Переход на парадигму Destination first в порядке параметров функий
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41 changed files with 1570 additions and 1978 deletions
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@ -32,13 +32,13 @@ inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector)
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// ==================== Set ===================== //
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inline void bgc_fp32_vector2_make(const float x1, const float x2, BGC_FP32_Vector2* destination)
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inline void bgc_fp32_vector2_make(BGC_FP32_Vector2* destination, const float x1, const float x2)
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{
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destination->x1 = x1;
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destination->x2 = x2;
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}
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inline void bgc_fp64_vector2_make(const double x1, const double x2, BGC_FP64_Vector2* destination)
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inline void bgc_fp64_vector2_make(BGC_FP64_Vector2* destination, const double x1, const double x2)
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{
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destination->x1 = x1;
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destination->x2 = x2;
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@ -90,13 +90,13 @@ inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* vector)
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// ==================== Copy ==================== //
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inline void bgc_fp32_vector2_copy(const BGC_FP32_Vector2* source, BGC_FP32_Vector2* destination)
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inline void bgc_fp32_vector2_copy(BGC_FP32_Vector2* destination, const BGC_FP32_Vector2* source)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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}
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inline void bgc_fp64_vector2_copy(const BGC_FP64_Vector2* source, BGC_FP64_Vector2* destination)
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inline void bgc_fp64_vector2_copy(BGC_FP64_Vector2* destination, const BGC_FP64_Vector2* source)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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@ -130,27 +130,27 @@ inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* v
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// ================== Convert =================== //
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inline void bgc_fp64_vector2_convert_to_fp32(const BGC_FP64_Vector2* source, BGC_FP32_Vector2* destination)
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{
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destination->x1 = (float)source->x1;
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destination->x2 = (float)source->x2;
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}
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inline void bgc_fp32_vector2_convert_to_fp64(const BGC_FP32_Vector2* source, BGC_FP64_Vector2* destination)
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inline void bgc_fp32_vector2_convert_to_fp64(BGC_FP64_Vector2* destination, const BGC_FP32_Vector2* source)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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}
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inline void bgc_fp64_vector2_convert_to_fp32(BGC_FP32_Vector2* destination, const BGC_FP64_Vector2* source)
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{
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destination->x1 = (float)source->x1;
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destination->x2 = (float)source->x2;
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}
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// ==================== Add ===================== //
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inline void bgc_fp32_vector2_add(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* sum)
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inline void bgc_fp32_vector2_add(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
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{
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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}
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inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* sum)
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inline void bgc_fp64_vector2_add(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
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{
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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@ -158,13 +158,13 @@ inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64
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// ================= Add scaled ================= //
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inline void bgc_fp32_vector2_add_scaled(const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale, BGC_FP32_Vector2* sum)
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inline void bgc_fp32_vector2_add_scaled(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale)
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{
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sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
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sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
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}
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inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale, BGC_FP64_Vector2* sum)
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inline void bgc_fp64_vector2_add_scaled(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale)
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{
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sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
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sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
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@ -172,13 +172,13 @@ inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, co
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// ================== Subtract ================== //
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inline void bgc_fp32_vector2_subtract(const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend, BGC_FP32_Vector2* difference)
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inline void bgc_fp32_vector2_subtract(BGC_FP32_Vector2* difference, const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend)
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{
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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}
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inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend, BGC_FP64_Vector2* difference)
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inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* difference, const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend)
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{
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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@ -186,13 +186,13 @@ inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC
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// ================== Multiply ================== //
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inline void bgc_fp32_vector2_multiply(const BGC_FP32_Vector2* multiplicand, const float multiplier, BGC_FP32_Vector2* product)
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inline void bgc_fp32_vector2_multiply(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* multiplicand, const float multiplier)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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}
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inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, const double multiplier, BGC_FP64_Vector2* product)
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inline void bgc_fp64_vector2_multiply(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* multiplicand, const double multiplier)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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@ -200,47 +200,47 @@ inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, cons
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// =================== Divide =================== //
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inline void bgc_fp32_vector2_divide(const BGC_FP32_Vector2* dividend, const float divisor, BGC_FP32_Vector2* quotient)
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inline void bgc_fp32_vector2_divide(BGC_FP32_Vector2* quotient, const BGC_FP32_Vector2* dividend, const float divisor)
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{
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bgc_fp32_vector2_multiply(dividend, 1.0f / divisor, quotient);
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bgc_fp32_vector2_multiply(quotient, dividend, 1.0f / divisor);
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}
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inline void bgc_fp64_vector2_divide(const BGC_FP64_Vector2* dividend, const double divisor, BGC_FP64_Vector2* quotient)
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inline void bgc_fp64_vector2_divide(BGC_FP64_Vector2* quotient, const BGC_FP64_Vector2* dividend, const double divisor)
