Переход на парадигму Destination first в порядке параметров функий
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41 changed files with 1570 additions and 1978 deletions
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@ -41,18 +41,18 @@ BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
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for (int i = 0; i < affine_amount; i++) {
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bgc_fp32_versor_make(
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&position.turn,
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get_random_value_fp32(),
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get_random_value_fp32(),
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get_random_value_fp32(),
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get_random_value_fp32(),
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&position.turn
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get_random_value_fp32()
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);
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position.shift.x1 = get_random_value_fp32();
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position.shift.x2 = get_random_value_fp32();
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position.shift.x3 = get_random_value_fp32();
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bgc_fp32_position3_get_outward_affine(&position, &affines[i]);
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bgc_fp32_position3_get_outward_affine(&affines[i], &position);
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}
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return affines;
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@ -131,7 +131,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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for (int i = 0; i < affine_amount; i++)
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{
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for (int j = 0; j < vector_per_affine; j++) {
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bgc_fp32_affine3_transform_point(&affines[i], &source_vectors[vector_index], &result_vectors[vector_index]);
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bgc_fp32_affine3_transform_point(&result_vectors[vector_index], &affines[i], &source_vectors[vector_index]);
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vector_index++;
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}
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}
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@ -30,19 +30,19 @@ structure_fp32_t* make_structures(const unsigned int amount)
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for (unsigned int i = 0; i < amount; i++) {
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bgc_fp32_versor_make(
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&list[i].versor1,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i].versor1
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rand() * multiplier - 1.0f
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);
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bgc_fp32_versor_make(
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&list[i].versor2,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i].versor2
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rand() * multiplier - 1.0f
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);
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bgc_fp32_versor_reset(&list[i].result);
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@ -157,74 +157,74 @@ void test_basis_difference_fp32()
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BGC_FP32_Versor turn;
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// No turn
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\nNo turn:\n");
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print_versor_fp32(&turn);
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// Turn around (1, 1, 0) axis on 180 degrees
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
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print_versor_fp32(&turn);
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// 180 degree turn
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&final_primary, -1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\n180 degree turn around (0, 1, 0):\n");
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print_versor_fp32(&turn);
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// 90 degree turn around x3 axis
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bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 3.1f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 3.1f, 0.0f);
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bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary,-1.0f, 0.0f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\n90 degree turn around (0, 0, 1):\n");
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print_versor_fp32(&turn);
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// Unorthogonal pairs turn at 90 degrees around x3 axis
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bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(-2.0f, 3.1f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, -2.0f, 3.1f, 0.0f);
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bgc_fp32_vector3_make(0.0f, 10.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(-1.0f, 5.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 5.0f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
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print_versor_fp32(&turn);
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// Zero vectors
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bgc_fp32_vector3_make(0.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 0.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
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int code;
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code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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if (code >= 0) {
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printf("\nZero vectors: this cannot be!\n");
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@ -235,12 +235,12 @@ void test_basis_difference_fp32()
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}
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// Parallel vectors
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(2.0f, 0.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 2.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
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code = bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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if (code >= 0) {
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printf("\nParallel vectors: this cannot be!\n");
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@ -251,60 +251,60 @@ void test_basis_difference_fp32()
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}
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// Small angle turn (about 1 degree):
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(-0.017452f, 0.999848f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&final_primary, 0.999848f, 0.017452f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, -0.017452f, 0.999848f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn , &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\nSmall angle turn (about 1 degree):\n");
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print_versor_fp32(&turn);
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// About 179 degrees turn
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(-0.999848f, -0.017452f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(0.017452f, -0.999848f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&final_primary, -0.999848f, -0.017452f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, 0.017452f, -0.999848f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\nAbout 179 degrees turn:\n");
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print_versor_fp32(&turn);
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// 120 degrees around (-1, -1, 1)
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(0.0f, 0.0f, -1.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 0.0f, -1.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\n120 degees turn:\n");
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print_versor_fp32(&turn);
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// About 1 degree turn difference between initial_primary and initial_auxiliary directions
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(0.999848f, 0.017452f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(0.0f, 1.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(-1.0f, 0.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 0.999848f, 0.017452f, 0.0f);
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bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 0.0f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
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print_versor_fp32(&turn);
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// About 0.01 degree turn difference between initial_primary and initial_auxiliary directions
