Переход на парадигму Destination first в порядке параметров функий
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41 changed files with 1570 additions and 1978 deletions
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@ -3,8 +3,8 @@
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extern inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* vector);
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extern inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* vector);
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extern inline void bgc_fp32_vector3_make(const float x1, const float x2, const float x3, BGC_FP32_Vector3* destination);
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extern inline void bgc_fp64_vector3_make(const double x1, const double x2, const double x3, BGC_FP64_Vector3* destination);
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extern inline void bgc_fp32_vector3_make(BGC_FP32_Vector3* destination, const float x1, const float x2, const float x3);
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extern inline void bgc_fp64_vector3_make(BGC_FP64_Vector3* destination, const double x1, const double x2, const double x3);
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extern inline float bgc_fp32_vector3_get_square_modulus(const BGC_FP32_Vector3* vector);
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extern inline double bgc_fp64_vector3_get_square_modulus(const BGC_FP64_Vector3* vector);
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@ -18,50 +18,50 @@ extern inline int bgc_fp64_vector3_is_zero(const BGC_FP64_Vector3* vector);
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extern inline int bgc_fp32_vector3_is_unit(const BGC_FP32_Vector3* vector);
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extern inline int bgc_fp64_vector3_is_unit(const BGC_FP64_Vector3* vector);
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extern inline void bgc_fp32_vector3_copy(const BGC_FP32_Vector3* source, BGC_FP32_Vector3* destination);
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extern inline void bgc_fp64_vector3_copy(const BGC_FP64_Vector3* source, BGC_FP64_Vector3* destination);
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extern inline void bgc_fp32_vector3_copy(BGC_FP32_Vector3* destination, const BGC_FP32_Vector3* source);
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extern inline void bgc_fp64_vector3_copy(BGC_FP64_Vector3* destination, const BGC_FP64_Vector3* source);
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extern inline void bgc_fp32_vector3_convert_to_fp64(const BGC_FP32_Vector3* source, BGC_FP64_Vector3* destination);
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extern inline void bgc_fp64_vector3_convert_to_fp32(const BGC_FP64_Vector3* source, BGC_FP32_Vector3* destination);
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extern inline void bgc_fp32_vector3_convert_to_fp64(BGC_FP64_Vector3* destination, const BGC_FP32_Vector3* source);
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extern inline void bgc_fp64_vector3_convert_to_fp32(BGC_FP32_Vector3* destination, const BGC_FP64_Vector3* source);
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extern inline void bgc_fp32_vector3_swap(BGC_FP32_Vector3* vector1, BGC_FP32_Vector3* vector2);
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extern inline void bgc_fp64_vector3_swap(BGC_FP64_Vector3* vector1, BGC_FP64_Vector3* vector2);
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extern inline void bgc_fp32_vector3_add(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* sum);
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extern inline void bgc_fp64_vector3_add(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* sum);
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extern inline void bgc_fp32_vector3_add(BGC_FP32_Vector3* sum, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
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extern inline void bgc_fp64_vector3_add(BGC_FP64_Vector3* sum, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
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extern inline void bgc_fp32_vector3_add_scaled(const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale, BGC_FP32_Vector3* sum);
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extern inline void bgc_fp64_vector3_add_scaled(const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale, BGC_FP64_Vector3* sum);
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extern inline void bgc_fp32_vector3_add_scaled(BGC_FP32_Vector3* sum, const BGC_FP32_Vector3* basic_vector, const BGC_FP32_Vector3* scalable_vector, const float scale);
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extern inline void bgc_fp64_vector3_add_scaled(BGC_FP64_Vector3* sum, const BGC_FP64_Vector3* basic_vector, const BGC_FP64_Vector3* scalable_vector, const double scale);
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extern inline void bgc_fp32_vector3_subtract(const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend, BGC_FP32_Vector3* difference);
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extern inline void bgc_fp64_vector3_subtract(const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend, BGC_FP64_Vector3* difference);
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extern inline void bgc_fp32_vector3_subtract(BGC_FP32_Vector3* difference, const BGC_FP32_Vector3* minuend, const BGC_FP32_Vector3* subtrahend);
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extern inline void bgc_fp64_vector3_subtract(BGC_FP64_Vector3* difference, const BGC_FP64_Vector3* minuend, const BGC_FP64_Vector3* subtrahend);
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extern inline void bgc_fp32_vector3_multiply(const BGC_FP32_Vector3* multiplicand, const float multiplier, BGC_FP32_Vector3* product);
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extern inline void bgc_fp64_vector3_multiply(const BGC_FP64_Vector3* multiplicand, const double multiplier, BGC_FP64_Vector3* product);
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extern inline void bgc_fp32_vector3_multiply(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* multiplicand, const float multiplier);
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extern inline void bgc_fp64_vector3_multiply(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* multiplicand, const double multiplier);
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extern inline void bgc_fp32_vector3_divide(const BGC_FP32_Vector3* dividend, const float divisor, BGC_FP32_Vector3* quotient);
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extern inline void bgc_fp64_vector3_divide(const BGC_FP64_Vector3* dividend, const double divisor, BGC_FP64_Vector3* quotient);
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extern inline void bgc_fp32_vector3_divide(BGC_FP32_Vector3* quotient, const BGC_FP32_Vector3* dividend, const float divisor);
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extern inline void bgc_fp64_vector3_divide(BGC_FP64_Vector3* quotient, const BGC_FP64_Vector3* dividend, const double divisor);
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extern inline void bgc_fp32_vector3_get_middle2(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* middle);
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extern inline void bgc_fp64_vector3_get_middle2(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* middle);
