Переход на парадигму Destination first в порядке параметров функий

This commit is contained in:
Andrey Pokidov 2026-02-01 23:42:51 +07:00
parent f7e41645fe
commit 03627f4401
41 changed files with 1570 additions and 1978 deletions

View file

@ -19,13 +19,13 @@ typedef struct {
// ==================== Reset ==================== //
inline void bgc_fp32_position2_reset(BGC_FP32_Position2 * position)
inline void bgc_fp32_position2_reset(BGC_FP32_Position2* position)
{
bgc_fp32_cotes_number_reset(&position->turn);
bgc_fp32_vector2_reset(&position->shift);
}
inline void bgc_fp64_position2_reset(BGC_FP64_Position2 * position)
inline void bgc_fp64_position2_reset(BGC_FP64_Position2* position)
{
bgc_fp64_cotes_number_reset(&position->turn);
bgc_fp64_vector2_reset(&position->shift);
@ -33,31 +33,31 @@ inline void bgc_fp64_position2_reset(BGC_FP64_Position2 * position)
// ==================== Make ===================== //
inline void bgc_fp32_position2_make(const BGC_FP32_CotesNumber * turn, const BGC_FP32_Vector2 * shift, BGC_FP32_Position2 * position)
inline void bgc_fp32_position2_make(BGC_FP32_Position2* position, const BGC_FP32_CotesNumber* turn, const BGC_FP32_Vector2* shift)
{
bgc_fp32_cotes_number_copy(turn, &position->turn);
bgc_fp32_vector2_copy(shift, &position->shift);
bgc_fp32_cotes_number_copy(&position->turn, turn);
bgc_fp32_vector2_copy(&position->shift, shift);
}
inline void bgc_fp64_position2_make(const BGC_FP64_CotesNumber * turn, const BGC_FP64_Vector2 * shift, BGC_FP64_Position2 * position)
inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64_CotesNumber* turn, const BGC_FP64_Vector2* shift)
{
bgc_fp64_cotes_number_copy(turn, &position->turn);
bgc_fp64_vector2_copy(shift, &position->shift);
bgc_fp64_cotes_number_copy(&position->turn, turn);
bgc_fp64_vector2_copy(&position->shift, shift);
}
// ==================== Copy ===================== //
inline void bgc_fp32_position2_copy(const BGC_FP32_Position2 * source, BGC_FP32_Position2 * destination)
inline void bgc_fp32_position2_copy(BGC_FP32_Position2* destination, const BGC_FP32_Position2* source)
{
bgc_fp32_cotes_number_copy(&source->turn, &destination->turn);
bgc_fp32_vector2_copy(&source->shift, &destination->shift);
bgc_fp32_cotes_number_copy(&destination->turn, &source->turn);
bgc_fp32_vector2_copy(&destination->shift, &source->shift);
}
inline void bgc_fp64_position2_copy(const BGC_FP64_Position2 * source, BGC_FP64_Position2 * destination)
inline void bgc_fp64_position2_copy(BGC_FP64_Position2* destination, const BGC_FP64_Position2* source)
{
bgc_fp64_cotes_number_copy(&source->turn, &destination->turn);
bgc_fp64_vector2_copy(&source->shift, &destination->shift);
bgc_fp64_cotes_number_copy(&destination->turn, &source->turn);
bgc_fp64_vector2_copy(&destination->shift, &source->shift);
}
// ==================== Swap ===================== //
@ -76,16 +76,16 @@ inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Positio
// =================== Convert =================== //
inline void bgc_fp64_position2_convert_to_fp32(const BGC_FP64_Position2 * source, BGC_FP32_Position2 * destination)
inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* destination, const BGC_FP64_Position2 * source)
{
bgc_fp64_cotes_number_convert_to_fp32(&source->turn, &destination->turn);
bgc_fp64_vector2_convert_to_fp32(&source->shift, &destination->shift);
bgc_fp64_cotes_number_convert_to_fp32(&destination->turn, &source->turn);
bgc_fp64_vector2_convert_to_fp32(&destination->shift, &source->shift);
}
inline void bgc_fp32_position2_convert_to_fp64(const BGC_FP32_Position2 * source, BGC_FP64_Position2 * destination)
inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* destination, const BGC_FP32_Position2 * source)
{
bgc_fp32_cotes_number_convert_to_fp64(&source->turn, &destination->turn);
bgc_fp32_vector2_convert_to_fp64(&source->shift, &destination->shift);
bgc_fp32_cotes_number_convert_to_fp64(&destination->turn, &source->turn);
bgc_fp32_vector2_convert_to_fp64(&destination->shift, &source->shift);
}
// =================== Is Idle =================== //
