Переименование типов на на общепринятый формат, отказ от суффикса _t, так как он зарезервирован POSIX

This commit is contained in:
Andrey Pokidov 2025-01-15 23:56:17 +07:00
parent 3805354611
commit 0027924f86
26 changed files with 574 additions and 571 deletions

View file

@ -98,6 +98,7 @@
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs> <CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -114,6 +115,7 @@
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs> <CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -130,6 +132,7 @@
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs> <CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>

View file

@ -10,9 +10,9 @@
#endif // _WINDOWS_ #endif // _WINDOWS_
typedef struct { typedef struct {
bgc_versor_fp32_t versor1, versor2, result; BgcVersorFP32 versor1, versor2, result;
//matrix3x3_fp32_t matrix; //BgcMatrix3x3FP32 matrix;
bgc_vector3_fp32_t vector1, vector2; BgcVector3FP32 vector1, vector2;
} structure_fp32_t; } structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount) structure_fp32_t* allocate_structures(const unsigned int amount)
@ -49,7 +49,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
bgc_versor_reset_fp32(&list[i].result); bgc_versor_reset_fp32(&list[i].result);
//matrix3x3_set_to_identity_fp32(&list[i].matrix); //bgc_matrix3x3_set_to_identity_fp32(&list[i].matrix);
bgc_vector3_set_values_fp32( bgc_vector3_set_values_fp32(
rand() * multiplier - 1.0f, rand() * multiplier - 1.0f,
@ -64,32 +64,32 @@ structure_fp32_t* make_structures(const unsigned int amount)
return list; return list;
} }
void print_versor_fp32(const bgc_versor_fp32_t* versor) void print_versor_fp32(const BgcVersorFP32* versor)
{ {
printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3); printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
} }
void print_versor_fp64(const bgc_versor_fp64_t* versor) void print_versor_fp64(const BgcVersorFP64* versor)
{ {
printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3); printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3);
} }
void print_vector_fp32(const bgc_vector3_fp32_t* vector) void print_vector_fp32(const BgcVector3FP32* vector)
{ {
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector)); printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector));
} }
void print_vector_fp64(const bgc_vector3_fp64_t* vector) void print_vector_fp64(const BgcVector3FP64* vector)
{ {
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector)); printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector));
} }
void item_work(structure_fp32_t* item) void item_work(structure_fp32_t* item)
{ {
//for (int j = 0; j < 1000; j++) { for (unsigned int j = 0; j < 1000; j++) {
bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result); bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2); //bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
//} }
} }
int main() int main()

View file

@ -2,7 +2,7 @@
const int TEST_FP32_VECTOR2_AMOUNT_1 = 5; const int TEST_FP32_VECTOR2_AMOUNT_1 = 5;
const bgc_vector2_fp32_t TEST_FP32_VECTOR2_COMMON_1[] = { const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_1[] = {
{ 3.0f, 4.0f }, { 3.0f, 4.0f },
{ -3.0f, -4.0f }, { -3.0f, -4.0f },
{ 10000.0f, -20000.0f }, { 10000.0f, -20000.0f },
@ -10,7 +10,7 @@ const bgc_vector2_fp32_t TEST_FP32_VECTOR2_COMMON_1[] = {
{ -123.5f, 3.7283f } { -123.5f, 3.7283f }
}; };
const bgc_vector2_fp32_t TEST_FP32_VECTOR2_COMMON_2[] = { const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_2[] = {
{ -3.0f, -4.0f }, { -3.0f, -4.0f },
{ -3.0f, -4.0f }, { -3.0f, -4.0f },
{ 0.002f, -0.05f }, { 0.002f, -0.05f },
@ -66,7 +66,7 @@ int test_vector2_fp32_modulus()
// ===================== Add ==================== // // ===================== Add ==================== //
const bgc_vector2_fp32_t TEST_FP32_VECTOR2_COMMON_1_2_SUM[] = { const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_1_2_SUM[] = {
{ 0.0f, 0.0f }, { 0.0f, 0.0f },
{ -6.0f, -8.0f }, { -6.0f, -8.0f },
{ 10000.002f, -20000.05f }, { 10000.002f, -20000.05f },
@ -78,7 +78,7 @@ int test_vector2_add_fp32()
{ {
print_test_name("vector2_fp32_t add"); print_test_name("vector2_fp32_t add");
bgc_vector2_fp32_t vector; BgcVector2FP32 vector;
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) { for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
bgc_vector2_add_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector); bgc_vector2_add_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);
@ -96,7 +96,7 @@ int test_vector2_add_fp32()
// ================== Subtract ================== // // ================== Subtract ================== //
const bgc_vector2_fp32_t TEST_FP32_VECTOR2_COMMON_1_2_DIFF[] = { const BgcVector2FP32 TEST_FP32_VECTOR2_COMMON_1_2_DIFF[] = {
{ 6.0f, 8.0f }, { 6.0f, 8.0f },
{ 0.0f, 0.0f }, { 0.0f, 0.0f },
{ 9999.998f, -19999.95f }, { 9999.998f, -19999.95f },
@ -108,7 +108,7 @@ int test_vector2_subtract_fp32()
{ {
print_test_name("vector2_fp32_t subtract"); print_test_name("vector2_fp32_t subtract");
bgc_vector2_fp32_t vector; BgcVector2FP32 vector;
for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) { for (int i = 0; i < TEST_FP32_VECTOR2_AMOUNT_1; i++) {
bgc_vector2_subtract_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector); bgc_vector2_subtract_fp32(&TEST_FP32_VECTOR2_COMMON_1[i], &TEST_FP32_VECTOR2_COMMON_2[i], &vector);

View file

@ -32,7 +32,7 @@ typedef enum {
BGC_ANGLE_UNIT_RADIANS = 1, BGC_ANGLE_UNIT_RADIANS = 1,
BGC_ANGLE_UNIT_DEGREES = 2, BGC_ANGLE_UNIT_DEGREES = 2,
BGC_ANGLE_UNIT_TURNS = 3 BGC_ANGLE_UNIT_TURNS = 3
} bgc_angle_unit_t; } BgcAngleUnitEnum;
typedef enum { typedef enum {
/** /**
@ -46,7 +46,7 @@ typedef enum {
* (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians * (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
*/ */
BGC_ANGLE_RANGE_SIGNED = 2 BGC_ANGLE_RANGE_SIGNED = 2
} bgc_angle_range_t; } BgcAngleRangeEnum;
// !================= Radians ==================! // // !================= Radians ==================! //
@ -76,7 +76,7 @@ inline double bgc_radians_to_turns_fp64(const double radians)
// ========= Convert radians to any unit ======== // // ========= Convert radians to any unit ======== //
inline float bgc_radians_to_units_fp32(const float radians, const bgc_angle_unit_t to_unit) inline float bgc_radians_to_units_fp32(const float radians, const BgcAngleUnitEnum to_unit)
{ {
if (to_unit == BGC_ANGLE_UNIT_DEGREES) { if (to_unit == BGC_ANGLE_UNIT_DEGREES) {
return radians * BGC_DEGREES_IN_RADIAN_FP32; return radians * BGC_DEGREES_IN_RADIAN_FP32;
@ -89,7 +89,7 @@ inline float bgc_radians_to_units_fp32(const float radians, const bgc_angle_unit
return radians; return radians;
} }
inline double bgc_radians_to_units_fp64(const double radians, const bgc_angle_unit_t to_unit) inline double bgc_radians_to_units_fp64(const double radians, const BgcAngleUnitEnum to_unit)
{ {
if (to_unit == BGC_ANGLE_UNIT_DEGREES) { if (to_unit == BGC_ANGLE_UNIT_DEGREES) {
return radians * BGC_DEGREES_IN_RADIAN_FP64; return radians * BGC_DEGREES_IN_RADIAN_FP64;
@ -104,7 +104,7 @@ inline double bgc_radians_to_units_fp64(const double radians, const bgc_angle_un
// ============ Normalize radians ============= // // ============ Normalize radians ============= //
inline float bgc_radians_normalize_fp32(const float radians, const bgc_angle_range_t range) inline float bgc_radians_normalize_fp32(const float radians, const BgcAngleRangeEnum range)
{ {
if (range == BGC_ANGLE_RANGE_UNSIGNED) { if (range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0f <= radians && radians < BGC_TWO_PI_FP32) { if (0.0f <= radians && radians < BGC_TWO_PI_FP32) {
@ -128,7 +128,7 @@ inline float bgc_radians_normalize_fp32(const float radians, const bgc_angle_ran
return turns * BGC_TWO_PI_FP32; return turns * BGC_TWO_PI_FP32;
} }
inline double bgc_radians_normalize_fp64(const double radians, const bgc_angle_range_t range) inline double bgc_radians_normalize_fp64(const double radians, const BgcAngleRangeEnum range)
{ {
if (range == BGC_ANGLE_RANGE_UNSIGNED) { if (range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0 <= radians && radians < BGC_TWO_PI_FP64) { if (0.0 <= radians && radians < BGC_TWO_PI_FP64) {
@ -180,7 +180,7 @@ inline double fp64_degrees_to_turns(const double radians)
// ========= Convert degreess to any unit ======== // // ========= Convert degreess to any unit ======== //
inline float bgc_degrees_to_units_fp32(const float degrees, const bgc_angle_unit_t to_unit) inline float bgc_degrees_to_units_fp32(const float degrees, const BgcAngleUnitEnum to_unit)
{ {
if (to_unit == BGC_ANGLE_UNIT_RADIANS) { if (to_unit == BGC_ANGLE_UNIT_RADIANS) {
return degrees * BGC_RADIANS_IN_DEGREE_FP32; return degrees * BGC_RADIANS_IN_DEGREE_FP32;
@ -193,7 +193,7 @@ inline float bgc_degrees_to_units_fp32(const float degrees, const bgc_angle_unit
return degrees; return degrees;
} }
inline double bgc_degrees_to_units_fp64(const double degrees, const bgc_angle_unit_t to_unit) inline double bgc_degrees_to_units_fp64(const double degrees, const BgcAngleUnitEnum to_unit)
{ {
if (to_unit == BGC_ANGLE_UNIT_RADIANS) { if (to_unit == BGC_ANGLE_UNIT_RADIANS) {
return degrees * BGC_RADIANS_IN_DEGREE_FP64; return degrees * BGC_RADIANS_IN_DEGREE_FP64;
@ -208,7 +208,7 @@ inline double bgc_degrees_to_units_fp64(const double degrees, const bgc_angle_un
// ============ Normalize degrees ============= // // ============ Normalize degrees ============= //
inline float bgc_degrees_normalize_fp32(const float degrees, const bgc_angle_range_t range) inline float bgc_degrees_normalize_fp32(const float degrees, const BgcAngleRangeEnum range)
{ {
if (range == BGC_ANGLE_RANGE_UNSIGNED) { if (range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0f <= degrees && degrees < 360.0f) { if (0.0f <= degrees && degrees < 360.0f) {
@ -232,7 +232,7 @@ inline float bgc_degrees_normalize_fp32(const float degrees, const bgc_angle_ran
return turns * 360.0f; return turns * 360.0f;
} }
inline double bgc_degrees_normalize_fp64(const double degrees, const bgc_angle_range_t range) inline double bgc_degrees_normalize_fp64(const double degrees, const BgcAngleRangeEnum range)
{ {
if (range == BGC_ANGLE_RANGE_UNSIGNED) { if (range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0 <= degrees && degrees < 360.0) { if (0.0 <= degrees && degrees < 360.0) {
@ -284,7 +284,7 @@ inline double bgc_turns_to_degrees_fp64(const double turns)
// ========= Convert turns to any unit ======== // // ========= Convert turns to any unit ======== //
inline float bgc_turns_to_units_fp32(const float turns, const bgc_angle_unit_t to_unit) inline float bgc_turns_to_units_fp32(const float turns, const BgcAngleUnitEnum to_unit)
{ {
if (to_unit == BGC_ANGLE_UNIT_RADIANS) { if (to_unit == BGC_ANGLE_UNIT_RADIANS) {
return turns * BGC_TWO_PI_FP32; return turns * BGC_TWO_PI_FP32;
@ -297,7 +297,7 @@ inline float bgc_turns_to_units_fp32(const float turns, const bgc_angle_unit_t t
return turns; return turns;
} }
inline double bgc_turns_to_units_fp64(const double turns, const bgc_angle_unit_t to_unit) inline double bgc_turns_to_units_fp64(const double turns, const BgcAngleUnitEnum to_unit)
{ {
if (to_unit == BGC_ANGLE_UNIT_RADIANS) { if (to_unit == BGC_ANGLE_UNIT_RADIANS) {
return turns * BGC_TWO_PI_FP64; return turns * BGC_TWO_PI_FP64;
@ -312,7 +312,7 @@ inline double bgc_turns_to_units_fp64(const double turns, const bgc_angle_unit_t
// ============= Normalize turns ============== // // ============= Normalize turns ============== //
inline float bgc_turns_normalize_fp32(const float turns, const bgc_angle_range_t range) inline float bgc_turns_normalize_fp32(const float turns, const BgcAngleRangeEnum range)
{ {
if (range == BGC_ANGLE_RANGE_UNSIGNED) { if (range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0f <= turns && turns < 1.0f) { if (0.0f <= turns && turns < 1.0f) {
@ -334,7 +334,7 @@ inline float bgc_turns_normalize_fp32(const float turns, const bgc_angle_range_t
return rest; return rest;
} }
inline double bgc_turns_normalize_fp64(const double turns, const bgc_angle_range_t range) inline double bgc_turns_normalize_fp64(const double turns, const BgcAngleRangeEnum range)
{ {
if (range == BGC_ANGLE_RANGE_UNSIGNED) { if (range == BGC_ANGLE_RANGE_UNSIGNED) {
if (0.0 <= turns && turns < 1.0) { if (0.0 <= turns && turns < 1.0) {
@ -360,7 +360,7 @@ inline double bgc_turns_normalize_fp64(const double turns, const bgc_angle_range
// ========= Convert any unit to radians ======== // // ========= Convert any unit to radians ======== //
inline float bgc_angle_to_radians_fp32(const float angle, const bgc_angle_unit_t unit) inline float bgc_angle_to_radians_fp32(const float angle, const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return angle * BGC_RADIANS_IN_DEGREE_FP32; return angle * BGC_RADIANS_IN_DEGREE_FP32;
@ -373,7 +373,7 @@ inline float bgc_angle_to_radians_fp32(const float angle, const bgc_angle_unit_t
return angle; return angle;
} }
inline double bgc_angle_to_radians_fp64(const double angle, const bgc_angle_unit_t unit) inline double bgc_angle_to_radians_fp64(const double angle, const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return angle * BGC_RADIANS_IN_DEGREE_FP64; return angle * BGC_RADIANS_IN_DEGREE_FP64;
@ -388,7 +388,7 @@ inline double bgc_angle_to_radians_fp64(const double angle, const bgc_angle_unit
// ========= Convert any unit to degreess ======== // // ========= Convert any unit to degreess ======== //
inline float bgc_angle_to_degrees_fp32(const float angle, const bgc_angle_unit_t unit) inline float bgc_angle_to_degrees_fp32(const float angle, const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_RADIANS) { if (unit == BGC_ANGLE_UNIT_RADIANS) {
return angle * BGC_DEGREES_IN_RADIAN_FP32; return angle * BGC_DEGREES_IN_RADIAN_FP32;
@ -401,7 +401,7 @@ inline float bgc_angle_to_degrees_fp32(const float angle, const bgc_angle_unit_t
return angle; return angle;
} }
inline double bgc_angle_to_degrees_fp64(const double angle, const bgc_angle_unit_t unit) inline double bgc_angle_to_degrees_fp64(const double angle, const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_RADIANS) { if (unit == BGC_ANGLE_UNIT_RADIANS) {
return angle * BGC_DEGREES_IN_RADIAN_FP64; return angle * BGC_DEGREES_IN_RADIAN_FP64;
@ -416,7 +416,7 @@ inline double bgc_angle_to_degrees_fp64(const double angle, const bgc_angle_unit
// ========= Convert any unit to turns ======== // // ========= Convert any unit to turns ======== //
inline float bgc_angle_to_turns_fp32(const float angle, const bgc_angle_unit_t unit) inline float bgc_angle_to_turns_fp32(const float angle, const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_RADIANS) { if (unit == BGC_ANGLE_UNIT_RADIANS) {
return angle * BGC_TURNS_IN_RADIAN_FP32; return angle * BGC_TURNS_IN_RADIAN_FP32;
@ -429,7 +429,7 @@ inline float bgc_angle_to_turns_fp32(const float angle, const bgc_angle_unit_t u
return angle; return angle;
} }
inline double bgc_angle_to_turns_fp64(const double angle, const bgc_angle_unit_t unit) inline double bgc_angle_to_turns_fp64(const double angle, const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_RADIANS) { if (unit == BGC_ANGLE_UNIT_RADIANS) {
return angle * BGC_TURNS_IN_RADIAN_FP64; return angle * BGC_TURNS_IN_RADIAN_FP64;
@ -444,7 +444,7 @@ inline double bgc_angle_to_turns_fp64(const double angle, const bgc_angle_unit_t
// ============= Get Full Circle ============== // // ============= Get Full Circle ============== //
inline float bgc_angle_get_full_circle_fp32(const bgc_angle_unit_t unit) inline float bgc_angle_get_full_circle_fp32(const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return 360.0f; return 360.0f;
@ -457,7 +457,7 @@ inline float bgc_angle_get_full_circle_fp32(const bgc_angle_unit_t unit)
return BGC_TWO_PI_FP32; return BGC_TWO_PI_FP32;
} }
inline double bgc_angle_get_full_circle_fp64(const bgc_angle_unit_t unit) inline double bgc_angle_get_full_circle_fp64(const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return 360.0; return 360.0;
@ -472,7 +472,7 @@ inline double bgc_angle_get_full_circle_fp64(const bgc_angle_unit_t unit)
// ============= Get Half Circle ============== // // ============= Get Half Circle ============== //
inline float bgc_angle_get_half_circle_fp32(const bgc_angle_unit_t unit) inline float bgc_angle_get_half_circle_fp32(const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return 180.0f; return 180.0f;
@ -485,7 +485,7 @@ inline float bgc_angle_get_half_circle_fp32(const bgc_angle_unit_t unit)
return BGC_PI_FP32; return BGC_PI_FP32;
} }
inline double bgc_angle_get_half_circle_fp64(const bgc_angle_unit_t unit) inline double bgc_angle_get_half_circle_fp64(const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return 180.0; return 180.0;
@ -500,7 +500,7 @@ inline double bgc_angle_get_half_circle_fp64(const bgc_angle_unit_t unit)
// ============= Get Half Circle ============== // // ============= Get Half Circle ============== //
inline float bgc_angle_get_quater_circle_fp32(const bgc_angle_unit_t unit) inline float bgc_angle_get_quater_circle_fp32(const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return 90.0f; return 90.0f;
@ -513,7 +513,7 @@ inline float bgc_angle_get_quater_circle_fp32(const bgc_angle_unit_t unit)
return BGC_HALF_OF_PI_FP32; return BGC_HALF_OF_PI_FP32;
} }
inline double bgc_angle_get_quater_circle_fp64(const bgc_angle_unit_t unit) inline double bgc_angle_get_quater_circle_fp64(const BgcAngleUnitEnum unit)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return 90.0; return 90.0;
@ -528,7 +528,7 @@ inline double bgc_angle_get_quater_circle_fp64(const bgc_angle_unit_t unit)
// ================ Normalize ================= // // ================ Normalize ================= //
inline float bgc_angle_normalize_fp32(const float angle, const bgc_angle_unit_t unit, const bgc_angle_range_t range) inline float bgc_angle_normalize_fp32(const float angle, const BgcAngleUnitEnum unit, const BgcAngleRangeEnum range)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return bgc_degrees_normalize_fp32(angle, range); return bgc_degrees_normalize_fp32(angle, range);
@ -541,7 +541,7 @@ inline float bgc_angle_normalize_fp32(const float angle, const bgc_angle_unit_t
return bgc_radians_normalize_fp32(angle, range); return bgc_radians_normalize_fp32(angle, range);
} }
inline double bgc_angle_normalize_fp64(const double angle, const bgc_angle_unit_t unit, const bgc_angle_range_t range) inline double bgc_angle_normalize_fp64(const double angle, const BgcAngleUnitEnum unit, const BgcAngleRangeEnum range)
{ {
if (unit == BGC_ANGLE_UNIT_DEGREES) { if (unit == BGC_ANGLE_UNIT_DEGREES) {
return bgc_degrees_normalize_fp64(angle, range); return bgc_degrees_normalize_fp64(angle, range);

