Переход на парадигму Destination first в порядке параметров функий
This commit is contained in:
parent
f7e41645fe
commit
03627f4401
41 changed files with 1570 additions and 1978 deletions
|
|
@ -3,50 +3,50 @@
|
|||
extern inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix);
|
||||
extern inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_copy(const BGC_FP32_Matrix3x2* source, BGC_FP32_Matrix3x2* destination);
|
||||
extern inline void bgc_fp64_matrix3x2_copy(const BGC_FP64_Matrix3x2* source, BGC_FP64_Matrix3x2* destination);
|
||||
extern inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source);
|
||||
extern inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix3x2* matrix2);
|
||||
extern inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix3x2* matrix2);
|
||||
|
||||
extern inline void bgc_fp64_matrix3x2_convert_to_fp32(const BGC_FP64_Matrix3x2* source, BGC_FP32_Matrix3x2* destination);
|
||||
extern inline void bgc_fp32_matrix3x2_convert_to_fp64(const BGC_FP32_Matrix3x2* source, BGC_FP64_Matrix3x2* destination);
|
||||
extern inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source);
|
||||
extern inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_get_transposed(const BGC_FP32_Matrix2x3* matrix, BGC_FP32_Matrix3x2* transposed);
|
||||
extern inline void bgc_fp64_matrix3x2_get_transposed(const BGC_FP64_Matrix2x3* matrix, BGC_FP64_Matrix3x2* transposed);
|
||||
extern inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* transposed, const BGC_FP32_Matrix2x3* matrix);
|
||||
extern inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* transposed, const BGC_FP64_Matrix2x3* matrix);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_get_row(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* row);
|
||||
extern inline void bgc_fp64_matrix3x2_get_row(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* row);
|
||||
extern inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x2* matrix, const int row_number);
|
||||
extern inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x2* matrix, const int row_number);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_set_row(const int number, const BGC_FP32_Vector3* row, BGC_FP32_Matrix3x2* matrix);
|
||||
extern inline void bgc_fp64_matrix3x2_set_row(const int number, const BGC_FP64_Vector3* row, BGC_FP64_Matrix3x2* matrix);
|
||||
extern inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* matrix, const int row_number, const BGC_FP32_Vector3* row);
|
||||
extern inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* matrix, const int row_number, const BGC_FP64_Vector3* row);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_get_column(const int number, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector2* column);
|
||||
extern inline void bgc_fp64_matrix3x2_get_column(const int number, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector2* column);
|
||||
extern inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix3x2* matrix, const int column_number);
|
||||
extern inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix3x2* matrix, const int column_number);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_set_column(const int number, const BGC_FP32_Vector2* column, BGC_FP32_Matrix3x2* matrix);
|
||||
extern inline void bgc_fp64_matrix3x2_set_column(const int number, const BGC_FP64_Vector2* column, BGC_FP64_Matrix3x2* matrix);
|
||||
extern inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* matrix, const int column_number, const BGC_FP32_Vector2* column);
|
||||
extern inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* matrix, const int column_number, const BGC_FP64_Vector2* column);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_add(const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2, BGC_FP32_Matrix3x2* sum);
|
||||
extern inline void bgc_fp64_matrix3x2_add(const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2, BGC_FP64_Matrix3x2* sum);
|
||||
extern inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2);
|
||||
extern inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_add_scaled(const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale, BGC_FP32_Matrix3x2* sum);
|
||||
extern inline void bgc_fp64_matrix3x2_add_scaled(const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale, BGC_FP64_Matrix3x2* sum);
|
||||
extern inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale);
|
||||
extern inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_subtract(const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend, BGC_FP32_Matrix3x2* difference);
|
||||
extern inline void bgc_fp64_matrix3x2_subtract(const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend, BGC_FP64_Matrix3x2* difference);
|
||||
extern inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* difference, const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend);
|
||||
extern inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* difference, const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_multiply(const BGC_FP32_Matrix3x2* multiplicand, const float multiplier, BGC_FP32_Matrix3x2* product);
|
||||
extern inline void bgc_fp64_matrix3x2_multiply(const BGC_FP64_Matrix3x2* multiplicand, const double multiplier, BGC_FP64_Matrix3x2* product);
|
||||
extern inline void bgc_fp32_matrix3x2_multiply(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* multiplicand, const float multiplier);
|
||||
extern inline void bgc_fp64_matrix3x2_multiply(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* multiplicand, const double multiplier);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_divide(const BGC_FP32_Matrix3x2* dividend, const float divisor, BGC_FP32_Matrix3x2* quotient);
|
||||
extern inline void bgc_fp64_matrix3x2_divide(const BGC_FP64_Matrix3x2* dividend, const double divisor, BGC_FP64_Matrix3x2* quotient);
|
||||
extern inline void bgc_fp32_matrix3x2_divide(BGC_FP32_Matrix3x2* quotient, const BGC_FP32_Matrix3x2* dividend, const float divisor);
|
||||
extern inline void bgc_fp64_matrix3x2_divide(BGC_FP64_Matrix3x2* quotient, const BGC_FP64_Matrix3x2* dividend, const double divisor);
|
||||
|
||||
extern inline void bgc_fp32_matrix3x2_interpolate(const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase, BGC_FP32_Matrix3x2* interpolation);
|
||||
extern inline void bgc_fp64_matrix3x2_interpolate(const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase, BGC_FP64_Matrix3x2* interpolation);
|
||||
extern inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* interpolation, const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase);
|
||||
extern inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* interpolation, const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase);
|
||||
|
||||
extern inline void bgc_fp32_multiply_vector2_by_matrix3x2(const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix, BGC_FP32_Vector3* product);
|
||||
extern inline void bgc_fp64_multiply_vector2_by_matrix3x2(const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix, BGC_FP64_Vector3* product);
|
||||
extern inline void bgc_fp32_multiply_vector2_by_matrix3x2(BGC_FP32_Vector3* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix);
|
||||
extern inline void bgc_fp64_multiply_vector2_by_matrix3x2(BGC_FP64_Vector3* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix);
|
||||
|
||||
extern inline void bgc_fp32_multiply_matrix3x2_by_vector3(const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector, BGC_FP32_Vector2* product);
|
||||
extern inline void bgc_fp64_multiply_matrix3x2_by_vector3(const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector, BGC_FP64_Vector2* product);
|
||||
extern inline void bgc_fp32_multiply_matrix3x2_by_vector3(BGC_FP32_Vector2* product, const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector);
|
||||
extern inline void bgc_fp64_multiply_matrix3x2_by_vector3(BGC_FP64_Vector2* product, const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue