Переход на парадигму Destination first в порядке параметров функий

This commit is contained in:
Andrey Pokidov 2026-02-01 23:42:51 +07:00
parent f7e41645fe
commit 03627f4401
41 changed files with 1570 additions and 1978 deletions

View file

@ -32,13 +32,13 @@ inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector)
// ==================== Set ===================== //
inline void bgc_fp32_vector2_make(const float x1, const float x2, BGC_FP32_Vector2* destination)
inline void bgc_fp32_vector2_make(BGC_FP32_Vector2* destination, const float x1, const float x2)
{
destination->x1 = x1;
destination->x2 = x2;
}
inline void bgc_fp64_vector2_make(const double x1, const double x2, BGC_FP64_Vector2* destination)
inline void bgc_fp64_vector2_make(BGC_FP64_Vector2* destination, const double x1, const double x2)
{
destination->x1 = x1;
destination->x2 = x2;
@ -90,13 +90,13 @@ inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* vector)
// ==================== Copy ==================== //
inline void bgc_fp32_vector2_copy(const BGC_FP32_Vector2* source, BGC_FP32_Vector2* destination)
inline void bgc_fp32_vector2_copy(BGC_FP32_Vector2* destination, const BGC_FP32_Vector2* source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
}
inline void bgc_fp64_vector2_copy(const BGC_FP64_Vector2* source, BGC_FP64_Vector2* destination)
inline void bgc_fp64_vector2_copy(BGC_FP64_Vector2* destination, const BGC_FP64_Vector2* source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
@ -130,27 +130,27 @@ inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* v
// ================== Convert =================== //
inline void bgc_fp64_vector2_convert_to_fp32(const BGC_FP64_Vector2* source, BGC_FP32_Vector2* destination)
{
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
}
inline void bgc_fp32_vector2_convert_to_fp64(const BGC_FP32_Vector2* source, BGC_FP64_Vector2* destination)
inline void bgc_fp32_vector2_convert_to_fp64(BGC_FP64_Vector2* destination, const BGC_FP32_Vector2* source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
}
inline void bgc_fp64_vector2_convert_to_fp32(BGC_FP32_Vector2* destination, const BGC_FP64_Vector2* source)
{
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
}
// ==================== Add ===================== //
inline void bgc_fp32_vector2_add(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* sum)
inline void bgc_fp32_vector2_add(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
}
inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* sum)
inline void bgc_fp64_vector2_add(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
@ -158,13 +158,13 @@ inline void bgc_fp64_vector2_add(const BGC_FP64_Vector2* vector1, const BGC_FP64
// ================= Add scaled ================= //
inline void bgc_fp32_vector2_add_scaled(const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale, BGC_FP32_Vector2* sum)
inline void bgc_fp32_vector2_add_scaled(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
}
inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale, BGC_FP64_Vector2* sum)
inline void bgc_fp64_vector2_add_scaled(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
@ -172,13 +172,13 @@ inline void bgc_fp64_vector2_add_scaled(const BGC_FP64_Vector2* basic_vector, co
// ================== Subtract ================== //
inline void bgc_fp32_vector2_subtract(const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend, BGC_FP32_Vector2* difference)
inline void bgc_fp32_vector2_subtract(BGC_FP32_Vector2* difference, const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
}
inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend, BGC_FP64_Vector2* difference)
inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* difference, const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
@ -186,13 +186,13 @@ inline void bgc_fp64_vector2_subtract(const BGC_FP64_Vector2* minuend, const BGC
// ================== Multiply ================== //
inline void bgc_fp32_vector2_multiply(const BGC_FP32_Vector2* multiplicand, const float multiplier, BGC_FP32_Vector2* product)
inline void bgc_fp32_vector2_multiply(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* multiplicand, const float multiplier)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
}
inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, const double multiplier, BGC_FP64_Vector2* product)
inline void bgc_fp64_vector2_multiply(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* multiplicand, const double multiplier)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
@ -200,47 +200,47 @@ inline void bgc_fp64_vector2_multiply(const BGC_FP64_Vector2* multiplicand, cons
// =================== Divide =================== //
inline void bgc_fp32_vector2_divide(const BGC_FP32_Vector2* dividend, const float divisor, BGC_FP32_Vector2* quotient)
inline void bgc_fp32_vector2_divide(BGC_FP32_Vector2* quotient, const BGC_FP32_Vector2* dividend, const float divisor)
{