View file

@ -48,9 +48,6 @@
</Unit> </Unit>
<Unit filename="angle.h" /> <Unit filename="angle.h" />
<Unit filename="basic-geometry.h" /> <Unit filename="basic-geometry.h" />
<Unit filename="basis.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="matrix2x2.c"> <Unit filename="matrix2x2.c">
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>
@ -77,6 +74,9 @@
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>
<Unit filename="tangent.h" /> <Unit filename="tangent.h" />
<Unit filename="utilities.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="utilities.h" /> <Unit filename="utilities.h" />
<Unit filename="vector2.c"> <Unit filename="vector2.c">
<Option compilerVar="CC" /> <Option compilerVar="CC" />

View file

@ -36,7 +36,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="angle.c" /> <ClCompile Include="angle.c" />
<ClCompile Include="basis.c" /> <ClCompile Include="utilities.c" />
<ClCompile Include="matrix2x2.c" /> <ClCompile Include="matrix2x2.c" />
<ClCompile Include="matrix2x3.c" /> <ClCompile Include="matrix2x3.c" />
<ClCompile Include="matrix3x2.c" /> <ClCompile Include="matrix3x2.c" />

View file

@ -62,7 +62,7 @@
<ClCompile Include="angle.c"> <ClCompile Include="angle.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="basis.c"> <ClCompile Include="utilities.c">
<Filter>Исходные файлы</Filter> <Filter>Исходные файлы</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="matrix2x2.c"> <ClCompile Include="matrix2x2.c">

View file

Internal server error - Personal Git Server: Beyond coding. We Forge.

