Complex* number, BGC_FP64_Complex* conjugate) +inline void bgc_fp64_complex_get_conjugate(BGC_FP64_Complex* conjugate, const BGC_FP64_Complex* number) { conjugate->real = number->real; conjugate->imaginary = -number->imaginary; @@ -284,7 +284,7 @@ inline void bgc_fp64_complex_get_conjugate(const BGC_FP64_Complex* number, BGC_F // =================== Invert =================== // -inline int bgc_fp32_complex_get_inverse(const BGC_FP32_Complex* number, BGC_FP32_Complex* inverse) +inline int bgc_fp32_complex_get_inverse(BGC_FP32_Complex* inverse, const BGC_FP32_Complex* number) { const float square_modulus = bgc_fp32_complex_get_square_modulus(number); @@ -300,7 +300,7 @@ inline int bgc_fp32_complex_get_inverse(const BGC_FP32_Complex* number, BGC_FP32 return 1; } -inline int bgc_fp64_complex_get_inverse(const BGC_FP64_Complex* number, BGC_FP64_Complex* inverse) +inline int bgc_fp64_complex_get_inverse(BGC_FP64_Complex* inverse, const BGC_FP64_Complex* number) { const double square_modulus = bgc_fp64_complex_get_square_modulus(number); @@ -328,19 +328,19 @@ inline int bgc_fp64_complex_invert(BGC_FP64_Complex* number) // =============== Get Exponation =============== // -void bgc_fp32_complex_get_exponation(const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent, BGC_FP32_Complex* power); +void bgc_fp32_complex_get_exponation(BGC_FP32_Complex* power, const BGC_FP32_Complex* base, const float real_exponent, const float imaginary_exponent); -void bgc_fp64_complex_get_exponation(const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent, BGC_FP64_Complex* power); +void bgc_fp64_complex_get_exponation(BGC_FP64_Complex* power, const BGC_FP64_Complex* base, const double real_exponent, const double imaginary_exponent); // ==================== Add ===================== // -inline void bgc_fp32_complex_add(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* sum) +inline void bgc_fp32_complex_add(BGC_FP32_Complex* sum, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2) { sum->real = number1->real + number2->real; sum->imaginary = number1->imaginary + number2->imaginary; } -inline void bgc_fp64_complex_add(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* sum) +inline void bgc_fp64_complex_add(BGC_FP64_Complex* sum, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2) { sum->real = number1->real + number2->real; sum->imaginary = number1->imaginary + number2->imaginary; @@ -348,13 +348,13 @@ inline void bgc_fp64_complex_add(const BGC_FP64_Complex* number1, const BGC_FP64 // ================= Add scaled ================= // -inline void bgc_fp32_complex_add_scaled(const BGC_FP32_Complex* basic_number, const BGC_FP32_Complex* scalable_number, const float scale, BGC_FP32_Complex* sum) +inline void bgc_fp32_complex_add_scaled(BGC_FP32_Complex* sum, const BGC_FP32_Complex* basic_number, const BGC_FP32_Complex* scalable_number, const float scale) { sum->real = basic_number->real + scalable_number->real * scale; sum->imaginary = basic_number->imaginary + scalable_number->imaginary * scale; } -inline void bgc_fp64_complex_add_scaled(const BGC_FP64_Complex* basic_number, const BGC_FP64_Complex* scalable_number, const double scale, BGC_FP64_Complex* sum) +inline void bgc_fp64_complex_add_scaled(BGC_FP64_Complex* sum, const BGC_FP64_Complex* basic_number, const BGC_FP64_Complex* scalable_number, const double scale) { sum->real = basic_number->real + scalable_number->real * scale; sum->imaginary = basic_number->imaginary + scalable_number->imaginary * scale; @@ -362,7 +362,7 @@ inline void bgc_fp64_complex_add_scaled(const BGC_FP64_Complex* basic_number, co // ================== Subtract ================== // -inline void bgc_fp32_complex_subtract(const BGC_FP32_Complex* minuend, const BGC_FP32_Complex* subtrahend, BGC_FP32_Complex* difference) +inline void bgc_fp32_complex_subtract(BGC_FP32_Complex* difference, const BGC_FP32_Complex* minuend, const BGC_FP32_Complex* subtrahend) { difference->real = minuend->real - subtrahend->real; difference->imaginary = minuend->imaginary - subtrahend->imaginary; @@ -376,7 +376,7 @@ inline void bgc_fp64_complex_subtract(const BGC_FP64_Complex* minuend, const BGC // ================== Multiply ================== // -inline void bgc_fp32_complex_get_product(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* product) +inline void bgc_fp32_complex_get_product(BGC_FP32_Complex* product, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2) { const float real = number1->real * number2->real - number1->imaginary * number2->imaginary; const float imaginary = number1->real * number2->imaginary + number1->imaginary * number2->real; @@ -385,7 +385,7 @@ inline void bgc_fp32_complex_get_product(const BGC_FP32_Complex* number1, const product->imaginary = imaginary; } -inline void bgc_fp64_complex_get_product(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* product) +inline void bgc_fp64_complex_get_product(BGC_FP64_Complex* product, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2) { const double real = number1->real * number2->real - number1->imaginary * number2->imaginary; const double imaginary = number1->real * number2->imaginary + number1->imaginary * number2->real; @@ -396,13 +396,13 @@ inline void bgc_fp64_complex_get_product(const BGC_FP64_Complex* number1, const // ============= Multiply By Number ============= // -inline void bgc_fp32_complex_multiply(const BGC_FP32_Complex* multiplicand, const float multiplier, BGC_FP32_Complex* product) +inline void bgc_fp32_complex_multiply(BGC_FP32_Complex* product, const BGC_FP32_Complex* multiplicand, const float multiplier) { product->real = multiplicand->real * multiplier; product->imaginary = multiplicand->imaginary * multiplier; } -inline void bgc_fp64_complex_multiply(const BGC_FP64_Complex* multiplicand, const double multiplier, BGC_FP64_Complex* product) +inline void bgc_fp64_complex_multiply(BGC_FP64_Complex* product, const BGC_FP64_Complex* multiplicand, const double multiplier) { product->real = multiplicand->real * multiplier; product->imaginary = multiplicand->imaginary * multiplier; @@ -410,7 +410,7 @@ inline void bgc_fp64_complex_multiply(const BGC_FP64_Complex* multiplicand, cons // =================== Divide =================== // -inline int bgc_fp32_complex_get_ratio(const BGC_FP32_Complex* divident, const BGC_FP32_Complex* divisor, BGC_FP32_Complex* quotient) +inline int bgc_fp32_complex_get_ratio(BGC_FP32_Complex* quotient, const BGC_FP32_Complex* divident, const BGC_FP32_Complex* divisor) { const float square_modulus = bgc_fp32_complex_get_square_modulus(divisor); @@ -429,7 +429,7 @@ inline int bgc_fp32_complex_get_ratio(const BGC_FP32_Complex* divident, const BG return 1; } -inline int bgc_fp64_complex_get_ratio(const BGC_FP64_Complex* divident, const BGC_FP64_Complex* divisor, BGC_FP64_Complex* quotient) +inline int bgc_fp64_complex_get_ratio(BGC_FP64_Complex* quotient, const BGC_FP64_Complex* divident, const BGC_FP64_Complex* divisor) { const double square_modulus = bgc_fp64_complex_get_square_modulus(divisor); @@ -450,25 +450,25 @@ inline int bgc_fp64_complex_get_ratio(const BGC_FP64_Complex* divident, const BG // ============== Divide By Number ============== // -inline void bgc_fp32_complex_divide(const BGC_FP32_Complex* dividend, const float divisor, BGC_FP32_Complex* quotient) +inline void bgc_fp32_complex_divide(BGC_FP32_Complex* quotient, const BGC_FP32_Complex* dividend, const float divisor) { - bgc_fp32_complex_multiply(dividend, 1.0f / divisor, quotient); + bgc_fp32_complex_multiply(quotient, dividend, 1.0f / divisor); } -inline void bgc_fp64_complex_divide(const BGC_FP64_Complex* dividend, const double divisor, BGC_FP64_Complex* quotient) +inline void bgc_fp64_complex_divide(BGC_FP64_Complex* quotient, const BGC_FP64_Complex* dividend, const double divisor) { - bgc_fp64_complex_multiply(dividend, 1.0 / divisor, quotient); + bgc_fp64_complex_multiply(quotient, dividend, 1.0 / divisor); } // ================== Average2 ================== // -inline void bgc_fp32_complex_get_mean2(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, BGC_FP32_Complex* mean) +inline void bgc_fp32_complex_get_mean2(BGC_FP32_Complex* mean, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2) { mean->real = (number1->real + number2->real) * 0.5f; mean->imaginary = (number1->imaginary + number2->imaginary) * 0.5f; } -inline void bgc_fp64_complex_get_mean2(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, BGC_FP64_Complex* mean) +inline void bgc_fp64_complex_get_mean2(BGC_FP64_Complex* mean, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2) { mean->real = (number1->real + number2->real) * 0.5; mean->imaginary = (number1->imaginary + number2->imaginary) * 0.5; @@ -476,13 +476,13 @@ inline void bgc_fp64_complex_get_mean2(const BGC_FP64_Complex* number1, const BG // ================== Average3 ================== // -inline void bgc_fp32_complex_get_mean3(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const BGC_FP32_Complex* number3, BGC_FP32_Complex* mean) +inline void bgc_fp32_complex_get_mean3(BGC_FP32_Complex* mean, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const BGC_FP32_Complex* number3) { mean->real = (number1->real + number2->real + number3->real) * BGC_FP32_ONE_THIRD; mean->imaginary = (number1->imaginary + number2->imaginary + number3->imaginary) * BGC_FP32_ONE_THIRD; } -inline void bgc_fp64_complex_get_mean3(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const BGC_FP64_Complex* number3, BGC_FP64_Complex* mean) +inline void bgc_fp64_complex_get_mean3(BGC_FP64_Complex* mean, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const BGC_FP64_Complex* number3) { mean->real = (number1->real + number2->real + number3->real) * BGC_FP64_ONE_THIRD; mean->imaginary = (number1->imaginary + number2->imaginary + number3->imaginary) * BGC_FP64_ONE_THIRD; @@ -490,7 +490,7 @@ inline void bgc_fp64_complex_get_mean3(const BGC_FP64_Complex* number1, const BG // =================== Linear =================== // -inline void bgc_fp32_complex_interpolate(const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const float phase, BGC_FP32_Complex* interpolation) +inline void bgc_fp32_complex_interpolate(BGC_FP32_Complex* interpolation, const BGC_FP32_Complex* number1, const BGC_FP32_Complex* number2, const float phase) { const float counter_phase = 1.0f - phase; @@ -498,7 +498,7 @@ inline void bgc_fp32_complex_interpolate(const BGC_FP32_Complex* number1, const interpolation->imaginary = number1->imaginary * counter_phase + number2->imaginary * phase; } -inline void bgc_fp64_complex_interpolate(const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const double phase, BGC_FP64_Complex* interpolation) +inline void bgc_fp64_complex_interpolate(BGC_FP64_Complex* interpolation, const BGC_FP64_Complex* number1, const BGC_FP64_Complex* number2, const double phase) { const double counter_phase = 1.0 - phase; diff --git a/basic-geometry/cotes-number.c b/basic-geometry/cotes-number.c index d9170ec..f7b99a7 100644 --- a/basic-geometry/cotes-number.c +++ b/basic-geometry/cotes-number.c @@ -7,11 +7,11 @@ const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER = { 1.0, 0.0 }; extern inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number); extern inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number); -extern inline void bgc_fp32_cotes_number_make(const float x1, const float x2, BGC_FP32_CotesNumber* number); -extern inline void bgc_fp64_cotes_number_make(const double x1, const double x2, BGC_FP64_CotesNumber* number); +extern inline void bgc_fp32_cotes_number_make(BGC_FP32_CotesNumber* number, const float x1, const float x2); +extern inline void bgc_fp64_cotes_number_make(BGC_FP64_CotesNumber* number, const double x1, const double x2); -extern inline void bgc_fp32_cotes_number_make_for_angle(const float angle, const int angle_unit, BGC_FP32_CotesNumber* number); -extern inline void bgc_fp64_cotes_number_make_for_angle(const double angle, const int angle_unit, BGC_FP64_CotesNumber* number); +extern inline void bgc_fp32_cotes_number_make_for_angle(BGC_FP32_CotesNumber* number, const float angle, const int angle_unit); +extern inline void bgc_fp64_cotes_number_make_for_angle(BGC_FP64_CotesNumber* number, const double angle, const int angle_unit); extern inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number); extern inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number); @@ -19,41 +19,41 @@ extern inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* numb extern inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit); extern inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit); -extern inline void bgc_fp32_cotes_number_copy(const BGC_FP32_CotesNumber* source, BGC_FP32_CotesNumber* destination); -extern inline void bgc_fp64_cotes_number_copy(const BGC_FP64_CotesNumber* source, BGC_FP64_CotesNumber* destination); +extern inline void bgc_fp32_cotes_number_copy(BGC_FP32_CotesNumber* destination, const BGC_FP32_CotesNumber* source); +extern inline void bgc_fp64_cotes_number_copy(BGC_FP64_CotesNumber* destination, const BGC_FP64_CotesNumber* source); extern inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2); extern inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2); -extern inline void bgc_fp64_cotes_number_convert_to_fp32(const BGC_FP64_CotesNumber* source, BGC_FP32_CotesNumber* destination); -extern inline void bgc_fp32_cotes_number_convert_to_fp64(const BGC_FP32_CotesNumber* source, BGC_FP64_CotesNumber* destination); +extern inline void bgc_fp64_cotes_number_convert_to_fp32(BGC_FP32_CotesNumber* destination, const BGC_FP64_CotesNumber* source); +extern inline void bgc_fp32_cotes_number_convert_to_fp64(BGC_FP64_CotesNumber* destination, const BGC_FP32_CotesNumber* source); extern inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number); extern inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number); -extern inline void bgc_fp32_cotes_number_get_reverse(const BGC_FP32_CotesNumber* number, BGC_FP32_CotesNumber* inverse); -extern inline void bgc_fp64_cotes_number_get_inverse(const BGC_FP64_CotesNumber* number, BGC_FP64_CotesNumber* inverse); +extern inline void bgc_fp32_cotes_number_get_reverse(BGC_FP32_CotesNumber* reverse, const BGC_FP32_CotesNumber* number); +extern inline void bgc_fp64_cotes_number_get_reverse(BGC_FP64_CotesNumber* reverse, const BGC_FP64_CotesNumber* number); -extern inline void bgc_fp32_cotes_number_get_exponation(const BGC_FP32_CotesNumber* base, const float exponent, BGC_FP32_CotesNumber* power); -extern inline void bgc_fp64_cotes_number_get_exponation(const BGC_FP64_CotesNumber* base, const double exponent, BGC_FP64_CotesNumber* power); +extern inline void bgc_fp32_cotes_number_get_exponation(BGC_FP32_CotesNumber* power, const BGC_FP32_CotesNumber* base, const float exponent); +extern inline void bgc_fp64_cotes_number_get_exponation(BGC_FP64_CotesNumber* power, const BGC_FP64_CotesNumber* base, const double exponent); -extern inline void bgc_fp32_cotes_number_combine(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2, BGC_FP32_CotesNumber* result); -extern inline void bgc_fp64_cotes_number_combine(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2, BGC_FP64_CotesNumber* result); +extern inline void bgc_fp32_cotes_number_combine(BGC_FP32_CotesNumber* combination, const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2); +extern inline void bgc_fp64_cotes_number_combine(BGC_FP64_CotesNumber* combination, const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2); -extern inline void bgc_fp32_cotes_number_exclude(const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant, BGC_FP32_CotesNumber* difference); -extern inline void bgc_fp64_cotes_number_exclude(const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant, BGC_FP64_CotesNumber* difference); +extern inline void bgc_fp32_cotes_number_exclude(BGC_FP32_CotesNumber* difference, const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant); +extern inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant); -extern inline void bgc_fp32_cotes_number_get_rotation_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_cotes_number_get_rotation_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number); +extern inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number); -extern inline void bgc_fp32_cotes_number_get_reverse_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_cotes_number_get_reverse_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number); +extern inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number); -extern inline void bgc_fp32_cotes_number_turn_vector(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result); -extern inline void bgc_fp64_cotes_number_turn_vector(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result); +extern inline void bgc_fp32_cotes_number_turn_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector); +extern inline void bgc_fp64_cotes_number_turn_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector); -extern inline void bgc_fp32_cotes_number_turn_vector_back(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result); -extern inline void bgc_fp64_cotes_number_turn_vector_back(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result); +extern inline void bgc_fp32_cotes_number_turn_vector_back(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector); +extern inline void bgc_fp64_cotes_number_turn_vector_back(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector); extern inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2); extern inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2); diff --git a/basic-geometry/cotes-number.h b/basic-geometry/cotes-number.h index a3bdc79..f40a3d5 100644 --- a/basic-geometry/cotes-number.h +++ b/basic-geometry/cotes-number.h @@ -41,7 +41,7 @@ inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number) // ================== Set Turn ================== // -inline void bgc_fp32_cotes_number_make_for_angle(const float angle, const int angle_unit, BGC_FP32_CotesNumber* number) +inline void bgc_fp32_cotes_number_make_for_angle(BGC_FP32_CotesNumber* number, const float angle, const int angle_unit) { const float radians = bgc_fp32_angle_to_radians(angle, angle_unit); @@ -49,7 +49,7 @@ inline void bgc_fp32_cotes_number_make_for_angle(const float angle, const int an number->_sin = sinf(radians); } -inline void bgc_fp64_cotes_number_make_for_angle(const double angle, const int angle_unit, BGC_FP64_CotesNumber* number) +inline void bgc_fp64_cotes_number_make_for_angle(BGC_FP64_CotesNumber* number, const double angle, const int angle_unit) { const double radians = bgc_fp64_angle_to_radians(angle, angle_unit); @@ -76,7 +76,7 @@ void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* twin); void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* twin); -inline void bgc_fp32_cotes_number_make(const float x1, const float x2, BGC_FP32_CotesNumber* number) +inline void bgc_fp32_cotes_number_make(BGC_FP32_CotesNumber* number, const float x1, const float x2) { const float square_modulus = x1 * x1 + x2 * x2; @@ -88,7 +88,7 @@ inline void bgc_fp32_cotes_number_make(const float x1, const float x2, BGC_FP32_ } } -inline void bgc_fp64_cotes_number_make(const double x1, const double x2, BGC_FP64_CotesNumber* number) +inline void bgc_fp64_cotes_number_make(BGC_FP64_CotesNumber* number, const double x1, const double x2) { const double square_modulus = x1 * x1 + x2 * x2; @@ -114,13 +114,13 @@ inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number // ==================== Copy ==================== // -inline void bgc_fp32_cotes_number_copy(const BGC_FP32_CotesNumber* source, BGC_FP32_CotesNumber* destination) +inline void bgc_fp32_cotes_number_copy(BGC_FP32_CotesNumber* destination, const BGC_FP32_CotesNumber* source) { destination->_cos = source->_cos; destination->_sin = source->_sin; } -inline void bgc_fp64_cotes_number_copy(const BGC_FP64_CotesNumber* source, BGC_FP64_CotesNumber* destination) +inline void bgc_fp64_cotes_number_copy(BGC_FP64_CotesNumber* destination, const BGC_FP64_CotesNumber* source) { destination->_cos = source->_cos; destination->_sin = source->_sin; @@ -154,14 +154,14 @@ inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_C // ================== Convert =================== // -inline void bgc_fp64_cotes_number_convert_to_fp32(const BGC_FP64_CotesNumber* source, BGC_FP32_CotesNumber* destination) +inline void bgc_fp64_cotes_number_convert_to_fp32(BGC_FP32_CotesNumber* destination, const BGC_FP64_CotesNumber* source) { - bgc_fp32_cotes_number_make((float)source->_cos, (float)source->_sin, destination); + bgc_fp32_cotes_number_make(destination, (float)source->_cos, (float)source->_sin); } -inline void bgc_fp32_cotes_number_convert_to_fp64(const BGC_FP32_CotesNumber* source, BGC_FP64_CotesNumber* destination) +inline void bgc_fp32_cotes_number_convert_to_fp64(BGC_FP64_CotesNumber* destination, const BGC_FP32_CotesNumber* source) { - bgc_fp64_cotes_number_make((double)source->_cos, (double)source->_sin, destination); + bgc_fp64_cotes_number_make(destination, (double)source->_cos, (double)source->_sin); } // =================== Revert =================== // @@ -176,21 +176,21 @@ inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number) number->_sin = -number->_sin; } -inline void bgc_fp32_cotes_number_get_reverse(const BGC_FP32_CotesNumber* number, BGC_FP32_CotesNumber* inverse) +inline void bgc_fp32_cotes_number_get_reverse(BGC_FP32_CotesNumber* reverse, const BGC_FP32_CotesNumber* number) { - inverse->_cos = number->_cos; - inverse->_sin = -number->_sin; + reverse->_cos = number->_cos; + reverse->_sin = -number->_sin; } -inline void bgc_fp64_cotes_number_get_inverse(const BGC_FP64_CotesNumber* number, BGC_FP64_CotesNumber* inverse) +inline void bgc_fp64_cotes_number_get_reverse(BGC_FP64_CotesNumber* reverse, const BGC_FP64_CotesNumber* number) { - inverse->_cos = number->_cos; - inverse->_sin = -number->_sin; + reverse->_cos = number->_cos; + reverse->_sin = -number->_sin; } // ================= Exponation ================= // -inline void bgc_fp32_cotes_number_get_exponation(const BGC_FP32_CotesNumber* base, const float exponent, BGC_FP32_CotesNumber* power) +inline void bgc_fp32_cotes_number_get_exponation(BGC_FP32_CotesNumber* power, const BGC_FP32_CotesNumber* base, const float exponent) { const float power_angle = exponent * atan2f(base->_sin, base->_cos); @@ -198,7 +198,7 @@ inline void bgc_fp32_cotes_number_get_exponation(const BGC_FP32_CotesNumber* bas power->_sin = sinf(power_angle); } -inline void bgc_fp64_cotes_number_get_exponation(const BGC_FP64_CotesNumber* base, const double exponent, BGC_FP64_CotesNumber* power) +inline void bgc_fp64_cotes_number_get_exponation(BGC_FP64_CotesNumber* power, const BGC_FP64_CotesNumber* base, const double exponent) { const double power_angle = exponent * atan2(base->_sin, base->_cos); @@ -208,47 +208,47 @@ inline void bgc_fp64_cotes_number_get_exponation(const BGC_FP64_CotesNumber* bas // ================ Combination ================= // -inline void bgc_fp32_cotes_number_combine(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2, BGC_FP32_CotesNumber* result) +inline void bgc_fp32_cotes_number_combine(BGC_FP32_CotesNumber* combination, const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2) { bgc_fp32_cotes_number_make( + combination, number1->_cos * number2->_cos - number1->_sin * number2->_sin, - number1->_cos * number2->_sin + number1->_sin * number2->_cos, - result + number1->_cos * number2->_sin + number1->_sin * number2->_cos ); } -inline void bgc_fp64_cotes_number_combine(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2, BGC_FP64_CotesNumber* result) +inline void bgc_fp64_cotes_number_combine(BGC_FP64_CotesNumber* combination, const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2) { bgc_fp64_cotes_number_make( + combination, number1->_cos * number2->_cos - number1->_sin * number2->_sin, - number1->_cos * number2->_sin + number1->_sin * number2->_cos, - result + number1->_cos * number2->_sin + number1->_sin * number2->_cos ); } // ================= Exclusion ================== // -inline void bgc_fp32_cotes_number_exclude(const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant, BGC_FP32_CotesNumber* difference) +inline void bgc_fp32_cotes_number_exclude(BGC_FP32_CotesNumber* difference, const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant) { bgc_fp32_cotes_number_make( + difference, base->_cos * excludant->_cos + base->_sin * excludant->_sin, - base->_sin * excludant->_cos - base->_cos * excludant->_sin, - difference + base->_sin * excludant->_cos - base->_cos * excludant->_sin ); } -inline void bgc_fp64_cotes_number_exclude(const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant, BGC_FP64_CotesNumber* difference) +inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant) { bgc_fp64_cotes_number_make( + difference, base->_cos * excludant->_cos + base->_sin * excludant->_sin, - base->_sin * excludant->_cos - base->_cos * excludant->_sin, - difference + base->_sin * excludant->_cos - base->_cos * excludant->_sin ); } // ============== Rotation Matrix =============== // -inline void bgc_fp32_cotes_number_get_rotation_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number) { matrix->r1c1 = number->_cos; matrix->r1c2 = -number->_sin; @@ -256,7 +256,7 @@ inline void bgc_fp32_cotes_number_get_rotation_matrix(const BGC_FP32_CotesNumber matrix->r2c2 = number->_cos; } -inline void bgc_fp64_cotes_number_get_rotation_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number) { matrix->r1c1 = number->_cos; matrix->r1c2 = -number->_sin; @@ -266,7 +266,7 @@ inline void bgc_fp64_cotes_number_get_rotation_matrix(const BGC_FP64_CotesNumber // ============== Reverse Matrix ================ // -inline void bgc_fp32_cotes_number_get_reverse_matrix(const BGC_FP32_CotesNumber* number, BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number) { matrix->r1c1 = number->_cos; matrix->r1c2 = number->_sin; @@ -274,7 +274,7 @@ inline void bgc_fp32_cotes_number_get_reverse_matrix(const BGC_FP32_CotesNumber* matrix->r2c2 = number->_cos; } -inline void bgc_fp64_cotes_number_get_reverse_matrix(const BGC_FP64_CotesNumber* number, BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number) { matrix->r1c1 = number->_cos; matrix->r1c2 = number->_sin; @@ -284,42 +284,42 @@ inline void bgc_fp64_cotes_number_get_reverse_matrix(const BGC_FP64_CotesNumber* // ================ Turn Vector ================= // -inline void bgc_fp32_cotes_number_turn_vector(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result) +inline void bgc_fp32_cotes_number_turn_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector) { const float x1 = number->_cos * vector->x1 - number->_sin * vector->x2; const float x2 = number->_sin * vector->x1 + number->_cos * vector->x2; - result->x1 = x1; - result->x2 = x2; + turned_vector->x1 = x1; + turned_vector->x2 = x2; } -inline void bgc_fp64_cotes_number_turn_vector(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result) +inline void bgc_fp64_cotes_number_turn_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector) { const double x1 = number->_cos * vector->x1 - number->_sin * vector->x2; const double x2 = number->_sin * vector->x1 + number->_cos * vector->x2; - result->x1 = x1; - result->x2 = x2; + turned_vector->x1 = x1; + turned_vector->x2 = x2; } // ============ Turn Vector Backward ============ // -inline void bgc_fp32_cotes_number_turn_vector_back(const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* result) +inline void bgc_fp32_cotes_number_turn_vector_back(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector) { const float x1 = number->_sin * vector->x2 + number->_cos * vector->x1; const float x2 = number->_cos * vector->x2 - number->_sin * vector->x1; - result->x1 = x1; - result->x2 = x2; + turned_vector->x1 = x1; + turned_vector->x2 = x2; } -inline void bgc_fp64_cotes_number_turn_vector_back(const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* result) +inline void bgc_fp64_cotes_number_turn_vector_back(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector) { const double x1 = number->_sin * vector->x2 + number->_cos * vector->x1; const double x2 = number->_cos * vector->x2 - number->_sin * vector->x1; - result->x1 = x1; - result->x2 = x2; + turned_vector->x1 = x1; + turned_vector->x2 = x2; } // ================== Are Close ================= // diff --git a/basic-geometry/matrices.c b/basic-geometry/matrices.c new file mode 100644 index 0000000..450f51a --- /dev/null +++ b/basic-geometry/matrices.c @@ -0,0 +1,25 @@ +#include "matrices.h" + +extern inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2); +extern inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2); + +extern inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2); +extern inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2); + +extern inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2); +extern inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2); + +extern inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2); +extern inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2); + +extern inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2); +extern inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2); + +extern inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2); +extern inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2); + +extern inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2); +extern inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2); + +extern inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2); +extern inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2); diff --git a/basic-geometry/matrixes.h b/basic-geometry/matrices.h similarity index 84% rename from basic-geometry/matrixes.h rename to basic-geometry/matrices.h index 09cfc0e..3f2180e 100644 --- a/basic-geometry/matrixes.h +++ b/basic-geometry/matrices.h @@ -1,5 +1,5 @@ -#ifndef _BGC_MATRIX_TYPES_H_ -#define _BGC_MATRIX_TYPES_H_ +#ifndef _BGC_MATRICES_H_ +#define _BGC_MATRICES_H_ // ================== Matrix2x2 ================= // @@ -55,7 +55,7 @@ typedef struct { // ========== Matrix Product 2x2 at 2x2 ========= // -inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x2* product) +inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -70,7 +70,7 @@ inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(const BGC_FP32_Matrix2x2* m product->r2c2 = r2c2; } -inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x2* product) +inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -87,7 +87,7 @@ inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(const BGC_FP64_Matrix2x2* m // ========== Matrix Product 2x2 at 3x2 ========= // -inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* product) +inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -106,7 +106,7 @@ inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(const BGC_FP32_Matrix2x2* m product->r2c3 = r2c3; } -inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* product) +inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -127,7 +127,7 @@ inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(const BGC_FP64_Matrix2x2* m // ========== Matrix Product 2x3 at 2x2 ========= // -inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x3* product) +inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -148,7 +148,7 @@ inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(const BGC_FP32_Matrix2x3* m product->r3c2 = r3c2; } -inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x3* product) +inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -171,7 +171,7 @@ inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(const BGC_FP64_Matrix2x3* m // ========== Matrix Product 2x3 at 3x2 ========= // -inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x3* product) +inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2) { product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -186,7 +186,7 @@ inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(const BGC_FP32_Matrix2x3* m product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3; } -inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x3* product) +inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2) { product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -203,7 +203,7 @@ inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(const BGC_FP64_Matrix2x3* m // ========== Matrix Product 3x2 at 2x3 ========= // -inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x2* product) +inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2) { product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -212,7 +212,7 @@ inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(const BGC_FP32_Matrix3x2* m product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2; } -inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x2* product) +inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2) { product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -223,7 +223,7 @@ inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(const BGC_FP64_Matrix3x2* m // ========== Matrix Product 3x2 at 3x3 ========= // -inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x2* product) +inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -242,7 +242,7 @@ inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(const BGC_FP32_Matrix3x2* m product->r2c3 = r2c3; } -inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x2* product) +inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -263,7 +263,7 @@ inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(const BGC_FP64_Matrix3x2* m // ========== Matrix Product 3x3 at 2x3 ========= // -inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x3* product) +inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -284,7 +284,7 @@ inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(const BGC_FP32_Matrix3x3* m product->r3c2 = r3c2; } -inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x3* product) +inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -307,7 +307,7 @@ inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(const BGC_FP64_Matrix3x3* m // ========== Matrix Product 3x3 at 3x3 ========= // -inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x3* product) +inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -334,7 +334,7 @@ inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(const BGC_FP32_Matrix3x3* m product->r3c3 = r3c3; } -inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x3* product) +inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; diff --git a/basic-geometry/matrix2x2.c b/basic-geometry/matrix2x2.c index 8fb27af..7fd4224 100644 --- a/basic-geometry/matrix2x2.c +++ b/basic-geometry/matrix2x2.c @@ -6,11 +6,11 @@ extern inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix); extern inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix); extern inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix); -extern inline void bgc_fp32_matrix2x2_make_diagonal(const float d1, const float d2, BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_matrix2x2_make_diagonal(const double d1, const double d2, BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* matrix, const float d1, const float d2); +extern inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* matrix, const double d1, const double d2); -extern inline void bgc_fp32_matrix2x2_make_for_turn(const float angle, const int angle_unit, BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_matrix2x2_make_for_turn(const double angle, const int angle_unit, BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_matrix2x2_make_for_turn(BGC_FP32_Matrix2x2* matrix, const float angle, const int angle_unit); +extern inline void bgc_fp64_matrix2x2_make_for_turn(BGC_FP64_Matrix2x2* matrix, const double angle, const int angle_unit); extern inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix); extern inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix); @@ -24,17 +24,17 @@ extern inline int bgc_fp64_matrix2x2_is_singular(const BGC_FP64_Matrix2x2* matri extern inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix); extern inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix); -extern inline void bgc_fp32_matrix2x2_copy(const BGC_FP32_Matrix2x2* source, BGC_FP32_Matrix2x2* destination); -extern inline void bgc_fp64_matrix2x2_copy(const BGC_FP64_Matrix2x2* source, BGC_FP64_Matrix2x2* destination); +extern inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source); +extern inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source); extern inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix2x2* matrix2); extern inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix2x2* matrix2); -extern inline void bgc_fp64_matrix2x2_convert_to_fp32(const BGC_FP64_Matrix2x2* source, BGC_FP32_Matrix2x2* destination); -extern inline void bgc_fp32_matrix2x2_convert_to_fp64(const BGC_FP32_Matrix2x2* source, BGC_FP64_Matrix2x2* destination); +extern inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source); +extern inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source); -extern inline int bgc_fp32_matrix2x2_get_inverse(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* inverse); -extern inline int bgc_fp64_matrix2x2_get_inverse(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* inverse); +extern inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* inverse, const BGC_FP32_Matrix2x2* matrix); +extern inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* inverse, const BGC_FP64_Matrix2x2* matrix); extern inline int bgc_fp32_matrix2x2_invert(BGC_FP32_Matrix2x2* matrix); extern inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix); @@ -42,41 +42,41 @@ extern inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix); extern inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* matrix); extern inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix); -extern inline void bgc_fp32_matrix2x2_get_transposed(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* transposed); -extern inline void bgc_fp64_matrix2x2_get_transposed(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* transposed); +extern inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* transposed, const BGC_FP32_Matrix2x2* matrix); +extern inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, const BGC_FP64_Matrix2x2* matrix); -extern inline void bgc_fp32_matrix2x2_get_row(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* row); -extern inline void bgc_fp64_matrix2x2_get_row(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* row); +extern inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x2* matrix, const int row_number); +extern inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x2* matrix, const int row_number); -extern inline void bgc_fp32_matrix2x2_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_matrix2x2_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* matrix, const int row_number, const BGC_FP32_Vector2* row); +extern inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row_number, const BGC_FP64_Vector2* row); -extern inline void bgc_fp32_matrix2x2_get_column(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* column); -extern inline void bgc_fp64_matrix2x2_get_column(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* column); +extern inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix2x2* matrix, const int column_number); +extern inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix2x2* matrix, const int column_number); -extern inline void