Переименование типов на на общепринятый формат, отказ от суффикса _t, так как он зарезервирован POSIX

This commit is contained in:
Andrey Pokidov 2025-01-15 23:56:17 +07:00
parent 3805354611
commit 0027924f86
26 changed files with 574 additions and 571 deletions

View file

@ -98,6 +98,7 @@
<ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -114,6 +115,7 @@
<ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -130,6 +132,7 @@
<ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)basic-geometry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

View file

@ -10,9 +10,9 @@
#endif // _WINDOWS_
typedef struct {
bgc_versor_fp32_t versor1, versor2, result;
//matrix3x3_fp32_t matrix;
bgc_vector3_fp32_t vector1, vector2;
BgcVersorFP32 versor1, versor2, result;
//BgcMatrix3x3FP32 matrix;
BgcVector3FP32 vector1, vector2;
} structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount)
@ -49,7 +49,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
bgc_versor_reset_fp32(&list[i].result);
//matrix3x3_set_to_identity_fp32(&list[i].matrix);
//bgc_matrix3x3_set_to_identity_fp32(&list[i].matrix);
bgc_vector3_set_values_fp32(
rand() * multiplier - 1.0f,
@ -64,32 +64,32 @@ structure_fp32_t* make_structures(const unsigned int amount)
return list;
}
void print_versor_fp32(const bgc_versor_fp32_t* versor)
void print_versor_fp32(const BgcVersorFP32* versor)
{
printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_versor_fp64(const bgc_versor_fp64_t* versor)
void print_versor_fp64(const BgcVersorFP64* versor)
{
printf("Versor (%lf, %lf, %lf, %lf)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_vector_fp32(const bgc_vector3_fp32_t* vector)
void print_vector_fp32(const BgcVector3FP32* vector)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp32(vector));
}
void print_vector_fp64(const bgc_vector3_fp64_t* vector)
void print_vector_fp64(const BgcVector3FP64* vector)
{
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector));
}
void item_work(structure_fp32_t* item)
{
//for (int j = 0; j < 1000; j++) {
for (unsigned int j = 0; j < 1000; j++) {
bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
//}
//bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
}
}
int main()