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{
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bgc_fp64_vector2_multiply(dividend, 1.0 / divisor, quotient);
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bgc_fp64_vector2_multiply(quotient, dividend, 1.0 / divisor);
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}
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// ================ Mean of Two ================= //
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inline void bgc_fp32_vector2_get_middle2(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* middle)
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inline void bgc_fp32_vector2_get_mean2(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
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{
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middle->x1 = (vector1->x1 + vector2->x1) * 0.5f;
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middle->x2 = (vector1->x2 + vector2->x2) * 0.5f;
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mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
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mean->x2 = (vector1->x2 + vector2->x2) * 0.5f;
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}
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inline void bgc_fp64_vector2_get_middle2(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* middle)
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inline void bgc_fp64_vector2_get_mean2(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
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{
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middle->x1 = (vector1->x1 + vector2->x1) * 0.5;
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middle->x2 = (vector1->x2 + vector2->x2) * 0.5;
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mean->x1 = (vector1->x1 + vector2->x1) * 0.5;
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mean->x2 = (vector1->x2 + vector2->x2) * 0.5;
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}
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// =============== Mean of Three ================ //
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inline void bgc_fp32_vector2_get_middle3(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3, BGC_FP32_Vector2* middle)
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inline void bgc_fp32_vector2_get_mean3(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3)
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{
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middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
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middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
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mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
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mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
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}
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inline void bgc_fp64_vector2_get_middle3(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3, BGC_FP64_Vector2* middle)
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inline void bgc_fp64_vector2_get_mean3(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3)
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{
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middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
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middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
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mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
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mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
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}
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// =================== Linear =================== //
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inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase, BGC_FP32_Vector2* interpolation)
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inline void bgc_fp32_vector2_interpolate(BGC_FP32_Vector2* interpolation, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase)
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{
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const float counter_phase = 1.0f - phase;
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@ -248,7 +248,7 @@ inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const
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interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase;
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}
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inline void bgc_fp64_vector2_interpolate(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase, BGC_FP64_Vector2* interpolation)
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inline void bgc_fp64_vector2_interpolate(BGC_FP64_Vector2* interpolation, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase)
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{
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const double counter_phase = 1.0 - phase;
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@ -270,13 +270,13 @@ inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* vector)
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vector->x2 = -vector->x2;
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}
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inline void bgc_fp32_vector2_get_reverse(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* reverse)
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inline void bgc_fp32_vector2_get_reverse(BGC_FP32_Vector2* reverse, const BGC_FP32_Vector2* vector)
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{
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reverse->x1 = -vector->x1;
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reverse->x2 = -vector->x2;
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}
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inline void bgc_fp64_vector2_get_reverse(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* reverse)
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inline void bgc_fp64_vector2_get_reverse(BGC_FP64_Vector2* reverse, const BGC_FP64_Vector2* vector)
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{
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reverse->x1 = -vector->x1;
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reverse->x2 = -vector->x2;
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@ -324,12 +324,12 @@ inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector)
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return 1;
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}
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inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* normalized)
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inline int bgc_fp32_vector2_get_normalized(BGC_FP32_Vector2* normalized, const BGC_FP32_Vector2* vector)
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{
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const float square_modulus = bgc_fp32_vector2_get_square_modulus(vector);
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if (bgc_fp32_is_square_unit(square_modulus)) {
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bgc_fp32_vector2_copy(vector, normalized);
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bgc_fp32_vector2_copy(normalized, vector);
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return 1;
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}
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@ -338,16 +338,16 @@ inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_F
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return 0;
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}
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bgc_fp32_vector2_multiply(vector, sqrtf(1.0f / square_modulus), normalized);
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bgc_fp32_vector2_multiply(normalized, vector, sqrtf(1.0f / square_modulus));
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return 1;
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}
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inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* normalized)
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inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* normalized, const BGC_FP64_Vector2* vector)
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{
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const double square_modulus = bgc_fp64_vector2_get_square_modulus(vector);
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if (bgc_fp64_is_square_unit(square_modulus)) {
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bgc_fp64_vector2_copy(vector, normalized);
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bgc_fp64_vector2_copy(normalized, vector);
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return 1;
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}
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@ -356,7 +356,7 @@ inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_F
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return 0;
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}
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bgc_fp64_vector2_multiply(vector, sqrt(1.0 / square_modulus), normalized);
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bgc_fp64_vector2_multiply(normalized, vector, sqrt(1.0 / square_modulus));
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return 1;
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}
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