500

Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -7,7 +7,7 @@
// =================== Reset ==================== // // =================== Reset ==================== //
inline void bgc_matrix2x2_reset_fp32(bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_reset_fp32(BgcMatrix2x2FP32* matrix)
{ {
matrix->r1c1 = 0.0f; matrix->r1c1 = 0.0f;
matrix->r1c2 = 0.0f; matrix->r1c2 = 0.0f;
@ -15,7 +15,7 @@ inline void bgc_matrix2x2_reset_fp32(bgc_matrix2x2_fp32_t* matrix)
matrix->r2c2 = 0.0f; matrix->r2c2 = 0.0f;
} }
inline void bgc_matrix2x2_reset_fp64(bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_reset_fp64(BgcMatrix2x2FP64* matrix)
{ {
matrix->r1c1 = 0.0; matrix->r1c1 = 0.0;
matrix->r1c2 = 0.0; matrix->r1c2 = 0.0;
@ -25,7 +25,7 @@ inline void bgc_matrix2x2_reset_fp64(bgc_matrix2x2_fp64_t* matrix)
// ================== Identity ================== // // ================== Identity ================== //
inline void bgc_matrix2x2_set_to_identity_fp32(bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_set_to_identity_fp32(BgcMatrix2x2FP32* matrix)
{ {
matrix->r1c1 = 1.0f; matrix->r1c1 = 1.0f;
matrix->r1c2 = 0.0f; matrix->r1c2 = 0.0f;
@ -33,7 +33,7 @@ inline void bgc_matrix2x2_set_to_identity_fp32(bgc_matrix2x2_fp32_t* matrix)
matrix->r2c2 = 1.0f; matrix->r2c2 = 1.0f;
} }
inline void bgc_matrix2x2_set_to_identity_fp64(bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_set_to_identity_fp64(BgcMatrix2x2FP64* matrix)
{ {
matrix->r1c1 = 1.0; matrix->r1c1 = 1.0;
matrix->r1c2 = 0.0; matrix->r1c2 = 0.0;
@ -43,7 +43,7 @@ inline void bgc_matrix2x2_set_to_identity_fp64(bgc_matrix2x2_fp64_t* matrix)
// ================ Make Diagonal =============== // // ================ Make Diagonal =============== //
inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, BgcMatrix2x2FP32* matrix)
{ {
matrix->r1c1 = d1; matrix->r1c1 = d1;
matrix->r1c2 = 0.0f; matrix->r1c2 = 0.0f;
@ -51,7 +51,7 @@ inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, b
matrix->r2c2 = d2; matrix->r2c2 = d2;
} }
inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, BgcMatrix2x2FP64* matrix)
{ {
matrix->r1c1 = d1; matrix->r1c1 = d1;
matrix->r1c2 = 0.0; matrix->r1c2 = 0.0;
@ -61,7 +61,7 @@ inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2,
// ============== Rotation Matrix =============== // // ============== Rotation Matrix =============== //
inline void bgc_matrix2x2_make_rotation_fp32(const float angle, const bgc_angle_unit_t unit, bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_make_rotation_fp32(const float angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP32* matrix)
{ {
const float radians = bgc_angle_to_radians_fp32(angle, unit); const float radians = bgc_angle_to_radians_fp32(angle, unit);
const float cosine = cosf(radians); const float cosine = cosf(radians);
@ -73,7 +73,7 @@ inline void bgc_matrix2x2_make_rotation_fp32(const float angle, const bgc_angle_
matrix->r2c2 = cosine; matrix->r2c2 = cosine;
} }
inline void bgc_matrix2x2_make_rotation_fp64(const double angle, const bgc_angle_unit_t unit, bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_make_rotation_fp64(const double angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP64* matrix)
{ {
const double radians = bgc_angle_to_radians_fp64(angle, unit); const double radians = bgc_angle_to_radians_fp64(angle, unit);
const double cosine = cos(radians); const double cosine = cos(radians);
@ -87,7 +87,7 @@ inline void bgc_matrix2x2_make_rotation_fp64(const double angle, const bgc_angle
// ==================== Copy ==================== // // ==================== Copy ==================== //
inline void bgc_matrix2x2_copy_fp32(const bgc_matrix2x2_fp32_t* from, bgc_matrix2x2_fp32_t* to) inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2; to->r1c2 = from->r1c2;
@ -96,7 +96,7 @@ inline void bgc_matrix2x2_copy_fp32(const bgc_matrix2x2_fp32_t* from, bgc_matrix
to->r2c2 = from->r2c2; to->r2c2 = from->r2c2;
} }
inline void bgc_matrix2x2_copy_fp64(const bgc_matrix2x2_fp64_t* from, bgc_matrix2x2_fp64_t* to) inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2; to->r1c2 = from->r1c2;
@ -107,7 +107,7 @@ inline void bgc_matrix2x2_copy_fp64(const bgc_matrix2x2_fp64_t* from, bgc_matrix
// ==================== Swap ==================== // // ==================== Swap ==================== //
inline void bgc_matrix2x2_swap_fp32(bgc_matrix2x2_fp32_t* matrix1, bgc_matrix2x2_fp32_t* matrix2) inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32* matrix2)
{ {
const float r1c1 = matrix2->r1c1; const float r1c1 = matrix2->r1c1;
const float r1c2 = matrix2->r1c2; const float r1c2 = matrix2->r1c2;
@ -128,7 +128,7 @@ inline void bgc_matrix2x2_swap_fp32(bgc_matrix2x2_fp32_t* matrix1, bgc_matrix2x2
matrix1->r2c2 = r2c2; matrix1->r2c2 = r2c2;
} }
inline void bgc_matrix2x2_swap_fp64(bgc_matrix2x2_fp64_t* matrix1, bgc_matrix2x2_fp64_t* matrix2) inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64* matrix2)
{ {
const double r1c1 = matrix2->r1c1; const double r1c1 = matrix2->r1c1;
const double r1c2 = matrix2->r1c2; const double r1c2 = matrix2->r1c2;