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extern inline void bgc_fp32_vector3_get_mean2(BGC_FP32_Vector3* mean, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
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extern inline void bgc_fp64_vector3_get_mean2(BGC_FP64_Vector3* mean, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
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extern inline void bgc_fp32_vector3_get_middle3(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* middle);
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extern inline void bgc_fp64_vector3_get_middle3(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* middle);
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extern inline void bgc_fp32_vector3_get_mean3(BGC_FP32_Vector3* mean, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3);
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extern inline void bgc_fp64_vector3_get_mean3(BGC_FP64_Vector3* mean, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3);
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extern inline void bgc_fp32_vector3_interpolate(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase, BGC_FP32_Vector3* interpolation);
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extern inline void bgc_fp64_vector3_interpolate(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase, BGC_FP64_Vector3* interpolation);
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extern inline void bgc_fp32_vector3_interpolate(BGC_FP32_Vector3* interpolation, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const float phase);
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extern inline void bgc_fp64_vector3_interpolate(BGC_FP64_Vector3* interpolation, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const double phase);
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extern inline void bgc_fp32_vector3_revert(BGC_FP32_Vector3* vector);
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extern inline void bgc_fp64_vector3_revert(BGC_FP64_Vector3* vector);
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extern inline void bgc_fp32_vector3_get_reverse(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* reverse);
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extern inline void bgc_fp64_vector3_get_reverse(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* reverse);
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extern inline void bgc_fp32_vector3_get_reverse(BGC_FP32_Vector3* reverse, const BGC_FP32_Vector3* vector);
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extern inline void bgc_fp64_vector3_get_reverse(BGC_FP64_Vector3* reverse, const BGC_FP64_Vector3* vector);
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extern inline int bgc_fp32_vector3_normalize(BGC_FP32_Vector3* vector);
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extern inline int bgc_fp64_vector3_normalize(BGC_FP64_Vector3* vector);
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extern inline int bgc_fp32_vector3_get_normalized(const BGC_FP32_Vector3* vector, BGC_FP32_Vector3* normalized);
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extern inline int bgc_fp64_vector3_get_normalized(const BGC_FP64_Vector3* vector, BGC_FP64_Vector3* normalized);
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extern inline int bgc_fp32_vector3_get_normalized(BGC_FP32_Vector3* normalized, const BGC_FP32_Vector3* vector);
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extern inline int bgc_fp64_vector3_get_normalized(BGC_FP64_Vector3* normalized, const BGC_FP64_Vector3* vector);
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extern inline float bgc_fp32_vector3_get_dot_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
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extern inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
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@ -69,11 +69,11 @@ extern inline double bgc_fp64_vector3_get_dot_product(const BGC_FP64_Vector3* ve
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extern inline float bgc_fp32_vector3_get_triple_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3);
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extern inline double bgc_fp64_vector3_get_triple_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3);
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extern inline void bgc_fp32_vector3_get_cross_product(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, BGC_FP32_Vector3* result);
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extern inline void bgc_fp64_vector3_get_cross_product(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, BGC_FP64_Vector3* result);
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extern inline void bgc_fp32_vector3_get_cross_product(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
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extern inline void bgc_fp64_vector3_get_cross_product(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
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extern inline void bgc_fp32_vector3_get_double_cross(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3, BGC_FP32_Vector3* result);
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extern inline void bgc_fp64_vector3_get_double_cross(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3, BGC_FP64_Vector3* result);
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extern inline void bgc_fp32_vector3_get_double_cross(BGC_FP32_Vector3* product, const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2, const BGC_FP32_Vector3* vector3);
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extern inline void bgc_fp64_vector3_get_double_cross(BGC_FP64_Vector3* product, const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2, const BGC_FP64_Vector3* vector3);
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extern inline float bgc_fp32_vector3_get_square_distance(const BGC_FP32_Vector3* vector1, const BGC_FP32_Vector3* vector2);
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extern inline double bgc_fp64_vector3_get_square_distance(const BGC_FP64_Vector3* vector1, const BGC_FP64_Vector3* vector2);
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@ -116,7 +116,7 @@ float bgc_fp32_vector3_get_angle(const BGC_FP32_Vector3* vector1, const BGC_FP32
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BGC_FP32_Vector3 cross_product;
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bgc_fp32_vector3_get_cross_product(vector1, vector2, &cross_product);
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bgc_fp32_vector3_get_cross_product(&cross_product, vector1, vector2);
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const float scalar = bgc_fp32_vector3_get_dot_product(vector1, vector2);
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@ -143,7 +143,7 @@ double bgc_fp64_vector3_get_angle(const BGC_FP64_Vector3* vector1, const BGC_FP6
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BGC_FP64_Vector3 cross_product;
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bgc_fp64_vector3_get_cross_product(vector1, vector2, &cross_product);
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bgc_fp64_vector3_get_cross_product(&cross_product, vector1, vector2);
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const double scalar = bgc_fp64_vector3_get_dot_product(vector1, vector2);
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