bgc_fp32_matrix2x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_matrix2x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* matrix, const int column_number, const BGC_FP32_Vector2* column); +extern inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int column_number, const BGC_FP64_Vector2* column); -extern inline void bgc_fp32_matrix2x2_add(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x2* sum); -extern inline void bgc_fp64_matrix2x2_add(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x2* sum); +extern inline void bgc_fp32_matrix2x2_add(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2); +extern inline void bgc_fp64_matrix2x2_add(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2); -extern inline void bgc_fp32_matrix2x2_add_scaled(const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale, BGC_FP32_Matrix2x2* sum); -extern inline void bgc_fp64_matrix2x2_add_scaled(const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale, BGC_FP64_Matrix2x2* sum); +extern inline void bgc_fp32_matrix2x2_add_scaled(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix2x2_add_scaled(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix2x2_subtract(const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend, BGC_FP32_Matrix2x2* difference); -extern inline void bgc_fp64_matrix2x2_subtract(const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend, BGC_FP64_Matrix2x2* difference); +extern inline void bgc_fp32_matrix2x2_subtract(BGC_FP32_Matrix2x2* difference, const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend); +extern inline void bgc_fp64_matrix2x2_subtract(BGC_FP64_Matrix2x2* difference, const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend); -extern inline void bgc_fp32_matrix2x2_multiply(const BGC_FP32_Matrix2x2* multiplicand, const float multiplier, BGC_FP32_Matrix2x2* product); -extern inline void bgc_fp64_matrix2x2_multiply(const BGC_FP64_Matrix2x2* multiplicand, const double multiplier, BGC_FP64_Matrix2x2* product); +extern inline void bgc_fp32_matrix2x2_multiply(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* multiplicand, const float multiplier); +extern inline void bgc_fp64_matrix2x2_multiply(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* multiplicand, const double multiplier); -extern inline void bgc_fp32_matrix2x2_divide(const BGC_FP32_Matrix2x2* dividend, const float divisor, BGC_FP32_Matrix2x2* quotient); -extern inline void bgc_fp64_matrix2x2_divide(const BGC_FP64_Matrix2x2* dividend, const double divisor, BGC_FP64_Matrix2x2* quotient); +extern inline void bgc_fp32_matrix2x2_divide(BGC_FP32_Matrix2x2* quotient, const BGC_FP32_Matrix2x2* dividend, const float divisor); +extern inline void bgc_fp64_matrix2x2_divide(BGC_FP64_Matrix2x2* quotient, const BGC_FP64_Matrix2x2* dividend, const double divisor); -extern inline void bgc_fp32_matrix2x2_interpolate(const BGC_FP32_Matrix2x2* first, const BGC_FP32_Matrix2x2* second, const float phase, BGC_FP32_Matrix2x2* interpolation); -extern inline void bgc_fp64_matrix2x2_interpolate(const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase, BGC_FP64_Matrix2x2* interpolation); +extern inline void bgc_fp32_matrix2x2_interpolate(BGC_FP32_Matrix2x2* interpolation, const BGC_FP32_Matrix2x2* first, const BGC_FP32_Matrix2x2* second, const float phase); +extern inline void bgc_fp64_matrix2x2_interpolate(BGC_FP64_Matrix2x2* interpolation, const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase); -extern inline void bgc_fp32_multiply_matrix2x2_by_vector2(const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* product); -extern inline void bgc_fp64_multiply_matrix2x2_by_vector2(const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* product); +extern inline void bgc_fp32_multiply_matrix2x2_by_vector2(BGC_FP32_Vector2* product, const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector); +extern inline void bgc_fp64_multiply_matrix2x2_by_vector2(BGC_FP64_Vector2* product, const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector); -extern inline void bgc_fp32_multiply_vector2_by_matrix2x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* product); -extern inline void bgc_fp64_multiply_vector2_by_matrix2x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* product); +extern inline void bgc_fp32_multiply_vector2_by_matrix2x2(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix); +extern inline void bgc_fp64_multiply_vector2_by_matrix2x2(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix); diff --git a/basic-geometry/matrix2x2.h b/basic-geometry/matrix2x2.h index e95d3a4..f84d444 100644 --- a/basic-geometry/matrix2x2.h +++ b/basic-geometry/matrix2x2.h @@ -3,7 +3,7 @@ #include "angle.h" #include "vector2.h" -#include "matrixes.h" +#include "matrices.h" // =================== Reset ==================== // @@ -43,7 +43,7 @@ inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix) // ================ Set Diagonal ================ // -inline void bgc_fp32_matrix2x2_make_diagonal(const float d1, const float d2, BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* matrix, const float d1, const float d2) { matrix->r1c1 = d1; matrix->r1c2 = 0.0f; @@ -51,7 +51,7 @@ inline void bgc_fp32_matrix2x2_make_diagonal(const float d1, const float d2, BGC matrix->r2c2 = d2; } -inline void bgc_fp64_matrix2x2_make_diagonal(const double d1, const double d2, BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* matrix, const double d1, const double d2) { matrix->r1c1 = d1; matrix->r1c2 = 0.0; @@ -61,7 +61,7 @@ inline void bgc_fp64_matrix2x2_make_diagonal(const double d1, const double d2, B // ============== Rotation Matrix =============== // -inline void bgc_fp32_matrix2x2_make_for_turn(const float angle, const int angle_unit, BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_matrix2x2_make_for_turn(BGC_FP32_Matrix2x2* matrix, const float angle, const int angle_unit) { const float radians = bgc_fp32_angle_to_radians(angle, angle_unit); const float cosine = cosf(radians); @@ -73,7 +73,7 @@ inline void bgc_fp32_matrix2x2_make_for_turn(const float angle, const int angle_ matrix->r2c2 = cosine; } -inline void bgc_fp64_matrix2x2_make_for_turn(const double angle, const int angle_unit, BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_matrix2x2_make_for_turn(BGC_FP64_Matrix2x2* matrix, const double angle, const int angle_unit) { const double radians = bgc_fp64_angle_to_radians(angle, angle_unit); const double cosine = cos(radians); @@ -153,7 +153,7 @@ inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix) // ==================== Copy ==================== // -inline void bgc_fp32_matrix2x2_copy(const BGC_FP32_Matrix2x2* source, BGC_FP32_Matrix2x2* destination) +inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -162,7 +162,7 @@ inline void bgc_fp32_matrix2x2_copy(const BGC_FP32_Matrix2x2* source, BGC_FP32_M destination->r2c2 = source->r2c2; } -inline void bgc_fp64_matrix2x2_copy(const BGC_FP64_Matrix2x2* source, BGC_FP64_Matrix2x2* destination) +inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -217,7 +217,7 @@ inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix // ================== Convert =================== // -inline void bgc_fp64_matrix2x2_convert_to_fp32(const BGC_FP64_Matrix2x2* source, BGC_FP32_Matrix2x2* destination) +inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; @@ -226,7 +226,7 @@ inline void bgc_fp64_matrix2x2_convert_to_fp32(const BGC_FP64_Matrix2x2* source, destination->r2c2 = (float)source->r2c2; } -inline void bgc_fp32_matrix2x2_convert_to_fp64(const BGC_FP32_Matrix2x2* source, BGC_FP64_Matrix2x2* destination) +inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -237,7 +237,7 @@ inline void bgc_fp32_matrix2x2_convert_to_fp64(const BGC_FP32_Matrix2x2* source, // ================ Get Inverse ================= // -inline int bgc_fp32_matrix2x2_get_inverse(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* inverse) +inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* inverse, const BGC_FP32_Matrix2x2* matrix) { const float determinant = bgc_fp32_matrix2x2_get_determinant(matrix); @@ -262,7 +262,7 @@ inline int bgc_fp32_matrix2x2_get_inverse(const BGC_FP32_Matrix2x2* matrix, BGC_ return 1; } -inline int bgc_fp64_matrix2x2_get_inverse(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* inverse) +inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* inverse, const BGC_FP64_Matrix2x2* matrix) { const double determinant = bgc_fp64_matrix2x2_get_determinant(matrix); @@ -317,7 +317,7 @@ inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix) // =============== Get Transpose ================ // -inline void bgc_fp32_matrix2x2_get_transposed(const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Matrix2x2* transposed) +inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* transposed, const BGC_FP32_Matrix2x2* matrix) { const float r1c2 = matrix->r1c2; @@ -328,7 +328,7 @@ inline void bgc_fp32_matrix2x2_get_transposed(const BGC_FP32_Matrix2x2* matrix, transposed->r2c2 = matrix->r2c2; } -inline void bgc_fp64_matrix2x2_get_transposed(const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Matrix2x2* transposed) +inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, const BGC_FP64_Matrix2x2* matrix) { const double r1c2 = matrix->r1c2; @@ -341,15 +341,15 @@ inline void bgc_fp64_matrix2x2_get_transposed(const BGC_FP64_Matrix2x2* matrix, // ================== Get Row =================== // -inline void bgc_fp32_matrix2x2_get_row(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* row) +inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x2* matrix, const int row_number) { - if (number == 1) { + if (row_number == 1) { row->x1 = matrix->r1c1; row->x2 = matrix->r1c2; return; } - if (number == 2) { + if (row_number == 2) { row->x1 = matrix->r2c1; row->x2 = matrix->r2c2; return; @@ -359,15 +359,15 @@ inline void bgc_fp32_matrix2x2_get_row(const int number, const BGC_FP32_Matrix2x row->x2 = 0.0f; } -inline void bgc_fp64_matrix2x2_get_row(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* row) +inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x2* matrix, const int row_number) { - if (number == 1) { + if (row_number == 1) { row->x1 = matrix->r1c1; row->x2 = matrix->r1c2; return; } - if (number == 2) { + if (row_number == 2) { row->x1 = matrix->r2c1; row->x2 = matrix->r2c2; return; @@ -379,29 +379,29 @@ inline void bgc_fp64_matrix2x2_get_row(const int number, const BGC_FP64_Matrix2x // ================== Set Row =================== // -inline void bgc_fp32_matrix2x2_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* matrix, const int row_number, const BGC_FP32_Vector2* row) { - if (number == 1) { + if (row_number == 1) { matrix->r1c1 = row->x1; matrix->r1c2 = row->x2; return; } - if (number == 2) { + if (row_number == 2) { matrix->r2c1 = row->x1; matrix->r2c2 = row->x2; } } -inline void bgc_fp64_matrix2x2_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row_number, const BGC_FP64_Vector2* row) { - if (number == 1) { + if (row_number == 1) { matrix->r1c1 = row->x1; matrix->r1c2 = row->x2; return; } - if (number == 2) { + if (row_number == 2) { matrix->r2c1 = row->x1; matrix->r2c2 = row->x2; } @@ -409,15 +409,15 @@ inline void bgc_fp64_matrix2x2_set_row(const int number, const BGC_FP64_Vector2* // ================= Get Column ================= // -inline void bgc_fp32_matrix2x2_get_column(const int number, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* column) +inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix2x2* matrix, const int column_number) { - if (number == 1) { + if (column_number == 1) { column->x1 = matrix->r1c1; column->x2 = matrix->r2c1; return; } - if (number == 2) { + if (column_number == 2) { column->x1 = matrix->r1c2; column->x2 = matrix->r2c2; return; @@ -427,15 +427,15 @@ inline void bgc_fp32_matrix2x2_get_column(const int number, const BGC_FP32_Matri column->x2 = 0.0f; } -inline void bgc_fp64_matrix2x2_get_column(const int number, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* column) +inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix2x2* matrix, const int column_number) { - if (number == 1) { + if (column_number == 1) { column->x1 = matrix->r1c1; column->x2 = matrix->r2c1; return; } - if (number == 2) { + if (column_number == 2) { column->x1 = matrix->r1c2; column->x2 = matrix->r2c2; return; @@ -447,29 +447,29 @@ inline void bgc_fp64_matrix2x2_get_column(const int number, const BGC_FP64_Matri // ================= Set Column ================= // -inline void bgc_fp32_matrix2x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* matrix, const int column_number, const BGC_FP32_Vector2* column) { - if (number == 1) { + if (column_number == 1) { matrix->r1c1 = column->x1; matrix->r2c1 = column->x2; return; } - if (number == 2) { + if (column_number == 2) { matrix->r1c2 = column->x1; matrix->r2c2 = column->x2; } } -inline void bgc_fp64_matrix2x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int column_number, const BGC_FP64_Vector2* column) { - if (number == 1) { + if (column_number == 1) { matrix->r1c1 = column->x1; matrix->r2c1 = column->x2; return; } - if (number == 2) { + if (column_number == 2) { matrix->r1c2 = column->x1; matrix->r2c2 = column->x2; } @@ -477,7 +477,7 @@ inline void bgc_fp64_matrix2x2_set_column(const int number, const BGC_FP64_Vecto // ==================== Add ===================== // -inline void bgc_fp32_matrix2x2_add(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x2* sum) +inline void bgc_fp32_matrix2x2_add(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -486,7 +486,7 @@ inline void bgc_fp32_matrix2x2_add(const BGC_FP32_Matrix2x2* matrix1, const BGC_ sum->r2c2 = matrix1->r2c2 + matrix2->r2c2; } -inline void bgc_fp64_matrix2x2_add(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x2* sum) +inline void bgc_fp64_matrix2x2_add(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -497,7 +497,7 @@ inline void bgc_fp64_matrix2x2_add(const BGC_FP64_Matrix2x2* matrix1, const BGC_ // ================= Add scaled ================= // -inline void bgc_fp32_matrix2x2_add_scaled(const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale, BGC_FP32_Matrix2x2* sum) +inline void bgc_fp32_matrix2x2_add_scaled(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -506,7 +506,7 @@ inline void bgc_fp32_matrix2x2_add_scaled(const BGC_FP32_Matrix2x2* basic_matrix sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale; } -inline void bgc_fp64_matrix2x2_add_scaled(const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale, BGC_FP64_Matrix2x2* sum) +inline void bgc_fp64_matrix2x2_add_scaled(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -517,7 +517,7 @@ inline void bgc_fp64_matrix2x2_add_scaled(const BGC_FP64_Matrix2x2* basic_matrix // ================== Subtract ================== // -inline void bgc_fp32_matrix2x2_subtract(const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend, BGC_FP32_Matrix2x2* difference) +inline void bgc_fp32_matrix2x2_subtract(BGC_FP32_Matrix2x2* difference, const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -526,7 +526,7 @@ inline void bgc_fp32_matrix2x2_subtract(const BGC_FP32_Matrix2x2* minuend, const difference->r2c2 = minuend->r2c2 - subtrahend->r2c2; } -inline void bgc_fp64_matrix2x2_subtract(const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend, BGC_FP64_Matrix2x2* difference) +inline void bgc_fp64_matrix2x2_subtract(BGC_FP64_Matrix2x2* difference, const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -537,7 +537,7 @@ inline void bgc_fp64_matrix2x2_subtract(const BGC_FP64_Matrix2x2* minuend, const // ================== Multiply ================== // -inline void bgc_fp32_matrix2x2_multiply(const BGC_FP32_Matrix2x2* multiplicand, const float multiplier, BGC_FP32_Matrix2x2* product) +inline void bgc_fp32_matrix2x2_multiply(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* multiplicand, const float multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -546,7 +546,7 @@ inline void bgc_fp32_matrix2x2_multiply(const BGC_FP32_Matrix2x2* multiplicand, product->r2c2 = multiplicand->r2c2 * multiplier; } -inline void bgc_fp64_matrix2x2_multiply(const BGC_FP64_Matrix2x2* multiplicand, const double multiplier, BGC_FP64_Matrix2x2* product) +inline void bgc_fp64_matrix2x2_multiply(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* multiplicand, const double multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -557,19 +557,19 @@ inline void bgc_fp64_matrix2x2_multiply(const BGC_FP64_Matrix2x2* multiplicand, // =================== Divide =================== // -inline void bgc_fp32_matrix2x2_divide(const BGC_FP32_Matrix2x2* dividend, const float divisor, BGC_FP32_Matrix2x2* quotient) +inline void bgc_fp32_matrix2x2_divide(BGC_FP32_Matrix2x2* quotient, const BGC_FP32_Matrix2x2* dividend, const float divisor) { - bgc_fp32_matrix2x2_multiply(dividend, 1.0f / divisor, quotient); + bgc_fp32_matrix2x2_multiply(quotient, dividend, 1.0f / divisor); } -inline void bgc_fp64_matrix2x2_divide(const BGC_FP64_Matrix2x2* dividend, const double divisor, BGC_FP64_Matrix2x2* quotient) +inline void bgc_fp64_matrix2x2_divide(BGC_FP64_Matrix2x2* quotient, const BGC_FP64_Matrix2x2* dividend, const double divisor) { - bgc_fp64_matrix2x2_multiply(dividend, 1.0 / divisor, quotient); + bgc_fp64_matrix2x2_multiply(quotient, dividend, 1.0 / divisor); } // ================ Interpolate ================= // -inline void bgc_fp32_matrix2x2_interpolate(const BGC_FP32_Matrix2x2* first, const BGC_FP32_Matrix2x2* second, const float phase, BGC_FP32_Matrix2x2* interpolation) +inline void bgc_fp32_matrix2x2_interpolate(BGC_FP32_Matrix2x2* interpolation, const BGC_FP32_Matrix2x2* first, const BGC_FP32_Matrix2x2* second, const float phase) { const float counter_phase = 1.0f - phase; @@ -580,7 +580,7 @@ inline void bgc_fp32_matrix2x2_interpolate(const BGC_FP32_Matrix2x2* first, cons interpolation->r2c2 = first->r2c2 * counter_phase + second->r2c2 * phase; } -inline void bgc_fp64_matrix2x2_interpolate(const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase, BGC_FP64_Matrix2x2* interpolation) +inline void bgc_fp64_matrix2x2_interpolate(BGC_FP64_Matrix2x2* interpolation, const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase) { const double counter_phase = 1.0 - phase; @@ -593,7 +593,7 @@ inline void bgc_fp64_matrix2x2_interpolate(const BGC_FP64_Matrix2x2* first, cons // ============ Right Vector Product ============ // -inline void bgc_fp32_multiply_matrix2x2_by_vector2(const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* product) +inline void bgc_fp32_multiply_matrix2x2_by_vector2(BGC_FP32_Vector2* product, const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector) { const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; @@ -602,7 +602,7 @@ inline void bgc_fp32_multiply_matrix2x2_by_vector2(const BGC_FP32_Matrix2x2* mat product->x2 = x2; } -inline void bgc_fp64_multiply_matrix2x2_by_vector2(const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* product) +inline void bgc_fp64_multiply_matrix2x2_by_vector2(BGC_FP64_Vector2* product, const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector) { const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; @@ -613,7 +613,7 @@ inline void bgc_fp64_multiply_matrix2x2_by_vector2(const BGC_FP64_Matrix2x2* mat // ============ Left Vector Product ============= // -inline void bgc_fp32_multiply_vector2_by_matrix2x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix, BGC_FP32_Vector2* product) +inline void bgc_fp32_multiply_vector2_by_matrix2x2(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix) { const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; @@ -622,7 +622,7 @@ inline void bgc_fp32_multiply_vector2_by_matrix2x2(const BGC_FP32_Vector2* vecto product->x2 = x2; } -inline void bgc_fp64_multiply_vector2_by_matrix2x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix, BGC_FP64_Vector2* product) +inline void bgc_fp64_multiply_vector2_by_matrix2x2(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix) { const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; diff --git a/basic-geometry/matrix2x3.c b/basic-geometry/matrix2x3.c index 4e9fd90..b5a0e3f 100644 --- a/basic-geometry/matrix2x3.c +++ b/basic-geometry/matrix2x3.c @@ -3,50 +3,50 @@ extern inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* matrix); extern inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* matrix); -extern inline void bgc_fp32_matrix2x3_copy(const BGC_FP32_Matrix2x3* source, BGC_FP32_Matrix2x3* destination); -extern inline void bgc_fp64_matrix2x3_copy(const BGC_FP64_Matrix2x3* source, BGC_FP64_Matrix2x3* destination); +extern inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source); +extern inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source); extern inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* matrix1, BGC_FP32_Matrix2x3* matrix2); extern inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* matrix1, BGC_FP64_Matrix2x3* matrix2); -extern inline void bgc_fp64_matrix2x3_convert_to_fp32(const BGC_FP64_Matrix2x3* source, BGC_FP32_Matrix2x3* destination); -extern inline void bgc_fp32_matrix2x3_convert_to_fp64(const BGC_FP32_Matrix2x3* source, BGC_FP64_Matrix2x3* destination); +extern inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source); +extern inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source); -extern inline void bgc_fp32_matrix2x3_get_transposed(const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Matrix2x3* transposed); -extern inline void bgc_fp64_matrix2x3_get_transposed(const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Matrix2x3* transposed); +extern inline void bgc_fp32_matrix2x3_get_transposed(BGC_FP32_Matrix2x3* transposed, const BGC_FP32_Matrix3x2* matrix); +extern inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* transposed, const BGC_FP64_Matrix3x2* matrix); -extern inline void bgc_fp32_matrix2x3_get_row(const int number, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector2* row); -extern inline void bgc_fp64_matrix2x3_get_row(const int number, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector2* row); +extern inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x3* matrix, const int row_number); +extern inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x3* matrix, const int row_number); -extern inline void bgc_fp32_matrix2x3_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x3* matrix); -extern inline void bgc_fp64_matrix2x3_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x3* matrix); +extern inline void bgc_fp32_matrix2x3_set_row(BGC_FP32_Matrix2x3* matrix, const int row_number, const BGC_FP32_Vector2* row); +extern inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* matrix, const int row_number, const BGC_FP64_Vector2* row); -extern inline void bgc_fp32_matrix2x3_get_column(const int number, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector3* column); -extern inline void bgc_fp64_matrix2x3_get_column(const int number, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector3* column); +extern inline void bgc_fp32_matrix2x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix2x3* matrix, const int column_number); +extern inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix2x3* matrix, const int column_number); -extern inline void bgc_fp32_matrix2x3_set_column(const int number, const BGC_FP32_Vector3* column, BGC_FP32_Matrix2x3* matrix); -extern inline void bgc_fp64_matrix2x3_set_column(const int number, const BGC_FP64_Vector3* column, BGC_FP64_Matrix2x3* matrix); +extern inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* matrix, const int number, const BGC_FP32_Vector3* column); +extern inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* matrix, const int number, const BGC_FP64_Vector3* column); -extern inline void bgc_fp32_matrix2x3_add(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x3* sum); -extern inline void bgc_fp64_matrix2x3_add(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x3* sum); +extern inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2); +extern inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2); -extern inline void bgc_fp32_matrix2x3_add_scaled(const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale, BGC_FP32_Matrix2x3* sum); -extern inline void bgc_fp64_matrix2x3_add_scaled(const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale, BGC_FP64_Matrix2x3* sum); +extern inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix2x3_subtract(const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend, BGC_FP32_Matrix2x3* difference); -extern inline void bgc_fp64_matrix2x3_subtract(const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend, BGC_FP64_Matrix2x3* difference); +extern inline void bgc_fp32_matrix2x3_subtract(BGC_FP32_Matrix2x3* difference, const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend); +extern inline void bgc_fp64_matrix2x3_subtract(BGC_FP64_Matrix2x3* difference, const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend); -extern inline void bgc_fp32_matrix2x3_multiply(const BGC_FP32_Matrix2x3* multiplicand, const float multiplier, BGC_FP32_Matrix2x3* product); -extern inline void bgc_fp64_matrix2x3_multiply(const BGC_FP64_Matrix2x3* multiplicand, const double multiplier, BGC_FP64_Matrix2x3* product); +extern inline void bgc_fp32_matrix2x3_multiply(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* multiplicand, const float multiplier); +extern inline void bgc_fp64_matrix2x3_multiply(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* multiplicand, const double multiplier); -extern inline void bgc_fp32_matrix2x3_divide(const BGC_FP32_Matrix2x3* dividend, const float divisor, BGC_FP32_Matrix2x3* quotient); -extern inline void bgc_fp64_matrix2x3_divide(const BGC_FP64_Matrix2x3* dividend, const double divisor, BGC_FP64_Matrix2x3* quotient); +extern inline void bgc_fp32_matrix2x3_divide(BGC_FP32_Matrix2x3* quotient, const BGC_FP32_Matrix2x3* dividend, const float divisor); +extern inline void bgc_fp64_matrix2x3_divide(BGC_FP64_Matrix2x3* quotient, const BGC_FP64_Matrix2x3* dividend, const double divisor); -extern inline void bgc_fp32_matrix2x3_interpolate(const BGC_FP32_Matrix2x3* first, const BGC_FP32_Matrix2x3* second, const float phase, BGC_FP32_Matrix2x3* interpolation); -extern inline void bgc_fp64_matrix2x3_interpolate(const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase, BGC_FP64_Matrix2x3* interpolation); +extern inline void bgc_fp32_matrix2x3_interpolate(BGC_FP32_Matrix2x3* interpolation, const BGC_FP32_Matrix2x3* first, const BGC_FP32_Matrix2x3* second, const float phase); +extern inline void bgc_fp64_matrix2x3_interpolate(BGC_FP64_Matrix2x3* interpolation, const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase); -extern inline void bgc_fp32_multiply_vector3_by_matrix2x3(const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector2* product); -extern inline void bgc_fp64_multiply_vector3_by_matrix2x3(const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector2* product); +extern inline void bgc_fp32_multiply_vector3_by_matrix2x3(BGC_FP32_Vector2* product, const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix2x3* matrix); +extern inline void bgc_fp64_multiply_vector3_by_matrix2x3(BGC_FP64_Vector2* product, const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix2x3* matrix); -extern inline void bgc_fp32_multiply_matrix2x3_by_vector2(const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector, BGC_FP32_Vector3* product); -extern inline void bgc_fp64_multiply_matrix2x3_by_vector2(const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector, BGC_FP64_Vector3* product); +extern inline void bgc_fp32_multiply_matrix2x3_by_vector2(BGC_FP32_Vector3* product, const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector); +extern inline void bgc_fp64_multiply_matrix2x3_by_vector2(BGC_FP64_Vector3* product, const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector); diff --git a/basic-geometry/matrix2x3.h b/basic-geometry/matrix2x3.h index 2dca456..7093a94 100644 --- a/basic-geometry/matrix2x3.h +++ b/basic-geometry/matrix2x3.h @@ -3,7 +3,7 @@ #include "vector2.h" #include "vector3.h" -#include "matrixes.h" +#include "matrices.h" // =================== Reset ==================== // @@ -33,7 +33,7 @@ inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* matrix) // ==================== Copy ==================== // -inline void bgc_fp32_matrix2x3_copy(const BGC_FP32_Matrix2x3* source, BGC_FP32_Matrix2x3* destination) +inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -45,7 +45,7 @@ inline void bgc_fp32_matrix2x3_copy(const BGC_FP32_Matrix2x3* source, BGC_FP32_M destination->r3c2 = source->r3c2; } -inline void bgc_fp64_matrix2x3_copy(const BGC_FP64_Matrix2x3* source, BGC_FP64_Matrix2x3* destination) +inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -121,7 +121,7 @@ inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* matrix1, BGC_FP64_Matrix // ================== Convert =================== // -inline void bgc_fp64_matrix2x3_convert_to_fp32(const BGC_FP64_Matrix2x3* source, BGC_FP32_Matrix2x3* destination) +inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; @@ -133,7 +133,7 @@ inline void bgc_fp64_matrix2x3_convert_to_fp32(const BGC_FP64_Matrix2x3* source, destination->r3c2 = (float)source->r3c2; } -inline void bgc_fp32_matrix2x3_convert_to_fp64(const BGC_FP32_Matrix2x3* source, BGC_FP64_Matrix2x3* destination) +inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -147,7 +147,7 @@ inline void bgc_fp32_matrix2x3_convert_to_fp64(const BGC_FP32_Matrix2x3* source, // ================= Transpose ================== // -inline void bgc_fp32_matrix2x3_get_transposed(const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Matrix2x3* transposed) +inline void bgc_fp32_matrix2x3_get_transposed(BGC_FP32_Matrix2x3* transposed, const BGC_FP32_Matrix3x2* matrix) { transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; @@ -159,7 +159,7 @@ inline void bgc_fp32_matrix2x3_get_transposed(const BGC_FP32_Matrix3x2* matrix, transposed->r3c2 = matrix->r2c3; } -inline void bgc_fp64_matrix2x3_get_transposed(const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Matrix2x3* transposed) +inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* transposed, const BGC_FP64_Matrix3x2* matrix) { transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; @@ -173,21 +173,21 @@ inline void bgc_fp64_matrix2x3_get_transposed(const BGC_FP64_Matrix3x2* matrix, // ================== Get Row =================== // -inline void bgc_fp32_matrix2x3_get_row(const int number, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector2* row) +inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x3* matrix, const int row_number) { - if (number == 1) { + if (row_number == 1) { row->x1 = matrix->r1c1; row->x2 = matrix->r1c2; return; } - if (number == 2) { + if (row_number == 2) { row->x1 = matrix->r2c1; row->x2 = matrix->r2c2; return; } - if (number == 3) { + if (row_number == 3) { row->x1 = matrix->r3c1; row->x2 = matrix->r3c2; return; @@ -197,21 +197,21 @@ inline void bgc_fp32_matrix2x3_get_row(const int number, const BGC_FP32_Matrix2x row->x2 = 0.0f; } -inline void bgc_fp64_matrix2x3_get_row(const int number, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector2* row) +inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x3* matrix, const int row_number) { - if (number == 1) { + if (row_number == 1) { row->x1 = matrix->r1c1; row->x2 = matrix->r1c2; return; } - if (number == 2) { + if (row_number == 2) { row->x1 = matrix->r2c1; row->x2 = matrix->r2c2; return; } - if (number == 3) { + if (row_number == 3) { row->x1 = matrix->r3c1; row->x2 = matrix->r3c2; return; @@ -223,41 +223,41 @@ inline void bgc_fp64_matrix2x3_get_row(const int number, const BGC_FP64_Matrix2x // ================== Set Row =================== // -inline void bgc_fp32_matrix2x3_set_row(const int number, const BGC_FP32_Vector2* row, BGC_FP32_Matrix2x3* matrix) +inline void bgc_fp32_matrix2x3_set_row(BGC_FP32_Matrix2x3* matrix, const int row_number, const BGC_FP32_Vector2* row) { - if (number == 1) { + if (row_number == 1) { matrix->r1c1 = row->x1; matrix->r1c2 = row->x2; return; } - if (number == 2) { + if (row_number == 2) { matrix->r2c1 = row->x1; matrix->r2c2 = row->x2; return; } - if (number == 3) { + if (row_number == 3) { matrix->r3c1 = row->x1; matrix->r3c2 = row->x2; } } -inline void bgc_fp64_matrix2x3_set_row(const int number, const BGC_FP64_Vector2* row, BGC_FP64_Matrix2x3* matrix) +inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* matrix, const int row_number, const BGC_FP64_Vector2* row) { - if (number == 1) { + if (row_number == 1) { matrix->r1c1 = row->x1; matrix->r1c2 = row->x2; return; } - if (number == 2) { + if (row_number == 2) { matrix->r2c1 = row->x1; matrix->r2c2 = row->x2; return; } - if (number == 3) { + if (row_number == 3) { matrix->r3c1 = row->x1; matrix->r3c2 = row->x2; } @@ -265,32 +265,32 @@ inline void bgc_fp64_matrix2x3_set_row(const int number, const BGC_FP64_Vector2* // ================= Get Column ================= // -inline void bgc_fp32_matrix2x3_get_column(const int number, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector3* column) +inline void bgc_fp32_matrix2x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix2x3* matrix, const int column_number) { - if (number == 1) { + if (column_number == 1) { column->x1 = matrix->r1c1; column->x2 = matrix->r2c1; column->x3 = matrix->r3c1; return; } - if (number == 2) { + if (column_number == 2) { column->x1 = matrix->r1c2; column->x2 = matrix->r2c2; column->x3 = matrix->r3c2; } } -inline void bgc_fp64_matrix2x3_get_column(const int number, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector3* column) +inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix2x3* matrix, const int column_number) { - if (number == 1) { + if (column_number == 1) { column->x1 = matrix->r1c1; column->x2 = matrix->r2c1; column->x3 = matrix->r3c1; return; } - if (number == 2) { + if (column_number == 2) { column->x1 = matrix->r1c2; column->x2 = matrix->r2c2; column->x3 = matrix->r3c2; @@ -299,32 +299,32 @@ inline void bgc_fp64_matrix2x3_get_column(const int number, const BGC_FP64_Matri // ================= Set Column ================= // -inline void bgc_fp32_matrix2x3_set_column(const int number, const BGC_FP32_Vector3* column, BGC_FP32_Matrix2x3* matrix) +inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* matrix, const int column_number, const BGC_FP32_Vector3* column) { - if (number == 1) { + if (column_number == 1) { matrix->r1c1 = column->x1; matrix->r2c1 = column->x2; matrix->r3c1 = column->x3; return; } - if (number == 2) { + if (column_number == 2) { matrix->r1c2 = column->x1; matrix->r2c2 = column->x2; matrix->r3c2 = column->x3; } } -inline void bgc_fp64_matrix2x3_set_column(const int number, const BGC_FP64_Vector3* column, BGC_FP64_Matrix2x3* matrix) +inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* matrix, const int column_number, const BGC_FP64_Vector3* column) { - if (number == 1) { + if (column_number == 1) { matrix->r1c1 = column->x1; matrix->r2c1 = column->x2; matrix->r3c1 = column->x3; return; } - if (number == 2) { + if (column_number == 2) { matrix->r1c2 = column->x1; matrix->r2c2 = column->x2; matrix->r3c2 = column->x3; @@ -333,7 +333,7 @@ inline void bgc_fp64_matrix2x3_set_column(const int number, const BGC_FP64_Vecto // ==================== Add ===================== // -inline void bgc_fp32_matrix2x3_add(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x3* sum) +inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -345,7 +345,7 @@ inline void bgc_fp32_matrix2x3_add(const BGC_FP32_Matrix2x3* matrix1, const BGC_ sum->r3c2 = matrix1->r3c2 + matrix2->r3c2; } -inline void bgc_fp64_matrix2x3_add(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x3* sum) +inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -359,7 +359,7 @@ inline void bgc_fp64_matrix2x3_add(const BGC_FP64_Matrix2x3* matrix1, const BGC_ // ================= Add scaled ================= // -inline void bgc_fp32_matrix2x3_add_scaled(const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale, BGC_FP32_Matrix2x3* sum) +inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -371,7 +371,7 @@ inline void bgc_fp32_matrix2x3_add_scaled(const BGC_FP32_Matrix2x3* basic_matrix sum->r3c2 = basic_matrix->r3c2 + scalable_matrix->r3c2 * scale; } -inline void bgc_fp64_matrix2x3_add_scaled(const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale, BGC_FP64_Matrix2x3* sum) +inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -385,7 +385,7 @@ inline void bgc_fp64_matrix2x3_add_scaled(const BGC_FP64_Matrix2x3* basic_matrix // ================== Subtract ================== // -inline void bgc_fp32_matrix2x3_subtract(const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend, BGC_FP32_Matrix2x3* difference) +inline void bgc_fp32_matrix2x3_subtract(BGC_FP32_Matrix2x3* difference, const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -397,7 +397,7 @@ inline void bgc_fp32_matrix2x3_subtract(const BGC_FP32_Matrix2x3* minuend, const difference->r3c2 = minuend->r3c2 - subtrahend->r3c2; } -inline void bgc_fp64_matrix2x3_subtract(const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend, BGC_FP64_Matrix2x3* difference) +inline void bgc_fp64_matrix2x3_subtract(BGC_FP64_Matrix2x3* difference, const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -411,7 +411,7 @@ inline void bgc_fp64_matrix2x3_subtract(const BGC_FP64_Matrix2x3* minuend, const // ================== Multiply ================== // -inline void bgc_fp32_matrix2x3_multiply(const BGC_FP32_Matrix2x3* multiplicand, const float multiplier, BGC_FP32_Matrix2x3* product) +inline void bgc_fp32_matrix2x3_multiply(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* multiplicand, const float multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -423,7 +423,7 @@ inline void bgc_fp32_matrix2x3_multiply(const BGC_FP32_Matrix2x3* multiplicand, product->r3c2 = multiplicand->r3c2 * multiplier; } -inline void bgc_fp64_matrix2x3_multiply(const BGC_FP64_Matrix2x3* multiplicand, const double multiplier, BGC_FP64_Matrix2x3* product) +inline void bgc_fp64_matrix2x3_multiply(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* multiplicand, const double multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -437,19 +437,19 @@ inline void bgc_fp64_matrix2x3_multiply(const BGC_FP64_Matrix2x3* multiplicand, // =================== Divide =================== // -inline void bgc_fp32_matrix2x3_divide(const BGC_FP32_Matrix2x3* dividend, const float divisor, BGC_FP32_Matrix2x3* quotient) +inline void bgc_fp32_matrix2x3_divide(BGC_FP32_Matrix2x3* quotient, const BGC_FP32_Matrix2x3* dividend, const float divisor) { - bgc_fp32_matrix2x3_multiply(dividend, 1.0f / divisor, quotient); + bgc_fp32_matrix2x3_multiply(quotient, dividend, 1.0f / divisor); } -inline void bgc_fp64_matrix2x3_divide(const BGC_FP64_Matrix2x3* dividend, const double divisor, BGC_FP64_Matrix2x3* quotient) +inline void bgc_fp64_matrix2x3_divide(BGC_FP64_Matrix2x3* quotient, const BGC_FP64_Matrix2x3* dividend, const double divisor) { - bgc_fp64_matrix2x3_multiply(dividend, 1.0 / divisor, quotient); + bgc_fp64_matrix2x3_multiply(quotient, dividend, 1.0 / divisor); } // ================ Interpolate ================= // -inline void bgc_fp32_matrix2x3_interpolate(const BGC_FP32_Matrix2x3* first, const BGC_FP32_Matrix2x3* second, const float phase, BGC_FP32_Matrix2x3* interpolation) +inline void bgc_fp32_matrix2x3_interpolate(BGC_FP32_Matrix2x3* interpolation, const BGC_FP32_Matrix2x3* first, const BGC_FP32_Matrix2x3* second, const float phase) { const float couter_phase = 1.0f - phase; @@ -463,7 +463,7 @@ inline void bgc_fp32_matrix2x3_interpolate(const BGC_FP32_Matrix2x3* first, cons