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &initial_primary);
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bgc_fp32_vector3_make(1.0f, 0.000001f, 0.0f, &initial_auxiliary);
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bgc_fp32_vector3_make(0.0f, -1.0f, 0.0f, &final_primary);
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bgc_fp32_vector3_make(1.0f, 0.0f, 0.0f, &final_auxiliary);
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bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_vector3_make(&initial_auxiliary, 1.0f, 0.000001f, 0.0f);
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bgc_fp32_vector3_make(&final_primary, 0.0f, -1.0f, 0.0f);
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bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f);
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bgc_fp32_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
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print_versor_fp32(&turn);
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@ -318,72 +318,72 @@ void test_basis_difference_fp64()
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BGC_FP64_Versor turn;
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// No turn
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bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
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bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
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bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
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bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
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bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
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bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0);
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bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0);
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bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0);
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bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
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bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
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printf("\nNo turn:\n");
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print_versor_fp64(&turn);
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// Turn around (1, 1, 0) axis on 180 degrees
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bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
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bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
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bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
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bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary);
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bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
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bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
||||
// 180 degree turn
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0);
|
||||
|
||||
bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, -1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\n180 degree turn around (0, 1, 0):\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
||||
// 90 degree turn around x3 axis
|
||||
bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(0.0, 3.1, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 3.1, 0.0);
|
||||
|
||||
bgc_fp64_vector3_make(0.0, 10.0, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\n90 degree turn around (0, 0, 1):\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
||||
// Unorthogonal pairs turn at 90 degrees around x3 axis
|
||||
bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(-2.0, 3.1, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, -2.0, 3.1, 0.0);
|
||||
|
||||
bgc_fp64_vector3_make(0.0, 10.0, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(-1.0, 5.0, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 5.0, 0.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
||||
// Zero vectors
|
||||
bgc_fp64_vector3_make(0.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 0.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0);
|
||||
|
||||
int code;
|
||||
|
||||
code = bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
code = bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
if (code >= 0) {
|
||||
printf("\nZero vectors: this cannot be!\n");
|
||||
|
|
@ -394,12 +394,12 @@ void test_basis_difference_fp64()
|
|||
}
|
||||
|
||||
// Parallel vectors
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(2.0, 0.0, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 2.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0);
|
||||
|
||||
code = bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
code = bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
if (code >= 0) {
|
||||
printf("\nParallel vectors: this cannot be!\n");
|
||||
|
|
@ -410,60 +410,60 @@ void test_basis_difference_fp64()
|
|||
}
|
||||
|
||||
// Small angle turn (about 1 degree):
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0);
|
||||
|
||||
bgc_fp64_vector3_make(0.999848, 0.017452, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(-0.017452, 0.999848, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&final_primary, 0.999848, 0.017452, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, -0.017452, 0.999848, 0.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\nSmall angle turn (about 1 degree):\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
||||
// About 179 degrees turn
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0);
|
||||
|
||||
bgc_fp64_vector3_make(-0.999848, -0.017452, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(0.017452, -0.999848, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&final_primary, -0.999848, -0.017452, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, 0.017452, -0.999848, 0.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\nAbout 179 degrees turn:\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
||||
// 120 degrees around (-1, -1, 1)
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 0.0, 1.0, 0.0);
|
||||
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(0.0, 0.0, -1.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 0.0, -1.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\n120 degees turn:\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
||||
|
||||
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(0.999848, 0.017452, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(0.0, 1.0, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(-1.0, 0.0, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 0.999848, 0.017452, 0.0);
|
||||
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
||||
// About 0.001 degree turn difference between initial_primary and initial_auxiliary directions
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &initial_primary);
|
||||
bgc_fp64_vector3_make(1.0, 0.000001, 0.0, &initial_auxiliary);
|
||||
bgc_fp64_vector3_make(0.0, -1.0, 0.0, &final_primary);
|
||||
bgc_fp64_vector3_make(1.0, 0.0, 0.0, &final_auxiliary);
|
||||
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
|
||||
bgc_fp64_vector3_make(&initial_auxiliary, 1.0, 0.000001, 0.0);
|
||||
bgc_fp64_vector3_make(&final_primary, 0.0, -1.0, 0.0);
|
||||
bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0);
|
||||
|
||||
bgc_fp64_versor_make_basis_difference(&initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary, &turn);
|
||||
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
|
||||
|
||||
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
|
||||
print_versor_fp64(&turn);
|
||||
|
|
@ -475,23 +475,23 @@ int main()
|
|||
{
|
||||
//BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
|
||||
//BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
|
||||
/*
|
||||
|
||||
BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
|
||||
BGC_FP32_Versor end = { 0.9999f, 0.01414f, 0.0f, 0.0f };
|
||||
BGC_FP32_Slerp slerp;
|
||||
BGC_FP32_Versor result;
|
||||
bgc_fp32_slerp_make_full(&start, &end, &slerp);
|
||||
bgc_fp32_slerp_get_phase_versor(&slerp, 0.5f, &result);
|
||||
bgc_fp32_slerp_make_full(&slerp, &start, &end);
|
||||
bgc_fp32_slerp_get_phase_versor(&result, &slerp, 0.5f);
|
||||
|
||||
print_versor_fp32(&result);
|
||||
*/
|
||||
//test_basis_difference_fp64();
|
||||
//print_versor_fp32(&result);
|
||||
|
||||
test_basis_difference_fp64();
|
||||
|
||||
//printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10));
|
||||
|
||||
printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10));
|
||||
|
||||
printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3));
|
||||
//printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3));
|
||||
//printf("offsetof(shift) = %zu\n", offsetof(BGC_FP32_Affine3, shift));
|
||||
printf("sizeof(BGC_FP32_Matrix3x3) = %zu\n", sizeof(BGC_FP32_Matrix3x3));
|
||||
//printf("sizeof(BGC_FP32_Matrix3x3) = %zu\n", sizeof(BGC_FP32_Matrix3x3));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue