Переход на парадигму Destination first в порядке параметров функий
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41 changed files with 1570 additions and 1978 deletions
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@ -6,17 +6,17 @@ extern inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* matrix);
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extern inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* matrix);
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extern inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix);
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extern inline void bgc_fp32_matrix3x3_make_diagonal(const float d1, const float d2, const float d3, BGC_FP32_Matrix3x3* matrix);
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extern inline void bgc_fp64_matrix3x3_make_diagonal(const double d1, const double d2, const double d3, BGC_FP64_Matrix3x3* matrix);
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extern inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* matrix, const float d1, const float d2, const float d3);
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extern inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* matrix, const double d1, const double d2, const double d3);
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extern inline void bgc_fp32_matrix3x3_copy(const BGC_FP32_Matrix3x3* source, BGC_FP32_Matrix3x3* destination);
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extern inline void bgc_fp64_matrix3x3_copy(const BGC_FP64_Matrix3x3* source, BGC_FP64_Matrix3x3* destination);
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extern inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source);
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extern inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source);
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extern inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* matrix1, BGC_FP32_Matrix3x3* matrix2);
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extern inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix3x3* matrix2);
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extern inline void bgc_fp64_matrix3x3_convert_to_fp32(const BGC_FP64_Matrix3x3* source, BGC_FP32_Matrix3x3* destination);
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extern inline void bgc_fp32_matrix3x3_convert_to_fp64(const BGC_FP32_Matrix3x3* source, BGC_FP64_Matrix3x3* destination);
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extern inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source);
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extern inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source);
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extern inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* matrix);
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extern inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* matrix);
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@ -36,48 +36,48 @@ extern inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* matrix);
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extern inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* matrix);
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extern inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix);
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extern inline void bgc_fp32_matrix3x3_get_transposed(const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Matrix3x3* transposed);
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extern inline void bgc_fp64_matrix3x3_get_transposed(const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Matrix3x3* transposed);
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extern inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* transposed, const BGC_FP32_Matrix3x3* matrix);
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extern inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* transposed, const BGC_FP64_Matrix3x3* matrix);
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extern inline void bgc_fp32_matrix3x3_get_row(const int number, const BGC_FP32_Matrix3x3* matrix, BGC_FP32_Vector3* row);
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extern inline void bgc_fp64_matrix3x3_get_row(const int number, const BGC_FP64_Matrix3x3* matrix, BGC_FP64_Vector3* row);
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extern inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x3* matrix, const int row_number);
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extern inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x3* matrix, const int row_number);
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extern inline void bgc_fp32_matrix3x3_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x3* matrix);
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extern inline void bgc_fp64_matrix3x3_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x3* matrix);
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extern inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* matrix, const int row_number, const BGC_FP32_Vector3* row);
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