bgc_fp32_vector2_multiply(dividend, 1.0f / divisor, quotient);
bgc_fp32_vector2_multiply(quotient, dividend, 1.0f / divisor);
}
inline void bgc_fp64_vector2_divide(const BGC_FP64_Vector2* dividend, const double divisor, BGC_FP64_Vector2* quotient)
inline void bgc_fp64_vector2_divide(BGC_FP64_Vector2* quotient, const BGC_FP64_Vector2* dividend, const double divisor)
{
bgc_fp64_vector2_multiply(dividend, 1.0 / divisor, quotient);
bgc_fp64_vector2_multiply(quotient, dividend, 1.0 / divisor);
}
// ================ Mean of Two ================= //
inline void bgc_fp32_vector2_get_middle2(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, BGC_FP32_Vector2* middle)
inline void bgc_fp32_vector2_get_mean2(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
{
middle->x1 = (vector1->x1 + vector2->x1) * 0.5f;
middle->x2 = (vector1->x2 + vector2->x2) * 0.5f;
mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
mean->x2 = (vector1->x2 + vector2->x2) * 0.5f;
}
inline void bgc_fp64_vector2_get_middle2(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, BGC_FP64_Vector2* middle)
inline void bgc_fp64_vector2_get_mean2(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
{
middle->x1 = (vector1->x1 + vector2->x1) * 0.5;
middle->x2 = (vector1->x2 + vector2->x2) * 0.5;
mean->x1 = (vector1->x1 + vector2->x1) * 0.5;
mean->x2 = (vector1->x2 + vector2->x2) * 0.5;
}
// =============== Mean of Three ================ //
inline void bgc_fp32_vector2_get_middle3(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3, BGC_FP32_Vector2* middle)
inline void bgc_fp32_vector2_get_mean3(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3)
{
middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
}
inline void bgc_fp64_vector2_get_middle3(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3, BGC_FP64_Vector2* middle)
inline void bgc_fp64_vector2_get_mean3(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3)
{
middle->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
middle->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
}
// =================== Linear =================== //
inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase, BGC_FP32_Vector2* interpolation)
inline void bgc_fp32_vector2_interpolate(BGC_FP32_Vector2* interpolation, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float phase)
{
const float counter_phase = 1.0f - phase;
@ -248,7 +248,7 @@ inline void bgc_fp32_vector2_interpolate(const BGC_FP32_Vector2* vector1, const
interpolation->x2 = vector1->x2 * counter_phase + vector2->x2 * phase;
}
inline void bgc_fp64_vector2_interpolate(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase, BGC_FP64_Vector2* interpolation)
inline void bgc_fp64_vector2_interpolate(BGC_FP64_Vector2* interpolation, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double phase)
{
const double counter_phase = 1.0 - phase;
@ -270,13 +270,13 @@ inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* vector)
vector->x2 = -vector->x2;
}
inline void bgc_fp32_vector2_get_reverse(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* reverse)
inline void bgc_fp32_vector2_get_reverse(BGC_FP32_Vector2* reverse, const BGC_FP32_Vector2* vector)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
}
inline void bgc_fp64_vector2_get_reverse(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* reverse)
inline void bgc_fp64_vector2_get_reverse(BGC_FP64_Vector2* reverse, const BGC_FP64_Vector2* vector)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
@ -324,12 +324,12 @@ inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector)
return 1;
}
inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_FP32_Vector2* normalized)
inline int bgc_fp32_vector2_get_normalized(BGC_FP32_Vector2* normalized, const BGC_FP32_Vector2* vector)
{
const float square_modulus = bgc_fp32_vector2_get_square_modulus(vector);
if (bgc_fp32_is_square_unit(square_modulus)) {
bgc_fp32_vector2_copy(vector, normalized);
bgc_fp32_vector2_copy(normalized, vector);
return 1;
}
@ -338,16 +338,16 @@ inline int bgc_fp32_vector2_get_normalized(const BGC_FP32_Vector2* vector, BGC_F
return 0;
}
bgc_fp32_vector2_multiply(vector, sqrtf(1.0f / square_modulus), normalized);
bgc_fp32_vector2_multiply(normalized, vector, sqrtf(1.0f / square_modulus));
return 1;
}
inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_FP64_Vector2* normalized)
inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* normalized, const BGC_FP64_Vector2* vector)
{
const double square_modulus = bgc_fp64_vector2_get_square_modulus(vector);
if (bgc_fp64_is_square_unit(square_modulus)) {
bgc_fp64_vector2_copy(vector, normalized);
bgc_fp64_vector2_copy(normalized, vector);
return 1;
}
@ -356,7 +356,7 @@ inline int bgc_fp64_vector2_get_normalized(const BGC_FP64_Vector2* vector, BGC_F
return 0;
}
bgc_fp64_vector2_multiply(vector, sqrt(1.0 / square_modulus), normalized);
bgc_fp64_vector2_multiply(normalized, vector, sqrt(1.0 / square_modulus));
return 1;
}