@ -104,156 +104,156 @@ inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2 * position)
inline void bgc_fp32_position2_invert(BGC_FP32_Position2 * position)
{
bgc_fp32_cotes_number_turn_vector_back(&position->turn, &position->shift, &position->shift);
bgc_fp32_cotes_number_turn_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp32_cotes_number_revert(&position->turn);
bgc_fp32_vector2_revert(&position->shift);
}
inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position)
{
bgc_fp64_cotes_number_turn_vector_back(&position->turn, &position->shift, &position->shift);
bgc_fp64_cotes_number_turn_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp64_cotes_number_revert(&position->turn);
bgc_fp64_vector2_revert(&position->shift);
}
// ================= Get Inverse ================= //
inline void bgc_fp32_position2_get_inverse(const BGC_FP32_Position2 * position, BGC_FP32_Position2 * inverted)
inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* inverted, const BGC_FP32_Position2 * position)
{
bgc_fp32_cotes_number_turn_vector_back(&position->turn, &position->shift, &inverted->shift);
bgc_fp32_cotes_number_get_reverse(&position->turn, &inverted->turn);
bgc_fp32_cotes_number_turn_vector_back(&inverted->shift, &position->turn, &position->shift);
bgc_fp32_cotes_number_get_reverse(&inverted->turn, &position->turn);
bgc_fp32_vector2_revert(&inverted->shift);
}
inline void bgc_fp64_position2_get_inverse(const BGC_FP64_Position2 * position, BGC_FP64_Position2 * inverted)
inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* inverted, const BGC_FP64_Position2 * position)
{
bgc_fp64_cotes_number_turn_vector_back(&position->turn, &position->shift, &inverted->shift);
bgc_fp64_cotes_number_get_inverse(&position->turn, &inverted->turn);
bgc_fp64_cotes_number_turn_vector_back(&inverted->shift, &position->turn, &position->shift);
bgc_fp64_cotes_number_get_reverse(&inverted->turn, &position->turn);
bgc_fp64_vector2_revert(&inverted->shift);
}
// =================== Combine =================== //
inline void bgc_fp32_position2_combine(const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second, BGC_FP32_Position2 * combination)
inline void bgc_fp32_position2_combine(BGC_FP32_Position2* combination, const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second)
{
BGC_FP32_Vector2 relative_shift;
bgc_fp32_cotes_number_turn_vector(&second->turn, &first->shift, &relative_shift);
bgc_fp32_cotes_number_combine(&first->turn, &second->turn, &combination->turn);
bgc_fp32_vector2_add(&relative_shift, &second->shift, &combination->shift);
bgc_fp32_cotes_number_turn_vector(&relative_shift, &second->turn, &first->shift);
bgc_fp32_cotes_number_combine(&combination->turn, &first->turn, &second->turn);
bgc_fp32_vector2_add(&combination->shift, &second->shift, &relative_shift);
}
inline void bgc_fp64_position2_combine(const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second, BGC_FP64_Position2 * combination)
inline void bgc_fp64_position2_combine(BGC_FP64_Position2* combination, const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second)
{
BGC_FP64_Vector2 relative_shift;
bgc_fp64_cotes_number_turn_vector(&second->turn, &first->shift, &relative_shift);
bgc_fp64_cotes_number_combine(&first->turn, &second->turn, &combination->turn);
bgc_fp64_vector2_add(&relative_shift, &second->shift, &combination->shift);
bgc_fp64_cotes_number_turn_vector(&relative_shift, &second->turn, &first->shift);
bgc_fp64_cotes_number_combine(&combination->turn, &first->turn, &second->turn);
bgc_fp64_vector2_add(&combination->shift, &second->shift, &relative_shift);
}
// =================== Exclude =================== //
inline void bgc_fp32_position2_exclude(const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand, BGC_FP32_Position2 * difference)
inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* difference, const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand)
{
BGC_FP32_Vector2 relative_shift;
bgc_fp32_vector2_subtract(&base->shift, &excludand->shift, &relative_shift);