@ -151,7 +151,7 @@ inline void bgc_matrix2x2_swap_fp64(bgc_matrix2x2_fp64_t* matrix1, bgc_matrix2x2
// ============= Copy to twin type ============== // // ============= Copy to twin type ============== //
inline void bgc_matrix2x2_convert_fp64_to_fp32(const bgc_matrix2x2_fp64_t* from, bgc_matrix2x2_fp32_t* to) inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP32* to)
{ {
to->r1c1 = (float)from->r1c1; to->r1c1 = (float)from->r1c1;
to->r1c2 = (float)from->r1c2; to->r1c2 = (float)from->r1c2;
@ -160,7 +160,7 @@ inline void bgc_matrix2x2_convert_fp64_to_fp32(const bgc_matrix2x2_fp64_t* from,
to->r2c2 = (float)from->r2c2; to->r2c2 = (float)from->r2c2;
} }
inline void bgc_matrix2x2_convert_fp32_to_fp64(const bgc_matrix2x2_fp32_t* from, bgc_matrix2x2_fp64_t* to) inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP64* to)
{ {
to->r1c1 = from->r1c1; to->r1c1 = from->r1c1;
to->r1c2 = from->r1c2; to->r1c2 = from->r1c2;
@ -171,26 +171,26 @@ inline void bgc_matrix2x2_convert_fp32_to_fp64(const bgc_matrix2x2_fp32_t* from,
// ================ Determinant ================= // // ================ Determinant ================= //
inline float bgc_matrix2x2_get_determinant_fp32(const bgc_matrix2x2_fp32_t* matrix) inline float bgc_matrix2x2_get_determinant_fp32(const BgcMatrix2x2FP32* matrix)
{ {
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
} }
inline double bgc_matrix2x2_get_determinant_fp64(const bgc_matrix2x2_fp64_t* matrix) inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64* matrix)
{ {
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
} }
// ================== Singular ================== // // ================== Singular ================== //
inline int bgc_matrix2x2_is_singular_fp32(const bgc_matrix2x2_fp32_t* matrix) inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix)
{ {
const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix); const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
return -BGC_EPSYLON_FP32 <= determinant && determinant <= BGC_EPSYLON_FP32; return -BGC_EPSYLON_FP32 <= determinant && determinant <= BGC_EPSYLON_FP32;
} }
inline int bgc_matrix2x2_is_singular_fp64(const bgc_matrix2x2_fp64_t* matrix) inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix)
{ {
const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix); const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
@ -199,14 +199,14 @@ inline int bgc_matrix2x2_is_singular_fp64(const bgc_matrix2x2_fp64_t* matrix)
// =============== Transposition ================ // // =============== Transposition ================ //
inline void bgc_matrix2x2_transpose_fp32(bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_transpose_fp32(BgcMatrix2x2FP32* matrix)
{ {
const float tmp = matrix->r1c2; const float tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1; matrix->r1c2 = matrix->r2c1;
matrix->r2c1 = tmp; matrix->r2c1 = tmp;
} }
inline void bgc_matrix2x2_transpose_fp64(bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_transpose_fp64(BgcMatrix2x2FP64* matrix)
{ {
const double tmp = matrix->r1c2; const double tmp = matrix->r1c2;
matrix->r1c2 = matrix->r2c1; matrix->r1c2 = matrix->r2c1;
@ -215,7 +215,7 @@ inline void bgc_matrix2x2_transpose_fp64(bgc_matrix2x2_fp64_t* matrix)
// ================= Inversion ================== // // ================= Inversion ================== //
inline int bgc_matrix2x2_invert_fp32(bgc_matrix2x2_fp32_t* matrix) inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix)
{ {
const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix); const float determinant = bgc_matrix2x2_get_determinant_fp32(matrix);
@ -240,7 +240,7 @@ inline int bgc_matrix2x2_invert_fp32(bgc_matrix2x2_fp32_t* matrix)
return 1; return 1;
} }
inline int bgc_matrix2x2_invert_fp64(bgc_matrix2x2_fp64_t* matrix) inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix)
{ {
const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix); const double determinant = bgc_matrix2x2_get_determinant_fp64(matrix);
@ -267,7 +267,7 @@ inline int bgc_matrix2x2_invert_fp64(bgc_matrix2x2_fp64_t* matrix)
// =============== Set Transposed =============== // // =============== Set Transposed =============== //
inline void bgc_matrix2x2_set_transposed_fp32(const bgc_matrix2x2_fp32_t* from, bgc_matrix2x2_fp32_t* to) inline void bgc_matrix2x2_set_transposed_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to)
{ {
float tmp = from->r1c2; float tmp = from->r1c2;
@ -278,7 +278,7 @@ inline void bgc_matrix2x2_set_transposed_fp32(const bgc_matrix2x2_fp32_t* from,
to->r2c2 = from->r2c2; to->r2c2 = from->r2c2;
} }
inline void bgc_matrix2x2_set_transposed_fp64(const bgc_matrix2x2_fp64_t* from, bgc_matrix2x2_fp64_t* to) inline void bgc_matrix2x2_set_transposed_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to)
{ {
double tmp = from->r1c2; double tmp = from->r1c2;
@ -291,7 +291,7 @@ inline void bgc_matrix2x2_set_transposed_fp64(const bgc_matrix2x2_fp64_t* from,
// ================ Set Inverted ================ // // ================ Set Inverted ================ //
inline int bgc_matrix2x2_set_inverted_fp32(const bgc_matrix2x2_fp32_t* from, bgc_matrix2x2_fp32_t* to) inline int bgc_matrix2x2_set_inverted_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to)