interpolation->r3c2 = first->r3c2 * couter_phase + second->r3c2 * phase; } -inline void bgc_fp64_matrix2x3_interpolate(const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase, BGC_FP64_Matrix2x3* interpolation) +inline void bgc_fp64_matrix2x3_interpolate(BGC_FP64_Matrix2x3* interpolation, const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase) { const double couter_phase = 1.0 - phase; @@ -479,13 +479,13 @@ inline void bgc_fp64_matrix2x3_interpolate(const BGC_FP64_Matrix2x3* first, cons // ============ Left Vector Product ============= // -inline void bgc_fp32_multiply_vector3_by_matrix2x3(const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Vector2* product) +inline void bgc_fp32_multiply_vector3_by_matrix2x3(BGC_FP32_Vector2* product, const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix2x3* matrix) { product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; } -inline void bgc_fp64_multiply_vector3_by_matrix2x3(const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Vector2* product) +inline void bgc_fp64_multiply_vector3_by_matrix2x3(BGC_FP64_Vector2* product, const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix2x3* matrix) { product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; @@ -493,14 +493,14 @@ inline void bgc_fp64_multiply_vector3_by_matrix2x3(const BGC_FP64_Vector3* vecto // ============ Right Vector Product ============ // -inline void bgc_fp32_multiply_matrix2x3_by_vector2(const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector, BGC_FP32_Vector3* product) +inline void bgc_fp32_multiply_matrix2x3_by_vector2(BGC_FP32_Vector3* product, const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector) { product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; product->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2; } -inline void bgc_fp64_multiply_matrix2x3_by_vector2(const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector, BGC_FP64_Vector3* product) +inline void bgc_fp64_multiply_matrix2x3_by_vector2(BGC_FP64_Vector3* product, const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector) { product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; diff --git a/basic-geometry/matrix3x2.c b/basic-geometry/matrix3x2.c index b62bec1..ee9b5e1 100644 --- a/basic-geometry/matrix3x2.c +++ b/basic-geometry/matrix3x2.c @@ -3,50 +3,50 @@ extern inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix); extern inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix); -extern inline void bgc_fp32_matrix3x2_copy(const BGC_FP32_Matrix3x2* source, BGC_FP32_Matrix3x2* destination); -extern inline void bgc_fp64_matrix3x2_copy(const BGC_FP64_Matrix3x2* source, BGC_FP64_Matrix3x2* destination); +extern inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source); +extern inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source); extern inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix3x2* matrix2); extern inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix3x2* matrix2); -extern inline void bgc_fp64_matrix3x2_convert_to_fp32(const BGC_FP64_Matrix3x2* source, BGC_FP32_Matrix3x2* destination); -extern inline void bgc_fp32_matrix3x2_convert_to_fp64(const BGC_FP32_Matrix3x2* source, BGC_FP64_Matrix3x2* destination); +extern inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source); +extern inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source); -extern inline void bgc_fp32_matrix3x2_get_transposed(const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Matrix3x2* transposed); -extern inline void bgc_fp64_matrix3x2_get_transposed(const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Matrix3x2* transposed); +extern inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* transposed, const BGC_FP32_Matrix2x3* matrix); +extern inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* transposed, const BGC_FP64_Matrix2x3* matrix); -extern inline void bgc_fp32_matrix3x2_get_row(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* row); -extern inline void bgc_fp64_matrix3x2_get_row(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* row); +extern inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x2* matrix, const int row_number); +extern inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x2* matrix, const int row_number); -extern inline void bgc_fp32_matrix3x2_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x2* matrix); -extern inline void bgc_fp64_matrix3x2_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x2* matrix); +extern inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* matrix, const int row_number, const BGC_FP32_Vector3* row); +extern inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* matrix, const int row_number, const BGC_FP64_Vector3* row); -extern inline void bgc_fp32_matrix3x2_get_column(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector2* column); -extern inline void bgc_fp64_matrix3x2_get_column(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector2* column); +extern inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix3x2* matrix, const int column_number); +extern inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix3x2* matrix, const int column_number); -extern inline void bgc_fp32_matrix3x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix3x2* matrix); -extern inline void bgc_fp64_matrix3x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix3x2* matrix); +extern inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* matrix, const int column_number, const BGC_FP32_Vector2* column); +extern inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* matrix, const int column_number, const BGC_FP64_Vector2* column); -extern inline void bgc_fp32_matrix3x2_add(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* sum); -extern inline void bgc_fp64_matrix3x2_add(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* sum); +extern inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2); +extern inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2); -extern inline void bgc_fp32_matrix3x2_add_scaled(const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale, BGC_FP32_Matrix3x2* sum); -extern inline void bgc_fp64_matrix3x2_add_scaled(const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale, BGC_FP64_Matrix3x2* sum); +extern inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix3x2_subtract(const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend, BGC_FP32_Matrix3x2* difference); -extern inline void bgc_fp64_matrix3x2_subtract(const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend, BGC_FP64_Matrix3x2* difference); +extern inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* difference, const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend); +extern inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* difference, const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend); -extern inline void bgc_fp32_matrix3x2_multiply(const BGC_FP32_Matrix3x2* multiplicand, const float multiplier, BGC_FP32_Matrix3x2* product); -extern inline void bgc_fp64_matrix3x2_multiply(const BGC_FP64_Matrix3x2* multiplicand, const double multiplier, BGC_FP64_Matrix3x2* product); +extern inline void bgc_fp32_matrix3x2_multiply(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* multiplicand, const float multiplier); +extern inline void bgc_fp64_matrix3x2_multiply(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* multiplicand, const double multiplier); -extern inline void bgc_fp32_matrix3x2_divide(const BGC_FP32_Matrix3x2* dividend, const float divisor, BGC_FP32_Matrix3x2* quotient); -extern inline void bgc_fp64_matrix3x2_divide(const BGC_FP64_Matrix3x2* dividend, const double divisor, BGC_FP64_Matrix3x2* quotient); +extern inline void bgc_fp32_matrix3x2_divide(BGC_FP32_Matrix3x2* quotient, const BGC_FP32_Matrix3x2* dividend, const float divisor); +extern inline void bgc_fp64_matrix3x2_divide(BGC_FP64_Matrix3x2* quotient, const BGC_FP64_Matrix3x2* dividend, const double divisor); -extern inline void bgc_fp32_matrix3x2_interpolate(const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase, BGC_FP32_Matrix3x2* interpolation); -extern inline void bgc_fp64_matrix3x2_interpolate(const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase, BGC_FP64_Matrix3x2* interpolation); +extern inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* interpolation, const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase); +extern inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* interpolation, const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase); -extern inline void bgc_fp32_multiply_vector2_by_matrix3x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* product); -extern inline void bgc_fp64_multiply_vector2_by_matrix3x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* product); +extern inline void bgc_fp32_multiply_vector2_by_matrix3x2(BGC_FP32_Vector3* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix); +extern inline void bgc_fp64_multiply_vector2_by_matrix3x2(BGC_FP64_Vector3* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix); -extern inline void bgc_fp32_multiply_matrix3x2_by_vector3(const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector2* product); -extern inline void bgc_fp64_multiply_matrix3x2_by_vector3(const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector2* product); +extern inline void bgc_fp32_multiply_matrix3x2_by_vector3(BGC_FP32_Vector2* product, const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector); +extern inline void bgc_fp64_multiply_matrix3x2_by_vector3(BGC_FP64_Vector2* product, const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector); diff --git a/basic-geometry/matrix3x2.h b/basic-geometry/matrix3x2.h index 1322a45..b219ddd 100644 --- a/basic-geometry/matrix3x2.h +++ b/basic-geometry/matrix3x2.h @@ -3,7 +3,7 @@ #include "vector2.h" #include "vector3.h" -#include "matrixes.h" +#include "matrices.h" // =================== Reset ==================== // @@ -31,7 +31,7 @@ inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix) // ==================== Copy ==================== // -inline void bgc_fp32_matrix3x2_copy(const BGC_FP32_Matrix3x2* source, BGC_FP32_Matrix3x2* destination) +inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -42,7 +42,7 @@ inline void bgc_fp32_matrix3x2_copy(const BGC_FP32_Matrix3x2* source, BGC_FP32_M destination->r2c3 = source->r2c3; } -inline void bgc_fp64_matrix3x2_copy(const BGC_FP64_Matrix3x2* source, BGC_FP64_Matrix3x2* destination) +inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -111,7 +111,7 @@ inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix // ================== Convert =================== // -inline void bgc_fp64_matrix3x2_convert_to_fp32(const BGC_FP64_Matrix3x2* source, BGC_FP32_Matrix3x2* destination) +inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; @@ -122,7 +122,7 @@ inline void bgc_fp64_matrix3x2_convert_to_fp32(const BGC_FP64_Matrix3x2* source, destination->r2c3 = (float)source->r2c3; } -inline void bgc_fp32_matrix3x2_convert_to_fp64(const BGC_FP32_Matrix3x2* source, BGC_FP64_Matrix3x2* destination) +inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -135,7 +135,7 @@ inline void bgc_fp32_matrix3x2_convert_to_fp64(const BGC_FP32_Matrix3x2* source, // ================= Transpose ================== // -inline void bgc_fp32_matrix3x2_get_transposed(const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Matrix3x2* transposed) +inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* transposed, const BGC_FP32_Matrix2x3* matrix) { transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; @@ -146,7 +146,7 @@ inline void bgc_fp32_matrix3x2_get_transposed(const BGC_FP32_Matrix2x3* matrix, transposed->r2c3 = matrix->r3c2; } -inline void bgc_fp64_matrix3x2_get_transposed(const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Matrix3x2* transposed) +inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* transposed, const BGC_FP64_Matrix2x3* matrix) { transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; @@ -159,9 +159,9 @@ inline void bgc_fp64_matrix3x2_get_transposed(const BGC_FP64_Matrix2x3* matrix, // ================== Get Row =================== // -inline void bgc_fp32_matrix3x2_get_row(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* row) +inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x2* matrix, const int row_number) { - if (number == 1) + if (row_number == 1) { row->x1 = matrix->r1c1; row->x2 = matrix->r1c2; @@ -169,7 +169,7 @@ inline void bgc_fp32_matrix3x2_get_row(const int number, const BGC_FP32_Matrix3x return; } - if (number == 2) + if (row_number == 2) { row->x1 = matrix->r2c1; row->x2 = matrix->r2c2; @@ -182,9 +182,9 @@ inline void bgc_fp32_matrix3x2_get_row(const int number, const BGC_FP32_Matrix3x row->x3 = 0.0f; } -inline void bgc_fp64_matrix3x2_get_row(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* row) +inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x2* matrix, const int row_number) { - if (number == 1) + if (row_number == 1) { row->x1 = matrix->r1c1; row->x2 = matrix->r1c2; @@ -192,7 +192,7 @@ inline void bgc_fp64_matrix3x2_get_row(const int number, const BGC_FP64_Matrix3x return; } - if (number == 2) + if (row_number == 2) { row->x1 = matrix->r2c1; row->x2 = matrix->r2c2; @@ -207,9 +207,9 @@ inline void bgc_fp64_matrix3x2_get_row(const int number, const BGC_FP64_Matrix3x // ================== Set Row =================== // -inline void bgc_fp32_matrix3x2_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x2* matrix) +inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* matrix, const int row_number, const BGC_FP32_Vector3* row) { - if (number == 1) + if (row_number == 1) { matrix->r1c1 = row->x1; matrix->r1c2 = row->x2; @@ -217,7 +217,7 @@ inline void bgc_fp32_matrix3x2_set_row(const int number, const BGC_FP32_Vector3* return; } - if (number == 2) + if (row_number == 2) { matrix->r2c1 = row->x1; matrix->r2c2 = row->x2; @@ -225,9 +225,9 @@ inline void bgc_fp32_matrix3x2_set_row(const int number, const BGC_FP32_Vector3* } } -inline void bgc_fp64_matrix3x2_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x2* matrix) +inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* matrix, const int row_number, const BGC_FP64_Vector3* row) { - if (number == 1) + if (row_number == 1) { matrix->r1c1 = row->x1; matrix->r1c2 = row->x2; @@ -235,7 +235,7 @@ inline void bgc_fp64_matrix3x2_set_row(const int number, const BGC_FP64_Vector3* return; } - if (number == 2) + if (row_number == 2) { matrix->r2c1 = row->x1; matrix->r2c2 = row->x2; @@ -245,23 +245,23 @@ inline void bgc_fp64_matrix3x2_set_row(const int number, const BGC_FP64_Vector3* // ================= Get Column ================= // -inline void bgc_fp32_matrix3x2_get_column(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector2* column) +inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix3x2* matrix, const int column_number) { - if (number == 1) + if (column_number == 1) { column->x1 = matrix->r1c1; column->x2 = matrix->r2c1; return; } - if (number == 2) + if (column_number == 2) { column->x1 = matrix->r1c2; column->x2 = matrix->r2c2; return; } - if (number == 3) + if (column_number == 3) { column->x1 = matrix->r1c3; column->x2 = matrix->r2c3; @@ -272,23 +272,23 @@ inline void bgc_fp32_matrix3x2_get_column(const int number, const BGC_FP32_Matri column->x2 = 0.0f; } -inline void bgc_fp64_matrix3x2_get_column(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector2* column) +inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix3x2* matrix, const int column_number) { - if (number == 1) + if (column_number == 1) { column->x1 = matrix->r1c1; column->x2 = matrix->r2c1; return; } - if (number == 2) + if (column_number == 2) { column->x1 = matrix->r1c2; column->x2 = matrix->r2c2; return; } - if (number == 3) + if (column_number == 3) { column->x1 = matrix->r1c3; column->x2 = matrix->r2c3; @@ -301,46 +301,46 @@ inline void bgc_fp64_matrix3x2_get_column(const int number, const BGC_FP64_Matri // ================= Set Column ================= // -inline void bgc_fp32_matrix3x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix3x2* matrix) +inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* matrix, const int column_number, const BGC_FP32_Vector2* column) { - if (number == 1) + if (column_number == 1) { matrix->r1c1 = column->x1; matrix->r2c1 = column->x2; return; } - if (number == 2) + if (column_number == 2) { matrix->r1c2 = column->x1; matrix->r2c2 = column->x2; return; } - if (number == 3) + if (column_number == 3) { matrix->r1c3 = column->x1; matrix->r2c3 = column->x2; } } -inline void bgc_fp64_matrix3x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix3x2* matrix) +inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* matrix, const int column_number, const BGC_FP64_Vector2* column) { - if (number == 1) + if (column_number == 1) { matrix->r1c1 = column->x1; matrix->r2c1 = column->x2; return; } - if (number == 2) + if (column_number == 2) { matrix->r1c2 = column->x1; matrix->r2c2 = column->x2; return; } - if (number == 3) + if (column_number == 3) { matrix->r1c3 = column->x1; matrix->r2c3 = column->x2; @@ -349,7 +349,7 @@ inline void bgc_fp64_matrix3x2_set_column(const int number, const BGC_FP64_Vecto // ==================== Add ===================== // -inline void bgc_fp32_matrix3x2_add(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* sum) +inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -360,7 +360,7 @@ inline void bgc_fp32_matrix3x2_add(const BGC_FP32_Matrix3x2* matrix1, const BGC_ sum->r2c3 = matrix1->r2c3 + matrix2->r2c3; } -inline void bgc_fp64_matrix3x2_add(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* sum) +inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -373,7 +373,7 @@ inline void bgc_fp64_matrix3x2_add(const BGC_FP64_Matrix3x2* matrix1, const BGC_ // ================= Add scaled ================= // -inline void bgc_fp32_matrix3x2_add_scaled(const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale, BGC_FP32_Matrix3x2* sum) +inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -384,7 +384,7 @@ inline void bgc_fp32_matrix3x2_add_scaled(const BGC_FP32_Matrix3x2* basic_matrix sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale; } -inline void bgc_fp64_matrix3x2_add_scaled(const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale, BGC_FP64_Matrix3x2* sum) +inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -397,7 +397,7 @@ inline void bgc_fp64_matrix3x2_add_scaled(const BGC_FP64_Matrix3x2* basic_matrix // ================== Subtract ================== // -inline void bgc_fp32_matrix3x2_subtract(const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend, BGC_FP32_Matrix3x2* difference) +inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* difference, const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -408,7 +408,7 @@ inline void bgc_fp32_matrix3x2_subtract(const BGC_FP32_Matrix3x2* minuend, const difference->r2c3 = minuend->r2c3 - subtrahend->r2c3; } -inline void bgc_fp64_matrix3x2_subtract(const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend, BGC_FP64_Matrix3x2* difference) +inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* difference, const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -421,7 +421,7 @@ inline void bgc_fp64_matrix3x2_subtract(const BGC_FP64_Matrix3x2* minuend, const // ================== Multiply ================== // -inline void bgc_fp32_matrix3x2_multiply(const BGC_FP32_Matrix3x2* multiplicand, const float multiplier, BGC_FP32_Matrix3x2* product) +inline void bgc_fp32_matrix3x2_multiply(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* multiplicand, const float multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -432,7 +432,7 @@ inline void bgc_fp32_matrix3x2_multiply(const BGC_FP32_Matrix3x2* multiplicand, product->r2c3 = multiplicand->r2c3 * multiplier; } -inline void bgc_fp64_matrix3x2_multiply(const BGC_FP64_Matrix3x2* multiplicand, const double multiplier, BGC_FP64_Matrix3x2* product) +inline void bgc_fp64_matrix3x2_multiply(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* multiplicand, const double multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -445,19 +445,19 @@ inline void bgc_fp64_matrix3x2_multiply(const BGC_FP64_Matrix3x2* multiplicand, // =================== Divide =================== // -inline void bgc_fp32_matrix3x2_divide(const BGC_FP32_Matrix3x2* dividend, const float divisor, BGC_FP32_Matrix3x2* quotient) +inline void bgc_fp32_matrix3x2_divide(BGC_FP32_Matrix3x2* quotient, const BGC_FP32_Matrix3x2* dividend, const float divisor) { - bgc_fp32_matrix3x2_multiply(dividend, 1.0f / divisor, quotient); + bgc_fp32_matrix3x2_multiply(quotient, dividend, 1.0f / divisor); } -inline void bgc_fp64_matrix3x2_divide(const BGC_FP64_Matrix3x2* dividend, const double divisor, BGC_FP64_Matrix3x2* quotient) +inline void bgc_fp64_matrix3x2_divide(BGC_FP64_Matrix3x2* quotient, const BGC_FP64_Matrix3x2* dividend, const double divisor) { - bgc_fp64_matrix3x2_multiply(dividend, 1.0 / divisor, quotient); + bgc_fp64_matrix3x2_multiply(quotient, dividend, 1.0 / divisor); } // ================ Interpolate ================= // -inline void bgc_fp32_matrix3x2_interpolate(const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase, BGC_FP32_Matrix3x2* interpolation) +inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* interpolation, const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase) { const float couter_phase = 1.0f - phase; @@ -470,7 +470,7 @@ inline void bgc_fp32_matrix3x2_interpolate(const BGC_FP32_Matrix3x2* first, cons interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase; } -inline void bgc_fp64_matrix3x2_interpolate(const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase, BGC_FP64_Matrix3x2* interpolation) +inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* interpolation, const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase) { const double couter_phase = 1.0 - phase; @@ -485,14 +485,14 @@ inline void bgc_fp64_matrix3x2_interpolate(const BGC_FP64_Matrix3x2* first, cons // ============ Left Vector Product ============= // -inline void bgc_fp32_multiply_vector2_by_matrix3x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* product) +inline void bgc_fp32_multiply_vector2_by_matrix3x2(BGC_FP32_Vector3* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix) { product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3; } -inline void bgc_fp64_multiply_vector2_by_matrix3x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* product) +inline void bgc_fp64_multiply_vector2_by_matrix3x2(BGC_FP64_Vector3* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix) { product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1; product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2; @@ -501,13 +501,13 @@ inline void bgc_fp64_multiply_vector2_by_matrix3x2(const BGC_FP64_Vector2* vecto // ============ Right Vector Product ============ // -inline void bgc_fp32_multiply_matrix3x2_by_vector3(const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector2* product) +inline void bgc_fp32_multiply_matrix3x2_by_vector3(BGC_FP32_Vector2* product, const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector) { product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; } -inline void bgc_fp64_multiply_matrix3x2_by_vector3(const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector2* product) +inline void bgc_fp64_multiply_matrix3x2_by_vector3(BGC_FP64_Vector2* product, const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector) { product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; diff --git a/basic-geometry/matrix3x3.c b/basic-geometry/matrix3x3.c index da25253..4125e37 100644 --- a/basic-geometry/matrix3x3.c +++ b/basic-geometry/matrix3x3.c @@ -6,17 +6,17 @@ extern inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* matrix); extern inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* matrix); extern inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix); -extern inline void bgc_fp32_matrix3x3_make_diagonal(const float d1, const float d2, const float d3, BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_matrix3x3_make_diagonal(const double d1, const double d2, const double d3, BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* matrix, const float d1, const float d2, const float d3); +extern inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* matrix, const double d1, const double d2, const double d3); -extern inline void bgc_fp32_matrix3x3_copy(const BGC_FP32_Matrix3x3* source, BGC_FP32_Matrix3x3* destination); -extern inline void bgc_fp64_matrix3x3_copy(const BGC_FP64_Matrix3x3* source, BGC_FP64_Matrix3x3* destination); +extern inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source); +extern inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source); extern inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* matrix1, BGC_FP32_Matrix3x3* matrix2); extern inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix3x3* matrix2); -extern inline void bgc_fp64_matrix3x3_convert_to_fp32(const BGC_FP64_Matrix3x3* source, BGC_FP32_Matrix3x3* destination); -extern inline void bgc_fp32_matrix3x3_convert_to_fp64(const BGC_FP32_Matrix3x3* source, BGC_FP64_Matrix3x3* destination); +extern inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source); +extern inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source); extern inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* matrix); extern inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* matrix); @@ -36,48 +36,48 @@ extern inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* matrix); extern inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* matrix); extern inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix); -extern inline void bgc_fp32_matrix3x3_get_transposed(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* transposed); -extern inline void bgc_fp64_matrix3x3_get_transposed(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* transposed); +extern inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* transposed, const BGC_FP32_Matrix3x3* matrix); +extern inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* transposed, const BGC_FP64_Matrix3x3* matrix); -extern inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* row); -extern inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* row); +extern inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x3* matrix, const int row_number); +extern inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x3* matrix, const int row_number); -extern inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_matrix3x3_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* matrix, const int row_number, const BGC_FP32_Vector3* row); +extern inline void bgc_fp64_matrix3x3_set_row(BGC_FP64_Matrix3x3* matrix, const int row_number, const BGC_FP64_Vector3* row); -extern inline void bgc_fp32_matrix3x3_get_column(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* column); -extern inline void bgc_fp64_matrix3x3_get_column(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* column); +extern inline void bgc_fp32_matrix3x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix3x3* matrix, const int column_number); +extern inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix3x3* matrix, const int column_number); -extern inline void bgc_fp32_matrix3x3_set_column(const int number, const BGC_FP32_Vector3* column, BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_matrix3x3_set_column(const int number, const BGC_FP64_Vector3* column, BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* matrix, const int column_number, const BGC_FP32_Vector3* column); +extern inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* matrix, const int column_number, const BGC_FP64_Vector3* column); -extern inline void bgc_fp32_matrix3x3_add(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x3* sum); -extern inline void bgc_fp64_matrix3x3_add(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x3* sum); +extern inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2); +extern inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2); -extern inline void bgc_fp32_matrix3x3_add_scaled(const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale, BGC_FP32_Matrix3x3* sum); -extern inline void bgc_fp64_matrix3x3_add_scaled(const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale, BGC_FP64_Matrix3x3* sum); +extern inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix3x3_subtract(const BGC_FP32_Matrix3x3* minuend, const BGC_FP32_Matrix3x3* subtrahend, BGC_FP32_Matrix3x3* difference); -extern inline void bgc_fp64_matrix3x3_subtract(const BGC_FP64_Matrix3x3* minuend, const BGC_FP64_Matrix3x3* subtrahend, BGC_FP64_Matrix3x3* difference); +extern inline void bgc_fp32_matrix3x3_subtract(BGC_FP32_Matrix3x3* difference, const BGC_FP32_Matrix3x3* minuend, const BGC_FP32_Matrix3x3* subtrahend); +extern inline void bgc_fp64_matrix3x3_subtract(BGC_FP64_Matrix3x3* difference, const BGC_FP64_Matrix3x3* minuend, const BGC_FP64_Matrix3x3* subtrahend); -extern inline void bgc_fp32_matrix3x3_multiply(const BGC_FP32_Matrix3x3* multiplicand, const float multiplier, BGC_FP32_Matrix3x3* product); -extern inline void bgc_fp64_matrix3x3_multiply(const BGC_FP64_Matrix3x3* multiplicand, const double multiplier, BGC_FP64_Matrix3x3* product); +extern inline void bgc_fp32_matrix3x3_multiply(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* multiplicand, const float multiplier); +extern inline void bgc_fp64_matrix3x3_multiply(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* multiplicand, const double multiplier); -extern inline void bgc_fp32_matrix3x3_divide(const BGC_FP32_Matrix3x3* dividend, const float divisor, BGC_FP32_Matrix3x3* quotient); -extern inline void bgc_fp64_matrix3x3_divide(const BGC_FP64_Matrix3x3* dividend, const double divisor, BGC_FP64_Matrix3x3* quotient); +extern inline void bgc_fp32_matrix3x3_divide(BGC_FP32_Matrix3x3* quotient, const BGC_FP32_Matrix3x3* dividend, const float divisor); +extern inline void bgc_fp64_matrix3x3_divide(BGC_FP64_Matrix3x3* quotient, const BGC_FP64_Matrix3x3* dividend, const double divisor); -extern inline void bgc_fp32_matrix3x3_interpolate(const BGC_FP32_Matrix3x3* first, const BGC_FP32_Matrix3x3* second, const float phase, BGC_FP32_Matrix3x3* interpolation); -extern inline void bgc_fp64_matrix3x3_interpolate(const BGC_FP64_Matrix3x3* first, const BGC_FP64_Matrix3x3* second, const double phase, BGC_FP64_Matrix3x3* interpolation); +extern inline void bgc_fp32_matrix3x3_interpolate(BGC_FP32_Matrix3x3* interpolation, const BGC_FP32_Matrix3x3* first, const BGC_FP32_Matrix3x3* second, const float phase); +extern inline void bgc_fp64_matrix3x3_interpolate(BGC_FP64_Matrix3x3* interpolation, const BGC_FP64_Matrix3x3* first, const BGC_FP64_Matrix3x3* second, const double phase); -extern inline void bgc_fp32_multiply_vector3_by_matrix3x3(const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* result); -extern inline void bgc_fp64_multiply_vector3_by_matrix3x3(const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* result); +extern inline void bgc_fp32_multiply_vector3_by_matrix3x3(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix3x3* matrix); +extern inline void bgc_fp64_multiply_vector3_by_matrix3x3(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix3x3* matrix); -extern inline void bgc_fp32_multiply_matrix3x3_by_vector3(const BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result); -extern inline void bgc_fp64_multiply_matrix3x3_by_vector3(const BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result); +extern inline void bgc_fp32_multiply_matrix3x3_by_vector3(BGC_FP32_Vector3* product, const BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Vector3* vector); +extern inline void bgc_fp64_multiply_matrix3x3_by_vector3(BGC_FP64_Vector3* product, const BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Vector3* vector); // ================ Get Inverse ================= // -int bgc_fp32_matrix3x3_get_inverse(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* inverse) +int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* inverse, const BGC_FP32_Matrix3x3* matrix) { const float determinant = bgc_fp32_matrix3x3_get_determinant(matrix); @@ -114,7 +114,7 @@ int bgc_fp32_matrix3x3_get_inverse(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Ma return 1; } -int bgc_fp64_matrix3x3_get_inverse(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* inverse) +int bgc_fp64_matrix3x3_get_inverse(BGC_FP64_Matrix3x3* inverse, const BGC_FP64_Matrix3x3* matrix) { const double determinant = bgc_fp64_matrix3x3_get_determinant(matrix); diff --git a/basic-geometry/matrix3x3.h b/basic-geometry/matrix3x3.h index 88ae111..18568bd 100644 --- a/basic-geometry/matrix3x3.h +++ b/basic-geometry/matrix3x3.h @@ -2,7 +2,7 @@ #define _BGC_MATRIX3X3_H_ #include "vector3.h" -#include "matrixes.h" +#include "matrices.h" // =================== Reset ==================== // @@ -70,7 +70,7 @@ inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix) // ================ Set Diagonal ================ // -inline void bgc_fp32_matrix3x3_make_diagonal(const float d1, const float d2, const float d3, BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* matrix, const float d1, const float d2, const float d3) { matrix->r1c1 = d1; matrix->r1c2 = 0.0f; @@ -85,7 +85,7 @@ inline void bgc_fp32_matrix3x3_make_diagonal(const float d1, const float d2, con matrix->r3c3 = d2; } -inline void bgc_fp64_matrix3x3_make_diagonal(const double d1, const double d2, const double d3, BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* matrix, const double d1, const double d2, const double d3) { matrix->r1c1 = d1; matrix->r1c2 = 0.0; @@ -102,7 +102,7 @@ inline void bgc_fp64_matrix3x3_make_diagonal(const double d1, const double d2, c // ==================== Copy ==================== // -inline void bgc_fp32_matrix3x3_copy(const BGC_FP32_Matrix3x3* source, BGC_FP32_Matrix3x3* destination) +inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -117,7 +117,7 @@ inline void bgc_fp32_matrix3x3_copy(const BGC_FP32_Matrix3x3* source, BGC_FP32_M destination->r3c3 = source->r3c3; } -inline void bgc_fp64_matrix3x3_copy(const BGC_FP64_Matrix3x3* source, BGC_FP64_Matrix3x3* destination) +inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -214,7 +214,7 @@ inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix // ================== Convert =================== // -inline void bgc_fp64_matrix3x3_convert_to_fp32(const BGC_FP64_Matrix3x3* source, BGC_FP32_Matrix3x3* destination) +inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; @@ -229,7 +229,7 @@ inline void bgc_fp64_matrix3x3_convert_to_fp32(const BGC_FP64_Matrix3x3* source, destination->r3c3 = (float)source->r3c3; } -inline void bgc_fp32_matrix3x3_convert_to_fp64(const BGC_FP32_Matrix3x3* source, BGC_FP64_Matrix3x3* destination) +inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -330,9 +330,9 @@ inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* matrix) // ================ Get Inverse ================= // -int bgc_fp32_matrix3x3_get_inverse(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* inverse); +int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* inverse, const BGC_FP32_Matrix3x3* matrix); -int bgc_fp64_matrix3x3_get_inverse(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* inverse); +int bgc_fp64_matrix3x3_get_inverse(BGC_FP64_Matrix3x3* inverse, const BGC_FP64_Matrix3x3* matrix); // =================== Invert =================== // @@ -380,7 +380,7 @@ inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix) // =============== Get Transpose ================ // -inline void bgc_fp32_matrix3x3_get_transposed(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* transposed) +inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* transposed, const BGC_FP32_Matrix3x3* matrix) { transposed->r1c1 = matrix->r1c1; transposed->r2c2 = matrix->r2c2; @@ -399,7 +399,7 @@ inline void bgc_fp32_matrix3x3_get_transposed(const BGC_FP32_Matrix3x3* matrix, transposed->r3c2 = r2c3; } -inline void bgc_fp64_matrix3x3_get_transposed(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* transposed) +inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* transposed, const BGC_FP64_Matrix3x3* matrix) { transposed->r1c1 = matrix->r1c1; transposed->r2c2 = matrix->r2c2; @@ -420,9 +420,9 @@ inline void bgc_fp64_matrix3x3_get_transposed(const BGC_FP64_Matrix3x3* matrix, // ================== Get Row -================== // -inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* row) +inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x3* matrix, const int row_number) { - if (number == 1) + if (row_number == 1) { row->x1 = matrix->r1c1; row->x2 = matrix->r1c2; @@ -430,7 +430,7 @@ inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x return; } - if (number == 2) + if (row_number == 2) { row->x1 = matrix->r2c1; row->x2 = matrix->r2c2; @@ -438,7 +438,7 @@ inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x return; } - if (number == 3) + if (row_number == 3) { row->x1 = matrix->r3c1; row->x2 = matrix->r3c2; @@ -451,9 +451,9 @@ inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x row->x3 = 0.0f; } -inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* row) +inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x3* matrix, const int row_number) { - if (number == 1) + if (row_number == 1) { row->x1 = matrix->r1c1; row->x2 = matrix->r1c2; @@ -461,7 +461,7 @@ inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x return; } - if (number == 2) + if (row_number == 2) { row->x1 = matrix->r2c1; row->x2 = matrix->r2c2; @@ -469,7 +469,7 @@ inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x return; } - if (number == 3) + if (row_number == 3) { row->x1 = matrix->r3c1; row->x2 = matrix->r3c2; @@ -484,9 +484,9 @@ inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x // ================== Set Row =================== // -inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* matrix, const int row_number, const BGC_FP32_Vector3* row) { - if (number == 1) + if (row_number == 1) { matrix->r1c1 = row->x1; matrix->r1c2 = row->x2; @@ -494,7 +494,7 @@ inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* return; } - if (number == 2) + if (row_number == 2) { matrix->r2c1 = row->x1; matrix->r2c2 = row->x2; @@ -502,7 +502,7 @@ inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* return; } - if (number == 3) + if (row_number == 3) { matrix->r3c1 = row->x1; matrix->r3c2 = row->x2; @@ -510,9 +510,9 @@ inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* } } -inline void bgc_fp64_matrix3x3_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_matrix3x3_set_row(BGC_FP64_Matrix3x3* matrix, const int row_number, const BGC_FP64_Vector3* row) { - if (number == 1) + if (row_number == 1) { matrix->r1c1 = row->x1; matrix->r1c2 = row->x2; @@ -520,7 +520,7 @@ inline void bgc_fp64_matrix3x3_set_row(const int number, const BGC_FP64_Vector3* return; } - if (number == 2) + if (row_number == 2) { matrix->r2c1 = row->x1; matrix->r2c2 = row->x2; @@ -528,7 +528,7 @@ inline void bgc_fp64_matrix3x3_set_row(const int number, const BGC_FP64_Vector3* return; } - if (number == 3) + if (row_number == 3) { matrix->r3c1 = row->x1; matrix->r3c2 = row->x2; @@ -538,9 +538,9 @@ inline void bgc_fp64_matrix3x3_set_row(const int number, const BGC_FP64_Vector3* // ================= Get Column ================= // -inline void bgc_fp32_matrix3x3_get_column(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* column) +inline void bgc_fp32_matrix3x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix3x3* matrix, const int column_number) { - if (number == 1) + if (column_number == 1) { column->x1 = matrix->r1c1; column->x2 = matrix->r2c1; @@ -548,7 +548,7 @@ inline void bgc_fp32_matrix3x3_get_column(const int number, const BGC_FP32_Matri return; } - if (number == 2) + if (column_number == 2) { column->x1 = matrix->r1c2; column->x2 = matrix->r2c2; @@ -556,7 +556,7 @@ inline void bgc_fp32_matrix3x3_get_column(const int number, const BGC_FP32_Matri return; } - if (number == 3) + if (column_number == 3) { column->x1 = matrix->r1c3; column->x2 = matrix->r2c3; @@ -569,9 +569,9 @@ inline void bgc_fp32_matrix3x3_get_column(const int number, const BGC_FP32_Matri column->x3 = 0.0f; } -inline void bgc_fp64_matrix3x3_get_column(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* column) +inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix3x3* matrix, const int column_number) { - if (number == 1) + if (column_number == 1) { column->x1 = matrix->r1c1; column->x2 = matrix->r2c1; @@ -579,7 +579,7 @@ inline void bgc_fp64_matrix3x3_get_column(const int number, const BGC_FP64_Matri return; } - if (number == 2) + if (column_number == 2) { column->x1 = matrix->r1c2; column->x2 = matrix->r2c2; @@ -587,7 +587,7 @@ inline void bgc_fp64_matrix3x3_get_column(const int number, const BGC_FP64_Matri return; } - if (number == 3) + if (column_number == 3) { column->x1 = matrix->r1c3; column->x2 = matrix->r2c3; @@ -602,9 +602,9 @@ inline void bgc_fp64_matrix3x3_get_column(const int number, const BGC_FP64_Matri // ================= Set Column ================= // -inline void bgc_fp32_matrix3x3_set_column(const int number, const BGC_FP32_Vector3* column, BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* matrix, const int column_number, const BGC_FP32_Vector3* column) { - if (number == 1) + if (column_number == 1) { matrix->r1c1 = column->x1; matrix->r2c1 = column->x2; @@ -612,7 +612,7 @@ inline void bgc_fp32_matrix3x3_set_column(const int number, const BGC_FP32_Vecto return; } - if (number == 2) + if (column_number == 2) { matrix->r1c2 = column->x1; matrix->r2c2 = column->x2; @@ -620,7 +620,7 @@ inline void bgc_fp32_matrix3x3_set_column(const int number, const BGC_FP32_Vecto return; } - if (number == 3) + if (column_number == 3) { matrix->r1c3 = column->x1; matrix->r2c3 = column->x2; @@ -628,9 +628,9 @@ inline void bgc_fp32_matrix3x3_set_column(const int number, const BGC_FP32_Vecto } } -inline void bgc_fp64_matrix3x3_set_column(const int number, const BGC_FP64_Vector3* column, BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* matrix, const int column_number, const BGC_FP64_Vector3* column) { - if (number == 1) + if (column_number == 1) { matrix->r1c1 = column->x1; matrix->r2c1 = column->x2; @@ -638,7 +638,7 @@ inline void bgc_fp64_matrix3x3_set_column(const int number, const BGC_FP64_Vecto return; } - if (number == 2) + if (column_number == 2) { matrix->r1c2 = column->x1; matrix->r2c2 = column->x2; @@ -646,7 +646,7 @@ inline void bgc_fp64_matrix3x3_set_column(const int number, const BGC_FP64_Vecto return; } - if (number == 3) + if (column_number == 3) { matrix->r1c3 = column->x1; matrix->r2c3 = column->x2; @@ -656,7 +656,7 @@ inline void bgc_fp64_matrix3x3_set_column(const int number, const BGC_FP64_Vecto // ==================== Add ===================== // -inline void bgc_fp32_matrix3x3_add(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x3* sum) +inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -671,7 +671,7 @@ inline void bgc_fp32_matrix3x3_add(const BGC_FP32_Matrix3x3* matrix1, const BGC_ sum->r3c3 = matrix1->r3c3 + matrix2->r3c3; } -inline void bgc_fp64_matrix3x3_add(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x3* sum) +inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -688,7 +688,7 @@ inline void bgc_fp64_matrix3x3_add(const BGC_FP64_Matrix3x3* matrix1, const BGC_ // ================= Add scaled ================= // -inline void bgc_fp32_matrix3x3_add_scaled(const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale, BGC_FP32_Matrix3x3* sum) +inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -703,7 +703,7 @@ inline void bgc_fp32_matrix3x3_add_scaled(const BGC_FP32_Matrix3x3* basic_matrix sum->r3c3 = basic_matrix->r3c3 + scalable_matrix->r3c3 * scale; } -inline void bgc_fp64_matrix3x3_add_scaled(const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale, BGC_FP64_Matrix3x3* sum) +inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -720,7 +720,7 @@ inline void bgc_fp64_matrix3x3_add_scaled(const BGC_FP64_Matrix3x3* basic_matrix // ================== Subtract ================== // -inline void bgc_fp32_matrix3x3_subtract(const BGC_FP32_Matrix3x3* minuend, const BGC_FP32_Matrix3x3* subtrahend, BGC_FP32_Matrix3x3* difference) +inline void bgc_fp32_matrix3x3_subtract(BGC_FP32_Matrix3x3* difference, const BGC_FP32_Matrix3x3* minuend, const BGC_FP32_Matrix3x3* subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -735,7 +735,7 @@ inline void bgc_fp32_matrix3x3_subtract(const BGC_FP32_Matrix3x3* minuend, const difference->r3c3 = minuend->r3c3 - subtrahend->r3c3; } -inline void bgc_fp64_matrix3x3_subtract(const BGC_FP64_Matrix3x3* minuend, const BGC_FP64_Matrix3x3* subtrahend, BGC_FP64_Matrix3x3* difference) +inline void bgc_fp64_matrix3x3_subtract(BGC_FP64_Matrix3x3* difference, const BGC_FP64_Matrix3x3* minuend, const BGC_FP64_Matrix3x3* subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -752,7 +752,7 @@ inline void bgc_fp64_matrix3x3_subtract(const BGC_FP64_Matrix3x3* minuend, const // ================== Multiply ================== // -inline void bgc_fp32_matrix3x3_multiply(const BGC_FP32_Matrix3x3* multiplicand, const float multiplier, BGC_FP32_Matrix3x3* product) +inline void bgc_fp32_matrix3x3_multiply(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* multiplicand, const float multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -767,7 +767,7 @@ inline void bgc_fp32_matrix3x3_multiply(const BGC_FP32_Matrix3x3* multiplicand, product->r3c3 = multiplicand->r3c3 * multiplier; } -inline void bgc_fp64_matrix3x3_multiply(const BGC_FP64_Matrix3x3* multiplicand, const double multiplier, BGC_FP64_Matrix3x3* product) +inline void bgc_fp64_matrix3x3_multiply(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* multiplicand, const double multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -784,19 +784,19 @@ inline void bgc_fp64_matrix3x3_multiply(const BGC_FP64_Matrix3x3* multiplicand, // =================== Divide =================== // -inline void bgc_fp32_matrix3x3_divide(const BGC_FP32_Matrix3x3* dividend, const float divisor, BGC_FP32_Matrix3x3* quotient) +inline void bgc_fp32_matrix3x3_divide(BGC_FP32_Matrix3x3* quotient, const BGC_FP32_Matrix3x3* dividend, const float divisor) { - bgc_fp32_matrix3x3_multiply(dividend, 1.0f / divisor, quotient); + bgc_fp32_matrix3x3_multiply(quotient, dividend, 1.0f / divisor); } -inline void bgc_fp64_matrix3x3_divide(const BGC_FP64_Matrix3x3* dividend, const double divisor, BGC_FP64_Matrix3x3* quotient) +inline void bgc_fp64_matrix3x3_divide(BGC_FP64_Matrix3x3* quotient, const BGC_FP64_Matrix3x3* dividend, const double divisor) { - bgc_fp64_matrix3x3_multiply(dividend, 1.0 / divisor, quotient); + bgc_fp64_matrix3x3_multiply(quotient, dividend, 1.0 / divisor); } // ================ Interpolate ================= // -inline void bgc_fp32_matrix3x3_interpolate(const BGC_FP32_Matrix3x3* first, const BGC_FP32_Matrix3x3* second, const float phase, BGC_FP32_Matrix3x3* interpolation) +inline void bgc_fp32_matrix3x3_interpolate(BGC_FP32_Matrix3x3* interpolation, const BGC_FP32_Matrix3x3* first, const BGC_FP32_Matrix3x3* second, const float phase) { const float counter_phase = 1.0f - phase; @@ -813,7 +813,7 @@ inline void bgc_fp32_matrix3x3_interpolate(const BGC_FP32_Matrix3x3* first, cons interpolation->r3c3 = first->r3c3 * counter_phase + second->r3c3 * phase; } -inline void bgc_fp64_matrix3x3_interpolate(const BGC_FP64_Matrix3x3* first, const BGC_FP64_Matrix3x3* second, const double phase, BGC_FP64_Matrix3x3* interpolation) +inline void bgc_fp64_matrix3x3_interpolate(BGC_FP64_Matrix3x3* interpolation, const BGC_FP64_Matrix3x3* first, const BGC_FP64_Matrix3x3* second, const double phase) { const double counter_phase = 1.0 - phase; @@ -832,50 +832,50 @@ inline void bgc_fp64_matrix3x3_interpolate(const BGC_FP64_Matrix3x3* first, cons // ============ Left Vector Product ============= // -inline void bgc_fp32_multiply_vector3_by_matrix3x3(const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* result) +inline void bgc_fp32_multiply_vector3_by_matrix3x3(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector, const BGC_FP32_Matrix3x3* matrix) { const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; const float x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3 + vector->x3 * matrix->r3c3; - result->x1 = x1; - result->x2 = x2; - result->x3 = x3; + product->x1 = x1; + product->x2 = x2; + product->x3 = x3; } -inline void bgc_fp64_multiply_vector3_by_matrix3x3(const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* result) +inline void bgc_fp64_multiply_vector3_by_matrix3x3(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector, const BGC_FP64_Matrix3x3* matrix) { const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1; const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2; const double x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3 + vector->x3 * matrix->r3c3; - result->x1 = x1; - result->x2 = x2; - result->x3 = x3; + product->x1 = x1; + product->x2 = x2; + product->x3 = x3; } // ============ Right Vector Product ============ // -inline void bgc_fp32_multiply_matrix3x3_by_vector3(const BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result) +inline void bgc_fp32_multiply_matrix3x3_by_vector3(BGC_FP32_Vector3* product, const BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Vector3* vector) { const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; const float x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2 + matrix->r3c3 * vector->x3; - result->x1 = x1; - result->x2 = x2; - result->x3 = x3; + product->x1 = x1; + product->x2 = x2; + product->x3 = x3; } -inline void bgc_fp64_multiply_matrix3x3_by_vector3(const BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result) +inline void bgc_fp64_multiply_matrix3x3_by_vector3(BGC_FP64_Vector3* product, const BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Vector3* vector) { const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; const double x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2 + matrix->r3c3 * vector->x3; - result->x1 = x1; - result->x2 = x2; - result->x3 = x3; + product->x1 = x1; + product->x2 = x2; + product->x3 = x3; } #endif diff --git a/basic-geometry/matrixes.c b/basic-geometry/matrixes.c deleted file mode 100644 index 8d66497..0000000 --- a/basic-geometry/matrixes.c +++ /dev/null @@ -1,25 +0,0 @@ -#include "matrixes.h" - -extern inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x2* product); -extern inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x2* product); - -extern inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* product); -extern inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* product); - -extern inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2, BGC_FP32_Matrix2x3* product); -extern inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2, BGC_FP64_Matrix2x3* product); - -extern inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x3* product); -extern inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x3* product); - -extern inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x2* product); -extern inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x2* product); - -extern inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x2* product); -extern inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x2* product); - -extern inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2, BGC_FP32_Matrix2x3* product); -extern inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2, BGC_FP64_Matrix2x3* product); - -extern inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2, BGC_FP32_Matrix3x3* product); -extern inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2, BGC_FP64_Matrix3x3* product); diff --git a/basic-geometry/position2.c b/basic-geometry/position2.c index 9a47978..85eeb10 100644 --- a/basic-geometry/position2.c +++ b/basic-geometry/position2.c @@ -1,49 +1,49 @@ #include "position2.h" -extern inline void bgc_fp32_position2_reset(BGC_FP32_Position2 * node); -extern inline void bgc_fp64_position2_reset(BGC_FP64_Position2 * node); +extern inline void bgc_fp32_position2_reset(BGC_FP32_Position2* node); +extern inline void bgc_fp64_position2_reset(BGC_FP64_Position2* node); -extern inline void bgc_fp32_position2_make(const BGC_FP32_CotesNumber * turn, const BGC_FP32_Vector2 * shift, BGC_FP32_Position2 * position); -extern inline void bgc_fp64_position2_make(const BGC_FP64_CotesNumber * turn, const BGC_FP64_Vector2 * shift, BGC_FP64_Position2 * position); +extern inline void bgc_fp32_position2_make(BGC_FP32_Position2* position, const BGC_FP32_CotesNumber* turn, const BGC_FP32_Vector2* shift); +extern inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64_CotesNumber* turn, const BGC_FP64_Vector2* shift); -extern inline void bgc_fp32_position2_copy(const BGC_FP32_Position2 * source, BGC_FP32_Position2 * destination); -extern inline void bgc_fp64_position2_copy(const BGC_FP64_Position2 * source, BGC_FP64_Position2 * destination); +extern inline void bgc_fp32_position2_copy(BGC_FP32_Position2* destination, const BGC_FP32_Position2* source); +extern inline void bgc_fp64_position2_copy(BGC_FP64_Position2* destination, const BGC_FP64_Position2* source); -extern inline void bgc_fp32_position2_swap(BGC_FP32_Position2 * first, BGC_FP32_Position2 * second); -extern inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Position2 * second); +extern inline void bgc_fp32_position2_swap(BGC_FP32_Position2* first, BGC_FP32_Position2* second); +extern inline void bgc_fp64_position2_swap(BGC_FP64_Position2* first, BGC_FP64_Position2* second); -extern inline void bgc_fp64_position2_convert_to_fp32(const BGC_FP64_Position2 * source, BGC_FP32_Position2 * destination); -extern inline void bgc_fp32_position2_convert_to_fp64(const BGC_FP32_Position2 * source, BGC_FP64_Position2 * destination); +extern inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* destination, const BGC_FP64_Position2* source); +extern inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* destination, const BGC_FP32_Position2* source); -extern inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2 * position); -extern inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2 * position); +extern inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2* position); +extern inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2* position); -extern inline void bgc_fp32_position2_invert(BGC_FP32_Position2 * position); -extern inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position); +extern inline void bgc_fp32_position2_invert(BGC_FP32_Position2* position); +extern inline void bgc_fp64_position2_invert(BGC_FP64_Position2* position); -extern inline void bgc_fp32_position2_get_inverse(const BGC_FP32_Position2 * position, BGC_FP32_Position2 * inverted); -extern inline void bgc_fp64_position2_get_inverse(const BGC_FP64_Position2 * position, BGC_FP64_Position2 * inverted); +extern inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* inverted, const BGC_FP32_Position2* position); +extern inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* inverted, const BGC_FP64_Position2* position); -extern inline void bgc_fp32_position2_combine(const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second, BGC_FP32_Position2 * combination); -extern inline void bgc_fp64_position2_combine(const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second, BGC_FP64_Position2 * combination); +extern inline void bgc_fp32_position2_combine(BGC_FP32_Position2* combination, const BGC_FP32_Position2* first, const BGC_FP32_Position2* second); +extern inline void bgc_fp64_position2_combine(BGC_FP64_Position2* combination, const BGC_FP64_Position2* first, const BGC_FP64_Position2* second); -extern inline void bgc_fp32_position2_exclude(const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand, BGC_FP32_Position2 * difference); -extern inline void bgc_fp64_position2_exclude(const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand, BGC_FP64_Position2 * difference); +extern inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* difference, const BGC_FP32_Position2* base, const BGC_FP32_Position2* excludand); +extern inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* difference, const BGC_FP64_Position2* base, const BGC_FP64_Position2* excludand); -extern inline void bgc_fp32_position2_get_outward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * outward_affine_map); -extern inline void bgc_fp64_position2_get_outward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * outward_affine_map); +extern inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* outward_affine_map, const BGC_FP32_Position2* position); +extern inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* outward_affine_map, const BGC_FP64_Position2* position); -extern inline void bgc_fp32_position2_get_inward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * inward_affine_map); -extern inline void bgc_fp64_position2_get_inward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * inward_affine_map); +extern inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* inward_affine_map, const BGC_FP32_Position2* position); +extern inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* inward_affine_map, const BGC_FP64_Position2* position); -extern inline void bgc_fp32_position2_transform_point_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point, BGC_FP32_Vector2 * outer_point); -extern inline void bgc_fp64_position2_transform_point_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point, BGC_FP64_Vector2 * outer_point); +extern inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* outer_point, const BGC_FP32_Position2* position, const BGC_FP32_Vector2* inner_point); +extern inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* outer_point, const BGC_FP64_Position2* position, const BGC_FP64_Vector2* inner_point); -extern inline void bgc_fp32_position2_transform_point_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point, BGC_FP32_Vector2 * inner_point); -extern inline void bgc_fp64_position2_transform_point_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point, BGC_FP64_Vector2 * inner_point); +extern inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* inner_point, const BGC_FP32_Position2* position, const BGC_FP32_Vector2* outer_point); +extern inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* inner_point, const BGC_FP64_Position2* position, const BGC_FP64_Vector2* outer_point); -extern inline void bgc_fp32_position2_transform_vector_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector, BGC_FP32_Vector2 * outer_vector); -extern inline void bgc_fp64_position2_transform_vector_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector, BGC_FP64_Vector2 * outer_vector); +extern inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* outer_vector, const BGC_FP32_Position2* position, const BGC_FP32_Vector2* inner_vector); +extern inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* outer_vector, const BGC_FP64_Position2* position, const BGC_FP64_Vector2* inner_vector); -extern inline void bgc_fp32_position2_transform_vector_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector, BGC_FP32_Vector2 * inner_vector); -extern inline void bgc_fp64_position2_transform_vector_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector, BGC_FP64_Vector2 * inner_vector); +extern inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* inner_vector, const BGC_FP32_Position2* position, const BGC_FP32_Vector2* outer_vector); +extern inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* inner_vector, const BGC_FP64_Position2* position, const BGC_FP64_Vector2* outer_vector); diff --git a/basic-geometry/position2.h b/basic-geometry/position2.h index 307b1c3..aae0d8f 100644 --- a/basic-geometry/position2.h +++ b/basic-geometry/position2.h @@ -19,13 +19,13 @@ typedef struct { // ==================== Reset ==================== // -inline void bgc_fp32_position2_reset(BGC_FP32_Position2 * position) +inline void bgc_fp32_position2_reset(BGC_FP32_Position2* position) { bgc_fp32_cotes_number_reset(&position->turn); bgc_fp32_vector2_reset(&position->shift); } -inline void bgc_fp64_position2_reset(BGC_FP64_Position2 * position) +inline void bgc_fp64_position2_reset(BGC_FP64_Position2* position) { bgc_fp64_cotes_number_reset(&position->turn); bgc_fp64_vector2_reset(&position->shift); @@ -33,31 +33,31 @@ inline void bgc_fp64_position2_reset(BGC_FP64_Position2 * position) // ==================== Make ===================== // -inline void bgc_fp32_position2_make(const BGC_FP32_CotesNumber * turn, const BGC_FP32_Vector2 * shift, BGC_FP32_Position2 * position) +inline void bgc_fp32_position2_make(BGC_FP32_Position2* position, const BGC_FP32_CotesNumber* turn, const BGC_FP32_Vector2* shift) { - bgc_fp32_cotes_number_copy(turn, &position->turn); - bgc_fp32_vector2_copy(shift, &position->shift); + bgc_fp32_cotes_number_copy(&position->turn, turn); + bgc_fp32_vector2_copy(&position->shift, shift); } -inline void bgc_fp64_position2_make(const BGC_FP64_CotesNumber * turn, const BGC_FP64_Vector2 * shift, BGC_FP64_Position2 * position) +inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64_CotesNumber* turn, const BGC_FP64_Vector2* shift) { - bgc_fp64_cotes_number_copy(turn, &position->turn); - bgc_fp64_vector2_copy(shift, &position->shift); + bgc_fp64_cotes_number_copy(&position->turn, turn); + bgc_fp64_vector2_copy(&position->shift, shift); } // ==================== Copy ===================== // -inline void bgc_fp32_position2_copy(const BGC_FP32_Position2 * source, BGC_FP32_Position2 * destination) +inline void bgc_fp32_position2_copy(BGC_FP32_Position2* destination, const BGC_FP32_Position2* source) { - bgc_fp32_cotes_number_copy(&source->turn, &destination->turn); - bgc_fp32_vector2_copy(&source->shift, &destination->shift); + bgc_fp32_cotes_number_copy(&destination->turn, &source->turn); + bgc_fp32_vector2_copy(&destination->shift, &source->shift); } -inline void bgc_fp64_position2_copy(const BGC_FP64_Position2 * source, BGC_FP64_Position2 * destination) +inline void bgc_fp64_position2_copy(BGC_FP64_Position2* destination, const BGC_FP64_Position2* source) { - bgc_fp64_cotes_number_copy(&source->turn, &destination->turn); - bgc_fp64_vector2_copy(&source->shift, &destination->shift); + bgc_fp64_cotes_number_copy(&destination->turn, &source->turn); + bgc_fp64_vector2_copy(&destination->shift, &source->shift); } // ==================== Swap ===================== // @@ -76,16 +76,16 @@ inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Positio // =================== Convert =================== // -inline void bgc_fp64_position2_convert_to_fp32(const BGC_FP64_Position2 * source, BGC_FP32_Position2 * destination) +inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* destination, const BGC_FP64_Position2 * source) { - bgc_fp64_cotes_number_convert_to_fp32(&source->turn, &destination->turn); - bgc_fp64_vector2_convert_to_fp32(&source->shift, &destination->shift); + bgc_fp64_cotes_number_convert_to_fp32(&destination->turn, &source->turn); + bgc_fp64_vector2_convert_to_fp32(&destination->shift, &source->shift); } -inline void bgc_fp32_position2_convert_to_fp64(const BGC_FP32_Position2 * source, BGC_FP64_Position2 * destination) +inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* destination, const BGC_FP32_Position2 * source) { - bgc_fp32_cotes_number_convert_to_fp64(&source->turn, &destination->turn); - bgc_fp32_vector2_convert_to_fp64(&source->shift, &destination->shift); + bgc_fp32_cotes_number_convert_to_fp64(&destination->turn, &source->turn); + bgc_fp32_vector2_convert_to_fp64(&destination->shift, &source->shift); } // =================== Is Idle =================== // @@ -104,156 +104,156 @@ inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2 * position) inline void bgc_fp32_position2_invert(BGC_FP32_Position2 * position) { - bgc_fp32_cotes_number_turn_vector_back(&position->turn, &position->shift, &position->shift); + bgc_fp32_cotes_number_turn_vector_back(&position->shift, &position->turn, &position->shift); bgc_fp32_cotes_number_revert(&position->turn); bgc_fp32_vector2_revert(&position->shift); } inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position) { - bgc_fp64_cotes_number_turn_vector_back(&position->turn, &position->shift, &position->shift); + bgc_fp64_cotes_number_turn_vector_back(&position->shift, &position->turn, &position->shift); bgc_fp64_cotes_number_revert(&position->turn); bgc_fp64_vector2_revert(&position->shift); } // ================= Get Inverse ================= // -inline void bgc_fp32_position2_get_inverse(const BGC_FP32_Position2 * position, BGC_FP32_Position2 * inverted) +inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* inverted, const BGC_FP32_Position2 * position) { - bgc_fp32_cotes_number_turn_vector_back(&position->turn, &position->shift, &inverted->shift); - bgc_fp32_cotes_number_get_reverse(&position->turn, &inverted->turn); + bgc_fp32_cotes_number_turn_vector_back(&inverted->shift, &position->turn, &position->shift); + bgc_fp32_cotes_number_get_reverse(&inverted->turn, &position->turn); bgc_fp32_vector2_revert(&inverted->shift); } -inline void bgc_fp64_position2_get_inverse(const BGC_FP64_Position2 * position, BGC_FP64_Position2 * inverted) +inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* inverted, const BGC_FP64_Position2 * position) { - bgc_fp64_cotes_number_turn_vector_back(&position->turn, &position->shift, &inverted->shift); - bgc_fp64_cotes_number_get_inverse(&position->turn, &inverted->turn); + bgc_fp64_cotes_number_turn_vector_back(&inverted->shift, &position->turn, &position->shift); + bgc_fp64_cotes_number_get_reverse(&inverted->turn, &position->turn); bgc_fp64_vector2_revert(&inverted->shift); } // =================== Combine =================== // -inline void bgc_fp32_position2_combine(const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second, BGC_FP32_Position2 * combination) +inline void bgc_fp32_position2_combine(BGC_FP32_Position2* combination, const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second) { BGC_FP32_Vector2 relative_shift; - bgc_fp32_cotes_number_turn_vector(&second->turn, &first->shift, &relative_shift); - bgc_fp32_cotes_number_combine(&first->turn, &second->turn, &combination->turn); - bgc_fp32_vector2_add(&relative_shift, &second->shift, &combination->shift); + bgc_fp32_cotes_number_turn_vector(&relative_shift, &second->turn, &first->shift); + bgc_fp32_cotes_number_combine(&combination->turn, &first->turn, &second->turn); + bgc_fp32_vector2_add(&combination->shift, &second->shift, &relative_shift); } -inline void bgc_fp64_position2_combine(const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second, BGC_FP64_Position2 * combination) +inline void bgc_fp64_position2_combine(BGC_FP64_Position2* combination, const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second) { BGC_FP64_Vector2 relative_shift; - bgc_fp64_cotes_number_turn_vector(&second->turn, &first->shift, &relative_shift); - bgc_fp64_cotes_number_combine(&first->turn, &second->turn, &combination->turn); - bgc_fp64_vector2_add(&relative_shift, &second->shift, &combination->shift); + bgc_fp64_cotes_number_turn_vector(&relative_shift, &second->turn, &first->shift); + bgc_fp64_cotes_number_combine(&combination->turn, &first->turn, &second->turn); + bgc_fp64_vector2_add(&combination->shift, &second->shift, &relative_shift); } // =================== Exclude =================== // -inline void bgc_fp32_position2_exclude(const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand, BGC_FP32_Position2 * difference) +inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* difference, const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand) { BGC_FP32_Vector2 relative_shift; - bgc_fp32_vector2_subtract(&base->shift, &excludand->shift, &relative_shift); - bgc_fp32_cotes_number_turn_vector_back(&excludand->turn, &relative_shift, &difference->shift); - bgc_fp32_cotes_number_exclude(&base->turn, &excludand->turn, &difference->turn); + bgc_fp32_vector2_subtract(&relative_shift, &base->shift, &excludand->shift); + bgc_fp32_cotes_number_turn_vector_back(&difference->shift, &excludand->turn, &relative_shift); + bgc_fp32_cotes_number_exclude(&difference->turn, &base->turn, &excludand->turn); } -inline void bgc_fp64_position2_exclude(const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand, BGC_FP64_Position2 * difference) +inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* difference, const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand) { BGC_FP64_Vector2 relative_shift; - bgc_fp64_vector2_subtract(&base->shift, &excludand->shift, &relative_shift); - bgc_fp64_cotes_number_turn_vector_back(&excludand->turn, &relative_shift, &difference->shift); - bgc_fp64_cotes_number_exclude(&base->turn, &excludand->turn, &difference->turn); + bgc_fp64_vector2_subtract(&relative_shift, &base->shift, &excludand->shift); + bgc_fp64_cotes_number_turn_vector_back(&difference->shift, &excludand->turn, &relative_shift); + bgc_fp64_cotes_number_exclude(&difference->turn, &base->turn, &excludand->turn); } // ============= Get Outward Affine ============== // -inline void bgc_fp32_position2_get_outward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * outward_affine_map) +inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* outward_affine_map, const BGC_FP32_Position2 * position) { - bgc_fp32_cotes_number_get_rotation_matrix(&position->turn, &outward_affine_map->distortion); - bgc_fp32_vector2_copy(&position->shift, &outward_affine_map->shift); + bgc_fp32_cotes_number_get_rotation_matrix(&outward_affine_map->distortion, &position->turn); + bgc_fp32_vector2_copy(&outward_affine_map->shift, &position->shift); } -inline void bgc_fp64_position2_get_outward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * outward_affine_map) +inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* outward_affine_map, const BGC_FP64_Position2 * position) { - bgc_fp64_cotes_number_get_rotation_matrix(&position->turn, &outward_affine_map->distortion); - bgc_fp64_vector2_copy(&position->shift, &outward_affine_map->shift); + bgc_fp64_cotes_number_get_rotation_matrix(&outward_affine_map->distortion, &position->turn); + bgc_fp64_vector2_copy(&outward_affine_map->shift, &position->shift); } // ============== Get Inward Affine ============== // -inline void bgc_fp32_position2_get_inward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * inward_affine_map) +inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* inward_affine_map, const BGC_FP32_Position2 * position) { - bgc_fp32_cotes_number_get_reverse_matrix(&position->turn, &inward_affine_map->distortion); - bgc_fp32_multiply_matrix2x2_by_vector2(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); + bgc_fp32_cotes_number_get_reverse_matrix(&inward_affine_map->distortion, &position->turn); + bgc_fp32_multiply_matrix2x2_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift); bgc_fp32_vector2_revert(&inward_affine_map->shift); } -inline void bgc_fp64_position2_get_inward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * inward_affine_map) +inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* inward_affine_map, const BGC_FP64_Position2 * position) { - bgc_fp64_cotes_number_get_reverse_matrix(&position->turn, &inward_affine_map->distortion); - bgc_fp64_multiply_matrix2x2_by_vector2(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); + bgc_fp64_cotes_number_get_reverse_matrix(&inward_affine_map->distortion, &position->turn); + bgc_fp64_multiply_matrix2x2_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift); bgc_fp64_vector2_revert(&inward_affine_map->shift); } // ========== Transform Point Outwards =========== // -inline void bgc_fp32_position2_transform_point_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point, BGC_FP32_Vector2 * outer_point) +inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* outer_point, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point) { BGC_FP32_Vector2 turned_point; - bgc_fp32_cotes_number_turn_vector(&position->turn, inner_point, &turned_point); - bgc_fp32_vector2_add(&position->shift, &turned_point, outer_point); + bgc_fp32_cotes_number_turn_vector(&turned_point, &position->turn, inner_point); + bgc_fp32_vector2_add(outer_point, &position->shift, &turned_point); } -inline void bgc_fp64_position2_transform_point_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point, BGC_FP64_Vector2 * outer_point) +inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* outer_point, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point) { BGC_FP64_Vector2 turned_point; - bgc_fp64_cotes_number_turn_vector(&position->turn, inner_point, &turned_point); - bgc_fp64_vector2_add(&position->shift, &turned_point, outer_point); + bgc_fp64_cotes_number_turn_vector(&turned_point, &position->turn, inner_point); + bgc_fp64_vector2_add(outer_point, &position->shift, &turned_point); } // =========== Transform Point Inwards =========== // -inline void bgc_fp32_position2_transform_point_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point, BGC_FP32_Vector2 * inner_point) +inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* inner_point, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point) { BGC_FP32_Vector2 relative_point; - bgc_fp32_vector2_subtract(outer_point, &position->shift, &relative_point); - bgc_fp32_cotes_number_turn_vector_back(&position->turn, &relative_point, inner_point); + bgc_fp32_vector2_subtract(&relative_point, outer_point, &position->shift); + bgc_fp32_cotes_number_turn_vector_back(inner_point, &position->turn, &relative_point); } -inline void bgc_fp64_position2_transform_point_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point, BGC_FP64_Vector2 * inner_point) +inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* inner_point, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point) { BGC_FP64_Vector2 relative_point; - bgc_fp64_vector2_subtract(outer_point, &position->shift, &relative_point); - bgc_fp64_cotes_number_turn_vector_back(&position->turn, &relative_point, inner_point); + bgc_fp64_vector2_subtract(&relative_point, outer_point, &position->shift); + bgc_fp64_cotes_number_turn_vector_back(inner_point, &position->turn, &relative_point); } // ========== Transform Vector Outwards ========== // -inline void bgc_fp32_position2_transform_vector_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector, BGC_FP32_Vector2 * outer_vector) +inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* outer_vector, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector) { - bgc_fp32_cotes_number_turn_vector(&position->turn, inner_vector, outer_vector); + bgc_fp32_cotes_number_turn_vector(outer_vector, &position->turn, inner_vector); } -inline void bgc_fp64_position2_transform_vector_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector, BGC_FP64_Vector2 * outer_vector) +inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* outer_vector, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector) { - bgc_fp64_cotes_number_turn_vector(&position->turn, inner_vector, outer_vector); + bgc_fp64_cotes_number_turn_vector(outer_vector, &position->turn, inner_vector); } // ========== Transform Vector Inwards =========== // -inline void bgc_fp32_position2_transform_vector_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector, BGC_FP32_Vector2 * inner_vector) +inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* inner_vector, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector) { - bgc_fp32_cotes_number_turn_vector_back(&position->turn, outer_vector, inner_vector); + bgc_fp32_cotes_number_turn_vector_back(inner_vector, &position->turn, outer_vector); } -inline void bgc_fp64_position2_transform_vector_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector, BGC_FP64_Vector2 * inner_vector) +inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* inner_vector, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector) { - bgc_fp64_cotes_number_turn_vector_back(&position->turn, outer_vector, inner_vector); + bgc_fp64_cotes_number_turn_vector_back(inner_vector, &position->turn, outer_vector); } #endif diff --git a/basic-geometry/position3.c b/basic-geometry/position3.c index 6d7f304..0a5533d 100644 --- a/basic-geometry/position3.c +++ b/basic-geometry/position3.c @@ -3,17 +3,17 @@ extern inline void bgc_fp32_position3_reset(BGC_FP32_Position3 * node); extern inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * node); -extern inline void bgc_fp32_position3_make(const BGC_FP32_Versor * turn, const BGC_FP32_Vector3 * shift, BGC_FP32_Position3 * position); -extern inline void bgc_fp64_position3_make(const BGC_FP64_Versor * turn, const BGC_FP64_Vector3 * shift, BGC_FP64_Position3 * position); +extern inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Versor* turn, const BGC_FP32_Vector3* shift); +extern inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Versor * turn, const BGC_FP64_Vector3 * shift); -extern inline void bgc_fp32_position3_copy(const BGC_FP32_Position3 * source, BGC_FP32_Position3 * destination); -extern inline void bgc_fp64_position3_copy(const BGC_FP64_Position3 * source, BGC_FP64_Position3 * destination); +extern inline void bgc_fp32_position3_copy(BGC_FP32_Position3* destination, const BGC_FP32_Position3* source); +extern inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_FP64_Position3 * source); extern inline void bgc_fp32_position3_swap(BGC_FP32_Position3 * first, BGC_FP32_Position3 * second); extern inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Position3 * second); -extern inline void bgc_fp64_position3_convert_to_fp32(const BGC_FP64_Position3 * source, BGC_FP32_Position3 * destination); -extern inline void bgc_fp32_position3_convert_to_fp64(const BGC_FP32_Position3 * source, BGC_FP64_Position3 * destination); +extern inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* destination,const BGC_FP32_Position3 * source); +extern inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination, const BGC_FP64_Position3* source); extern inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3 * position); extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position); @@ -21,29 +21,29 @@ extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position extern inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position); extern inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position); -extern inline void bgc_fp32_position3_get_inverse(const BGC_FP32_Position3 * position, BGC_FP32_Position3 * inverted); -extern inline void bgc_fp64_position3_get_inverse(const BGC_FP64_Position3 * position, BGC_FP64_Position3 * inverted); +extern inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* inverse, const BGC_FP32_Position3* position); +extern inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* inverse, const BGC_FP64_Position3 * position); -extern inline void bgc_fp32_position3_combine(const BGC_FP32_Position3 * first, const BGC_FP32_Position3 * second, BGC_FP32_Position3 * combination); -extern inline void bgc_fp64_position3_combine(const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second, BGC_FP64_Position3 * combination); +extern inline void bgc_fp32_position3_combine(BGC_FP32_Position3* combination, const BGC_FP32_Position3* first, const BGC_FP32_Position3* second); +extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* combination, const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second); -extern inline void bgc_fp32_position3_exclude(const BGC_FP32_Position3 * base, const BGC_FP32_Position3 * excludant, BGC_FP32_Position3 * difference); -extern inline void bgc_fp64_position3_exclude(const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant, BGC_FP64_Position3 * difference); +extern inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* difference, const BGC_FP32_Position3* base, const BGC_FP32_Position3* excludant); +extern inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* difference, const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant); -extern inline void bgc_fp32_position3_get_outward_affine(const BGC_FP32_Position3 * position, BGC_FP32_Affine3 * outward_affine_map); -extern inline void bgc_fp64_position3_get_outward_affine(const BGC_FP64_Position3 * position, BGC_FP64_Affine3 * outward_affine_map); +extern inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* outward_affine_map, const BGC_FP32_Position3* position); +extern inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* outward_affine_map, const BGC_FP64_Position3 * position); -extern inline void bgc_fp32_position3_get_inward_affine(const BGC_FP32_Position3 * position, BGC_FP32_Affine3 * inward_affine_map); -extern inline void bgc_fp64_position3_get_inward_affine(const BGC_FP64_Position3 * position, BGC_FP64_Affine3 * inward_affine_map); +extern inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* inward_affine_map, const BGC_FP32_Position3* position); +extern inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* inward_affine_map, const BGC_FP64_Position3 * position); -extern inline void bgc_fp32_position3_transform_point_outwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_point, BGC_FP32_Vector3 * outer_point); -extern inline void bgc_fp64_position3_transform_point_outwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point, BGC_FP64_Vector3 * outer_point); +extern inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* outer_point, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* inner_point); +extern inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* outer_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point); -extern inline void bgc_fp32_position3_transform_point_inwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_point, BGC_FP32_Vector3 * inner_point); -extern inline void bgc_fp64_position3_transform_point_inwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point, BGC_FP64_Vector3 * inner_point); +extern inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* inner_point, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* outer_point); +extern inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* inner_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point); -extern inline void bgc_fp32_position3_transform_vector_outwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_vector, BGC_FP32_Vector3 * outer_vector); -extern inline void bgc_fp64_position3_transform_vector_outwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector, BGC_FP64_Vector3 * outer_vector); +extern inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* outer_vector, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* inner_vector); +extern inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* outer_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector); -extern inline void bgc_fp32_position3_transform_vector_inwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_vector, BGC_FP32_Vector3 * inner_vector); -extern inline void bgc_fp64_position3_transform_vector_inwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector, BGC_FP64_Vector3 * inner_vector); +extern inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* inner_vector, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* outer_vector); +extern inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* inner_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector); diff --git a/basic-geometry/position3.h b/basic-geometry/position3.h index f34685a..c563c54 100644 --- a/basic-geometry/position3.h +++ b/basic-geometry/position3.h @@ -33,30 +33,30 @@ inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * position) // ==================== Make ===================== // -inline void bgc_fp32_position3_make(const BGC_FP32_Versor * turn, const BGC_FP32_Vector3 * shift, BGC_FP32_Position3 * position) +inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Versor * turn, const BGC_FP32_Vector3 * shift) { - bgc_fp32_versor_copy(turn, &position->turn); - bgc_fp32_vector3_copy(shift, &position->shift); + bgc_fp32_versor_copy(&position->turn, turn); + bgc_fp32_vector3_copy(&position->shift, shift); } -inline void bgc_fp64_position3_make(const BGC_FP64_Versor * turn, const BGC_FP64_Vector3 * shift, BGC_FP64_Position3 * position) +inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Versor * turn, const BGC_FP64_Vector3 * shift) { - bgc_fp64_versor_copy(turn, &position->turn); - bgc_fp64_vector3_copy(shift, &position->shift); + bgc_fp64_versor_copy(&position->turn, turn); + bgc_fp64_vector3_copy(&position->shift, shift); } // ==================== Copy ===================== // -inline void bgc_fp32_position3_copy(const BGC_FP32_Position3 * source, BGC_FP32_Position3 * destination) +inline void bgc_fp32_position3_copy(BGC_FP32_Position3* destination, const BGC_FP32_Position3 * source) { - bgc_fp32_versor_copy(&source->turn, &destination->turn); - bgc_fp32_vector3_copy(&source->shift, &destination->shift); + bgc_fp32_versor_copy(&destination->turn, &source->turn); + bgc_fp32_vector3_copy(&destination->shift, &source->shift); } -inline void bgc_fp64_position3_copy(const BGC_FP64_Position3 * source, BGC_FP64_Position3 * destination) +inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_FP64_Position3 * source) { - bgc_fp64_versor_copy(&source->turn, &destination->turn); - bgc_fp64_vector3_copy(&source->shift, &destination->shift); + bgc_fp64_versor_copy(&destination->turn, &source->turn); + bgc_fp64_vector3_copy(&destination->shift, &source->shift); } // ==================== Swap ===================== // @@ -75,16 +75,16 @@ inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Positio // =================== Convert =================== // -inline void bgc_fp64_position3_convert_to_fp32(const BGC_FP64_Position3 * source, BGC_FP32_Position3 * destination) +inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* destination, const BGC_FP32_Position3 * source) { - bgc_fp64_versor_convert_to_fp32(&source->turn, &destination->turn); - bgc_fp64_vector3_convert_to_fp32(&source->shift, &destination->shift); + bgc_fp32_versor_convert_to_fp64(&destination->turn, &source->turn); + bgc_fp32_vector3_convert_to_fp64(&destination->shift, &source->shift); } -inline void bgc_fp32_position3_convert_to_fp64(const BGC_FP32_Position3 * source, BGC_FP64_Position3 * destination) +inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination, const BGC_FP64_Position3* source) { - bgc_fp32_versor_convert_to_fp64(&source->turn, &destination->turn); - bgc_fp32_vector3_convert_to_fp64(&source->shift, &destination->shift); + bgc_fp64_versor_convert_to_fp32(&destination->turn, &source->turn); + bgc_fp64_vector3_convert_to_fp32(&destination->shift, &source->shift); } // =================== Is Idle =================== // @@ -103,156 +103,156 @@ inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position) inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position) { - bgc_fp32_versor_turn_vector_back(&position->turn, &position->shift, &position->shift); + bgc_fp32_versor_turn_vector_back(&position->shift, &position->turn, &position->shift); bgc_fp32_versor_revert(&position->turn); bgc_fp32_vector3_revert(&position->shift); } inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position) { - bgc_fp64_versor_turn_vector_back(&position->turn, &position->shift, &position->shift); + bgc_fp64_versor_turn_vector_back(&position->shift, &position->turn, &position->shift); bgc_fp64_versor_revert(&position->turn); bgc_fp64_vector3_revert(&position->shift); } // ================= Get Inverse ================= // -inline void bgc_fp32_position3_get_inverse(const BGC_FP32_Position3 * position, BGC_FP32_Position3 * inverted) +inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* inverse, const BGC_FP32_Position3 * position) { - bgc_fp32_versor_turn_vector_back(&position->turn, &position->shift, &inverted->shift); - bgc_fp32_versor_get_reverse(&position->turn, &inverted->turn); - bgc_fp32_vector3_revert(&inverted->shift); + bgc_fp32_versor_turn_vector_back(&inverse->shift, &position->turn, &position->shift); + bgc_fp32_versor_get_reverse(&inverse->turn, &position->turn); + bgc_fp32_vector3_revert(&inverse->shift); } -inline void bgc_fp64_position3_get_inverse(const BGC_FP64_Position3 * position, BGC_FP64_Position3 * inverted) +inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* inverse, const BGC_FP64_Position3 * position) { - bgc_fp64_versor_turn_vector_back(&position->turn, &position->shift, &inverted->shift); - bgc_fp64_versor_get_reverse(&position->turn, &inverted->turn); - bgc_fp64_vector3_revert(&inverted->shift); + bgc_fp64_versor_turn_vector_back(&inverse->shift, &position->turn, &position->shift); + bgc_fp64_versor_get_reverse(&inverse->turn, &position->turn); + bgc_fp64_vector3_revert(&inverse->shift); } // =================== Combine =================== // -inline void bgc_fp32_position3_combine(const BGC_FP32_Position3 * first, const BGC_FP32_Position3 * second, BGC_FP32_Position3 * combination) +inline void bgc_fp32_position3_combine(BGC_FP32_Position3* combination, const BGC_FP32_Position3 * first, const BGC_FP32_Position3 * second) { BGC_FP32_Vector3 relative_shift; - bgc_fp32_versor_turn_vector(&second->turn, &first->shift, &relative_shift); - bgc_fp32_versor_combine(&first->turn, &second->turn, &combination->turn); - bgc_fp32_vector3_add(&relative_shift, &second->shift, &combination->shift); + bgc_fp32_versor_turn_vector(&relative_shift, &second->turn, &first->shift); + bgc_fp32_versor_combine(&combination->turn, &first->turn, &second->turn); + bgc_fp32_vector3_add(&combination->shift, &relative_shift, &second->shift); } -inline void bgc_fp64_position3_combine(const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second, BGC_FP64_Position3 * combination) +inline void bgc_fp64_position3_combine(BGC_FP64_Position3* combination, const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second) { BGC_FP64_Vector3 relative_shift; - bgc_fp64_versor_turn_vector(&second->turn, &first->shift, &relative_shift); - bgc_fp64_versor_combine(&first->turn, &second->turn, &combination->turn); - bgc_fp64_vector3_add(&relative_shift, &second->shift, &combination->shift); + bgc_fp64_versor_turn_vector(&relative_shift, &second->turn, &first->shift); + bgc_fp64_versor_combine(&combination->turn, &first->turn, &second->turn); + bgc_fp64_vector3_add(&combination->shift, &relative_shift, &second->shift); } // =================== Exclude =================== // -inline void bgc_fp32_position3_exclude(const BGC_FP32_Position3 * base, const BGC_FP32_Position3 * excludant, BGC_FP32_Position3 * difference) +inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* difference, const BGC_FP32_Position3 * base, const BGC_FP32_Position3 * excludant) { BGC_FP32_Vector3 relative_shift; - bgc_fp32_vector3_subtract(&base->shift, &excludant->shift, &relative_shift); - bgc_fp32_versor_turn_vector_back(&excludant->turn, &relative_shift, &difference->shift); - bgc_fp32_versor_exclude(&base->turn, &excludant->turn, &difference->turn); + bgc_fp32_vector3_subtract(&relative_shift, &base->shift, &excludant->shift); + bgc_fp32_versor_turn_vector_back(&difference->shift, &excludant->turn, &relative_shift); + bgc_fp32_versor_exclude(&difference->turn, &base->turn, &excludant->turn); } -inline void bgc_fp64_position3_exclude(const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant, BGC_FP64_Position3 * difference) +inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* difference, const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant) { BGC_FP64_Vector3 relative_shift; - bgc_fp64_vector3_subtract(&base->shift, &excludant->shift, &relative_shift); - bgc_fp64_versor_turn_vector_back(&excludant->turn, &relative_shift, &difference->shift); - bgc_fp64_versor_exclude(&base->turn, &excludant->turn, &difference->turn); + bgc_fp64_vector3_subtract(&relative_shift, &base->shift, &excludant->shift); + bgc_fp64_versor_turn_vector_back(&difference->shift, &excludant->turn, &relative_shift); + bgc_fp64_versor_exclude(&difference->turn, &base->turn, &excludant->turn); } // ============= Get Outward Affine ============== // -inline void bgc_fp32_position3_get_outward_affine(const BGC_FP32_Position3 * position, BGC_FP32_Affine3 * outward_affine_map) +inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* outward_affine_map, const BGC_FP32_Position3 * position) { - bgc_fp32_versor_get_rotation_matrix(&position->turn, &outward_affine_map->distortion); - bgc_fp32_vector3_copy(&position->shift, &outward_affine_map->shift); + bgc_fp32_versor_get_rotation_matrix(&outward_affine_map->distortion, &position->turn); + bgc_fp32_vector3_copy(&outward_affine_map->shift, &position->shift); } -inline void bgc_fp64_position3_get_outward_affine(const BGC_FP64_Position3 * position, BGC_FP64_Affine3 * outward_affine_map) +inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* outward_affine_map, const BGC_FP64_Position3 * position) { - bgc_fp64_versor_get_rotation_matrix(&position->turn, &outward_affine_map->distortion); - bgc_fp64_vector3_copy(&position->shift, &outward_affine_map->shift); + bgc_fp64_versor_get_rotation_matrix(&outward_affine_map->distortion, &position->turn); + bgc_fp64_vector3_copy(&outward_affine_map->shift, &position->shift); } // ============== Get Inward Affine ============== // -inline void bgc_fp32_position3_get_inward_affine(const BGC_FP32_Position3 * position, BGC_FP32_Affine3 * inward_affine_map) +inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* inward_affine_map, const BGC_FP32_Position3 * position) { - bgc_fp32_versor_get_reverse_matrix(&position->turn, &inward_affine_map->distortion); - bgc_fp32_multiply_matrix3x3_by_vector3(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); + bgc_fp32_versor_get_reverse_matrix(&inward_affine_map->distortion, &position->turn); + bgc_fp32_multiply_matrix3x3_by_vector3(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift); bgc_fp32_vector3_revert(&inward_affine_map->shift); } -inline void bgc_fp64_position3_get_inward_affine(const BGC_FP64_Position3 * position, BGC_FP64_Affine3 * inward_affine_map) +inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* inward_affine_map, const BGC_FP64_Position3 * position) { - bgc_fp64_versor_get_reverse_matrix(&position->turn, &inward_affine_map->distortion); - bgc_fp64_multiply_matrix3x3_by_vector3(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift); + bgc_fp64_versor_get_reverse_matrix(&inward_affine_map->distortion, &position->turn); + bgc_fp64_multiply_matrix3x3_by_vector3(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift); bgc_fp64_vector3_revert(&inward_affine_map->shift); } // ========== Transform Point Outwards =========== // -inline void bgc_fp32_position3_transform_point_outwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_point, BGC_FP32_Vector3 * outer_point) +inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* outer_point, const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_point) { BGC_FP32_Vector3 turned_point; - bgc_fp32_versor_turn_vector(&position->turn, inner_point, &turned_point); - bgc_fp32_vector3_add(&position->shift, &turned_point, outer_point); + bgc_fp32_versor_turn_vector(&turned_point, &position->turn, inner_point); + bgc_fp32_vector3_add(outer_point, &position->shift, &turned_point); } -inline void bgc_fp64_position3_transform_point_outwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point, BGC_FP64_Vector3 * outer_point) +inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* outer_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point) { BGC_FP64_Vector3 turned_point; - bgc_fp64_versor_turn_vector(&position->turn, inner_point, &turned_point); - bgc_fp64_vector3_add(&position->shift, &turned_point, outer_point); + bgc_fp64_versor_turn_vector(&turned_point, &position->turn, inner_point); + bgc_fp64_vector3_add(outer_point, &position->shift, &turned_point); } // =========== Transform Point Inwards =========== // -inline void bgc_fp32_position3_transform_point_inwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_point, BGC_FP32_Vector3 * inner_point) +inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* inner_point, const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_point) { BGC_FP32_Vector3 relative_point; - bgc_fp32_vector3_subtract(outer_point, &position->shift, &relative_point); - bgc_fp32_versor_turn_vector_back(&position->turn, &relative_point, inner_point); + bgc_fp32_vector3_subtract(&relative_point, outer_point, &position->shift); + bgc_fp32_versor_turn_vector_back(inner_point, &position->turn, &relative_point); } -inline void bgc_fp64_position3_transform_point_inwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point, BGC_FP64_Vector3 * inner_point) +inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* inner_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point) { BGC_FP64_Vector3 relative_point; - bgc_fp64_vector3_subtract(outer_point, &position->shift, &relative_point); - bgc_fp64_versor_turn_vector_back(&position->turn, &relative_point, inner_point); + bgc_fp64_vector3_subtract(&relative_point, outer_point, &position->shift); + bgc_fp64_versor_turn_vector_back(inner_point, &position->turn, &relative_point); } // ========== Transform Vector Outwards ========== // -inline void bgc_fp32_position3_transform_vector_outwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_vector, BGC_FP32_Vector3 * outer_vector) +inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* outer_vector, const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_vector) { - bgc_fp32_versor_turn_vector(&position->turn, inner_vector, outer_vector); + bgc_fp32_versor_turn_vector(outer_vector, &position->turn, inner_vector); } -inline void bgc_fp64_position3_transform_vector_outwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector, BGC_FP64_Vector3 * outer_vector) +inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* outer_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector) { - bgc_fp64_versor_turn_vector(&position->turn, inner_vector, outer_vector); + bgc_fp64_versor_turn_vector(outer_vector, &position->turn, inner_vector); } // ========== Transform Vector Inwards =========== // -inline void bgc_fp32_position3_transform_vector_inwards(const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_vector, BGC_FP32_Vector3 * inner_vector) +inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* inner_vector, const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_vector) { - bgc_fp32_versor_turn_vector_back(&position->turn, outer_vector, inner_vector); + bgc_fp32_versor_turn_vector_back(inner_vector, &position->turn, outer_vector); } -inline void bgc_fp64_position3_transform_vector_inwards(const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector, BGC_FP64_Vector3 * inner_vector) +inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* inner_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector) { - bgc_fp64_versor_turn_vector_back(&position->turn, outer_vector, inner_vector); + bgc_fp64_versor_turn_vector_back(inner_vector, &position->turn, outer_vector); } #endif // _BGC_POSITION_H_INCLUDED_ diff --git a/basic-geometry/quaternion.c b/basic-geometry/quaternion.c index 3c27d5b..bedd7bf 100644 --- a/basic-geometry/quaternion.c +++ b/basic-geometry/quaternion.c @@ -7,8 +7,8 @@ extern inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion* quaternion); extern inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion* quaternion); -extern inline void bgc_fp32_quaternion_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Quaternion* quaternion); -extern inline void bgc_fp64_quaternion_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Quaternion* quaternion); +extern inline void bgc_fp32_quaternion_make(BGC_FP32_Quaternion* quaternion, const float s0, const float x1, const float x2, const float x3); +extern inline void bgc_fp64_quaternion_make(BGC_FP64_Quaternion* quaternion, const double s0, const double x1, const double x2, const double x3); extern inline float bgc_fp32_quaternion_get_square_modulus(const BGC_FP32_Quaternion* quaternion); extern inline double bgc_fp64_quaternion_get_square_modulus(const BGC_FP64_Quaternion* quaternion); @@ -22,84 +22,84 @@ extern inline int bgc_fp64_quaternion_is_zero(const BGC_FP64_Quaternion* quatern extern inline int bgc_fp32_quaternion_is_unit(const BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_is_unit(const BGC_FP64_Quaternion* quaternion); -extern inline void bgc_fp32_quaternion_copy(const BGC_FP32_Quaternion* source, BGC_FP32_Quaternion* destination); -extern inline void bgc_fp64_quaternion_copy(const BGC_FP64_Quaternion* source, BGC_FP64_Quaternion* destination); +extern inline void bgc_fp32_quaternion_copy(BGC_FP32_Quaternion* destination, const BGC_FP32_Quaternion* source); +extern inline void bgc_fp64_quaternion_copy(BGC_FP64_Quaternion* destination, const BGC_FP64_Quaternion* source); extern inline void bgc_fp32_quaternion_swap(BGC_FP32_Quaternion* quarternion1, BGC_FP32_Quaternion* quarternion2); extern inline void bgc_fp64_quaternion_swap(BGC_FP64_Quaternion* quarternion1, BGC_FP64_Quaternion* quarternion2); -extern inline void bgc_fp64_quaternion_convert_to_fp32(const BGC_FP64_Quaternion* source, BGC_FP32_Quaternion* destination); -extern inline void bgc_fp32_quaternion_convert_to_fp64(const BGC_FP32_Quaternion* source, BGC_FP64_Quaternion* destination); +extern inline void bgc_fp32_quaternion_convert_to_fp64(BGC_FP64_Quaternion* destination, const BGC_FP32_Quaternion* source); +extern inline void bgc_fp64_quaternion_convert_to_fp32(BGC_FP32_Quaternion* destination, const BGC_FP64_Quaternion* source); -extern inline void bgc_fp32_quaternion_add(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, BGC_FP32_Quaternion* sum); -extern inline void bgc_fp64_quaternion_add(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, BGC_FP64_Quaternion* sum); +extern inline void bgc_fp32_quaternion_add(BGC_FP32_Quaternion* sum, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2); +extern inline void bgc_fp64_quaternion_add(BGC_FP64_Quaternion* sum, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2); -extern inline void bgc_fp32_quaternion_add_scaled(const BGC_FP32_Quaternion* basic_quaternion, const BGC_FP32_Quaternion* scalable_quaternion, const float scale, BGC_FP32_Quaternion* sum); -extern inline void bgc_fp64_quaternion_add_scaled(const BGC_FP64_Quaternion* basic_quaternion, const BGC_FP64_Quaternion* scalable_quaternion, const double scale, BGC_FP64_Quaternion* sum); +extern inline void bgc_fp32_quaternion_add_scaled(BGC_FP32_Quaternion* sum, const BGC_FP32_Quaternion* basic_quaternion, const BGC_FP32_Quaternion* scalable_quaternion, const float scale); +extern inline void bgc_fp64_quaternion_add_scaled(BGC_FP64_Quaternion* sum, const BGC_FP64_Quaternion* basic_quaternion, const BGC_FP64_Quaternion* scalable_quaternion, const double scale); -extern inline void bgc_fp32_quaternion_subtract(const BGC_FP32_Quaternion* minuend, const BGC_FP32_Quaternion* subtrahend, BGC_FP32_Quaternion* difference); -extern inline void bgc_fp64_quaternion_subtract(const BGC_FP64_Quaternion* minuend, const BGC_FP64_Quaternion* subtrahend, BGC_FP64_Quaternion* difference); +extern inline void bgc_fp32_quaternion_subtract(BGC_FP32_Quaternion* difference, const BGC_FP32_Quaternion* minuend, const BGC_FP32_Quaternion* subtrahend); +extern inline void bgc_fp64_quaternion_subtract(BGC_FP64_Quaternion* difference, const BGC_FP64_Quaternion* minuend, const BGC_FP64_Quaternion* subtrahend); -extern inline void bgc_fp32_quaternion_get_product(const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right, BGC_FP32_Quaternion* product); -extern inline void bgc_fp64_quaternion_get_product(const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right, BGC_FP64_Quaternion* product); +extern inline void bgc_fp32_quaternion_get_product(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right); +extern inline void bgc_fp64_quaternion_get_product(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right); -extern inline void bgc_fp32_quaternion_multiply(const BGC_FP32_Quaternion* multiplicand, const float multipier, BGC_FP32_Quaternion* product); -extern inline void bgc_fp64_quaternion_multiply(const BGC_FP64_Quaternion* multiplicand, const double multipier, BGC_FP64_Quaternion* product); +extern inline void bgc_fp32_quaternion_multiply(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* multiplicand, const float multipier); +extern inline void bgc_fp64_quaternion_multiply(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* multiplicand, const double multipier); -extern inline int bgc_fp32_quaternion_get_ratio(const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor, BGC_FP32_Quaternion* quotient); -extern inline int bgc_fp64_quaternion_get_ratio(const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor, BGC_FP64_Quaternion* quotient); +extern inline int bgc_fp32_quaternion_get_ratio(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor); +extern inline int bgc_fp64_quaternion_get_ratio(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor); -extern inline void bgc_fp32_quaternion_divide(const BGC_FP32_Quaternion* dividend, const float divisor, BGC_FP32_Quaternion* quotient); -extern inline void bgc_fp64_quaternion_divide(const BGC_FP64_Quaternion* dividend, const double divisor, BGC_FP64_Quaternion* quotient); +extern inline void bgc_fp32_quaternion_divide(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* dividend, const float divisor); +extern inline void bgc_fp64_quaternion_divide(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* dividend, const double divisor); -extern inline void bgc_fp32_quaternion_get_mean2(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, BGC_FP32_Quaternion* mean); -extern inline void bgc_fp64_quaternion_get_mean2(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, BGC_FP64_Quaternion* mean); +extern inline void bgc_fp32_quaternion_get_mean2(BGC_FP32_Quaternion* mean, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2); +extern inline void bgc_fp64_quaternion_get_mean2(BGC_FP64_Quaternion* mean, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2); -extern inline void bgc_fp32_quaternion_get_mean3(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, const BGC_FP32_Quaternion* vector3, BGC_FP32_Quaternion* mean); -extern inline void bgc_fp64_quaternion_get_mean3(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, const BGC_FP64_Quaternion* vector3, BGC_FP64_Quaternion* mean); +extern inline void bgc_fp32_quaternion_get_mean3(BGC_FP32_Quaternion* mean, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, const BGC_FP32_Quaternion* quaternion3); +extern inline void bgc_fp64_quaternion_get_mean3(BGC_FP64_Quaternion* mean, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, const BGC_FP64_Quaternion* quaternion3); -extern inline void bgc_fp32_quaternion_interpolate(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, const float phase, BGC_FP32_Quaternion* interpolation); -extern inline void bgc_fp64_quaternion_interpolate(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, const double phase, BGC_FP64_Quaternion* interpolation); +extern inline void bgc_fp32_quaternion_interpolate(BGC_FP32_Quaternion* interpolation, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, const float phase); +extern inline void bgc_fp64_quaternion_interpolate(BGC_FP64_Quaternion* interpolation, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, const double phase); extern inline void bgc_fp32_quaternion_conjugate(BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_quaternion_conjugate(BGC_FP64_Quaternion* quaternion); -extern inline void bgc_fp32_quaternion_get_conjugate(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* conjugate); -extern inline void bgc_fp64_quaternion_get_conjugate(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* conjugate); +extern inline void bgc_fp32_quaternion_get_conjugate(BGC_FP32_Quaternion* conjugate, const BGC_FP32_Quaternion* quaternion); +extern inline void bgc_fp64_quaternion_get_conjugate(BGC_FP64_Quaternion* conjugate, const BGC_FP64_Quaternion* quaternion); extern inline void bgc_fp32_quaternion_revert(BGC_FP32_Quaternion* quaternion); extern inline void bgc_fp64_quaternion_revert(BGC_FP64_Quaternion* quaternion); -extern inline void bgc_fp32_quaternion_get_reverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* opposite); -extern inline void bgc_fp64_quaternion_get_reverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* opposite); +extern inline void bgc_fp32_quaternion_get_reverse(BGC_FP32_Quaternion* reverse, const BGC_FP32_Quaternion* quaternion); +extern inline void bgc_fp64_quaternion_get_reverse(BGC_FP64_Quaternion* reverse, const BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_invert(BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_invert(BGC_FP64_Quaternion* quaternion); -extern inline int bgc_fp32_quaternion_get_inverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* inverse); -extern inline int bgc_fp64_quaternion_get_inverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* inverse); +extern inline int bgc_fp32_quaternion_get_inverse(BGC_FP32_Quaternion* inverse, const BGC_FP32_Quaternion* quaternion); +extern inline int bgc_fp64_quaternion_get_inverse(BGC_FP64_Quaternion* inverse, const BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_normalize(BGC_FP32_Quaternion* quaternion); extern inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion); -extern inline int bgc_fp32_quaternion_get_normalized(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* normalized); -extern inline int bgc_fp64_quaternion_get_normalized(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* normalized); +extern inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* normalized, const BGC_FP32_Quaternion* quaternion); +extern inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, const BGC_FP64_Quaternion* quaternion); -extern inline int bgc_fp32_quaternion_get_rotation_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation); -extern inline int bgc_fp64_quaternion_get_rotation_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation); +extern inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation, const BGC_FP32_Quaternion* quaternion); +extern inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation, const BGC_FP64_Quaternion* quaternion); -extern inline int bgc_fp32_quaternion_get_reverse_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* reverse); -extern inline int bgc_fp64_quaternion_get_reverse_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* reverse); +extern inline int bgc_fp32_quaternion_get_reverse_matrix(BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Quaternion* quaternion); +extern inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Quaternion* quaternion); -extern inline int bgc_fp32_quaternion_get_both_matrices(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse); -extern inline int bgc_fp64_quaternion_get_both_matrices(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse); +extern inline int bgc_fp32_quaternion_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Quaternion* quaternion); +extern inline int bgc_fp64_quaternion_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Quaternion* quaternion); extern inline int bgc_fp32_quaternion_are_close(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2); extern inline int bgc_fp64_quaternion_are_close(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2); // =============== Get Exponation =============== // -int bgc_fp32_quaternion_get_exponation(const BGC_FP32_Quaternion* base, const float exponent, BGC_FP32_Quaternion* power) +int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP32_Quaternion* base, const float exponent) { const float s0s0 = base->s0 * base->s0; const float x1x1 = base->x1 * base->x1; @@ -140,7 +140,7 @@ int bgc_fp32_quaternion_get_exponation(const BGC_FP32_Quaternion* base, const fl return 1; } -int bgc_fp64_quaternion_get_exponation(const BGC_FP64_Quaternion* base, const double exponent, BGC_FP64_Quaternion* power) +int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent) { const double s0s0 = base->s0 * base->s0; const double x1x1 = base->x1 * base->x1; diff --git a/basic-geometry/quaternion.h b/basic-geometry/quaternion.h index 1d7fbbf..b6491d2 100644 --- a/basic-geometry/quaternion.h +++ b/basic-geometry/quaternion.h @@ -17,7 +17,7 @@ typedef struct { // ==================== Reset =================== // -inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion * quaternion) +inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion* quaternion) { quaternion->s0 = 0.0f; quaternion->x1 = 0.0f; @@ -25,7 +25,7 @@ inline void bgc_fp32_quaternion_reset(BGC_FP32_Quaternion * quaternion) quaternion->x3 = 0.0f; } -inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion * quaternion) +inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion* quaternion) { quaternion->s0 = 0.0; quaternion->x1 = 0.0; @@ -35,7 +35,7 @@ inline void bgc_fp64_quaternion_reset(BGC_FP64_Quaternion * quaternion) // ================= Make Unit ================== // -inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion * quaternion) +inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion* quaternion) { quaternion->s0 = 1.0f; quaternion->x1 = 0.0f; @@ -43,7 +43,7 @@ inline void bgc_fp32_quaternion_make_unit(BGC_FP32_Quaternion * quaternion) quaternion->x3 = 0.0f; } -inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion * quaternion) +inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion* quaternion) { quaternion->s0 = 1.0; quaternion->x1 = 0.0; @@ -53,7 +53,7 @@ inline void bgc_fp64_quaternion_make_unit(BGC_FP64_Quaternion * quaternion) // ==================== Set ===================== // -inline void bgc_fp32_quaternion_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Quaternion * quaternion) +inline void bgc_fp32_quaternion_make(BGC_FP32_Quaternion* quaternion, const float s0, const float x1, const float x2, const float x3) { quaternion->s0 = s0; quaternion->x1 = x1; @@ -61,7 +61,7 @@ inline void bgc_fp32_quaternion_make(const float s0, const float x1, const float quaternion->x3 = x3; } -inline void bgc_fp64_quaternion_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Quaternion * quaternion) +inline void bgc_fp64_quaternion_make(BGC_FP64_Quaternion* quaternion, const double s0, const double x1, const double x2, const double x3) { quaternion->s0 = s0; quaternion->x1 = x1; @@ -119,7 +119,7 @@ inline int bgc_fp64_quaternion_is_unit(const BGC_FP64_Quaternion* quaternion) // ==================== Copy ==================== // -inline void bgc_fp32_quaternion_copy(const BGC_FP32_Quaternion* source, BGC_FP32_Quaternion* destination) +inline void bgc_fp32_quaternion_copy(BGC_FP32_Quaternion* destination, const BGC_FP32_Quaternion* source) { destination->s0 = source->s0; destination->x1 = source->x1; @@ -127,7 +127,7 @@ inline void bgc_fp32_quaternion_copy(const BGC_FP32_Quaternion* source, BGC_FP32 destination->x3 = source->x3; } -inline void bgc_fp64_quaternion_copy(const BGC_FP64_Quaternion* source, BGC_FP64_Quaternion* destination) +inline void bgc_fp64_quaternion_copy(BGC_FP64_Quaternion* destination, const BGC_FP64_Quaternion* source) { destination->s0 = source->s0; destination->x1 = source->x1; @@ -175,15 +175,7 @@ inline void bgc_fp64_quaternion_swap(BGC_FP64_Quaternion* quarternion1, BGC_FP64 // ================== Convert =================== // -inline void bgc_fp64_quaternion_convert_to_fp32(const BGC_FP64_Quaternion* source, BGC_FP32_Quaternion* destination) -{ - destination->s0 = (float)source->s0; - destination->x1 = (float)source->x1; - destination->x2 = (float)source->x2; - destination->x3 = (float)source->x3; -} - -inline void bgc_fp32_quaternion_convert_to_fp64(const BGC_FP32_Quaternion* source, BGC_FP64_Quaternion* destination) +inline void bgc_fp32_quaternion_convert_to_fp64(BGC_FP64_Quaternion* destination, const BGC_FP32_Quaternion* source) { destination->s0 = source->s0; destination->x1 = source->x1; @@ -191,9 +183,17 @@ inline void bgc_fp32_quaternion_convert_to_fp64(const BGC_FP32_Quaternion* sourc destination->x3 = source->x3; } +inline void bgc_fp64_quaternion_convert_to_fp32(BGC_FP32_Quaternion* destination, const BGC_FP64_Quaternion* source) +{ + destination->s0 = (float)source->s0; + destination->x1 = (float)source->x1; + destination->x2 = (float)source->x2; + destination->x3 = (float)source->x3; +} + // ==================== Add ===================== // -inline void bgc_fp32_quaternion_add(const BGC_FP32_Quaternion * quaternion1, const BGC_FP32_Quaternion * quaternion2, BGC_FP32_Quaternion * sum) +inline void bgc_fp32_quaternion_add(BGC_FP32_Quaternion* sum, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2) { sum->s0 = quaternion1->s0 + quaternion2->s0; sum->x1 = quaternion1->x1 + quaternion2->x1; @@ -201,7 +201,7 @@ inline void bgc_fp32_quaternion_add(const BGC_FP32_Quaternion * quaternion1, con sum->x3 = quaternion1->x3 + quaternion2->x3; } -inline void bgc_fp64_quaternion_add(const BGC_FP64_Quaternion * quaternion1, const BGC_FP64_Quaternion * quaternion2, BGC_FP64_Quaternion * sum) +inline void bgc_fp64_quaternion_add(BGC_FP64_Quaternion* sum, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2) { sum->s0 = quaternion1->s0 + quaternion2->s0; sum->x1 = quaternion1->x1 + quaternion2->x1; @@ -211,7 +211,7 @@ inline void bgc_fp64_quaternion_add(const BGC_FP64_Quaternion * quaternion1, con // ================= Add Scaled ================= // -inline void bgc_fp32_quaternion_add_scaled(const BGC_FP32_Quaternion * basic_quaternion, const BGC_FP32_Quaternion * scalable_quaternion, const float scale, BGC_FP32_Quaternion * sum) +inline void bgc_fp32_quaternion_add_scaled(BGC_FP32_Quaternion* sum, const BGC_FP32_Quaternion* basic_quaternion, const BGC_FP32_Quaternion* scalable_quaternion, const float scale) { sum->s0 = basic_quaternion->s0 + scalable_quaternion->s0 * scale; sum->x1 = basic_quaternion->x1 + scalable_quaternion->x1 * scale; @@ -219,7 +219,7 @@ inline void bgc_fp32_quaternion_add_scaled(const BGC_FP32_Quaternion * basic_qua sum->x3 = basic_quaternion->x3 + scalable_quaternion->x3 * scale; } -inline void bgc_fp64_quaternion_add_scaled(const BGC_FP64_Quaternion * basic_quaternion, const BGC_FP64_Quaternion * scalable_quaternion, const double scale, BGC_FP64_Quaternion * sum) +inline void bgc_fp64_quaternion_add_scaled(BGC_FP64_Quaternion* sum, const BGC_FP64_Quaternion* basic_quaternion, const BGC_FP64_Quaternion* scalable_quaternion, const double scale) { sum->s0 = basic_quaternion->s0 + scalable_quaternion->s0 * scale; sum->x1 = basic_quaternion->x1 + scalable_quaternion->x1 * scale; @@ -229,7 +229,7 @@ inline void bgc_fp64_quaternion_add_scaled(const BGC_FP64_Quaternion * basic_qua // ================== Subtract ================== // -inline void bgc_fp32_quaternion_subtract(const BGC_FP32_Quaternion * minuend, const BGC_FP32_Quaternion * subtrahend, BGC_FP32_Quaternion * difference) +inline void bgc_fp32_quaternion_subtract(BGC_FP32_Quaternion* difference, const BGC_FP32_Quaternion* minuend, const BGC_FP32_Quaternion* subtrahend) { difference->s0 = minuend->s0 - subtrahend->s0; difference->x1 = minuend->x1 - subtrahend->x1; @@ -237,7 +237,7 @@ inline void bgc_fp32_quaternion_subtract(const BGC_FP32_Quaternion * minuend, co difference->x3 = minuend->x3 - subtrahend->x3; } -inline void bgc_fp64_quaternion_subtract(const BGC_FP64_Quaternion * minuend, const BGC_FP64_Quaternion * subtrahend, BGC_FP64_Quaternion * difference) +inline void bgc_fp64_quaternion_subtract(BGC_FP64_Quaternion* difference, const BGC_FP64_Quaternion* minuend, const BGC_FP64_Quaternion* subtrahend) { difference->s0 = minuend->s0 - subtrahend->s0; difference->x1 = minuend->x1 - subtrahend->x1; @@ -247,7 +247,7 @@ inline void bgc_fp64_quaternion_subtract(const BGC_FP64_Quaternion * minuend, co // ================== Multiply ================== // -inline void bgc_fp32_quaternion_get_product(const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right, BGC_FP32_Quaternion* product) +inline void bgc_fp32_quaternion_get_product(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* left, const BGC_FP32_Quaternion* right) { const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3); const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3); @@ -260,7 +260,7 @@ inline void bgc_fp32_quaternion_get_product(const BGC_FP32_Quaternion* left, con product->x3 = x3; } -inline void bgc_fp64_quaternion_get_product(const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right, BGC_FP64_Quaternion* product) +inline void bgc_fp64_quaternion_get_product(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* left, const BGC_FP64_Quaternion* right) { const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3); const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3); @@ -273,7 +273,7 @@ inline void bgc_fp64_quaternion_get_product(const BGC_FP64_Quaternion* left, con product->x3 = x3; } -inline void bgc_fp32_quaternion_multiply(const BGC_FP32_Quaternion* multiplicand, const float multipier, BGC_FP32_Quaternion* product) +inline void bgc_fp32_quaternion_multiply(BGC_FP32_Quaternion* product, const BGC_FP32_Quaternion* multiplicand, const float multipier) { product->s0 = multiplicand->s0 * multipier; product->x1 = multiplicand->x1 * multipier; @@ -281,7 +281,7 @@ inline void bgc_fp32_quaternion_multiply(const BGC_FP32_Quaternion* multiplicand product->x3 = multiplicand->x3 * multipier; } -inline void bgc_fp64_quaternion_multiply(const BGC_FP64_Quaternion* multiplicand, const double multipier, BGC_FP64_Quaternion* product) +inline void bgc_fp64_quaternion_multiply(BGC_FP64_Quaternion* product, const BGC_FP64_Quaternion* multiplicand, const double multipier) { product->s0 = multiplicand->s0 * multipier; product->x1 = multiplicand->x1 * multipier; @@ -291,7 +291,7 @@ inline void bgc_fp64_quaternion_multiply(const BGC_FP64_Quaternion* multiplicand // =================== Divide =================== // -inline int bgc_fp32_quaternion_get_ratio(const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor, BGC_FP32_Quaternion* quotient) +inline int bgc_fp32_quaternion_get_ratio(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* divident, const BGC_FP32_Quaternion* divisor) { const float square_modulus = bgc_fp32_quaternion_get_square_modulus(divisor); @@ -314,7 +314,7 @@ inline int bgc_fp32_quaternion_get_ratio(const BGC_FP32_Quaternion* divident, co return 1; } -inline int bgc_fp64_quaternion_get_ratio(const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor, BGC_FP64_Quaternion* quotient) +inline int bgc_fp64_quaternion_get_ratio(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* divident, const BGC_FP64_Quaternion* divisor) { const double square_modulus = bgc_fp64_quaternion_get_square_modulus(divisor); @@ -337,55 +337,55 @@ inline int bgc_fp64_quaternion_get_ratio(const BGC_FP64_Quaternion* divident, co return 1; } -inline void bgc_fp32_quaternion_divide(const BGC_FP32_Quaternion* dividend, const float divisor, BGC_FP32_Quaternion* quotient) +inline void bgc_fp32_quaternion_divide(BGC_FP32_Quaternion* quotient, const BGC_FP32_Quaternion* dividend, const float divisor) { - bgc_fp32_quaternion_multiply(dividend, 1.0f / divisor, quotient); + bgc_fp32_quaternion_multiply(quotient, dividend, 1.0f / divisor); } -inline void bgc_fp64_quaternion_divide(const BGC_FP64_Quaternion* dividend, const double divisor, BGC_FP64_Quaternion* quotient) +inline void bgc_fp64_quaternion_divide(BGC_FP64_Quaternion* quotient, const BGC_FP64_Quaternion* dividend, const double divisor) { - bgc_fp64_quaternion_multiply(dividend, 1.0 / divisor, quotient); + bgc_fp64_quaternion_multiply(quotient, dividend, 1.0 / divisor); } // ================ Mean of Two ================= // -inline void bgc_fp32_quaternion_get_mean2(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, BGC_FP32_Quaternion* mean) +inline void bgc_fp32_quaternion_get_mean2(BGC_FP32_Quaternion* mean, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2) { - mean->s0 = (vector1->s0 + vector2->s0) * 0.5f; - mean->x1 = (vector1->x1 + vector2->x1) * 0.5f; - mean->x2 = (vector1->x2 + vector2->x2) * 0.5f; - mean->x3 = (vector1->x3 + vector2->x3) * 0.5f; + mean->s0 = (quaternion1->s0 + quaternion2->s0) * 0.5f; + mean->x1 = (quaternion1->x1 + quaternion2->x1) * 0.5f; + mean->x2 = (quaternion1->x2 + quaternion2->x2) * 0.5f; + mean->x3 = (quaternion1->x3 + quaternion2->x3) * 0.5f; } -inline void bgc_fp64_quaternion_get_mean2(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, BGC_FP64_Quaternion* mean) +inline void bgc_fp64_quaternion_get_mean2(BGC_FP64_Quaternion* mean, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2) { - mean->s0 = (vector1->s0 + vector2->s0) * 0.5f; - mean->x1 = (vector1->x1 + vector2->x1) * 0.5f; - mean->x2 = (vector1->x2 + vector2->x2) * 0.5f; - mean->x3 = (vector1->x3 + vector2->x3) * 0.5f; + mean->s0 = (quaternion1->s0 + quaternion2->s0) * 0.5f; + mean->x1 = (quaternion1->x1 + quaternion2->x1) * 0.5f; + mean->x2 = (quaternion1->x2 + quaternion2->x2) * 0.5f; + mean->x3 = (quaternion1->x3 + quaternion2->x3) * 0.5f; } // =============== Mean of Three ================ // -inline void bgc_fp32_quaternion_get_mean3(const BGC_FP32_Quaternion* vector1, const BGC_FP32_Quaternion* vector2, const BGC_FP32_Quaternion* vector3, BGC_FP32_Quaternion* mean) +inline void bgc_fp32_quaternion_get_mean3(BGC_FP32_Quaternion* mean, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, const BGC_FP32_Quaternion* quaternion3) { - mean->s0 = (vector1->s0 + vector2->s0 + vector3->s0) * BGC_FP32_ONE_THIRD; - mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD; - mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD; - mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP32_ONE_THIRD; + mean->s0 = (quaternion1->s0 + quaternion2->s0 + quaternion3->s0) * BGC_FP32_ONE_THIRD; + mean->x1 = (quaternion1->x1 + quaternion2->x1 + quaternion3->x1) * BGC_FP32_ONE_THIRD; + mean->x2 = (quaternion1->x2 + quaternion2->x2 + quaternion3->x2) * BGC_FP32_ONE_THIRD; + mean->x3 = (quaternion1->x3 + quaternion2->x3 + quaternion3->x3) * BGC_FP32_ONE_THIRD; } -inline void bgc_fp64_quaternion_get_mean3(const BGC_FP64_Quaternion* vector1, const BGC_FP64_Quaternion* vector2, const BGC_FP64_Quaternion* vector3, BGC_FP64_Quaternion* mean) +inline void bgc_fp64_quaternion_get_mean3(BGC_FP64_Quaternion* mean, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, const BGC_FP64_Quaternion* quaternion3) { - mean->s0 = (vector1->s0 + vector2->s0 + vector3->s0) * BGC_FP64_ONE_THIRD; - mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD; - mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD; - mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP64_ONE_THIRD; + mean->s0 = (quaternion1->s0 + quaternion2->s0 + quaternion3->s0) * BGC_FP64_ONE_THIRD; + mean->x1 = (quaternion1->x1 + quaternion2->x1 + quaternion3->x1) * BGC_FP64_ONE_THIRD; + mean->x2 = (quaternion1->x2 + quaternion2->x2 + quaternion3->x2) * BGC_FP64_ONE_THIRD; + mean->x3 = (quaternion1->x3 + quaternion2->x3 + quaternion3->x3) * BGC_FP64_ONE_THIRD; } // ============ Linear Interpolation ============ // -inline void bgc_fp32_quaternion_interpolate(const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, const float phase, BGC_FP32_Quaternion* interpolation) +inline void bgc_fp32_quaternion_interpolate(BGC_FP32_Quaternion* interpolation, const BGC_FP32_Quaternion* quaternion1, const BGC_FP32_Quaternion* quaternion2, const float phase) { const float counter_phase = 1.0f - phase; @@ -395,7 +395,7 @@ inline void bgc_fp32_quaternion_interpolate(const BGC_FP32_Quaternion* quaternio interpolation->x3 = quaternion1->x3 * counter_phase + quaternion2->x3 * phase; } -inline void bgc_fp64_quaternion_interpolate(const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, const double phase, BGC_FP64_Quaternion* interpolation) +inline void bgc_fp64_quaternion_interpolate(BGC_FP64_Quaternion* interpolation, const BGC_FP64_Quaternion* quaternion1, const BGC_FP64_Quaternion* quaternion2, const double phase) { const double counter_phase = 1.0 - phase; @@ -421,7 +421,7 @@ inline void bgc_fp64_quaternion_conjugate(BGC_FP64_Quaternion* quaternion) quaternion->x3 = -quaternion->x3; } -inline void bgc_fp32_quaternion_get_conjugate(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* conjugate) +inline void bgc_fp32_quaternion_get_conjugate(BGC_FP32_Quaternion* conjugate, const BGC_FP32_Quaternion* quaternion) { conjugate->s0 = quaternion->s0; conjugate->x1 = -quaternion->x1; @@ -429,7 +429,7 @@ inline void bgc_fp32_quaternion_get_conjugate(const BGC_FP32_Quaternion* quatern conjugate->x3 = -quaternion->x3; } -inline void bgc_fp64_quaternion_get_conjugate(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* conjugate) +inline void bgc_fp64_quaternion_get_conjugate(BGC_FP64_Quaternion* conjugate, const BGC_FP64_Quaternion* quaternion) { conjugate->s0 = quaternion->s0; conjugate->x1 = -quaternion->x1; @@ -455,25 +455,25 @@ inline void bgc_fp64_quaternion_revert(BGC_FP64_Quaternion* quaternion) quaternion->x3 = -quaternion->x3; } -inline void bgc_fp32_quaternion_get_reverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* opposite) +inline void bgc_fp32_quaternion_get_reverse(BGC_FP32_Quaternion* reverse, const BGC_FP32_Quaternion* quaternion) { - opposite->s0 = -quaternion->s0; - opposite->x1 = -quaternion->x1; - opposite->x2 = -quaternion->x2; - opposite->x3 = -quaternion->x3; + reverse->s0 = -quaternion->s0; + reverse->x1 = -quaternion->x1; + reverse->x2 = -quaternion->x2; + reverse->x3 = -quaternion->x3; } -inline void bgc_fp64_quaternion_get_reverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* opposite) +inline void bgc_fp64_quaternion_get_reverse(BGC_FP64_Quaternion* reverse, const BGC_FP64_Quaternion* quaternion) { - opposite->s0 = -quaternion->s0; - opposite->x1 = -quaternion->x1; - opposite->x2 = -quaternion->x2; - opposite->x3 = -quaternion->x3; + reverse->s0 = -quaternion->s0; + reverse->x1 = -quaternion->x1; + reverse->x2 = -quaternion->x2; + reverse->x3 = -quaternion->x3; } // =================== Invert =================== // -inline int bgc_fp32_quaternion_get_inverse(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* inverse) +inline int bgc_fp32_quaternion_get_inverse(BGC_FP32_Quaternion* inverse, const BGC_FP32_Quaternion* quaternion) { const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion); @@ -491,7 +491,7 @@ inline int bgc_fp32_quaternion_get_inverse(const BGC_FP32_Quaternion* quaternion return 1; } -inline int bgc_fp64_quaternion_get_inverse(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* inverse) +inline int bgc_fp64_quaternion_get_inverse(BGC_FP64_Quaternion* inverse, const BGC_FP64_Quaternion* quaternion) { const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion); @@ -565,12 +565,12 @@ inline int bgc_fp64_quaternion_normalize(BGC_FP64_Quaternion* quaternion) return 1; } -inline int bgc_fp32_quaternion_get_normalized(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Quaternion* normalized) +inline int bgc_fp32_quaternion_get_normalized(BGC_FP32_Quaternion* normalized, const BGC_FP32_Quaternion* quaternion) { const float square_modulus = bgc_fp32_quaternion_get_square_modulus(quaternion); if (bgc_fp32_is_square_unit(square_modulus)) { - bgc_fp32_quaternion_copy(quaternion, normalized); + bgc_fp32_quaternion_copy(normalized, quaternion); return 1; } @@ -579,16 +579,16 @@ inline int bgc_fp32_quaternion_get_normalized(const BGC_FP32_Quaternion* quatern return 0; } - bgc_fp32_quaternion_multiply(quaternion, sqrtf(1.0f / square_modulus), normalized); + bgc_fp32_quaternion_multiply(normalized, quaternion, sqrtf(1.0f / square_modulus)); return 1; } -inline int bgc_fp64_quaternion_get_normalized(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Quaternion* normalized) +inline int bgc_fp64_quaternion_get_normalized(BGC_FP64_Quaternion* normalized, const BGC_FP64_Quaternion* quaternion) { const double square_modulus = bgc_fp64_quaternion_get_square_modulus(quaternion); if (bgc_fp64_is_square_unit(square_modulus)) { - bgc_fp64_quaternion_copy(quaternion, normalized); + bgc_fp64_quaternion_copy(normalized, quaternion); return 1; } @@ -597,19 +597,19 @@ inline int bgc_fp64_quaternion_get_normalized(const BGC_FP64_Quaternion* quatern return 0; } - bgc_fp64_quaternion_multiply(quaternion, sqrt(1.0 / square_modulus), normalized); + bgc_fp64_quaternion_multiply(normalized, quaternion, sqrt(1.0 / square_modulus)); return 1; } // =============== Get Exponation =============== // -int bgc_fp32_quaternion_get_exponation(const BGC_FP32_Quaternion* base, const float exponent, BGC_FP32_Quaternion* power); +int bgc_fp32_quaternion_get_exponation(BGC_FP32_Quaternion* power, const BGC_FP32_Quaternion* base, const float exponent); -int bgc_fp64_quaternion_get_exponation(const BGC_FP64_Quaternion* base, const double exponent, BGC_FP64_Quaternion* power); +int bgc_fp64_quaternion_get_exponation(BGC_FP64_Quaternion* power, const BGC_FP64_Quaternion* base, const double exponent); // ============ Get Rotation Matrix ============= // -inline int bgc_fp32_quaternion_get_rotation_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation) +inline int bgc_fp32_quaternion_get_rotation_matrix(BGC_FP32_Matrix3x3* rotation, const BGC_FP32_Quaternion* quaternion) { const float s0s0 = quaternion->s0 * quaternion->s0; const float x1x1 = quaternion->x1 * quaternion->x1; @@ -650,7 +650,7 @@ inline int bgc_fp32_quaternion_get_rotation_matrix(const BGC_FP32_Quaternion* qu return 1; } -inline int bgc_fp64_quaternion_get_rotation_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation) +inline int bgc_fp64_quaternion_get_rotation_matrix(BGC_FP64_Matrix3x3* rotation, const BGC_FP64_Quaternion* quaternion) { const double s0s0 = quaternion->s0 * quaternion->s0; const double x1x1 = quaternion->x1 * quaternion->x1; @@ -693,7 +693,7 @@ inline int bgc_fp64_quaternion_get_rotation_matrix(const BGC_FP64_Quaternion* qu // ============= Get Reverse Matrix ============= // -inline int bgc_fp32_quaternion_get_reverse_matrix(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* reverse) +inline int bgc_fp32_quaternion_get_reverse_matrix(BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Quaternion* quaternion) { const float s0s0 = quaternion->s0 * quaternion->s0; const float x1x1 = quaternion->x1 * quaternion->x1; @@ -734,7 +734,7 @@ inline int bgc_fp32_quaternion_get_reverse_matrix(const BGC_FP32_Quaternion* qua return 1; } -inline int bgc_fp64_quaternion_get_reverse_matrix(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* reverse) +inline int bgc_fp64_quaternion_get_reverse_matrix(BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Quaternion* quaternion) { const double s0s0 = quaternion->s0 * quaternion->s0; const double x1x1 = quaternion->x1 * quaternion->x1; @@ -777,20 +777,20 @@ inline int bgc_fp64_quaternion_get_reverse_matrix(const BGC_FP64_Quaternion* qua // ============= Get Both Matrixes ============== // -inline int bgc_fp32_quaternion_get_both_matrices(const BGC_FP32_Quaternion* quaternion, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse) +inline int bgc_fp32_quaternion_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Quaternion* quaternion) { - if (bgc_fp32_quaternion_get_reverse_matrix(quaternion, reverse)) { - bgc_fp32_matrix3x3_get_transposed(reverse, rotation); + if (bgc_fp32_quaternion_get_reverse_matrix(reverse, quaternion)) { + bgc_fp32_matrix3x3_get_transposed(rotation, reverse); return 1; } return 0; } -inline int bgc_fp64_quaternion_get_both_matrices(const BGC_FP64_Quaternion* quaternion, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse) +inline int bgc_fp64_quaternion_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Quaternion* quaternion) { - if (bgc_fp64_quaternion_get_reverse_matrix(quaternion, reverse)) { - bgc_fp64_matrix3x3_get_transposed(reverse, rotation); + if (bgc_fp64_quaternion_get_reverse_matrix(reverse, quaternion)) { + bgc_fp64_matrix3x3_get_transposed(rotation, reverse); return 1; } diff --git a/basic-geometry/rotation3.h b/basic-geometry/rotation3.h index afaf09c..c1f39ac 100644 --- a/basic-geometry/rotation3.h +++ b/basic-geometry/rotation3.h @@ -72,7 +72,7 @@ inline void bgc_fp64_rotation3_make(const double x1, const double x2, const doub inline void bgc_fp32_rotation3_make_for_axis(const BGC_FP32_Vector3* axis, const float angle, const int unit, BGC_FP32_Rotation3* rotation) { - if (bgc_fp32_vector3_get_normalized(axis, &rotation->axis)) { + if (bgc_fp32_vector3_get_normalized(&rotation->axis, axis)) { rotation->radians = bgc_fp32_angle_to_radians(angle, unit); } else { @@ -82,7 +82,7 @@ inline void bgc_fp32_rotation3_make_for_axis(const BGC_FP32_Vector3* axis, const inline void bgc_fp64_rotation3_make_for_axis(const BGC_FP64_Vector3* axis, const double angle, const int unit, BGC_FP64_Rotation3* rotation) { - if (bgc_fp64_vector3_get_normalized(axis, &rotation->axis)) { + if (bgc_fp64_vector3_get_normalized(&rotation->axis, axis)) { rotation->radians = bgc_fp64_angle_to_radians(angle, unit); } else { diff --git a/basic-geometry/slerp.c b/basic-geometry/slerp.c index 5028b03..55274e9 100644 --- a/basic-geometry/slerp.c +++ b/basic-geometry/slerp.c @@ -3,16 +3,16 @@ extern inline void bgc_fp32_slerp_reset(BGC_FP32_Slerp* slerp); extern inline void bgc_fp64_slerp_reset(BGC_FP64_Slerp* slerp); -extern inline void bgc_fp32_slerp_make_full(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, BGC_FP32_Slerp* slerp); -extern inline void bgc_fp64_slerp_make_full(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, BGC_FP64_Slerp* slerp); +extern inline void bgc_fp32_slerp_make_full(BGC_FP32_Slerp* slerp, const BGC_FP32_Versor* start, const BGC_FP32_Versor* end); +extern inline void bgc_fp64_slerp_make_full(BGC_FP64_Slerp* slerp, const BGC_FP64_Versor* start, const BGC_FP64_Versor* end); -extern inline void bgc_fp32_slerp_make_shortened(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, BGC_FP32_Slerp* slerp); -extern inline void bgc_fp64_slerp_make_shortened(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, BGC_FP64_Slerp* slerp); +extern inline void bgc_fp32_slerp_make_shortened(BGC_FP32_Slerp* slerp, const BGC_FP32_Versor* start, const BGC_FP32_Versor* end); +extern inline void bgc_fp64_slerp_make_shortened(BGC_FP64_Slerp* slerp, const BGC_FP64_Versor* start, const BGC_FP64_Versor* end); -extern inline void bgc_fp32_slerp_get_phase_versor(const BGC_FP32_Slerp* slerp, const float phase, BGC_FP32_Versor* result); -extern inline void bgc_fp64_slerp_get_phase_versor(const BGC_FP64_Slerp* slerp, const double phase, BGC_FP64_Versor* result); +extern inline void bgc_fp32_slerp_get_phase_versor(BGC_FP32_Versor* versor, const BGC_FP32_Slerp* slerp, const float phase); +extern inline void bgc_fp64_slerp_get_phase_versor(BGC_FP64_Versor* versor, const BGC_FP64_Slerp* slerp, const double phase); -void bgc_fp32_slerp_make(const BGC_FP32_Versor* start, const BGC_FP32_Versor* augment, BGC_FP32_Slerp* slerp) +void bgc_fp32_slerp_make(BGC_FP32_Slerp* slerp, const BGC_FP32_Versor* start, const BGC_FP32_Versor* augment) { const float square_vector = augment->_x1 * augment->_x1 + augment->_x2 * augment->_x2 + augment->_x3 * augment->_x3; @@ -53,7 +53,7 @@ void bgc_fp32_slerp_make(const BGC_FP32_Versor* start, const BGC_FP32_Versor* au slerp->x3_sin_weight = multiplier * (augment->_x3 * start->_s0 - augment->_x2 * start->_x1 + augment->_x1 * start->_x2); } -void bgc_fp64_slerp_make(const BGC_FP64_Versor* start, const BGC_FP64_Versor* augment, BGC_FP64_Slerp* slerp) +void bgc_fp64_slerp_make(BGC_FP64_Slerp* slerp, const BGC_FP64_Versor* start, const BGC_FP64_Versor* augment) { const double square_vector = augment->_x1 * augment->_x1 + augment->_x2 * augment->_x2 + augment->_x3 * augment->_x3; diff --git a/basic-geometry/slerp.h b/basic-geometry/slerp.h index 5f533d3..0fccc95 100644 --- a/basic-geometry/slerp.h +++ b/basic-geometry/slerp.h @@ -53,75 +53,74 @@ inline void bgc_fp64_slerp_reset(BGC_FP64_Slerp* slerp) slerp->radians = 0.0; } -void bgc_fp32_slerp_make(const BGC_FP32_Versor* start, const BGC_FP32_Versor* augment, BGC_FP32_Slerp* slerp); +void bgc_fp32_slerp_make(BGC_FP32_Slerp* slerp, const BGC_FP32_Versor* start, const BGC_FP32_Versor* augment); +void bgc_fp64_slerp_make(BGC_FP64_Slerp* slerp, const BGC_FP64_Versor* start, const BGC_FP64_Versor* augment); -void bgc_fp64_slerp_make(const BGC_FP64_Versor* start, const BGC_FP64_Versor* augment, BGC_FP64_Slerp* slerp); - -inline void bgc_fp32_slerp_make_full(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, BGC_FP32_Slerp* slerp) +inline void bgc_fp32_slerp_make_full(BGC_FP32_Slerp* slerp, const BGC_FP32_Versor* start, const BGC_FP32_Versor* end) { BGC_FP32_Versor augment; - bgc_fp32_versor_exclude(end, start, &augment); + bgc_fp32_versor_exclude(&augment, end, start); - bgc_fp32_slerp_make(start, &augment, slerp); + bgc_fp32_slerp_make(slerp, start, &augment); } -inline void bgc_fp64_slerp_make_full(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, BGC_FP64_Slerp* slerp) +inline void bgc_fp64_slerp_make_full(BGC_FP64_Slerp* slerp, const BGC_FP64_Versor* start, const BGC_FP64_Versor* end) { BGC_FP64_Versor augment; - bgc_fp64_versor_exclude(end, start, &augment); + bgc_fp64_versor_exclude(&augment, end, start); - bgc_fp64_slerp_make(start, &augment, slerp); + bgc_fp64_slerp_make(slerp, start, &augment); } -inline void bgc_fp32_slerp_make_shortened(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, BGC_FP32_Slerp* slerp) +inline void bgc_fp32_slerp_make_shortened(BGC_FP32_Slerp* slerp, const BGC_FP32_Versor* start, const BGC_FP32_Versor* end) { BGC_FP32_Versor augment; - bgc_fp32_versor_exclude(end, start, &augment); + bgc_fp32_versor_exclude(&augment, end, start); bgc_fp32_versor_shorten(&augment); - bgc_fp32_slerp_make(start, &augment, slerp); + bgc_fp32_slerp_make(slerp, start, &augment); } -inline void bgc_fp64_slerp_make_shortened(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, BGC_FP64_Slerp* slerp) +inline void bgc_fp64_slerp_make_shortened(BGC_FP64_Slerp* slerp, const BGC_FP64_Versor* start, const BGC_FP64_Versor* end) { BGC_FP64_Versor augment; - bgc_fp64_versor_exclude(end, start, &augment); + bgc_fp64_versor_exclude(&augment, end, start); bgc_fp64_versor_shorten(&augment); - bgc_fp64_slerp_make(start, &augment, slerp); + bgc_fp64_slerp_make(slerp, start, &augment); } -inline void bgc_fp32_slerp_get_phase_versor(const BGC_FP32_Slerp* slerp, const float phase, BGC_FP32_Versor* result) +inline void bgc_fp32_slerp_get_phase_versor(BGC_FP32_Versor* versor, const BGC_FP32_Slerp* slerp, const float phase) { const float angle = slerp->radians * phase; const float cosine = cosf(angle); const float sine = sinf(angle); bgc_fp32_versor_make( + versor, slerp->s0_cos_weight * cosine + slerp->s0_sin_weight * sine, slerp->x1_cos_weight * cosine + slerp->x1_sin_weight * sine, slerp->x2_cos_weight * cosine + slerp->x2_sin_weight * sine, - slerp->x3_cos_weight * cosine + slerp->x3_sin_weight * sine, - result + slerp->x3_cos_weight * cosine + slerp->x3_sin_weight * sine ); } -inline void bgc_fp64_slerp_get_phase_versor(const BGC_FP64_Slerp* slerp, const double phase, BGC_FP64_Versor* result) +inline void bgc_fp64_slerp_get_phase_versor(BGC_FP64_Versor* versor, const BGC_FP64_Slerp* slerp, const double phase) { const double angle = slerp->radians * phase; const double cosine = cos(angle); const double sine = sin(angle); bgc_fp64_versor_make( + versor, slerp->s0_cos_weight * cosine + slerp->s0_sin_weight * sine, slerp->x1_cos_weight * cosine + slerp->x1_sin_weight * sine, slerp->x2_cos_weight * cosine + slerp->x2_sin_weight * sine, - slerp->x3_cos_weight * cosine + slerp->x3_sin_weight * sine, - result + slerp->x3_cos_weight * cosine + slerp->x3_sin_weight * sine ); } diff --git a/basic-geometry/vector2.c b/basic-geometry/vector2.c index 0df5f1c..06d18e3 100644 --- a/basic-geometry/vector2.c +++ b/basic-geometry/vector2.c @@ -3,8 +3,8 @@ extern inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* vector); extern inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector); -extern inline void bgc_fp32_vector2_make(const float x1, const float x2, BGC_FP32_Vector2* destination); -extern inline void bgc_fp64_vector2_make(const double x1, const double x2, BGC_FP64_Vector2* destination); +extern inline void bgc_fp32_vector2_make(BGC_FP32_Vector2* destination, const float x1, const float x2); +extern inline void bgc_fp64_vector2_make(BGC_FP64_Vector2* destination, const double x1, const double x2); extern inline float bgc_fp32_vector2_get_square_modulus(const BGC_FP32_Vector2* vector); extern inline double bgc_fp64_vector2_get_square_modulus(const BGC_FP64_Vector2* vector); @@ -18,50 +18,50 @@ extern inline int bgc_fp64_vector2_is_zero(const BGC_FP64_Vector2* vector); extern inline int bgc_fp32_vector2_is_unit(const BGC_FP32_Vector2* vector); extern inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* vector); -extern inline void bgc_fp32_vector2_copy(const BGC_FP32_Vector2* source, BGC_FP32_Vector2* destination); -extern inline void bgc_fp64_vector2_copy(const BGC_FP64_Vector2* source, BGC_FP64_Vector2* destination); +extern inline void bgc_fp32_vector2_copy(BGC_FP32_Vector2* destination, const BGC_FP32_Vector2* source); +extern inline void bgc_fp64_vector2_copy(BGC_FP64_Vector2* destination, const BGC_FP64_Vector2* source); extern inline void bgc_fp32_vector2_swap(BGC_FP32_Vector2* vector1, BGC_FP32_Vector2* vector2); extern inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* vector2); -extern inline void bgc_fp64_vector2_convert_to_fp32(const BGC_FP64_Vector2* source, BGC_FP32_Vector2* destination); -extern inline void bgc_fp32_vector2_convert_to_fp64(const BGC_FP32_Vector2* source, BGC_FP64_Vector2* destination); +extern inline void bgc_fp32_vector2_convert_to_fp64(BGC_FP64_Vector2* destination, const BGC_FP32_Vector2* source); +extern inline void bgc_fp64_vector2_convert_to_fp32(BGC_FP32_Vector2* destination, const BGC_FP64_Vector2* source); -extern inline void bgc_fp32_vector2_add(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* sum); -extern inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* sum); +extern inline void bgc_fp32_vector2_add(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2); +extern inline void bgc_fp64_vector2_add(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2); -extern inline void bgc_fp32_vector2_add_scaled(const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale, BGC_FP32_Vector2* sum); -extern inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale, BGC_FP64_Vector2* sum); +extern inline void bgc_fp32_vector2_add_scaled(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale); +extern inline void bgc_fp64_vector2_add_scaled(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale); -extern inline void bgc_fp32_vector2_subtract(const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend, BGC_FP32_Vector2* difference); -extern inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend, BGC_FP64_Vector2* difference); +extern inline void bgc_fp32_vector2_subtract(BGC_FP32_Vector2* difference, const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend); +extern inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* difference, const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend); -extern inline void bgc_fp32_vector2_multiply(const BGC_FP32_Vector2* multiplicand, const float multiplier, BGC_FP32_Vector2* product); -extern inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, const double multiplier, BGC_FP64_Vector2* product); +extern inline void bgc_fp32_vector2_multiply(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* multiplicand, const float multiplier); +extern inline void bgc_fp64_vector2_multiply(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* multiplicand, const double multiplier); -extern inline void bgc_fp32_vector2_divide(const BGC_FP32_Vector2* dividend, const float divisor, BGC_FP32_Vector2* quotient); -extern inline void bgc_fp64_vector2_divide(const BGC_FP64_Vector2* dividend, const double divisor, BGC_FP64_Vector2* quotient); +extern inline void bgc_fp32_vector2_divide(BGC_FP32_Vector2* quotient, const BGC_FP32_Vector2* dividend, const float divisor); +extern inline void bgc_fp64_vector2_divide(BGC_FP64_Vector2* quotient, const BGC_FP64_Vector2* dividend, const double divisor); -extern inline void bgc_fp32_vector2_get_middle2(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* middle); -extern inline void bgc_fp64_vector2_get_middle2(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* middle); +extern inline void bgc_fp32_vector2_get_mean2(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2); +extern inline void bgc_fp64_vector2_get_mean2(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2); -extern inline void bgc_fp32_vector2_get_middle3(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3, BGC_FP32_Vector2* middle); -extern inline void bgc_fp64_vector2_get_middle3(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3, BGC_FP64_Vector2* middle); +extern inline void bgc_fp32_vector2_get_mean3(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3); +extern inline void bgc_fp64_vector2_get_mean3(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3); -extern inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase, BGC_FP32_Vector2* interpolation); -extern inline void bgc_fp64_vector2_interpolate(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase, BGC_FP64_Vector2* interpolation); +extern inline void bgc_fp32_vector2_interpolate(BGC_FP32_Vector2* interpolation, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase); +extern inline void bgc_fp64_vector2_interpolate(BGC_FP64_Vector2* interpolation, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase); extern inline void bgc_fp32_vector2_revert(BGC_FP32_Vector2* vector); extern inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* vector); -extern inline void bgc_fp32_vector2_get_reverse(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* reverse); -extern inline void bgc_fp64_vector2_get_reverse(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* reverse); +extern inline void bgc_fp32_vector2_get_reverse(BGC_FP32_Vector2* reverse, const BGC_FP32_Vector2* vector); +extern inline void bgc_fp64_vector2_get_reverse(BGC_FP64_Vector2* reverse, const BGC_FP64_Vector2* vector); extern inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* vector); extern inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector); -extern inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* normalized); -extern inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* normalized); +extern inline int bgc_fp32_vector2_get_normalized(BGC_FP32_Vector2* normalized, const BGC_FP32_Vector2* vector); +extern inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* normalized, const BGC_FP64_Vector2* vector); extern inline float bgc_fp32_vector2_get_dot_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2); extern inline double bgc_fp64_vector2_get_dot_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2); diff --git a/basic-geometry/vector2.h b/basic-geometry/vector2.h index 9b42ebc..9f12d25 100644 --- a/basic-geometry/vector2.h +++ b/basic-geometry/vector2.h @@ -32,13 +32,13 @@ inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector) // ==================== Set ===================== // -inline void bgc_fp32_vector2_make(const float x1, const float x2, BGC_FP32_Vector2* destination) +inline void bgc_fp32_vector2_make(BGC_FP32_Vector2* destination, const float x1, const float x2) { destination->x1 = x1; destination->x2 = x2; } -inline void bgc_fp64_vector2_make(const double x1, const double x2, BGC_FP64_Vector2* destination) +inline void bgc_fp64_vector2_make(BGC_FP64_Vector2* destination, const double x1, const double x2) { destination->x1 = x1; destination->x2 = x2; @@ -90,13 +90,13 @@ inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* vector) // ==================== Copy ==================== // -inline void bgc_fp32_vector2_copy(const BGC_FP32_Vector2* source, BGC_FP32_Vector2* destination) +inline void bgc_fp32_vector2_copy(BGC_FP32_Vector2* destination, const BGC_FP32_Vector2* source) { destination->x1 = source->x1; destination->x2 = source->x2; } -inline void bgc_fp64_vector2_copy(const BGC_FP64_Vector2* source, BGC_FP64_Vector2* destination) +inline void bgc_fp64_vector2_copy(BGC_FP64_Vector2* destination, const BGC_FP64_Vector2* source) { destination->x1 = source->x1; destination->x2 = source->x2; @@ -130,27 +130,27 @@ inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* v // ================== Convert =================== // -inline void bgc_fp64_vector2_convert_to_fp32(const BGC_FP64_Vector2* source, BGC_FP32_Vector2* destination) -{ - destination->x1 = (float)source->x1; - destination->x2 = (float)source->x2; -} - -inline void bgc_fp32_vector2_convert_to_fp64(const BGC_FP32_Vector2* source, BGC_FP64_Vector2* destination) +inline void bgc_fp32_vector2_convert_to_fp64(BGC_FP64_Vector2* destination, const BGC_FP32_Vector2* source) { destination->x1 = source->x1; destination->x2 = source->x2; } +inline void bgc_fp64_vector2_convert_to_fp32(BGC_FP32_Vector2* destination, const BGC_FP64_Vector2* source) +{ + destination->x1 = (float)source->x1; + destination->x2 = (float)source->x2; +} + // ==================== Add ===================== // -inline void bgc_fp32_vector2_add(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* sum) +inline void bgc_fp32_vector2_add(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2) { sum->x1 = vector1->x1 + vector2->x1; sum->x2 = vector1->x2 + vector2->x2; } -inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* sum) +inline void bgc_fp64_vector2_add(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2) { sum->x1 = vector1->x1 + vector2->x1; sum->x2 = vector1->x2 + vector2->x2; @@ -158,13 +158,13 @@ inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64 // ================= Add scaled ================= // -inline void bgc_fp32_vector2_add_scaled(const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale, BGC_FP32_Vector2* sum) +inline void bgc_fp32_vector2_add_scaled(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale) { sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale; sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale; } -inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale, BGC_FP64_Vector2* sum) +inline void bgc_fp64_vector2_add_scaled(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale) { sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale; sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale; @@ -172,13 +172,13 @@ inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, co // ================== Subtract ================== // -inline void bgc_fp32_vector2_subtract(const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend, BGC_FP32_Vector2* difference) +inline void bgc_fp32_vector2_subtract(BGC_FP32_Vector2* difference, const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend) { difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; } -inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend, BGC_FP64_Vector2* difference) +inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* difference, const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend) { difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; @@ -186,13 +186,13 @@ inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC // ================== Multiply ================== // -inline void bgc_fp32_vector2_multiply(const BGC_FP32_Vector2* multiplicand, const float multiplier, BGC_FP32_Vector2* product) +inline void bgc_fp32_vector2_multiply(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* multiplicand, const float multiplier) { product->x1 = multiplicand->x1 * multiplier; product->x2 = multiplicand->x2 * multiplier; } -inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, const double multiplier, BGC_FP64_Vector2* product) +inline void bgc_fp64_vector2_multiply(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* multiplicand, const double multiplier) { product->x1 = multiplicand->x1 * multiplier; product->x2 = multiplicand->x2 * multiplier; @@ -200,47 +200,47 @@ inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, cons // =================== Divide =================== // -inline void bgc_fp32_vector2_divide(const BGC_FP32_Vector2* dividend, const float divisor, BGC_FP32_Vector2* quotient) +inline void bgc_fp32_vector2_divide(BGC_FP32_Vector2* quotient, const BGC_FP32_Vector2* dividend, const float divisor) { - bgc_fp32_vector2_multiply(dividend, 1.0f / divisor, quotient); + bgc_fp32_vector2_multiply(quotient, dividend, 1.0f / divisor); } -inline void bgc_fp64_vector2_divide(const BGC_FP64_Vector2* dividend, const double divisor, BGC_FP64_Vector2* quotient) +inline void bgc_fp64_vector2_divide(BGC_FP64_Vector2* quotient, const BGC_FP64_Vector2* dividend, const double divisor) { - bgc_fp64_vector2_multiply(dividend, 1.0 / divisor, quotient); + bgc_fp64_vector2_multiply(quotient, dividend, 1.0 / divisor); } // ================ Mean of Two ================= // -inline void bgc_fp32_vector2_get_middle2(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* middle) +inline void bgc_fp32_vector2_get_mean2(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2) { - middle->x1 = (vector1->x1 + vector2->x1) * 0.5f; - middle->x2 = (vector1->x2 + vector2->x2) * 0.5f; + mean->x1 = (vector1->x1 + vector2->x1) * 0.5f; + mean->x2 = (vector1->x2 + vector2->x2) * 0.5f; } -inline void bgc_fp64_vector2_get_middle2(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* middle) +inline void bgc_fp64_vector2_get_mean2(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2) { - middle->x1 = (vector1->x1 + vector2->x1) * 0.5; - middle->x2 = (vector1->x2 + vector2->x2) * 0.5; + mean->x1 = (vector1->x1 + vector2->x1) * 0.5; + mean->x2 = (vector1->x2 + vector2->x2) * 0.5; } // =============== Mean of Three ================ // -inline void bgc_fp32_vector2_get_middle3(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3, BGC_FP32_Vector2* middle) +inline void bgc_fp32_vector2_get_mean3(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3) { - middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD; - middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD; + mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD; + mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD; } -inline void bgc_fp64_vector2_get_middle3(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3, BGC_FP64_Vector2* middle) +inline void bgc_fp64_vector2_get_mean3(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3) { - middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD; - middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD; + mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD; + mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD; } // =================== Linear =================== // -inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase, BGC_FP32_Vector2* interpolation) +inline void bgc_fp32_vector2_interpolate(BGC_FP32_Vector2* interpolation, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase) { const float counter_phase = 1.0f - phase; @@ -248,7 +248,7 @@ inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase; } -inline void bgc_fp64_vector2_interpolate(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase, BGC_FP64_Vector2* interpolation) +inline void bgc_fp64_vector2_interpolate(BGC_FP64_Vector2* interpolation, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase) { const double counter_phase = 1.0 - phase; @@ -270,13 +270,13 @@ inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* vector) vector->x2 = -vector->x2; } -inline void bgc_fp32_vector2_get_reverse(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* reverse) +inline void bgc_fp32_vector2_get_reverse(BGC_FP32_Vector2* reverse, const BGC_FP32_Vector2* vector) { reverse->x1 = -vector->x1; reverse->x2 = -vector->x2; } -inline void bgc_fp64_vector2_get_reverse(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* reverse) +inline void bgc_fp64_vector2_get_reverse(BGC_FP64_Vector2* reverse, const BGC_FP64_Vector2* vector) { reverse->x1 = -vector->x1; reverse->x2 = -vector->x2; @@ -324,12 +324,12 @@ inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector) return 1; } -inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* normalized) +inline int bgc_fp32_vector2_get_normalized(BGC_FP32_Vector2* normalized, const BGC_FP32_Vector2* vector) { const float square_modulus = bgc_fp32_vector2_get_square_modulus(vector); if (bgc_fp32_is_square_unit(square_modulus)) { - bgc_fp32_vector2_copy(vector, normalized); + bgc_fp32_vector2_copy(normalized, vector); return 1; } @@ -338,16 +338,16 @@ inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_F return 0; } - bgc_fp32_vector2_multiply(vector, sqrtf(1.0f / square_modulus), normalized); + bgc_fp32_vector2_multiply(normalized, vector, sqrtf(1.0f / square_modulus)); return 1; } -inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* normalized) +inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* normalized, const BGC_FP64_Vector2* vector) { const double square_modulus = bgc_fp64_vector2_get_square_modulus(vector); if (bgc_fp64_is_square_unit(square_modulus)) { - bgc_fp64_vector2_copy(vector, normalized); + bgc_fp64_vector2_copy(normalized, vector); return 1; } @@ -356,7 +356,7 @@ inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_F return 0; } - bgc_fp64_vector2_multiply(vector, sqrt(1.0 / square_modulus), normalized); + bgc_fp64_vector2_multiply(normalized, vector, sqrt(1.0 / square_modulus)); return 1; } diff --git a/basic-geometry/vector3.c b/basic-geometry/vector3.c index 9b6e4dd..2740d11 100644 --- a/basic-geometry/vector3.c +++ b/basic-geometry/vector3.c @@ -3,8 +3,8 @@ extern inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* vector); extern inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector); -extern inline void bgc_fp32_vector3_make(const float x1, const float x2, const float x3, BGC_FP32_Vector3* destination); -extern inline void bgc_fp64_vector3_make(const double x1, const double x2, const double x3, BGC_FP64_Vector3* destination); +extern inline void bgc_fp32_vector3_make(BGC_FP32_Vector3* destination, const float x1, const float x2, const float x3); +extern inline void bgc_fp64_vector3_make(BGC_FP64_Vector3* destination, const double x1, const double x2, const double x3); extern inline float bgc_fp32_vector3_get_square_modulus(const BGC_FP32_Vector3* vector); extern inline double bgc_fp64_vector3_get_square_modulus(const BGC_FP64_Vector3* vector); @@ -18,50 +18,50 @@ extern inline int bgc_fp64_vector3_is_zero(const BGC_FP64_Vector3* vector); extern inline int bgc_fp32_vector3_is_unit(const BGC_FP32_Vector3* vector); extern inline int bgc_fp64_vector3_is_unit(const BGC_FP64_Vector3* vector); -extern inline void bgc_fp32_vector3_copy(const BGC_FP32_Vector3* source, BGC_FP32_Vector3* destination); -extern inline void bgc_fp64_vector3_copy(const BGC_FP64_Vector3* source, BGC_FP64_Vector3* destination); +extern inline void bgc_fp32_vector3_copy(BGC_FP32_Vector3* destination, const BGC_FP32_Vector3* source); +extern inline void bgc_fp64_vector3_copy(BGC_FP64_Vector3* destination, const BGC_FP64_Vector3* source); -extern inline void bgc_fp32_vector3_convert_to_fp64(const BGC_FP32_Vector3* source, BGC_FP64_Vector3* destination); -extern inline void bgc_fp64_vector3_convert_to_fp32(const BGC_FP64_Vector3* source, BGC_FP32_Vector3* destination); +extern inline void bgc_fp32_vector3_convert_to_fp64(BGC_FP64_Vector3* destination, const BGC_FP32_Vector3* source); +extern inline void bgc_fp64_vector3_convert_to_fp32(BGC_FP32_Vector3* destination, const BGC_FP64_Vector3* source); extern inline void bgc_fp32_vector3_swap(BGC_FP32_Vector3* vector1, BGC_FP32_Vector3* vector2); extern inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* vector1, BGC_FP64_Vector3* vector2); -extern inline void bgc_fp32_vector3_add(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* sum); -extern inline void bgc_fp64_vector3_add(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* sum); +extern inline void bgc_fp32_vector3_add(BGC_FP32_Vector3* sum, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2); +extern inline void bgc_fp64_vector3_add(BGC_FP64_Vector3* sum, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2); -extern inline void bgc_fp32_vector3_add_scaled(const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale, BGC_FP32_Vector3* sum); -extern inline void bgc_fp64_vector3_add_scaled(const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale, BGC_FP64_Vector3* sum); +extern inline void bgc_fp32_vector3_add_scaled(BGC_FP32_Vector3* sum, const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale); +extern inline void bgc_fp64_vector3_add_scaled(BGC_FP64_Vector3* sum, const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale); -extern inline void bgc_fp32_vector3_subtract(const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend, BGC_FP32_Vector3* difference); -extern inline void bgc_fp64_vector3_subtract(const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend, BGC_FP64_Vector3* difference); +extern inline void bgc_fp32_vector3_subtract(BGC_FP32_Vector3* difference, const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend); +extern inline void bgc_fp64_vector3_subtract(BGC_FP64_Vector3* difference, const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend); -extern inline void bgc_fp32_vector3_multiply(const BGC_FP32_Vector3* multiplicand, const float multiplier, BGC_FP32_Vector3* product); -extern inline void bgc_fp64_vector3_multiply(const BGC_FP64_Vector3* multiplicand, const double multiplier, BGC_FP64_Vector3* product); +extern inline void bgc_fp32_vector3_multiply(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* multiplicand, const float multiplier); +extern inline void bgc_fp64_vector3_multiply(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* multiplicand, const double multiplier); -extern inline void bgc_fp32_vector3_divide(const BGC_FP32_Vector3* dividend, const float divisor, BGC_FP32_Vector3* quotient); -extern inline void bgc_fp64_vector3_divide(const BGC_FP64_Vector3* dividend, const double divisor, BGC_FP64_Vector3* quotient); +extern inline void bgc_fp32_vector3_divide(BGC_FP32_Vector3* quotient, const BGC_FP32_Vector3* dividend, const float divisor); +extern inline void bgc_fp64_vector3_divide(BGC_FP64_Vector3* quotient, const BGC_FP64_Vector3* dividend, const double divisor); -extern inline void bgc_fp32_vector3_get_middle2(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* middle); -extern inline void bgc_fp64_vector3_get_middle2(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* middle); +extern inline void bgc_fp32_vector3_get_mean2(BGC_FP32_Vector3* mean, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2); +extern inline void bgc_fp64_vector3_get_mean2(BGC_FP64_Vector3* mean, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2); -extern inline void bgc_fp32_vector3_get_middle3(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* middle); -extern inline void bgc_fp64_vector3_get_middle3(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* middle); +extern inline void bgc_fp32_vector3_get_mean3(BGC_FP32_Vector3* mean, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3); +extern inline void bgc_fp64_vector3_get_mean3(BGC_FP64_Vector3* mean, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3); -extern inline void bgc_fp32_vector3_interpolate(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase, BGC_FP32_Vector3* interpolation); -extern inline void bgc_fp64_vector3_interpolate(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase, BGC_FP64_Vector3* interpolation); +extern inline void bgc_fp32_vector3_interpolate(BGC_FP32_Vector3* interpolation, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase); +extern inline void bgc_fp64_vector3_interpolate(BGC_FP64_Vector3* interpolation, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase); extern inline void bgc_fp32_vector3_revert(BGC_FP32_Vector3* vector); extern inline void bgc_fp64_vector3_revert(BGC_FP64_Vector3* vector); -extern inline void bgc_fp32_vector3_get_reverse(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* reverse); -extern inline void bgc_fp64_vector3_get_reverse(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* reverse); +extern inline void bgc_fp32_vector3_get_reverse(BGC_FP32_Vector3* reverse, const BGC_FP32_Vector3* vector); +extern inline void bgc_fp64_vector3_get_reverse(BGC_FP64_Vector3* reverse, const BGC_FP64_Vector3* vector); extern inline int bgc_fp32_vector3_normalize(BGC_FP32_Vector3* vector); extern inline int bgc_fp64_vector3_normalize(BGC_FP64_Vector3* vector); -extern inline int bgc_fp32_vector3_get_normalized(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* normalized); -extern inline int bgc_fp64_vector3_get_normalized(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* normalized); +extern inline int bgc_fp32_vector3_get_normalized(BGC_FP32_Vector3* normalized, const BGC_FP32_Vector3* vector); +extern inline int bgc_fp64_vector3_get_normalized(BGC_FP64_Vector3* normalized, const BGC_FP64_Vector3* vector); extern inline float bgc_fp32_vector3_get_dot_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2); extern inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2); @@ -69,11 +69,11 @@ extern inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* ve extern inline float bgc_fp32_vector3_get_triple_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3); extern inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3); -extern inline void bgc_fp32_vector3_get_cross_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* result); -extern inline void bgc_fp64_vector3_get_cross_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* result); +extern inline void bgc_fp32_vector3_get_cross_product(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2); +extern inline void bgc_fp64_vector3_get_cross_product(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2); -extern inline void bgc_fp32_vector3_get_double_cross(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* result); -extern inline void bgc_fp64_vector3_get_double_cross(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* result); +extern inline void bgc_fp32_vector3_get_double_cross(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3); +extern inline void bgc_fp64_vector3_get_double_cross(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3); extern inline float bgc_fp32_vector3_get_square_distance(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2); extern inline double bgc_fp64_vector3_get_square_distance(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2); @@ -116,7 +116,7 @@ float bgc_fp32_vector3_get_angle(const BGC_FP32_Vector3* vector1, const BGC_FP32 BGC_FP32_Vector3 cross_product; - bgc_fp32_vector3_get_cross_product(vector1, vector2, &cross_product); + bgc_fp32_vector3_get_cross_product(&cross_product, vector1, vector2); const float scalar = bgc_fp32_vector3_get_dot_product(vector1, vector2); @@ -143,7 +143,7 @@ double bgc_fp64_vector3_get_angle(const BGC_FP64_Vector3* vector1, const BGC_FP6 BGC_FP64_Vector3 cross_product; - bgc_fp64_vector3_get_cross_product(vector1, vector2, &cross_product); + bgc_fp64_vector3_get_cross_product(&cross_product, vector1, vector2); const double scalar = bgc_fp64_vector3_get_dot_product(vector1, vector2); diff --git a/basic-geometry/vector3.h b/basic-geometry/vector3.h index b7065af..e5dbe6f 100644 --- a/basic-geometry/vector3.h +++ b/basic-geometry/vector3.h @@ -36,14 +36,14 @@ inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector) // ==================== Set ===================== // -inline void bgc_fp32_vector3_make(const float x1, const float x2, const float x3, BGC_FP32_Vector3* destination) +inline void bgc_fp32_vector3_make(BGC_FP32_Vector3* destination, const float x1, const float x2, const float x3) { destination->x1 = x1; destination->x2 = x2; destination->x3 = x3; } -inline void bgc_fp64_vector3_make(const double x1, const double x2, const double x3, BGC_FP64_Vector3* destination) +inline void bgc_fp64_vector3_make(BGC_FP64_Vector3* destination, const double x1, const double x2, const double x3) { destination->x1 = x1; destination->x2 = x2; @@ -96,14 +96,14 @@ inline int bgc_fp64_vector3_is_unit(const BGC_FP64_Vector3* vector) // ==================== Copy ==================== // -inline void bgc_fp32_vector3_copy(const BGC_FP32_Vector3* source, BGC_FP32_Vector3* destination) +inline void bgc_fp32_vector3_copy(BGC_FP32_Vector3* destination, const BGC_FP32_Vector3* source) { destination->x1 = source->x1; destination->x2 = source->x2; destination->x3 = source->x3; } -inline void bgc_fp64_vector3_copy(const BGC_FP64_Vector3* source, BGC_FP64_Vector3* destination) +inline void bgc_fp64_vector3_copy(BGC_FP64_Vector3* destination, const BGC_FP64_Vector3* source) { destination->x1 = source->x1; destination->x2 = source->x2; @@ -144,30 +144,30 @@ inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* vector1, BGC_FP64_Vector3* v // ================== Convert =================== // -inline void bgc_fp64_vector3_convert_to_fp32(const BGC_FP64_Vector3* source, BGC_FP32_Vector3* destination) -{ - destination->x1 = (float)source->x1; - destination->x2 = (float)source->x2; - destination->x3 = (float)source->x3; -} - -inline void bgc_fp32_vector3_convert_to_fp64(const BGC_FP32_Vector3* source, BGC_FP64_Vector3* destination) +inline void bgc_fp32_vector3_convert_to_fp64(BGC_FP64_Vector3* destination, const BGC_FP32_Vector3* source) { destination->x1 = source->x1; destination->x2 = source->x2; destination->x3 = source->x3; } +inline void bgc_fp64_vector3_convert_to_fp32(BGC_FP32_Vector3* destination, const BGC_FP64_Vector3* source) +{ + destination->x1 = (float)source->x1; + destination->x2 = (float)source->x2; + destination->x3 = (float)source->x3; +} + // ==================== Add ===================== // -inline void bgc_fp32_vector3_add(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* sum) +inline void bgc_fp32_vector3_add(BGC_FP32_Vector3* sum, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2) { sum->x1 = vector1->x1 + vector2->x1; sum->x2 = vector1->x2 + vector2->x2; sum->x3 = vector1->x3 + vector2->x3; } -inline void bgc_fp64_vector3_add(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* sum) +inline void bgc_fp64_vector3_add(BGC_FP64_Vector3* sum, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2) { sum->x1 = vector1->x1 + vector2->x1; sum->x2 = vector1->x2 + vector2->x2; @@ -176,14 +176,14 @@ inline void bgc_fp64_vector3_add(const BGC_FP64_Vector3* vector1, const BGC_FP64 // ================= Add scaled ================= // -inline void bgc_fp32_vector3_add_scaled(const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale, BGC_FP32_Vector3* sum) +inline void bgc_fp32_vector3_add_scaled(BGC_FP32_Vector3* sum, const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale) { sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale; sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale; sum->x3 = basic_vector->x3 + scalable_vector->x3 * scale; } -inline void bgc_fp64_vector3_add_scaled(const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale, BGC_FP64_Vector3* sum) +inline void bgc_fp64_vector3_add_scaled(BGC_FP64_Vector3* sum, const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale) { sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale; sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale; @@ -192,14 +192,14 @@ inline void bgc_fp64_vector3_add_scaled(const BGC_FP64_Vector3* basic_vector, co // ================== Subtract ================== // -inline void bgc_fp32_vector3_subtract(const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend, BGC_FP32_Vector3* difference) +inline void bgc_fp32_vector3_subtract(BGC_FP32_Vector3* difference, const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend) { difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; difference->x3 = minuend->x3 - subtrahend->x3; } -inline void bgc_fp64_vector3_subtract(const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend, BGC_FP64_Vector3* difference) +inline void bgc_fp64_vector3_subtract(BGC_FP64_Vector3* difference, const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend) { difference->x1 = minuend->x1 - subtrahend->x1; difference->x2 = minuend->x2 - subtrahend->x2; @@ -208,14 +208,14 @@ inline void bgc_fp64_vector3_subtract(const BGC_FP64_Vector3* minuend, const BGC // ================== Multiply ================== // -inline void bgc_fp32_vector3_multiply(const BGC_FP32_Vector3* multiplicand, const float multiplier, BGC_FP32_Vector3* product) +inline void bgc_fp32_vector3_multiply(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* multiplicand, const float multiplier) { product->x1 = multiplicand->x1 * multiplier; product->x2 = multiplicand->x2 * multiplier; product->x3 = multiplicand->x3 * multiplier; } -inline void bgc_fp64_vector3_multiply(const BGC_FP64_Vector3* multiplicand, const double multiplier, BGC_FP64_Vector3* product) +inline void bgc_fp64_vector3_multiply(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* multiplicand, const double multiplier) { product->x1 = multiplicand->x1 * multiplier; product->x2 = multiplicand->x2 * multiplier; @@ -224,51 +224,51 @@ inline void bgc_fp64_vector3_multiply(const BGC_FP64_Vector3* multiplicand, cons // =================== Divide =================== // -inline void bgc_fp32_vector3_divide(const BGC_FP32_Vector3* dividend, const float divisor, BGC_FP32_Vector3* quotient) +inline void bgc_fp32_vector3_divide(BGC_FP32_Vector3* quotient, const BGC_FP32_Vector3* dividend, const float divisor) { - bgc_fp32_vector3_multiply(dividend, 1.0f / divisor, quotient); + bgc_fp32_vector3_multiply(quotient, dividend, 1.0f / divisor); } -inline void bgc_fp64_vector3_divide(const BGC_FP64_Vector3* dividend, const double divisor, BGC_FP64_Vector3* quotient) +inline void bgc_fp64_vector3_divide(BGC_FP64_Vector3* quotient, const BGC_FP64_Vector3* dividend, const double divisor) { - bgc_fp64_vector3_multiply(dividend, 1.0 / divisor, quotient); + bgc_fp64_vector3_multiply(quotient, dividend, 1.0 / divisor); } // ================== Average2 ================== // -inline void bgc_fp32_vector3_get_middle2(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* middle) +inline void bgc_fp32_vector3_get_mean2(BGC_FP32_Vector3* mean, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2) { - middle->x1 = (vector1->x1 + vector2->x1) * 0.5f; - middle->x2 = (vector1->x2 + vector2->x2) * 0.5f; - middle->x3 = (vector1->x3 + vector2->x3) * 0.5f; + mean->x1 = (vector1->x1 + vector2->x1) * 0.5f; + mean->x2 = (vector1->x2 + vector2->x2) * 0.5f; + mean->x3 = (vector1->x3 + vector2->x3) * 0.5f; } -inline void bgc_fp64_vector3_get_middle2(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* middle) +inline void bgc_fp64_vector3_get_mean2(BGC_FP64_Vector3* mean, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2) { - middle->x1 = (vector1->x1 + vector2->x1) * 0.5; - middle->x2 = (vector1->x2 + vector2->x2) * 0.5; - middle->x3 = (vector1->x3 + vector2->x3) * 0.5; + mean->x1 = (vector1->x1 + vector2->x1) * 0.5; + mean->x2 = (vector1->x2 + vector2->x2) * 0.5; + mean->x3 = (vector1->x3 + vector2->x3) * 0.5; } // ================== Average3 ================== // -inline void bgc_fp32_vector3_get_middle3(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* middle) +inline void bgc_fp32_vector3_get_mean3(BGC_FP32_Vector3* mean, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3) { - middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD; - middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD; - middle->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP32_ONE_THIRD; + mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD; + mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD; + mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP32_ONE_THIRD; } -inline void bgc_fp64_vector3_get_middle3(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* middle) +inline void bgc_fp64_vector3_get_mean3(BGC_FP64_Vector3* mean, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3) { - middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD; - middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD; - middle->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP64_ONE_THIRD; + mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD; + mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD; + mean->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_FP64_ONE_THIRD; } // =================== Linear =================== // -inline void bgc_fp32_vector3_interpolate(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase, BGC_FP32_Vector3* interpolation) +inline void bgc_fp32_vector3_interpolate(BGC_FP32_Vector3* interpolation, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase) { const float counter_phase = 1.0f - phase; @@ -277,7 +277,7 @@ inline void bgc_fp32_vector3_interpolate(const BGC_FP32_Vector3* vector1, const interpolation->x3 = vector1->x3 * counter_phase + vector2->x3 * phase; } -inline void bgc_fp64_vector3_interpolate(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase, BGC_FP64_Vector3* interpolation) +inline void bgc_fp64_vector3_interpolate(BGC_FP64_Vector3* interpolation, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase) { const double counter_phase = 1.0 - phase; @@ -302,14 +302,14 @@ inline void bgc_fp64_vector3_revert(BGC_FP64_Vector3* vector) vector->x3 = -vector->x3; } -inline void bgc_fp32_vector3_get_reverse(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* reverse) +inline void bgc_fp32_vector3_get_reverse(BGC_FP32_Vector3* reverse, const BGC_FP32_Vector3* vector) { reverse->x1 = -vector->x1; reverse->x2 = -vector->x2; reverse->x3 = -vector->x3; } -inline void bgc_fp64_vector3_get_reverse(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* reverse) +inline void bgc_fp64_vector3_get_reverse(BGC_FP64_Vector3* reverse, const BGC_FP64_Vector3* vector) { reverse->x1 = -vector->x1; reverse->x2 = -vector->x2; @@ -360,12 +360,12 @@ inline int bgc_fp64_vector3_normalize(BGC_FP64_Vector3* vector) return 1; } -inline int bgc_fp32_vector3_get_normalized(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* normalized) +inline int bgc_fp32_vector3_get_normalized(BGC_FP32_Vector3* normalized, const BGC_FP32_Vector3* vector) { const float square_modulus = bgc_fp32_vector3_get_square_modulus(vector); if (bgc_fp32_is_square_unit(square_modulus)) { - bgc_fp32_vector3_copy(vector, normalized); + bgc_fp32_vector3_copy(normalized, vector); return 1; } @@ -374,16 +374,16 @@ inline int bgc_fp32_vector3_get_normalized(const BGC_FP32_Vector3* vector, BGC_F return 0; } - bgc_fp32_vector3_multiply(vector, sqrtf(1.0f / square_modulus), normalized); + bgc_fp32_vector3_multiply(normalized, vector, sqrtf(1.0f / square_modulus)); return 1; } -inline int bgc_fp64_vector3_get_normalized(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* normalized) +inline int bgc_fp64_vector3_get_normalized(BGC_FP64_Vector3* normalized, const BGC_FP64_Vector3* vector) { const double square_modulus = bgc_fp64_vector3_get_square_modulus(vector); if (bgc_fp64_is_square_unit(square_modulus)) { - bgc_fp64_vector3_copy(vector, normalized); + bgc_fp64_vector3_copy(normalized, vector); return 1; } @@ -392,7 +392,7 @@ inline int bgc_fp64_vector3_get_normalized(const BGC_FP64_Vector3* vector, BGC_F return 0; } - bgc_fp64_vector3_multiply(vector, sqrt(1.0 / square_modulus), normalized); + bgc_fp64_vector3_multiply(normalized, vector, sqrt(1.0 / square_modulus)); return 1; } @@ -426,7 +426,7 @@ inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* vector // =============== Cross Product ================ // -inline void bgc_fp32_vector3_get_cross_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* product) +inline void bgc_fp32_vector3_get_cross_product(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2) { const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2; const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3; @@ -437,7 +437,7 @@ inline void bgc_fp32_vector3_get_cross_product(const BGC_FP32_Vector3* vector1, product->x3 = x3; } -inline void bgc_fp64_vector3_get_cross_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* product) +inline void bgc_fp64_vector3_get_cross_product(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2) { const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2; const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3; @@ -450,7 +450,7 @@ inline void bgc_fp64_vector3_get_cross_product(const BGC_FP64_Vector3* vector1, // ============ Double Cross Product ============ // -inline void bgc_fp32_vector3_get_double_cross(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* product) +inline void bgc_fp32_vector3_get_double_cross(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3) { const float ac = bgc_fp32_vector3_get_dot_product(vector1, vector3); const float ab = bgc_fp32_vector3_get_dot_product(vector1, vector2); @@ -460,7 +460,7 @@ inline void bgc_fp32_vector3_get_double_cross(const BGC_FP32_Vector3* vector1, c product->x3 = vector2->x3 * ac - vector3->x3 * ab; } -inline void bgc_fp64_vector3_get_double_cross(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* product) +inline void bgc_fp64_vector3_get_double_cross(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3) { const double ac = bgc_fp64_vector3_get_dot_product(vector1, vector3); const double ab = bgc_fp64_vector3_get_dot_product(vector1, vector2); @@ -561,7 +561,7 @@ inline int bgc_fp32_vector3_are_parallel(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3 product; - bgc_fp32_vector3_get_cross_product(vector1, vector2, &product); + bgc_fp32_vector3_get_cross_product(&product, vector1, vector2); return bgc_fp32_vector3_get_square_modulus(&product) <= BGC_FP32_SQUARE_EPSYLON * square_modulus1 * square_modulus2; } @@ -577,7 +577,7 @@ inline int bgc_fp64_vector3_are_parallel(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3 product; - bgc_fp64_vector3_get_cross_product(vector1, vector2, &product); + bgc_fp64_vector3_get_cross_product(&product, vector1, vector2); return bgc_fp64_vector3_get_square_modulus(&product) <= BGC_FP64_SQUARE_EPSYLON * square_modulus1 * square_modulus2; } @@ -633,7 +633,7 @@ inline int bgc_fp32_vector3_get_attitude(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3 product; - bgc_fp32_vector3_get_cross_product(vector1, vector2, &product); + bgc_fp32_vector3_get_cross_product(&product, vector1, vector2); if (bgc_fp32_vector3_get_square_modulus(&product) > square_limit) { return BGC_ATTITUDE_ANY; @@ -661,7 +661,7 @@ inline int bgc_fp64_vector3_get_attitude(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3 product; - bgc_fp64_vector3_get_cross_product(vector1, vector2, &product); + bgc_fp64_vector3_get_cross_product(&product, vector1, vector2); if (bgc_fp64_vector3_get_square_modulus(&product) > square_limit) { return BGC_ATTITUDE_ANY; diff --git a/basic-geometry/versor.c b/basic-geometry/versor.c index 1d18825..f08187b 100644 --- a/basic-geometry/versor.c +++ b/basic-geometry/versor.c @@ -10,14 +10,14 @@ const BGC_FP64_Versor BGC_FP64_IDLE_VERSOR = { 1.0, 0.0, 0.0, 0.0 }; extern inline void bgc_fp32_versor_reset(BGC_FP32_Versor* versor); extern inline void bgc_fp64_versor_reset(BGC_FP64_Versor* versor); -extern inline void bgc_fp32_versor_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Versor* versor); -extern inline void bgc_fp64_versor_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Versor* versor); +extern inline void bgc_fp32_versor_make(BGC_FP32_Versor* versor, const float s0, const float x1, const float x2, const float x3); +extern inline void bgc_fp64_versor_make(BGC_FP64_Versor* versor, const double s0, const double x1, const double x2, const double x3); -extern inline void bgc_fp32_versor_make_for_rotation(const BGC_FP32_Rotation3* rotation, BGC_FP32_Versor* result); -extern inline void bgc_fp64_versor_make_for_rotation(const BGC_FP64_Rotation3* rotation, BGC_FP64_Versor* result); +extern inline void bgc_fp32_versor_make_for_rotation(BGC_FP32_Versor* versor, const BGC_FP32_Rotation3* rotation); +extern inline void bgc_fp64_versor_make_for_rotation(BGC_FP64_Versor* versor, const BGC_FP64_Rotation3* rotation); -extern inline void bgc_fp32_versor_copy(const BGC_FP32_Versor* source, BGC_FP32_Versor* destination); -extern inline void bgc_fp64_versor_copy(const BGC_FP64_Versor* source, BGC_FP64_Versor* destination); +extern inline void bgc_fp32_versor_copy(BGC_FP32_Versor* destination, const BGC_FP32_Versor* source); +extern inline void bgc_fp64_versor_copy(BGC_FP64_Versor* destination, const BGC_FP64_Versor* source); extern inline void bgc_fp32_versor_swap(BGC_FP32_Versor* versor1, BGC_FP32_Versor* versor2); extern inline void bgc_fp64_versor_swap(BGC_FP64_Versor* versor1, BGC_FP64_Versor* versor2); @@ -25,50 +25,50 @@ extern inline void bgc_fp64_versor_swap(BGC_FP64_Versor* versor1, BGC_FP64_Verso extern inline int bgc_fp32_versor_is_idle(const BGC_FP32_Versor* versor); extern inline int bgc_fp64_versor_is_idle(const BGC_FP64_Versor* versor); -extern inline void bgc_fp64_versor_convert_to_fp32(const BGC_FP64_Versor* source, BGC_FP32_Versor* destination); -extern inline void bgc_fp32_versor_convert_to_fp64(const BGC_FP32_Versor* source, BGC_FP64_Versor* destination); +extern inline void bgc_fp32_versor_convert_to_fp64(BGC_FP64_Versor* destination, const BGC_FP32_Versor* source); +extern inline void bgc_fp64_versor_convert_to_fp32(BGC_FP32_Versor* destination, const BGC_FP64_Versor* source); extern inline void bgc_fp32_versor_shorten(BGC_FP32_Versor* versor); extern inline void bgc_fp64_versor_shorten(BGC_FP64_Versor* versor); -extern inline void bgc_fp32_versor_get_shortened(const BGC_FP32_Versor* versor, BGC_FP32_Versor* shortened); -extern inline void bgc_fp64_versor_get_shortened(const BGC_FP64_Versor* versor, BGC_FP64_Versor* shortened); +extern inline void bgc_fp32_versor_get_shortened(BGC_FP32_Versor* shortened, const BGC_FP32_Versor* versor); +extern inline void bgc_fp64_versor_get_shortened(BGC_FP64_Versor* shortened, const BGC_FP64_Versor* versor); extern inline void bgc_fp32_versor_alternate(BGC_FP32_Versor* versor); extern inline void bgc_fp64_versor_alternate(BGC_FP64_Versor* versor); -extern inline void bgc_fp32_versor_get_alternative(const BGC_FP32_Versor* versor, BGC_FP32_Versor* opposite); -extern inline void bgc_fp64_versor_get_alternative(const BGC_FP64_Versor* versor, BGC_FP64_Versor* opposite); +extern inline void bgc_fp32_versor_get_alternative(BGC_FP32_Versor* alternative, const BGC_FP32_Versor* versor); +extern inline void bgc_fp64_versor_get_alternative(BGC_FP64_Versor* alternative, const BGC_FP64_Versor* versor); extern inline void bgc_fp32_versor_revert(BGC_FP32_Versor* versor); extern inline void bgc_fp64_versor_revert(BGC_FP64_Versor* versor); -extern inline void bgc_fp32_versor_get_reverse(const BGC_FP32_Versor* versor, BGC_FP32_Versor* inverse); -extern inline void bgc_fp64_versor_get_reverse(const BGC_FP64_Versor* versor, BGC_FP64_Versor* inverse); +extern inline void bgc_fp32_versor_get_reverse(BGC_FP32_Versor* inverse, const BGC_FP32_Versor* versor); +extern inline void bgc_fp64_versor_get_reverse(BGC_FP64_Versor* inverse, const BGC_FP64_Versor* versor); -extern inline void bgc_fp32_versor_combine(const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, BGC_FP32_Versor* result); -extern inline void bgc_fp64_versor_combine(const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, BGC_FP64_Versor* result); +extern inline void bgc_fp32_versor_combine(BGC_FP32_Versor* combination, const BGC_FP32_Versor* first, const BGC_FP32_Versor* second); +extern inline void bgc_fp64_versor_combine(BGC_FP64_Versor* combination, const BGC_FP64_Versor* first, const BGC_FP64_Versor* second); -extern inline void bgc_fp32_versor_combine3(const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, const BGC_FP32_Versor* third, BGC_FP32_Versor* result); -extern inline void bgc_fp64_versor_combine3(const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, const BGC_FP64_Versor* third, BGC_FP64_Versor* result); +extern inline void bgc_fp32_versor_combine3(BGC_FP32_Versor* combination, const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, const BGC_FP32_Versor* third); +extern inline void bgc_fp64_versor_combine3(BGC_FP64_Versor* combination, const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, const BGC_FP64_Versor* third); -extern inline void bgc_fp32_versor_exclude(const BGC_FP32_Versor* base, const BGC_FP32_Versor* excludant, BGC_FP32_Versor* difference); -extern inline void bgc_fp64_versor_exclude(const BGC_FP64_Versor* base, const BGC_FP64_Versor* excludant, BGC_FP64_Versor* difference); +extern inline void bgc_fp32_versor_exclude(BGC_FP32_Versor* difference, const BGC_FP32_Versor* base, const BGC_FP32_Versor* excludant); +extern inline void bgc_fp64_versor_exclude(BGC_FP64_Versor* difference, const BGC_FP64_Versor* base, const BGC_FP64_Versor* excludant); -extern inline void bgc_fp32_versor_get_rotation_matrix(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_versor_get_rotation_matrix(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_versor_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Versor* versor); +extern inline void bgc_fp64_versor_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Versor* versor); -extern inline void bgc_fp32_versor_get_reverse_matrix(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_versor_get_reverse_matrix(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_versor_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Versor* versor); +extern inline void bgc_fp64_versor_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Versor* versor); -extern inline void bgc_fp32_versor_get_both_matrices(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse); -extern inline void bgc_fp64_versor_get_both_matrices(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse); +extern inline void bgc_fp32_versor_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Versor* versor); +extern inline void bgc_fp64_versor_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Versor* versor); -extern inline void bgc_fp32_versor_turn_vector(const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result); -extern inline void bgc_fp64_versor_turn_vector(const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result); +extern inline void bgc_fp32_versor_turn_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector); +extern inline void bgc_fp64_versor_turn_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector); -extern inline void bgc_fp32_versor_turn_vector_back(const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result); -extern inline void bgc_fp64_versor_turn_vector_back(const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result); +extern inline void bgc_fp32_versor_turn_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector); +extern inline void bgc_fp64_versor_turn_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector); extern inline int bgc_fp32_versor_are_close(const BGC_FP32_Versor* versor1, const BGC_FP32_Versor* versor2); extern inline int bgc_fp64_versor_are_close(const BGC_FP64_Versor* versor1, const BGC_FP64_Versor* versor2); @@ -117,12 +117,12 @@ void _bgc_fp64_versor_normalize(BGC_FP64_Versor* versor) // ================== Set Turn ================== // -void bgc_fp32_versor_make_for_turn(const float x1, const float x2, const float x3, const float angle, const int unit, BGC_FP32_Versor* result) +void bgc_fp32_versor_make_for_turn(BGC_FP32_Versor* versor, const float x1, const float x2, const float x3, const float angle, const int unit) { const float square_vector = x1 * x1 + x2 * x2 + x3 * x3; if (square_vector <= BGC_FP32_SQUARE_EPSYLON) { - bgc_fp32_versor_reset(result); + bgc_fp32_versor_reset(versor); return; } @@ -131,21 +131,21 @@ void bgc_fp32_versor_make_for_turn(const float x1, const float x2, const float x const float sine = sinf(half_angle); if (bgc_fp32_is_zero(sine)) { - bgc_fp32_versor_reset(result); + bgc_fp32_versor_reset(versor); return; } const float multiplier = sine / sqrtf(square_vector); - bgc_fp32_versor_make(cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result); + bgc_fp32_versor_make(versor, cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier); } -void bgc_fp64_versor_make_for_turn(const double x1, const double x2, const double x3, const double angle, const int unit, BGC_FP64_Versor* result) +void bgc_fp64_versor_make_for_turn(BGC_FP64_Versor* versor, const double x1, const double x2, const double x3, const double angle, const int unit) { const double square_vector = x1 * x1 + x2 * x2 + x3 * x3; if (square_vector <= BGC_FP64_SQUARE_EPSYLON) { - bgc_fp64_versor_reset(result); + bgc_fp64_versor_reset(versor); return; } @@ -154,22 +154,22 @@ void bgc_fp64_versor_make_for_turn(const double x1, const double x2, const doubl const double sine = sin(half_angle); if (bgc_fp64_is_zero(sine)) { - bgc_fp64_versor_reset(result); + bgc_fp64_versor_reset(versor); return; } const double multiplier = sine / sqrt(square_vector); - bgc_fp64_versor_make(cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result); + bgc_fp64_versor_make(versor, cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier); } // ========= Make Direction Difference ========== // -static int _bgc_fp32_versor_make_direction_turn(const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, const float square_modulus_product, BGC_FP32_Versor* result) +static int _bgc_fp32_versor_make_direction_turn(BGC_FP32_Versor* versor, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, const float square_modulus_product) { BGC_FP32_Vector3 orthogonal_axis; - bgc_fp32_vector3_get_cross_product(start, end, &orthogonal_axis); + bgc_fp32_vector3_get_cross_product(&orthogonal_axis, start, end); const float