bgc_fp32_cotes_number_turn_vector_back(&excludand->turn, &relative_shift, &difference->shift);
bgc_fp32_cotes_number_exclude(&base->turn, &excludand->turn, &difference->turn);
bgc_fp32_vector2_subtract(&relative_shift, &base->shift, &excludand->shift);
bgc_fp32_cotes_number_turn_vector_back(&difference->shift, &excludand->turn, &relative_shift);
bgc_fp32_cotes_number_exclude(&difference->turn, &base->turn, &excludand->turn);
}
inline void bgc_fp64_position2_exclude(const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand, BGC_FP64_Position2 * difference)
inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* difference, const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand)
{
BGC_FP64_Vector2 relative_shift;
bgc_fp64_vector2_subtract(&base->shift, &excludand->shift, &relative_shift);
bgc_fp64_cotes_number_turn_vector_back(&excludand->turn, &relative_shift, &difference->shift);
bgc_fp64_cotes_number_exclude(&base->turn, &excludand->turn, &difference->turn);
bgc_fp64_vector2_subtract(&relative_shift, &base->shift, &excludand->shift);
bgc_fp64_cotes_number_turn_vector_back(&difference->shift, &excludand->turn, &relative_shift);
bgc_fp64_cotes_number_exclude(&difference->turn, &base->turn, &excludand->turn);
}
// ============= Get Outward Affine ============== //
inline void bgc_fp32_position2_get_outward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * outward_affine_map)
inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* outward_affine_map, const BGC_FP32_Position2 * position)
{
bgc_fp32_cotes_number_get_rotation_matrix(&position->turn, &outward_affine_map->distortion);
bgc_fp32_vector2_copy(&position->shift, &outward_affine_map->shift);
bgc_fp32_cotes_number_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
bgc_fp32_vector2_copy(&outward_affine_map->shift, &position->shift);
}
inline void bgc_fp64_position2_get_outward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * outward_affine_map)
inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* outward_affine_map, const BGC_FP64_Position2 * position)
{
bgc_fp64_cotes_number_get_rotation_matrix(&position->turn, &outward_affine_map->distortion);
bgc_fp64_vector2_copy(&position->shift, &outward_affine_map->shift);
bgc_fp64_cotes_number_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
bgc_fp64_vector2_copy(&outward_affine_map->shift, &position->shift);
}
// ============== Get Inward Affine ============== //
inline void bgc_fp32_position2_get_inward_affine(const BGC_FP32_Position2 * position, BGC_FP32_Affine2 * inward_affine_map)
inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* inward_affine_map, const BGC_FP32_Position2 * position)
{
bgc_fp32_cotes_number_get_reverse_matrix(&position->turn, &inward_affine_map->distortion);
bgc_fp32_multiply_matrix2x2_by_vector2(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
bgc_fp32_cotes_number_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
bgc_fp32_multiply_matrix2x2_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift);
bgc_fp32_vector2_revert(&inward_affine_map->shift);
}
inline void bgc_fp64_position2_get_inward_affine(const BGC_FP64_Position2 * position, BGC_FP64_Affine2 * inward_affine_map)
inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* inward_affine_map, const BGC_FP64_Position2 * position)
{
bgc_fp64_cotes_number_get_reverse_matrix(&position->turn, &inward_affine_map->distortion);
bgc_fp64_multiply_matrix2x2_by_vector2(&inward_affine_map->distortion, &position->shift, &inward_affine_map->shift);
bgc_fp64_cotes_number_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
bgc_fp64_multiply_matrix2x2_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift);
bgc_fp64_vector2_revert(&inward_affine_map->shift);
}
// ========== Transform Point Outwards =========== //
inline void bgc_fp32_position2_transform_point_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point, BGC_FP32_Vector2 * outer_point)
inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* outer_point, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point)
{
BGC_FP32_Vector2 turned_point;