{ {
const float determinant = bgc_matrix2x2_get_determinant_fp32(from); const float determinant = bgc_matrix2x2_get_determinant_fp32(from);
@ -316,7 +316,7 @@ inline int bgc_matrix2x2_set_inverted_fp32(const bgc_matrix2x2_fp32_t* from, bgc
return 1; return 1;
} }
inline int bgc_matrix2x2_set_inverted_fp64(const bgc_matrix2x2_fp64_t* from, bgc_matrix2x2_fp64_t* to) inline int bgc_matrix2x2_set_inverted_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to)
{ {
const double determinant = bgc_matrix2x2_get_determinant_fp64(from); const double determinant = bgc_matrix2x2_get_determinant_fp64(from);
@ -343,13 +343,13 @@ inline int bgc_matrix2x2_set_inverted_fp64(const bgc_matrix2x2_fp64_t* from, bgc
// ================= Set Row 1 ================== // // ================= Set Row 1 ================== //
inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
} }
inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix)
{ {
matrix->r1c1 = c1; matrix->r1c1 = c1;
matrix->r1c2 = c2; matrix->r1c2 = c2;
@ -357,13 +357,13 @@ inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, bgc_ma
// ================= Set Row 2 ================== // // ================= Set Row 2 ================== //
inline void bgc_matrix2x2_set_row2_fp32(const float c1, const float c2, bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_set_row2_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
} }
inline void bgc_matrix2x2_set_row2_fp64(const double c1, const double c2, bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_set_row2_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix)
{ {
matrix->r2c1 = c1; matrix->r2c1 = c1;
matrix->r2c2 = c2; matrix->r2c2 = c2;
@ -371,13 +371,13 @@ inline void bgc_matrix2x2_set_row2_fp64(const double c1, const double c2, bgc_ma
// ================ Set Column 1 ================ // // ================ Set Column 1 ================ //
inline void bgc_matrix2x2_set_column1_fp32(const float r1, const float r2, bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_set_column1_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
} }
inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double r2, bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix)
{ {
matrix->r1c1 = r1; matrix->r1c1 = r1;
matrix->r2c1 = r2; matrix->r2c1 = r2;
@ -385,13 +385,13 @@ inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double r2, bgc
// ================ Set Column 2 ================ // // ================ Set Column 2 ================ //
inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, bgc_matrix2x2_fp32_t* matrix) inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
} }
inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, bgc_matrix2x2_fp64_t* matrix) inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix)
{ {
matrix->r1c2 = r1; matrix->r1c2 = r1;
matrix->r2c2 = r2; matrix->r2c2 = r2;
@ -399,7 +399,7 @@ inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, bgc
// ================== Addition ================== // // ================== Addition ================== //
inline void bgc_matrix2x2_add_fp32(const bgc_matrix2x2_fp32_t* matrix1, const bgc_matrix2x2_fp32_t* matrix2, bgc_matrix2x2_fp32_t* sum) inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -408,7 +408,7 @@ inline void bgc_matrix2x2_add_fp32(const bgc_matrix2x2_fp32_t* matrix1, const bg
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2; sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
} }
inline void bgc_matrix2x2_add_fp64(const bgc_matrix2x2_fp64_t* matrix1, const bgc_matrix2x2_fp64_t* matrix2, bgc_matrix2x2_fp64_t* sum) inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum)
{ {
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
@ -419,7 +419,7 @@ inline void bgc_matrix2x2_add_fp64(const bgc_matrix2x2_fp64_t* matrix1, const bg
// ================= Add scaled ================= // // ================= Add scaled ================= //
inline void bgc_matrix2x2_add_scaled_fp32(const bgc_matrix2x2_fp32_t* basic_matrix, const bgc_matrix2x2_fp32_t* scalable_matrix, const float scale, bgc_matrix2x2_fp32_t* sum) inline void bgc_matrix2x2_add_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* sum)
{ {
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@ -428,7 +428,7 @@ inline void bgc_matrix2x2_add_scaled_fp32(const bgc_matrix2x2_fp32_t* basic_matr
sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale; sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale;
} }
inline void bgc_matrix2x2_add_scaled_fp64(const bgc_matrix2x2_fp64_t* basic_matrix, const bgc_matrix2x2_fp64_t* scalable_matrix, const double scale, bgc_matrix2x2_fp64_t* sum) inline void bgc_matrix2x2_add_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* sum)
{ {
sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale;
sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale;
@ -439,7 +439,7 @@ inline void bgc_matrix2x2_add_scaled_fp64(const bgc_matrix2x2_fp64_t* basic_matr
// ================ Subtraction ================= // // ================ Subtraction ================= //