scalar_product = bgc_fp32_vector3_get_dot_product(start, end); const float square_modulus = bgc_fp32_vector3_get_square_modulus(&orthogonal_axis); @@ -181,7 +181,7 @@ static int _bgc_fp32_versor_make_direction_turn(const BGC_FP32_Vector3* start, c const float multiplier = sinf(angle) * sqrtf(1.0f / square_modulus); - bgc_fp32_versor_make(cosf(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier, result); + bgc_fp32_versor_make(versor, cosf(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier); return BGC_SOME_TURN; } @@ -189,15 +189,15 @@ static int _bgc_fp32_versor_make_direction_turn(const BGC_FP32_Vector3* start, c return BGC_OPPOSITE; } - bgc_fp32_versor_reset(result); + bgc_fp32_versor_reset(versor); return BGC_ZERO_TURN; } -static int _bgc_fp64_versor_make_direction_turn(const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end, const double square_modulus_product, BGC_FP64_Versor* result) +static int _bgc_fp64_versor_make_direction_turn(BGC_FP64_Versor* versor, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end, const double square_modulus_product) { BGC_FP64_Vector3 orthogonal_axis; - bgc_fp64_vector3_get_cross_product(start, end, &orthogonal_axis); + bgc_fp64_vector3_get_cross_product(&orthogonal_axis, start, end); const double scalar_product = bgc_fp64_vector3_get_dot_product(start, end); const double square_modulus = bgc_fp64_vector3_get_square_modulus(&orthogonal_axis); @@ -209,7 +209,7 @@ static int _bgc_fp64_versor_make_direction_turn(const BGC_FP64_Vector3* start, c const double multiplier = sin(angle) * sqrt(1.0f / square_modulus); - bgc_fp64_versor_make(cos(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier, result); + bgc_fp64_versor_make(versor, cos(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier); return BGC_SOME_TURN; } @@ -217,34 +217,34 @@ static int _bgc_fp64_versor_make_direction_turn(const BGC_FP64_Vector3* start, c return BGC_OPPOSITE; } - bgc_fp64_versor_reset(result); + bgc_fp64_versor_reset(versor); return BGC_ZERO_TURN; } -int bgc_fp32_versor_make_direction_difference(const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, BGC_FP32_Versor* result) +int bgc_fp32_versor_make_direction_difference(BGC_FP32_Versor* versor, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end) { const float start_square_modulus = bgc_fp32_vector3_get_square_modulus(start); const float end_square_modulus = bgc_fp32_vector3_get_square_modulus(end); if (start_square_modulus <= BGC_FP32_SQUARE_EPSYLON || end_square_modulus <= BGC_FP32_SQUARE_EPSYLON) { - bgc_fp32_versor_reset(result); + bgc_fp32_versor_reset(versor); return BGC_ZERO_TURN; } - return _bgc_fp32_versor_make_direction_turn(start, end, start_square_modulus * end_square_modulus, result); + return _bgc_fp32_versor_make_direction_turn(versor, start, end, start_square_modulus * end_square_modulus); } -int bgc_fp64_versor_make_direction_difference(const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end, BGC_FP64_Versor* result) +int bgc_fp64_versor_make_direction_difference(BGC_FP64_Versor* versor, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end) { const double start_square_modulus = bgc_fp64_vector3_get_square_modulus(start); const double end_square_modulus = bgc_fp64_vector3_get_square_modulus(end); if (start_square_modulus <= BGC_FP64_SQUARE_EPSYLON || end_square_modulus <= BGC_FP64_SQUARE_EPSYLON) { - bgc_fp64_versor_reset(result); + bgc_fp64_versor_reset(versor); return BGC_ZERO_TURN; } - return _bgc_fp64_versor_make_direction_turn(start, end, start_square_modulus * end_square_modulus, result); + return _bgc_fp64_versor_make_direction_turn(versor, start, end, start_square_modulus * end_square_modulus); } // =============== Set Directions =============== // @@ -290,17 +290,17 @@ static int _bgc_fp64_versor_validate_basis(const double primary_square_modulus, } int bgc_fp32_versor_make_basis_difference( + BGC_FP32_Versor* versor, const BGC_FP32_Vector3* initial_primary_direction, const BGC_FP32_Vector3* initial_auxiliary_direction, const BGC_FP32_Vector3* final_primary_direction, - const BGC_FP32_Vector3* final_auxiliary_direction, - BGC_FP32_Versor* result + const BGC_FP32_Vector3* final_auxiliary_direction ) { BGC_FP32_Vector3 initial_orthogonal_direction, turned_orthogonal_direction, final_orthogonal_direction; // Step 1: Validate initial basis: - bgc_fp32_vector3_get_cross_product(initial_primary_direction, initial_auxiliary_direction, &initial_orthogonal_direction); + bgc_fp32_vector3_get_cross_product(&initial_orthogonal_direction, initial_primary_direction, initial_auxiliary_direction); const float initial_primary_square_modulus = bgc_fp32_vector3_get_square_modulus(initial_primary_direction); const float initial_auxiliary_square_modulus = bgc_fp32_vector3_get_square_modulus(initial_auxiliary_direction); @@ -313,7 +313,7 @@ int bgc_fp32_versor_make_basis_difference( } // Step 1: Validate final basis: - bgc_fp32_vector3_get_cross_product(final_primary_direction, final_auxiliary_direction, &final_orthogonal_direction); + bgc_fp32_vector3_get_cross_product(&final_orthogonal_direction, final_primary_direction, final_auxiliary_direction); const float final_primary_square_modulus = bgc_fp32_vector3_get_square_modulus(final_primary_direction); const float final_auxiliary_square_modulus = bgc_fp32_vector3_get_square_modulus(final_auxiliary_direction); @@ -326,52 +326,52 @@ int bgc_fp32_versor_make_basis_difference( } // Step 3: Validate normalize orthogonal vectors: - bgc_fp32_vector3_divide(&initial_orthogonal_direction, sqrtf(initial_orthogonal_square_modulus), &initial_orthogonal_direction); - bgc_fp32_vector3_divide(&final_orthogonal_direction, sqrtf(final_orthogonal_square_modulus), &final_orthogonal_direction); + bgc_fp32_vector3_divide(&initial_orthogonal_direction, &initial_orthogonal_direction, sqrtf(initial_orthogonal_square_modulus)); + bgc_fp32_vector3_divide(&final_orthogonal_direction, &final_orthogonal_direction, sqrtf(final_orthogonal_square_modulus)); BGC_FP32_Versor turn1, turn2; // Step 4: Find turn1 - int turn1_code = _bgc_fp32_versor_make_direction_turn(initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus, &turn1); + int turn1_code = _bgc_fp32_versor_make_direction_turn(&turn1, initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus); if (turn1_code == BGC_OPPOSITE) { - bgc_fp32_versor_make(0.0f, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3, &turn1); + bgc_fp32_versor_make(&turn1, 0.0f, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3); } - bgc_fp32_versor_turn_vector(&turn1, &initial_orthogonal_direction, &turned_orthogonal_direction); + bgc_fp32_versor_turn_vector(&turned_orthogonal_direction, &turn1, &initial_orthogonal_direction); // Step 5: Find turn2: - int turn2_code = _bgc_fp32_versor_make_direction_turn(&turned_orthogonal_direction, &final_orthogonal_direction, 1.0f, &turn2); + int turn2_code = _bgc_fp32_versor_make_direction_turn(&turn2, &turned_orthogonal_direction, &final_orthogonal_direction, 1.0f); if (turn2_code == BGC_OPPOSITE) { const float turn2_multiplier = sqrtf(1.0f / final_primary_square_modulus); - bgc_fp32_versor_make(0.0f, + bgc_fp32_versor_make(&turn2, + 0.0f, final_primary_direction->x1 * turn2_multiplier, final_primary_direction->x2 * turn2_multiplier, - final_primary_direction->x3 * turn2_multiplier, - &turn2 + final_primary_direction->x3 * turn2_multiplier ); } // Step 6: Combine turn1 and turn2: - bgc_fp32_versor_combine(&turn1, &turn2, result); + bgc_fp32_versor_combine(versor, &turn1, &turn2); return BGC_SUCCESS; } int bgc_fp64_versor_make_basis_difference( + BGC_FP64_Versor* versor, const BGC_FP64_Vector3* initial_primary_direction, const BGC_FP64_Vector3* initial_auxiliary_direction, const BGC_FP64_Vector3* final_primary_direction, - const BGC_FP64_Vector3* final_auxiliary_direction, - BGC_FP64_Versor* result + const BGC_FP64_Vector3* final_auxiliary_direction ) { BGC_FP64_Vector3 initial_orthogonal_direction, turned_orthogonal_direction, final_orthogonal_direction; // Step 1: Validate initial basis: - bgc_fp64_vector3_get_cross_product(initial_primary_direction, initial_auxiliary_direction, &initial_orthogonal_direction); + bgc_fp64_vector3_get_cross_product(&initial_orthogonal_direction, initial_primary_direction, initial_auxiliary_direction); const double initial_primary_square_modulus = bgc_fp64_vector3_get_square_modulus(initial_primary_direction); const double initial_auxiliary_square_modulus = bgc_fp64_vector3_get_square_modulus(initial_auxiliary_direction); @@ -384,7 +384,7 @@ int bgc_fp64_versor_make_basis_difference( } // Step 1: Validate final basis: - bgc_fp64_vector3_get_cross_product(final_primary_direction, final_auxiliary_direction, &final_orthogonal_direction); + bgc_fp64_vector3_get_cross_product(&final_orthogonal_direction, final_primary_direction, final_auxiliary_direction); const double final_primary_square_modulus = bgc_fp64_vector3_get_square_modulus(final_primary_direction); const double final_auxiliary_square_modulus = bgc_fp64_vector3_get_square_modulus(final_auxiliary_direction); @@ -397,43 +397,43 @@ int bgc_fp64_versor_make_basis_difference( } // Step 3: Validate normalize orthogonal vectors: - bgc_fp64_vector3_divide(&initial_orthogonal_direction, sqrt(initial_orthogonal_square_modulus), &initial_orthogonal_direction); - bgc_fp64_vector3_divide(&final_orthogonal_direction, sqrt(final_orthogonal_square_modulus), &final_orthogonal_direction); + bgc_fp64_vector3_divide(&initial_orthogonal_direction, &initial_orthogonal_direction, sqrt(initial_orthogonal_square_modulus)); + bgc_fp64_vector3_divide(&final_orthogonal_direction, &final_orthogonal_direction, sqrt(final_orthogonal_square_modulus)); BGC_FP64_Versor turn1, turn2; // Step 4: Find turn1 - int turn1_code = _bgc_fp64_versor_make_direction_turn(initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus, &turn1); + int turn1_code = _bgc_fp64_versor_make_direction_turn(&turn1, initial_primary_direction, final_primary_direction, initial_primary_square_modulus * final_primary_square_modulus); if (turn1_code == BGC_OPPOSITE) { - bgc_fp64_versor_make(0.0, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3, &turn1); + bgc_fp64_versor_make(&turn1, 0.0, initial_orthogonal_direction.x1, initial_orthogonal_direction.x2, initial_orthogonal_direction.x3); } - bgc_fp64_versor_turn_vector(&turn1, &initial_orthogonal_direction, &turned_orthogonal_direction); + bgc_fp64_versor_turn_vector(&turned_orthogonal_direction, &turn1, &initial_orthogonal_direction); // Step 5: Find turn2: - int turn2_code = _bgc_fp64_versor_make_direction_turn(&turned_orthogonal_direction, &final_orthogonal_direction, 1.0f, &turn2); + int turn2_code = _bgc_fp64_versor_make_direction_turn(&turn2, &turned_orthogonal_direction, &final_orthogonal_direction, 1.0f); if (turn2_code == BGC_OPPOSITE) { const double turn2_multiplier = sqrt(1.0 / final_primary_square_modulus); - bgc_fp64_versor_make(0.0, + bgc_fp64_versor_make(&turn2, + 0.0, final_primary_direction->x1 * turn2_multiplier, final_primary_direction->x2 * turn2_multiplier, - final_primary_direction->x3 * turn2_multiplier, - &turn2 + final_primary_direction->x3 * turn2_multiplier ); } // Step 6: Combine turn1 and turn2: - bgc_fp64_versor_combine(&turn1, &turn2, result); + bgc_fp64_versor_combine(versor, &turn1, &turn2); return BGC_SUCCESS; } // =============== Get Exponation =============== // -void bgc_fp32_versor_get_exponation(const BGC_FP32_Versor* base, const float exponent, BGC_FP32_Versor* power) +void bgc_fp32_versor_get_exponation(BGC_FP32_Versor* power, const BGC_FP32_Versor* base, const float exponent) { const float square_vector = base->_x1 * base->_x1 + base->_x2 * base->_x2 + base->_x3 * base->_x3; @@ -448,10 +448,10 @@ void bgc_fp32_versor_get_exponation(const BGC_FP32_Versor* base, const float exp const float multiplier = sinf(angle) / vector_modulus; - bgc_fp32_versor_make(cosf(angle), base->_x1 * multiplier, base->_x2 * multiplier, base->_x3 * multiplier, power); + bgc_fp32_versor_make(power, cosf(angle), base->_x1 * multiplier, base->_x2 * multiplier, base->_x3 * multiplier); } -void bgc_fp64_versor_get_exponation(const BGC_FP64_Versor* base, const double exponent, BGC_FP64_Versor* power) +void bgc_fp64_versor_get_exponation(BGC_FP64_Versor* power, const BGC_FP64_Versor* base, const double exponent) { const double square_vector = base->_x1 * base->_x1 + base->_x2 * base->_x2 + base->_x3 * base->_x3; @@ -466,12 +466,12 @@ void bgc_fp64_versor_get_exponation(const BGC_FP64_Versor* base, const double ex const double multiplier = sin(angle) / vector_modulus; - bgc_fp64_versor_make(cos(angle), base->_x1 * multiplier, base->_x2 * multiplier, base->_x3 * multiplier, power); + bgc_fp64_versor_make(power, cos(angle), base->_x1 * multiplier, base->_x2 * multiplier, base->_x3 * multiplier); } // ============ Sphere Interpolation ============ // -void bgc_fp32_versor_spherically_interpolate(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, const float phase, BGC_FP32_Versor* result) +void bgc_fp32_versor_spherically_interpolate(BGC_FP32_Versor* interpolation, const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, const float phase) { const float delta_s0 = (end->_s0 * start->_s0 + end->_x1 * start->_x1) + (end->_x2 * start->_x2 + end->_x3 * start->_x3); const float delta_x1 = (end->_x1 * start->_s0 + end->_x3 * start->_x2) - (end->_s0 * start->_x1 + end->_x2 * start->_x3); @@ -481,8 +481,8 @@ void bgc_fp32_versor_spherically_interpolate(const BGC_FP32_Versor* start, const const float square_vector = delta_x1 * delta_x1 + delta_x2 * delta_x2 + delta_x3 * delta_x3; // square_vector != square_vector means checking for NaN value at square_vector - if (square_vector <= BGC_FP32_SQUARE_EPSYLON || square_vector != square_vector) { - bgc_fp32_versor_copy(end, result); + if (square_vector <= BGC_FP32_SQUARE_EPSYLON || isnan(square_vector)) { + bgc_fp32_versor_copy(interpolation, end); return; } @@ -498,15 +498,15 @@ void bgc_fp32_versor_spherically_interpolate(const BGC_FP32_Versor* start, const // Combining of starting orientation with the turning bgc_fp32_versor_make( + interpolation, (turn_s0 * start->_s0 - turn_x1 * start->_x1) - (turn_x2 * start->_x2 + turn_x3 * start->_x3), (turn_x1 * start->_s0 + turn_s0 * start->_x1) - (turn_x3 * start->_x2 - turn_x2 * start->_x3), (turn_x2 * start->_s0 + turn_s0 * start->_x2) - (turn_x1 * start->_x3 - turn_x3 * start->_x1), - (turn_x3 * start->_s0 + turn_s0 * start->_x3) - (turn_x2 * start->_x1 - turn_x1 * start->_x2), - result + (turn_x3 * start->_s0 + turn_s0 * start->_x3) - (turn_x2 * start->_x1 - turn_x1 * start->_x2) ); } -void bgc_fp64_versor_spherically_interpolate(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, const double phase, BGC_FP64_Versor* result) +void bgc_fp64_versor_spherically_interpolate(BGC_FP64_Versor* interpolation, const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, const double phase) { const double delta_s0 = (end->_s0 * start->_s0 + end->_x1 * start->_x1) + (end->_x2 * start->_x2 + end->_x3 * start->_x3); const double delta_x1 = (end->_x1 * start->_s0 + end->_x3 * start->_x2) - (end->_s0 * start->_x1 + end->_x2 * start->_x3); @@ -516,8 +516,8 @@ void bgc_fp64_versor_spherically_interpolate(const BGC_FP64_Versor* start, const const double square_vector = delta_x1 * delta_x1 + delta_x2 * delta_x2 + delta_x3 * delta_x3; // square_vector != square_vector means checking for NaN value at square_vector - if (square_vector <= BGC_FP64_SQUARE_EPSYLON || square_vector != square_vector) { - bgc_fp64_versor_copy(end, result); + if (square_vector <= BGC_FP64_SQUARE_EPSYLON || isnan(square_vector)) { + bgc_fp64_versor_copy(interpolation, end); return; } @@ -533,22 +533,22 @@ void bgc_fp64_versor_spherically_interpolate(const BGC_FP64_Versor* start, const // Combining of starting orientation with the turning bgc_fp64_versor_make( + interpolation, (turn_s0 * start->_s0 - turn_x1 * start->_x1) - (turn_x2 * start->_x2 + turn_x3 * start->_x3), (turn_x1 * start->_s0 + turn_s0 * start->_x1) - (turn_x3 * start->_x2 - turn_x2 * start->_x3), (turn_x2 * start->_s0 + turn_s0 * start->_x2) - (turn_x1 * start->_x3 - turn_x3 * start->_x1), - (turn_x3 * start->_s0 + turn_s0 * start->_x3) - (turn_x2 * start->_x1 - turn_x1 * start->_x2), - result + (turn_x3 * start->_s0 + turn_s0 * start->_x3) - (turn_x2 * start->_x1 - turn_x1 * start->_x2) ); } // ================ Get Rotation ================ // -void bgc_fp32_versor_get_rotation(const BGC_FP32_Versor* versor, BGC_FP32_Rotation3* result) +void bgc_fp32_versor_get_rotation(BGC_FP32_Rotation3* rotation, const BGC_FP32_Versor* versor) { const float square_modulus = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3; if (square_modulus <= BGC_FP32_SQUARE_EPSYLON) { - bgc_fp32_rotation3_reset(result); + bgc_fp32_rotation3_reset(rotation); return; } @@ -556,19 +556,19 @@ void bgc_fp32_versor_get_rotation(const BGC_FP32_Versor* versor, BGC_FP32_Rotati const float multiplier = 1.0f / vector_modulus; - result->radians = 2.0f * atan2f(vector_modulus, versor->_s0); + rotation->radians = 2.0f * atan2f(vector_modulus, versor->_s0); - result->axis.x1 = versor->_x1 * multiplier; - result->axis.x2 = versor->_x2 * multiplier; - result->axis.x3 = versor->_x3 * multiplier; + rotation->axis.x1 = versor->_x1 * multiplier; + rotation->axis.x2 = versor->_x2 * multiplier; + rotation->axis.x3 = versor->_x3 * multiplier; } -void bgc_fp64_versor_get_rotation(const BGC_FP64_Versor* versor, BGC_FP64_Rotation3* result) +void bgc_fp64_versor_get_rotation(BGC_FP64_Rotation3* rotation, const BGC_FP64_Versor* versor) { const double square_modulus = versor->_x1 * versor->_x1 + versor->_x2 * versor->_x2 + versor->_x3 * versor->_x3; if (square_modulus <= BGC_FP64_SQUARE_EPSYLON) { - bgc_fp64_rotation3_reset(result); + bgc_fp64_rotation3_reset(rotation); return; } @@ -576,9 +576,9 @@ void bgc_fp64_versor_get_rotation(const BGC_FP64_Versor* versor, BGC_FP64_Rotati const double multiplier = 1.0 / vector_modulus; - result->radians = 2.0 * atan2(vector_modulus, versor->_s0); + rotation->radians = 2.0 * atan2(vector_modulus, versor->_s0); - result->axis.x1 = versor->_x1 * multiplier; - result->axis.x2 = versor->_x2 * multiplier; - result->axis.x3 = versor->_x3 * multiplier; + rotation->axis.x1 = versor->_x1 * multiplier; + rotation->axis.x2 = versor->_x2 * multiplier; + rotation->axis.x3 = versor->_x3 * multiplier; } diff --git a/basic-geometry/versor.h b/basic-geometry/versor.h index 570dbae..ee3b4de 100644 --- a/basic-geometry/versor.h +++ b/basic-geometry/versor.h @@ -62,7 +62,7 @@ void _bgc_fp32_versor_normalize(BGC_FP32_Versor* twin); void _bgc_fp64_versor_normalize(BGC_FP64_Versor* twin); -inline void bgc_fp32_versor_make(const float s0, const float x1, const float x2, const float x3, BGC_FP32_Versor* versor) +inline void bgc_fp32_versor_make(BGC_FP32_Versor* versor, const float s0, const float x1, const float x2, const float x3) { versor->_s0 = s0; versor->_x1 = x1; @@ -76,7 +76,7 @@ inline void bgc_fp32_versor_make(const float s0, const float x1, const float x2, } } -inline void bgc_fp64_versor_make(const double s0, const double x1, const double x2, const double x3, BGC_FP64_Versor* versor) +inline void bgc_fp64_versor_make(BGC_FP64_Versor* versor, const double s0, const double x1, const double x2, const double x3) { versor->_s0 = s0; versor->_x1 = x1; @@ -92,49 +92,49 @@ inline void bgc_fp64_versor_make(const double s0, const double x1, const double // ================== Set Turn ================== // -void bgc_fp32_versor_make_for_turn(const float x1, const float x2, const float x3, const float angle, const int unit, BGC_FP32_Versor* result); +void bgc_fp32_versor_make_for_turn(BGC_FP32_Versor* versor, const float x1, const float x2, const float x3, const float angle, const int unit); -void bgc_fp64_versor_make_for_turn(const double x1, const double x2, const double x3, const double angle, const int unit, BGC_FP64_Versor* result); +void bgc_fp64_versor_make_for_turn(BGC_FP64_Versor* versor, const double x1, const double x2, const double x3, const double angle, const int unit); // ================ Set Rotation ================ // -inline void bgc_fp32_versor_make_for_rotation(const BGC_FP32_Rotation3* rotation, BGC_FP32_Versor* result) +inline void bgc_fp32_versor_make_for_rotation(BGC_FP32_Versor* versor, const BGC_FP32_Rotation3* rotation) { - bgc_fp32_versor_make_for_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result); + bgc_fp32_versor_make_for_turn(versor, rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS); } -inline void bgc_fp64_versor_make_for_rotation(const BGC_FP64_Rotation3* rotation, BGC_FP64_Versor* result) +inline void bgc_fp64_versor_make_for_rotation(BGC_FP64_Versor* versor, const BGC_FP64_Rotation3* rotation) { - bgc_fp64_versor_make_for_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS, result); + bgc_fp64_versor_make_for_turn(versor, rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BGC_ANGLE_UNIT_RADIANS); } // ========= Make Direction Difference ========== // -int bgc_fp32_versor_make_direction_difference(const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, BGC_FP32_Versor* result); +int bgc_fp32_versor_make_direction_difference(BGC_FP32_Versor* difference, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end); -int bgc_fp64_versor_make_direction_difference(const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end, BGC_FP64_Versor* result); +int bgc_fp64_versor_make_direction_difference(BGC_FP64_Versor* difference, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end); // =============== Set Directions =============== // int bgc_fp32_versor_make_basis_difference( + BGC_FP32_Versor* versor, const BGC_FP32_Vector3* initial_primary_direction, const BGC_FP32_Vector3* initial_auxiliary_direction, const BGC_FP32_Vector3* final_primary_direction, - const BGC_FP32_Vector3* final_auxiliary_direction, - BGC_FP32_Versor* result + const BGC_FP32_Vector3* final_auxiliary_direction ); int bgc_fp64_versor_make_basis_difference( + BGC_FP64_Versor* versor, const BGC_FP64_Vector3* initial_primary_direction, const BGC_FP64_Vector3* initial_auxiliary_direction, const BGC_FP64_Vector3* final_primary_direction, - const BGC_FP64_Vector3* final_auxiliary_direction, - BGC_FP64_Versor* result + const BGC_FP64_Vector3* final_auxiliary_direction ); // ==================== Copy ==================== // -inline void bgc_fp32_versor_copy(const BGC_FP32_Versor* source, BGC_FP32_Versor* destination) +inline void bgc_fp32_versor_copy(BGC_FP32_Versor* destination, const BGC_FP32_Versor* source) { destination->_s0 = source->_s0; destination->_x1 = source->_x1; @@ -142,7 +142,7 @@ inline void bgc_fp32_versor_copy(const BGC_FP32_Versor* source, BGC_FP32_Versor* destination->_x3 = source->_x3; } -inline void bgc_fp64_versor_copy(const BGC_FP64_Versor* source, BGC_FP64_Versor* destination) +inline void bgc_fp64_versor_copy(BGC_FP64_Versor* destination, const BGC_FP64_Versor* source) { destination->_s0 = source->_s0; destination->_x1 = source->_x1; @@ -202,25 +202,25 @@ inline int bgc_fp64_versor_is_idle(const BGC_FP64_Versor* versor) // ================== Convert =================== // -inline void bgc_fp64_versor_convert_to_fp32(const BGC_FP64_Versor* source, BGC_FP32_Versor* destination) -{ - bgc_fp32_versor_make( - (float)source->_s0, - (float)source->_x1, - (float)source->_x2, - (float)source->_x3, - destination - ); -} - -inline void bgc_fp32_versor_convert_to_fp64(const BGC_FP32_Versor* source, BGC_FP64_Versor* destination) +inline void bgc_fp32_versor_convert_to_fp64(BGC_FP64_Versor* destination, const BGC_FP32_Versor* source) { bgc_fp64_versor_make( + destination, source->_s0, source->_x1, source->_x2, - source->_x3, - destination + source->_x3 + ); +} + +inline void bgc_fp64_versor_convert_to_fp32(BGC_FP32_Versor* destination, const BGC_FP64_Versor* source) +{ + bgc_fp32_versor_make( + destination, + (float)source->_s0, + (float)source->_x1, + (float)source->_x2, + (float)source->_x3 ); } @@ -246,7 +246,7 @@ inline void bgc_fp64_versor_shorten(BGC_FP64_Versor* versor) } } -inline void bgc_fp32_versor_get_shortened(const BGC_FP32_Versor* versor, BGC_FP32_Versor* shortened) +inline void bgc_fp32_versor_get_shortened(BGC_FP32_Versor* shortened, const BGC_FP32_Versor* versor) { if (versor->_s0 >= 0.0f) { shortened->_s0 = versor->_s0; @@ -262,7 +262,7 @@ inline void bgc_fp32_versor_get_shortened(const BGC_FP32_Versor* versor, BGC_FP3 shortened->_x3 = -versor->_x3; } -inline void bgc_fp64_versor_get_shortened(const BGC_FP64_Versor* versor, BGC_FP64_Versor* shortened) +inline void bgc_fp64_versor_get_shortened(BGC_FP64_Versor* shortened, const BGC_FP64_Versor* versor) { if (versor->_s0 >= 0.0) { shortened->_s0 = versor->_s0; @@ -296,20 +296,20 @@ inline void bgc_fp64_versor_alternate(BGC_FP64_Versor* versor) versor->_x3 = -versor->_x3; } -inline void bgc_fp32_versor_get_alternative(const BGC_FP32_Versor* versor, BGC_FP32_Versor* opposite) +inline void bgc_fp32_versor_get_alternative(BGC_FP32_Versor* alternative, const BGC_FP32_Versor* versor) { - opposite->_s0 = -versor->_s0; - opposite->_x1 = -versor->_x1; - opposite->_x2 = -versor->_x2; - opposite->_x3 = -versor->_x3; + alternative->_s0 = -versor->_s0; + alternative->_x1 = -versor->_x1; + alternative->_x2 = -versor->_x2; + alternative->_x3 = -versor->_x3; } -inline void bgc_fp64_versor_get_alternative(const BGC_FP64_Versor* versor, BGC_FP64_Versor* opposite) +inline void bgc_fp64_versor_get_alternative(BGC_FP64_Versor* alternative, const BGC_FP64_Versor* versor) { - opposite->_s0 = -versor->_s0; - opposite->_x1 = -versor->_x1; - opposite->_x2 = -versor->_x2; - opposite->_x3 = -versor->_x3; + alternative->_s0 = -versor->_s0; + alternative->_x1 = -versor->_x1; + alternative->_x2 = -versor->_x2; + alternative->_x3 = -versor->_x3; } // =================== Invert =================== // @@ -328,7 +328,7 @@ inline void bgc_fp64_versor_revert(BGC_FP64_Versor* versor) versor->_x3 = -versor->_x3; } -inline void bgc_fp32_versor_get_reverse(const BGC_FP32_Versor* versor, BGC_FP32_Versor* inverse) +inline void bgc_fp32_versor_get_reverse(BGC_FP32_Versor* inverse, const BGC_FP32_Versor* versor) { inverse->_s0 = versor->_s0; inverse->_x1 = -versor->_x1; @@ -336,7 +336,7 @@ inline void bgc_fp32_versor_get_reverse(const BGC_FP32_Versor* versor, BGC_FP32_ inverse->_x3 = -versor->_x3; } -inline void bgc_fp64_versor_get_reverse(const BGC_FP64_Versor* versor, BGC_FP64_Versor* inverse) +inline void bgc_fp64_versor_get_reverse(BGC_FP64_Versor* inverse, const BGC_FP64_Versor* versor) { inverse->_s0 = versor->_s0; inverse->_x1 = -versor->_x1; @@ -346,37 +346,37 @@ inline void bgc_fp64_versor_get_reverse(const BGC_FP64_Versor* versor, BGC_FP64_ // =============== Get Exponation =============== // -void bgc_fp32_versor_get_exponation(const BGC_FP32_Versor* base, const float exponent, BGC_FP32_Versor* power); +void bgc_fp32_versor_get_exponation(BGC_FP32_Versor* power, const BGC_FP32_Versor* base, const float exponent); -void bgc_fp64_versor_get_exponation(const BGC_FP64_Versor* base, const double exponent, BGC_FP64_Versor* power); +void bgc_fp64_versor_get_exponation(BGC_FP64_Versor* power, const BGC_FP64_Versor* base, const double exponent); // ================ Combination ================= // -inline void bgc_fp32_versor_combine(const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, BGC_FP32_Versor* result) +inline void bgc_fp32_versor_combine(BGC_FP32_Versor* combination, const BGC_FP32_Versor* first, const BGC_FP32_Versor* second) { bgc_fp32_versor_make( + combination, (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3), (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3), (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1), - (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2), - result + (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2) ); } -inline void bgc_fp64_versor_combine(const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, BGC_FP64_Versor* result) +inline void bgc_fp64_versor_combine(BGC_FP64_Versor* combination, const BGC_FP64_Versor* first, const BGC_FP64_Versor* second) { bgc_fp64_versor_make( + combination, (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3), (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3), (second->_x2 * first->_s0 + second->_s0 * first->_x2) - (second->_x1 * first->_x3 - second->_x3 * first->_x1), - (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2), - result + (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2) ); } // ============ Combination of three ============ // -inline void bgc_fp32_versor_combine3(const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, const BGC_FP32_Versor* third, BGC_FP32_Versor* result) +inline void bgc_fp32_versor_combine3(BGC_FP32_Versor* combination, const BGC_FP32_Versor* first, const BGC_FP32_Versor* second, const BGC_FP32_Versor* third) { const float s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3); const float x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3); @@ -384,15 +384,15 @@ inline void bgc_fp32_versor_combine3(const BGC_FP32_Versor* first, const BGC_FP3 const float x3 = (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2); bgc_fp32_versor_make( + combination, (third->_s0 * s0 - third->_x1 * x1) - (third->_x2 * x2 + third->_x3 * x3), (third->_x1 * s0 + third->_s0 * x1) - (third->_x3 * x2 - third->_x2 * x3), (third->_x2 * s0 + third->_s0 * x2) - (third->_x1 * x3 - third->_x3 * x1), - (third->_x3 * s0 + third->_s0 * x3) - (third->_x2 * x1 - third->_x1 * x2), - result + (third->_x3 * s0 + third->_s0 * x3) - (third->_x2 * x1 - third->_x1 * x2) ); } -inline void bgc_fp64_versor_combine3(const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, const BGC_FP64_Versor* third, BGC_FP64_Versor* result) +inline void bgc_fp64_versor_combine3(BGC_FP64_Versor* combination, const BGC_FP64_Versor* first, const BGC_FP64_Versor* second, const BGC_FP64_Versor* third) { const double s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3); const double x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3); @@ -400,53 +400,53 @@ inline void bgc_fp64_versor_combine3(const BGC_FP64_Versor* first, const BGC_FP6 const double x3 = (second->_x3 * first->_s0 + second->_s0 * first->_x3) - (second->_x2 * first->_x1 - second->_x1 * first->_x2); bgc_fp64_versor_make( + combination, (third->_s0 * s0 - third->_x1 * x1) - (third->_x2 * x2 + third->_x3 * x3), (third->_x1 * s0 + third->_s0 * x1) - (third->_x3 * x2 - third->_x2 * x3), (third->_x2 * s0 + third->_s0 * x2) - (third->_x1 * x3 - third->_x3 * x1), - (third->_x3 * s0 + third->_s0 * x3) - (third->_x2 * x1 - third->_x1 * x2), - result + (third->_x3 * s0 + third->_s0 * x3) - (third->_x2 * x1 - third->_x1 * x2) ); } // ================= Exclusion ================== // -inline void bgc_fp32_versor_exclude(const BGC_FP32_Versor* base, const BGC_FP32_Versor* excludant, BGC_FP32_Versor* difference) +inline void bgc_fp32_versor_exclude(BGC_FP32_Versor* difference, const BGC_FP32_Versor* base, const BGC_FP32_Versor* excludant) { bgc_fp32_versor_make( + difference, (base->_s0 * excludant->_s0 + base->_x1 * excludant->_x1) + (base->_x2 * excludant->_x2 + base->_x3 * excludant->_x3), (base->_x1 * excludant->_s0 + base->_x3 * excludant->_x2) - (base->_s0 * excludant->_x1 + base->_x2 * excludant->_x3), (base->_x2 * excludant->_s0 + base->_x1 * excludant->_x3) - (base->_s0 * excludant->_x2 + base->_x3 * excludant->_x1), - (base->_x3 * excludant->_s0 + base->_x2 * excludant->_x1) - (base->_s0 * excludant->_x3 + base->_x1 * excludant->_x2), - difference + (base->_x3 * excludant->_s0 + base->_x2 * excludant->_x1) - (base->_s0 * excludant->_x3 + base->_x1 * excludant->_x2) ); } -inline void bgc_fp64_versor_exclude(const BGC_FP64_Versor* base, const BGC_FP64_Versor* excludant, BGC_FP64_Versor* difference) +inline void bgc_fp64_versor_exclude(BGC_FP64_Versor* difference, const BGC_FP64_Versor* base, const BGC_FP64_Versor* excludant) { bgc_fp64_versor_make( + difference, (base->_s0 * excludant->_s0 + base->_x1 * excludant->_x1) + (base->_x2 * excludant->_x2 + base->_x3 * excludant->_x3), (base->_x1 * excludant->_s0 + base->_x3 * excludant->_x2) - (base->_s0 * excludant->_x1 + base->_x2 * excludant->_x3), (base->_x2 * excludant->_s0 + base->_x1 * excludant->_x3) - (base->_s0 * excludant->_x2 + base->_x3 * excludant->_x1), - (base->_x3 * excludant->_s0 + base->_x2 * excludant->_x1) - (base->_s0 * excludant->_x3 + base->_x1 * excludant->_x2), - difference + (base->_x3 * excludant->_s0 + base->_x2 * excludant->_x1) - (base->_s0 * excludant->_x3 + base->_x1 * excludant->_x2) ); } // ============ Sphere Interpolation ============ // -void bgc_fp32_versor_spherically_interpolate(const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, const float phase, BGC_FP32_Versor* result); +void bgc_fp32_versor_spherically_interpolate(BGC_FP32_Versor* interpolation, const BGC_FP32_Versor* start, const BGC_FP32_Versor* end, const float phase); -void bgc_fp64_versor_spherically_interpolate(const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, const double phase, BGC_FP64_Versor* result); +void bgc_fp64_versor_spherically_interpolate(BGC_FP64_Versor* interpolation, const BGC_FP64_Versor* start, const BGC_FP64_Versor* end, const double phase); // ================ Get Rotation ================ // -void bgc_fp32_versor_get_rotation(const BGC_FP32_Versor* versor, BGC_FP32_Rotation3* result); +void bgc_fp32_versor_get_rotation(BGC_FP32_Rotation3* rotation, const BGC_FP32_Versor* versor); -void bgc_fp64_versor_get_rotation(const BGC_FP64_Versor* versor, BGC_FP64_Rotation3* result); +void bgc_fp64_versor_get_rotation(BGC_FP64_Rotation3* rotation, const BGC_FP64_Versor* versor); // ============ Get Rotation Matrix ============= // -inline void bgc_fp32_versor_get_rotation_matrix(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_versor_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Versor* versor) { const float s0s0 = versor->_s0 * versor->_s0; const float x1x1 = versor->_x1 * versor->_x1; @@ -473,7 +473,7 @@ inline void bgc_fp32_versor_get_rotation_matrix(const BGC_FP32_Versor* versor, B matrix->r1c3 = 2.0f * (x1x3 + s0x2); } -inline void bgc_fp64_versor_get_rotation_matrix(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_versor_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Versor* versor) { const double s0s0 = versor->_s0 * versor->_s0; const double x1x1 = versor->_x1 * versor->_x1; @@ -502,7 +502,7 @@ inline void bgc_fp64_versor_get_rotation_matrix(const BGC_FP64_Versor* versor, B // ============= Get Reverse Matrix ============= // -inline void bgc_fp32_versor_get_reverse_matrix(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_versor_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Versor* versor) { const float s0s0 = versor->_s0 * versor->_s0; const float x1x1 = versor->_x1 * versor->_x1; @@ -529,7 +529,7 @@ inline void bgc_fp32_versor_get_reverse_matrix(const BGC_FP32_Versor* versor, BG matrix->r1c3 = 2.0f * (x1x3 - s0x2); } -inline void bgc_fp64_versor_get_reverse_matrix(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_versor_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Versor* versor) { const double s0s0 = versor->_s0 * versor->_s0; const double x1x1 = versor->_x1 * versor->_x1; @@ -558,21 +558,21 @@ inline void bgc_fp64_versor_get_reverse_matrix(const BGC_FP64_Versor* versor, BG // ============= Get Both Matrixes ============== // -inline void bgc_fp32_versor_get_both_matrices(const BGC_FP32_Versor* versor, BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse) +inline void bgc_fp32_versor_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Versor* versor) { - bgc_fp32_versor_get_reverse_matrix(versor, reverse); - bgc_fp32_matrix3x3_get_transposed(reverse, rotation); + bgc_fp32_versor_get_reverse_matrix(reverse, versor); + bgc_fp32_matrix3x3_get_transposed(rotation, reverse); } -inline void bgc_fp64_versor_get_both_matrices(const BGC_FP64_Versor* versor, BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse) +inline void bgc_fp64_versor_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Versor* versor) { - bgc_fp64_versor_get_reverse_matrix(versor, reverse); - bgc_fp64_matrix3x3_get_transposed(reverse, rotation); + bgc_fp64_versor_get_reverse_matrix(reverse, versor); + bgc_fp64_matrix3x3_get_transposed(rotation, reverse); } // ================ Turn Vector ================= // -inline void bgc_fp32_versor_turn_vector(const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result) +inline void bgc_fp32_versor_turn_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector) { const float tx1 = 2.0f * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2); const float tx2 = 2.0f * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3); @@ -582,12 +582,12 @@ inline void bgc_fp32_versor_turn_vector(const BGC_FP32_Versor* versor, const BGC const float x2 = (vector->x2 + tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3); const float x3 = (vector->x3 + tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1); - result->x1 = x1; - result->x2 = x2; - result->x3 = x3; + turned_vector->x1 = x1; + turned_vector->x2 = x2; + turned_vector->x3 = x3; } -inline void bgc_fp64_versor_turn_vector(const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result) +inline void bgc_fp64_versor_turn_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector) { const double tx1 = 2.0 * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2); const double tx2 = 2.0 * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3); @@ -597,14 +597,14 @@ inline void bgc_fp64_versor_turn_vector(const BGC_FP64_Versor* versor, const BGC const double x2 = (vector->x2 + tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3); const double x3 = (vector->x3 + tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1); - result->x1 = x1; - result->x2 = x2; - result->x3 = x3; + turned_vector->x1 = x1; + turned_vector->x2 = x2; + turned_vector->x3 = x3; } // ============== Turn Vector Back ============== // -inline void bgc_fp32_versor_turn_vector_back(const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* result) +inline void bgc_fp32_versor_turn_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Versor* versor, const BGC_FP32_Vector3* vector) { const float tx1 = 2.0f * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2); const float tx2 = 2.0f * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3); @@ -614,12 +614,12 @@ inline void bgc_fp32_versor_turn_vector_back(const BGC_FP32_Versor* versor, cons const float x2 = (vector->x2 - tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3); const float x3 = (vector->x3 - tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1); - result->x1 = x1; - result->x2 = x2; - result->x3 = x3; + turned_vector->x1 = x1; + turned_vector->x2 = x2; + turned_vector->x3 = x3; } -inline void bgc_fp64_versor_turn_vector_back(const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* result) +inline void bgc_fp64_versor_turn_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Versor* versor, const BGC_FP64_Vector3* vector) { const double tx1 = 2.0 * (versor->_x2 * vector->x3 - versor->_x3 * vector->x2); const double tx2 = 2.0 * (versor->_x3 * vector->x1 - versor->_x1 * vector->x3); @@ -629,9 +629,9 @@ inline void bgc_fp64_versor_turn_vector_back(const BGC_FP64_Versor* versor, cons const double x2 = (vector->x2 - tx2 * versor->_s0) + (versor->_x3 * tx1 - versor->_x1 * tx3); const double x3 = (vector->x3 - tx3 * versor->_s0) + (versor->_x1 * tx2 - versor->_x2 * tx1); - result->x1 = x1; - result->x2 = x2; - result->x3 = x3; + turned_vector->x1 = x1; + turned_vector->x2 = x2; + turned_vector->x3 = x3; } // ================== Are Close ================= //