bgc_fp32_cotes_number_turn_vector(&position->turn, inner_point, &turned_point);
bgc_fp32_vector2_add(&position->shift, &turned_point, outer_point);
bgc_fp32_cotes_number_turn_vector(&turned_point, &position->turn, inner_point);
bgc_fp32_vector2_add(outer_point, &position->shift, &turned_point);
}
inline void bgc_fp64_position2_transform_point_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point, BGC_FP64_Vector2 * outer_point)
inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* outer_point, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point)
{
BGC_FP64_Vector2 turned_point;
bgc_fp64_cotes_number_turn_vector(&position->turn, inner_point, &turned_point);
bgc_fp64_vector2_add(&position->shift, &turned_point, outer_point);
bgc_fp64_cotes_number_turn_vector(&turned_point, &position->turn, inner_point);
bgc_fp64_vector2_add(outer_point, &position->shift, &turned_point);
}
// =========== Transform Point Inwards =========== //
inline void bgc_fp32_position2_transform_point_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point, BGC_FP32_Vector2 * inner_point)
inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* inner_point, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point)
{
BGC_FP32_Vector2 relative_point;
bgc_fp32_vector2_subtract(outer_point, &position->shift, &relative_point);
bgc_fp32_cotes_number_turn_vector_back(&position->turn, &relative_point, inner_point);
bgc_fp32_vector2_subtract(&relative_point, outer_point, &position->shift);
bgc_fp32_cotes_number_turn_vector_back(inner_point, &position->turn, &relative_point);
}
inline void bgc_fp64_position2_transform_point_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point, BGC_FP64_Vector2 * inner_point)
inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* inner_point, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point)
{
BGC_FP64_Vector2 relative_point;
bgc_fp64_vector2_subtract(outer_point, &position->shift, &relative_point);
bgc_fp64_cotes_number_turn_vector_back(&position->turn, &relative_point, inner_point);
bgc_fp64_vector2_subtract(&relative_point, outer_point, &position->shift);
bgc_fp64_cotes_number_turn_vector_back(inner_point, &position->turn, &relative_point);
}
// ========== Transform Vector Outwards ========== //
inline void bgc_fp32_position2_transform_vector_outwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector, BGC_FP32_Vector2 * outer_vector)
inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* outer_vector, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector)
{
bgc_fp32_cotes_number_turn_vector(&position->turn, inner_vector, outer_vector);
bgc_fp32_cotes_number_turn_vector(outer_vector, &position->turn, inner_vector);
}
inline void bgc_fp64_position2_transform_vector_outwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector, BGC_FP64_Vector2 * outer_vector)
inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* outer_vector, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector)
{
bgc_fp64_cotes_number_turn_vector(&position->turn, inner_vector, outer_vector);
bgc_fp64_cotes_number_turn_vector(outer_vector, &position->turn, inner_vector);
}
// ========== Transform Vector Inwards =========== //
inline void bgc_fp32_position2_transform_vector_inwards(const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector, BGC_FP32_Vector2 * inner_vector)
inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* inner_vector, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector)
{
bgc_fp32_cotes_number_turn_vector_back(&position->turn, outer_vector, inner_vector);
bgc_fp32_cotes_number_turn_vector_back(inner_vector, &position->turn, outer_vector);
}
inline void bgc_fp64_position2_transform_vector_inwards(const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector, BGC_FP64_Vector2 * inner_vector)
inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* inner_vector, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector)
{
bgc_fp64_cotes_number_turn_vector_back(&position->turn, outer_vector, inner_vector);
bgc_fp64_cotes_number_turn_vector_back(inner_vector, &position->turn, outer_vector);
}
#endif